Seriously guys. Make horse movement CLOP tier (http://www.foddy.net/CLOP.html) in terms of controls. Only the strong will remain cav. The scum will give up.
what about oping the 1h foot and 2h foot instead of nerfing cav there could be score bonus or little repair cuts for foot inf making people go infrepairs doesn`t mean shit to most of the ppl. including me.
Mount&Mount: Warhorse - HorseRPG mod.Mount & gun Mongolian battlefield sim. :mrgreen:
Uhhhm..... Get a pike? Get your own horse? Get a xbow and hide?Get a clue.
Uhhhm..... Get a pike? Get your own horse? Get a xbow and hide?NA1 is way different then EU1, NA doesnt really have the cav problem, from what i've seen the few times ive played there.
But how many were cavalry on the other team?i think every melee player has a cav alt. :) i got 3, a ha, lancer and a hthrower. Not counting other alts that have 5 riding. Even my main, a shielder, 21/15(20/15 atm) will have 5 riding when I reach 30. :)
can we just get the dev's to post the raw numbers of "on average, x amount of people are playing this class, this class and this class"
Get a clue.
Well on NA1, I'd say we very rarely have over 30% cavalry on one team. Would be nice if we could see the numbers posted from the devs
I would like to see people take heavy fall damage when horse is cut down under them
destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybridnah not really
- 1 Riding cost 2 riding( or maybe 3) so cav have to spend some more points in that
I have not found cav a problem until now when i was playing on Eu 1 around 12:30 GMT. This is what i found:
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destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid
visitors can't see pics , please register or loginhey that is funny after all
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I hate the fact that when one of them takes half the team out gets dehorsed and hes still a massive threat while onground. I mean common. Dedicated xbow and archer classes cannot have such luxury. They have to choose either to be crap in ranged but good in melee or other side. They have a weak side. Cavclasses do not have a weak side(exept dedicated HAs)
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Well it's just one of these temporary trends caused by the previous cav whine threads. They make people think its the fucking god mode.
You succesfully nerfed archery to the point where single archers are no threat to cav.
Lack accuracy, stopping power and armor to take a hit.
In the past a cav could not charge an archer straight on without risking his horse.
Now they have no fear, and they can turn and bump faster than the archer can redraw his bow.
So your point is that the public is generally wrong and rarely knows what it really wants? Big news there. :D
Cav may be op right now, I can't know until I play one, but in my opinion, the amount of cav makes the game funnier. Even if I might take a lance to the ass anytime I try to shoot in the open.
Increase the head damage for horses, so us archers can lower their numbers a bit.
- There should be a risk of falling off the horse based on speed of horse and riding skill level.I am a cavalry player and I approve of this.
Lancers
In the end, the lance angle nerf didn't make much of a difference versus footmen.
Most of all it made it harder fighting other cavalry. I'm fine with 1H cavalry getting an indirect buff from it but lance vs lance became less rewarding and also half as fun.
I suggest we bring the old lance angle back.
This will result in better cavalry players having it easier vs less good cavalry players and as a result, less players will go cavalry.
I know most, if not all good lancers agrees with this.
This was mainly a nerf which resulted in good lancers fighting bad lancers less.
- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler
I had today x1 all day. Enemy team always had archers and cav,we were totaly destroyed. We win one round and then loose 10.Today during 1 map my archer alt got killed like 5 times by a crossbowman and once by cav... Does it mean we should nerf xbows?
It is total bullshit,i mean i waisted 5 hours of my life rolling with x1,getting raped by ranged and cav. This is madness,it should be stopped.
Don't care what you are gonna do abbout it,but it should be stopped and get balanced.
Also if there is too much cav, even if you have good speakers placed in proper places (as I have) you simply hear cav from everywhere so repairing sound wouldn't work I guess. I can hear horses all around me.
- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler
Because ninjas have some dignity - it's a clan rule that you cannot attack from horseback.Maybe also allow Rus bow once this is in effect, which would be balenced IMO because it wouldn't have enough riding with 21 or 24 STR to get good HA skill.
As a solution to horse archers, perhaps make the required proficiency for a bow be increased when used with a horse? Say.. +1 or +2 PD requirements?
Blueknight you defend your class now,but when you get to inf you will see how fuckd up the balance is.Funny thing is, he's right, I play archer, 2h, 1h, crossbow and cav. I've found unless you have 39 strength cav is really easy to avoid, and if there's something wrong with him defending his class, why are you defending yours?
I don't have anything against cav as class,but ammount of ranged and cav is insane. I can't play.
It is destroying game.
-Snip-
avoid 20 cav on open map idiot! Is it realy possible that ppl are this much stupid?Easy there tiger...
This isn't abbout 2-3 cav guys it is abbout 20 or more cav in one team that survives to the end destroying whole teams. One team get all cav,and one none.
Are u that much stupid to don't know to read?
Here we can see 9 cav surviving to the end,and 2 more that can't be seen behind one of that ruined houses. So one team got over 11 cav and all survived to the end.
Cav was always last tonight.(click to show/hide)
As a solution to horse archers, perhaps make the required proficiency for a bow be increased when used with a horse? Say.. +1 or +2 PD requirements?
Sadly there is no way to change the tactics player use. We can change their numbers or their power though, so let's start with that shall we?Someone's mad
Funny thing was, that map wasn't open, some of the ruins clearly had elevated areas cav could not reach, the problem with cav is not their numbers, or power, or tactics, it's the failure of the player to use tactics to fight them.
Thing is that he is trying to convince me in something,but he wasn't even there.Going toward 20 people who mean to hurt you doesn't seem like a good idea, does it?
And he is contiuing to talk like he was there,saying shit like it is mine fault that team balance don't work and like rest of ppl are noobs that diesn't know what cav and awarness is.
Yeah you may know some martial art,but if there is 20 guys attacking you,you can't realy do much.
Sadly there is no way to change the tactics player use. We can change their numbers or their power though, so let's start with that shall we?Change the amount of players using tactics? Yes please.
Checked NA CRPG, 4-5 cavs out of 40 people?Can't get enough riding with their 36/3 builds :P
EU CRPG had about 15 out of 40 people.
Going toward 20 people who mean to hurt you doesn't seem like a good idea, does it?I am giving up,you won.
Sticking to teammates bringing a bamboo spear or finding a good spot to camp are all valid tactics to kill cav. One instance of cav rampaging is not really going to do anything. The team balance does work, it puts people with very high scores on the team with less players AFAIK.
Can't get enough riding with their 36/3 builds :PSilly EU, we prefer our 42/3 14 PS builds now, we are evolving, slower than EU.
There's something worse than mass cav, and it's mass ranged.+1 for that. Rest of the post I have no opinion on. I'm all for nerfing low skill cav and buffing/not touching high skill cav but not sure if that collision thingy would do that... Maybe.
If they nerf horse archery it's practicly dead.. I play HA without any looms and I must say it's damn hard, my damage output is close to zero, most of my kills come from 1h slashing..Respec to xbow,run straight to inf and shoot them,if you hit them you will get free bump kill,if you miss there is also free bump dmg.
That is how moust of HA and Xbows play. They just wait for you to come close and shoot you in the head or run straight to you and shoot you.
I am a 1h/shield/HA btw, I dont have the accuracy of a dedicated one.. And Really the damage you do without loomed equip is a major setback if you think gathering points is easy, rising my rouncey i often die to loomed horses, almost everyone rides a loomed horse.. But i still dont think HA should be nerfed..
Hx on the otherhand are blitzkrieg hit and run machines that ought to be removed.
You are riding a wrong horse mate.i would ride my desert horse but trust me, foot archers will have it down in 2 arrows - 3 arrows max, same with steppe and arabian's upkeep is too igh for my liking, i ride my destrier when I am rolling a multiplier but otherwise ill stick to my rouncey, it's a lil more sturdy for a fraction of the price.
Desert or steppe horse or arabian warhorse is for you if you can afford it. Anything that have good manouver or ride destrier to ride longer.
It is realy your choice,but i would ride desert horse.
Using a gimped (hybrided) HA build and saying that HA is fine is rediculous. It's kinda like making a level 15 cavalry and saying it's under-powered because it can't use the best horses. HA are much more dangerous than HX, although HX are more accurate, they don't shoot anywhere near the same speed. I have pure HA and HX alts, these are my experiences.then I guess i will have to stf a dedicated HA, untill i know how and what. :)
If your horse is being shot down that easily, you're doing it wrong. I ride a desert horse on my HA alt and it's best defence is that it's movement abilities make it hard to hit due to unpredictability. My unloomed desert horse will usually take 3 arrows before going down to a fourth, sometimes fifth. It's all about how you ride the horse, not how many hit points it has - a desert horse, if ridden carefully, can easily last you all round.so I got to "dance" with my horse! :lol: i'll try but for some reason i live entire rounds on my sumpter yet i die in a blink on my desert/arabian/whatever.. :mad:
Yeah enemy archers can be a problem for that ponys.i dont like chasing cav as a HA,it's fairly boring just riding behind someone shooting at them. I'd rather ride around and shoot at everything that moves! :)
Use morena tactic avoid archers and inf,go and terorise cav and loners in some less dangerous part of map,and when moust of ppl are dead come and terorise them and profit.
- Change the gamemode. Battle needs to be removed, conquest implemented. Give infantry a goal which they can accomplish, like conquering and holding terrain. Currently the goal of an infantry player is: kill the enemy team by getting into melee range. Including the ATH crutching archers and the riders who sit on horses. (And I don't see those classes being limited on who they can engage... :rolleyes: )
Yup.. Cav is a real problem for c-rpg.
I'll write the ultimate rage post in a few weeks. No time to play atm..
Once again it comes down to missing teamplay. Just a little support from inf, be it pikemen, hoplites or even a 2h can make archers pretty much untouchable for cav if working together. Those archers in turn could defend surrounding melees from cav rather easily. Sadly most of those inf are busy holding W until they collide with the next tree while spamming "fokkin my old friendchurs" in chat.
For me as a lvl 33 longbowman I can take down most unarmored horses in 3 - 4 shots, even less if landing a headshot (which have awkward hitboxes btw). High lvl, heavy armored cav + shield however can basicly just faceroll without any chance of countering.
I need about 5 - 7 arrows for a large warhorse which completely eliminates the possibillity to take down this horse before it reaches me, neither is it possible to shoot the rider due to his handheld-energyshield-device that also can absorb some of the horse hits. High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot. If I keep my bow out I get either oneshot by a lance or a 1h swing, not matter where it hits me. If I take my handaxe out ill glance off of that armored horsearse. Chance of survival without any help = 0%
Im not really complaining though that some cav builds can take me out with relatively low skill involved, afterall this game is rock-paper-scissor balanced and cav is my counter sort of. Its the teammates who are to blame who just run around mindlessly but as long as the game wont tell people how to play, nothing will change. Therefore Id like to quite Joker here, who probably made the most reasonable post regarding this matter I read so far.
cRPG right now is a big game chance. You go around that corner and hope you find some paper, you being scissors.
This model of balance can only work when class advantages are merged with teamplay, which is not given at the moment on a public server. People are playing this game for long enough and were given the time and chance to get into learning how to take advantage of class synergies and it simply didnt happen till now if you look at the big picture. Unless the game does not force people to use their strengths by giving them different goales to accomplish you will always see four 2h chasing a single HA through the map while 30 m to the left the ranged are getting slaughtered by lancers and shielders.
It does only make sense that 2h gets shot to pieces and 1h gets bumplanced to death without any support and cant be regulated by nerfs or buffs. Right now, if the odds are against you and the enemy team has more counters than your team, you lose, and thats bullshit.
What we need is a new fresh gamemode that does not simply drop scorpions and mice alike in a big cage and is called "battle" but rather something that lets you choose what objective you wanna complete and what your way to accomplish it will be, not just running around trying to kill each other. Else, looking at the rapid loss of players over the last few months I think cRPG will be dead soon.
Also BIG +1 to XyNox and Joker's idea about conquest. Although battle shouldn't be completely removed.
I highly doubt it Joker. Conquest will probably be a big hit if they do it right and battle shouldn't be removed. Siege might be though.
Hahaha sorry, just had to quote that for later use in case you want to ninja edit it.(click to show/hide)
I only want one bad thing to happen to the cavalry class(click to show/hide)
I don't see why he would want to ninja edit it later, I think everything he said was spot on.Well I think his post was epic too, but in other way I presume. Just wanted it to be saved. You know people edit their posts later on when the discussion gets new turns etc :wink:
I only want one bad thing to happen to the cavalry classTHIS! Completely agree that the forcefield is annoying and bs. Shield absorbing the hit when you hit the horse to the head area, NO WAI! Shield taking the hit when you lance someone from behind? NO WAI!(click to show/hide)
I only want one bad thing to happen to the cavalry class(click to show/hide)
Fucking this. You're there camping with long spear protecting players, all optimistic on how you'll be able to dehorse cav with shields.. guess what FUCK YOU, here's a nice bigass force field even if you stab like 2 meters away from the actual shield.
i dont like chasing cav as a HA,it's fairly boring just riding behind someone shooting at them. I'd rather ride around and shoot at everything that moves! :)
That's where playing chicken with lancers comes in. Ride straight for them, it's the same technique as shotgunning melee players. You shoot just as they are about to release their lance strike on you, cancel their attack, cut of their horse by swerving in front of them and cause them to get lanced by your own team, ganked by inf or at the very least give yourself a couple of free shots on a stationary target. Riding behind cav and chasing them is a lot less effective. It's partially why I use a champ courser, so I can almost always put myself in the forward position, keep ahead of them whilst shooting them and cut them off so they become stationary. A stationary lancer is usually a dead one, or at least his horse is. I used to be very good at this and probably 75% of my time in battle is spent fighting cavalry like this.
I wouldn't do it with your build though, if you miss you are guaranteed dead thanks to the speed bonus onto the lance, so you need the accuracy.
blabla
(click to show/hide)
Going EU1.
Press the wrong button and shouts in admintext
Getting Abooze responses
Get killed by archers
Get killed by cav
Write nerf thread in forums
Getting argued with by the cav-lobby and random trollers
Going EU1
Give a controversial Kick for delaying, everyone rages abooze!
Random disconnect
Going EU3
Gets beaten hard
Going EU1
Ban a leecher
Good night.
so anyway how will your simple solutions increase amount of aware players, teamwork in servers and revert lancers from backstabbing role ?
And stop dreaming about "conquest" afaik that mode is mostly in Jokers head atm. Is a new game-mode the solution to cav being OP in battle???? What are you smoking?
Well I think his post was epic too, but in other way I presume. Just wanted it to be saved. You know people edit their posts later on when the discussion gets new turns etc :wink:
Cav has always been using this argument.. It won't ever happen. A cav player can just wait until the player gets into a duel then bump or couch or hit him or both. Duels nowadays require 100% concentration, means very little left to concentrate on the sharks waiting to go for the kill, or the random cav riding from around a corner taking the opportunity.
I do understand the lance-angle idea.. It's just that I really don't see it helping much.. We would rely on "honorable" cav going for other cav first to reduce their numbers? Problem is that it makes it even safer for cav to poke at anyone but greatsword users and pike-stylers.
God trying to discredit me out of thin air.. Seriously, reconsider your moderator status before someone else does it for you. If you think it's your job to troll other players that is. Better stay with funny gifs if you are out of arguments.
- a single good lancer could engage multiple cav (group) and kill all of them if he was better, numbers didnt matter.
Just to throw in that I don't like this point. I think it is right to limit the impact of skill to a certain ceiling, otherwise, the longer the game is running, you will have growing differences between hardcore and casual gamers, which on long term will always lead to the premature leaving of the casuals, which kills every multiplayer game.
Thomekrage reemerges because someone doesn't agree with him
I rage because cRPG right now, with all the cav and archery going on is much less fun that it used to be. I think something should be done, perhaps drastically to fix amount of cav.. Then one could rebuff them a bit later on..
No it doesn't? Why you pulling shit out of your ass now? A lot of multiplayer games that have high skill ceilings / are competitive are very actively played. I'm all for introducing an even higher skill ceiling (Paul doing a good job there). Why causalize games? There's console games if you want to be casual.
But those games are not rock-paper-scissors-based, are they? :?
[/b]
It's rather shocking that Kafein and Odin are so blinded to this fact, and would rather see the mod, FUN and gameplay die, than to actually look for some radical solutions at this point.
High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot.
Neither is this?
No it doesn't? Why you pulling shit out of your ass now? A lot of multiplayer games that have high skill ceilings / are competitive are very actively played. I'm all for introducing an even higher skill ceiling (Paul doing a good job there). Why causalize games? There's console games if you want to be casual.Honestly, besides the turnspeed nerf and valor I love the shit out of Vibes opinions. <3
I think something should be done, perhaps drastically to fix amount of cav.. Then one could rebuff them a bit later on..So, I feel there are to many ninjas right now, let's nerf ninjas making katanas and Nodachis and Wakis deal 0 damage for one month, then we could rebuff them afterwards once their numbers have been bleed down.
This is clearly wrong, the only way to make cav more skillbased is to make it a "who clicks the left mouse button at the right time" game, cav will take a lot more skill once the possibility of doing anything else than just "releasing the left mouse button at the right time while holding W" are removed. -Thomek style logic.(click to show/hide)
This is clearly wrong, the only way to make cav more skillbased is to make it a "who clicks the left mouse button at the right time" game, cav will take a lot more skill once the possibility of doing anything else than just "releasing the left mouse button at the right time while holding W" are removed. -Thomek style logic.
Ok maybe my solution is a bit lame, but I assure you i'm not out to get Horsethrowers Zlisch. :D I do like horsethrowers, and all other weird classes.
The sum of what a horse enables players to do is simply too powerful, and very lame to die from.
* A maneuver nerf would open up for some real cav coop, that becoming necessary for success. (Bumping, timing your charge together, harder to evade ranged)
* Lance damage is not that high on paper, but with speed-bonus and the relative ease of achieving headshots it's very powerful in practice for any skilled player.
Ok maybe my solution is a bit lame, but I assure you i'm not out to get Horsethrowers Zlisch. :D I do like horsethrowers, and all other weird classes....cause you to be unable to block attacks against the lower half of your body, make you unable to properly maneuver, give you a small radius for where you can swing...
The sum of what a horse enables players to do is simply too powerful, and very lame to die from.
* A maneuver nerf would open up for some real cav coop, that becoming necessary for success. (Bumping, timing your charge together, harder to evade ranged)
* Lance damage is not that high on paper, but with speed-bonus and the relative ease of achieving headshots it's very powerful in practice for any skilled player.
I would happily pay 20k and 5 points for a special Ninja-magical item which would make me superfast, that wouldn't take up a wep slot, enable a special 1shot kill ability, could make me bump stun other players, remove weight penalties...
Just to throw in that I don't like this point. I think it is right to limit the impact of skill to a certain ceiling, otherwise, the longer the game is running, you will have growing differences between hardcore and casual gamers, which on long term will always lead to the premature leaving of the casuals, which kills every multiplayer game. I think this is an important point, and if this is one reason for the lance angle nerf, then I think it should stay the way it is.
heh well than i guess your not in a position to complain about the number of cavs ingame now do you ? ;] what next, autoblocker for new guys so they can compete with veteran inf players ? its all matter timing, reflex and predicting... if you got all three of these you can be casual and do very good
The point is, that cRPG is still close to a rock-paper-scissors-system, and such a system needs to have a roughly equal number of all entities to be able to work. 10 rocks vs. 10 papers vs. 10 scissors works. 25 rocks vs. 5 papers vs. 10 scissors does not.
God trying to discredit me out of thin air.. Seriously, reconsider your moderator status before someone else does it for you. If you think it's your job to troll other players that is. Better stay with funny gifs if you are out of arguments.
"Perhaps I'm a bit extreme, but I figure it's time to shout out loud."That makes it sound like he hasn't been spamming anticav BS for like more than a year.
That makes it sound like he hasn't been spamming anticav BS for like more than a year.And we all know that's a fat lie! :wink:
"Wherever life takes you up on your stone" Google translate is fucking awesum.(click to show/hide)
Well I take the first comment as a compliment. I think I'm doing a good job as a moderator too. To the last one I'd say it's better stay with funny gifs when you have nothing more to say to the person. I'm just tired of arguing the same goddamn thing over and over again. Seriously I don't give a fuck anymore. It is pretty clear that you are only wanting everyone to become melee classes and having fair 1 vs. 1 fights in battle. To me, that's not battle. In your fantasy land, there is no cav, no ranged, only melee footmen and you happily sprinting in the sunny fields while being the most effective backstabber around.
I mean what do you wan't me to say after a post like the one I quoted before? I remember your cav nerf threads and you still offer the same solutions. They were argumented out in those threads many times. I took part in that and you still don't seem realize your suggestion would not make cav more skillbased when you nerf the maneuver etc. I'm not going there anymore...
You are also talking like I (or Kafein) never play anything else than CAVEZIMODEKILLWHORINGCLASS. You are as wrong as a man can be. I've been playing with my archer alt more lately actually because it's been more fun atm.
Using words like "lame deaths", "cav- bundle of sticksry" and trying to get away by saying "Perhaps I'm a bit extreme, but I figure it's time to shout out loud.". You are riding on the wave of cav nerf popularity. People want fast solutions while not fully realizing the consequences. Your propaganda is good, but it's not good enough.
"Wherever life takes you up on your stone" Google translate is fucking awesum.
Why? Is there a committee somewhere regulating the number of times a scissor hand is used in rock-paper-scissors? Is rock-paper-scissors "ruined" if someone uses rock too much?
If cRPG worked like rock-paper-scissors, people would adapt to the enemy team composition, by taking a spear or a shield, for example. Do they?
Granted, some classes have much less potential for this than others, but there's always alts.
Using words like "lame deaths", "cav- bundle of sticksry" and trying to get away by saying "Perhaps I'm a bit extreme, but I figure it's time to shout out loud.". You are riding on the wave of cav nerf popularity. People want fast solutions while not fully realizing the consequences. Your propaganda is good, but it's not good enough.
When playing the actual RPS-game, you have the choice of what you take. In cRPG you choose one of those and then you are stuck with it.
I hope you understand that it sucks if you choose rock and then notice that the majority of all players on the server are paper.
One is their missing will to adapt
or the missing thinking of "countering" something, rather than wanting to make kills themselves. (For example if on one round they get steamrolled by a cav heavy team, then next round they wouldn't go spearman, pikeman, thrower or archer to counter the horses, they would go cavalry themselves, because they saw cavalry made a lot of kills last round. That's the cRPG way of thinking.).
Another reason is that many people, me included, don't have many alts and play them even more seldom. I am happy whenever I can retire with my main, I don't have the time and patience to also equip alts with heirlooms. (Yes, part of my motivation is grind for better equipment. I guess that's nothing special...)
And finally not everybody likes to play all classes and has corresponding alts.
@Odin
Yeah and tbh I'm also tired of the whole debate, like I wrote in the first line of my rage post.
Thing is.. the whole "Making cav more skill-based" is something cav players came up with, actually admitting their class grants them easy kills. (but only because inf has no awareness! etc..)
Inb4 you claim infs don't get tons of easy kills.
Thing is, it WILL be more skill based when you have to use your brain on the horse. When you can't safely backstab as easily anymore. In any case you will ALWAYS be able to backstab, and that will ALWAYS be very powerful. To give the class additional abilities so you can go "Frontal 1vs1 too" is just insane on top of the backstab ability.. If you like dueling, just become a 2h inf.
Pro tip: 2h can backstab just as easily as cavalry, it just takes longer for them to get to new enemies...
What everything boils down to however is that the current situation on EU1 is unbearable for infantry players. And if you don't see that you are extremely blind and fanatical about cav...
No it isn't.
Well.. seems to me cRPG is loosing players fast, and to counter that we need some fast solutions. Nerf cav, give 33+ cav players free respecs in return.
No, not really, cRPG does not seem to be losing players.
In stead we are derailing solutions into "conquest", fall damage and other exotic things that has been suggested years ago but will never happen.
Hopefully your stupid bullshit will never happen either, cav isn't OP, these "exotic" things like fall damage and collision damage and horses being loud along with the old lance angle and higher agility than before will unlike your stupid BS nerf for the sake of nerfing make cav more skillbased, and while it may take more time to make cav like this than just nerfing it to the ground or outright removing it like you'd want then this way will actually fix the issues...
Like I said, alts are free and the rest, when put into argument form, looks something like this:
Because people don't want to play scissors, paper should be nerfed. Am I wrong?
Because not enough people want to play scissors, the amount of paper should be reduced.
I do NOT support nerfs on cav, if anything, I think it could be buffed.
And still I stick to my opinion that in a role play game you can't expect people to play ALL roles.
And you can't really blame people for not enjoying to play certain classes or for being focused on their favourite class.
And I personally want to advance my character, so even sticking to my main character on x1 is MORE valuable to me than playing my alt on x5
And finally: all characters should always be viable, or the game is broken.
as ALL characters should ALWAYS be able to contribute to the same extend.