- Horse Bumps
everything to Steppe Horse the removal is ok .. i guess. i till now only wanted less dmg from bumps or lesser time on the ground after a bump, but if this is the way to go now who am i to argue ^^
Everything above Steppe Horse i would also as already suggested make it more depended on the actual speed. Perhaps to some extent onto the value of that horse. Whereby there should be a higher minimum speed till when that is not yet reached there is no bumping at all.
- can't yet judge the effect on turns depending on weight, need to play it longer with that to be able to judge for sure
- still waiting onto a more suitable ranged balancing
- still waiting on horse dudes to get interrupted when stopped, sick of getting stabbed after stopped them, that is a free attack for them.
- the one-shot lance attacks, well they are lame, but at times you are able to recognize them and act accordingly either avoiding them or using their fixed position to still be able to get the better of them, that gives a great feeling of success for so many fails before. I quite like that to have that high risk factor involved there.
Does the overall of carried weapons effect the turn rate, only the main weapon or the main weapon and the shield?
Kinngrim is having a field day
got several time already killed by kick slash on eu1 since patch ... so no i don't.
Kicking still works great, and as people are having strike open when they kick you can't just attack them when they miss the kick, trying to get around in the meanwhile doesn't always work either depending in what movement pattern you had been when the kick was initiated or other enemies are still there.
When i then see that dmg of CT is increased ... no field day -_-
Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:
1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed
why would i, i got all my looms ;) already, but yes i invested, how much ain't anyonce business. The time i get confirmation that devs actually listen to what i have to say, would be like all feastdays together at once *sigh*
...
I'm seriously thinking about leaving this mod and upcoming game behind me....
... seriously *sigh* again?
If you're gonna nerf shielders just nerf the percentage of boosts for armor, hp you get by increasing shield skill.
A.ka nerf shield skill. That'll nerf Kinngrimm and all those no-skilled spergs.
But keep 13 shield skill still unbreakable just for the lolz.
as most of the times offensive and incoherent
resume:
Take it easy lads, give the patch a chance and work with it for a while, yes it is a lot to getting used to, still perhaps it is for the better. i for myself hold final judgment back for a while concerning most of those changes. Also i strongly suggest to not make eu1 again a testserver. i was lately on eu9 which is named testserver, therefor i expect it is dedicated for that purpose. To fill such a server up, introduce perhaps 20% more XP on such a server, therefor people need to live with sometimes very unbalanced or unfinished stuff.