cRPG

cRPG => General Discussion => Topic started by: Strudog on September 12, 2012, 01:50:21 pm

Title: Cav is a Problem
Post by: Strudog on September 12, 2012, 01:50:21 pm
I have not found cav a problem until now when i was playing on Eu 1 around 12:30 GMT. This is what i found:

visitors can't see pics , please register or login


This is clearly a big problem now a days

Plus THERE WERE NO GK
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 01:52:50 pm
So it's not a problem until it personally affects you ?
Title: Re: Cav is a Problem
Post by: [ptx] on September 12, 2012, 01:53:54 pm
Mount&Mount: Warhorse - HorseRPG mod.
Title: Re: Cav is a Problem
Post by: Tibe on September 12, 2012, 01:59:32 pm
No shit. I raged this mornin. Nothing but harassment from HAs, lancers and bumpers. I swear I was on the ground more than on my feet. Started playin siege instead and had 10 times more fun cause the archers and melee players were nicely balanced.

The game is named Mount & Blade thou. So it does already hint you that if you not on horseback you gonna have a bad time.
Title: Re: Cav is a Problem
Post by: IR_Kuoin on September 12, 2012, 02:00:12 pm
Nerf the manouver of horses and make only great lance and practice lance able to couche.
Title: Re: Cav is a Problem
Post by: Jedimaster on September 12, 2012, 02:03:11 pm
what about oping the 1h foot and 2h foot instead of nerfing cav there could be score bonus or little repair cuts for foot inf making people go inf
Title: Re: Cav is a Problem
Post by: Adamar on September 12, 2012, 02:20:09 pm
Increase head damage for horses asap. I haven't been able to headshoot-kill destriers and rouceys in a while.
Title: Re: Cav is a Problem
Post by: Malaclypse on September 12, 2012, 02:21:52 pm
Seriously guys. Make horse movement CLOP tier (http://www.foddy.net/CLOP.html) in terms of controls. Only the strong will remain cav. The scum will give up.
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 02:30:43 pm
Seriously guys. Make horse movement CLOP tier (http://www.foddy.net/CLOP.html) in terms of controls. Only the strong will remain cav. The scum will give up.

Dat hill -_-

QWOP is much much harder btw.

visitors can't see pics , please register or login

Haters gonna hate
Title: Re: Cav is a Problem
Post by: sF_Guardian on September 12, 2012, 02:42:27 pm
what about oping the 1h foot and 2h foot instead of nerfing cav there could be score bonus or little repair cuts for foot inf making people go inf
repairs doesn`t mean shit to most of the ppl. including me.
Title: Re: Cav is a Problem
Post by: Piok on September 12, 2012, 02:43:36 pm
Mount&Mount: Warhorse - HorseRPG mod.
Mount & gun Mongolian battlefield sim. :mrgreen:
Title: Re: Cav is a Problem
Post by: Boss on September 12, 2012, 03:41:43 pm
Uhhhm..... Get a pike? Get your own horse? Get a xbow and hide?

Title: Re: Cav is a Problem
Post by: [ptx] on September 12, 2012, 03:48:47 pm
Uhhhm..... Get a pike? Get your own horse? Get a xbow and hide?
Get a clue.
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 12, 2012, 03:49:08 pm
Uhhhm..... Get a pike? Get your own horse? Get a xbow and hide?
NA1 is way different then EU1, NA doesnt really have the cav problem, from what i've seen the few times ive played there.

EU is just crazy.

Title: Re: Cav is a Problem
Post by: BASNAK on September 12, 2012, 03:53:11 pm
Yeah I played during that time today too.
I counted 6 out of 21 as infantry one round.
Title: Re: Cav is a Problem
Post by: CrazyCracka420 on September 12, 2012, 04:27:50 pm
But how many were cavalry on the other team?

can we just get the dev's to post the raw numbers of "on average, x amount of people are playing this class, this class and this class"
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 12, 2012, 04:31:01 pm
But how many were cavalry on the other team?

can we just get the dev's to post the raw numbers of "on average, x amount of people are playing this class, this class and this class"
i think every melee player has a cav alt. :) i got 3, a ha, lancer and a hthrower. Not counting other alts that have 5 riding. Even my main, a shielder, 21/15(20/15 atm) will have 5 riding when I reach 30. :)
Title: Re: Cav is a Problem
Post by: Strudog on September 12, 2012, 04:39:07 pm
im pretty sure we had around 5 on our team
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 05:03:50 pm
Get a clue.

Get a shield !

Ho wait
Title: Re: Cav is a Problem
Post by: CrazyCracka420 on September 12, 2012, 05:04:38 pm
Well on NA1, I'd say we very rarely have over 30% cavalry on one team.  Would be nice if we could see the numbers posted from the devs
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 05:08:57 pm
Well on NA1, I'd say we very rarely have over 30% cavalry on one team.  Would be nice if we could see the numbers posted from the devs

Cavalry becomes slightly counterproductive above ~25% as teammate horsemen blocking each other/going for the same targets becomes too frequent, the whole enemy team develops a proper counter (instead of just a few individuals) and there's an increasing lack of a damage soak + attention seeking class (melee infantry).
Title: Re: Cav is a Problem
Post by: Turboflex on September 12, 2012, 05:19:39 pm
Cav is OP. Is super easy, no downsides and makes your char a lot more powerful.

lotsa easy killing for anyone with half a brain to learn (1 direction) wep timing and look for backstabs, huge mobility advantage, when your horse is finally downed you fight on at near 100% effective footman cuz cav only cost you 5 skill points. Any cav who decides to be more than kill whore backstabber and actually help infantry with overpowered  horsebumps can easily assist a half dozen easy kills per round.

Horses still too tough, last night huey charged me one round with champ courser, full speed, couch down, I headshotted it throwing axe and it didn't even drop, I die. wtf is that?

Only downside to horses are cost, which is bullshit cuz gold is basically a meaningless balance now with 500k loompoint sales. Horses need an adjustment that actually gives them a potential downside, cuz right now they are basically they equivalent of helicopter gunships on a battlefield with weakass AA. I would like to see people take heavy fall damage when horse is cut down under them. Also they should have head hitboxes expanded, and weakened, plus nerf horsebump, make horses take damage on collission too.
Title: Re: Cav is a Problem
Post by: Tibe on September 12, 2012, 05:30:39 pm
^ Holy crap thats a good post.  :D

Cav indeed is easy and the upkeep doesnt really bother when everybody is rich. Yea, having the horse loose health while collisions is quite logical. I dont think that smashing into stuff headfirst is good for the horses health. :rolleyes:
Title: Re: Cav is a Problem
Post by: Falka on September 12, 2012, 05:30:49 pm
A few days ago in my team (roughly 25 players) I was the only one pure melee without a shield, I felt so special  8-) Left battle after one round  :wink:
Title: Re: Cav is a Problem
Post by: beniliusbob on September 12, 2012, 05:31:59 pm
Quote
I would like to see people take heavy fall damage when horse is cut down under them

Right on, TurboFlex. Great idea. This should be implemented.

+1,000,000.
Title: Re: Cav is a Problem
Post by: Jedimaster on September 12, 2012, 05:42:51 pm
Yeah a good idea but i dont want to see ppl going archery after nerfing gotta do something about that too most of the team should be melee 1h imo but not that heavy just a little fall damage
Title: Re: Cav is a Problem
Post by: San on September 12, 2012, 05:50:24 pm
I feel as though speed bonus doesn't affect me negatively too much, while it is very easy to get high speed bonus on my own attacks. All too often I am moving pretty fast and get hit towards my front and sides, only to receive a minimal amount of damage. Only on a few occasions or lancer v lancer (when 1 horse already gets speed bonus) have I felt like I took a proper speed bonus damage hit.
Title: Re: Cav is a Problem
Post by: Rebelyell on September 12, 2012, 06:15:55 pm
cav should be op but only in elite players hands

I think if devs change whole lance system that reward skiled players and nerf wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwklick kil mode

- nerf shield forcefield on horseback(or turn off it)
- 1 Riding cost 2 riding( or maybe 3) so cav have to spend some more points in that
- when bumpdamange for pony
- bump damage in collision between two ponies
- knockdown when hits some objects and damage when hits walls etc.
- damage after dismount
- possibility to dismount/dragoff rider without killing horse
- possibility to damage own horse with own weaopn on horesback( no one needs idiots on horesback)
- old lance system with recalculated damange depend on how wide you stab
- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler

what you think about that?
if you take 2 first sugestions off there is no nerf but only higer skill req.
Title: Re: Cav is a Problem
Post by: Lactose_the_intolerant on September 12, 2012, 06:37:01 pm
destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid
Title: Re: Cav is a Problem
Post by: Rebelyell on September 12, 2012, 06:40:11 pm
destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid
nah not really
Title: Re: Cav is a Problem
Post by: Falka on September 12, 2012, 06:45:43 pm
- 1 Riding cost 2 riding( or maybe 3) so cav have to spend some more points in that

Instead of that make it this way: riding requires 2 agility per level but good horsies - destrier, courser, arabian warhorse - require at least 10 points  :wink: Want to use one of them? You need to have 20 agi - or more - and spend 10 skill points, that would hit cav pretty hard I think  :lol:
Title: Re: Cav is a Problem
Post by: Idzo on September 12, 2012, 06:48:24 pm
I have not found cav a problem until now when i was playing on Eu 1 around 12:30 GMT. This is what i found:

visitors can't see pics , please register or login



In the beginning... we had to much 2h heroes, than we had too much ranged, now we have to much ranged and cav, next thing that's gonna overflow server is shielders.. simple as that... yeees?


This deserters are also cav, we like to be part of mainstream :)
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 06:52:36 pm
destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid

Yeah and as no free respecs would be given that would just piss many people off :s
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 12, 2012, 06:59:22 pm
visitors can't see pics , please register or login
Title: Re: Cav is a Problem
Post by: Crob28 on September 12, 2012, 07:04:12 pm
Just balance the number of cav on each team so that it's more even, then they can ride off and have their cav vs cav fights like they always do, and the more equal numbers will mean that fewer will survive to join the ground battle  :twisted:
Title: Re: Cav is a Problem
Post by: Rebelyell on September 12, 2012, 07:05:14 pm
visitors can't see pics , please register or login

hey that is funny after all
Title: Re: Cav is a Problem
Post by: Lemmy_Winks on September 12, 2012, 07:12:56 pm
Im a level 32 cav player, Fall damage from horse and increasing riding cost from 1 points to 2 would help imo. The increase in riding points might be so detrimental as to not need the fall damage but idk.

Im a level 32 cav player and im saying this. Even though i play morningstar cav which is maybe the hardest melle cav type to get hits with, i can top the charts often times. And on melle maps i can go into melle mode and i still top the charts most of the time. Cav players should be Gimp in melee combat. Only downshide to this is it will hurt you in strat alot making things unfair for you, as almost all combat takes place in seige type situations and horses are too expensive to get for awhile as far as i know.

Although as a 32 cav palyer who was never planning on retiring, i think players with cav skill up to a point 3 or 5 or whatever it may be should have the option of getting to respec without having to lose any of their xp its only fair, should any change like this be implemented.

I dont think any restrictions on bumping should be made, bumping is a fundemtal part of playing cav. Not only that it would make 1h cav virtually impossible to play, the weapons are so short you cant help not bumping the target, and it would hurt bump slashing which is the one advantage 1h cav really have.
Title: Re: Cav is a Problem
Post by: beniliusbob on September 12, 2012, 07:18:54 pm
visitors can't see pics , please register or login


I only come on the forums to do exactly this.

But seriously everyone who kills me is OP.
Title: Re: Cav is a Problem
Post by: Tibe on September 12, 2012, 07:21:34 pm
lol Odin our QQs are quite justified...this time. :rolleyes:

Cav being the easiest class in the game, there are craploads of them and they are extremely versatile. I hate the fact that when one of them takes half the team out gets dehorsed and hes still a massive threat while onground. I mean common. Dedicated xbow and archer classes cannot have such luxury. They have to choose either to be crap in ranged but good in melee or other side. They have a weak side. Cavclasses do not have a weak side(exept dedicated HAs)

Sure you can say that get a pike than. But pikemen never survive till the end of the round, while the cav can just run around and poking busy fighters.
Title: Re: Cav is a Problem
Post by: Lemmy_Winks on September 12, 2012, 07:24:18 pm
I hate the fact that when one of them takes half the team out gets dehorsed and hes still a massive threat while onground. I mean common. Dedicated xbow and archer classes cannot have such luxury. They have to choose either to be crap in ranged but good in melee or other side. They have a weak side. Cavclasses do not have a weak side(exept dedicated HAs)

IMO this is the core problem as i stated in my post. Cav can be good at cav that is fine, but they have to be gimp fighters when on the ground.
Title: Re: Cav is a Problem
Post by: Bonze on September 12, 2012, 07:34:02 pm
Every fucking css clown playing crpg  and you start a topic  about cav  ?!



fail ...

Read the game name

CRPG a MOUNT and BLADE mod
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 12, 2012, 07:37:57 pm
Well it's just one of these temporary trends caused by the previous cav whine threads. They make people think its the fucking god mode. The problem seems to be purely the amount, just like it was with archery some time ago. It will pass in some time when the cav noobs have finished their gen and do something else.
Title: Re: Cav is a Problem
Post by: Mlekce on September 12, 2012, 07:44:07 pm
What abbout ranged? We are getting raped by ranged all the time. Arrows,throwing weapons everywhere.
Title: Re: Cav is a Problem
Post by: _GTX_ on September 12, 2012, 08:02:59 pm
visitors can't see pics , please register or login


Should have posted this on every 2h nerf threads. Same thing, and it would fit.
Title: Re: Cav is a Problem
Post by: Torost on September 12, 2012, 08:42:12 pm
You succesfully nerfed archery to the point where single archers are no threat to cav.
Lack accuracy, stopping power and armor to take a hit.

In the past a cav could not charge an archer straight on without risking his horse.
Now they have no fear, and they can turn and bump faster than the archer can redraw his bow.

Raging infantrylobby: mission accomplished!

Now deal with the result of that clever lobbying.

First step in countering the cavsurge:
Dont run into battle, you leave half the team straggeling behind. Forcing ranged to chose between, soften up the incomming enemies or run along to stay alive.A running ranged player is an ineffective player.
You do not improve your tactical position by running to enemy spawn.

Fight in places where friendly ranged can offer assistance. Esp from elevation.

Avoid following the ranged up on small roofs and the like, you are only a distraction. block view and make it harder to move around up there.
The friendly boxing matches are hard to seperate from real enemies attacking the position.

Title: Re: Cav is a Problem
Post by: CrazyCracka420 on September 12, 2012, 08:45:10 pm
Nerfing archers had unintended consequences?  Color me shocked...

Torost your common sense and logical approach will not be tolerated on the c-rpg forums.  This is your last warning.
Title: Re: Cav is a Problem
Post by: Strudog on September 12, 2012, 08:46:37 pm
i think people have got this thread wrong, this is not NERF CAVALRY thread but a thread to point out that balance does not clearly work in cavalry perspectives
Title: Re: Cav is a Problem
Post by: Perverz on September 12, 2012, 08:59:17 pm
this is medieval game?
i think cav was way strongest than other classes in that days....
and btw i think its funny to see inf in full plate jump 3 meters in air and stab horseman in the head.
Title: Re: Cav is a Problem
Post by: Overdriven on September 12, 2012, 09:11:57 pm
Well it's just one of these temporary trends caused by the previous cav whine threads. They make people think its the fucking god mode.

Pretty much this. It's a common trend seen after heavy whine threads about one class. I remember the massive anti-HA whine thread just previous to it getting heavily nerfed, HA numbers spiked hugely just after that thread cropped up because so many were talking about it being OP. That just made the situation worse and led to a nerf.

Title: Re: Cav is a Problem
Post by: Tibe on September 12, 2012, 09:15:50 pm
So your point is that the public is generally wrong and rarely knows what it really wants? Big news there. :D
Title: Re: Cav is a Problem
Post by: Kafein on September 12, 2012, 09:19:48 pm
You succesfully nerfed archery to the point where single archers are no threat to cav.
Lack accuracy, stopping power and armor to take a hit.

In the past a cav could not charge an archer straight on without risking his horse.
Now they have no fear, and they can turn and bump faster than the archer can redraw his bow.

visitors can't see pics , please register or login


You can't be serious. Archery at close range is shotgun tier since a year ago or something. Nobody gives a shit about accuracy when you can just hold your shot up until the last moment, and who needs stopping power in probable event of killing the horse ? That damage + speed bonus = hole in the horse, or in the rider. On top of that, the only horses that can withstand this kind of treatment are virtually unable to catch any archer playing with two hands. The most agile horses can only succeed to do so by doing a quick close up followed by slowing down extremely. But once the archer was (hopefully) bumped once, there is no way he can be bumped another time without repeating this. Even supposing the horseman maximizes his turning speed by not moving, during the time it takes him to do a complete turn the archer will have done 4 around him. And even if by luck the archer is standing in front of the horse, there's still no way to bump him since humans act as concrete walls for cav at 0 speed.

Of course this is all supposing an imaginary cav player that will for some reason charge an aware imaginary archer without external help.

So your point is that the public is generally wrong and rarely knows what it really wants? Big news there. :D

The public knows what it wants in the end, but ignore all but the simplest possibilities when it comes to implementing solutions.
Title: Re: Cav is a Problem
Post by: Jedimaster on September 12, 2012, 09:28:18 pm
Kafein is stating all facts leaving me nothing to write here :/ but i can say that for those who comes here to say this mod is MOUNT and blade mod stop qqing etc. we want a playable mod if everyone goes archer or cav people will start leaving the mod if 15 of 22 players go cav in one server this mod become unplayable im saying that even though im cav but happly to leave it if necessary or there can be atleast equal balance but i think devs should make fair nerfing or OPing the inf so people choose it otherwise crpg will die just like other fun mods of Mount and Blade or The ones at other games which i dont want..
Title: Re: Cav is a Problem
Post by: Adamar on September 12, 2012, 09:32:35 pm
Cav may be op right now, I can't know until I play one, but in my opinion, the amount of cav makes the game funnier. Even if I might take a lance to the ass anytime I try to shoot in the open.

Increase the head damage for horses, so us archers can lower their numbers a bit.
Title: Re: Cav is a Problem
Post by: Riddaren on September 12, 2012, 10:06:06 pm
Suggestion to decrease number of cavalry players

Difficulty increase & realism:
- If your horse dies and you fall of from it, you should take damage.
- If your horse gets instantly stopped by an object (other horse, a tree, a house wall etc):
  - Your horse should take damage.
  - There should be a risk of falling off the horse based on speed of horse and riding skill level.

Other:
- Increase riding skill of all horses below 5 riding by 1.
- Increase upkeep of sumpter horse (it's still a living horse...)


Crossbow cavalry

They only need 7 strength for light crossbow, meaning they are the fastest of all horseman classes, which doesn't make sense.
They are also very accurate and reloads fast. You can't escape from a crossbow cavalry which is possible versus all other horsemen really.
Solution: Increase the requirement of light crossbow to 10, 11 or 12.


Lancers

In the end, the lance angle nerf didn't make much of a difference versus footmen.
Most of all it made it harder fighting other cavalry. I'm fine with 1H cavalry getting an indirect buff from it but lance vs lance became less rewarding and also half as fun.

I suggest we bring the old lance angle back.
This will result in better cavalry players having it easier vs less good cavalry players and as a result, less players will go cavalry.

I know most, if not all good lancers agrees with this.
This was mainly a nerf which resulted in good lancers fighting bad lancers less.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 12, 2012, 11:11:00 pm
Cav may be op right now, I can't know until I play one, but in my opinion, the amount of cav makes the game funnier. Even if I might take a lance to the ass anytime I try to shoot in the open.

Increase the head damage for horses, so us archers can lower their numbers a bit.

Well the +3 arabian already dies from 2 bodyshots so I don't know if it would make any difference. Headshot from close/medium range = oneshot. Courser isn't that much different and it's hilariously easy to hit + oh the speed bonus to that horse...
Title: Re: Cav is a Problem
Post by: Weewum on September 12, 2012, 11:14:17 pm
  - There should be a risk of falling off the horse based on speed of horse and riding skill level.
I am a cavalry player and I approve of this.
Title: Re: Cav is a Problem
Post by: Renegat on September 12, 2012, 11:25:53 pm
Lancers

In the end, the lance angle nerf didn't make much of a difference versus footmen.
Most of all it made it harder fighting other cavalry. I'm fine with 1H cavalry getting an indirect buff from it but lance vs lance became less rewarding and also half as fun.

I suggest we bring the old lance angle back.
This will result in better cavalry players having it easier vs less good cavalry players and as a result, less players will go cavalry.

I know most, if not all good lancers agrees with this.
This was mainly a nerf which resulted in good lancers fighting bad lancers less.

Well, in this case, don't you think a bad lancer will just ... Avoid good lancers and go for inf ?
Plus, a thing that i remember very well from this era was that lancers could :

1) hit you at full speed (so hit + bump).
2) Stop their horse and then hit you once again while turning thanks to there large angle (all this while you're still laying on the floor).

And some other not frustrating thingies for infantry.

I perfectly understand that the current lance's angle prevent you from fighting others lancers properly, but on another side, do you think lancers will use that new weapon to fight other lancers? (which are among the more risky kills).

Such a change will certainly increase possibilities in duels between lancers, but it will also increase lancers' efficiencie in general, so they might be deadlier for infantry, and i doubt lancers (maybe not you, but most of them) will use that buff to attack other lancers and leave infantry alone (until they have killed ennemie cav at least). In my opinion, most of them will just continue to focus infantry, which will have even more difficulties to counter them with that large angle.
Title: Re: Cav is a Problem
Post by: FleetFox on September 12, 2012, 11:32:13 pm
Its good to be cav and top of the leaderboard in your screenie :P
Title: Re: Cav is a Problem
Post by: BlueKnight on September 12, 2012, 11:40:04 pm
Soriously... visiting forums lately is all about seeing people crying... Less talking, more raiding guys. with my archer alt I can easily avoid and shoot cav. When it's riding straight for me I just hold my shot to the last moment and hit rider or jump aside and shoot. Even if cav is somewhere else I can shoot it and the guy is doomed. Archer is one of the fastest guys on the field of battle which allows him to avoid cav. Also horses aren't that hard to kill and you know this. As 2h or pole you can jump aside and slash horse's head because I guess you have around 5-7 athl. If you have less it's harder for you but it's still possible. It's the hardest for 1h but please... Look at blueberry with his 1h and notice that it's not that hard lol... Start thinking while fighting and stop whining it won't make you win.

I'm playing inf for most of the time and you exaggerate almost everything. Archery OP, Xbows OP, Cav OP, 2h OP, stab OP.. funny that nobody whines at 1h blunt-knockdown-dildos.

If enemy disturbs you, kill him.

Also doesn't matter how much you nerf cav, it can still backstab you lol...
Title: Re: Cav is a Problem
Post by: Mlekce on September 12, 2012, 11:46:16 pm
I had today x1 all day. Enemy team always had archers and cav,we were totaly destroyed. We win one round and then loose 10.
It is total bullshit,i mean i waisted 5 hours of my life rolling with x1,getting raped by ranged and cav. This is madness,it should be stopped.
Don't care what you are gonna do abbout it,but it should be stopped and get balanced.
Title: Re: Cav is a Problem
Post by: Ptolemy on September 12, 2012, 11:57:26 pm
- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler

Because ninjas have some dignity - it's a clan rule that you cannot attack from horseback.


As a solution to horse archers, perhaps make the required proficiency for a bow be increased when used with a horse? Say.. +1 or +2 PD requirements?
Title: Re: Cav is a Problem
Post by: BlueKnight on September 13, 2012, 12:00:55 am
I had today x1 all day. Enemy team always had archers and cav,we were totaly destroyed. We win one round and then loose 10.
It is total bullshit,i mean i waisted 5 hours of my life rolling with x1,getting raped by ranged and cav. This is madness,it should be stopped.
Don't care what you are gonna do abbout it,but it should be stopped and get balanced.
Today during 1 map my archer alt got killed like 5 times by a crossbowman and once by cav... Does it mean we should nerf xbows?
Bad luck can't direct changes in balance lol.

- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler

Also if there is too much cav, even if you have good speakers placed in proper places (as I have) you simply hear cav from everywhere so repairing sound wouldn't work I guess. I can hear horses all around me.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 12:15:49 am
I usualy have 3-5 kills more then my deaths,and almoust always have x5 so today i had negative or equal k:d ratio on moust maps and x1 all day.
Team was fucking retarded,there was nobody to follow,no team work,enemy had tons of ranged,and then when i thought ok maybie it is just my bad day GK come to server with 10 horsman and 5 HA. Even better players then me had negative or equal score.
Ur nord teammates had best score 7:5 k:d while one cav huy had 23:2 k:D.
It was great getting run over by mobs of HA and Lancers,then i thought lets get to higher ground or hide,but there were at least 20 ranged shooting at me,and great mob of inf comming. I had no chance to fight today.
We were destroyed in every map. Always the same,one team gets all cav,archers and good players,other team get bunch of randomers and 3-4 horses and we get raped every round.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 12:19:35 am
Blueknight you defend your class now,but when you get to inf you will see how fuckd up the balance is.
I don't have anything against cav as class,but ammount of ranged and cav is insane. I can't play.
It is destroying game.
Title: Re: Cav is a Problem
Post by: Weewum on September 13, 2012, 12:22:37 am
Because ninjas have some dignity - it's a clan rule that you cannot attack from horseback.


As a solution to horse archers, perhaps make the required proficiency for a bow be increased when used with a horse? Say.. +1 or +2 PD requirements?
Maybe also allow Rus bow once this is in effect, which would be balenced IMO because it wouldn't have enough riding with 21 or 24 STR to get good HA skill.


Blueknight you defend your class now,but when you get to inf you will see how fuckd up the balance is.
I don't have anything against cav as class,but ammount of ranged and cav is insane. I can't play.
It is destroying game.
Funny thing is, he's right, I play archer, 2h, 1h, crossbow and cav.  I've found unless you have 39 strength cav is really easy to avoid, and if there's something wrong with him defending his class, why are you defending yours?
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 12:36:26 am
avoid 20 cav on open map idiot! Is it realy possible that ppl are this much stupid?
This isn't abbout 2-3 cav guys it is abbout 20 or more cav in one team that survives to the end destroying whole teams. One team get all cav,and one none.
Are u that much stupid to don't know to read?
Here we can see 9 cav surviving to the end,and 2 more that can't be seen behind one of that ruined houses. So one team got over 11 cav and all survived to the end.
Cav was always last tonight.
visitors can't see pics , please register or login

Title: Re: Cav is a Problem
Post by: Weewum on September 13, 2012, 12:39:54 am
-Snip-
Someone's mad

Funny thing was, that map wasn't open, some of the ruins clearly had elevated areas cav could not reach, the problem with cav is not their numbers, or power, or tactics, it's the failure of the player to use tactics to fight them.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 12:41:23 am
avoid 20 cav on open map idiot! Is it realy possible that ppl are this much stupid?
This isn't abbout 2-3 cav guys it is abbout 20 or more cav in one team that survives to the end destroying whole teams. One team get all cav,and one none.
Are u that much stupid to don't know to read?
Here we can see 9 cav surviving to the end,and 2 more that can't be seen behind one of that ruined houses. So one team got over 11 cav and all survived to the end.
Cav was always last tonight.
(click to show/hide)
Easy there tiger...
Title: Re: Cav is a Problem
Post by: Taser on September 13, 2012, 12:43:42 am
As a solution to horse archers, perhaps make the required proficiency for a bow be increased when used with a horse? Say.. +1 or +2 PD requirements?

That's a huge nerf to HA even with just 1 extra PD requirement. HA is one of those classes where you have to be precise with your attributes in order to have a decent build. The class and how well you perform with it is very dependent on your build unlike melee.

HA's are so nerfed right now anyway I don't understand why people even hate them. They don't do well unless the person playing them is skilled. Like Disco, who evidently after the great ranged nerf with many HA's and archers complaining about it, was still able to hs people consistently. Not sure he still plays though.
Title: Re: Cav is a Problem
Post by: Overdriven on September 13, 2012, 12:46:26 am
Yeah HA's were pretty damn heavily nerfed. They are one of the few classes that doesn't really need any balancing at all.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 12:47:20 am
Thing is that he is trying to convince me in something,but he wasn't even there.
And he is contiuing to talk like he was there,saying shit like it is mine fault that team balance don't work and like rest of ppl are noobs that diesn't know what cav and awarness is.
Yeah you may know some martial art,but if there is 20 guys attacking you,you can't realy do much.
It is same in crpg no matter how good you are,if there is a lot of enemies you will die.
Title: Re: Cav is a Problem
Post by: Teeth on September 13, 2012, 12:51:09 am
Someone's mad

Funny thing was, that map wasn't open, some of the ruins clearly had elevated areas cav could not reach, the problem with cav is not their numbers, or power, or tactics, it's the failure of the player to use tactics to fight them.
Sadly there is no way to change the tactics player use. We can change their numbers or their power though, so let's start with that shall we?
Title: Re: Cav is a Problem
Post by: Weewum on September 13, 2012, 12:52:02 am
Thing is that he is trying to convince me in something,but he wasn't even there.
And he is contiuing to talk like he was there,saying shit like it is mine fault that team balance don't work and like rest of ppl are noobs that diesn't know what cav and awarness is.
Yeah you may know some martial art,but if there is 20 guys attacking you,you can't realy do much.
Going toward 20 people who mean to hurt you doesn't seem like a good idea, does it?

Sticking to teammates bringing a bamboo spear or finding a good spot to camp are all valid tactics to kill cav.  One instance of cav rampaging is not really going to do anything.  The team balance does work, it puts people with very high scores on the team with less players AFAIK.


Sadly there is no way to change the tactics player use. We can change their numbers or their power though, so let's start with that shall we?
Change the amount of players using tactics? Yes please.
Title: Re: Cav is a Problem
Post by: Thovex on September 13, 2012, 12:52:16 am
Checked NA CRPG, 4-5 cavs out of 40 people?

EU CRPG had about 15 out of 40 people.
Title: Re: Cav is a Problem
Post by: Jarlek on September 13, 2012, 12:54:48 am
Checked NA CRPG, 4-5 cavs out of 40 people?

EU CRPG had about 15 out of 40 people.
Can't get enough riding with their 36/3 builds :P
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 12:55:55 am
Going toward 20 people who mean to hurt you doesn't seem like a good idea, does it?

Sticking to teammates bringing a bamboo spear or finding a good spot to camp are all valid tactics to kill cav.  One instance of cav rampaging is not really going to do anything.  The team balance does work, it puts people with very high scores on the team with less players AFAIK.
I am giving up,you won.
No matter how much i try to explain you want is happening,you just keep saying your story.
Title: Re: Cav is a Problem
Post by: Kafein on September 13, 2012, 12:58:09 am
Btw, trying to regulate the amount of cav by buffing archers is a terrible idea. There's something worse than mass cav, and it's mass ranged.

Furthermore, archers should not be the one killing cav, rather the opposite actually. Currently in the game though, melee are much more appealing targets for cav, as they have many more reasons to be unaware than archers.


I think a change that wouldn't affect other classes but still make cavalry harder to play would be punishing collisions further than just an horse rear. The rearing animation already puts the rider in significant danger, but it really feels unrealistic, even more so when one horse blocks another.

All collisions should inflict damage to the horse depending on speed and additionally dismount the rider above a certain threshold. The same thing should happen with polearm horse rearing.

Horse-horse collisions should hurt both horses and have a much lower damage threshold to bring down both riders. This might need some tweaking as 1h cav requires the use of horse collisions to stop and hit other riders.
Title: Re: Cav is a Problem
Post by: Weewum on September 13, 2012, 01:00:29 am
Can't get enough riding with their 36/3 builds :P
Silly EU, we prefer our 42/3 14 PS builds now, we are evolving, slower than EU.
Title: Re: Cav is a Problem
Post by: Kerrigan on September 13, 2012, 01:02:18 am
These ages come and go. Now it is the cav age, before there was xbow and archer age and before that there was two hander age. All classes have a time where a lot of people play them. Cav age will go away, trust me.

Also there is more crying about cav age because cav has a lot bigger presence than all other classes.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 01:02:22 am
There's something worse than mass cav, and it's mass ranged.
+1 for that. Rest of the post I have no opinion on. I'm all for nerfing low skill cav and buffing/not touching high skill cav but not sure if that collision thingy would do that... Maybe.
Title: Re: Cav is a Problem
Post by: Bars on September 13, 2012, 01:03:14 am
Give Long voulge back, and i ll be nightmare for cavs!
 :mrgreen:
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:06:23 am
If they nerf horse archery it's practicly dead.. I play HA without any looms and I must say it's damn hard, my damage output is close to zero, most of my kills come from 1h slashing.. Should HA really be a class one can only effectively play when you trade all your looms for the right stuff? It already is tbh and i hope it doesnt go any further.

Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 01:11:15 am
If they nerf horse archery it's practicly dead.. I play HA without any looms and I must say it's damn hard, my damage output is close to zero, most of my kills come from 1h slashing..
Respec to xbow,run straight to inf and shoot them,if you hit them you will get free bump kill,if you miss there is also free bump dmg.
Repeat process untill there is no inf left,and profit. Also follow cav and shoot their horses,or wait for them and when they come close just moment to hit you, head shot them. And profit.
That is how moust of HA and Xbows play. They just wait for you to come close and shoot you in the head or run straight to you and shoot you.
Now please tell us more abbout fun and skill.
Title: Re: Cav is a Problem
Post by: Overdriven on September 13, 2012, 01:24:03 am
That is how moust of HA and Xbows play. They just wait for you to come close and shoot you in the head or run straight to you and shoot you.

Not as easy as it sounds. Deffo the best way of scoring decent hits due to increased accuracy...but if you slip up it usually means you're dead and hacked off your horse. Most of my shots are made this way, but I slip up plenty of times and miss.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 01:29:46 am
Well you can't complain,when 2h,pole,1h miss one block he can also die. This isn't easy also. :D
I need to make some stf build to try this.
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:34:48 am
I am a 1h/shield/HA btw, I dont have the accuracy of a dedicated one.. And Really the damage you do without loomed equip is a major setback if you think gathering points is easy, rising my rouncey i often die to loomed horses, almost everyone rides a loomed horse.. But i still dont think HA should be nerfed..

Hx on the otherhand are blitzkrieg hit and run machines that ought to be removed.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 01:37:50 am
You are riding a wrong horse mate.
Desert or steppe horse or arabian warhorse is for you if you can afford it. Anything that have good manouver or ride destrier to ride longer.
It is realy your choice,but i would ride desert horse.
Title: Re: Cav is a Problem
Post by: Ptolemy on September 13, 2012, 01:41:30 am
I am a 1h/shield/HA btw, I dont have the accuracy of a dedicated one.. And Really the damage you do without loomed equip is a major setback if you think gathering points is easy, rising my rouncey i often die to loomed horses, almost everyone rides a loomed horse.. But i still dont think HA should be nerfed..

Hx on the otherhand are blitzkrieg hit and run machines that ought to be removed.

Using a gimped (hybrided) HA build and saying that HA is fine is rediculous. It's kinda like making a level 15 cavalry and saying it's under-powered because it can't use the best horses. HA are much more dangerous than HX, although HX are more accurate, they don't shoot anywhere near the same speed. I have pure HA and HX alts, these are my experiences.
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:42:51 am
You are riding a wrong horse mate.
Desert or steppe horse or arabian warhorse is for you if you can afford it. Anything that have good manouver or ride destrier to ride longer.
It is realy your choice,but i would ride desert horse.
i would ride my desert horse but trust me, foot archers will have it down in 2 arrows - 3 arrows max, same with steppe and arabian's upkeep is too igh for my liking, i ride my destrier when I am rolling a multiplier but otherwise ill stick to my rouncey, it's a lil more sturdy for a fraction of the price.
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:44:01 am
Using a gimped (hybrided) HA build and saying that HA is fine is rediculous. It's kinda like making a level 15 cavalry and saying it's under-powered because it can't use the best horses. HA are much more dangerous than HX, although HX are more accurate, they don't shoot anywhere near the same speed. I have pure HA and HX alts, these are my experiences.
then I guess i will have to stf a dedicated HA, untill i know how and what. :)
Title: Re: Cav is a Problem
Post by: Ptolemy on September 13, 2012, 01:46:05 am
If your horse is being shot down that easily, you're doing it wrong. I ride a desert horse on my HA alt and it's best defence is that it's movement abilities make it hard to hit due to unpredictability. My unloomed desert horse will usually take 3 arrows before going down to a fourth, sometimes fifth. It's all about how you ride the horse, not how many hit points it has - a desert horse, if ridden carefully, can easily last you all round.
Title: Re: Cav is a Problem
Post by: Mlekce on September 13, 2012, 01:48:27 am
Yeah enemy archers can be a problem for that ponys.
Use morena tactic avoid archers and inf,go and terorise cav and loners in some less dangerous part of map,and when moust of ppl are dead come and terorise them and profit.
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:50:30 am
If your horse is being shot down that easily, you're doing it wrong. I ride a desert horse on my HA alt and it's best defence is that it's movement abilities make it hard to hit due to unpredictability. My unloomed desert horse will usually take 3 arrows before going down to a fourth, sometimes fifth. It's all about how you ride the horse, not how many hit points it has - a desert horse, if ridden carefully, can easily last you all round.
so I got to "dance" with my horse! :lol: i'll try but for some reason i live entire rounds on my sumpter yet i die in a blink on my desert/arabian/whatever..  :mad:
Title: Re: Cav is a Problem
Post by: Joseph Porta on September 13, 2012, 01:51:33 am
Yeah enemy archers can be a problem for that ponys.
Use morena tactic avoid archers and inf,go and terorise cav and loners in some less dangerous part of map,and when moust of ppl are dead come and terorise them and profit.
i dont like chasing cav as a HA,it's fairly boring just riding behind someone shooting at them. I'd rather ride around and shoot at everything that moves! :)
Title: Re: Cav is a Problem
Post by: BattalGazi on September 13, 2012, 01:52:23 am
It takes only one mistake to die as a HA considering the really low armor and all sacrificed skill points you have ( 0 IF, 0 PS basically ) and mainly agi builds ( for the sake of HA you have less str builds which means low HP )

I really dont want to see any nerf on  HA anymore. I already lost %95 of my gold to upkeep since i started HA and i really will be upset with this game if another nerf comes ...
Title: Re: Cav is a Problem
Post by: Kafein on September 13, 2012, 02:01:05 am
Strenght-based yumi HA are the most popular actually, and they seem to be the most effective too.
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 02:43:18 am
yes, OP is right.
Title: Re: Cav is a Problem
Post by: XyNox on September 13, 2012, 02:54:41 am
Once again it comes down to missing teamplay. Just a little support from inf, be it pikemen, hoplites or even a 2h can make archers pretty much untouchable for cav if working together. Those archers in turn could defend surrounding melees from cav rather easily. Sadly most of those inf are busy holding W until they collide with the next tree while spamming "fokkin my old friendchurs" in chat.

For me as a lvl 33 longbowman I can take down most unarmored horses in 3 - 4 shots, even less if landing a headshot (which have awkward hitboxes btw). High lvl, heavy armored cav + shield however can basicly just faceroll without any chance of countering.
I need about 5 - 7 arrows for a large warhorse which completely eliminates the possibillity to take down this horse before it reaches me, neither is it possible to shoot the rider due to his handheld-energyshield-device that also can absorb some of the horse hits. High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot. If I keep my bow out I get either oneshot by a lance or a 1h swing, not matter where it hits me. If I take my handaxe out ill glance off of that armored horsearse. Chance of survival without any help = 0%

Im not really complaining though that some cav builds can take me out with relatively low skill involved, afterall this game is rock-paper-scissor balanced and cav is my counter sort of. Its the teammates who are to blame who just run around mindlessly but as long as the game wont tell people how to play, nothing will change. Therefore Id like to quite Joker here, who probably made the most reasonable post regarding this matter I read so far.

- Change the gamemode. Battle needs to be removed, conquest implemented. Give infantry a goal which they can accomplish, like conquering and holding terrain. Currently the goal of an infantry player is: kill the enemy team by getting into melee range. Including the ATH crutching archers and the riders who sit on horses. (And I don't see those classes being limited on who they can engage...  :rolleyes: )

cRPG right now is a big game chance. You go around that corner and hope you find some paper, you being scissors.

This model of balance can only work when class advantages are merged with teamplay, which is not given at the moment on a public server. People are playing this game for long enough and were given the time and chance to get into learning how to take advantage of class synergies and it simply didnt happen till now if you look at the big picture. Unless the game does not force people to use their strengths by giving them different goales to accomplish you will always see four 2h chasing a single HA through the map while 30 m to the left the ranged are getting slaughtered by lancers and shielders.

It does only make sense that 2h gets shot to pieces and 1h gets bumplanced to death without any support and cant be regulated by nerfs or buffs. Right now, if the odds are against you and the enemy team has more counters than your team, you lose, and thats bullshit.

What we need is a new fresh gamemode that does not simply drop scorpions and mice alike in a big cage and is called "battle" but rather something that lets you choose what objective you wanna complete and what your way to accomplish it will be, not just running around trying to kill each other. Else, looking at the rapid loss of players over the last few months I think cRPG will be dead soon.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 03:01:19 am
Yup..  Cav is a real problem for c-rpg.

I'll write the ultimate rage post in a few weeks. No time to play atm..

Oh here you are :).
(click to show/hide)
I wondered where your post to this thread was.

Also BIG +1 to XyNox and Joker's idea about conquest. Although battle shouldn't be completely removed.
Title: Re: Cav is a Problem
Post by: Dexxtaa on September 13, 2012, 04:15:08 am
Once again it comes down to missing teamplay. Just a little support from inf, be it pikemen, hoplites or even a 2h can make archers pretty much untouchable for cav if working together. Those archers in turn could defend surrounding melees from cav rather easily. Sadly most of those inf are busy holding W until they collide with the next tree while spamming "fokkin my old friendchurs" in chat.

For me as a lvl 33 longbowman I can take down most unarmored horses in 3 - 4 shots, even less if landing a headshot (which have awkward hitboxes btw). High lvl, heavy armored cav + shield however can basicly just faceroll without any chance of countering.
I need about 5 - 7 arrows for a large warhorse which completely eliminates the possibillity to take down this horse before it reaches me, neither is it possible to shoot the rider due to his handheld-energyshield-device that also can absorb some of the horse hits. High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot. If I keep my bow out I get either oneshot by a lance or a 1h swing, not matter where it hits me. If I take my handaxe out ill glance off of that armored horsearse. Chance of survival without any help = 0%

Im not really complaining though that some cav builds can take me out with relatively low skill involved, afterall this game is rock-paper-scissor balanced and cav is my counter sort of. Its the teammates who are to blame who just run around mindlessly but as long as the game wont tell people how to play, nothing will change. Therefore Id like to quite Joker here, who probably made the most reasonable post regarding this matter I read so far.

cRPG right now is a big game chance. You go around that corner and hope you find some paper, you being scissors.

This model of balance can only work when class advantages are merged with teamplay, which is not given at the moment on a public server. People are playing this game for long enough and were given the time and chance to get into learning how to take advantage of class synergies and it simply didnt happen till now if you look at the big picture. Unless the game does not force people to use their strengths by giving them different goales to accomplish you will always see four 2h chasing a single HA through the map while 30 m to the left the ranged are getting slaughtered by lancers and shielders.

It does only make sense that 2h gets shot to pieces and 1h gets bumplanced to death without any support and cant be regulated by nerfs or buffs. Right now, if the odds are against you and the enemy team has more counters than your team, you lose, and thats bullshit.

What we need is a new fresh gamemode that does not simply drop scorpions and mice alike in a big cage and is called "battle" but rather something that lets you choose what objective you wanna complete and what your way to accomplish it will be, not just running around trying to kill each other. Else, looking at the rapid loss of players over the last few months I think cRPG will be dead soon.

visitors can't see pics , please register or login
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 04:36:54 am
Also BIG +1 to XyNox and Joker's idea about conquest. Although battle shouldn't be completely removed.

Thanks, but I fear I have to insist on replacement, not complement. The round based team deathmatch mode (called "battle") is advantageous for those classes which are a) mobile and b) flexible in who they can attack, where and when. Which is extremely beneficial for classes like horse archers, and rather depressing for slow melee infantry*. That's why all those players, who play the "battle"-friendly classes, will stay on the battle server, and mostly infantry will switch to the conquest server. As pure infantry fights with the minority of the playership are not really exciting, the infantry will be more or less forced to come back to battle, and nothing will have changed, except of having yet another server which only serves a fringe group like DTV or Rageball. Force cavalry and archers to be the supporting classes in conquest, and the gameplay will grow a lot "healthier".

Seriously, I can even imagine there could be room for buffing archers (dmg, precision, etc.) and cavalry (upkeep, horse durability...) in conquest.


Edit: *: Please keep in mind that I am not talking about the effectivity of the class, the amount of kills and so on. I am talking about the general "gameplay feeling" of the class. Sure, kills add to improving it, but other things can kill it much faster, like not being able to protect yourself against an enemy without being able to do him harm, as you have it when a 2hd meets a horse archer. It is pretty frustrating to know that you need to kill that horse archer to win the battle, but you can't. Sure, it's a plain example with a lot of factors left out, but I hope you understand what I mean.
Title: Re: Cav is a Problem
Post by: Taser on September 13, 2012, 04:45:53 am
I highly doubt it Joker. Conquest will probably be a big hit if they do it right and battle shouldn't be removed. Siege might be though.
Title: Re: Cav is a Problem
Post by: Crob28 on September 13, 2012, 05:00:31 am
I highly doubt it Joker. Conquest will probably be a big hit if they do it right and battle shouldn't be removed. Siege might be though.

Hands off my siege!!! You... you monster!
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 05:14:17 am
This topic has been discussed to bits and pieces too many times, but the cav lobby keeps riding on lead by Odin and Kafein, not realizing that battle-gameplay is completely destroyed for infantry atm, a big part of the reason we see so few players nowadays.

Just to recap:
1. Cav is not OP 1vs1.  OK, true in most cases but BATTLE IS NOT 1vs1
2. If just infantry would organize.. TRUE, but they shouldn't have to organize better than cav to reach similar efficiency.
3. In time this "wave of cav will pass like 2h and archerwaves" Not true, archerwaves have been countered by justified nerfs. The cav-wave we see now is a result of 2h skill levels rising, thus players seeking the easy way out cause they can't compete on the ground.
4. "But cav is not easy". Yes it is very easy to get kills with it. Especially if you are riding around with loomed lances and horses.
5. "But it's expensive!"  Doesn't seem to be a major problem...
6. It's all GK's fault! No, they are just using the system as it was laid out for them.

TOO MUCH CAV CREATES LAME DEATHS FOR EVERYONE ELSE:
* Ninja-backstabs:   Super-silent insta-kills with very little risk involved, and super speedy getaway. The speed of the horse enables cav players to zoom past many, many, many more targets than an infantry player can even think about approaching.
* Bumps. Extremely powerful stun that enables other cav and teamplayers to get the kill.
* The easiest headshots in the game. A cav player simply needs to hold his lance or sword at the right angle to hit the soft-spot doubling(?) the damage given.

To sum it up, all this cav-bundle of sticksry is killing the mod. Players are leaving like never before. Perhaps I'm a bit extreme, but I figure it's time to shout out loud.

It's rather shocking that Kafein and Odin are so blinded to this fact, and would rather see the mod, FUN and gameplay die, than to actually look for some radical solutions at this point.


Simple solution is simple.
- Nerf lance damage further to compensate for the easyness of achieving headshots.
- Nerf maneuverability.

Something is wrong when I do way way more average damage with my 4ps alt on an arabian than I do with a GS on my other alt.. :P And yes. Those arabians ARE go carts and ridiculous.

And stop dreaming about "conquest" afaik that mode is mostly in Jokers head atm. Is a new game-mode the solution to cav being OP in battle???? What are you smoking?
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 05:53:14 am
(click to show/hide)
Hahaha sorry, just had to quote that for later use in case you want to ninja edit it.
visitors can't see pics , please register or login
Title: Re: Cav is a Problem
Post by: Ptolemy on September 13, 2012, 06:28:44 am
I don't see why he would want to ninja edit it later, I think everything he said was spot on. I also agree fully with Xynox and Joker (whom I have new-found respect for).

This is the part that I hate about being a ninja (aside from the part where I'm getting couched, lanced and shot by archers). Because no matter how much I happen to agree with a post that a ninja makes, other people will always see me as "just another ninja, backing up his buddy". I just happen to agree. That's all.


 :cry: Please stop labeling me :cry:
Title: Re: Cav is a Problem
Post by: Gurnisson on September 13, 2012, 06:43:17 am
I only want one bad thing to happen to the cavalry class

(click to show/hide)
Title: Re: Cav is a Problem
Post by: Dexxtaa on September 13, 2012, 06:54:19 am
I only want one bad thing to happen to the cavalry class

(click to show/hide)

Tell you what, the craziest thing I saw was when a rider blocked up while facing away from the overhead that was coming down on him from behind, and the sound of the *clink* of a successful block. The entire server went nuts with disbelief.

And that's the story of my dumbest experience watching cRPG.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 07:01:31 am
I don't see why he would want to ninja edit it later, I think everything he said was spot on.
Well I think his post was epic too, but in other way I presume. Just wanted it to be saved. You know people edit their posts later on when the discussion gets new turns etc :wink:

I only want one bad thing to happen to the cavalry class

(click to show/hide)
THIS! Completely agree that the forcefield is annoying and bs. Shield absorbing the hit when you hit the horse to the head area, NO WAI! Shield taking the hit when you lance someone from behind? NO WAI!
Title: Re: Cav is a Problem
Post by: Vibe on September 13, 2012, 07:19:51 am
I only want one bad thing to happen to the cavalry class

(click to show/hide)

Fucking this. You're there camping with long spear protecting players, all optimistic on how you'll be able to dehorse cav with shields.. guess what FUCK YOU, here's a nice bigass force field even if you stab like 2 meters away from the actual shield.
Title: Re: Cav is a Problem
Post by: Dexxtaa on September 13, 2012, 08:11:48 am
Fucking this. You're there camping with long spear protecting players, all optimistic on how you'll be able to dehorse cav with shields.. guess what FUCK YOU, here's a nice bigass force field even if you stab like 2 meters away from the actual shield.

And my reaction every time I'm the piker:

visitors can't see pics , please register or login
Title: Re: Cav is a Problem
Post by: Overdriven on September 13, 2012, 10:53:37 am
i dont like chasing cav as a HA,it's fairly boring just riding behind someone shooting at them. I'd rather ride around and shoot at everything that moves! :)

That's where playing chicken with lancers comes in. Ride straight for them, it's the same technique as shotgunning melee players. You shoot just as they are about to release their lance strike on you, cancel their attack, cut of their horse by swerving in front of them and cause them to get lanced by your own team, ganked by inf or at the very least give yourself a couple of free shots on a stationary target. Riding behind cav and chasing them is a lot less effective. It's partially why I use a champ courser, so I can almost always put myself in the forward position, keep ahead of them whilst shooting them and cut them off so they become stationary. A stationary lancer is usually a dead one, or at least his horse is. I used to be very good at this and probably 75% of my time in battle is spent fighting cavalry like this.

I wouldn't do it with your build though, if you miss you are guaranteed dead thanks to the speed bonus onto the lance, so you need the accuracy.
Title: Re: Cav is a Problem
Post by: Miranda on September 13, 2012, 12:01:20 pm
That's where playing chicken with lancers comes in. Ride straight for them, it's the same technique as shotgunning melee players. You shoot just as they are about to release their lance strike on you, cancel their attack, cut of their horse by swerving in front of them and cause them to get lanced by your own team, ganked by inf or at the very least give yourself a couple of free shots on a stationary target. Riding behind cav and chasing them is a lot less effective. It's partially why I use a champ courser, so I can almost always put myself in the forward position, keep ahead of them whilst shooting them and cut them off so they become stationary. A stationary lancer is usually a dead one, or at least his horse is. I used to be very good at this and probably 75% of my time in battle is spent fighting cavalry like this.

I wouldn't do it with your build though, if you miss you are guaranteed dead thanks to the speed bonus onto the lance, so you need the accuracy.

 :(

Don't tell them that.... Happens to me a lot of times as a lancer cav.
Title: Re: Cav is a Problem
Post by: Chagan_Arslan on September 13, 2012, 02:07:46 pm
blabla

so anyway how will your simple solutions increase amount of aware players, teamwork in servers and revert lancers from backstabbing role ?
restore biggest cav predator back and watch what happens
Title: Re: Cav is a Problem
Post by: Ninja_Khorin on September 13, 2012, 02:23:29 pm
(click to show/hide)
Going EU1.

Press the wrong button and shouts in admintext
Getting Abooze responses
Get killed by archers
Get killed by cav
Write nerf thread in forums
Getting argued with by the cav-lobby and random trollers
Going EU1
Give a controversial Kick for delaying, everyone rages abooze!
Random disconnect
Going EU3
Gets beaten hard
Going EU1
Ban a leecher
Good night.

<3
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 02:24:46 pm
so anyway how will your simple solutions increase amount of aware players, teamwork in servers and revert lancers from backstabbing role ?

Cav has always been using this argument.. It won't ever happen. A cav player can just wait until the player gets into a duel then bump or couch or hit him or both. Duels nowadays require 100% concentration, means very little left to concentrate on the sharks waiting to go for the kill, or the random cav riding from around a corner taking the opportunity.

I do understand the lance-angle idea.. It's just that I really don't see it helping much.. We would rely on "honorable" cav going for other cav first to reduce their numbers? Problem is that it makes it even safer for cav to poke at anyone but greatsword users and pike-stylers.
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 02:37:56 pm
And stop dreaming about "conquest" afaik that mode is mostly in Jokers head atm. Is a new game-mode the solution to cav being OP in battle???? What are you smoking?

Of course it's mostly in my head atm, I'm not a dev.

You are right about the facts you wrote down there. But in my eyes both cavalry and archers are overnerfed. Cavalry became extremely vulnerable, and the damage is all they got left. Archers have much lower damage and precision than before, but at least they got their mobility left. I would not nerf further, as I think there would be no use in it, and it sould be the last solution, when everything else fails.

And the reason how conquest can make cav (and archers) less OP is the following one: if you have a few infantrymen, and you add some more, then the strength of that group will raise linearly for every infantryman added. But if you have groups of archers or cavalry, and add more of those classes, then the strength will raise exponentially. This is simply because of the fact that both classes are more mobile than infantry and can pick their targets way better than infantry. With a lot of enemy archers you will feel like on Omaha Beach, and with a lot of cavalry every spot on the map will feel like the spawn half a minute after the battle started. Both situations are extremely unadvantageous, but you can't really avoid them.

On the other hand, it is well doable for archers and cavalry to avoid infantry. And due to their limited mobility and flexibility in engagement infantry can't do much about it. And if you can avoid one infantryman, you can avoid all of them. There is no difference in staying away from an infantry cluster of 20 or 30 or 50 players. But there is a difference in being aware of 10, 20 or 30 cav or taking cover and dodging the arrows of 10, 20 or 30 archers.

Summary: the popularity of archers and cavalry makes them OP, which doesn't apply for infantry.

Now we see that the popularity of infantry is sinking, which can also very well be caused by the facts you mentioned. I think an important reason for this development is the fact, that the goal of the game mode is killing the entire enemy team, and infantry is the class which is the least capable of dealing with all other classes. AGI archers, carefull cavalry and especially HAs are more or less invincible for them, while they can very well harm you. This leads to following conclusion:

Infantry is not well suited for battle mode.

With a change to the game mode, which puts infantry into the central role, the popularities of the classes could be shifted, and - as we stated above - because "popularity = OP'ness" applies for some classes, the OPness of some classes will go down.

Conquest mode would be about conquering and holding terrain. This is what cavalry and archers can't really do. The devs already stated they want to change the multiplier system. If they changed it to a way which mostly rewards taking and holding the flag, and less killing other players, a lot of reasons against playing infantry would vanish. Instead it could even be the most rewarding class to play, at least concerning gold and XP. Even the "fighting 2hd heroes" argument would be removed a bit, because you wouldn't need to fight them neccessarily, pushing them back would be enough. Those heroes wouldn't be so present any more, anyway. They are the "hard core" of infantry players, and they kept playing infantry because they love it and/or are so good as infantry. The less capable players have changed to the other classes. But if they come back, the percentage of heroes will go down drastically, and chances of crowding and gangraping them are bigger.

Bottom line: more infantry will debuff the other classes and put the game into the right ("healthier") proportions again.


Conquest is about taking and holding terrain. Cavalry can't engage defending infantry. (Somewhere I wrote a post that cavalry is a unit for defense, not for offense, as awkward as it might sound - think about it). And with the knowledge that taking and holding that one flag will grant MORE rewards in form of gold and XP than killing that one straying enemy over there, infantry will hopefully stay together and concentrate on the flags. Which means it will become increasingly difficult for cavalry players to catch single unaware targets. And the infantry staying together more will make it easier for dedicated pikemen to stay at the flanks and defend the team. Simultaneously things get even more difficult for cavalry, the less there is on the map, because it means there is also less distraction and less unaware targets.

Summary: being cav will be much more difficult => cav "nerfed".
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 02:40:18 pm
Well I think his post was epic too, but in other way I presume. Just wanted it to be saved. You know people edit their posts later on when the discussion gets new turns etc :wink:

God trying to discredit me out of thin air.. Seriously, reconsider your moderator status before someone else does it for you. If you think it's your job to troll other players that is. Better stay with funny gifs if you are out of arguments.

Title: Re: Cav is a Problem
Post by: Chagan_Arslan on September 13, 2012, 02:44:52 pm
Cav has always been using this argument.. It won't ever happen. A cav player can just wait until the player gets into a duel then bump or couch or hit him or both. Duels nowadays require 100% concentration, means very little left to concentrate on the sharks waiting to go for the kill, or the random cav riding from around a corner taking the opportunity.

I do understand the lance-angle idea.. It's just that I really don't see it helping much.. We would rely on "honorable" cav going for other cav first to reduce their numbers? Problem is that it makes it even safer for cav to poke at anyone but greatsword users and pike-stylers.

You see you get it all wrong, its not about relying on honorable cav, its about the fact that
- it wasnt that easy to disengage from a fight with lancer and that quality mattered more than quantity
- a single good lancer could engage multiple cav (group) and kill all of them if he was better, numbers didnt matter.
- providing a safety to horse in cav duel thanks to side lancing, encouraged cav to make them. Its shit to get dehorsed in the beggining which happens alot in head on attacks
- and dont forget the fact that most popular horse was arabian (best anti cav horse) and that inf player base wanted more variety for cav (destriers/coursers more of a anti inf horses imo)

 But you have that cav alt so you know what im talking about right ? ;]
Title: Re: Cav is a Problem
Post by: Vibe on September 13, 2012, 02:46:52 pm
God trying to discredit me out of thin air.. Seriously, reconsider your moderator status before someone else does it for you. If you think it's your job to troll other players that is. Better stay with funny gifs if you are out of arguments.

Thomekrage reemerges because someone doesn't agree with him
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 02:53:18 pm
- a single good lancer could engage multiple cav (group) and kill all of them if he was better, numbers didnt matter.

Just to throw in that I don't like this point. I think it is right to limit the impact of skill to a certain ceiling, otherwise, the longer the game is running, you will have growing differences between hardcore and casual gamers, which on long term will always lead to the premature leaving of the casuals, which kills every multiplayer game. I think this is an important point, and if this is one reason for the lance angle nerf, then I think it should stay the way it is.
Title: Re: Cav is a Problem
Post by: Vibe on September 13, 2012, 02:56:11 pm
Just to throw in that I don't like this point. I think it is right to limit the impact of skill to a certain ceiling, otherwise, the longer the game is running, you will have growing differences between hardcore and casual gamers, which on long term will always lead to the premature leaving of the casuals, which kills every multiplayer game.

No it doesn't? Why you pulling shit out of your ass now? A lot of multiplayer games that have high skill ceilings / are competitive are very actively played. I'm all for introducing an even higher skill ceiling (Paul doing a good job there). Why causalize games? There's console games if you want to be casual.
Title: Re: Cav is a Problem
Post by: KaMiKaZe_JoE on September 13, 2012, 02:56:58 pm
FUCK CAV
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 03:02:43 pm
Thomekrage reemerges because someone doesn't agree with him

I rage because cRPG right now, with all the cav and archery going on is much less fun that it used to be. I think something should be done, perhaps drastically to fix amount of cav.. Then one could rebuff them a bit later on..
Title: Re: Cav is a Problem
Post by: Miranda on September 13, 2012, 03:10:45 pm
I rage because cRPG right now, with all the cav and archery going on is much less fun that it used to be. I think something should be done, perhaps drastically to fix amount of cav.. Then one could rebuff them a bit later on..

How would you like to see that? As GK are a cav only clan, can't we play as cav when the cap limit is reached? Thats a bit .... unfair right? Or for the other players that do want to play as Cav and can't due to the fact that the GK's has taken all the slots? This would kill off our clan.

Maybe chop off one leg so we will limp around the map?  :wink:

Edit: I mean if we are loosing peeps due to the fact that cav is out of control then maybe there should be a change (i doubt thats the reason though) and not only because they rage because they got killed by a cav player.
Fine nerf us (again).
Im not sure in what way though. My horse (courser) already gets one (or two) shotted by xbow/bows all the time. 75% if the times i hit someone with my lance i dont insta-kill someone (wich is perfectly fine by me i dont couch anyways). Pikes/2H swords (as they should) are lethal for us, stops us, makes us fall and get slaughtered.
Cav vs Cav lancer fights are mostly decided by a roll of the dice by the lance angle the way it is now wich demotivates a lot of cav players by even attempting it (What Chagan_Arslan said aswell).
We pay a shitload of upkeep (again thats fine so do heavy armor inf).

Im sorry but i just fail to see whats not fair about cav atm with the exception of bumping.
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 03:10:51 pm
No it doesn't? Why you pulling shit out of your ass now? A lot of multiplayer games that have high skill ceilings / are competitive are very actively played. I'm all for introducing an even higher skill ceiling (Paul doing a good job there). Why causalize games? There's console games if you want to be casual.

But those games are not rock-paper-scissors-based, are they?  :?
Title: Re: Cav is a Problem
Post by: [ptx] on September 13, 2012, 03:12:44 pm
But those games are not rock-paper-scissors-based, are they?  :?

Neither is this?
Title: Re: Cav is a Problem
Post by: Kafein on September 13, 2012, 03:18:12 pm
[/b]
It's rather shocking that Kafein and Odin are so blinded to this fact, and would rather see the mod, FUN and gameplay die, than to actually look for some radical solutions at this point.


This is not true, for I do not consider the current amount of cav to be endangering the fun of the mod. I believe that above a certain threshold, the cav population is auto-regulated. The more cav there is, the more impractical being one becomes. I have witnessed this phenomena myself, as it used to be much much easier to be a lancer hero back when there were 3 of that class on the server. You were basically always unexpected. Now with a normal amount of cav, dedicating your time to protecting your allies against cav pays off. This doesn't apply to archers and crossbowmen, the only way to regulate them is through nerfs and nerfs, and that's what we did.

I also fully support radical changes :

- Implement rider downing + horse damage on horse collisions, making cav harder without altering it's status towards other classes.
- Other suggestions making lance cav more skillbased would include lance angle changes, and tweaking light horses for more maneuver but less armor. Making a class more skillbased isn't about removing options, it is about creating them and making everything more difficult.
- The equipment weight of the rider should influence the mobility of the horse, and of course high tier, armored horses should be able to carry armored riders with more ease (it only makes sense, and high tier horses are unpopular right now)
- Internal cav balance should be adjusted. Currently lance thrusts deal more damage than 1h cav sword swings, even though being much better in every other way already. Most of the general cav nerfs suggested would hurt lance cav, but utterly destroy 1h cav, and we don't want that. I'd say let's buff 1h cav damage (iirc currently the damage is magically reduced by a raginguriststealthnerf) and nerf that of lance thrusts.
- Let's also have weapon length influencing the horse mobility.
- Increase the skill investment for cav. Like a cavalry combat skill acting like the HA skill.
- Even though that's really radical, light/normal/heavy lances could be 3 slots.
- Conquest mode, very obviously. That would fix kiting archers, and probably cav backstabbing too, to some extent.


High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot.

Are you by any chance playing with one hand ? This is just physically impossible if you move behind the horse.
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 03:18:51 pm
Neither is this?

I guess you are right, but RPS is as close as you can get to describe it.

In the end it's my opinion and preference of course, because I value teamwork higher than skill, but I think at least in the case of cRPG too big skill differences will make players leave.
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 03:24:53 pm
No it doesn't? Why you pulling shit out of your ass now? A lot of multiplayer games that have high skill ceilings / are competitive are very actively played. I'm all for introducing an even higher skill ceiling (Paul doing a good job there). Why causalize games? There's console games if you want to be casual.
Honestly, besides the turnspeed nerf and valor I love the shit out of Vibes opinions. <3

Thomek, go fuck yourself, your idea on fixing cav being the easy way out is fucking retarded, so, your way of making cav require more skill is limiting the amount of choices (a maneuver nerf) and randomly cutting damage in two... also, on my Waki alt I can easily fight lancers if I'm aware and not hugely outnumbered, I can dodge their couches due to huge ath and I can chamber their normal attacks, so please stop crying about poor UP ninjas, and how cav don't use tactics, it's fucking pathetic...
...first of all you suck as a ninja, you probably have never been able to catch anyone with the slightest bit of awareness off guard, so all you are is an agispammer with a fast weapon, secondly if you pay the least bit of attention one cav player can never 1 on 1 you unless you're using some horrible gear/build or you're a really shitty player, now, you claim cav doesn't use teamwork at all but in fact cav is the one class which uses teamwork the most when they aren't randomly couching afks/late spawners/peasants, usually there will be 3-7 cav systematically ganking every inf player who are alone, if it's not teamwork that they gank all their enemies then what the fuck is teamwork?
And finally, Son of Odin has not used his global moderator status for anything abusive, but you feel that because of his opinions which he totally does not show any bias towards in his moderating he shouldn't be allowed to be a global moderator, even if Son of Odin was a chocolate chip cookie as long as he doesn't show the least bit of bias in his actions you have no reason to hate him and what he is doing, this is just you crying about him not agreeing with your stupid bullshit.
I think something should be done, perhaps drastically to fix amount of cav.. Then one could rebuff them a bit later on..
So, I feel there are to many ninjas right now, let's nerf ninjas making katanas and Nodachis and Wakis deal 0 damage for one month, then we could rebuff them afterwards once their numbers have been bleed down.
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 03:29:35 pm
(click to show/hide)
This is clearly wrong, the only way to make cav more skillbased is to make it a "who clicks the left mouse button at the right time" game, cav will take a lot more skill once the possibility of doing anything else than just "releasing the left mouse button at the right time while holding W" are removed. -Thomek style logic.
Title: Re: Cav is a Problem
Post by: Kafein on September 13, 2012, 03:56:45 pm
I do not support Zlisch's rage climaxes, but cav will not be "fixed" by making it dull and reducing the differences between a bad and a good cav player.

If that kind of logic was applied to melee infantry, we would lose the ability to feint or something.


Anyway, it is quite difficult to make cavalry harder to play without reducing the options. We can't really nerf horse HP and armor much more since arabians already die with two body shots. That's why I think making horsemen specialize more into cavalry rather than just putting a few skill points in riding is an interesting path to explore.
Title: Re: Cav is a Problem
Post by: Smoothrich on September 13, 2012, 03:59:51 pm
make the heavy lance 3 slots
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 04:22:51 pm
This is clearly wrong, the only way to make cav more skillbased is to make it a "who clicks the left mouse button at the right time" game, cav will take a lot more skill once the possibility of doing anything else than just "releasing the left mouse button at the right time while holding W" are removed. -Thomek style logic.

Ok maybe my solution is a bit lame, but I assure you i'm not out to get Horsethrowers Zlisch. :D I do like horsethrowers, and all other weird classes.

The sum of what a horse enables players to do is simply too powerful, and very lame to die from.

* A maneuver nerf would open up for some real cav coop, that becoming necessary for success. (Bumping, timing your charge together, harder to evade ranged)
* Lance damage is not that high on paper, but with speed-bonus and the relative ease of achieving headshots it's very powerful in practice for any skilled player.


I would happily pay 20k and 5 points for a special Ninja-magical item which would make me superfast, that wouldn't take up a wep slot, enable a special 1shot kill ability, could make me bump stun other players, remove weight penalties etc etc... :) 
Title: Re: Cav is a Problem
Post by: Kafein on September 13, 2012, 04:36:14 pm
Ok maybe my solution is a bit lame, but I assure you i'm not out to get Horsethrowers Zlisch. :D I do like horsethrowers, and all other weird classes.

The sum of what a horse enables players to do is simply too powerful, and very lame to die from.

* A maneuver nerf would open up for some real cav coop, that becoming necessary for success. (Bumping, timing your charge together, harder to evade ranged)
* Lance damage is not that high on paper, but with speed-bonus and the relative ease of achieving headshots it's very powerful in practice for any skilled player.

Nerfing maneuver only leads to one and only one thing. More backstabbing.

Maneuver is the single most important horse attribute when it comes to frontal charges and generally combat.


Even though it sounds good, placing bets on teamwork is not going to work. We have to adapt the game to what the players do with it, the reverse won't happen. The only form of cav teamwork that works and is actually used is rapetrains. First guy bumps, second guy lance the poor fella on the ground, hopefully oneshotting him. Any other kind of direct cav teamwork in a pub environment is bound to failure since horses are blocked by ally and enemy horses alike. All horses not traveling parallel to you are a potential danger, and even when they do they still represent a threat because they will turn right or left at some point. Moving a tightly packed force of cav coherently on the battlefield would require hours of training and look absolutely awesome, but that's not going to happen. Even more so because 99% of the maps on the battle server are not battlefields but some kind of ww2 skirmish zone, or a city.
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 04:52:59 pm
Ok maybe my solution is a bit lame, but I assure you i'm not out to get Horsethrowers Zlisch. :D I do like horsethrowers, and all other weird classes.

The sum of what a horse enables players to do is simply too powerful, and very lame to die from.

* A maneuver nerf would open up for some real cav coop, that becoming necessary for success. (Bumping, timing your charge together, harder to evade ranged)
* Lance damage is not that high on paper, but with speed-bonus and the relative ease of achieving headshots it's very powerful in practice for any skilled player.


I would happily pay 20k and 5 points for a special Ninja-magical item which would make me superfast, that wouldn't take up a wep slot, enable a special 1shot kill ability, could make me bump stun other players, remove weight penalties...
...cause you to be unable to block attacks against the lower half of your body, make you unable to properly maneuver, give you a small radius for where you can swing...
Also, I don't care if you're out to get hosrethrowers,
a. You'd effectively nerf them.
b. Nerfing lancers your way is quite retarded.
c. Cav currently do a lot of teamwork, just not formations (rearing by spears and horses cause this to be impossible).
d. And making cav require more skill is still in no way achieved by lowering the amount of things they can do and effectively making cav vs cav "who clicks the left mouse button at the right time" even worse than it is now.
Title: Re: Cav is a Problem
Post by: Chagan_Arslan on September 13, 2012, 04:55:07 pm
Just to throw in that I don't like this point. I think it is right to limit the impact of skill to a certain ceiling, otherwise, the longer the game is running, you will have growing differences between hardcore and casual gamers, which on long term will always lead to the premature leaving of the casuals, which kills every multiplayer game. I think this is an important point, and if this is one reason for the lance angle nerf, then I think it should stay the way it is.

heh well than i guess your not in a position to complain about the number of cavs ingame now do you ? ;] what next, autoblocker for new guys so they can compete with veteran inf players ? its all matter timing, reflex and predicting... if you got all three of these you can be casual and do very good
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 05:20:10 pm
heh well than i guess your not in a position to complain about the number of cavs ingame now do you ? ;] what next, autoblocker for new guys so they can compete with veteran inf players ? its all matter timing, reflex and predicting... if you got all three of these you can be casual and do very good

Nice counter try, I like it. For a short moment I thought "uugghhh... err..."  :wink:

The point is, that cRPG is still close to a rock-paper-scissors-system, and such a system needs to have a roughly equal number of all entities to be able to work. 10 rocks vs. 10 papers vs. 10 scissors works. 25 rocks vs. 5 papers vs. 10 scissors does not.

In fact those are two totally different matters. Being outnumbered on the field is one thing, and having different team compositions another. Because being outnumbered is more about the sheer numbers than what classes are actually involved.

My initial point was about one cavalry player being able to defeat several other cavalry players. There is no connection to the team composition, which means the 1 vs. 3 situation could represent all horses on the battlefield or only 10% of them. It's about how much skill should matter.
Title: Re: Cav is a Problem
Post by: Bonze on September 13, 2012, 05:28:49 pm
I can kill 2-3 Horses every round with my level 20 thrower ,

whats the problem with cav?!
Title: Re: Cav is a Problem
Post by: Rhekimos on September 13, 2012, 05:32:09 pm
Quote
The point is, that cRPG is still close to a rock-paper-scissors-system, and such a system needs to have a roughly equal number of all entities to be able to work. 10 rocks vs. 10 papers vs. 10 scissors works. 25 rocks vs. 5 papers vs. 10 scissors does not.

Why? Is there a committee somewhere regulating the number of times a scissor hand is used in rock-paper-scissors? Is rock-paper-scissors "ruined" if someone uses rock too much?

If cRPG worked like rock-paper-scissors, people would adapt to the enemy team composition, by taking a spear or a shield, for example. Do they?
Granted, some classes have much less potential for this than others, but there's always alts.
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 05:56:02 pm
God trying to discredit me out of thin air.. Seriously, reconsider your moderator status before someone else does it for you. If you think it's your job to troll other players that is. Better stay with funny gifs if you are out of arguments.

Well I take the first comment as a compliment. I think I'm doing a good job as a moderator too. To the last one I'd say it's better stay with funny gifs when you have nothing more to say to the person. I'm just tired of arguing the same goddamn thing over and over again. Seriously I don't give a fuck anymore. It is pretty clear that you are only wanting everyone to become melee classes and having fair 1 vs. 1 fights in battle. To me, that's not battle. In your fantasy land, there is no cav, no ranged, only melee footmen and you happily sprinting in the sunny fields while being the most effective backstabber around.

I mean what do you wan't me to say after a post like the one I quoted before? I remember your cav nerf threads and you still offer the same solutions. They were argumented out in those threads many times. I took part in that and you still don't seem realize your suggestion would not make cav more skillbased when you nerf the maneuver etc. I'm not going there anymore...

You are also talking like I (or Kafein) never play anything else than CAVEZIMODEKILLWHORINGCLASS. You are as wrong as a man can be. I've been playing with my archer alt more lately actually because it's been more fun atm.

Using words like "lame deaths", "cav- bundle of sticksry" and trying to get away by saying "Perhaps I'm a bit extreme, but I figure it's time to shout out loud.". You are riding on the wave of cav nerf popularity. People want fast solutions while not fully realizing the consequences. Your propaganda is good, but it's not good enough. 
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 05:59:35 pm
"Perhaps I'm a bit extreme, but I figure it's time to shout out loud."
That makes it sound like he hasn't been spamming anticav BS for like more than a year.
Title: Re: Cav is a Problem
Post by: BattalGazi on September 13, 2012, 06:01:08 pm
(click to show/hide)
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 06:06:48 pm
That makes it sound like he hasn't been spamming anticav BS for like more than a year.
And we all know that's a fat lie! :wink:
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 06:07:02 pm
(click to show/hide)
"Wherever life takes you up on your stone" Google translate is fucking awesum.
Title: Re: Cav is a Problem
Post by: Rhekimos on September 13, 2012, 06:07:10 pm
Well I take the first comment as a compliment. I think I'm doing a good job as a moderator too. To the last one I'd say it's better stay with funny gifs when you have nothing more to say to the person. I'm just tired of arguing the same goddamn thing over and over again. Seriously I don't give a fuck anymore. It is pretty clear that you are only wanting everyone to become melee classes and having fair 1 vs. 1 fights in battle. To me, that's not battle. In your fantasy land, there is no cav, no ranged, only melee footmen and you happily sprinting in the sunny fields while being the most effective backstabber around.

I mean what do you wan't me to say after a post like the one I quoted before? I remember your cav nerf threads and you still offer the same solutions. They were argumented out in those threads many times. I took part in that and you still don't seem realize your suggestion would not make cav more skillbased when you nerf the maneuver etc. I'm not going there anymore...

You are also talking like I (or Kafein) never play anything else than CAVEZIMODEKILLWHORINGCLASS. You are as wrong as a man can be. I've been playing with my archer alt more lately actually because it's been more fun atm.

Using words like "lame deaths", "cav- bundle of sticksry" and trying to get away by saying "Perhaps I'm a bit extreme, but I figure it's time to shout out loud.". You are riding on the wave of cav nerf popularity. People want fast solutions while not fully realizing the consequences. Your propaganda is good, but it's not good enough.

This comes close to how I see things. I'm also dead tired of the debate, if it can be called that, that's simply never going to end.
Title: Re: Cav is a Problem
Post by: BattalGazi on September 13, 2012, 06:15:59 pm
"Wherever life takes you up on your stone" Google translate is fucking awesum.

That's what I meant ... ehm ... close ...  :D
Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 06:25:17 pm
Why? Is there a committee somewhere regulating the number of times a scissor hand is used in rock-paper-scissors? Is rock-paper-scissors "ruined" if someone uses rock too much?

When playing the actual RPS-game, you have the choice of what you take. In cRPG you choose one of those and then you are stuck with it. I hope you understand that it sucks if you choose rock and then notice that the majority of all players on the server are paper.

If cRPG worked like rock-paper-scissors, people would adapt to the enemy team composition, by taking a spear or a shield, for example. Do they?
Granted, some classes have much less potential for this than others, but there's always alts.

There are several reasons why people don't adapt. One is their missing will to adapt, or the missing thinking of "countering" something, rather than wanting to make kills themselves. (For example if on one round they get steamrolled by a cav heavy team, then next round they wouldn't go spearman, pikeman, thrower or archer to counter the horses, they would go cavalry themselves, because they saw cavalry made a lot of kills last round. That's the cRPG way of thinking.).

Another reason is that many people, me included, don't have many alts and play them even more seldom. I am happy whenever I can retire with my main, I don't have the time and patience to also equip alts with heirlooms. (Yes, part of my motivation is grind for better equipment. I guess that's nothing special...)

And finally not everybody likes to play all classes and has corresponding alts.
Title: Re: Cav is a Problem
Post by: Thomek on September 13, 2012, 06:41:44 pm
@Odin

Yeah and tbh I'm also tired of the whole debate, like I wrote in the first line of my rage post.

Thing is.. the whole "Making cav more skill-based" is something cav players came up with, actually admitting their class grants them easy kills. (but only because inf has no awareness! etc..)

Thing is, it WILL be more skill based when you have to use your brain on the horse. When you can't safely backstab as easily anymore. In any case you will ALWAYS be able to backstab, and that will ALWAYS be very powerful. To give the class additional abilities so you can go "Frontal 1vs1 too" is just insane on top of the backstab ability..  If you like dueling, just become a 2h inf.

What everything boils down to however is that the current situation on EU1 is unbearable for infantry players. And if you don't see that you are extremely blind and fanatical about cav...

Using words like "lame deaths", "cav- bundle of sticksry" and trying to get away by saying "Perhaps I'm a bit extreme, but I figure it's time to shout out loud.". You are riding on the wave of cav nerf popularity. People want fast solutions while not fully realizing the consequences. Your propaganda is good, but it's not good enough. 

Well.. seems to me cRPG is loosing players fast, and to counter that we need some fast solutions. Nerf cav, give 33+ cav players free respecs in return.

In stead we are derailing solutions into "conquest", fall damage and other exotic things that has been suggested years ago but will never happen. 
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 06:50:21 pm
Well if this is not just a temporary trend, how do you explain the fact that NA servers don't have the same mass cav atm? I'm sorry I just... I just leave. Just keep making posts like that.

Sometimes use a bigger font to make it look like you have something important to say.

--> out. I'm hungry and annoyed. I'd better get something to eat...
Title: Re: Cav is a Problem
Post by: Rhekimos on September 13, 2012, 06:51:05 pm
When playing the actual RPS-game, you have the choice of what you take. In cRPG you choose one of those and then you are stuck with it.

cRPG allows for customization of equipment loads and alternate characters. People are not stuck, at best they just want to grind that same 2h character and can't even be bothered to take a bamboo spear with them.

Quote
I hope you understand that it sucks if you choose rock and then notice that the majority of all players on the server are paper.

Of course it's much harder, but let's not kid ourselves about someone forcing you to play rock only.

Quote
One is their missing will to adapt

Duh. Plenty of that around.


Quote
or the missing thinking of "countering" something, rather than wanting to make kills themselves. (For example if on one round they get steamrolled by a cav heavy team, then next round they wouldn't go spearman, pikeman, thrower or archer to counter the horses, they would go cavalry themselves, because they saw cavalry made a lot of kills last round. That's the cRPG way of thinking.).

That's a way to adapt, except with the slight error that nobody wants to be the 2 or 4 cavs against the cav heavy team. I find it easier and more productive to grab a pike and protect the main infantry mass in that situation, rather than diving into a horde of enemy HA, lancers and 1h cav.

Quote
Another reason is that many people, me included, don't have many alts and play them even more seldom. I am happy whenever I can retire with my main, I don't have the time and patience to also equip alts with heirlooms. (Yes, part of my motivation is grind for better equipment. I guess that's nothing special...)

You don't need a heirloomed pike to bring down a horse, though.
But alts are free, you could create some the next time your team needs you.

Quote
And finally not everybody likes to play all classes and has corresponding alts.

Like I said, alts are free and the rest, when put into argument form, looks something like this:

Because people don't want to play scissors, paper should be nerfed. Am I wrong?
Title: Re: Cav is a Problem
Post by: Zlisch_The_Butcher on September 13, 2012, 06:52:24 pm
@Odin

Yeah and tbh I'm also tired of the whole debate, like I wrote in the first line of my rage post.

Thing is.. the whole "Making cav more skill-based" is something cav players came up with, actually admitting their class grants them easy kills. (but only because inf has no awareness! etc..)
Inb4 you claim infs don't get tons of easy kills.
Thing is, it WILL be more skill based when you have to use your brain on the horse. When you can't safely backstab as easily anymore. In any case you will ALWAYS be able to backstab, and that will ALWAYS be very powerful. To give the class additional abilities so you can go "Frontal 1vs1 too" is just insane on top of the backstab ability..  If you like dueling, just become a 2h inf.
Pro tip: 2h can backstab just as easily as cavalry, it just takes longer for them to get to new enemies...
What everything boils down to however is that the current situation on EU1 is unbearable for infantry players. And if you don't see that you are extremely blind and fanatical about cav...
No it isn't.
Well.. seems to me cRPG is loosing players fast, and to counter that we need some fast solutions. Nerf cav, give 33+ cav players free respecs in return.
No, not really, cRPG does not seem to be losing players.
In stead we are derailing solutions into "conquest", fall damage and other exotic things that has been suggested years ago but will never happen.
Hopefully your stupid bullshit will never happen either, cav isn't OP, these "exotic" things like fall damage and collision damage and horses being loud along with the old lance angle and higher agility than before will unlike your stupid BS nerf for the sake of nerfing make cav more skillbased, and while it may take more time to make cav like this than just nerfing it to the ground or outright removing it like you'd want then this way will actually fix the issues...
Title: Re: Cav is a Problem
Post by: Son Of Odin on September 13, 2012, 06:55:56 pm
I'm lucky to have you here Zlisch. Your way of pointing things out is a bit more edgy than mine but I agree with you in this thread!
Title: Re: Cav is a Problem
Post by: Falka on September 13, 2012, 06:58:18 pm
New game mode is rather unlikely to introduce. So instead of that change battle a bit. Let flag spawns at the beggining of the round. But untill last 2 minutes flag can not be lowered. This way we'll achieve the same goals which Joker pointed out. And it shouldn't be hard to do.

Title: Re: Cav is a Problem
Post by: Joker86 on September 13, 2012, 06:59:55 pm
Like I said, alts are free and the rest, when put into argument form, looks something like this:

Because people don't want to play scissors, paper should be nerfed. Am I wrong?

Not really. You are close.

It's:

Because not enough people want to play scissors, the amount of paper should be reduced.


I do NOT support nerfs on cav, if anything, I think it could be buffed. But not under the circumstances we do have now.


And still I stick to my opinion that in a role play game you can't expect people to play ALL roles. And I personally want to advance my character, so even sticking to my main character on x1 is MORE valuable to me than playing my alt on x5, because my alts have no value for me if I plan to have a fully loomed character. The recent changes concerning mains and alts did shift things a bit, but still I am sooooo close to my next generation, I won't do shit about playing anything else than that one character.

And you can't really blame people for not enjoying to play certain classes or for being focused on their favourite class.

And finally: all characters should always be viable, or the game is broken. If you need to change the character to adapt it means that something is broken with the class balance, as ALL characters should ALWAYS be able to contribute to the same extend.
Title: Re: Cav is a Problem
Post by: Rhekimos on September 13, 2012, 07:18:38 pm
Because not enough people want to play scissors, the amount of paper should be reduced.

Wouldn't that result in an explosion of rock?

Quote
I do NOT support nerfs on cav, if anything, I think it could be buffed.

Hmm?

Quote
And still I stick to my opinion that in a role play game you can't expect people to play ALL roles.

If that role is the key to victory, and the step required to access that role is 5k spent on the shop to buy a bamboo spear, and using it doesn't even limit their usual play style in any way, I think I can blame them a bit.

Quote
And you can't really blame people for not enjoying to play certain classes or for being focused on their favourite class.

And they can't play rock all the time and expect to win.

Quote
And I personally want to advance my character, so even sticking to my main character on x1 is MORE valuable to me than playing my alt on x5

That's understandable, but as I mentioned earlier, a shift from rock to scissors doesn't always even require a change of character.

Quote
And finally: all characters should always be viable, or the game is broken.

Well, even peasants are viable. As distractions, mostly. :)

Quote
as ALL characters should ALWAYS be able to contribute to the same extend.

This goes directly against the rock-paper-scissors way of thinking, doesn't it? As well as the roleplaying (leveling and customization) nature of cRPG.
Title: Re: Cav is a Problem
Post by: Strudog on September 13, 2012, 07:54:12 pm
closing this thread because it has got way out of proportion it was meant to be a balance thread not a nerf or buff thread