Nothing against the new items, they look great, but id rather see zagibus armor texture mod implemented before these new items. I mean that's probably the closest well ever see to a heraldic tabard in this game, and heraldic Tabards have been wanted long before any of these new items.
You really don't get my post if you think i was plugging the items from my commission exclusively.
@ Crazycracka - i'd agree with you if not the existence of something called the "item team" which we always thought was there exactly for that... items. And balancing. So theoretically it wouldn't derail the CODERS who work on game modes and strat. Get it ? Also, you really don't realize that first the items got approved by devs and than DAYS of OUR time are spent on making them, not dev time. If we approached devs with our ideas of new items and they said " sorry ,can't do it anymore", this topic would've never existed.
@ chadz Thank you for your honest answer, it's a huge step forward and we all appreciate it. Looking forward to the future =).
@ CMP Believe it or not, but as much as we love the colossal amount of coding work you have done with Warband And WSE and really DO appreciate it, many of us also like this game (M&B in general) for "pixel crack". It's a pseudo -historical medieval fighting game, we have a bunch of clans with some sort of historical themes going on and most of them would love to run around in cool looking armors. That's just the type of crowd we are. I hope you'd acknowledge this in your future projects. Progression, immersion, connection to your character are all important parts of a successful rpg (ish) game. And "rpg" is what made your mod so different in the first place. Again, don't get me wrong, gameplay>everything .