Author Topic: So list of ninja patch changes.  (Read 9569 times)

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Offline Horst_Kurmoottaja

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Re: So list of ninja patch changes.
« Reply #135 on: January 18, 2013, 06:05:03 pm »
+1
Been on 10 days break from game and forums and it seems that lot has been changed...Intredusting...  :)
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Offline Prpavi

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Re: So list of ninja patch changes.
« Reply #136 on: January 18, 2013, 06:47:21 pm »
0
But not against a specific class or weapon like the one that he quoted, but more against the attitude of those that do.

Just saying.


Hating haters makes you a hater yourself  :wink:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Mlekce

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Re: So list of ninja patch changes.
« Reply #137 on: January 18, 2013, 07:14:46 pm »
-1
I'm actually kind of bewildered at someone having such a petty, ugly mindset. Do you have aspergers?
You are a perfect example of what is wrong with this community. You see someone using something, and they're immediately a low skill "prick". You people invest so much emotion into your playstyle and into winning, you lose any notion of logic or common sense, and it's easier to demonize and dehumanize your opponent instead of understanding why he would play differently, or that you're losing to someone with more skill.

Now, myself I preferred an italian falcon, but I did pick up these other weapons from time to time. If I saw a tincan, I picked up or carried a pick as a secondary weapon for dealing with tincans. In regards to the elite scimitar, I love the classic look of it, aesthetically I like the curve and exoticness of a scimitar. I used to imagine my ingame persona as a varangian who picked up a trophy in the east.

It's an amazingly childish behavior. I can easily imagine you stomping your foot and running around your house screaming and wailing like a demented 10 year old who just got sniped. You fit the image perfectly.

People need to invest less emotion in this. Especially when it make you sound like a plexing aspie kid. Take horses for example. If I run someone down and trample them, that's how it went in battle. Now, I know my playstyle pisses some people off to high hell and back, but that's kind of how it went. They were the tanks of olden times. Myself, I consider myself a bump specialist, I would rather bump and knock someone down than to try and lance them. Why? Because with a ping of 155, it can get a lil difficult to actually land hits or manually block. Also, because I know I'm helping usually a clan mate out. I don't typically get a decent score, often negative KD, but it makes feel good being somewhat useful.

Either way, long story short, grow the fuck up you fucking children. You're killing this game.
Lets be honest you use it because it alows you to spam. There is no style,and no cool look in that.
I had scimitar and elite scimitar few months ago and it was most unwanted weapon ever. PPl were hating that weapon so bad,ppl hate it now even more but for some reason it have nice price same as mioadao,arabian warhorse,courser and other similar items that ppl were hating.
Now all of sudden those items have high price.
I personally can't block steel pick and mioadao and scimitar. I don't have time to react.
If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.

Offline Falka

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Re: So list of ninja patch changes.
« Reply #138 on: January 18, 2013, 07:25:15 pm »
+3
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If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.

I think all shielders are gays, all my old friendchers are my old friends, xbows have no sex, cav have no balls, 2h have tiny dicks, throwers have no dicks at all. But who cares?

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Offline Paniolo808

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Re: So list of ninja patch changes.
« Reply #139 on: January 18, 2013, 08:14:08 pm »
+2
This. Sometimes its very blatant some players are using this or that equipment and playing doing this or that move all the time just because they think it is better and they would rather win quickly over having a fun time, learning other things or standing out.

Oh you bloody baby, that's the whole point of war, destroying your enemy. If you said back in the day, "No fair, even the playing field :(", some man at arms probably would've chopped through your wooden stick, hacked you down, and moved onto the next opponent. Don't pretend you don't play to win and that it's all for goofs and giggles, were it the case y'all wouldn't be griping about weapon preference and people having an edge over you.

Lets be honest you use it because it alows you to spam. There is no style,and no cool look in that.
I had scimitar and elite scimitar few months ago and it was most unwanted weapon ever. PPl were hating that weapon so bad,ppl hate it now even more but for some reason it have nice price same as mioadao,arabian warhorse,courser and other similar items that ppl were hating.
Now all of sudden those items have high price.
I personally can't block steel pick and mioadao and scimitar. I don't have time to react.
If you want to use gay weapons like glaive,steel pick,scimitar then use it,but i will always think you are my old friends.
Yeah, I'm pretty sure you're developmentally challenged in some way. I'm not sure I should even respond, but here goes: Robin Hood with Morgan Freeman was the start of it, as well as Antonio Banderas in the 13th warrior, hell even the ill fated swordsman in Indiana Jones, every time I saw one, I wanted one. Talwars, shamshirs, omg yatagahns? Sign me up boss, I like my weapons like my women, curvy. And am I seeing you complain about Arabian warhorses? Hell, I use them because I think Arabian horses are beautiful and that the models are nicer than the other horses. I even did my own retexture since I like it so much. You might be noticing at this point I dig exotic stuff.

The problem ultimately is the "My fun is more important than your fun." mentality. When you see someone using a weapon you don't like, instead of seizing upon that bitter unhappy knot that swells up inside and stoking it like a budding fire, let it go. Use your head, think. Remember your footwork, don't get too excited and eager for the kill, watch for the feint, then kill him dead.

Because if you just sit there and let your unfounded petty unhappiness rule your inner thoughts, you will never find happiness playing this game because there is always going to be someone with a different, perhaps better weapon or playstyle. I know I'm getting off the topic of the thread, but yeeeeeeeah. When I see childish, ugly minded shit I feel compelled to respond if no one else is. Grow and adapt, people. Stop trying to nerf the game to the point no one can enjoy their class.

Finally, don't confuse anger with contempt.
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Offline Mlekce

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Re: So list of ninja patch changes.
« Reply #140 on: January 18, 2013, 08:57:56 pm »
0
You should see a doctor. That ammount of hate for one post can't be good for you.
You could at least read all posts i posted and then say anything to me about nerfing and stuff,but you choose to project things you do on me.
So buddy stop telling shit about me cuz you don't know me.
Size of ur posts tells me that you are so pissed off about the truth that you are using OP weapons.

Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #141 on: January 18, 2013, 11:14:10 pm »
0
Either way, long story short, grow the fuck up you fucking children. You're killing this game.

Nah, the fact that the only devs who play are ranged sympathisers kills the game.

How can you leave xbows like they are for so long? How can you buff PD and the top bows? Adding a bit of extra weight didn't change a thing for kiting
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Offline buba

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Re: So list of ninja patch changes.
« Reply #142 on: January 18, 2013, 11:34:51 pm »
-1
Nah, the fact that the only devs who play are ranged sympathisers kills the game.

How can you leave xbows like they are for so long? How can you buff PD and the top bows? Adding a bit of extra weight didn't change a thing for kiting

Lol their not sympathisers, best I can tell they do not really know what they are doing.
Hybrids are getting harder and harder to play with each nerf wave, leaving one unbalanced thing to nerf another in the name of balance.
Nerfing things without taking into account of other classes (archer nerfs effecting horse archers, well meh fuck em right?).
Making arrow speed slower screwing up hit boxes so you can see arrows go threw your target alot more then before, and this has been reported by people many times.

Ignore good suggestions post by many to improve the game for everyone and not even responding to it.   
No patch notes ever, because why would you right?
Cav is barely playable with the recent nerfs and the  bump nerf on EU1 ( why not everywhere? testing things out? tell us!)

And the list goes on and on, and in my opinion they please the inf/ melee masses because they are the most vocal in the community.
But that is my own opinion.
These are just a couple of things of the top of my head being half drunk and very tired, remind me not to make big walls of texts in this state.

"devs who play are ranged sympathisers kills the game" your trolling.

/endrage lol




 


« Last Edit: January 18, 2013, 11:38:00 pm by buba »

Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #143 on: January 18, 2013, 11:44:06 pm »
0
How have they nerfed hybrids?

Melee wpf is as worthless as ever
Most of the cheaper 2 handers got buffs
They buffed the weight limit before WPF is affected from 7 to 10, and made helmets x2 rather than x4. Archers only ever used light gloves anyway
PD affects wpf less so you are more likely to get 6 pd and so 6 PS
Arrow weight means you are encouraged to take 1 stack (but you don't have to)

Xbows can be used with any 2 hander as long as you don't use the 2 slot ones. With 2 slot xbows people kite like hell, have decent armour and a decent blunt melee weapon
Archers got more incentive to use higher PD, so they end up with more PS and maybe more IF + the 7 to 10 weight armour weight limit change.

Cav knockdown change affects everyone except cav. Ranged never played to counter cav from my experience anyway. The only thing is anti HA/HX but I can live with them if it means less of this ranged fest on EU1

Cav got their 1 hit kills back btw
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Offline kinngrimm

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Re: So list of ninja patch changes.
« Reply #144 on: January 19, 2013, 02:03:04 am »
+2
- Horse Bumps
everything to Steppe Horse the removal is ok .. i guess. i till now only wanted less dmg from bumps or lesser time on the ground after a bump, but if this is the way to go now who am i to argue ^^
Everything above Steppe Horse i would also as already suggested make it more depended on the actual speed. Perhaps to some extent onto the value of that horse. Whereby there should be a higher minimum speed till when that is not yet reached there is no bumping at all.
- can't yet judge the effect on turns depending on weight, need to play it longer with that to be able to judge for sure
- still waiting onto a more suitable ranged balancing
- still waiting on horse dudes to get interrupted when stopped, sick of getting stabbed after stopped them, that is a free attack for them.
- the one-shot lance attacks, well they are lame, but at times you are able to recognize them and act accordingly either avoiding them or using their fixed position to still be able to get the better of them, that gives a great feeling of success for so many fails before. I quite like that to have that high risk factor involved there.

Does the overall of carried weapons effect the turn rate, only the main weapon or the main weapon and the shield?


Kinngrim is having a field day  :lol:
got several time already killed by kick slash on eu1 since patch ... so no i don't.
Kicking still works great, and as people are having strike open when they kick you can't just attack them when they miss the kick, trying to get around in the meanwhile doesn't always work either depending in what movement pattern you had been when the kick was initiated or other enemies are still there.
When i then see that dmg of CT is increased ... no field day -_-

Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:

1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed
why would i, i got all my looms ;) already, but yes i invested, how much ain't anyonce business. The time i get confirmation that devs actually listen to what i have to say, would be like all feastdays together at once *sigh*

...
I'm seriously thinking about leaving this mod and upcoming game behind me....
... seriously *sigh* again?

If you're gonna nerf shielders just nerf the percentage of boosts for armor, hp you get by increasing shield skill.
A.ka nerf shield skill. That'll nerf Kinngrimm and all those no-skilled spergs.

But keep 13 shield skill still unbreakable just for the lolz.
as most of the times offensive and incoherent

resume:
Take it easy lads, give the patch a chance and work with it for a while, yes it is a lot to getting used to, still perhaps it is for the better. i for myself hold final judgment back for a while concerning most of those changes. Also i strongly suggest to not make eu1 again a testserver. i was lately on eu9 which is named testserver, therefor i expect it is dedicated for that purpose. To fill such a server up, introduce perhaps 20% more XP on such a server, therefor people need to live with sometimes very unbalanced or unfinished stuff.
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Offline Leshma

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Re: So list of ninja patch changes.
« Reply #145 on: January 19, 2013, 12:46:16 pm »
0
Take it easy kinn, it was a joke. How could I know that you invested and how much, I can only guess :P

About these changes, seems that many things were finely tuned since I posted here, after all it's live testing server (EU1).

Offline Kafein

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Re: So list of ninja patch changes.
« Reply #146 on: January 19, 2013, 12:55:29 pm »
0
Oh you bloody baby, that's the whole point of war, destroying your enemy. If you said back in the day, "No fair, even the playing field :(", some man at arms probably would've chopped through your wooden stick, hacked you down, and moved onto the next opponent. Don't pretend you don't play to win and that it's all for goofs and giggles, were it the case y'all wouldn't be griping about weapon preference and people having an edge over you.

You misunderstand what I say seemingly in order to fit your mental image of what I (and others) are. Having fun is one thing, winning is only a part of that. If you ever watched me playing there's no way you can think I play only to win. There are games I like and games I don't like, in that sense I am like everybody. Playing against a specific playstyle and weapon is a bit like a game in the game, with its own rules. Thing is, there are many situations I will get utterly destroyed playing a game I like, and there are some cases I might have no fun at all winning (and of course, losing too) playing a game I don't like. I wish to improve the game and if a majority of the playerbase agrees about some elements of the game being detrimental to its quality, those should be improved somehow.

Offline kinngrimm

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Re: So list of ninja patch changes.
« Reply #147 on: January 19, 2013, 04:57:00 pm »
0
Take it easy kinn, it was a joke. How could I know that you invested and how much, I can only guess :P
always :) and no big deal

About these changes, seems that many things were finely tuned since I posted here, after all it's live testing server (EU1).
which are those changes?
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Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #148 on: January 20, 2013, 02:42:44 pm »
0
I don't see a post about the most recent changes..anyone SS the message when updating?

I just remember stabs got their damage reduced early in the animation
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Offline Jarlek

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Re: So list of ninja patch changes.
« Reply #149 on: January 20, 2013, 03:27:40 pm »
-1
I don't see a post about the most recent changes..anyone SS the message when updating?

I just remember stabs got their damage reduced early in the animation
19.01.56
- fixed an issue that prevented low charge damage horses to bump even when fast enough (test server only)
- fixed swing sweetspots not working (test server only)
- tweaked thrust sweetspots to prevent dealing high/full damage right after being released (test server only)
- tweaked crushthrough formula (test server only)
- added an option to turn weapon trails on without enabling weapon transparency

You can find all the changes in WSE2 here:
http://forum.meleegaming.com/crpg-client-beta/version-history-(current-29-07-14)/
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