Author Topic: The State of Archery in cRPG - all fear the machine gun bows  (Read 14270 times)

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Offline Dezilagel

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #60 on: January 30, 2012, 03:26:21 pm »
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If it takes me 15 body hits or 3 headshots to hit one guy with mid 40 armor

Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

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Offline Mtemtko

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #61 on: January 30, 2012, 03:28:28 pm »
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Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

Can you get on crpg eu3 now? I'd like to do some testing.
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Offline Dezilagel

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #62 on: January 30, 2012, 03:29:20 pm »
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Okidokey
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Offline _Tak_

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #63 on: January 30, 2012, 03:29:28 pm »
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Take a look at the good archers, and try to learn something  8-)

Nord_Bagge / Tennenoth?
« Last Edit: January 30, 2012, 03:33:10 pm by AlexTheDragon »

Offline MrShine

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #64 on: January 30, 2012, 03:38:49 pm »
+1
Now this is complete bull.

I have (EDIT: Had, recently deleted b/c of boring) an archer stf (7 PD) and it takes me like 3-6 hits (it seems extremely random) to the body to down most mid infantry.

And I've yet to make one headshot that didn't kill. On my main I've survived one since the patch, and that was a long-range shot (like 40 m) from a HA, which still took 85%.

http://www.youtube.com/watch?v=_T92peeQxUA&context=C3eaad32ADOEgsToPDskKI6n0ycx9oP3lCeSJ_iH4v

Did you not watch the videos I posted?  Because 15 chest shots / 3 headshots on low 40s body armor is EXACTLY what happened.
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Offline akapraf

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #65 on: January 30, 2012, 03:52:38 pm »
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From behind = massive negative speedbonus (he's on a horse).

Nothing strange about that really.
yes you are right , but.. his horse was quite slow, close range.
+ MW Throwing Lance has 64 pierce

Offline Dezilagel

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #66 on: January 30, 2012, 03:55:07 pm »
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Did tests, my figures were accurate.

Strage thibng though: Archers seem to do way less damage when both are standing still. It is enough that one person moves though for the damage to increase though. Any direction will increase damage (damage will increase even if you move away from the archer O.o), but charging forward does the most.
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Offline Tor!

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #67 on: January 30, 2012, 03:58:28 pm »
+1
Nord_Bagge / Tennenoth?

For example yes. In two sieges Bagge went 68-2 in total. If that's not efficient, well then I dont know what is  :rolleyes:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Tennenoth

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #68 on: January 30, 2012, 03:59:29 pm »
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For example yes. In two sieges Bagge went 68-2 in total. If that's not efficient, well then I dont know what is  :rolleyes:

You only take 1 shot now.
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Offline Tor!

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #69 on: January 30, 2012, 04:01:18 pm »
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[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline MrShine

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #70 on: January 30, 2012, 04:03:24 pm »
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Did tests, my figures were accurate.
Fancy that, cause so are mine :P

I'll need to test out movement damage, but for now videos are still loading at home about my in-battle efficiency. 
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Offline Tigero

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #71 on: January 30, 2012, 04:07:29 pm »
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They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.
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Offline Tor!

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #72 on: January 30, 2012, 04:15:50 pm »
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They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.

So, make armor useless against ranged in other words? Nah
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline akapraf

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #73 on: January 30, 2012, 04:16:51 pm »
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You only take 1 shot now.
what will happen when they become all professionals.
Maybe i just need to Respec to become a "You only take 1 shot now" player. It's cheap. Range market is down :)

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Offline Dezilagel

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #74 on: January 30, 2012, 04:18:39 pm »
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They should somehow tweak the damage so that it does almost same dmg to tincans and light armor.

It's funny, because that is already kinda the case due to extra_penetration.

Check out the figures:

http://forum.c-rpg.net/index.php/topic,16201.msg230962.html#msg230962
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