Archers make the game alot less fun for everyone else.
I'm sorry, but to anyone who thinks this is a legitimate complaint,
you're playing a game based on simulating medieval battles. Believe it or not, bows existed in this period and yes, they killed people. If you didn't want to be shot by ranged missiles then you're playing the wrong game. Currently, IMO, the game has devolved into thick clumps of infantry mindlessly roaming the map while cavalry picks them off and ranged ineffectively attempts to make a difference. Cavalry marauds about unchecked and unfazed by ranged missiles. Infantry is able to blob around in one mass due to an overall lack of effective ranged spam. I don't know about anyone else but this patch has ruined my immersion level. I really enjoyed a fully balanced battle field where ALL classes were to be feared in the right hands. Making a class impotent isn't balance, it screws the whole game by making other classes stronger and changes the very nature of game play.
I'd find this statement much less offensive if it were revised to:
"Being two shotted by archers makes the game a lot less fun for everyone else."
"Having to shoot tin cans 10 times isn't fun for anyone but the tin can."
"Having to use low tier bows to try and take advantage of the new head shot mechanics isn't fun for anyone."
"Having Ogg's Champ Courser take 8 body shots before it goes down makes the game a lot less fun for everyone but Oggrinsky."
"Having your +3 Heirlooms become worthless over night (by market value)
ISN'T FUN FOR ANYONE."
Now, the 2h right swing nerf, that was a balancing change... too bad the lobbyist 2h heroes QQed until it was changed.
Being hilt-slashed isn't fun for anyone. Yes, I can block and yes I can often block them. That doesn't make it okay.