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It's rather shocking that Kafein and Odin are so blinded to this fact, and would rather see the mod, FUN and gameplay die, than to actually look for some radical solutions at this point.
This is not true, for I do not consider the current amount of cav to be endangering the fun of the mod. I believe that above a certain threshold, the cav population is auto-regulated. The more cav there is, the more impractical being one becomes. I have witnessed this phenomena myself, as it used to be much much easier to be a lancer hero back when there were 3 of that class on the server. You were basically always unexpected. Now with a normal amount of cav, dedicating your time to protecting your allies against cav pays off. This doesn't apply to archers and crossbowmen, the only way to regulate them is through nerfs and nerfs, and that's what we did.
I also fully support radical changes :
- Implement rider downing + horse damage on horse collisions, making cav harder without altering it's status towards other classes.
- Other suggestions making lance cav more skillbased would include lance angle changes, and tweaking light horses for more maneuver but less armor. Making a class more skillbased isn't about removing options, it is about creating them and making everything more difficult.
- The equipment weight of the rider should influence the mobility of the horse, and of course high tier, armored horses should be able to carry armored riders with more ease (it only makes sense, and high tier horses are unpopular right now)
- Internal cav balance should be adjusted. Currently lance thrusts deal more damage than 1h cav sword swings, even though being much better in every other way already. Most of the general cav nerfs suggested would hurt lance cav, but utterly destroy 1h cav, and we don't want that. I'd say let's buff 1h cav damage (iirc currently the damage is magically reduced by a raginguriststealthnerf) and nerf that of lance thrusts.
- Let's also have weapon length influencing the horse mobility.
- Increase the skill investment for cav. Like a cavalry combat skill acting like the HA skill.
- Even though that's really radical, light/normal/heavy lances could be 3 slots.
- Conquest mode, very obviously. That would fix kiting archers, and probably cav backstabbing too, to some extent.
High lvl cav has well enough mobility to simply stunlock me then with bumps before I can release another shot.
Are you by any chance playing with one hand ? This is just physically impossible if you move behind the horse.