Author Topic: Dear chadz and the Item Team  (Read 15594 times)

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Offline Meow

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Re: Dear chadz and the Item Team
« Reply #30 on: February 25, 2013, 08:28:13 pm »
+31
Not Shik's fault, not really anyone's fault.
As far as I know there is a technical issue right now which needs some hours of work before a patch can be deployed and it's kinda hard to get hours of freetime right now to fix it for the people who could.

Bear with us we still care about the community and we are aware how important content patches are for you guys.

Offline Pentecost

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Re: Dear chadz and the Item Team
« Reply #31 on: February 25, 2013, 08:29:44 pm »
0
Wait, wait--ALL of the items in the game that weren't in native were modeled by Warband enthusiasts/players of the mod and not the devs? Seriously?

That just makes the distant, regal, and indifferent attitude that some of the dev team seem to have towards their players even more unacceptable to me than it already is. I mean, I enjoy this mod, but I don't enjoy it blindly and unequivocally like some people do.

After being told at length about how some the dev team acts (or doesn't act) by other players who have actually had a lot of contact with them and, more importantly, after having read their posts and seen some of their actions firsthand, I decided I wasn't going to give them any money for their new project until I saw that it wasn't vaporware and they stopped acting like the community was somehow beneath them.

Hearing yet again that they, for the most part, don't really care and don't even play their own mod anymore only confirms that I made the right decision back then.

Offline Joseph Porta

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Re: Dear chadz and the Item Team
« Reply #32 on: February 25, 2013, 08:33:11 pm »
0
That was quite a nap, lol, haven't been sleeping properly that month at all.


EDIT, my 2 cents:
Almost forgot, I re-checked the Textures folder for wrong format textures,people do tend to save textures in dxt3 or dxt5 instead of dxt1, on places where no other format is needed, because of lack of additional software or propper settings, in order to reduce pixelation and....bunch of other technical terms, anyways, did found some textures that slipped away, or I was too tired to convert them last time, it saves some space for textures, so here they are (just put them in cRPG->Textures folder):
https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar

and the original textures backup:
https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar

Thats excellent, thanks!
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Offline Fringe

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Re: Dear chadz and the Item Team
« Reply #33 on: February 25, 2013, 08:34:43 pm »
+1
Tears has a point, and so does sandy, because we know that the dev team isn't going to be donating any free time to cRPG anytime soon. Also the lack of skill with technical communications and public relations presents this problem of not even knowing when.

Quote
If 3 months ago when me and Zimke started making the new items i approached the devs and asked when the items get in and they would've replied "in 3-5 months", would we still make the items ? It's a long wait , but yes, we would. 

So to me it seems like communication is sorely lacking, and a problem that needs solving, which no solution has yet been presented.

Quote
and than we'd be in the dark for the next 3 months

Also noticeably lack of staff has been a known complication, but one does not just hire a whole barrage of people when needed. But also because of lack of communication the dev team has not noted us of this dilemma or have not sought out the right people for the job.

I do not have the patience to post a fully supportive comment for Tears who is too intelligent for me to keep up with. :| So I'll just leave it summarized as such and hopefully it's comprehensible to the public.

Not Shik's fault, not really anyone's fault.
As far as I know there is a technical issue right now which needs some hours of work before a patch can be deployed and it's kinda hard to get hours of freetime right now to fix it for the people who could.

Bear with us we still care about the community and we are aware how important content patches are for you guys.

Also, the dev team has had to deal with some unruly and ignorant people of the community, and it takes an educated person who knows what the hell their talking about to present the problem so it can be settled.
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Offline Tydeus

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Re: Dear chadz and the Item Team
« Reply #34 on: February 25, 2013, 08:43:29 pm »
+14
Not Shik's fault, not really anyone's fault.
As far as I know there is a technical issue right now which needs some hours of work before a patch can be deployed and it's kinda hard to get hours of freetime right now to fix it for the people who could.

Bear with us we still care about the community and we are aware how important content patches are for you guys.
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Offline zagibu

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Re: Dear chadz and the Item Team
« Reply #35 on: February 25, 2013, 08:52:56 pm »
+4
This problem has nothing to do with dev <-> public disconnect or PR. Like Ujin said, if you put hours and hours into something, and don't even get any reaction at all, that's just quite impossible to misunderstand, really.

That said it's still a most impressive modding project, and I really look up to the devs for keeping it going so long.
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Offline Zimke Zlovoljni

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Re: Dear chadz and the Item Team
« Reply #36 on: February 25, 2013, 08:59:11 pm »
+4
50 mb of difference , thx mate 0_0.
Not a problem, it was a quicky job for me. Not sure for some textures if game reads them at all, but every little bit helps, so give it a try and test them out. Oh and I updated the rar file with couple more textures I forgot to add (just like last time I did this)  :oops:

download link:https://www.dropbox.com/s/lxpm7bdcsbq6klw/reformated%20textures.rar

original textures backup: https://www.dropbox.com/s/a6zu0dmwlqp5h58/original%20textures.rar
« Last Edit: February 25, 2013, 09:02:41 pm by Zimke Zlovoljni »

Offline BlameMeForTheNoise

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Re: Dear chadz and the Item Team
« Reply #37 on: February 25, 2013, 09:13:25 pm »
+2
If you know that you have bigger things on your hands now and know that you don't have the time (or "will") anymore, be a man realist and give it over to the people who still care.

Take an example from Dean Hall and his DayZ, who if not in the same-, is at least in a somewhat similar position:

  • Made an awesome mod.
  • Went professional.
  • Realized that both mod and professional work do not go too well together.
  • Gave dev-work of the mod over to the community who develops still further.

This way both "projects" still get the attention they deserve.

Offline Christo

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Re: Dear chadz and the Item Team
« Reply #38 on: February 25, 2013, 09:15:25 pm »
+1
Because Melee: Battlegrounds.
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Offline Teeth

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Re: Dear chadz and the Item Team
« Reply #39 on: February 25, 2013, 09:16:35 pm »
+6
Because Melee: Battlegrounds.
Getting items into this mod has been problematic for a little longer than that project has been going on.

Offline Smoothrich

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Re: Dear chadz and the Item Team
« Reply #40 on: February 25, 2013, 09:24:03 pm »
+7
If you know that you have bigger things on your hands now and know that you don't have the time (or "will") anymore, be a man realist and
  • Gave dev-work of the mod over to the community who develops still further.

Knowing just about every member of this community, their good sense of balance, taste in items, and complete lack of bias towards factions, Strat politics, and internet honor..

I can see nothing wrong with "community" managed development of all future patches.

Patch 2.02 notes:  Fallen armors rejected
Patch 2.03 notes:  Kuyaks removed, Russia continent IP banned
Patch 2.04 notes:  Polish sleeper cell loads in worm into patch harvesting credit cards info of all Fallen members, greatsword damage buffed
Patch 2.05:  Delayed because Fallen clan officers have been arrested for ordering child pornography online
Patch 2.05:  2hand stab buffed
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Offline Meow

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Re: Dear chadz and the Item Team
« Reply #41 on: February 25, 2013, 09:30:00 pm »
+6
If you know that you have bigger things on your hands now and know that you don't have the time (or "will") anymore, be a man realist and give it over to the people who still care.

Take an example from Dean Hall and his DayZ, who if not in the same-, is at least in a somewhat similar position:

  • Made an awesome mod.
  • Went professional.
  • Realized that both mod and professional work do not go too well together.
  • Gave dev-work of the mod over to the community who develops still further.

This way both "projects" still get the attention they deserve.

Kinda different since he is actually developing the same game on the same engine with a studio of long time professionals behind it who build that engine.

I see why you guys are getting impatient or even slightly mad (not meant in a trollish way) but as said so many times before, it's a mod, it's a hobby and it's a lot of free time that went into this.
Freetime is a rare commodity right now and not everyone on the team can spare any of it right now.

Give us some more time, I'll try to keep you guys updated.

Getting items into this mod has been problematic for a little longer than that project has been going on.

What's your assumption on the timeframe since when the project has been going on?

Offline Ujin

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Re: Dear chadz and the Item Team
« Reply #42 on: February 25, 2013, 09:34:05 pm »
+3

What's your assumption on the timeframe since when the project has been going on?

We dunno, you tell us ? It's been like this all the time pretty much, 2 years back  , 1 year back , all the same.

In any case , thanks for showing up and posting Meow, appreciate it.

Offline BlameMeForTheNoise

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Re: Dear chadz and the Item Team
« Reply #43 on: February 25, 2013, 09:55:32 pm »
+2
In any case , thanks for showing up and posting Meow, appreciate it.

Same here. Appreciate your concern with the community as always.

Kinda different since he is actually developing the same game on the same engine with a studio of long time professionals behind it who build that engine.

... it's a mod, it's a hobby and it's a lot of free time that went into this.
Freetime is a rare commodity right now and not everyone on the team can spare any of it right now...

Same difference. Try to follow my thoughts here:

M:BG is not a mod anymore. It has people paying which basically means chadz/the team now actually have an obligation to come through.
Which on the other hand naturally means he should invest more if not all time into M:BG. That again means less time for cRPG.

I think this would put even more weight in my above mentioned argument.
Don't get me wrong. I love cRPG and I'm the first to appreciate what you guys have done with it (and some still do on a very regular basis) and how much effort and time it took to get here...

I'm just trying to see the whole situation on a logical level.
I know its a big cRPG-cliché: But I would hate to see the mod actually dying because of neglect.


I'm not saying let go of it completely. I'm just saying maybe give a little bit of responsibility over to some supervised people who still have the time.

« Last Edit: February 25, 2013, 10:01:20 pm by BlameMeForTheNoise »

Offline Meow

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Re: Dear chadz and the Item Team
« Reply #44 on: February 25, 2013, 10:10:24 pm »
+4
We dunno, you tell us ? It's been like this all the time pretty much, 2 years back  , 1 year back , all the same.

In any case , thanks for showing up and posting Meow, appreciate it.

I wouldn't know, I'm just the cat.
Just interested if people think this started with the timer or something.

As I said, I'll try to keep you updated it's just kinda hard to give an ETA right now since it's not a cba issue.

Same here. Appreciate your concern with the community as always.

Same difference. Try to follow my thoughts here:

M:BG is not a mod anymore. It has people paying which basically means chadz/the team now actually have an obligation to come through.
Which on the other hand naturally means he should invest more if not all time into M:BG. That again means less time for cRPG.

I think this would put even more weight in my above mentioned argument.
Don't get me wrong. I love cRPG and I'm the first to appreciate what you guys have done with it (and some still do on a very regular basis) and how much effort and time it took to get here...

I'm just trying to see the whole situation on a logical level.
I know its a big cRPG-cliché: But I would hate to see the mod actually dying because of neglect.

I would agree if there were people in the community who got an idea how cRPG works, got the capability to manage it as in enough knowledge about the Module system and if it wouldn't need cmp to specifically patch WSE and the beta client for it.
Trust me, Arma2 modding is different, so is the DayZ persistence system.

Don't get your hopes up on this project being passed to other people.

As said before, item patch will happen just can't tell for sure when.