Okay, although I posted enough stuff in your previous topic, here it is again:
- although cav stacking can be dealt with by teamplay and tactics, it doesn't make it better. You can't expect teamplay from the random cRPG-autowalker-lemming-Rambo-retard, the game offers no tools for tactics or issueing commands, and what if the cav team uses tactics, too?
- The same thing applies for archers. Both archers and cav have higher mobility which also means better protection, while they also have a higher flexibility in who they can engage and when. Which leads to the weird effect that the more archers and/or cav you have, the more powerful a team becomes.
- The main problem is NOT the deadlyness of cav or archers, I would even dare to say it is sub-par, but their amount is the problem. That's why any suggestion which aims towards nerfing certain stats won't solve the problem. (Although the Arab Warhorse is a bad balancing joke, I hope!)
- Implement a system which first balances the team by banner, then looks which classes the players had who were balanced by banner, and then finally fills up the remaining slots with corresponding classes. It's not that difficult...
- Change the gamemode. Battle needs to be removed, conquest implemented. Give infantry a goal which they can accomplish, like conquering and holding terrain. Currently the goal of an infantry player is: kill the enemy team by getting into melee range. Including the ATH crutching archers and the riders who sit on horses. (And I don't see
those classes being limited on who they can engage...
)
- Implement a commnder system which really works with random public players
- And as you are on it, change the upkeep system to another kind of equipment restriction system. You can't have a marketplace and expect players to be limited by gold.