Might we ask for an HONEST answer about the future development of cRPG? And with honest I mean even honest to yourself. Because as I see it now, you are developing a game which you have been actually paid for, you are trying to make a name in the gaming sector, and you have possible profit at the end of the process. So why should you bother wasting your time with cRPG any more, time which was spare enough even before you started M:BG.
Some kind of weird responsibility towards the community? Does this outweight the fact that M:BG can directly affect your life by being a first step towards your new job?
As I see it now, cRPG this time is REALLY dying. It will persist for a long time until it will finally die and Leshma, Teeth, ToD and Vibe leave for good (!!!), but from now on the decline will become more and more obvious. First signs could be that the battle server is sometimes astonishingly empty, or that I see perhaps one or two developer posts in the cRPG-game-forum section in a week.
In my eyes cRPG has fullfilled its role as testing object for your new game, although it was not started as such in the beginning. You have to move on (especially since M&B II would have killed cRPG most likely, anyways).
Perhaps it's time to release an agenda for cRPG 1.0, and to finally declare development as stopped as soon as the finaly version is released?
Edit: you = the team, not only you, chadz.