It was a ridiculous post, yes, but some people think ranged really should be little more than support, which is also ridiculous.
mtemko is a very good HA. I remember when he used to play on the NA servers. The whole server would rage at him. You are basing your opinion on the best players of a class instead of the average player. Too many people make that mistake.
Well, I sometimes use pikes and suffer from this, too.
The general problem is, that classes like pikemen or archers (who are both considered supporters... coincidence?) have a really high skill ceiling, but if you are new to the classes they are more difficult than others. The solution of the developers was always to nerf the class that hard that the skill ceiling lowered due to lower efficiency (which is good), but they also raised the needed skill level, which is a bad thing for average players, that's why those classes are so hard for beginners.
I agree that archers are a bit UP at the moment, but I share the common opinion that archers should make less kills than melee in any case, due to their kind of "one way" fighting (target often can't fight back, doesn't even need to make a real mistake to be killed). If the devs would lower the penalty from the last patch by 25-33% I think it should be fine.
What I want to say is: there is no need to complain further about the nerf. The devs already decided to do something about it. Rather complain about the time the devs need to release the new patch. I guess it would take less than a few hours for a single developer to find the changes they made in the last patch and tweak the values to the rough end result they are aiming at, if the balancing team didn't calculate the exact values yet. Still better than letting the game broken as it is for all ranged fighters and everyone who gets cav raped.
Now that archers, my old hate class, are nerfed to an acceptable level, I think cavalry will become my new hate class, because I think that being cavalry needs even less skill than being an archer. Horse archers will always be my hate class Nr. 1, and after one 1hd-cav and 1 HA won a round against 9 infantrymen (me included, I died first to mtemko's sniper-shots), simply because they chose the right class, not because of skill (because no skill can help 2 players being gangbanged in the open by 9 infantrymen with different weapons), I wouldn't whine a single tear if the horse archery skill would be removed from the game and all ranged weapons made unusable from horseback. Yes, it would be a pity to have a class less, but I think it's still better than keeping the only class in the game that is
entirely immune to certain other classes, and in addition can kill some without them having a single chance to survive or defend themselves.
Lol joker. Mte? He's a mate and I know his build...
He's good, but at 50 Meters not even foot archer have a 100% chance of hitting you, assuming they aimed perfectly
And Mte, if he didnt change his mind, went for the less accurate more damage (which is still crap damage) HA build.
Yes, it was this on the ruins map where you asked what's wrong. This was wrong. We won the round, but there had to be a horse archer against 9 infantrymen, who didn't stop picking arrows from the ground. Which makes him de facto immortal, because he can pick up arrows again and again, unless he shoots them into something where he can't recover them. Which are shields (which break after a certain time) or players. Nice autowin, all it needs is time...