i think he had like a 2 day nap.
Patience and trust guys, seriously. Keep calm and carry on. Crpg dev team - best team. Be patient. It's a long time to december so you have to relax and let it be as it is. They haven't killed the mod yet and for sure they aren't going to do it.What they are gradually killing is the community's willingness to support them in any other way aside from verbal (like you just did).
It is really mindboggling how a team of devlopers without any in house modellers or textures manage to assume such an elitist attitude when addressing community members which deliver them high quality and unique items for free, we all know how important these items are for this mod in particular. The correct attitude should be to humbly thank them for their amazing contribution to the mod. Shamefur dispray, honestly indecent.
Can at least a developer give a final answer whether the item commissions of Ujin and Fallen are going to be implemented or not. A simple yes or no should be doable.
This has nothing to do with public relations or corporations. This is basic level human relations, politeness and decency. This is a small community where everyone knows each other pretty much.
The problem is that the devs we have come from an indi background and not a corporate one, so you are not going to have the same training when dealing with the public, and multiple other problems that arise from the same lack of training. Case in point, we have a lot of great people for coding, but not a single one of the devs is worth a damn when it comes to PR and Technical Communication skills.
This has nothing to do with public relations or corporations. This is basic level human relations, politeness and decency. This is a small community where everyone knows each other pretty much.
This has nothing to do with public relations or corporations. This is basic level human relations, politeness and decency. This is a small community where everyone knows each other pretty much.
He has a point, there is usually a layer between devs/programmers and the general public. Having potential personal access to the devs is both a blessing and a curse, really.I guess you two do have a point after all. It's kind of ironic now that they're trying to work on that , but tbh i doubt they'll ever bother with cRPG.
In my opinion, the solution to this problem is to simply add new staff.Now that i remember it , in my previous topic that was very related to these same issues that i created roughly over a year ago , i offered them our help and to hire some staff for the item team if the current one was too tied with their hands full . Lol ? =)
It's obvious that chadz n' company are working primarily on M:BG. I mean, why wouldn't they? Of course they're going to focus almost entirely on that project, and I'm grateful for that.
However, cRPG is beginning to feel neglected. I'm sure that the developers still care about cRPG. After all, it's their creation. Still, the rather small dev team can only do so much.
Since cRPG is on the way out, with the playerbase/community putting ten tons of effort into keeping the game alive, why not put on some more developers? Esteemed members of the community that are unlikely to abuse their power (an issue that's come up quite a lot recently). Of course there's always potential for catastrophe, but I'm not asking to put someone else in charge of cRPG. In fact, these new developers needn't even have admin powers, really.
I understand that it's quite a bit of effort to screen and choose your candidates. However, the difference between this effort and the effort required to add new content to cRPG is this effort required to add new developers really only needs to be expended a single time.
Seriously, I'm positive that cmp, chadz and the rest are absolutely sick of people acting like entitled babbies over a free mod. I'm quite guilty of acting like that as well. The only solutions to this problem seem to be adding new developers or officially withdrawing dev support of cRPG. The second option would more than likely make the largest consumer-base of M:BG supremely pissed off, so why not add some new developers?
That was quite a nap, lol, haven't been sleeping properly that month at all.50 mb of difference , thx mate 0_0.
EDIT, my 2 cents:
Almost forgot, I re-checked the Textures folder for wrong format textures,people do tend to save textures in dxt3 or dxt5 instead of dxt1, on places where no other format is needed, because of lack of additional software or propper settings, in order to reduce pixelation and....bunch of other technical terms, anyways, did found some textures that slipped away, or I was too tired to convert them last time, it saves some space for textures, so here they are (just put them in cRPG->Textures folder):
https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar (https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar)
and the original textures backup:
https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar (https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar)
That was quite a nap, lol, haven't been sleeping properly that month at all.
EDIT, my 2 cents:
Almost forgot, I re-checked the Textures folder for wrong format textures,people do tend to save textures in dxt3 or dxt5 instead of dxt1, on places where no other format is needed, because of lack of additional software or propper settings, in order to reduce pixelation and....bunch of other technical terms, anyways, did found some textures that slipped away, or I was too tired to convert them last time, it saves some space for textures, so here they are (just put them in cRPG->Textures folder):
https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar (https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar)
and the original textures backup:
https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar (https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar)
If 3 months ago when me and Zimke started making the new items i approached the devs and asked when the items get in and they would've replied "in 3-5 months", would we still make the items ? It's a long wait , but yes, we would.
and than we'd be in the dark for the next 3 months
Not Shik's fault, not really anyone's fault.
As far as I know there is a technical issue right now which needs some hours of work before a patch can be deployed and it's kinda hard to get hours of freetime right now to fix it for the people who could.
Bear with us we still care about the community and we are aware how important content patches are for you guys.
Not Shik's fault, not really anyone's fault.The return of Chairman Meow! He has returned, we are saved!
As far as I know there is a technical issue right now which needs some hours of work before a patch can be deployed and it's kinda hard to get hours of freetime right now to fix it for the people who could.
Bear with us we still care about the community and we are aware how important content patches are for you guys.
50 mb of difference , thx mate 0_0.Not a problem, it was a quicky job for me. Not sure for some textures if game reads them at all, but every little bit helps, so give it a try and test them out. Oh and I updated the rar file with couple more textures I forgot to add (just like last time I did this) :oops:
Because Melee: Battlegrounds.Getting items into this mod has been problematic for a little longer than that project has been going on.
If you know that you have bigger things on your hands now and know that you don't have the time (or "will") anymore, be amanrealist and
- Gave dev-work of the mod over to the community who develops still further.
If you know that you have bigger things on your hands now and know that you don't have the time (or "will") anymore, be amanrealist and give it over to the people who still care.
Take an example from Dean Hall and his DayZ, who if not in the same-, is at least in a somewhat similar position:
- Made an awesome mod.
- Went professional.
- Realized that both mod and professional work do not go too well together.
- Gave dev-work of the mod over to the community who develops still further.
This way both "projects" still get the attention they deserve.
Getting items into this mod has been problematic for a little longer than that project has been going on.
What's your assumption on the timeframe since when the project has been going on?
In any case , thanks for showing up and posting Meow, appreciate it.
Kinda different since he is actually developing the same game on the same engine with a studio of long time professionals behind it who build that engine.
... it's a mod, it's a hobby and it's a lot of free time that went into this.
Freetime is a rare commodity right now and not everyone on the team can spare any of it right now...
We dunno, you tell us ? It's been like this all the time pretty much, 2 years back , 1 year back , all the same.
In any case , thanks for showing up and posting Meow, appreciate it.
Same here. Appreciate your concern with the community as always.
Same difference. Try to follow my thoughts here:
M:BG is not a mod anymore. It has people paying which basically means chadz/the team now actually have an obligation to come through.
Which on the other hand naturally means he should invest more if not all time into M:BG. That again means less time for cRPG.
I think this would put even more weight in my above mentioned argument.
Don't get me wrong. I love cRPG and I'm the first to appreciate what you guys have done with it (and some still do on a very regular basis) and how much effort and time it took to get here...
I'm just trying to see the whole situation on a logical level.
I know its a big cRPG-cliché: But I would hate to see the mod actually dying because of neglect.
We dunno, you tell us ? It's been like this all the time pretty much, 2 years back , 1 year back , all the same.
In any case , thanks for showing up and posting Meow, appreciate it.
What's your assumption on the timeframe since when the project has been going on?My assumption is that concrete development started after the date this topic was made (June 24, 2012), when big plans were announced for cRPG.
As said before, item patch will happen just can't tell for sure when.
My assumption is that concrete development started after the date this topic was made (June 24, 2012), when big plans were announced for cRPG.I think I remember those, needed fixing because the spec maps were bugged so they were glowing and one was completely white?
http://forum.meleegaming.com/announcements/crpg-status-and-plans/
If they had been working on the project before that, making this topic was honestly stupid and deceptive, as none of the promised things have been realised to the slightest extent in 8 months. Whereas getting items into the mod has been an incredibly difficult and slow process since the first time my clan tried to replace the ugly native strange armor, at least that is what I got from Ujin on the subject as I wasn't there.
Getting items into this mod has been problematic for a little longer than that project has been going on.
You definitely are a massive shitposter.
He's also right.
I just don't get it why would someone give so much cash to ppl who couldn't balance mod is all these years... :P
...conquest to replace battle mode)
Who's giving cash to balancers? First time I hear of that.
Also, why are you still here if balance is so bad? I'll take it as a compliment.
.....
Nothing against the new items, they look great, but id rather see zagibus armor texture mod implemented before these new items. I mean that's probably the closest well ever see to a heraldic tabard in this game, and heraldic Tabards have been wanted long before any of these new items.
The biggest issue is the legacy problem of cRPG. Both technical and organisational. It was never planned. Never ever. cRPG happened, was hit with success by surprise and has been always one step behind this from a planning point of view.(click to show/hide)
Announce that all servers will be down for a day, and take your time to add the items. If servers are down for the sake of Items I dont think anyone would object :D
This is the biggest worry for me in cRPG. We have Ideas soem get 50+ and yet no dev even reads/replies to the fucking forum post! They don't even bother typing yeah good idea but we cant at the moment or yeah great we will do it or no this is stupid.
god has spoken.... :mrgreen:
I suggested turnspeed by weight and length!
...I may be able to help.
I would agree if there were people in the community who got an idea how cRPG works, got the capability to manage it as in enough knowledge about the Module system and if it wouldn't need cmp to specifically patch WSE and the beta client for it.
...
The biggest issue is the legacy problem of cRPG. Both technical and organisational. It was never planned.
...
For example the team, it was never properly organised.
...
Items in particular are especially problematic to put into a patch, because they have to be synched on the website and the game simultaneously.
...
In cRPG we can't even test patches properly because it all has to be in sync.
...
I've always wanted to streamline the way community models make it into the game, but I've never gotten to it.
...
but I do intend to clean up some of the mess in cRPG as well - both technical and organisational.
Actually, the issue about not having enough people to help with the items is bullshit.
^So many suggestions go through and are ignored, but even worse is the lack of community mention. Every new armour and code change should have the thinker/catalyst or creator mentioned. This is common knowledge for any development team. I know the creators of the armour are mentioned somewhere but I think a link to their mod should be a minimum or even a thanks for the help forum post mentioning the original creator of an OSP.If your suggestioin is used , cant you just be happy that you helped the mod envolve ? i mean , its just a suggestion that could have also come from any other player .. is it important that you was first to mention ? are you even 100% sure about it ? AND does it even matter ? you didnt code it and you didnt live with the consequences it would cause .. why should i care if it was your idea when in the end i would blame the donkeys for including it in the mod ?
^So many suggestions go through and are ignored, but even worse is the lack of community mention. Every new armour and code change should have the thinker/catalyst or creator mentioned. This is common knowledge for any development team. I know the creators of the armour are mentioned somewhere but I think a link to their mod should be a minimum or even a thanks for the help forum post mentioning the original creator of an OSP.
:arrow: :arrow: :arrow: http://forum.meleegaming.com/general-discussion/credits/ (http://forum.meleegaming.com/general-discussion/credits/)
Stickied in the most often-used board, or are you talking about something else?
Woooooow, chadz your message is like a blessing, now I can believe you're just overworked a bit, and not Just a mean guy :P
I hope you have no job & no family, because M:BG + cRPG vets are going to be hard on you...
I hope you find a way to organize stuff in no time!
Who said that? It's not a matter of not having enough people.
I am confused. Who said what? You quoted something I said and ask who said it? Is that some kind of insult? Or did you mean the next sentence maybe?
Who said that? It's not a matter of not having enough people.
Upon reading this I could not stop myself from shedding manly tears(click to show/hide)
The real issue of the most problems is that crpg dev team is open from one side and completely closed from the other side. I bet the best balancing team would be a team of excellent players.
Well, you adressed the given issue that they have not enough people and chadz asked you who claimed that the debate in this thread has anything to do with an issue having to less people in the first place. crystal clear, no?
I am confused. Who said what? You quoted something I said and ask who said it? Is that some kind of insult? Or did you mean the next sentence maybe? I can remember two occasions where I asked how progress on new item patch was and whether I or anyone else could help accelerating it, and at least cmp and Shik said no, there is no help the community could provide to accelerate it.
Actually, the issue about not having enough people to help with the items is bullshit.
1. bullshit
A blatant lie, a fragrant untruth, an obvious falicy.
yeah but instead of arguing with turkish people all the time, he should make real statements about the game, the mod, and the development. i mean this entire community threw thousands of euros at him, he could at least tell us how shit works in the dev team. nobody has any idea how the mod is developed
The biggest issue is the legacy problem of cRPG. Both technical and organisational. It was never planned. Never ever. cRPG happened, was hit with success by surprise and has been always one step behind this from a planning point of view.(click to show/hide)
For example the team, it was never properly organised. People moved themselves into a position by showing dedication, but those positions were never defined, clear areas of work are completely missing. People just did. And sometimes people stopped doing. Stuff like that was never foreseen and accounted for.
yeah but instead of arguing with turkish people all the time, he should make real statements about the game, the mod, and the development. i mean this entire community threw thousands of euros at him, he could at least tell us how shit works in the dev team. nobody has any idea how the mod is developed
It's the same for the technical aspect as well. Items in particular are especially problematic to put into a patch, because they have to be synched on the website and the game simultaneously. Sounds easy, but it isn't. If it would be a normal singleplayer/multiplayer mod, you'd just patch that shit, test it, release it. Simple as that.
In cRPG we can't even test patches properly because it all has to be in sync. This is why we (I in particular) are so reluctant of item patches - if something goes wrong, it could mean several hours downtime in best case, and a multiple day revert worst case.
That's not really a secret - we still work on cRPG, still add stuff every here and then, but most of the work goes towards the new project.
@ chadz
Will cRPG/strategus be upgraded for M&B2 yes or no?
So if people were 100% devoted to cRPG before M:BG, and patches were released in a roster of several months, what kind of development can we expect now, with 10-30% devotion? Once a year a bugfix?
one thing i wonder about is , why we do openly discuss M: here :shock:?Well... because we're all crpg players which are allowed to discuss it here? I don't think somebody reads this forum except crpg players.
We were never devoted 100% to cRPG (dayjob, other responsibilities etc), so you cant calculate it that way. You'll have to wait and see, anything else is pure speculation, from everyones side.
With the self-funded kickstarter game development thing though they begin to have the inkling of a point.
No, I meant 100% of free time meant for game development. This time has now to be shared
Money = more time.
With the self-funded kickstarter game development thing though they begin to have the inkling of a point.
Very unlikely. It's a weird question though, M&B2 doesn't even exist yet.Is it weird? It is to see what perspectives cRPG/Strategus has for the future.
Is it weird? It is to see what perspectives cRPG/Strategus has for the future.
If it is unlikely to also make the step to M&B2, the "dieing out"-factor so to speak is a bit more likely.
People tend to join new game versions and if this mod ain't upgraded for the new game version of M&B2,
you would loose people. Sure some may join the new game, but keep in mind M&B is an existing game and it is from the chances to be rated higher there will be a M&B2 however long it will take to be released. As you are building from scratch a new game, its release date is likely to be after that of M&B2. If you show us tommorrow a working alpha of BG, then my estimates are mute, till then i think i have a point.
2) Sebastian a member of Wolves is bugging me for a long time to get something done into the direction of RPG elements for his own mod, he may be someone who would be able to help keeping things alife. Have a look at his mod "Battle of Europe (http://forums.taleworlds.com/index.php/topic,239917.msg5739758.html#msg5739758)", i would think here in terms of a merger, that but with the clear goal to have a M&B2 mod later on too and castles and towns really existing in Europe. Overall how it would look like is open for discussion i guess, Sebastian has some graphical artists but is lacking coders so you both may benefit.
3) 2) depends storngly on the answer in 1) if you would let die of cRPG/strategus there will be the intent then to implemented in BoE, elements of an RPG and of a Strategy game, then still with your influence as you made the groundwork for so many amazing concepts. I personally would prefer that cRPG/Strategus stays alife, as i just invested too much of my lifetime in this game and this community and aslong i don't see the new game i am not sure that i would then just switch to that one or BoE. Nolifers also have structures they can't just let go ;) .
...
...
My personal offer is that i can bring people together have a look out for suitable additions for your team and help finding common ground. This is basicly what i do in this comminity in terms of Strategus and Clan Leading anyhow. In addition i still would like to be part of a test crew when you choose to organizee that a bit more professionally.
If you think that would be something you want or need send me pm with requests and we could talk more private also on teamspeak "cotgs.de" or in steam(kinngrimm).
The whole reason we move away from Warband&successors is becausei understood and agree on all of that
a) it's far away,
b) the engine doesn't suit us in what we want to do
You are suggesting to do just that again.not really as my hopes are that with M&B2 there would be implemented the missing factors, but yes there is an uncertainty to it.
You could look for a secondary team to keep going with the crpg thing
Someone though to say "THANK YOU chadz AND CMP and others" for many hours playins cRPG ? I will shout it loud :No admin powers for you! Hahaha! :P
THANK YOU FOR ALL YOUR AMAZING WORK !!!
And do what you want you are the master !!!
We take our responsibility to the investors very seriously, but as cmp said - we are responsible for delivering a different thing, and we have a dedicated place to talk to those (and so far I have a feeling that those are so far happy with the way we handle things).
cRPG is what it was before - a hobby project. The investment thing doesn't change that. We work on it whenever we have the time and will to do so.
That is true. Why not expanding dev team of crpg and have a new wave in there? chadz, I suggest you to involve more people in development as fresh blood always has a little bit more ambitions.
There's very few Warband scripters at our level, and they're already working on other mods.
There is nothing at all community can demand from the donkey crew in cRPG , not even a better PR. Eventhough ujin has a vital point that things MIGHT be better and im seriously feeling with him in that matter, since he did put so much work into his improvements (for the best of the community, including myself), it can only be a suggestion and hope in a sense of a user of a free mod would make to its developer... and its free choice from the lather one if,when and how he does.I am significantly drunk right now but i'd like to just point out one thing, maybe dsnot so carefully and quite blatantly so, apologies in advance :
I even fear that donkeys did lean a bit to far out of the window (like we germans say) with some of their statements and agreements - out of best intention surely - but against their own best. Installing a propper organisation, logistics and timelines, admin applications .. all of this has not very much to do with the fun of free time modding. Very soon it became a player/developer relation like almost between a user/company... which never was the case. See what happens if some dev too early states: yeah it will get added some time ? And you wonder why they so rarely comment ? They fear the demands and certain disappointment that would follow in the community that would make them eat up theirselfes,
I am glad with what there is in cRPG its a beautiful game, and its more about the community that got spoiled by the goodwill of the devs and now come and demand too much. Sorry, but i feel it is wrong, and we have to step back a bit ... i even dont mind to give them way more of a slack than they currently use up ... You ever asked what would be if chadz suddenly decides to ditch the whole thing ?
+1 for being drunk
pls stop pointing fingers or guns at someones breasts
:shock:yeah, maybe its me who is overly dramatizing here ... but also : This wasnt directed to you :oops:
"gun" is a metaphor."metaphor" is a gun ... right ?
...right ?
"metaphor" is a gun ... right ?
There's very few Warband scripters at our level, and they're already working on other mods.
...construction site...
There's very few Warband scripters at our level, and they're already working on other mods.a statement which can't be denied or proven as long you don't give others maybe the chance to improve themselves by doing coding at your request and your supervision to the goal to improve cRPG further and the personal goal of those who would be supervised to improve their scripting/programming skills.
a statement which can't be denied or proven as long you don't give others maybe the chance to improve themselves by doing coding at your request and your supervision to the goal to improve cRPG further and the personal goal of those who would be supervised to improve their scripting/programming skills.Finding/training/supervising new guys is most likely way more time consuming than just doing it by yourself.
And even if in the end it turns out that noone ever could reach your "level", they still would be able to do all the boring ground work which also often is included in programming. If it is about control and not let go the objectives, it would be still doable with new programmers, you just would need to tell them what to do and what not to do, which would put you more into a management positions which you may not like as programmer. If that then would be the case get someone else to supervice/tell people what to do and you yourself would just double check code which had been produced to make sure that quality meets your standards, that no melliouse code would be included and also to give advice to those who are not at your "level".
Finding/training/supervising new guys is most likely way more time consuming than just doing it by yourself.finding ... Sebastian and his team, Guika maybe if he is asked nicely, you know the guy who did the Strategus Viewer(update incoming), Chy who is doing the development for the Item Belt ... finding not a problem ... at all
I fear chadz is right on that subject.Hmm... (http://forum.meleegaming.com/announcements/crpg-is-looking-for-help!-%28php-coder%29/)
Nonetheless an announcement that you are looking for (good!) coders could change something, perhaps.
most people lose interest sooner or later (actually, nearly all lose interest after 2 days, and those that make it past 2 weeks are usually staying for good)
I think "mod is ded" is a pretty good summary.
However, contrary to the 100 times it's been said before - NOW FOR REAL!
Nerf ranged - mod no longer dead. Easyppl start converting an thread about adding models into ranged QQ thread > mod is once again alive and kicking :mrgreen:
People play this because its got good melee mechanics. Ranged take advantage of that with their parasitic gameplay, and the core playerbase get sick of it and play something else
It shows how retarded people are. After some time they actually started to believe the lobbyist bullshit they were writing.well... kkids watching to many movies and playing to many video games ... oh wait :oops:
Hmm... (http://forum.meleegaming.com/announcements/crpg-is-looking-for-help!-%28php-coder%29/)
Mhmm... (http://forum.meleegaming.com/announcements/bugtracker-coders/)
Nerf ranged - mod no longer dead. Easy
People play this because its got good melee mechanics. Ranged take advantage of that with their parasitic gameplay, and the core playerbase get sick of it and play something else
It shows how retarded people are. After some time they actually started to believe the lobbyist bullshit they were writing.
Damage, stagger, repair costs, weight can all be used to tweak how many people crutch on ranged. I don't think its worth just giving up and assuming there will always be so much ranged
i like turtles
To assume that you can just "assign" coders to a mod dev team and it works out is naive, sorry.
if crpg dies now (or in the very near future) how many people are actually gonna still stick around, doing nothing, just killing time waiting for this new game?The cRPG hivemind will contact everyone when the new game comes out. When you feel the grind spirit tingling in your anus it is time to check this forum.
It shows how retarded people are. After some time they actually started to believe the lobbyist bullshit they were writing.
A wipe is possibly the best way to actually kill the mod.
Or revive it.
....These words were basically enough.....Mybe the "Do this NOW!" threads will lessen...
cRPG is what it was before - a hobby project......
How aboutThis. Wipe and speed up levelling a damn lot and problem solved.wipe, much faster leveling in general and hard cap at say lvl 34 or 35? (Not that this hasn't been suggested before)
So the newbies could get their heirlooms and high lvl chars in no time and laugh at me playing 2 1/2 years for lvl 34 and a couple +3s. Seriously, who would care? We all have enough of that stuff and if it helps new players to keep on playing everyone wins from it.
After downloading the module system, I can completely understand why it's a huge time investment to get someone trained to use it properly. I just didn't have the time to put in to learn it, so I gave up trying on my own. Now, if chadz/cmp/paul/anyone who knows the warband module system properly could put together a small example, explain what's going on, and post it in a thread to get people started, maybe they could drum up some interest. Hell I might take another crack at it. However, it would still involve a lot of training and patience from the devs even if some promising young starry-eyed programmer springs forth from the community.
So it needs a lot of time and I dont think it will be helpfull to recruit new programers without any expierience.An uber programming skill is not always the main concern imho. Some programers might agree with me that its often not the problem to code something, but to find the right approach and have a ubiased,fresh view on a matter; the capability to fully adapt to the problem. Unfortunately, routine games tends to develop an indirect proportional relation between those two abilities. More knowledge does not always be as helpfull as one might believe, its more like the opposite case sometimes. I dont want to imply that its necessary to exchange coders on a project every then and when, but there might be times when taking a next step of an evolution is impossible in the current configuration. Then there is the question if an existing organism can adapt to an changing environment ... and how.
So it needs a lot of time and I dont think it will be helpfull to recruit new programers without any expierience.
...
We work on it whenever we have the time and will to do so.
...
[19:12:37] <okiN> then strat would be even more dead
[19:12:55] <cmp> more dead than dead?
[19:13:08] <okiN> it's not totally dead right now
[19:13:12] <okiN> just dying
[19:13:34] <okiN> clans are still going about their business etc
[19:13:48] <cmp> it's dead to me
To assume that you can just "assign" coders to a mod dev team and it works out is naive, sorry.
For example - "Guika maybe if he is asked nicely" - do you really think it could work out if the dev team has to recruit someone by asking nicely? I have no doubt I could convince 20 good coders to join the team - but I know that none of them would show real dedication and motivation. Motivation has to come from the inside, it can't be done by asking nicely.