cRPG

cRPG => General Discussion => Topic started by: Tzar on January 12, 2013, 08:49:23 pm

Title: So list of ninja patch changes.
Post by: Tzar on January 12, 2013, 08:49:23 pm
Just quote an add stuff that you find out.  :D

What i noticed so far is.

Removed jump shots noticed that from all the rage.
Crushrough no longer works without holding attacks before release.
No more blocking while kicking.
Every item equipped drops to the ground when you die.
None lethal projectiles stick in the head.
Heavy lances 1 hit couches again.
Light horses cant bump anymore lol  :?:  :lol:
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 12, 2013, 09:03:05 pm
Ranged and agi build not viable again, massive butthurt!

str build QQ!

Title: Re: So list of ninja patch changes.
Post by: Lennu on January 12, 2013, 09:08:07 pm
When you die you'll drop all your items instead of just the one you had equipped.
Not something you could qq about.
Title: Re: So list of ninja patch changes.
Post by: TurmoilTom on January 12, 2013, 09:10:26 pm
When you die you'll drop all your items instead of just the one you had equipped.
Not something you could qq about.

Seriously? Been a while since something worthwhile was implemented.
Title: Re: So list of ninja patch changes.
Post by: Latvian on January 12, 2013, 09:12:03 pm
cant block during kicks
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 12, 2013, 09:12:29 pm
Oh i noticed when you kick your guy doesnt autoblock anymore, i find that awesome!
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 12, 2013, 09:30:18 pm
Just quote my stuff an add yours as we go along :P
Title: Re: So list of ninja patch changes.
Post by: Kato on January 12, 2013, 09:39:53 pm
Oh i noticed when you kick your guy doesnt autoblock anymore, i find that awesome!

It's nice.
but...

Huge buff for 3d 1h.
Big nerf for 2d polearms in 1v1. (hope for big enough compensation in planned turning rate changes)

Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 12, 2013, 09:39:58 pm
This cool?

Just quote an add stuff that you find out.  :D

What i noticed so far is.

Removed jump shots noticed that from all the rage.
Heavy lances now 1hit again when couching people so guess its back to normal.
Added double hits.
Crushrough no longer works without holding attacks before release.
No more autoblock when kicking



Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 12, 2013, 10:31:34 pm
This might be my own perception, or maybe it was always like this, but does stabbing with polearms act like they're unbalanced now? So you can't block after the first part of the animation, or you get more delay before you can block

Anyone confirm?
Title: Re: So list of ninja patch changes.
Post by: MLCA on January 12, 2013, 11:16:43 pm
How come I can jump throw and never see double hits? Is the patch out for EU only?
Title: Re: So list of ninja patch changes.
Post by: Zlisch_The_Butcher on January 12, 2013, 11:20:20 pm
How come I can jump throw and never see double hits? Is the patch out for EU only?
Patch is EU_1 only.
Title: Re: So list of ninja patch changes.
Post by: Osiris on January 13, 2013, 12:17:30 am
so kick isn't worth it anymore and 90% of chambers get blocked. how are we supposed to actually fight the best players :/
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 13, 2013, 12:50:05 am
so kick isn't worth it anymore

Kinngrim is having a field day  :lol:
Title: Re: So list of ninja patch changes.
Post by: Rumblood on January 13, 2013, 01:00:25 am
Crushrough no longer works without holding attacks before release.
No more blocking while kicking.
Every item equipped drops to the ground when you die.

These 3 all seem like positive changes. Not as certain about blocking while kicking.
Title: Re: So list of ninja patch changes.
Post by: Grumpy_Nic on January 13, 2013, 10:58:25 am
Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses. +1
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 13, 2013, 11:31:20 am
Looks like we got another mini ninja patch


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Title: Re: So list of ninja patch changes.
Post by: Ujin on January 13, 2013, 11:50:19 am
I really appreciate the fact that you still keep working on improving crpg and patching it.This turn rate change seems to be a step in the right direction. The crushthrough change is a bit controversial, but i think it's good too (needs more testing).


Now if you also added the new items it would be absolutely awesome. Apparently for cRPG devs it's easier and faster to code and calculate a new mechanic (the turn rate change has been suggested ~beginning of december)  than to add several new items brought by the community . I honestly don't know anything about the processes of patching games and such so i wouldn't know whether it's a hard thing to do or not , but as a player - i have my loompoints ready, lying on a dusty shelf for quite a long time now =(.
Title: Re: So list of ninja patch changes.
Post by: Templar_Steevee on January 13, 2013, 11:56:56 am
looks like arrow in a neck is not a headshot anymore, happens few times to me and my enemies. IMO neck hits should be lethal like it was, because neck is delicate compared to head.

Also i've seen lots of ppl running around with an arrow in their head covered by helmets lower than great helmets.
Title: Re: So list of ninja patch changes.
Post by: cmp on January 13, 2013, 12:02:42 pm
Apparently for cRPG devs it's easier and faster to code and calculate a new mechanic (the turn rate change has been suggested ~beginning of december)  than to add several new items brought by the community . I honestly don't know anything about the processes of patching games and such so i wouldn't know whether it's a hard thing to do or not

I can't add new items (needs a cRPG patch, which I can't release by myself) but I can update servers and WSE2 clients.
Title: Re: So list of ninja patch changes.
Post by: Ujin on January 13, 2013, 12:17:11 pm
I can't add new items (needs a cRPG patch, which I can't release by myself) but I can update servers and WSE2 clients.
Ah, i see. I guess that would require more coordination and time then. Well.. patience is a virtue =).
Title: Re: So list of ninja patch changes.
Post by: cmp on January 13, 2013, 12:20:19 pm
You can remove double hits from the list. Also, I don't remember changing couching in any way.
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 13, 2013, 12:22:19 pm
You can remove double hits from the list. Also, I don't remember changing couching in any way.

Must have been hit in the head then.  :lol:

Oki so the double hits are gone thank god that was just silly  :mrgreen:
Title: Re: So list of ninja patch changes.
Post by: BlameMeForTheNoise on January 13, 2013, 12:24:44 pm
I can't add new items (needs a cRPG patch, which I can't release by myself) but I can update servers and WSE2 clients.


Where in the process lie the difficulties? Maybe the community can help to speed them up? Shik said via IRC he has all items finished and ready to implement since 2 weeks (give or take a few days)... Like Ujin I have no major knowing of the patching process for cRPG apart from what every other player knows but if we can do anything to help speed the process up please tell us cmp!

Title: Re: So list of ninja patch changes.
Post by: Erzengel on January 13, 2013, 12:29:00 pm
New items would really be nice. Lots of people are waiting for them. Perhaps it is possible to release a small patch just with the items.  :)
Title: Re: So list of ninja patch changes.
Post by: Legs on January 13, 2013, 12:30:56 pm
"can no longer block while kicking"

WHY

WHY WHY WHY

Using kicks was already one of the most difficult things to do in cRPG. Most people didn't even bother trying the same way that they don't bother trying to parry because it's too hard. Now kicks are going to be completely useless.

Shielders are going to be ridiculously frustrating to fight if they can just hold W and spam and there's nothing you can do to stop them.
Title: Re: So list of ninja patch changes.
Post by: BADPLAYER_old2 on January 13, 2013, 12:34:50 pm
"can no longer block while kicking"

WHY

WHY WHY WHY

Using kicks was already one of the most difficult things to do in cRPG. Most people didn't even bother trying the same way that they don't bother trying to parry because it's too hard. Now kicks are going to be completely useless.

Shielders are going to be ridiculously frustrating to fight if they can just hold W and spam and there's nothing you can do to stop them.

Kicks were incredibly easy to use if you spent some time learning them, I kick probably once every 2-3 attacks minimum and they did need a change since the risk-reward was skewed. Not sure if removing blocking is too extreme or not but it's a step in the right direction anyway.
Title: Re: So list of ninja patch changes.
Post by: Erzengel on January 13, 2013, 12:35:28 pm
"can no longer block while kicking"

WHY

WHY WHY WHY

Using kicks was already one of the most difficult things to do in cRPG. Most people didn't even bother trying the same way that they don't bother trying to parry because it's too hard. Now kicks are going to be completely useless.

Shielders are going to be ridiculously frustrating to fight if they can just hold W and spam and there's nothing you can do to stop them.

You are right, kicks were not easy to use. But if you learned how and spammed them they were totally op especially against shielders. This is one of the best changes since a very long time. You can still fight shielders. There are lots of people who already do it without any kicks.
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 13, 2013, 12:42:24 pm
Wanst a problem for me when i was a shielder.

The removal is just anoter buff for the scub players...

Footwork an a quick stab could take care of most kick spammers. But i guess it makes up for the shitty turn rate nerf which affected shielders more then any other class  :) It was fuckin annoying people could just sidestep your overheads so easy atleast they cant kick you when you facehug people with your steel picks an go leftswing spam  :lol:
Title: Re: So list of ninja patch changes.
Post by: cmp on January 13, 2013, 05:27:24 pm
Oh and add to the list:
- holding your attacks for too long will reduce damage
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 13, 2013, 06:19:32 pm
After playing for a while i'm getting random hitching/stuttery gameplay

Getting chambered a lot and it doesn't seem to make any sound
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 06:26:01 pm
Oh and add to the list:
- holding your attacks for too long will reduce damage

Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 13, 2013, 06:29:16 pm
Just quote an add stuff that you find out.  :D

What i noticed so far is.

Removed jump shots noticed that from all the rage.
Crushrough no longer works without holding attacks before release.
No more blocking while kicking.
Every item equipped drops to the ground when you die.
None lethal projectiles stick in the head.
Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses. .

This shit better just be in gay EU 1. Now i'll never get back on there. Not even once lol. Seriously.


This was the most fucked thing.

Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses

and

Crushrough no longer works without holding attacks before release.
Title: Re: So list of ninja patch changes.
Post by: Chagan_Arslan on January 13, 2013, 06:38:30 pm
This shit better just be in gay EU 1. Now i'll never get back on there. Not even once lol. Seriously.


This was the most fucked thing.

Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses

and

Crushrough no longer works without holding attacks before release.

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Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 13, 2013, 06:48:10 pm
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No i'm not. Give me ladders and 3 per slot.
Title: Re: So list of ninja patch changes.
Post by: buba on January 13, 2013, 06:50:13 pm
Good thing they nerfed removed horse bumps.
Always thought that 500 kilogram moving at 60 kilometers should not knock you of your feet.


Wanna bet they will put bumping back in only nerfed half as hard?

Title: Re: So list of ninja patch changes.
Post by: Kafein on January 13, 2013, 06:52:49 pm

Isn't that already the case ? I remember something like a 1.5 damage sweetspot at x seconds then going down to 1.2 after y seconds

Maybe now this 1.2 is less than 1
Title: Re: So list of ninja patch changes.
Post by: Rumblood on January 13, 2013, 06:53:41 pm
Oh and add to the list:
- holding your attacks for too long will reduce damage

Hmm...I was in support of the holding in order to crushthrough change, but this is a bit of a double whammy for them isn't it? Basically a choice of crushthrough or damage innit?

So how long do they have to hold before being able to crushthrough, and how long can you hold before damage goes down? Seems as though we need actual numbers here to play properly  :|
Title: Re: So list of ninja patch changes.
Post by: cmp on January 13, 2013, 07:09:01 pm
Hmm...I was in support of the holding in order to crushthrough change, but this is a bit of a double whammy for them isn't it? Basically a choice of crushthrough or damage innit?

So how long do they have to hold before being able to crushthrough, and how long can you hold before damage goes down? Seems as though we need actual numbers here to play properly  :|

The same hold factor is used for crush through formula and damage, so a good hold will result in maximum crush through factor (which by the way is higher than it was before hold time was taken into account) and maximum damage, while a bad hold (too long) will result in lower crush through factor and lower damage. For the game balance > realism guys, this is meant to reduce the silly bottleneck maul camping. For the realism > game balance guys, this is meant to simulate your arms getting tired of holding the weapon chambered (yes i made that up on the spot).
An instant release means 100% damage (same as before), the optimal hold time is 0.6s for 150% damage (same as before), it's still good at 1.1s for 120% damage (same as before) and from there it goes down (instead of staying at 120% like it was before). I'm still tweaking the malus, so no exact numbers for now.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 13, 2013, 07:16:58 pm
Quote
No more blocking while kicking.

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Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 07:29:49 pm
Isn't that already the case ? I remember something like a 1.5 damage sweetspot at x seconds then going down to 1.2 after y seconds

Maybe now this 1.2 is less than 1

Yes, that was before this change. From what I heard, what this change does is to lower damage bellow normal levels if you hold your attack "too long". Eventually your chambered attack will glance.

Chambered attacks were one play style, spam was the other. Now there is just one viable melee play style and that is spam. Thanks to jitter and unstable connection I can't spam so now I'm royally fucked.

These recent changes did buff one "class" and that's agi shielder. We will certainly see more of those in upcoming months if things stay this way.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 13, 2013, 07:32:02 pm
My class is not OP i can't play. QQ



This is what i only see in this topic.
Title: Re: So list of ninja patch changes.
Post by: Ujin on January 13, 2013, 07:32:27 pm
Oh and add to the list:
- holding your attacks for too long will reduce damage
how long is too long and reduce by how much ?
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 07:34:10 pm
Tzar, can you change title of this thread? Changes should become nerfs, because that's what these changes are.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 08:03:45 pm
Only way I'll support held attack nerf is to make same changes to shields, aka the longer you hold shield up the more damage shield takes or something like that.

Also, what happened with removal of forceshield from horseback, you said you're going to do it?
Title: Re: So list of ninja patch changes.
Post by: Kafein on January 13, 2013, 08:08:11 pm
These recent changes did buff one "class" and that's agi shielder. We will certainly see more of those in upcoming months if things stay this way.

I don't know, spam always appeared to as more of a str 2h/pole thing. You need hp to survive the hits that you inevitably take by spamming. On the contrary, holds never seemed so useful to me before becoming a really fast 1h (playing naked with a +3 elite scimitar and no shield). With slower weapons, people have more time to react when they understand you are holding. However, this is not the same as perma-holds but honestly holding for very long never ever granted me a kill except when I had support. Also, spamming with 1h is of course possible (leftswing), but those that do it are asses and gamblers anyway.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 08:59:29 pm
Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:

1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed
Title: Re: So list of ninja patch changes.
Post by: San on January 13, 2013, 09:24:05 pm
Does the damage decrease cap? 1h doesn't really hold much against 2h/pole (for that long), but often against other 1hs. I usually hold for a good 1-2 seconds sometimes, because I like the challenge of playing the reach game with an 88 length weapon and 5ath against 100+ length.

As a strength 1h, it will give me too much of an advantage over agi 1hs that rely on those holds and spacing to get in, so 80% is as much as 1h can take I think. I like the timing, as long as the penalty isn't too high, due to the low base damage of 1h.
Title: Re: So list of ninja patch changes.
Post by: Torost on January 13, 2013, 09:39:10 pm
I am not sure, but I think they fsked around with the stats of some items aswell.
Was the sarranid guard armor always body:46 legs:6 ?
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 13, 2013, 09:40:38 pm
yes
Title: Re: So list of ninja patch changes.
Post by: Ubereem on January 13, 2013, 09:53:50 pm
Only way I'll support held attack nerf is to make same changes to shields, aka the longer you hold shield up the more damage shield takes or something like that.

Also, what happened with removal of forceshield from horseback, you said you're going to do it?
seriously the heroes get nerfed for holding weapons but all mighty shielders can hold up their steel shields for days with no penalty
Title: Re: So list of ninja patch changes.
Post by: Erzengel on January 13, 2013, 10:56:20 pm
Why the hell should a shield take more damage because you hold it up for a while? Doesn't make any sense. That would make a shield totally useless while fighting several enemies at once... This change also affects shielders. I am working a lot with hold attacks. Please just stop crying if you have no idea of this class...
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 13, 2013, 11:01:37 pm
Why the hell should a shield take more damage because you hold it up for a while? Doesn't make any sense. That would make a shield totally useless while fighting several enemies at once... This change also affects shielders. I am working a lot with hold attacks. Please just stop crying if you have no idea of this class...

No reason to cry really, shielders got well i wouldnt say a buff but werent nerfed out of all the classes in these recent patches (no autoblock on kicks, maulers fucked) so you are bound to get nerfed a bit next, only natural.
Title: Re: So list of ninja patch changes.
Post by: Rage_Guy on January 13, 2013, 11:11:10 pm
the longer you hold shield up the more damage shield takes or something like that.
That's bullshit, think about what happens when a shielder is surrounded by ranged. Does his shield gets broken in pieces because he was holding it up all the time?
The shield is like an autoblocker, which can block several enemies at once, that's why people choose this class, in return, they get a tiny 1h sword/dildomace/toothpick, which glances on all the 30/9, 65 armor 2h heroes.
(click to show/hide)
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 13, 2013, 11:15:03 pm
Why the hell should a shield take more damage because you hold it up for a while? Doesn't make any sense. That would make a shield totally useless while fighting several enemies at once... This change also affects shielders. I am working a lot with hold attacks. Please just stop crying if you have no idea of this class...

Cmp mentioned something like that awhile ago. Maybe I misunderstood what he meant.
Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 14, 2013, 12:19:42 am
If you're gonna nerf shielders just nerf the percentage of boosts for armor, hp you get by increasing shield skill.
A.ka nerf shield skill. That'll nerf Kinngrimm and all those no-skilled spergs.

But keep 13 shield skill still unbreakable just for the lolz.
Title: Re: So list of ninja patch changes.
Post by: Erzengel on January 14, 2013, 12:42:15 am
Shielders don't need any nerfs. A shield is nice but also comes with several disadvantages (high weight, low damage and reach compared to 2h/polearms). High armor is only really useful if you also have high hp. If you want to have a build with lots of hp you can't have lots of athletics or shieldskill at the same time (unless you are high lvl ofc). If you use heavy armor with a high hp strength build you will be limited to weapons with a good length like swords (so no Steel Pick spamm), your shield will break after some hits (you can't avoid them with movement, because you are slow as fuck) and lots of enemies can still easily outrange you. You will also get ganked quite often. If you use an agility build you will be fast and your shield will be nearly unbreakable, but every mistake will be punished very hard and teamhits are extremly painful. Might work for battle but is often quite frustrating on siege. Balanced builds aren't too strong either.

Don't cry for nerfs because some obviously broken things like kicks got fixed. All those 2h that complain about shields should first play a gen as shielder and then come back. Shielders are fine, they neither need a nerf nor buff.
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 14, 2013, 12:47:25 am
Shielders are fine, they neither need a nerf nor buff.

A statement like this from a dedicated shielder makes me think...

he is cool with his class? Must be OP

NERF!!!
Title: Re: So list of ninja patch changes.
Post by: owens on January 14, 2013, 01:29:35 am
So I recommended the changes to turn rate see....http://forum.meleegaming.com/suggestions-corner/turn-speed-based-on-moment-of-inertia/msg674170/#msg674170


I also recommended changes to blocking while kicking. I suggested no changing block while kicking eg you get one block but it is block stunned. This punishes mistakes without making a good kick too much of a gamble. NA players backpedal a lot and that can make kicking a little more powerful than it might be in EU.

I think maybe this change goes a little too far in the right direction to be justified.

cmp I would love to see the AUS server used for testing with kadeth and I reporting what we think both high skilled players (he is one of the best in AUS). LCC server is often broken and that has killed it many times over.

Another change I would like to see is mauls and pikes getting block stunned on every block based on the base weight of each maul type and the length of the pike type. This sounds cruel but would make them a bit more specific and a little less useful one v one. I don't struggle against mauls as they are weapons that truly suck balls but I can imagine in siege they get old fast.
Title: Re: So list of ninja patch changes.
Post by: Overdriven on January 14, 2013, 01:42:51 am
More reasons not to play any more  :D
Title: Re: So list of ninja patch changes.
Post by: Fips on January 14, 2013, 02:08:07 am
I just kicked two guys who stood very close together with one kick.

Multikick!
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 14, 2013, 02:08:26 am
Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:

1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed

To be fair 2 hander axes all got buffed recently. Unblockable attacks are a pretty bad game mechanic imo, don't care if it indirectly affects shielders. Kicks are a buff to shielders since they could never block during kicking themselves so its only a nerf to non-shielders (indirect buff to shielders). Horsebump is a buff to everyone except cav

Holding is mostly something used by polearm/2 handers so its nerf to those. Stabbing with polearms feels quite sluggish to me, like I have more delay before I can block (just my perception).

Meanwhile xbows are still unbalanced as hell, but no surprise there.
Title: Re: So list of ninja patch changes.
Post by: Fips on January 14, 2013, 02:11:26 am
2 hander axes all got buffed recently. Unblockable attacks are a pretty bad game mechanic imo, don't care if it indirectly affects shielders. Kicks are a buff to shielders since they could never block during kicking themselves so its only a nerf to non-shielders (indirect buff to shielders). Horsebump is a buff to everyone except cav

Wait, wut?
Shielders have the nerf of not being able to block while kick and if everybody else gets that exact nerf they suddenly get a indirect buff? Nice logic =P
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 14, 2013, 02:13:36 am
Its a nerf from what it was before obviously. Making one aspect of something the same as another class doesn't make it balanced. You have to take the class as a whole. Shielders don't have to worry as much about kicks now, which is a buff.

Shielders have the best defence in the game, its nearly 360 degree block sometimes for some players. Kicking against a 2 hander is different to kicking against someone who is turtling and otherwise unhittable (unless he takes down the shield to attack). So yeah making kicking the same for everyone doesn't suddenly make the classes more balanced

I would rather we had other ways to balance the classes than kicking though
Title: Re: So list of ninja patch changes.
Post by: Paniolo808 on January 14, 2013, 03:41:51 am
Nerfing/doing anything to bumping is retarded. I wholly encourage anyone who thinks bumping shouldn't hurt, needs to be nerfed, etc, to come visit me in coconut pineappleland. Lay down on the ground and let me ride one of my horses over you, then tell me getting run over by a 1200 lbs animal doesn't hurt.

Mount & Blade. I wouldn't go to BF3 and complain about tanks or vehicles being OP against foot. It's kind of like playing EVE and bitching about people having a bigger, badder ship.  :?
Title: Re: So list of ninja patch changes.
Post by: [Ant] on January 14, 2013, 03:53:45 am
^I tend to agree.


The problem is not the power and strength of a horse in warband and never has been. In cRPG they are weaker than ever.

The problem is how simple they are to control while fighting. They don't bolt, buck, kick or panic. Shield skill should be pretty important for cav as well increasing the build penalty to cav builds. So maybe if lances couldn't manual block or a penalized blocking system using block stun (on horseback) and riders could be thrown from their horse without the horse being killed. Than horses could be much stronger and be used in a sensible way.

The fact that i can roll 21/15 polearm cav and pay no real melee penalty is unbelievable. 1H shield cav is a much more compromised build losing IF and WM/ath. Pressuring cav into sacrificing some melee capability is a fair trade of for stronger horses.

also see... http://forum.meleegaming.com/suggestions-corner/1-5-slot-items/
Title: Re: So list of ninja patch changes.
Post by: Banok on January 14, 2013, 04:17:14 am
shield was already most op weapon in the game. i would definitely reroll shielder now if it wasnt so mind numbly boring to play. guess I could go archer or just quit playing all together.
Title: Re: So list of ninja patch changes.
Post by: Ubereem on January 14, 2013, 05:37:23 am
ARTIEstrongestmanintheworld is quiting because of this nerf. thnx a alot :mad:

Guy puts in 2 years of solid playing only to get nerfed and have his fun ruined.

fyi these changes aren't bringing new people in, just making old vets leave

@Grumbs I agree. I want a game with different classes with different strengths and weaknesses not some lame-ass balance fest where everybody needs to be the same. If I wanted balance I'd go play those super boring MMO's! :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 14, 2013, 08:06:24 am
ARTIEstrongestmanintheworld is quiting because of this nerf. thnx a alot :mad:

Guy puts in 2 years of solid playing only to get nerfed and have his fun ruined.

fyi these changes aren't bringing new people in, just making old vets leave

@Grumbs I agree. I want a game with different classes with different strengths and weaknesses not some lame-ass balance fest where everybody needs to be the same. If I wanted balance I'd go play those super boring MMO's! :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:

How did he get nerfed? Didn't see any throwing nerf in this patch. Or maybe i'm blind lol.
Title: Re: So list of ninja patch changes.
Post by: Ubereem on January 14, 2013, 01:37:09 pm
How did he get nerfed? Didn't see any throwing nerf in this patch. Or maybe i'm blind lol.
jump throwing if I remember correctly
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 14, 2013, 04:57:10 pm
Lance couch is back to one hit.
Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 14, 2013, 06:04:02 pm
Lance couch is back to one hit.

GG CAV FANS!
Title: Re: So list of ninja patch changes.
Post by: Ubereem on January 14, 2013, 11:22:10 pm
That's bullshit, think about what happens when a shielder is surrounded by ranged. Does his shield gets broken in pieces because he was holding it up all the time?
The shield is like an autoblocker, which can block several enemies at once, that's why people choose this class, in return, they get a tiny 1h sword/dildomace/toothpick, which glances on all the 30/9, 65 armor 2h heroes.
(click to show/hide)
warhammer and military hammer dont glance son. also steel picks destroy high end armor. against high end armor pierce is better than blunt
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 15, 2013, 08:30:27 am
Updated. original post heavy lances does 1hit couch again..........  :?
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 15, 2013, 03:57:56 pm
This is a mess. If I play on EU1 there is one set of game rules, on EU2 it's different, on EU4 different again. It's like I'm playing 3 different games instead of one.
Title: Re: So list of ninja patch changes.
Post by: Joseph Porta on January 15, 2013, 04:16:19 pm
so kick isn't worth it anymore and 90% of chambers get blocked. how are we supposed to actually fight the best players :/
this pretty much explains wy it was nerfed.  :)
Title: Re: So list of ninja patch changes.
Post by: Gurnisson on January 15, 2013, 04:24:10 pm
Lance couch is back to one hit.

3 body armor, full speed couch with heavy lance with a bumb from a champ large warhorse following up. Bitch still alive. gg
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 15, 2013, 04:40:15 pm
Maybe he was running way, happened before. That's not proof that couch isn't buffed. When I first noticed it, had 61 body armor and full HP and was instantly killed from one couch.
Title: Re: So list of ninja patch changes.
Post by: Tzar on January 15, 2013, 06:02:55 pm
Same as leshma 69 body armor 70 hp gone in 1 couch. happend 3 times now from heavy lance couch.

Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 15, 2013, 06:11:10 pm
Same as leshma 69 body armor 70 hp gone in 1 couch. happend 3 times now from heavy lance couch.

Seems like they've made it that couch does x6 dmg against tincans.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 16, 2013, 03:42:18 am
Some feedback for mod makers, regarding latest changes they made:

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded

All these changes show one thing pretty clearly, whoever made these changes has 0 game time in last year or so.

I'm seriously thinking about leaving this mod and upcoming game behind me.. but will take another break to see will these idiotic changes be reverted in few months.
Title: Re: So list of ninja patch changes.
Post by: Visconti on January 16, 2013, 05:35:24 am
Having to hold your swing to crush through seems like an incredible, almost game breaking nerf for great mauls. It is already incredibly easy to beat someone with a great maul because every time they go for an overhead you just need to swing, and you will always hit them. Now, since they have to hold, it will be 10x easier to just spam them.
Title: Re: So list of ninja patch changes.
Post by: Joseph Porta on January 16, 2013, 08:54:18 am
Some feedback for mod makers, regarding latest changes they made:

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded

All these changes show one thing pretty clearly, whoever made these changes has 0 game time in last year or so.

I'm seriously thinking about leaving this mod and upcoming game behind me.. but will take another break to see will these idiotic changes be reverted in few months.
that one is rediculous, maybe make it like:

Str req: 1 str 34+ blunt dmg certain crushthrough
             3 str 34+ ,, ,, ,, ,,
             6 str 34+
             9 str 37+
           12 str 39+
           15 str 41+
           19 str 42+
           21 str 43+

(enemy has 21 str, you need 43 blunt on your weqpon to certain CT otherwise % chance will kick in

Idk some random idea that occured me, ncluding str as a variable.. And i dont know the mechanic so maybe its already in it.  :)
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 16, 2013, 12:43:26 pm

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded


People complained about horse knockdown for forever, its a good change.

Crushthrough is a bs game mechanic (sorry b0nk :D). You shouldn't get to remove someone's block just because you rolled a good dice and used overhead. Great maul isn't even that slow, I can use it with 1 2 hand wpf (not particularly well, but it should be slower if you want crushthrough). Try Long Maul, thats closer to how fast damage should be especially, due to its speed and length (takes ages for damage to actually start). The length of the great maul makes damage occur too fast. I could possibly support crushthrough if it was 100% guaranteed but based on more specific factors. Like enemy weapon length/weight or str of the enemy or hit from behind, and if great maul was slower. Lets not make this about being anti-ranged, because more often than not mauls aren't about killing archers.

Long range shots do 0 damage? Can't say i've had this happen to me, but if so its a good change. Far more shots should not penetrate armour and do 0 damage at any range

The latest patch to me is a good one. They still need to tone down ranged damage after their buffs to the top bows and PD. And they need to tweak xbows, either their damage or their requirements for a build.
Title: Re: So list of ninja patch changes.
Post by: Panos on January 16, 2013, 01:10:48 pm
People complained about horse knockdown for forever, its a good change.

People complained about lolstab and pike/lspear foreve but..
Title: Re: So list of ninja patch changes.
Post by: Gurnisson on January 16, 2013, 01:21:13 pm
People complained about lolstab and pike/lspear foreve but..

And the turn-rate of those weapons was reduced yet again, in the newest version.
Title: Re: So list of ninja patch changes.
Post by: Panos on January 16, 2013, 01:26:48 pm
And the turn-rate of those weapons was reduced yet again, in the newest version.

Trying to mask a problem won`t solve it.
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 16, 2013, 01:36:56 pm
Grumbs, why take part in something you obviously have no clue about?

Great maul is still largely untouched and can, with a good build, still knockdown trough most weapons/shields.

(click to show/hide)

I am sick of rereading my own posts about crushtrough and mauls, but, when I read stuff like yours just now, I feel compelled to reply.

What are you correcting me on exactly? I abstractly talked about the mechanic, not about current chance to crushthrough. I don't particularly agree with the actual game mechanic, the RNG nature of it, and the fact that it bypasses a block just because you landed an overhead.
Title: Re: So list of ninja patch changes.
Post by: cmp on January 16, 2013, 07:38:07 pm
What are you correcting me on exactly? I abstractly talked about the mechanic, not about current chance to crushthrough. I don't particularly agree with the actual game mechanic, the RNG nature of it, and the fact that it bypasses a block just because you landed an overhead.

There is no randomness involved in crushthrough FYI.
Title: Re: So list of ninja patch changes.
Post by: Banok on January 16, 2013, 09:25:40 pm
well technically isnt damage have some randomness and damage still part of crushthrough formula?
Title: Re: So list of ninja patch changes.
Post by: Cyclopsided on January 16, 2013, 09:55:24 pm
well technically isnt damage have some randomness and damage still part of crushthrough formula?
Factors in the damage before soak etc. There is no randomness to it.
base damage of the weapon, amplified by strength, PS, movement speed / holding / sweet spots. + Weapon weight vs their weapon weight.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 16, 2013, 10:09:49 pm
People complained about horse knockdown for forever, its a good change.

No, it's not a good change. FYI, I've played this mod when horses couldn't bump teammates (like in early native versions) and that was okay. But this isn't, bump is very annoying (I personally hate it) but it's necessary. Not to mention how silly it looks when light horse just interrupts you and doesn't knock you over.

Another problem is so called test server. Just when I adapt to new changes, switching to EU4 means horses can knock me over again.
Title: Re: So list of ninja patch changes.
Post by: Joseph Porta on January 16, 2013, 10:48:08 pm
No, it's not a good change. FYI, I've played this mod when horses couldn't bump teammates (like in early native versions) and that was okay. But this isn't, bump is very annoying (I personally hate it) but it's necessary. Not to mention how silly it looks when light horse just interrupts you and doesn't knock you over.

Another problem is so called test server. Just when I adapt to new changes, switching to EU4 means horses can knock me over again.
i dont get it, if a horse comes at you you are gonna stabit anyways, right? So what are you adapting to?
How annoying and rage inducing bumps might be they shouldnt have been removed i agree
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 16, 2013, 10:51:05 pm
Well I could stab if I had stabbing weapon at that time.

Nothing is rage inducing as ranged, bumps and horses are bellow that level.
Title: Re: So list of ninja patch changes.
Post by: Joseph Porta on January 16, 2013, 10:51:59 pm
Well I could stab if I had stabbing weapon at that time.
Allright i see but youll still try to evade and hit it, right? :P
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 16, 2013, 10:56:07 pm
Allright i see but youll still try to evade and hit it, right? :P

I was slow, using a slow weapon with no stab. Of course that with 8 ath and GGS I can take cav without any problem. That's what I do the best.
Title: Re: So list of ninja patch changes.
Post by: Joseph Porta on January 16, 2013, 11:02:37 pm
I was slow, using a slow weapon with no stab. Of course that with 8 ath and GGS I can take cav without any problem. That's what I do the best.
what is your current ath?
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 16, 2013, 11:08:43 pm
what is your current ath?
He was using an alt.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 16, 2013, 11:11:40 pm
It's not too shabby actually (ath 6) but feels incredibly slow in 20 something weight armor, I'm used to high ath and less armor. But the map itself wasn't helping, it was that small map with one road, small bridge and forest up north.

Quote
He was using an alt.

My main has 6 ath, as well.
Title: Re: So list of ninja patch changes.
Post by: a_bear_irl on January 16, 2013, 11:27:37 pm
any cav nerfs are good, if you disagree you're bad or cav
Title: Re: So list of ninja patch changes.
Post by: Smoothrich on January 16, 2013, 11:44:16 pm
cmp, can you explain exactly what the changes were to horse bumps?

People are saying bumps don't work for Arabian and Courser cav anymore.  I'm interested in the actual mechanics of it, what horses it effects and how it was changed.
Title: Re: So list of ninja patch changes.
Post by: Uumdi on January 16, 2013, 11:57:39 pm
Yeah, honestly, I'm trying to hold back my shitposts until this stuff hits NA.  People are saying horses below Destrier(?) no longer knock players down.  People agree that cav is gross I guess, but I'm one of those gay realism > balance guys.  I'd assume any horse with below 120hp, because that would put destrier in line with "heavy cav," having as much as the War horse.

I wouldn't argue as passionately as some others - I'm glad you're putting thought into countering cav.  I thought it was appropriate, but you see some of the best cav players argue against their own playstyle.  BADPLAYER, bless his heart, was boycotting his own class a month ago.

I think 80-100% max speed should still floor a player on the lighter horses.  My bias stems from carrying an anti-cav polearm, but I know how frustrating it is to be knocked down as a 100% aware shielder by a just-past-trotting arabian.  When I think 'nerf cav', heavy horses come to mind, but their charge should be more devastating, and that was only portrayed through bump damage before.  I agree there should be a difference between light and heavy bumps.  Something more punishing than the 1-second "Argh" stun as a rouncey plows into you full speed, but less punishing than being completely floored by an Arabian Warhorse weaving through a melee fight at half speed.  Again, just thoughts.
Title: Re: So list of ninja patch changes.
Post by: San on January 17, 2013, 12:14:17 am

I think 80-100% max speed should still floor a player on the lighter horses.  My bias stems from carrying an anti-cav polearm, but I know how frustrating it is to be knocked down as a 100% aware shielder by a just-past-trotting arabian.  When I think 'nerf cav', heavy horses come to mind, but their charge should be more devastating, and that was only portrayed through bump damage before.  I agree there should be a difference between light and heavy bumps.  Something more punishing than the 1-second "Argh" stun as a rouncey plows into you full speed, but less punishing than being completely floored by an Arabian Warhorse weaving through a melee fight at half speed.  Again, just thoughts.

Summarizes my thoughts. Removing it from light cav is better than we have now in my opinion (coming from a rouncey 1h/lancer, previously used destrier), but I would optimally prefer that you just need to be going at a reasonable speed before expecting to bump someone. That will make terrain much more important, and cav will have to think about the proper angle to approach infantry. Light bumps will still stun of course, but I think complete knockdown should be rewarded through proper execution, not given to you on a silver platter for the lightly armoured horses.

I also still think that if your horse gets stopped, the rider should be momentarily stunned. Usually when this happens to me, I get off my horse and kill the hoplite/piker who has a disadvantage on foot. I also don't like how the horse covers you, since I often keep full health even when dehorsed, making me more of a threat against my enemy now than when I was on the horse. I would be fine if the horse covers you as long as the rider sustains damage based on the speed when dehorsed (dehorsed when still = no hp, dehorsed at max speed = hefty amount). Completely controllable by the rider (don't be risky when your horse has low health) and helps infantry and ranged without being overly punishing against the cav player.
Title: Re: So list of ninja patch changes.
Post by: BADPLAYER_old2 on January 17, 2013, 01:41:50 am
Should get rid of it from every horse or none at all, removing knockdown from lower tier horses bumps just incentivizes people to use heavy horses which are already the most broken out of all horses.

Ideally all horses should just do the "stagger" that stops people from blocking or attacking when bumped instead of being full on knocked down because a 100% chance to knock down on something that you can't block is completely ridiculous when you think about it and probably the most OP thing about cav. 
Every horse should also take the same amount of damage to the head that it already does to the legs since the legs aren't always easy to hit with the broken shield force field on horseback.

Title: Re: So list of ninja patch changes.
Post by: Tom Cruise on January 17, 2013, 04:26:53 am
Only one person could possibly be behind all of these ninja patches and blasphemy....

(click to show/hide)
Title: Re: So list of ninja patch changes.
Post by: slimpyman on January 17, 2013, 05:31:45 am
i think the cav knockdown should be an all or nothing approach.  give it to them all, or give it to none!
Title: Re: So list of ninja patch changes.
Post by: Templar_Ratigan on January 17, 2013, 08:54:21 am
*Hears the word class being thrown around....looks for hole to leap in*

In other news the maul nerf is interesting, but what about the poor long maul?
Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 17, 2013, 01:59:32 pm
any cav nerfs are good, if you disagree you're bad or cav

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Title: Re: So list of ninja patch changes.
Post by: Kafein on January 17, 2013, 02:01:32 pm
visitors can't see pics , please register or login


I wouldn't call this quality but at least you are better at arguing than the person you are quoting.
Title: Re: So list of ninja patch changes.
Post by: The_Bloody_Nine on January 17, 2013, 02:52:13 pm
I would like to hear the exact reason why knockdown was removed from low-tier horses. You can still bumpslash / bumplance, no?

However I think it is a bad change because it was one of the few teamplay-like actions cavalry and infantry could do. Infantry aware of this would step away if they see friendly cav coming so he could bump. Why would you do that now?
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 17, 2013, 03:08:41 pm
Btw, saw a courser bump someone to the ground on EU1 last night. It was traveling at full speed. So I assume they are just trying to remove the full knockdown on low speed bumps.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 17, 2013, 03:29:17 pm
Well me and MK dude were fighting kinngrimm and he tried to bump him 3 times with Large Warhorse, no success.
Title: Re: So list of ninja patch changes.
Post by: Panos on January 17, 2013, 03:40:27 pm
WHAT ABOUT LOLSTAB??

WHAT ABOUT PIKE/LSPEAR THRUST??


lol lobbyism at its best..
Title: Re: So list of ninja patch changes.
Post by: Rhygar666 on January 17, 2013, 04:05:38 pm
now only instant pike thrust and shield cavl 360° protection  left if not fixed yet
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 17, 2013, 05:34:18 pm
Well me and MK dude were fighting kinngrimm and he tried to bump him 3 times with Large Warhorse, no success.
Was he riding at full speed?

I can still bump people to the ground with my Warhorse as long as I ride fast enough.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 17, 2013, 06:59:34 pm
well this new patch killed all fun and skillz for me as shielder.
Title: Re: So list of ninja patch changes.
Post by: Dalhi on January 17, 2013, 07:02:15 pm
well this new patch killed all fun and skillz for me as shielder.

 :?

(click to show/hide)
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 17, 2013, 07:14:39 pm
well this new patch killed all fun and skillz for me as shielder.

lolwut

You can't be knocked down by horse bump anymore, you can dance because you have higher turn rate than anyone else, you can spam left swing until tomorrow (or someone chambers you which is rare), mauls can't crush through your shield that easily.. I don't understand why are you complaining?
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 17, 2013, 07:34:09 pm
lolwut

You can't be knocked down by horse bump anymore, you can dance because you have higher turn rate than anyone else, you can spam left swing until tomorrow (or someone chambers you which is rare), mauls can't crush through your shield that easily.. I don't understand why are you complaining?
Actually it's easier to CT when you hold the overhead now than it was before. It was the quick overheads that got worse CT chance.

But the rest you said is true.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 17, 2013, 08:40:22 pm
lolwut

You can't be knocked down by horse bump anymore, you can dance because you have higher turn rate than anyone else, you can spam left swing until tomorrow (or someone chambers you which is rare), mauls can't crush through your shield that easily.. I don't understand why are you complaining?

My nordic champion is now slower then great long bardiche. Only thing i see is every weapon is faster then mine.
I liked crushtrough on mauls,i loved bumps from horses and all that mentioned stuff i can't play with this now.
I want everything back as it was,this new "buff" is shit. Old system was way more OP for shielders then this.

Only motherfuckers i see dancing are long axe users.
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 17, 2013, 08:45:04 pm
My nordic champion is now slower then great long bardiche. Only thing i see is every weapon is faster then mine.
I liked crushtrough on mauls,i loved bumps from horses and all that mentioned stuff i can't play with this now.
I want everything back as it was,this new "buff" is shit. Old system was way more OP for shielders then this.

Only motherfuckers i see dancing are long axe users.


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Title: Re: So list of ninja patch changes.
Post by: Kafein on January 17, 2013, 08:48:29 pm
He has a point though, the end point of a GLB travels faster than that of any 1h. And the GLB has enough base damage to hit the moment your swing becomes active or only very few frames after that, making the speed stat irrelevant.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 17, 2013, 08:57:25 pm
I don't care am i right or wrong i see that i suck much more then usually after ur suggested fixes. I want crpg from 2 weeks ago.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 17, 2013, 09:06:27 pm
Actually it's easier to CT when you hold the overhead now than it was before. It was the quick overheads that got worse CT chance.

But the rest you said is true.

Yeah, but when you hold overhead every decent shielder will spam you to death. That's why I said it's harder for maulers to deal with shielders than it was before.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 17, 2013, 09:10:45 pm
He has a point though, the end point of a GLB travels faster than that of any 1h. And the GLB has enough base damage to hit the moment your swing becomes active or only very few frames after that, making the speed stat irrelevant.

That was nerfed in a way but not much. Now you can't hold forever (at least that's what cmp said), you need to re-do it after some time. But I agree, and that's exactly the reason why Glaive is OP. Chambered polearms almost instantly hit when released. Good thing is that my main is 1H/Pole hybrid and that I have a lot of MW Polearms :D
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 17, 2013, 09:11:04 pm
I don't care am i right or wrong i see that i suck much more then usually after ur suggested fixes. I want crpg from 2 weeks ago.

maybe try switching ur weapon?

i see shielders doing really well.
Title: Re: So list of ninja patch changes.
Post by: LordBerenger on January 17, 2013, 09:17:48 pm
I don't care am i right or wrong i see that i suck much more then usually after ur suggested fixes. I want crpg from 2 weeks ago.

And i want CRPG back from 2 years ago.

Can't get everything in this world  :?
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 17, 2013, 09:45:43 pm
Yeah, but when you hold overhead every decent shielder will spam you to death. That's why I said it's harder for maulers to deal with shielders than it was before.
Actually, you said "mauls can't crush through your shield that easily". I agree that it's harder to pull off a CT against a shielder, but the CT itself is stronger.

I'm nitpicking like a bitch. Sorry Leshma :(
Title: Re: So list of ninja patch changes.
Post by: Rebelyell on January 17, 2013, 10:27:25 pm
maul is slowe
now it is even slower if you want CT
soooooooo yea that is not that awesome anymore but dmg is really nice
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 17, 2013, 10:32:13 pm
And i want CRPG back from 2 years ago.

Can't get everything in this world  :?

I don't want to play game where i am not OP. What is the joy of playing when you after year and half need to learn to play again and suck?

maybe try switching ur weapon?

i see shielders doing really well.

I know i am shielder but they are fucking annoying cunts. Only reason they are doing well is cuz they have short douchebag weapons like steel pick,elite scimitar niuwedao... Srsly every time i see those weapons that have 100 or over speed i think person who use that weapon is douchebag,low skill prick.
Title: Re: So list of ninja patch changes.
Post by: Paniolo808 on January 18, 2013, 05:09:38 am
I know i am shielder but they are fucking annoying cunts. Only reason they are doing well is cuz they have short douchebag weapons like steel pick,elite scimitar niuwedao... Srsly every time i see those weapons that have 100 or over speed i think person who use that weapon is douchebag,low skill prick.
I'm actually kind of bewildered at someone having such a petty, ugly mindset. Do you have aspergers?
You are a perfect example of what is wrong with this community. You see someone using something, and they're immediately a low skill "prick". You people invest so much emotion into your playstyle and into winning, you lose any notion of logic or common sense, and it's easier to demonize and dehumanize your opponent instead of understanding why he would play differently, or that you're losing to someone with more skill.

Now, myself I preferred an italian falcon, but I did pick up these other weapons from time to time. If I saw a tincan, I picked up or carried a pick as a secondary weapon for dealing with tincans. In regards to the elite scimitar, I love the classic look of it, aesthetically I like the curve and exoticness of a scimitar. I used to imagine my ingame persona as a varangian who picked up a trophy in the east.

It's an amazingly childish behavior. I can easily imagine you stomping your foot and running around your house screaming and wailing like a demented 10 year old who just got sniped. You fit the image perfectly.

People need to invest less emotion in this. Especially when it make you sound like a plexing aspie kid. Take horses for example. If I run someone down and trample them, that's how it went in battle. Now, I know my playstyle pisses some people off to high hell and back, but that's kind of how it went. They were the tanks of olden times. Myself, I consider myself a bump specialist, I would rather bump and knock someone down than to try and lance them. Why? Because with a ping of 155, it can get a lil difficult to actually land hits or manually block. Also, because I know I'm helping usually a clan mate out. I don't typically get a decent score, often negative KD, but it makes feel good being somewhat useful.

Either way, long story short, grow the fuck up you fucking children. You're killing this game.
Title: Re: So list of ninja patch changes.
Post by: Fartface on January 18, 2013, 09:50:45 am
Nearly evrything buffed me indirectly , god I love this mod.
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 18, 2013, 04:11:46 pm
I'm actually kind of bewildered at someone having such a petty, ugly mindset. Do you have aspergers?
You are a perfect example of what is wrong with this community. You see someone using something, and they're immediately a low skill "prick". You people invest so much emotion into your playstyle and into winning, you lose any notion of logic or common sense, and it's easier to demonize and dehumanize your opponent instead of understanding why he would play differently, or that you're losing to someone with more skill.

Now, myself I preferred an italian falcon, but I did pick up these other weapons from time to time. If I saw a tincan, I picked up or carried a pick as a secondary weapon for dealing with tincans. In regards to the elite scimitar, I love the classic look of it, aesthetically I like the curve and exoticness of a scimitar. I used to imagine my ingame persona as a varangian who picked up a trophy in the east.

It's an amazingly childish behavior. I can easily imagine you stomping your foot and running around your house screaming and wailing like a demented 10 year old who just got sniped. You fit the image perfectly.

People need to invest less emotion in this. Especially when it make you sound like a plexing aspie kid. Take horses for example. If I run someone down and trample them, that's how it went in battle. Now, I know my playstyle pisses some people off to high hell and back, but that's kind of how it went. They were the tanks of olden times. Myself, I consider myself a bump specialist, I would rather bump and knock someone down than to try and lance them. Why? Because with a ping of 155, it can get a lil difficult to actually land hits or manually block. Also, because I know I'm helping usually a clan mate out. I don't typically get a decent score, often negative KD, but it makes feel good being somewhat useful.

Either way, long story short, grow the fuck up you fucking children. You're killing this game.

u seem to display the same ammout of rage.

just sayin...
Title: Re: So list of ninja patch changes.
Post by: buba on January 18, 2013, 04:19:37 pm
But not against a specific class or weapon like the one that he quoted, but more against the attitude of those that do.

Just saying.
Title: Re: So list of ninja patch changes.
Post by: Kafein on January 18, 2013, 05:07:12 pm
But not against a specific class or weapon like the one that he quoted, but more against the attitude of those that do.

Just saying.

This. Sometimes its very blatant some players are using this or that equipment and playing doing this or that move all the time just because they think it is better and they would rather win quickly over having a fun time, learning other things or standing out.
Title: Re: So list of ninja patch changes.
Post by: Horst_Kurmoottaja on January 18, 2013, 06:05:03 pm
Been on 10 days break from game and forums and it seems that lot has been changed...Intredusting...  :)
Title: Re: So list of ninja patch changes.
Post by: Prpavi on January 18, 2013, 06:47:21 pm
But not against a specific class or weapon like the one that he quoted, but more against the attitude of those that do.

Just saying.


Hating haters makes you a hater yourself  :wink:
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 18, 2013, 07:14:46 pm
I'm actually kind of bewildered at someone having such a petty, ugly mindset. Do you have aspergers?
You are a perfect example of what is wrong with this community. You see someone using something, and they're immediately a low skill "prick". You people invest so much emotion into your playstyle and into winning, you lose any notion of logic or common sense, and it's easier to demonize and dehumanize your opponent instead of understanding why he would play differently, or that you're losing to someone with more skill.

Now, myself I preferred an italian falcon, but I did pick up these other weapons from time to time. If I saw a tincan, I picked up or carried a pick as a secondary weapon for dealing with tincans. In regards to the elite scimitar, I love the classic look of it, aesthetically I like the curve and exoticness of a scimitar. I used to imagine my ingame persona as a varangian who picked up a trophy in the east.

It's an amazingly childish behavior. I can easily imagine you stomping your foot and running around your house screaming and wailing like a demented 10 year old who just got sniped. You fit the image perfectly.

People need to invest less emotion in this. Especially when it make you sound like a plexing aspie kid. Take horses for example. If I run someone down and trample them, that's how it went in battle. Now, I know my playstyle pisses some people off to high hell and back, but that's kind of how it went. They were the tanks of olden times. Myself, I consider myself a bump specialist, I would rather bump and knock someone down than to try and lance them. Why? Because with a ping of 155, it can get a lil difficult to actually land hits or manually block. Also, because I know I'm helping usually a clan mate out. I don't typically get a decent score, often negative KD, but it makes feel good being somewhat useful.

Either way, long story short, grow the fuck up you fucking children. You're killing this game.
Lets be honest you use it because it alows you to spam. There is no style,and no cool look in that.
I had scimitar and elite scimitar few months ago and it was most unwanted weapon ever. PPl were hating that weapon so bad,ppl hate it now even more but for some reason it have nice price same as mioadao,arabian warhorse,courser and other similar items that ppl were hating.
Now all of sudden those items have high price.
I personally can't block steel pick and mioadao and scimitar. I don't have time to react.
If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.
Title: Re: So list of ninja patch changes.
Post by: Falka on January 18, 2013, 07:25:15 pm
(click to show/hide)
If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.

I think all shielders are gays, all my old friendchers are my old friends, xbows have no sex, cav have no balls, 2h have tiny dicks, throwers have no dicks at all. But who cares?

visitors can't see pics , please register or login

(click to show/hide)
Title: Re: So list of ninja patch changes.
Post by: Paniolo808 on January 18, 2013, 08:14:08 pm
This. Sometimes its very blatant some players are using this or that equipment and playing doing this or that move all the time just because they think it is better and they would rather win quickly over having a fun time, learning other things or standing out.

Oh you bloody baby, that's the whole point of war, destroying your enemy. If you said back in the day, "No fair, even the playing field :(", some man at arms probably would've chopped through your wooden stick, hacked you down, and moved onto the next opponent. Don't pretend you don't play to win and that it's all for goofs and giggles, were it the case y'all wouldn't be griping about weapon preference and people having an edge over you.

Lets be honest you use it because it alows you to spam. There is no style,and no cool look in that.
I had scimitar and elite scimitar few months ago and it was most unwanted weapon ever. PPl were hating that weapon so bad,ppl hate it now even more but for some reason it have nice price same as mioadao,arabian warhorse,courser and other similar items that ppl were hating.
Now all of sudden those items have high price.
I personally can't block steel pick and mioadao and scimitar. I don't have time to react.
If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.
Yeah, I'm pretty sure you're developmentally challenged in some way. I'm not sure I should even respond, but here goes: Robin Hood with Morgan Freeman was the start of it, as well as Antonio Banderas in the 13th warrior, hell even the ill fated swordsman in Indiana Jones, every time I saw one, I wanted one. Talwars, shamshirs, omg yatagahns? Sign me up boss, I like my weapons like my women, curvy. And am I seeing you complain about Arabian warhorses? Hell, I use them because I think Arabian horses are beautiful and that the models are nicer than the other horses. I even did my own retexture since I like it so much. You might be noticing at this point I dig exotic stuff.

The problem ultimately is the "My fun is more important than your fun." mentality. When you see someone using a weapon you don't like, instead of seizing upon that bitter unhappy knot that swells up inside and stoking it like a budding fire, let it go. Use your head, think. Remember your footwork, don't get too excited and eager for the kill, watch for the feint, then kill him dead.

Because if you just sit there and let your unfounded petty unhappiness rule your inner thoughts, you will never find happiness playing this game because there is always going to be someone with a different, perhaps better weapon or playstyle. I know I'm getting off the topic of the thread, but yeeeeeeeah. When I see childish, ugly minded shit I feel compelled to respond if no one else is. Grow and adapt, people. Stop trying to nerf the game to the point no one can enjoy their class.

Finally, don't confuse anger with contempt.
Title: Re: So list of ninja patch changes.
Post by: Mlekce on January 18, 2013, 08:57:56 pm
You should see a doctor. That ammount of hate for one post can't be good for you.
You could at least read all posts i posted and then say anything to me about nerfing and stuff,but you choose to project things you do on me.
So buddy stop telling shit about me cuz you don't know me.
Size of ur posts tells me that you are so pissed off about the truth that you are using OP weapons.
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 18, 2013, 11:14:10 pm
Either way, long story short, grow the fuck up you fucking children. You're killing this game.

Nah, the fact that the only devs who play are ranged sympathisers kills the game.

How can you leave xbows like they are for so long? How can you buff PD and the top bows? Adding a bit of extra weight didn't change a thing for kiting
Title: Re: So list of ninja patch changes.
Post by: buba on January 18, 2013, 11:34:51 pm
Nah, the fact that the only devs who play are ranged sympathisers kills the game.

How can you leave xbows like they are for so long? How can you buff PD and the top bows? Adding a bit of extra weight didn't change a thing for kiting

Lol their not sympathisers, best I can tell they do not really know what they are doing.
Hybrids are getting harder and harder to play with each nerf wave, leaving one unbalanced thing to nerf another in the name of balance.
Nerfing things without taking into account of other classes (archer nerfs effecting horse archers, well meh fuck em right?).
Making arrow speed slower screwing up hit boxes so you can see arrows go threw your target alot more then before, and this has been reported by people many times.

Ignore good suggestions post by many to improve the game for everyone and not even responding to it.   
No patch notes ever, because why would you right?
Cav is barely playable with the recent nerfs and the  bump nerf on EU1 ( why not everywhere? testing things out? tell us!)

And the list goes on and on, and in my opinion they please the inf/ melee masses because they are the most vocal in the community.
But that is my own opinion.
These are just a couple of things of the top of my head being half drunk and very tired, remind me not to make big walls of texts in this state.

"devs who play are ranged sympathisers kills the game" your trolling.

/endrage lol




 


Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 18, 2013, 11:44:06 pm
How have they nerfed hybrids?

Melee wpf is as worthless as ever
Most of the cheaper 2 handers got buffs
They buffed the weight limit before WPF is affected from 7 to 10, and made helmets x2 rather than x4. Archers only ever used light gloves anyway
PD affects wpf less so you are more likely to get 6 pd and so 6 PS
Arrow weight means you are encouraged to take 1 stack (but you don't have to)

Xbows can be used with any 2 hander as long as you don't use the 2 slot ones. With 2 slot xbows people kite like hell, have decent armour and a decent blunt melee weapon
Archers got more incentive to use higher PD, so they end up with more PS and maybe more IF + the 7 to 10 weight armour weight limit change.

Cav knockdown change affects everyone except cav. Ranged never played to counter cav from my experience anyway. The only thing is anti HA/HX but I can live with them if it means less of this ranged fest on EU1

Cav got their 1 hit kills back btw
Title: Re: So list of ninja patch changes.
Post by: kinngrimm on January 19, 2013, 02:03:04 am
- Horse Bumps
everything to Steppe Horse the removal is ok .. i guess. i till now only wanted less dmg from bumps or lesser time on the ground after a bump, but if this is the way to go now who am i to argue ^^
Everything above Steppe Horse i would also as already suggested make it more depended on the actual speed. Perhaps to some extent onto the value of that horse. Whereby there should be a higher minimum speed till when that is not yet reached there is no bumping at all.
- can't yet judge the effect on turns depending on weight, need to play it longer with that to be able to judge for sure
- still waiting onto a more suitable ranged balancing
- still waiting on horse dudes to get interrupted when stopped, sick of getting stabbed after stopped them, that is a free attack for them.
- the one-shot lance attacks, well they are lame, but at times you are able to recognize them and act accordingly either avoiding them or using their fixed position to still be able to get the better of them, that gives a great feeling of success for so many fails before. I quite like that to have that high risk factor involved there.

Does the overall of carried weapons effect the turn rate, only the main weapon or the main weapon and the shield?


Kinngrim is having a field day  :lol:
got several time already killed by kick slash on eu1 since patch ... so no i don't.
Kicking still works great, and as people are having strike open when they kick you can't just attack them when they miss the kick, trying to get around in the meanwhile doesn't always work either depending in what movement pattern you had been when the kick was initiated or other enemies are still there.
When i then see that dmg of CT is increased ... no field day -_-

Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:

1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed
why would i, i got all my looms ;) already, but yes i invested, how much ain't anyonce business. The time i get confirmation that devs actually listen to what i have to say, would be like all feastdays together at once *sigh*

...
I'm seriously thinking about leaving this mod and upcoming game behind me....
... seriously *sigh* again?

If you're gonna nerf shielders just nerf the percentage of boosts for armor, hp you get by increasing shield skill.
A.ka nerf shield skill. That'll nerf Kinngrimm and all those no-skilled spergs.

But keep 13 shield skill still unbreakable just for the lolz.
as most of the times offensive and incoherent

resume:
Take it easy lads, give the patch a chance and work with it for a while, yes it is a lot to getting used to, still perhaps it is for the better. i for myself hold final judgment back for a while concerning most of those changes. Also i strongly suggest to not make eu1 again a testserver. i was lately on eu9 which is named testserver, therefor i expect it is dedicated for that purpose. To fill such a server up, introduce perhaps 20% more XP on such a server, therefor people need to live with sometimes very unbalanced or unfinished stuff.
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 19, 2013, 12:46:16 pm
Take it easy kinn, it was a joke. How could I know that you invested and how much, I can only guess :P

About these changes, seems that many things were finely tuned since I posted here, after all it's live testing server (EU1).
Title: Re: So list of ninja patch changes.
Post by: Kafein on January 19, 2013, 12:55:29 pm
Oh you bloody baby, that's the whole point of war, destroying your enemy. If you said back in the day, "No fair, even the playing field :(", some man at arms probably would've chopped through your wooden stick, hacked you down, and moved onto the next opponent. Don't pretend you don't play to win and that it's all for goofs and giggles, were it the case y'all wouldn't be griping about weapon preference and people having an edge over you.

You misunderstand what I say seemingly in order to fit your mental image of what I (and others) are. Having fun is one thing, winning is only a part of that. If you ever watched me playing there's no way you can think I play only to win. There are games I like and games I don't like, in that sense I am like everybody. Playing against a specific playstyle and weapon is a bit like a game in the game, with its own rules. Thing is, there are many situations I will get utterly destroyed playing a game I like, and there are some cases I might have no fun at all winning (and of course, losing too) playing a game I don't like. I wish to improve the game and if a majority of the playerbase agrees about some elements of the game being detrimental to its quality, those should be improved somehow.
Title: Re: So list of ninja patch changes.
Post by: kinngrimm on January 19, 2013, 04:57:00 pm
Take it easy kinn, it was a joke. How could I know that you invested and how much, I can only guess :P
always :) and no big deal

About these changes, seems that many things were finely tuned since I posted here, after all it's live testing server (EU1).
which are those changes?
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 20, 2013, 02:42:44 pm
I don't see a post about the most recent changes..anyone SS the message when updating?

I just remember stabs got their damage reduced early in the animation
Title: Re: So list of ninja patch changes.
Post by: Jarlek on January 20, 2013, 03:27:40 pm
I don't see a post about the most recent changes..anyone SS the message when updating?

I just remember stabs got their damage reduced early in the animation
19.01.56
- fixed an issue that prevented low charge damage horses to bump even when fast enough (test server only)
- fixed swing sweetspots not working (test server only)
- tweaked thrust sweetspots to prevent dealing high/full damage right after being released (test server only)
- tweaked crushthrough formula (test server only)
- added an option to turn weapon trails on without enabling weapon transparency

You can find all the changes in WSE2 here:
http://forum.meleegaming.com/crpg-client-beta/version-history-(current-29-07-14)/
Title: Re: So list of ninja patch changes.
Post by: Grumbs on January 20, 2013, 04:08:08 pm
Patch notes? Thanks I didn't know that was updated
Title: Re: So list of ninja patch changes.
Post by: Leshma on January 27, 2013, 10:05:30 pm
Were there some changes regarding horse leg armor?
Title: Re: So list of ninja patch changes.
Post by: Mlekce on February 02, 2013, 01:56:29 am
Did they changes something about wpf?
My 1h char with 111 wpf in 1h is now gimped.
I played for few gens without wpf and it was awsome,111 was totaly enough,but now i feel like my swings are a lot slower.
With shield is slow,but as swashbuckler is playable.
did they finaly made wm skill fixed or i am trippin?
Title: Re: So list of ninja patch changes.
Post by: hospitaller_frogger on March 13, 2013, 10:46:24 pm
I don't frequent the forums often, but just out of curiosity are these things that have been changed even an issue?  I've been playing for almost 4 years now and I have never got the notion that crushthrough was an issue.  The only people who rage about it are below average players who don't understand game mechanics.  As for all the other changes, they seem totally unwarranted.  I r cunfrused.
Title: Re: So list of ninja patch changes.
Post by: Phew on March 14, 2013, 09:43:34 pm
I've been playing for almost 4 years now and I have never got the notion that crushthrough was an issue. 

Crushthrough isn't an issue on battle, to my knowledge. It is game-breakingly awful on siege. I've seen 3-4 guys with mauls singlehandedly make everyone else GTX the server.