Author Topic: So list of ninja patch changes.  (Read 9434 times)

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Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #30 on: January 13, 2013, 06:19:32 pm »
0
After playing for a while i'm getting random hitching/stuttery gameplay

Getting chambered a lot and it doesn't seem to make any sound
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Offline Leshma

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Re: So list of ninja patch changes.
« Reply #31 on: January 13, 2013, 06:26:01 pm »
+4
Oh and add to the list:
- holding your attacks for too long will reduce damage


Offline LordBerenger

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Re: So list of ninja patch changes.
« Reply #32 on: January 13, 2013, 06:29:16 pm »
-1
Just quote an add stuff that you find out.  :D

What i noticed so far is.

Removed jump shots noticed that from all the rage.
Crushrough no longer works without holding attacks before release.
No more blocking while kicking.
Every item equipped drops to the ground when you die.
None lethal projectiles stick in the head.
Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses. .

This shit better just be in gay EU 1. Now i'll never get back on there. Not even once lol. Seriously.


This was the most fucked thing.

Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses

and

Crushrough no longer works without holding attacks before release.
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Offline Chagan_Arslan

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Re: So list of ninja patch changes.
« Reply #33 on: January 13, 2013, 06:38:30 pm »
0
This shit better just be in gay EU 1. Now i'll never get back on there. Not even once lol. Seriously.


This was the most fucked thing.

Horse bump got nerfed, cannot knock down people with arabian, courser and similar horses. Dunno how it works for heavier horses

and

Crushrough no longer works without holding attacks before release.

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Offline LordBerenger

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Re: So list of ninja patch changes.
« Reply #34 on: January 13, 2013, 06:48:10 pm »
0
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No i'm not. Give me ladders and 3 per slot.
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Offline buba

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Re: So list of ninja patch changes.
« Reply #35 on: January 13, 2013, 06:50:13 pm »
+2
Good thing they nerfed removed horse bumps.
Always thought that 500 kilogram moving at 60 kilometers should not knock you of your feet.


Wanna bet they will put bumping back in only nerfed half as hard?


Offline Kafein

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Re: So list of ninja patch changes.
« Reply #36 on: January 13, 2013, 06:52:49 pm »
+1

Isn't that already the case ? I remember something like a 1.5 damage sweetspot at x seconds then going down to 1.2 after y seconds

Maybe now this 1.2 is less than 1

Offline Rumblood

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Re: So list of ninja patch changes.
« Reply #37 on: January 13, 2013, 06:53:41 pm »
+2
Oh and add to the list:
- holding your attacks for too long will reduce damage

Hmm...I was in support of the holding in order to crushthrough change, but this is a bit of a double whammy for them isn't it? Basically a choice of crushthrough or damage innit?

So how long do they have to hold before being able to crushthrough, and how long can you hold before damage goes down? Seems as though we need actual numbers here to play properly  :|
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Offline cmp

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Re: So list of ninja patch changes.
« Reply #38 on: January 13, 2013, 07:09:01 pm »
+4
Hmm...I was in support of the holding in order to crushthrough change, but this is a bit of a double whammy for them isn't it? Basically a choice of crushthrough or damage innit?

So how long do they have to hold before being able to crushthrough, and how long can you hold before damage goes down? Seems as though we need actual numbers here to play properly  :|

The same hold factor is used for crush through formula and damage, so a good hold will result in maximum crush through factor (which by the way is higher than it was before hold time was taken into account) and maximum damage, while a bad hold (too long) will result in lower crush through factor and lower damage. For the game balance > realism guys, this is meant to reduce the silly bottleneck maul camping. For the realism > game balance guys, this is meant to simulate your arms getting tired of holding the weapon chambered (yes i made that up on the spot).
An instant release means 100% damage (same as before), the optimal hold time is 0.6s for 150% damage (same as before), it's still good at 1.1s for 120% damage (same as before) and from there it goes down (instead of staying at 120% like it was before). I'm still tweaking the malus, so no exact numbers for now.

Offline Mlekce

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Re: So list of ninja patch changes.
« Reply #39 on: January 13, 2013, 07:16:58 pm »
+4
Quote
No more blocking while kicking.

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Offline Leshma

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Re: So list of ninja patch changes.
« Reply #40 on: January 13, 2013, 07:29:49 pm »
-1
Isn't that already the case ? I remember something like a 1.5 damage sweetspot at x seconds then going down to 1.2 after y seconds

Maybe now this 1.2 is less than 1

Yes, that was before this change. From what I heard, what this change does is to lower damage bellow normal levels if you hold your attack "too long". Eventually your chambered attack will glance.

Chambered attacks were one play style, spam was the other. Now there is just one viable melee play style and that is spam. Thanks to jitter and unstable connection I can't spam so now I'm royally fucked.

These recent changes did buff one "class" and that's agi shielder. We will certainly see more of those in upcoming months if things stay this way.

Offline Mlekce

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Re: So list of ninja patch changes.
« Reply #41 on: January 13, 2013, 07:32:02 pm »
-2
My class is not OP i can't play. QQ



This is what i only see in this topic.

Offline Ujin

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Re: So list of ninja patch changes.
« Reply #42 on: January 13, 2013, 07:32:27 pm »
0
Oh and add to the list:
- holding your attacks for too long will reduce damage
how long is too long and reduce by how much ?

Offline Leshma

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Re: So list of ninja patch changes.
« Reply #43 on: January 13, 2013, 07:34:10 pm »
+1
Tzar, can you change title of this thread? Changes should become nerfs, because that's what these changes are.

Offline Leshma

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Re: So list of ninja patch changes.
« Reply #44 on: January 13, 2013, 08:03:45 pm »
+1
Only way I'll support held attack nerf is to make same changes to shields, aka the longer you hold shield up the more damage shield takes or something like that.

Also, what happened with removal of forceshield from horseback, you said you're going to do it?