I really appreciate the fact that you still keep working on improving crpg and patching it.This turn rate change seems to be a step in the right direction. The crushthrough change is a bit controversial, but i think it's good too (needs more testing).
Now if you also added the new items it would be absolutely awesome. Apparently for cRPG devs it's easier and faster to code and calculate a new mechanic (the turn rate change has been suggested ~beginning of december) than to add several new items brought by the community . I honestly don't know anything about the processes of patching games and such so i wouldn't know whether it's a hard thing to do or not , but as a player - i have my loompoints ready, lying on a dusty shelf for quite a long time now =(.