cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: MrShine on January 29, 2012, 08:36:36 pm

Title: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 08:36:36 pm
I don't think I need to say too much - the videos are pretty self explanatory.

Because people were terrified of headshot archers and the horror of fast shooty accurate 1 slot headshot machines I decided to make a 12/27 STF alt.

Using a Tatar bow + regular arrows I have 4 PD and 9 WM, or 180 wpf into archery.  I am about as fast and accurate as you're going to see in game, using a slightly faster bow than the dreaded Horn Bow.  Nearly all archers you will see will have slower draw speed and a much less accurate reticule than this.  Sure they'll be able to get headshots, but not NEARLY as consistently as I can in this video... not to mention targets are at close range and standing still.

http://www.youtube.com/watch?v=tH-Gl25cXJg&context=C3f8ecbaADOEgsToPDskLjV8pT_CcthAVBWi4xiXFU

http://www.youtube.com/watch?v=3ZK_6-O3_N0&context=C3a21564ADOEgsToPDskLnJz1VVmZVoZb6YY0lr1l9   (fun fact: first headshot test took 6 arrows - 2 glanced.  Sadly I'm dumb and didn't have recording on)

http://www.youtube.com/watch?v=_T92peeQxUA&context=C3eaad32ADOEgsToPDskKI6n0ycx9oP3lCeSJ_iH4v

http://www.youtube.com/watch?v=yGW5534_ZWU&context=C30af511ADOEgsToPDskIy3dH0RlFzIlYRfZ9vukUl

and my personal favorite:
http://www.youtube.com/watch?v=eYLq6y70d9U&context=C35e7f83ADOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m

(sorry for the Teamspeak chatter - should have left the channel)


So uh... archery's fine?


_________________________________________________________

EDIT: Below are some live battle rounds with The_Cheese, your neighborhood friendly archer who demonstrates how OP and ezmode archery is with its laser-guided accuracy and headshotting abilities.  Or something like that.  I'm still uploading videos, I have like 15 in all.

(click to show/hide)
I recommend watching them in high quality to get a better sense of where the arrows are travelling.


http://www.youtube.com/watch?v=7eNBnNZqQCw&context=C3eaad32ADOEgsToPDskKI6n0ycx9oP3lCeSJ_iH4v
http://www.youtube.com/watch?v=HhMBzFupfS4&context=C3a21564ADOEgsToPDskLnJz1VVmZVoZb6YY0lr1l9
http://www.youtube.com/watch?v=44klLksCxjc&context=C3eaad32ADOEgsToPDskKI6n0ycx9oP3lCeSJ_iH4v
http://www.youtube.com/watch?v=NTVoLu_rqfs&context=C3c04677ADOEgsToPDskLan4sSuNC3--tfv1zMAQl-
http://www.youtube.com/watch?v=NTVoLu_rqfs&context=C35e7f83ADOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m
http://www.youtube.com/watch?v=JmzPUuCvrg0&context=C30af511ADOEgsToPDskIy3dH0RlFzIlYRfZ9vukUl
http://www.youtube.com/watch?v=IzKh_Spj7Hc&context=C3d71cebADOEgsToPDskIy3dH0RlFzIlYRfZ9vukUl
http://www.youtube.com/watch?v=98qKu-_9YM0&feature=plcp&context=C31e32f0UDOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m
http://www.youtube.com/watch?v=M19wpe_0k1M&context=C30af511ADOEgsToPDskIy3dH0RlFzIlYRfZ9vukUl
http://www.youtube.com/watch?v=_3I7aCNj4Fo&context=C3239c27ADOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m
http://www.youtube.com/watch?v=YTfYdhIBu4M&context=C3bd4c45ADOEgsToPDskIy3dH0RlFzIlYRfZ9vukUl


I also did some throwing tests, and throwing is probably in a worse state than archery right now.  Proof below:
(click to show/hide)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 29, 2012, 08:41:39 pm
Don't forget a better then ever excuse to kite melee. With forcing 12/27 or 15/24 builds, there is no reason not to stack athletics.

Lol.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: isatis on January 29, 2012, 08:42:46 pm
WHY WHY!!

EVIL!!

don't tell archery secret to everyone like that!!

(my built at lvl 30
9/30
3pd
10 ath
10 wm

189 archery

fear my normal bow+ arrow!
I was thinking about going for a 6/33 next built:P)


Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 08:43:45 pm
So uh... archery's fine?

I should mention that this statement is oozing with as much sarcasm as I can muster.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 29, 2012, 08:45:27 pm
The only thing the archery patch did was destroy most PD builds and ruin some post level 30 mains and devalue the PD6 bows. In the coming months, archery spam will increase with the machine gun bows, and the new over the top headshot bonus means that more people then usual will be one shotted (Am I the only guy who thinks that helmets should protect against range, and that one shotting anything above a naked peasent is a bad thing?).
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Osiris on January 29, 2012, 08:54:44 pm
so let me get a 23 cut weapon like hmm Cleaver with 24 cut will do. and 4ps and let me count how many hits it takes to down a 2h with heavy armour?

if your going to do tests at least do it with real bloody arrows and a PD lvl that most archers have ie 5.

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: isatis on January 29, 2012, 08:58:37 pm
The only thing the archery patch did was destroy most PD builds and ruin some post level 30 mains and devalue the PD6 bows. In the coming months, archery spam will increase with the machine gun bows, and the new over the top headshot bonus means that more people then usual will be one shotted (Am I the only guy who thinks that helmets should protect against range, and that one shotting anything above a naked peasent is a bad thing?).

tears... tsk tsk... I saw some people resist my arrow from my toy bow awesome boy and my excellent 3 pd... in fact i found this a bit OP...

face it: if a pebble hurt your head at full speed, you'll die even with monstruous amount of steel geared.

realism tears, realism!

(click to show/hide)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 09:23:10 pm
so let me get a 23 cut weapon like hmm Cleaver with 24 cut will do. and 4ps and let me count how many hits it takes to down a 2h with heavy armour?

if your going to do tests at least do it with real bloody arrows and a PD lvl that most archers have ie 5.

1. You need headshots to do any semblance of damage now... why would I limit that with a small quiver?  No, it's all about getting as many arrows as possible to have as many chances to get headshots as possible.  Regular arrows are a perfectly rational choice. 

2. You're really going to try to refute the videos because I have 1 less PD than you'd prefer?  Really?  You think that's going to be the big difference?  The higher the PD the slower the draw speed, and the larger the aiming reticule.  Even now my reticule is just barely small enough to be consistently accurate at head range at short range... other bows, higher PD will all mean it takes more luck to get a headshot.

3. Your 'cleaver' example isn't exactly accurate, PD improves ranged more than PS improves melee.  Maybe try a falchion instead.  In either case post a video of that and let's find out.  I'm betting it will take you far fewer shots than my archer vid.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on January 29, 2012, 09:23:44 pm
This is balanced because you still cause staggers (most of the time). This allows the real heroes of the battlefield to win. Didn't anyone tell you? Archers are support characters. They're more like cheerleaders, while the melee classes are the real athletes. What, you actually want to do damage? You're using the wrong weapon then.

Damage to horses will probably be reverted at least. Cavalry are supposed to be support too, so it's OK to hurt them.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: justme on January 29, 2012, 09:41:47 pm
well, with my 29 str and 9 if head armor 60, im lucky if i survive HS...

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 09:49:03 pm
well, with my 29 str and 9 if head armor 60, im lucky if i survive HS...

Come onto NA duel sometime, let's see how many head shots you survive against my STF archer... maybe fraps yourself in battle and point out the times where you've taken a 100% damage headshot from an archer.

I'm sure it happens, but the archers that are able to score those 1-shot headshot kills aren't the ones that can effectively and consistently hit the head.  I have no doubt that a longbow or rus bow user with 7-8 PD will be able to 1-shot most people with a headshot, but even if they are aiming right at the head there is probably a 30-40% chance they can hit the head with the shot at the range in my video... not even considering the fact that targets are moving ALL the time.

Basically what I'm saying is, a build designed to hit the head effectively still doesn't do a whole bunch of damage, while builds that CAN kill with 1 shot lack the wpf to do it consistently.  Archers are between a rock and a hard place.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Casimir on January 29, 2012, 10:03:15 pm
Archers could do the sensible thing and stack str, meaning their body shots will actually do significant damage...
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 29, 2012, 10:08:51 pm
Archers could do the sensible thing and stack str, meaning their body shots will actually do significant damage...

I have 8PD and am using MW Rus and +2 bods, do not recommend.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: isatis on January 29, 2012, 10:10:25 pm
I have 8PD and am using MW Rus and +2 bods, do not recommend.

maybe with +3?

( :P)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 10:13:46 pm
Archers could do the sensible thing and stack str, meaning their body shots will actually do significant damage...

Go for it, test it out.  I have 7 days until my next STF char.

But I already know the answer: huge wpf penalty = slow draw speeds and large reticle. Aiming for the head is out the window,it'll be a crapshoot aiming at anything further than short range.  And since your draw speed is god-awful and you won't be accurate at distance you'll get  maybe 2 chances at hitting your target before they are close enough to get into melee range... not enough to kill anyone but the lightest infantry (MAYBE AND assuming both your shots hit).

Wasn't the ranged change supposed to nerf luck and spamming and buff skill and precision aiming?  Well a strength heavy archer is certainly not going to be relying on skill for pinpoint shots, and I'm showing you in this video about as accurate and precise an archer can be right now without depending on luck... look how far that gets me.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: godhanger on January 29, 2012, 10:15:48 pm
mr shine, him diamond
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tonyukuk on January 29, 2012, 10:27:28 pm
Archers patch is good, problem; after the patch,too many ppl started the playing cavalary..I watched your videos..I can kill pll 4-5 body shot,1-2 head or neck shot.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Snoozer on January 29, 2012, 10:33:06 pm
i went cav simply because i have not had a cav gen before im a big cavnoob Q_Q

honestly though due to the influx of cav i think there is gonna be a influx of the "machine gun" archer

i have noticed it actually it seems like more and more archers are pelting me nowadays

of course by themselves there harmless but if they hit me multiple time and/or multiple archers my horse is black bar if not dead


and can you really blame them?before it was quality vs quantity, if they cant shoot quality shots then there just going to revert to quantity
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Canary on January 29, 2012, 10:37:20 pm
(sorry for the Teamspeak chatter - should have left the channel)

Why'd you attack Chaos, we're your butt-buddies!

More related to the actual topic: Has anyone done any similar testing with a crossbow or throwing build? I would like to see how bad-off the dart throwers have it compared to the archers, for instance.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Kafein on January 29, 2012, 10:41:51 pm
Come onto NA duel sometime, let's see how many head shots you survive against my STF archer... maybe fraps yourself in battle and point out the times where you've taken a 100% damage headshot from an archer.

I'm sure it happens, but the archers that are able to score those 1-shot headshot kills aren't the ones that can effectively and consistently hit the head.  I have no doubt that a longbow or rus bow user with 7-8 PD will be able to 1-shot most people with a headshot, but even if they are aiming right at the head there is probably a 30-40% chance they can hit the head with the shot at the range in my video... not even considering the fact that targets are moving ALL the time.

Basically what I'm saying is, a build designed to hit the head effectively still doesn't do a whole bunch of damage, while builds that CAN kill with 1 shot lack the wpf to do it consistently.  Archers are between a rock and a hard place.

Things seem ok for archers then. If you could be able to both headshot consistently and oneshot on headshot, there would be a problem.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 29, 2012, 10:48:27 pm
Things seem ok for archers then. If you could be able to both headshot consistently and oneshot on headshot, there would be a problem.

My tests were against stationary targets at short range.  Even with my accuracy with this build I'm not going to be able to consistently get headshots against moving targets, or against targets that are further away.

It took me 6 body hits to kill a level 13 peasant in light armor at short range.  Do you really think things are ok for archers right now? Really?

visitors can't see pics , please register or login
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tonyukuk on January 29, 2012, 10:59:17 pm
I have got 18-24 build.ım using horn bow..you can kill any ınf max 6-7 times..

DONT BUFF ARCHERS NERF CAVALARY
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on January 29, 2012, 11:11:23 pm
Solution : nerf ranged damage! :rolleyes:

I hope the devs dont get the wrong impression just because most people are happy with the inneficience of archers lately. You broke the class, put it back together.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 29, 2012, 11:30:57 pm
Just make cavalry no longer bullet proof tanks...

My build was in theory perfect for hunting horses before the patch, now it seems a bit, odd...

The whole reason why I became an archer was so I could hunt horses...  :(
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tonyukuk on January 29, 2012, 11:38:16 pm
Problem is buffed? the arabian horse..why they buff the this horse,ı dont undertstand..
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on January 29, 2012, 11:51:41 pm
Archers could do the sensible thing and stack str, meaning their body shots will actually do significant damage...

Hello and welcome to the latest ranged nerf! You're a few weeks behind on this discussion it seems, or perhaps you've just brought the argument full circle?

It is my understanding that archers WERE stacking strength, but the latest patch was too harsh for that build. People said, "switch to the faster bows," but that's clearly not a great choice either. I don't care how high their Power Draw is, bodyshots are a joke now.

Things seem ok for archers then. If you could be able to both headshot consistently and oneshot on headshot, there would be a problem.

So, they're not supposed to do a lot of damage with bodyshots, and you're saying they shouldn't be able to headshot consistently. What are they supposed to do?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Blackbow on January 29, 2012, 11:55:42 pm
imo your video just show than all bow before horn are just good during leveling
and archer dont have lot of choice about build
so if we stay like that in futur all archer will have 18/21 or 18/24

imagine its like if all 2hander were 12/27 ... oh sry they already are all agiwhores .... =p

no seriously for me the real problem is buged ghost arrows passing through bodies
i invite u all to report here the problem :
http://forum.c-rpg.net/index.php/topic,24247.0.html
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 12:12:46 am
This is balanced because you still cause staggers (most of the time). This allows the real heroes of the battlefield to win. Didn't anyone tell you? Archers are support characters. They're more like cheerleaders, while the melee classes are the real athletes. What, you actually want to do damage? You're using the wrong weapon then.

Damage to horses will probably be reverted at least. Cavalry are supposed to be support too, so it's OK to hurt them.

I think you are exaggerating here.

In my opinion archers really shouldn't do too much damage, simply because you don't need to make a mistake to be shot by an archer, unlike melee where you can block and even fight back.

I agree that you do too little damage atm, but this is about to be tweaked a bit, so you should do fine as soon as the next patch comes out.

I retired some time ago, and from ATH 8 I am now on ATH 5 (approaching my build's maximum of 7), and I find it particularly difficult to dodge arrows. It was much easier for me some time ago, but now mtemko can shoot my from horseback over 50 meter (and over the heads of 10 other players) twice in a row, killing me, while I am running around and dodging like mad. (I knew he was shooting me).
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on January 30, 2012, 12:26:48 am
It was a ridiculous post, yes, but some people think ranged really should be little more than support, which is also ridiculous.

mtemko is a very good HA. I remember when he used to play on the NA servers. The whole server would rage at him. You are basing your opinion on the best players of a class instead of the average player. Too many people make that mistake.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Cris on January 30, 2012, 01:19:43 am
I think you are exaggerating here.

In my opinion archers really shouldn't do too much damage, simply because you don't need to make a mistake to be shot by an archer, unlike melee where you can block and even fight back.

I agree that you do too little damage atm, but this is about to be tweaked a bit, so you should do fine as soon as the next patch comes out.

I retired some time ago, and from ATH 8 I am now on ATH 5 (approaching my build's maximum of 7), and I find it particularly difficult to dodge arrows. It was much easier for me some time ago, but now mtemko can shoot my from horseback over 50 meter (and over the heads of 10 other players) twice in a row, killing me, while I am running around and dodging like mad. (I knew he was shooting me).


Lol joker. Mte? He's a mate and I know his build...

He's good, but at 50 Meters not even foot archer have a 100% chance of hitting you, assuming they aimed perfectly :P

And Mte, if he didnt change his mind, went for the less accurate more damage (which is still crap damage) HA build.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 01:21:01 am
It was a ridiculous post, yes, but some people think ranged really should be little more than support, which is also ridiculous.

mtemko is a very good HA. I remember when he used to play on the NA servers. The whole server would rage at him. You are basing your opinion on the best players of a class instead of the average player. Too many people make that mistake.

Well, I sometimes use pikes and suffer from this, too.

The general problem is, that classes like pikemen or archers (who are both considered supporters... coincidence?) have a really high skill ceiling, but if you are new to the classes they are more difficult than others. The solution of the developers was always to nerf the class that hard that the skill ceiling lowered due to lower efficiency (which is good), but they also raised the needed skill level, which is a bad thing for average players, that's why those classes are so hard for beginners.

I agree that archers are a bit UP at the moment, but I share the common opinion that archers should make less kills than melee in any case, due to their kind of "one way" fighting (target often can't fight back, doesn't even need to make a real mistake to be killed). If the devs would lower the penalty from the last patch by 25-33% I think it should be fine.

What I want to say is: there is no need to complain further about the nerf. The devs already decided to do something about it. Rather complain about the time the devs need to release the new patch. I guess it would take less than a few hours for a single developer to find the changes they made in the last patch and tweak the values to the rough end result they are aiming at, if the balancing team didn't calculate the exact values yet. Still better than letting the game broken as it is for all ranged fighters and everyone who gets cav raped.

Now that archers, my old hate class, are nerfed to an acceptable level, I think cavalry will become my new hate class, because I think that being cavalry needs even less skill than being an archer. Horse archers will always be my hate class Nr. 1, and after one 1hd-cav and 1 HA won a round against 9 infantrymen (me included, I died first to mtemko's sniper-shots), simply because they chose the right class, not because of skill (because no skill can help 2 players being gangbanged in the open by 9 infantrymen with different weapons), I wouldn't whine a single tear if the horse archery skill would be removed from the game and all ranged weapons made unusable from horseback. Yes, it would be a pity to have a class less, but I think it's still better than keeping the only class in the game that is entirely immune to certain other classes, and in addition can kill some without them having a single chance to survive or defend themselves.


Lol joker. Mte? He's a mate and I know his build...

He's good, but at 50 Meters not even foot archer have a 100% chance of hitting you, assuming they aimed perfectly :P

And Mte, if he didnt change his mind, went for the less accurate more damage (which is still crap damage) HA build.

Yes, it was this on the ruins map where you asked what's wrong. This was wrong. We won the round, but there had to be a horse archer against 9 infantrymen, who didn't stop picking arrows from the ground. Which makes him de facto immortal, because he can pick up arrows again and again, unless he shoots them into something where he can't recover them. Which are shields (which break after a certain time) or players. Nice autowin, all it needs is time...
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 30, 2012, 01:23:56 am
I never really played a full blown archer for more than an hour.
Actually 80% of my time in cRPG was with Pole and 2h Axes of any kind, 10% a Heavy Throwing Axe build and the other 10% would be random respeccing which included basically every possible class - never finished a gen as one of those.

I always go back to melee in some form except for shields, the reason for that is that it's the only kind of combat in this game that gives me an adrenalin rush.
Everything else bores me out after minutes of playing.

What i do not see is how melee players are more skilled players per se.
I run a high str build and lately top the scoreboard from time to time which is kinda sad considering that all i do is placing overheads where fit.
Guess i could agree that melee is more twitch based which makes it more appealing for people who like that.

This does not make melee players superior in any way.
If i had to break it down into different game genres it would be:

Cav - Racing - make split decisions that are hard to change after the window of opportunity has passed.
Melee - Shooter - reaction and twitch based for individual skills, teamplay helps a lot, too.
Ranged - RTS - plan in advance to not get cornered, choose your position, choose the right targets and maintain combat awareness over a larger portion of the battlefield than the other classes - judging your projectile trajectory and speed right as well as leading the target would be experience i guess but that kinda goes for every class.

Sure they are all a mix of at least two of those but non of them is an inferior skill set.

Yeah, the examples lack a bit but there is no class you jump into and instantly dominate due to it's mechanics being super easy.

Now i am not someone who rages at the game but i see how it can be frustrating to get hit by ranged stuff while you try to reach them.
This is mostly a problem for pure 2h/polearm builds who do not see that bringing even the cheapest shield will help a lot.
Reducing body damage by 33% does not change it, it just makes ignoring the factor that you are doing it wrong a bit more forgiving.
I am one on of those shieldless people but hardly ever die to ranged for some reason, might be my epic 'stache.

Ranged does not get that, they are mostly low HP and low armor, if you reach them and they lack melee skill - they die.

I do not have the numbers at hand but i will go with the biggest part of the community plays some kind of melee class, now that ranged got nerfed cav is booming and will soon be the major part of all the whining.

People who still charge straight at ranged people will never be happy until ranged is removed while ranged players will adjust to the current standards and shut up because they get flamed by the melee crowd if they dare to complain.

Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.

That whole post pretty much echoes my opinion on things rather well.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 01:33:31 am
I agree that archers are a bit UP at the moment, but I share the common opinion that archers should make less kills than melee in any case, due to their kind of "one way" fighting (target often can't fight back, doesn't even need to make a real mistake to be killed). If the devs would lower the penalty from the last patch by 25-33% I think it should be fine.

I disagree with the 'doesn't need to make a mistake to be killed' mindset.  Yes at its root you CAN be killed by ranged while "doing everything right", but the vast majority of my archery kills come against people who are standing still/running in straight lines/putting themselves in poor tactical positions/overwhelmed by other enemies.  If you "do everything right" as a melee player you will drastically reduce the % chance you'll be killed by ranged.  You won't reduce it completely, but you'll make hell for other ranged. 

I have been doing some more recording of my in game play to maybe give people who aren't used to playing archer an idea of what archers actually have to deal with.  It probably won't change the minds of people who are so completely wound up in their archery hatred, but maybe it will cause a few people to look at it differently.

Or maybe not, who knows.  I'll post stuff when I have time.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on January 30, 2012, 02:01:32 am
Don't have time to respond to the rest, but:

What I want to say is: there is no need to complain further about the nerf. The devs already decided to do something about it.

"No news is good news." You have to keep lobbying until the change goes through, or they'll think we've slowly accepted the nerf and are fine with it.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Grumbs on January 30, 2012, 02:21:38 am
The op wanted to show the worst case scenario.. unloomed items, basic arrows, 4PD bow, cut damage on higher armour. Get a practice longsword and beat on someone with 4 powerstrike and see what happens. Try piercing, more PD, find out people's HP, try loomed weapons/ammunition etc. Ranged is fine as it is, it should be support damage or reward genuinely good play

If people want more accuracy then fine, but the damage is fine as is for this melee centric game. If M&B didn't have great melee/cav mechanics no one would play. The ranged mechanics are like a totally separate game. Yet some seem to think its fine for them to 1-2 hit kill with easy body shots from range. I swear if the devs added a hitscan 1 hit kill weapon some people would use it exclusively
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on January 30, 2012, 02:40:04 am
The op wanted to show the worst case scenario.. unloomed items, basic arrows, 4PD bow, cut damage on higher armour. Get a practice longsword and beat on someone with 4 powerstrike and see what happens. Try piercing, more PD, find out people's HP, try loomed weapons/ammunition etc. Ranged is fine as it is, it should be support damage or reward genuinely good play

I have a mw longbow, yet I can do more kills with my normal horned bow(still crap though). How is ranged fine?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 02:59:04 am
Yes, it was this on the ruins map where you asked what's wrong. This was wrong. We won the round, but there had to be a horse archer against 9 infantrymen, who didn't stop picking arrows from the ground. Which makes him de facto immortal, because he can pick up arrows again and again, unless he shoots them into something where he can't recover them. Which are shields (which break after a certain time) or players. Nice autowin, all it needs is time...

Well pre-patch I've done this before and ended a map with a +25 kills score. But it's rare and I have to be on my best form, and now post nerf even rarer. I can get 2 shots on a person from 50 meters to...but what good is that when it takes 9 barbed arrows to kill a guy in mail? Barbs don't even register damage against some of the upper medium-heavy armour. Picking up arrows from horseback is pretty damn difficult...and getting off horseback to do so allows inf to catch up. Mte is a damn good HA (or at least used to be at one point) so don't try and use him as an example.

And joker...please, before you claim HA takes no skill and you get the kills because you picked the right class, try it on a full EU1 server and see what kind of K/D's you get. HA takes a lot of skill. I find it harder than melee for the most part. It certainly provides more of a rush and more reward in my eyes. Furthermore, I've seen certain inf take on 1vs9 and win. 2vs9 is doable with skill. It's rare because most people aren't that skillfull but it can be done. Now for HA to do it also requires skill.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: ShinySpoons on January 30, 2012, 03:00:34 am
The op wanted to show the worst case scenario.. unloomed items, basic arrows, 4PD bow, cut damage on higher armour.

Actually, its one of the "best" builds for archers post patch. With the dmg nerf its headshots or nothing. To get a good reticule you need low PD, high wpf. High PD archers are completely fucked in that they now don't do much damage and can't aim very well.

And even worse off are throwers/xbowman who don't have the option of missle spam for the lucky headshot.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 03:03:48 am
And joker...please, before you claim HA takes no skill and you get the kills because you picked the right class, try it on a full EU1 server and see what kind of K/D's you get. HA takes a lot of skill. I find it harder than melee for the most part. It certainly provides more of a rush and more reward in my eyes.

This time I am talking about the skill ceiling of the class, not the average performance. Remove picking up projectiles from horseback and I'll be fine.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 03:06:08 am
This time I am talking about the skill ceiling of the class, not the average performance. Remove picking up projectiles from horseback and I'll be fine.

You have to near slow down to a stop to pick up projectiles from horseback. It's incredibly risky and if the inf isn't stupid they can take advantage of this. If Mtemko managed to pull that off successfully enough to keep shooting you guys for a long time, then I can only commend him on it for taking advantage of all your stupidity.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 03:07:17 am
You have to near slow down to a stop to pick up projectiles from horseback. It's incredibly risky and if the inf isn't stupid they can take advantage of this. If Mtemtko managed to pull that off successfully enough to keep shoot you guys for a long time, then I can only commend him on it for taking advantage of all your stupidity.

Which advantage can an infantryman take of an archer stopping his horse 50m away and picking up 5 arrows?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 03:08:29 am
Which advantage can an infantryman take of an archer stopping his horse 50m away and picking up 5 arrows?

There's 9 of you. Let me guess, the majority of you were all clumped up in a group providing perfect shot opportunities and trying to chase him around the map? Spread out, cover more ground, give him less space to manoeuvre and you would have had him easily. Once you are aware of an HA, dodging the shots is easy as anything, even against the most skilled HA. If you can't manage it, then you are doing something very wrong.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 03:09:46 am
There's 9 of you. Let me guess, the majority of you were all clumped up in a group providing perfect shot opportunities and trying to chase him around the map? Spread out, cover more ground, give him less space to manoeuvre and you would have had him easily.

There was still a melee cav left, so spreading up would not have been the best thing to do.

Still there was no chance for the infantry to win this unless the HA makes a mistake.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 03:11:38 am
There was still a melee cav left, so spreading up would not have been the best thing to do.

Still there was no chance for the infantry to win this unless the HA makes a mistake.

Melee cav is the same principle. Sometimes clumping up isn't the best thing, particularly when an HA is involved. As long as you are aware of the 2 threats, combating them is easy. Cav needs space to manoeuvre around, re angle shots/attacks and leave escape routes if it looks dangerous. If you cover more ground (albeit not to much) and you are aware of them both, then it's easy to cut them down, particularly if you have some barriers on your side (you were on ruins ffs). Just letting them circle you and have their way is risky because the inf is more likely to make a mistake than the cav.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 03:26:13 am
They would still have circled around us, just in a wider circle (the map was ruins, but the fight was on open terrain, and what would be if the map was open plains?), but it would be less dangerous to attack single players because their mates would be far away.

And you are still relying your argumentation on the fact that the cav makes a mistake.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 04:02:25 am
The op wanted to show the worst case scenario.. unloomed items, basic arrows, 4PD bow, cut damage on higher armour. Get a practice longsword and beat on someone with 4 powerstrike and see what happens. Try piercing, more PD, find out people's HP, try loomed weapons/ammunition etc. Ranged is fine as it is, it should be support damage or reward genuinely good play

If people want more accuracy then fine, but the damage is fine as is for this melee centric game. If M&B didn't have great melee/cav mechanics no one would play. The ranged mechanics are like a totally separate game. Yet some seem to think its fine for them to 1-2 hit kill with easy body shots from range. I swear if the devs added a hitscan 1 hit kill weapon some people would use it exclusively

Shinyspoons already covered it, but yeah, this is a legitimate build right now.  If you go higher with PD your headshot aim goes way down.  Bodkins are mega expensive with low stack size, not ideal at all.  My main has +3 bow and +3 arrows, but I'm not going to respec archer just to show those off.  I'm also gen 21 and have played the game for almost a year... you shouldn't need loomed gear to compete, nowhere else in the game is that needed, it shouldn't start with archery.

Side note: the practice longsword is fucking awesome with 4 PS.  Blunt damage, speed and reach... I know what you were trying to do but you picked the wrong weapon to prove your point :P


E: working on uploading some videos of in-game rounds. 
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Mtemtko on January 30, 2012, 07:09:55 am
bout that fight joker, you skipped way to many details and made it sound like all i did was shoot, but nope i had atleast 5,6 bumps made and atleast 3,4 slashes from horseback, in the end i even dehorsed and went melee so dont say you had no odds, btw arrows despawn after bout 4 minutes and that map had atleast one tower to cover your sorry asses.
when you said you want has removed, they were nerfed to the ground, and now you want them removed? you are even more fucking pathetic than i thought, not even michael can compare
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 30, 2012, 09:54:39 am
I just hate to play a game where I have to pray not to meet a certain class on the field. Sorry for being frustrted of notbeing able to prevent you of killing me without any chance to protect myself.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Osiris on January 30, 2012, 12:02:22 pm
Joker its rare to meet a ha that you cant escape somehow (tuonela is a bitch to fight). Should have rushed to one of the many walls/towers/rooms on that map and wait for flags.
Removing ladders and a small nerf for xbows would have been fine
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Haze_The_Hobo on January 30, 2012, 12:13:59 pm
Body shot might be a joke now, but headshot is a joke of the year.
 Archer accuracy + headshot damage increase was a massive fail, i don't understand how it is possible that archer can 1 shot lvl 30 infantry?

I can't 1 shot lvl 30 archer, with 7ps and mw war cleaver 48cut.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Grumbs on January 30, 2012, 12:57:21 pm
Shinyspoons already covered it, but yeah, this is a legitimate build right now.  If you go higher with PD your headshot aim goes way down.  Bodkins are mega expensive with low stack size, not ideal at all.  My main has +3 bow and +3 arrows, but I'm not going to respec archer just to show those off.  I'm also gen 21 and have played the game for almost a year... you shouldn't need loomed gear to compete, nowhere else in the game is that needed, it shouldn't start with archery.

Side note: the practice longsword is fucking awesome with 4 PS.  Blunt damage, speed and reach... I know what you were trying to do but you picked the wrong weapon to prove your point :P


E: working on uploading some videos of in-game rounds.

I really doubt people play like that now on the servers. There are plenty of good archers who do fine now

Even with practice longsword you still have to get in range, and then theres a good chance that someone will completely negate your damage with a block, and then you still have to hit plenty of times. With archery the skill is mostly down to the shooter which is bs for a competitive style game. People aren't going to hold a shield all the time or hide behind cover all round. Dodge is still about testing the shooter, if he'd good he will still hit his target.

You have to balance the awesome fact that you can deal damage from range with lower damage or more difficult shots than there are now
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gisbert_of_Thuringia on January 30, 2012, 12:59:54 pm

I can't 1 shot lvl 30 archer, with 7ps and mw war cleaver 48cut.

With that I can't name any archer who would survive an overhead or sideswing aimed for the head o.O
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Osiris on January 30, 2012, 01:03:15 pm
actually lots :P I overheaded an archer with a Mighty Great long bardiche with 7ps last gen and he survived O.o suprised me anyway :P
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Casimir on January 30, 2012, 01:04:31 pm
Had a few archers survive overheads from my mighty morningstar with 6 PS, i thought that was silly :L
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 01:57:20 pm
They would still have circled around us, just in a wider circle (the map was ruins, but the fight was on open terrain, and what would be if the map was open plains?), but it would be less dangerous to attack single players because their mates would be far away.

And you are still relying your argumentation on the fact that the cav makes a mistake.

The only reason the cav would win is if the infantry makes a mistake....
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Sniger on January 30, 2012, 02:24:37 pm
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Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: akapraf on January 30, 2012, 02:54:28 pm
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 (http://imageshack.us/photo/my-images/819/mb15x.jpg/)


no comment
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 03:22:24 pm
I just hate to play a game where I have to pray not to meet a certain class on the field. Sorry for being frustrted of notbeing able to prevent you of killing me without any chance to protect myself. 

Ironic, considering with my STF archer I pray I don't meet:
-shielders
-heavy cav
-tin cans

If it takes me 15 body hits or 3 headshots to hit one guy with mid 40 armor, I can only imagine how many arrows it would take to kill a full fledged plate monster.  Maybe I'll ask test on Allers or Goretooth and loop Yakety Sax in the background.

Body shot might be a joke now, but headshot is a joke of the year.
 Archer accuracy + headshot damage increase was a massive fail, i don't understand how it is possible that archer can 1 shot lvl 30 infantry?

I can't 1 shot lvl 30 archer, with 7ps and mw war cleaver 48cut.

Watch my videos.  My reticule is as small as you're going to see it on any archer.  Notice how even at medium range the small part of my reticule is far too large to accurately "aim for the head".  You can try and succeed some of the time, but you will miss a whole bunch in the process even if your aim is perfect.  Body shots are safer but they do so little damage so archers are fucked either way. 

I really doubt people play like that now on the servers. There are plenty of good archers who do fine now

Show me 1 screenshot of a round where an archer tops the scoreboards and I'll show you about 20 where cav or melee do.  I've had my good rounds as archer, I was 8-0 on a map last night before ending 10-3 or 10-4.  But you need to be on your game/get lucky to get those scores... meanwhile I can practically fall asleep as a shielder or 2H and maintain a positive KDR.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 03:22:55 pm
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 (http://imageshack.us/photo/my-images/819/mb15x.jpg/)


no comment

From behind = massive negative speedbonus (he's on a horse).

Nothing strange about that really.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tor! on January 30, 2012, 03:24:59 pm
Take a look at the good archers, and try to learn something  8-)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 03:26:21 pm
If it takes me 15 body hits or 3 headshots to hit one guy with mid 40 armor

Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Mtemtko on January 30, 2012, 03:28:28 pm
Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

Can you get on crpg eu3 now? I'd like to do some testing.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 03:29:20 pm
Okidokey
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: _Tak_ on January 30, 2012, 03:29:28 pm
Take a look at the good archers, and try to learn something  8-)

Nord_Bagge / Tennenoth?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 03:38:49 pm
Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

http://www.youtube.com/watch?v=_T92peeQxUA&context=C3eaad32ADOEgsToPDskKI6n0ycx9oP3lCeSJ_iH4v

Did you not watch the videos I posted?  Because 15 chest shots / 3 headshots on low 40s body armor is EXACTLY what happened.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: akapraf on January 30, 2012, 03:52:38 pm
From behind = massive negative speedbonus (he's on a horse).

Nothing strange about that really.
yes you are right , but.. his horse was quite slow, close range.
+ MW Throwing Lance has 64 pierce
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 03:55:07 pm
Did tests, my figures were accurate.

Strage thibng though: Archers seem to do way less damage when both are standing still. It is enough that one person moves though for the damage to increase though. Any direction will increase damage (damage will increase even if you move away from the archer O.o), but charging forward does the most.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tor! on January 30, 2012, 03:58:28 pm
Nord_Bagge / Tennenoth?

For example yes. In two sieges Bagge went 68-2 in total. If that's not efficient, well then I dont know what is  :rolleyes:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on January 30, 2012, 03:59:29 pm
For example yes. In two sieges Bagge went 68-2 in total. If that's not efficient, well then I dont know what is  :rolleyes:

You only take 1 shot now.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tor! on January 30, 2012, 04:01:18 pm
You only take 1 shot now.

 :cry:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 04:03:24 pm
Did tests, my figures were accurate.
Fancy that, cause so are mine :P

I'll need to test out movement damage, but for now videos are still loading at home about my in-battle efficiency. 
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tigero on January 30, 2012, 04:07:29 pm
They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tor! on January 30, 2012, 04:15:50 pm
They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.

So, make armor useless against ranged in other words? Nah
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: akapraf on January 30, 2012, 04:16:51 pm
You only take 1 shot now.
what will happen when they become all professionals.
Maybe i just need to Respec to become a "You only take 1 shot now" player. It's cheap. Range market is down :)

 "Come on baby, let's go party"
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 04:18:39 pm
They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.

It's funny, because that is already kinda the case due to extra_penetration.

Check out the figures:

http://forum.c-rpg.net/index.php/topic,16201.msg230962.html#msg230962
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Angantyr on January 30, 2012, 04:19:50 pm
I'd much rather see some tests where the archer has a decent PD, targets are moving, and where there's certainty about IF. I can see that it's a relatively high strength build, and being NA, the target dummy might have a lot of health. Perhaps the 0.260 patch changes were felt slightly harder in the NA?

Otherwise, my experience is as Dezi's, I have 47 body armor, 50 head and 5IF and it usually takes 3-6 arrows to take me down from what I reckon is a decent archer, sometimes  I lose as much as 60% health (might be a bolt though) and I've yet to be shot in the head without dying.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tears of Destiny on January 30, 2012, 06:08:26 pm
Take a look at the good archers, and try to learn something  8-)

Yes, I learned that I'm fucked for having the wrong level 33 build that was perfectly viable before. Your point?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 06:11:22 pm
I'd much rather see some tests where the archer has a decent PD, targets are moving, and where there's certainty about IF. I can see that it's a relatively high strength build, and being NA, the target dummy might have a lot of health. Perhaps the 0.260 patch changes were felt slightly harder in the NA?

Otherwise, my experience is as Dezi's, I have 47 body armor, 50 head and 5IF and it usually takes 3-6 arrows to take me down from what I reckon is a decent archer, sometimes  I lose as much as 60% health (might be a bolt though) and I've yet to be shot in the head without dying.

To your first point, I did some more detailed testing when I was an archer in the past: http://forum.c-rpg.net/index.php/topic,18247.msg260709.html#msg260709
With that testing I had MW bodkins, MW horn bow, and 5 PD.  This was shortly after the bodkins -> pierce damage change.  TLDR if you CBA to read about my findings a bit more:

Bodkins will kill tin cans in about 5 or 6 hits on the average.
Bodkins will kill mid-heavy troops in about 4 hits on the average.
Bodkins will kill lighter troops in about 2-3 hits on the average.


The above was BEFORE the recent nerf.  Naysayers of course loved to talk about the fact I had 5 PD instead of 7 or 8 or 100 or whatever since apparently they know more about archer builds than archers themselves.   But this is what a stronger build looked like before, and personally I think the numbers were perfectly appropriate.

Back to your comment about strength builds and my most recent video testing, BaleOhay had 24 strength, unsure about IF.  It took me 13 arrows (2 of them glanced but it still took that many 'hits' to kill him so I'm including those).  If he had no ironflesh he had 59 HP, giving my arrows an average of 4.5 damage a shot.  If he had full IF (8) that means he had 75 hp, or my arrows did 5.8 damage a shot on average.  Both of those totals are very low.

Lotus_Slayer, the one who took me 15 arrows to kill in 43 body armor, even if he was 30 strength and had 10 IF (85 hp), my arrows averaged 5.7 damage a shot on him.   And I'm pretty sure he wasn't full strength.


~~
If you or others want to test archery damage further please do so: I encourage video and other 'provable' testing.  Of course the occasional headshot is going to 1-hit kill, a high PD archer is going to land a headshot every now and then, and that's the thing that sticks in people's heads, not the numerous arrows that it took to fell them earlier, or the amount of damage that bounced off.   But I'm not going to be jumping through hoops with hundreds of examples of various scenarios trying to please those who think ranged damage is fine as it is - no matter what information I post, no matter how much evidence I bring up, it won't be enough for some people who refuse to change their mindset.

I am convinced however that ranged is not fine right now.  It takes far too much effort and player skill to even remotely compete with melee/cavalry for their killing effectiveness, even with the ability to fire from distance. I don't mind a challenge, but right now the scales are way off.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: v/onMega on January 30, 2012, 06:37:23 pm
70 body armor.
56/57 head.

I literally laugh about body hits.
I got widely opened eyes whenever i get a head hit (massive hp loss, always)

Got one shotted once so far.

18 str, 4 if.


I like the general idea of headshotaim.

The sorroundings and necessities should be altered though (softened up).

Though, keep bodyshots the way they are. Perfect way to seperate lowskillers from professionals imo.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on January 30, 2012, 06:52:50 pm
Though, keep bodyshots the way they are. Perfect way to seperate lowskillers from professionals imo.

Headshots have more to do with the type of bow than player skill. I have more chances of hitting a moving target in the head at medium range than a still one, with my longbow. consequently using is hornbow is way more efficient, and anyone with a different build is even more screwed. All things considered the way ranged damage was before made way more sence. They should have just buffed head damage a bit.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on January 30, 2012, 06:55:44 pm
Perfect way to seperate lowskillers from professionals imo.

Can't completely agree here to be honest, it's not difficult to aim slightly above where you normally do.  :rolleyes: If you can't do that then you have a complete lack of hand-eye co-ordination.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: _Sebastian_ on January 30, 2012, 07:00:26 pm
Archery is completly destroyed now.
Especially high PD archers(including me) are nerfed like hell.

I went to a 10PD longbow build to deal great damage to the body and not to be a superaccurate headshot sniper.
But now my build is nearly useless, because I only can aim for the head at close ranges and the damage
to the body is a bad joke.

I stopped playing as an archer since the new crappy damage system was released.
Now... it seems like I deal nearly the same damage with 30str, 1PS and my 3+Mace as with 10PD and 3+Longbow and 3+bodkins.

Ranged damage is totaly unbalanced atm. it should be changed back to the prepatch damage...
or do the same with melee weapons(haa... it would be funny to see all these meelers whining about the crappy damage :lol:).
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 07:01:01 pm
70 body armor.
56/57 head.

I literally laugh about body hits.

18 str, 4 if.

Though, keep bodyshots the way they are. Perfect way to seperate lowskillers from professionals imo.

You laugh at body hits yet want things to stay as they are?  I'm shocked!  :rolleyes:

At least your reasoning is consistent: right now only melee and cavalry gods are able to get kills in cRPG, the remaining 95% of melee are completely unable to harm people.  Yes, you need to have Phyrex level melee skills to get kills and OH GOD MY EYES ARE ROLLING INTO THE BACK OF MY SKULL!

Can't completely agree here to be honest, it's not difficult to aim slightly above where you normally do.  :rolleyes: If you can't do that then you have a complete lack of hand-eye co-ordination.
I'm at work right now, but I'd love to see your skills in action.  Maybe we can get on the duel server, I can run around at medium distance and see how long it takes you to headshot me?  We could do 5 tests and I'd happily post them in this thread.  What bow do you use?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Lichen on January 30, 2012, 07:08:09 pm
Archery is completly destroyed now.
Especially high PD archers(including me) are nerfed like hell.

I went to a 10PD longbow build to deal great damage to the body and not to be a superaccurate headshot sniper.
But now my build is nearly useless, because I only can aim for the head at close ranges and the damage
to the body is a bad joke.

I stopped playing as an archer since the new crappy damage system was released.
Now... it seems like I deal nearly the same damage with 30str, 1PS and my 3+Mace as with 10PD and 3+Longbow and 3+bodkins.
Archers and throwers should be able to use PD and PT above 10 just like melee can use PS above 10. That would help archers and throwers regain some of their power (trade off is inaccuracy of course).
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on January 30, 2012, 07:09:05 pm
I'm at work right now, but I'd love to see your skills in action.  Maybe we can get on the duel server, I can run around at medium distance and see how long it takes you to headshot me?  We could do 5 tests and I'd happily post them in this thread.  What bow do you use?

Longbow.
It's not skill that this change needs to negate it, the smaller the target, the more that the randomness of the reticle takes effect, aiming slightly higher will mean that you aim for "the sweet spot" and unless you have 100% pin point accuracy, skill has nothing to do with it.

You can't say that because someone is aiming for the head, that they will hit 100% of the time because the reticle will make it more difficult. As an experienced archer, I am quite aware that there is only a certain amount that having skill and experience can change.

Please don't take this the wrong way Shine but it would be a silly test because even if I was able to follow you perfectly using programs, the hit rate would be lower than if that program was following your body perfectly due to the fact that it's a larger target, therefore filling more of the reticle.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on January 30, 2012, 07:11:39 pm
I need two shots now  :cry:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 30, 2012, 07:33:39 pm
Longbow.
It's not skill that this change needs to negate it, the smaller the target, the more that the randomness of the reticle takes effect, aiming slightly higher will mean that you aim for "the sweet spot" and unless you have 100% pin point accuracy, skill has nothing to do with it.

You can't say that because someone is aiming for the head, that they will hit 100% of the time because the reticle will make it more difficult. As an experienced archer, I am quite aware that there is only a certain amount that having skill and experience can change.

Please don't take this the wrong way Shine but it would be a silly test because even if I was able to follow you perfectly using programs, the hit rate would be lower than if that program was following your body perfectly due to the fact that it's a larger target, therefore filling more of the reticle.

I agree with all the points you make here, I apologize I think I misread your earlier post to be that you were able to headshot consistently and that it is easy to do.  I agree that as you said it isn't too difficult to 'aim up', but of course from that point the random factors of the shot can cause a perfectly well aimed shot to miss.

I think that's my greatest grievance with the recent changes.  If you have high PD or a stronger bow the random factors of scoring a headshot supersede a lot of player skill.  And if you have a smaller bow with lower PD in order to limit those random factors... the videos from my OP show the result  :wink:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Mtemtko on January 30, 2012, 08:01:21 pm
70 body armor.
56/57 head.

I literally laugh about body hits.
I got widely opened eyes whenever i get a head hit (massive hp loss, always)

Got one shotted once so far.

18 str, 4 if.


I like the general idea of headshotaim.

The sorroundings and necessities should be altered though (softened up).

Though, keep bodyshots the way they are. Perfect way to seperate lowskillers from professionals imo.

So.

Mention me a HA that can score a headshot 1 in 5 AIMED shots on average.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Overdriven on January 30, 2012, 08:47:08 pm
I bet even tuonela couldn't!
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Cris on January 30, 2012, 09:07:54 pm
nope, not even if you were to slow down to a stop before each shot...
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on January 30, 2012, 10:01:06 pm
I quite like this patch, it's finally nerfed crossbows which means that they're no longer my worst enemy, but at the same time, it's buffed my new worst enemy, cavalry, to such a factor that they're even worse than xbows were previously!  :lol:

EDIT: @MrShine - I thought you did.  :)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tonyukuk on January 30, 2012, 10:46:10 pm
@sebastian..you can go 30+ agi build like other..you can kill the ppl extra 1-2 shoot.. after the patch; damage is no problem..

,it's buffed my new worst enemy

Problem is that..The other things.agi characters is  more funny..

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on January 31, 2012, 08:45:01 pm
@sebastian..you can go 30+ agi build like other..you can kill the ppl extra 1-2 shoot.. after the patch; damage is no problem..

Problem is that..The other things.agi characters is  more funny..

Something might have been lost in translation, but if you're saying going a low PD high WM build has no problem with damage, then may I refer you to videos from my OP?


Anyways, I still have a bunch of video to post from rounds I've played (takes forever and I'm at work so it's been trickling in) but there have been some more successful rounds where I am able to get some more headshots, and last awhile.  Even so, my "very good" scores as archer don't even compare to my "very good" scores as 1h/shield or 2H right now.  They were always lower than my melee ones even before the nerf, but it's markedly lower.

In past gens as archer I've been able to retire with a ~1.5:1 - 1.8:1 KDR. 
Currently my STF char (who doesn't have to deal with all of that leveling bidness) is an even 1:1 KDR.  Especially when you consider the majority of my kills are nakeds and peasants, that's a pretty substantial change.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Snoozer on January 31, 2012, 09:49:29 pm


Now that archers, my old hate class, are nerfed to an acceptable level, I think cavalry will become my new hate class, because I think that being cavalry needs even less skill than being an archer. Horse archers will always be my hate class Nr. 1, and after one 1hd-cav and 1 HA won a round against 9 infantrymen (me included, I died first to mtemko's sniper-shots), simply because they chose the right class, not because of skill (because no skill can help 2 players being gangbanged in the open by 9 infantrymen with different weapons), I wouldn't whine a single tear if the horse archery skill would be removed from the game and all ranged weapons made unusable from horseback. Yes, it would be a pity to have a class less, but I think it's still better than keeping the only class in the game that is entirely immune to certain other classes, and in addition can kill some without them having a single chance to survive or defend themselves.

Yes, it was this on the ruins map where you asked what's wrong. This was wrong. We won the round, but there had to be a horse archer against 9 infantrymen, who didn't stop picking arrows from the ground. Which makes him de facto immortal, because he can pick up arrows again and again, unless he shoots them into something where he can't recover them. Which are shields (which break after a certain time) or players. Nice autowin, all it needs is time...

what? this is the problem right here for EVERYONE the QQ about one class to the point of it being nerfed and once it is they complain about the next class

do people not think of what the consequences are if a class is nerfed? its  a delicate ecosystem of checks and balances and once you knock one down to size another will take its place. archers should not have been this nerfed no joke i have probably been killed only about 15 times my gen by an archer(i do admit though they set me up for death many times as well) people should have simply adapted to them like getting a shield for example

now the next thing is cav and the only reason they are doing so well is the fact that they have less threats and less adapted players(varies on rounds)

do not nerf shit i swear people die to build because they do not try to counter them i never had a problem with with a build that i could not see what i did wrong

except for long spears and the old lul stab....im sorry i just cant our reach a long spear unless i become one or become an archer

there are times where stuff needs to be buffed and nerfed but most of the  time the problem is over exagerated
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 31, 2012, 10:06:54 pm
I didn't write you sould nerf cavalry, and in fact I wouldn't nerf them at all, at least directly. I am for buffing ranged a bit again, buffing spears/pikes and implementing those stakes.

And just on a note: I HATE it if people suggest to use different items to deal with a class. Because this argument can be used in virtually every scenario. Let's assume archers would have almost closed reticles, shoot with higher accuracy and do more damage, in short: they would be heavily overpowered. The argument "get a shield" can't apply, because if everyone followed that suggestion, we would have only archers and shielder on the server.

If people decide to go without shield, sure they need to suffer certain penalties, but these penalties have to be of corresponding extense to the advantages this grants. Which would be higher weapon reach and damage. Let's say 25-50% higher chance to die from missile will NOT make up for about 10-20 points more weapon reach and 10 points more damage, rendering the class sub-par.

Same applies for cavalry. The old but very popular (among cav players) argument was "get a pike". But pikes are unsheathable 3 slot weapons now, making them primary weapons only. Which leads to the conclusion that the people are suggesting there should only be pikemen and cavalry, and if you don't want to be pikeman it's your own fault if you suffer from the omnipresent cavalry.

Another case was "Ladders help against roofcampers"... which was the same shitty suggestion, but in addition it was also a very ineffective one.

So please, never ever suggest to counter certain game imbalance with equipping certain items. Don't tell the people which class they have to play.

I would really like if we could agree in this forum to never ever accept "use a [xyz]" as suggestion to deal with a class. It's like saying: "Archers have problems against shielders? Play a 2handed axeman then"  :rolleyes:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Mtemtko on January 31, 2012, 11:23:44 pm
Its not like somebody is forcing you to use an item to counter something your class isnt meant to deal with(or barely be able to), use it or dont and suffer for your choice, its as simple as that.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on January 31, 2012, 11:30:21 pm
Its not like somebody is forcing you to use an item to counter something your class isnt meant to deal with(or is weak to), use it or dont and suffer for your choice, its as simple as that.

It's never white or black, it's a question of the right balance. If not bringing a shield is de facto deadly and will get you killed you can't say it's your own fault by not having brought a shield.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Darkwulf on January 31, 2012, 11:30:34 pm
I like more realistic damage.  It seems like CRPG is all about taking multiple hits these days.  1 or 2 hits from anything and you should die.  Make this happen and the game will be fine.

Over a year ago when I started playing, it was more or less a couple hits would kill anyone who was not wearing plate.  I like that better.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Butan on January 31, 2012, 11:49:41 pm
1 or 2 hits from anything and you should die.


I'm of the same opinion... WHEN we talk about melee.


Ranged is by far the class with the BIGGEST number of opportunities to hit someone; if you give them a 1/2 shot bows the game will become too hard for melee.

Or then you decrease accuracy to avoid being hit too easily... Problem is, it was the case some months ago and it wasnt very fun being an archer then and it got changed.



The patch needs to be tweaked a bit but its on the right way and new ones will certainly appears and changes things a notch or two.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: bagge on January 31, 2012, 11:52:36 pm
I quite like this patch, it's finally nerfed crossbows which means that they're no longer my worst enemy, but at the same time, it's buffed my new worst enemy, cavalry, to such a factor that they're even worse than xbows were previously!  :lol:

Indeed. Cavalry are just to crazy, and it's because of cav I simply cba to play crpg for the moment. :)

Let's Football Manager 12 instead, oh the joy.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on February 01, 2012, 12:10:53 am
Ranged is by far the class with the BIGGEST number of opportunities to hit someone; if you give them a 1/2 shot bows the game will become too hard for melee.

Unless the enemy dodges or we run out of arrows.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: XyNox on February 01, 2012, 12:11:44 am
I pretty much changed to vindictus till the game is fixd

Is there any release date for a patch so far ?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: DrTaco on February 01, 2012, 01:03:12 am
Whot bout Throwing mate!?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Snoozer on February 01, 2012, 01:47:25 am
my last build was a 1h that had points in shield yet i never used it(unless i was rusty)

i only had it on my back just in case the need arises what was it i said?oh ya shields are for scrubs lol(aka id only use them for scrubs)

and i took cav out quite easy i was skilled in the jump stab and knocked their punk asses off there horses

to me its simple just stick 3-4 points and shield and only use it for scrubs

im just saying there are ways to deal with the other classes no matter what class you are

jump stab for horses and footwork for archers are examples of "dealing" with other classes

do they always work?depends on how good you are,how good they are and luck but most of the time i got it done
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on February 01, 2012, 02:53:06 am
Whot bout Throwing mate!?

I've never really played a thrower so I can't say... but I can only imagine how much it sucks right now. 

Anyways, one more vid up that I added to OP (http://www.youtube.com/watch?v=98qKu-_9YM0&feature=plcp&context=C31e32f0UDOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m)

I still have a bunch and will add them slowly if people are interested... I think it helps to see an archer "in action".  But I'm not loading another one cause I want to play!  (on my main that is..)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Aseldo on February 01, 2012, 03:17:42 am
Mr. Shine marry me...this is what I've been trying to tell people that don't use archery but still think its op :(
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Aseldo on February 01, 2012, 03:18:54 am
I'd much rather see some tests where the archer has a decent PD, targets are moving, and where there's certainty about IF. I can see that it's a relatively high strength build, and being NA, the target dummy might have a lot of health. Perhaps the 0.260 patch changes were felt slightly harder in the NA?

Otherwise, my experience is as Dezi's, I have 47 body armor, 50 head and 5IF and it usually takes 3-6 arrows to take me down from what I reckon is a decent archer, sometimes  I lose as much as 60% health (might be a bolt though) and I've yet to be shot in the head without dying.

All headshots you mean?

sorry double post...im trash
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on February 01, 2012, 05:54:46 am
I've never really played a thrower so I can't say... but I can only imagine how much it sucks right now. 

Anyways, one more vid up that I added to OP (http://www.youtube.com/watch?v=98qKu-_9YM0&feature=plcp&context=C31e32f0UDOEgsToPDskKt0Fu0g_obCDFz5qMd8_5m)

I still have a bunch and will add them slowly if people are interested... I think it helps to see an archer "in action".  But I'm not loading another one cause I want to play!  (on my main that is..)

See if you can edit it into one long, "A Day in the Life of an Archer" montage. I'd make one if I had a decent amount of room on my hard drive.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Rangerbob on February 01, 2012, 08:15:10 am
I'm not saying that archery isn't over nerfed but as a direct result of the archery nerf the number of CRPG players has increased by a decent margin.  Archers make the game alot less fun for everyone else.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: _Sebastian_ on February 01, 2012, 10:52:48 am
Archers make the game alot less fun for everyone else.
Yes, like cavalry and also infantry :rolleyes:

Everyone who hit or kill someone destroyes the fun... doesn't matter which class.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Kafein on February 01, 2012, 12:10:41 pm
Yes, like cavalry and also infantry :rolleyes:

Everyone who hit or kill someone destroyes the fun... doesn't matter which class.

The fun-destroying aspect often is the first thing invoked when people lobby for ranged nerfs. But of course they are all wrong ? I'm sorry I've never seen anyone complain about infantry destroying their fun. I do have about cavalry, but certainly not as much as ranged (at least before this patch)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on February 01, 2012, 12:24:50 pm
The fun-destroying aspect often is the first thing invoked when people lobby for ranged nerfs. But of course they are all wrong ? I'm sorry I've never seen anyone complain about infantry destroying their fun. I do have about cavalry, but certainly not as much as ranged (at least before this patch)

No one likes being killed by something that is nowhere near them, of course people will find ranged as a more fun destroying class, although I have to say that useless cavalry who take a hell tonne of attempts to kill you because you can't attack back is one of the most annoying things this game has. You know, the ones who miss you, come back round for another attempt, chicken out and miss again, and repeat that until you they end up bumping you to death because your light armour can't stand up to it.

That's my most fun destroying thing in the game, of course I have a moan about it but people really dislike range, hence the lobby for nerfs, because they feel they can't do anything to avoid the death and it's unfair. My take on this whole thing of course, but as I've said before, it's still perfectly viable to run around with a longbow or any bow for that matter, although it's easier to use a faster, more accurate bow than one of the heavies and there has been a migration towards these for the people who could get hold of a loomed version of the pew pew bows.

I don't mind either way as long as it's still viable.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: _Tak_ on February 01, 2012, 12:27:15 pm
1 Arrow to my horse's head = Dead, although i still like the fun of bumping archers, I have 10 riding so my horse has more HP and more charge, Epic :D
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Sniger on February 01, 2012, 12:36:41 pm
I'm not saying that archery isn't over nerfed but as a direct result of the archery nerf the number of CRPG players has increased by a decent margin.  Archers make the game alot less fun for everyone else.

alot of peeps pick their wep based on the "op'ness" - they use the weapon/class they use simply because its the most overpowered and not because they like the style or weapon. it happend with the polearm-change. right after patch, i saw tons of players i use to know as 2h and shielders, respec. i dont mind it (not much anyway, i just think its a tiny bit lame but whatever makes ur day - as long as its not destroying MY game :p), i just try to prove the point that archery before was op and therefore alot of players were archers. i like this change. now the archer amount have decreased a little (theres still way too many imo) and makes room for more polearms :p

i use to have an archer, fluke_dk. i recently respec'ed him - not becasue of the archer change but due to the fact that i grew a love for melee :) anyway, he was still archer post-patch and i do not think the patch was a nerf. its a change not a nerf. archers is fine! i still see alot of top score archers (eventho score doesnt matter) pls stop moan and instead adapt like a gamer. and that goes for all of you archer whiners :) try something else for a change? why not go xbow? or try some cav? if you dont like your class, maybe its because you dont play it very well and you may want to try another approach to the game... i dont target anyone in particular, but im just abit fed up with all the moan and whine i read all over forums and in game.

edit: sry for general noobish gramma
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on February 01, 2012, 12:38:44 pm
The fun-destroying aspect often is the first thing invoked when people lobby for ranged nerfs. But of course they are all wrong ? I'm sorry I've never seen anyone complain about infantry destroying their fun. I do have about cavalry, but certainly not as much as ranged (at least before this patch)

Why is it that none of the Melee Only servers never seem to last? You would think they would be wildly popular if ranged is supposed to be such a fun destroyer.

Cheap_Shot's comics had some things to say about infantry players. For example:
(click to show/hide)
(Drawn in response to people saying ranged should be taken out of the game, and the tunatown server.)
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Okkam on February 01, 2012, 12:44:56 pm
All this nerfs just embitter different parts of community, therefore public mood became worse and worse.

90% of the updates it's just poorly thought-out «balance patches», 10% something interesting (like market, or at least boring and slow but new Strategus, secondary modes for weapons, etc).

I'm sure, that primary balance (balance of 2010 year) was better. There was utterly broken items (like throwing lance, plated charger, bec de corbin), but I doubt that with new level limit (31 - 34max) it can make same problems. I miss this fast and funny gameplay and amicable community.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Sniger on February 01, 2012, 12:45:16 pm
alot of peeps pick their wep based on the "op'ness" - they use the weapon/class they use simply because its the most overpowered and not because they like the style or weapon. it happend with the polearm-change. right after patch, i saw tons of players i use to know as 2h and shielders, respec. i dont mind it (not much anyway, i just think its a tiny bit lame but whatever makes ur day - as long as its not destroying MY game :p), i just try to prove the point that archery before was op and therefore alot of players were archers. i like this change. now the archer amount have decreased a little (theres still way too many imo) and makes room for more polearms :p

i use to have an archer, fluke_dk. i recently respec'ed him - not becasue of the archer change but due to the fact that i grew a love for melee :) anyway, he was still archer post-patch and i do not think the patch was a nerf. its a change not a nerf. archers is fine! i still see alot of top score archers (eventho score doesnt matter) pls stop moan and instead adapt like a gamer. and that goes for all of you archer whiners :) try something else for a change? why not go xbow? or try some cav? if you dont like your class, maybe its because you dont play it very well and you may want to try another approach to the game... i dont target anyone in particular, but im just abit fed up with all the moan and whine i read all over forums and in game.

1 Arrow to my horse's head = Dead


argh sorry for repost, was suppose to edit me old one, i phucked up! lol
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Arrowblood on February 01, 2012, 01:09:08 pm
yesterday i was playing  on siege with my main 18 strength, 0  if archer main. i was wearing a milanese sallet ,heavy gauntlets, heraldic transitional armor and  cased greaves.  Templar Steeve hit me with his MASTERWORK LONGBOW and MASTERWORK TATAR ARROWS. 1 hit stole 3% of of my health.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on February 01, 2012, 01:10:38 pm
yesterday i was playing  on siege with my main 18 strength, if archer main. i was wearing a milanese sallet ,heavy gauntlets, heraldic transitional armor and  cased greaves.  Templar Steeve hit me with his MASTERWORK LONGBOW and MASTERWORK TATAR ARROWS. 1 hit stole 3% of of my health.

That's why you use bodkins when firing at heavy targets.
I'm with the infantry players on this one, it's not that bad, sure it's annoying, but it's not as bad as some people think, just class yourself towards what you want to fight!
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Arrowblood on February 01, 2012, 01:12:41 pm
i know but.....
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Vexus on February 01, 2012, 01:13:43 pm
And I was with my character in battle with 18 strength, 5 IF, with transitional armour, plate mittens and great helmet with hat and was 1 shot by headshots and body shots where dealing 1/4 damage.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Arrowblood on February 01, 2012, 01:16:31 pm
blurb its ok  :D
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gurnisson on February 01, 2012, 01:35:45 pm
Archery damage was overnerfed, but it shouldn't go back to pre-patch damage either. Somewhere inbetween would be okay. Throwing and xbows should go back to prepatch values though, in my opinion. Archery was op pre-patch while xbows and throwing was fine, no they're all up.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Leshma on February 01, 2012, 01:44:30 pm
Agincourt, anyone?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Spawny on February 01, 2012, 02:02:06 pm
Agincourt, anyone?

visitors can't see pics , please register or login
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Aseldo on February 01, 2012, 08:37:15 pm
Anyone here saying "I was killed in 3 to 4 body hits!" is probably getting hit by MW Rus or MW Long bow with MW bodkins lol

I'm with the infantry players on this one,

Who isn't? Honestly? It's so obvious the double standard of people around here. 1 nerf to 2hander "OMG THE 2HAND ANIMATION IS DIFFERENT ZOMG EVERYONE RAGE QUIT" 100 nerfs to archery "get over it it's fair"

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on February 01, 2012, 08:44:48 pm
Archery is fine is it? tell that to my longbow. The nerf was a very bad move, the devs are turning crpg into one of those comercial games were all that matters is the happiness of your average immature gamer other than making a good and balanced game.

Question: do the dev team really means to put ranged back together, or can we kiss our class goodbye?
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gurnisson on February 01, 2012, 08:48:16 pm
Archery is fine is it? tell that to my longbow.

My non-loomed longbow with non-loomed tatar arrows doesn't mind it.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on February 01, 2012, 08:55:24 pm
My non-loomed longbow with non-loomed tatar arrows doesn't mind it.

Anyone else doing a good score? Please post here, there more comments like this, the more justified the nerf.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on February 01, 2012, 09:04:39 pm
as a direct result of the archery nerf the number of CRPG players has increased by a decent margin.

xD

That's funny as hell
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Tennenoth on February 01, 2012, 09:06:14 pm
Crossbows were overpowered Gurni. No offence but I can't agree with that statement, not even slightly, i'm so damned pleased that I don't get one shot by them!  :D

Throwing, I don't really know, I watched HarDraaDa earlier today and he was pulling off headshots quite happily but that's one guy who has played throwing for a while.

Finally, i've played archery for a long time and I don't see that much of a difference because I tend to kill people by either hitting them once in the head or stabbing them these days. I have gone "more melee" these days though, but I guess I just like the charm of beating a 2 hander at his own game! :)

Adamar - next time i'm online, i'll post something up!
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Oggrinsky on February 01, 2012, 10:00:20 pm
Archers make the game alot less fun for everyone else.

I'm sorry, but to anyone who thinks this is a legitimate complaint, you're playing a game based on simulating medieval battles. Believe it or not, bows existed in this period and yes, they killed people. If you didn't want to be shot by ranged missiles then you're playing the wrong game. Currently, IMO, the game has devolved into thick clumps of infantry mindlessly roaming the map while cavalry picks them off and ranged ineffectively attempts to make a difference. Cavalry marauds about unchecked and unfazed by ranged missiles. Infantry is able to blob around in one mass due to an overall lack of effective ranged spam. I don't know about anyone else but this patch has ruined my immersion level. I really enjoyed a fully balanced battle field where ALL classes were to be feared in the right hands. Making a class impotent isn't balance, it screws the whole game by making other classes stronger and changes the very nature of game play.

I'd find this statement much less offensive if it were revised to:

"Being two shotted by archers makes the game a lot less fun for everyone else."
"Having to shoot tin cans 10 times isn't fun for anyone but the tin can."
"Having to use low tier bows to try and take advantage of the new head shot mechanics isn't fun for anyone."
"Having Ogg's Champ Courser take 8 body shots before it goes down makes the game a lot less fun for everyone but Oggrinsky." :P
"Having your +3 Heirlooms become worthless over night (by market value) ISN'T FUN FOR ANYONE."

Now, the 2h right swing nerf, that was a balancing change... too bad the lobbyist 2h heroes QQed until it was changed.

Being hilt-slashed isn't fun for anyone. Yes, I can block and yes I can often block them. That doesn't make it okay.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Vexus on February 01, 2012, 10:01:59 pm
I wasn't implying archery damage is perfect now I just wanted to show some guys that are exaggerating on 3% damage spouting it as facts.

Infact archery damage on body shots may be a little too much nerfed tough you can't deny headshots kill far too easily now. My post was with one of the top helmets plus 5 If and 18 strength so pretty much 63 hp and I was often 1 shot in the face which is not fair when I'm using a helmet that is not cheap on upkeep just for this reason.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Penitent on February 01, 2012, 10:04:55 pm
There is a more official [poll] in the balance section about this topic here, to supplement this conversation:
http://forum.c-rpg.net/index.php/topic,25304.0.html

I am of the opinion that ranged damage should absolutely go back to pre-patch levels.  There was nothing wrong with it.  No, I'm not an archer.  I'm a cav/inf player.  There was nothing wrong with archery before.  People just have to adjust their playstyles.

When people complain about 2h spam: learn to block
When people complain about cav: bring a pike or longspear
when people complain about archers: Use cover, bring a shield, or stay behind someone that has. Nerf them!

The damage was not OP before, not in the least.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: akapraf on February 01, 2012, 10:26:40 pm

When people complain about 2h spam: learn to block
When people complain about cav: bring a pike or longspear
when people complain about archers: Use cover, bring a shield, or stay behind someone that has. Nerf them!

+1
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on February 02, 2012, 12:17:44 am
I have to admit I have mixed feelings about a lot of things concerning balancing.

On one hand I can understand how archers feel useless with dealing much less damage. But on the other hand me and many others were sick of rounds being decided by who has the most archers in his team.

Same thing about cavalry. They weren't buffed directly by the last patch, but because their counters are made so bad cav became the new, battle-deciding force. Which can't be, either. No class should be useless (except of a few special support classes like pikemen, throwers or horsearchers not having big impact on the entire team), and no class should be dominating.

I already wrote somewhere else, that you have to take two "balancing levels" into account: the best possible performance with a class, AND the actual average performance on the servers.

There is no use in a class that once mastered is as effective as the others, but is much more difficult to master than the others, because this would lead to an underrepresentation on the servers.

On the other hand it doesn't make much sense to make a class difficult to master, but then, as kind of "reward", making the best possible performance better than with other classes. This is fair for the particular player who chose this class, but it is not for everyone else. Otherwise every player who wants to max out his performance would sooner or later have to change to this class, which would lead to a heavy overrepresentation on the servers. (The other way round, with an easy class that reaches top performance rather soon, you would only have a "noob" class, which can't be good either)

Both archery and cavalry (and a few classes more) have these problems. It is easier to balance the best possible performance (BPP), and much more difficult to balance the average player performance (APP).

If you touch one of the two, you also change the other, almost inevitably.


The only solution I see would be to balance the classes on the BPP-level, and influence the APP level not by stats of items but by player knowledge, or better: education.

cRPG and strategus are great inventions, making individual players create an alter ego in a persistent world which is highly dependant on the player's very own performance, that is his skills. The balancing team and the rest of the developers is constantly working on improving hostile interaction with other players, in other words: fighting!

But what they totally neglected is to support players in their FRIENDLY interaction with others!

Players are expected to actively join clans to play "together" with others, unlike casual, who usually only play "along" others. Yes, there was this voice system enabled, but its only use is to give trolls a tool to spam annoying sound messages all over the server, the actual use is close to zero. And the marketplace is more of an interaction between the players themselves, instead of their toons. Making loom points redistributable would have almost the same effect, without the gold sink, which apparently doesn't change much anyway.

What this game needs desperately are two things, in my eyes:

- a working command system with REWARDS for carrying out orders

- a system to "educate" players to play their role and the entire game properly, when they START to play and haven't created bad/wrong habits yet.

What we have to state first is one simple but sad fact: the average cRPG player is stupid. Dezilagel will probably go nuts when he reads this (  :P ), that's why I want to relativize: I don't say they are stupid in general, but they behave stupidly in cRPG, concerning of maximizing their performance. This can have various reasons:

- not being interested enough to feel the urge to improve one's theoretical knowledge about the game
- reducing the game to a simple game of skill, where only reflexes count
- never having thought about it properly, in the end it's only a game!
- lacking trust into their teammates
- and many more....

If you want to make the best out of your toon and his performance, I would say things like above are stupid. The thing is, that not everyone wants to be most successful in this game, and we should respect this. That's why we have to keep as many of my suggestions more or less "voluntary" as possible. But for dealing with the problems cRPG has, we have to act like we were dealing with a bunch of unwilling, desinterested and immature children, who sometimes even need to be forced to their own luck. Yes, it is some kind of patronizing, but if someone is too mature to need patronization, he will be able to resist it, anyway. Remember, we keep it voluntary.  :wink:

But a lot of the basic knowledge the community is lacking on the servers doesn't go against their idea of playing the game at all! I can't believe that if you want to play the game "just for fun" you don't mind if you get lanced away right after spawning several times, just because you are an "autowalker". Spending time in spectator screen can't be fun, so there is noone who can't use the advice of "after spawning watch out for cavalry attacking from behind", and god know a lot of player DO NEED this advice  :rolleyes:

Now I am approaching to what I am aiming at:

If we had a command system, in which players would be involved by default, which means that you need to leave it actively, so that we can get those "indifferent" players, too, not only the interested who would join actively, we would have a good base to educate and "train" the community.

By granting (small) rewards for following orders I think many, if not most players would follow those, be it only because of greed. My hope is, that after some time, especially when there is no commander, they realize how important tactics are to win a map, and also how plain and one dimensional the game becomes if it's being reduced to "rush and spam".

Giving the commander the tools not only to place certain flags ("Defend here!" "Stay way from here!"), but also to release big screen messages ("Attack!" "Watch out for cav in our back!"), people would learn the right behaviour on the battle field by and by.

And now we finally reached the core of my post: if more infantry would learn how to be aware of cav, or how to deal with distant groups of archers, there would be less whine about those classes, as they are not OP by themselves, the average cRPG-lemming makes them OP. By improving the general knowledge of the cRPG players the developers could stop nerfing the APP of certain classes who are good against lemmings, and thus stop nerfing the BPP.

I would suggest implementing a good, sophisticated but easy to understand command system with rewards that reaches all players, together with FORCING new players to watch certain tutorial videos about how the game is played. If you download the mod for the first time, and you watch the video which is required to unlock the cRPG character page, and the video is telling you "cRPG is a team based game, and only if you support your teammates the best you can in the right way for your class, you will be a successful and good player. Skills are important, but not the core of the mod.", you would approach the mod on a totally different way, and your behaviour on the servers would change accordingly. Which is a good thing, IMHO.

The tl;dr version:

Fuck you, you lazy bastard! Read it or piss off, if you are too stupid or your attention span is too limited to read a text longer than an SMS, you shouldn't visit forums, anyway.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Kharn on February 02, 2012, 12:24:48 am
Archers are not supposed to get kills they get staggers.

They are nothing more than Bards playing a one string harp.

While they are on the battlefield, your teammates have a +5 to hit.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Adamar on February 02, 2012, 12:36:51 am
Archers are not supposed to get kills they get staggers.

They are nothing more than Bards playing a one string harp.

While they are on the battlefield, your teammates have a +5 to hit.

It wouldn't make sence to play a certain class if you're not supposed to get kills. Archers aren't there to help noobs score! We play what class we fancy the most and the kill ratio should remain balanced.
The op's suggestion makes sence. Teach noobs tactics rather than nerf classes.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Penitent on February 02, 2012, 12:38:09 am
Joker, that was actually a good post.  It would be tough to implement a reward system for obeying commands, but it would be super cool!  Other than than, your thought process behind your post is good.

It's the "lemming behavior" or lack of tactics, or lack of smart playstyle that makes cav or archers OP....not their actual stats or damage.  All the classes in this game can easily be counteracted with equipment and playstyle. 

It's as if people WANT this to be a infantry-only battle game SO BADLY that they will stubbornly play as if it is one no matter how many archers are shooting at them, or how many cav are at their back.  They will not take shields, pikes, or use formations and cover no matter what...then complain when something goes wrong over and over until this game takes one more step in the direction of becoming an infantry battle simulator instead of a medieval battle simulator.

All they really have to do is play smarter given the rules of the game...not try to change the rules to make it easier to play.

Before the latest patch, it was all pretty balanced.  Each "class" was able to succeed and play a major role in a battle if they were able to adapt and play smart.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Joker86 on February 02, 2012, 01:27:51 am
Joker, that was actually a good post.  It would be tough to implement a reward system for obeying commands, but it would be super cool!  Other than than, your thought process behind your post is good.

It's the "lemming behavior" or lack of tactics, or lack of smart playstyle that makes cav or archers OP....not their actual stats or damage.  All the classes in this game can easily be counteracted with equipment and playstyle. 

It's as if people WANT this to be a infantry-only battle game SO BADLY that they will stubbornly play as if it is one no matter how many archers are shooting at them, or how many cav are at their back.  They will not take shields, pikes, or use formations and cover no matter what...then complain when something goes wrong over and over until this game takes one more step in the direction of becoming an infantry battle simulator instead of a medieval battle simulator.

All they really have to do is play smarter given the rules of the game...not try to change the rules to make it easier to play.

Before the latest patch, it was all pretty balanced.  Each "class" was able to succeed and play a major role in a battle if they were able to adapt and play smart.

Thanks!

I just want to add that I don't think that suggesting to equip certain items (e.g. pikes or shields) can be used as a balancing argument, because this effectively changes your class, and be it only to hybrid.

I just hope the developers take up the idea of improving teamplay on the servers, to turn the game in the right direction. It would make things even easier for them, or the balancing team. Because with a good education of players the APP would be much closer to the BPP, so that you don't have these problems like "this class is difficult to play, but it needs to be nerfed further because some players reach incredibly good stats with them", effectively breaking the class.

In short: moving the APP closer to the BPP makes things both a lot easier and better.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Mtemtko on February 02, 2012, 03:23:05 pm
Fuck this shit, in my one year and a half of crpg the class ive been playing as a HA or archer ive been nerfed TENS of times, but slightly buffed once, maybe twice slightly... Now I started questioning if these threads any impact at all.


When people complain about 2h spam: learn to block
When people complain about cav: bring a pike or longspear
when people complain about archers: Use cover, bring a shield, or stay behind someone that has. Nerf them!


This above all.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Penitent on February 02, 2012, 03:45:33 pm
Thanks!

I just want to add that I don't think that suggesting to equip certain items (e.g. pikes or shields) can be used as a balancing argument, because this effectively changes your class, and be it only to hybrid.

Hmm, I disagree with this statement.  You have to take in to account what the battlefield holds before you decide your class.  For example, if I want to make a 33/3 archery build and complain that melee are walking all over me.. I would have to change my build to compensate.  Not all builds are equal in viability.  If I'm a melee and complain that archers are kill me before I can engage the enemy, I would likewise be expected to bring a practice shield or follow someone that has.  If I'm a cav with 3 riding skill and complain that I can't kill other cav...well you get the picture.  We absolutely must adapt our builds, play-styles, and equipment to conditions on the ground--at least in part.  Otherwise we fall back in to the stubborn and selfish "I'll play how I want to play and complain when it doesn't work out the way I want."  We gotta adapt, man.

On the other hand, if someone absolutely wants to make a build that uses a spear and a longsword (and has no slots for shields) then they should do so knowing full well that risks that entails.  They'd have to adapt their playstyle to stick with teamies that have shields or run from cover to cover (the the best of his ability) before engaging the enemy to avoid arrow fire.  Getting riddled with arrows would not be grounds for complaint in this case, because it was a choice the player made.  They wouldn't be forced to change their build, but they'd have to deal with the consquences (however light or heavy) based on the build they chose.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: polkafranzi on February 03, 2012, 03:35:18 am
current state of cRPG when the map/amount of my old friends permits.

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Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Oggrinsky on February 03, 2012, 04:59:27 am
current state of cRPG when the map/amount of my old friends permits.

Thanks, you've provided us with a great example of bad argument. Also, you've provided the perfect example of the kind of rhetorical bullshit that passes itself off as legitimate discussion around here.

Bravo.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on February 03, 2012, 08:21:02 am
current state of cRPG when the map/amount of my old friends permits.

(click to show/hide)

You don't have to walk into that obvious death trap. You can wait for flags. Do you also stand in the middle of an open field and bitch when you get swarmed by cavalry (I sure as hell do)?

Ladders were removed for a reason. In this case, blame the map and its built in ladders. Downvote it if it makes you feel better (but I know that won't work because Random Plains is still in rotation, but that's for a different thread).
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on February 03, 2012, 09:51:15 am
I think you're misunderstanding him.

It's not "omg, this is so unfair and op I can't beat it Q_Q" he's saying, he's saying "wtf guys, look at yourselves; is this really how you want to play the game?"

And I agree with him on one point - it's fucking lame. But then nothing can really be done about it, so I guess we'll just have to wait for flags... FUN!

No but really, I personally don't get the camper mentality, but each to their own I guess.

This is also not to say that the current horse situation isn't lame. But that can be fixed.

Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Gristle on February 03, 2012, 11:57:35 am
Well, as I said, blame the map in that situation. I downvote that map as often as I remember to (I forget the feature exists sometimes), and I'm usually one of the people telling the team to wait for flags when the enemy decides to camp. Maps with areas like that encourage camping, and I hate it as much as anyone else. I don't like camping. I tend to be very mobile when I'm not reloading my crossbow.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: polkafranzi on February 03, 2012, 01:39:48 pm
I think you're misunderstanding him.

It's not "omg, this is so unfair and op I can't beat it Q_Q" he's saying, he's saying "wtf guys, look at yourselves; is this really how you want to play the game?"

And I agree with him on one point - it's fucking lame. But then nothing can really be done about it, so I guess we'll just have to wait for flags... FUN!

No but really, I personally don't get the camper mentality, but each to their own I guess.

This is also not to say that the current horse situation isn't lame. But that can be fixed.

Exactly, and what did we write in teamchat? "Lets just wait for flags"...

Oberyn, Reyiz, myself, we are all cav but dismounted for that map, just to be faced with good ol' campin  :lol:

And...lol'd at how easy it is to bring out some small rage from the ranged community just by posting a fun screenie ^^

Thing is, I personally like these little town maps and well, of course they are gonna camp, but I know that if the next map is random plains and they have no pike support they are fucked.  That's life.  I've read but not posted on any of these recent "archery nerf" threads and a common line that keeps cropping up seems to be "we don't top the scores as much" or "it's hard to get a good K:D now"...Well, Radh and Lopez and some others certainly didn't find it hard on that map  :D 
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on February 03, 2012, 03:46:47 pm
Hmm, I disagree with this statement.  You have to take in to account what the battlefield holds before you decide your class.  For example, if I want to make a 33/3 archery build and complain that melee are walking all over me.. I would have to change my build to compensate.  Not all builds are equal in viability.  If I'm a melee and complain that archers are kill me before I can engage the enemy, I would likewise be expected to bring a practice shield or follow someone that has.  If I'm a cav with 3 riding skill and complain that I can't kill other cav...well you get the picture.  We absolutely must adapt our builds, play-styles, and equipment to conditions on the ground--at least in part.  Otherwise we fall back in to the stubborn and selfish "I'll play how I want to play and complain when it doesn't work out the way I want."  We gotta adapt, man.

On the other hand, if someone absolutely wants to make a build that uses a spear and a longsword (and has no slots for shields) then they should do so knowing full well that risks that entails.  They'd have to adapt their playstyle to stick with teamies that have shields or run from cover to cover (the the best of his ability) before engaging the enemy to avoid arrow fire.  Getting riddled with arrows would not be grounds for complaint in this case, because it was a choice the player made.  They wouldn't be forced to change their build, but they'd have to deal with the consquences (however light or heavy) based on the build they chose.

+1 to this.

Putting a point into shield skill or buying and equipping a 2 slot spear to help combat ranged/cavalry are very easy things that can be done that don't drastically affect your build.  A 2h that uses a heater shield occasionally is still a completely effective 2H build, they just also added a bit of additional flexibility to prevent ranged damage.

I agree that a build shouldn't be completely demolished by any one "counter" (provided it's a viable build to begin with) but forcing the game to make your playstyle effective against other classes isn't the way to balance.  The counters are already available and are easy to add to any load-out.




E: Regarding that map with the camping ranged (looks like 3 archers 3 xbowmen) that is an awful map and I agree it's lame when an army of archers are on the roof... even worse if a few shielders are blocking the stairway up. 

But you can't really blame ranged for using an advantageous position, there is no real good reason NOT to be up there as ranged.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: polkafranzi on February 03, 2012, 04:19:41 pm
E: Regarding that map with the camping ranged (looks like 3 archers 3 xbowmen) that is an awful map and I agree it's lame when an army of archers are on the roof... even worse if a few shielders are blocking the stairway up. 

But you can't really blame ranged for using an advantageous position, there is no real good reason NOT to be up there as ranged.

Exactly, I would do the same myself if i was ranged probably  8-)

BUT, it's fucking lame nonetheless ^^

What's annoying is ranged crying on open plains whre cav obviously excel...I think a proper map rotation balance will make most parties happy.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Lichen on February 03, 2012, 09:53:20 pm
I think you're misunderstanding him.

It's not "omg, this is so unfair and op I can't beat it Q_Q" he's saying, he's saying "wtf guys, look at yourselves; is this really how you want to play the game?"

And I agree with him on one point - it's fucking lame. But then nothing can really be done about it, so I guess we'll just have to wait for flags... FUN!

No but really, I personally don't get the camper mentality, but each to their own I guess.
[sarcasm]Who ever heard of archers taking the height advantage instead of staying on the ground were they are easy prey for melee? Yeah 'wtf' archers indeed. They should all just come down so they can easily be dealt with with minimal effort from melee players. [/sarcasm]

Each map is different and certain classes are better suited to certain maps than others. Some are best for melee, some for ranged, some for cavalry. I guess I'm one of the few players who actually enjoys the variety.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on February 03, 2012, 11:01:17 pm
If my videos or the discussion in this thread don't convince you archery (and by extension ranged in general) is in a bad place right now, then perhaps an appeal to your knowledge of economics might.

Bodkins, arbalests, steel bolts, horn bows, rus bows etc are all dirt cheap on the market right now.   Yes things tend to fluctuate and yes a large surplus of one item tends to bring the price down, but the fact all these ranged items seemed to lose value very recently should be telling.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: Dezilagel on February 03, 2012, 11:43:36 pm
But it's so funny. I swear next patch they're going to buff those items and then I'll be swimming in $$.
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: MrShine on February 04, 2012, 12:12:06 am
But it's so funny. I swear next patch they're going to buff those items and then I'll be swimming in $$.

Shhhhh!  >_>  :twisted:
Title: Re: The State of Archery in cRPG - all fear the machine gun bows
Post by: bagge on February 19, 2012, 03:28:08 am
sup hi sup