Author Topic: So list of ninja patch changes.  (Read 9557 times)

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Offline Joseph Porta

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Re: So list of ninja patch changes.
« Reply #75 on: January 15, 2013, 04:16:19 pm »
0
so kick isn't worth it anymore and 90% of chambers get blocked. how are we supposed to actually fight the best players :/
this pretty much explains wy it was nerfed.  :)
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Offline Gurnisson

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Re: So list of ninja patch changes.
« Reply #76 on: January 15, 2013, 04:24:10 pm »
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Lance couch is back to one hit.

3 body armor, full speed couch with heavy lance with a bumb from a champ large warhorse following up. Bitch still alive. gg
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Re: So list of ninja patch changes.
« Reply #77 on: January 15, 2013, 04:40:15 pm »
+1
Maybe he was running way, happened before. That's not proof that couch isn't buffed. When I first noticed it, had 61 body armor and full HP and was instantly killed from one couch.

Offline Tzar

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Re: So list of ninja patch changes.
« Reply #78 on: January 15, 2013, 06:02:55 pm »
+1
Same as leshma 69 body armor 70 hp gone in 1 couch. happend 3 times now from heavy lance couch.

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline LordBerenger

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Re: So list of ninja patch changes.
« Reply #79 on: January 15, 2013, 06:11:10 pm »
+1
Same as leshma 69 body armor 70 hp gone in 1 couch. happend 3 times now from heavy lance couch.

Seems like they've made it that couch does x6 dmg against tincans.
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Offline Leshma

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Re: So list of ninja patch changes.
« Reply #80 on: January 16, 2013, 03:42:18 am »
+1
Some feedback for mod makers, regarding latest changes they made:

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded

All these changes show one thing pretty clearly, whoever made these changes has 0 game time in last year or so.

I'm seriously thinking about leaving this mod and upcoming game behind me.. but will take another break to see will these idiotic changes be reverted in few months.

Offline Visconti

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Re: So list of ninja patch changes.
« Reply #81 on: January 16, 2013, 05:35:24 am »
+3
Having to hold your swing to crush through seems like an incredible, almost game breaking nerf for great mauls. It is already incredibly easy to beat someone with a great maul because every time they go for an overhead you just need to swing, and you will always hit them. Now, since they have to hold, it will be 10x easier to just spam them.
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Offline Joseph Porta

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Re: So list of ninja patch changes.
« Reply #82 on: January 16, 2013, 08:54:18 am »
0
Some feedback for mod makers, regarding latest changes they made:

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded

All these changes show one thing pretty clearly, whoever made these changes has 0 game time in last year or so.

I'm seriously thinking about leaving this mod and upcoming game behind me.. but will take another break to see will these idiotic changes be reverted in few months.
that one is rediculous, maybe make it like:

Str req: 1 str 34+ blunt dmg certain crushthrough
             3 str 34+ ,, ,, ,, ,,
             6 str 34+
             9 str 37+
           12 str 39+
           15 str 41+
           19 str 42+
           21 str 43+

(enemy has 21 str, you need 43 blunt on your weqpon to certain CT otherwise % chance will kick in

Idk some random idea that occured me, ncluding str as a variable.. And i dont know the mechanic so maybe its already in it.  :)
« Last Edit: January 16, 2013, 09:30:43 am by Joseph_Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #83 on: January 16, 2013, 12:43:26 pm »
+1

Light horses unable to knock down people - retarded
Archer's hammer (and everything else) blocking great maul overhead - retarded
Long range bow shots doing 0 damage - retarded


People complained about horse knockdown for forever, its a good change.

Crushthrough is a bs game mechanic (sorry b0nk :D). You shouldn't get to remove someone's block just because you rolled a good dice and used overhead. Great maul isn't even that slow, I can use it with 1 2 hand wpf (not particularly well, but it should be slower if you want crushthrough). Try Long Maul, thats closer to how fast damage should be especially, due to its speed and length (takes ages for damage to actually start). The length of the great maul makes damage occur too fast. I could possibly support crushthrough if it was 100% guaranteed but based on more specific factors. Like enemy weapon length/weight or str of the enemy or hit from behind, and if great maul was slower. Lets not make this about being anti-ranged, because more often than not mauls aren't about killing archers.

Long range shots do 0 damage? Can't say i've had this happen to me, but if so its a good change. Far more shots should not penetrate armour and do 0 damage at any range

The latest patch to me is a good one. They still need to tone down ranged damage after their buffs to the top bows and PD. And they need to tweak xbows, either their damage or their requirements for a build.
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Offline Panos

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Re: So list of ninja patch changes.
« Reply #84 on: January 16, 2013, 01:10:48 pm »
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People complained about horse knockdown for forever, its a good change.

People complained about lolstab and pike/lspear foreve but..
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Offline Gurnisson

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Re: So list of ninja patch changes.
« Reply #85 on: January 16, 2013, 01:21:13 pm »
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People complained about lolstab and pike/lspear foreve but..

And the turn-rate of those weapons was reduced yet again, in the newest version.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Panos

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Re: So list of ninja patch changes.
« Reply #86 on: January 16, 2013, 01:26:48 pm »
-1
And the turn-rate of those weapons was reduced yet again, in the newest version.

Trying to mask a problem won`t solve it.
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Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #87 on: January 16, 2013, 01:36:56 pm »
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Grumbs, why take part in something you obviously have no clue about?

Great maul is still largely untouched and can, with a good build, still knockdown trough most weapons/shields.

(click to show/hide)

I am sick of rereading my own posts about crushtrough and mauls, but, when I read stuff like yours just now, I feel compelled to reply.

What are you correcting me on exactly? I abstractly talked about the mechanic, not about current chance to crushthrough. I don't particularly agree with the actual game mechanic, the RNG nature of it, and the fact that it bypasses a block just because you landed an overhead.
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Offline cmp

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Re: So list of ninja patch changes.
« Reply #88 on: January 16, 2013, 07:38:07 pm »
+1
What are you correcting me on exactly? I abstractly talked about the mechanic, not about current chance to crushthrough. I don't particularly agree with the actual game mechanic, the RNG nature of it, and the fact that it bypasses a block just because you landed an overhead.

There is no randomness involved in crushthrough FYI.

Offline Banok

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Re: So list of ninja patch changes.
« Reply #89 on: January 16, 2013, 09:25:40 pm »
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well technically isnt damage have some randomness and damage still part of crushthrough formula?