Ive never had much interest in these H&H-ish survivalporns. Sofar they looked a bit too hardcore and cheap. But dayum those animations looked pretty good and overall stuff looks lot more formed and smooth than before.
Can u play some kind of role in this game? i mean the builders, the warriors etc..or everyone can do everything?
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.
I'm up for making one again.
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.
I'm up for making one again.
I tried this game and couldn't leave character creation screen or something. :mrgreen:
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.
I'm up for making one again.
looks great, especially the animations are awesome :)
when will they have it finished?
My version of Java is outdated and when i go to update it, it says my internet connection settings wont let it :(
Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.
We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
Certainly, what I think Jorb meant by "single-player game" is that we develop Haven from the perspective of the individual character rather than "top-down", but I don't really think that is different from what we've always done. I don't doubt that emergent behaviors will emerge. :)
Don't expect them to be there in any form even remotely resembling their current one. :)
Would suck if you have to walk 8 hours to group up with your village...
any news how the combat will look like?
"Game is almost playable. Give us a few more months."
its been near 4, would be nice to have an idea considering the videos look like the game is done and they are adding luxury content like those you posted.
Quote from: ProcneWill all current HnH's features be in on the launch?
Probably.
I think what Jorb meant was that current features will be in new H&H in reformed or nonreformed way. So basically old stuff will be in, it's just a question how much of it is revamped. For me, just the click&drag seed planting is a huge step forward.
This is an unofficial list of all updates that the devs can be quoted on.
If my comp can run it, may grab some resources for the commune.
LIF disappointed me both in performance and in dwarven city front, this game seems more likely
But then i'll know what i'm doing, we cant have that
This is precisely what I would ask you all to do. I very much want to manage expectations. We will be releasing a playable baseline for further development, nothing more, nothing less. We have basically reimplemented Haven, but there is a lot of stuff that is new, untested, and, frankly, unfinished.
Come back in a year or ten if that's not your thing.
Keep your expectations in line and you might, indeed, be pleasantly surprised.
Quote from: proknahAlright now I'm nervous.
No need to be. The game is in a good place.
I'm just saying.
Amigos,
I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.
Our new target date for release is now instead the 28th of August.
Deepest apologies.
No, we might start around 4-5 PM UTC+2, with setting it up. It'll likely take a couple of hours. :)
As for customizable village banners and the like, it's fairly high on our list, but it's not going to be there at launch.
gimme link! server name and ur name noa!
wöet, H&H has one server and it's not out yetШоооо? oh kk i will find u and rape!
Seeing those screenshots... Cliffs do seem to be common. :|
Canny get the downloader to work for some reason
Ladies and gentlemen,
We just assembled and are going to work now.
The old haven server will go down first.
We'll do the bulk of our work after that.
Later on the forums/webpage will go down for a while.
And then everything will be brand new.
Four hours of work, maybe? We don't really know. As soon as possible.
Enjoy.
The forums will go down any minute. It's not even certain you'll even see this.yay post 40000
Goodnight. See you on the other side.
Unsure if the store is max troll or true lol
upon purchase this is what you see, one on the right is there when you mouse over it. If they honestly go to this model, well then im out, which is sad.
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yeah lagging like fuckjLet us group together, and already kill someone :twisted:
Everyone is out if they put this in lol, game is not even remotely popular enough to have this
Of course it's not a joke. Believe it or not, but not even we can survive on air indefinitely.
You pay for hours, if you lay down 15$ you get 800 hours of playing time.
The only reason I'm however not playing it is because you can't fucking spawn at friends.
I started the game but i am a wisp or something. How can i be a person?go touch the shit in the room, i dont remember which one, but it changes your characters sex, might be the fire.
I started the game but i am a wisp or something. How can i be a person?
Yeah, it works differently now compared to old version, in last version when you built a house it was basically indestructible unless they had enough strength, now this builds over time (i think 3 days?) for the house to reach full resist strength. AKA don't build big projects/houses until you can lay down a claim.i have a house some were herenear a mountain lake which i called timber lake XD
Also, it seems that new chars spawn at a (somewhat) small area somewhere on the map, if you walk into one direction and just keep going you'll see less and less people. Been walking for like 2 hours towards north-west and haven't seen anyone.
i have a house some were herenear a mountain lake which i called timber lake XD
do u have link on map merger? cant find it (
There's already a custom client out that does the mapping for you apparently http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400i dont like work with console :?
Didn't test yet because the download link is down
Not at all. I think there are a lot of valid complaints and making necessary adjustments will be a top priority on monday.
Comment on cash shop and shit:
Hope they realized just how retardedly overpriced their shit is.
Considering how small the population is as is charging money only makes it smaller. Honestly it was a pretty stupid move, they should have figured out a alternate system than limiting free time.
All stones, trees & bush seeds should now give discovery LP (better late than never, right?).
Party Arrows have been restored to full functionality, and can now be used to find friends.
Free Play Time has been increased from 12 hrs/month to 7 hours/week.
Verified Account Play Time has been increased from 24hrs/month to 14hrs/week.
either it's verifying my account or buying one set of gametime, which is 720 hours and that's quite more than I think I will play the game for. You can think of it as buying the game really.
hey vovka would you stitch my maptile.pngs for me? the programm you posted needs salem client installed or am i wrong?no u dont need salem
oh it's even worse now lmao, but i guess verifying the account might be worth it. 14 hours every week is probably around the amount i'd expect to play (still not much)
Was using the wrong app..http://imgur.com/
Still no hoster offers me preview with this sized img I guess.(click to show/hide)
14 hours a week is like 2 hours a day, not that bad for someone who has studies and doesn't play it as his most active game. Sometimes you have days off, not interested and you have suddenly 4 hours for next day.or u can make 4 alts and play 4h per day for free or 6 alt or 8.....
man start feels so slow, otherwise same as old haven but looks shinier. I was hyped but not sure if I'm really going to put much time in anyway, so dont care about the subcription stuff.
edit: bought a verified account anyway, because even they deserve it and new patch notes made me laugh.
I got spider web shit takes days. whats this mirkwood curio?
any of you guys grouped up? they added back longdistance party arrows in the patchnotes.
also belief system gave you like 3-4 times more LP. there was no hunger timer. but I guess I was more of a low lifer so also effects how speed feels.
I walked far north now I'm walking back down to Shema ;_; I'll pm you my HS so you can add me. If you haven't walked far away from initial spawn point, you shouldn't be that far.send me HS too!
Mirkwood curio is wood block from those rotten/empty logs you see lying around + 2 seeds from any tree + entrails. It's like 450+ LP for a few minutes of studying (high xp cost).
I also like what they've done with hunger, it's great because it puts a limit to FEP grinding.
just got first bluebell and spider, so yeah now I just wish I had more int.
will say the aurochs hair seems really good since only uses 1 attention. not sure I remember using this curio in old haven. lady's mantle is back and is terrible.
default client really needs timers on curios...
wtf i only got 11 int, how do u have so much
i haven't fished maybe thats why
i haven't fished maybe thats whybefore patch it was good way get some free LP 150 for each new fish
Was playing on monday.. walked north for like 6 - 8 hours.. amphetamine-tunnel-vision :mrgreen:
found a cave with only 1 entrance and 3 swamps around.. idk if its worth anything :D
Does blocking cave entrance with hf actually work? Well noone robbed me so far..
shoot me hs, if you like to
yeah fishing is nice source of discovery lp + it gives you more FEP than forageable shit
what you using as bait? leeches from swamp? I tried digging for worms, didnt find any - did ruin the landscape of some suckers base tho!
I hate bats. RIP Vovka I :o
Quote from: InfernoImy cave
Mr. Bat disagrees.
I fucking love these guys, every update is hilarious and this bat one is top notch.
Mr. Bat disagrees.
(click to show/hide)
that HHP :D I'm below 50% of mine as well, so many wounds :DI have 90% now :P I was bitten once while looting my dead ancestor :o
Pink cape if you crash server ;_;
http://www.havenandhearth.com/forum/viewtopic.php?f=40&t=39953
get on my level
Day 1 - I stepped into the fire and it scared the shit outta mei wondered wtf that scream was
EDIT: Actually have no clue what the fuck to do
anyone played around with new kambert system?
also pro tip, all you need is 10 survival to make 2x q10 nettle pants+shirt and wear all to get: +8 survival, +4 UA, -4 Agil
sprucecap now gives PERC which i only just found out.
thanks vibe I will take a look. but my hard HP is 15 today after several vicuous bat attacks. and agility still raped from poultrices.
are you guys settled, playing with people now?
also pro tip, all you need is 10 survival to make 2x q10 nettle pants+shirt and wear all to get: +8 survival, +4 UA, -4 Agilwhat i need for craft nettle shit with q>10 ?? i have 6+8 survival and its still q10
map of my current area.. I count 10 swamps :mrgreen:can u share ur tiles? I'll Show You Mine If You Show Me Yours... :o(click to show/hide)
I just died. boar'd on 20 hhp
bad luck and shitty wounds system. RIP 20 all stats (except physe) and 14 exp, 10 surv, 6 UA.
still better than dying 1 month+ in :D
Btw, you playing with other people? You can join us if you want.
what i need for craft nettle shit with q>10 ?? i have 6+8 survival and its still q10
can u share ur tiles? I'll Show You Mine If You Show Me Yours... :o
i don't understand the quality talk yet but, how do i make gauze? :^)
Need wool. Feed clover to wild sheep to be able to shear them until we have domesticated ones.how much exp do u need for clover?
how much exp do u need for clover?
haven't found any sheep what so ever in this game
it's those mouflon looking things
defo dont need much for clover I found one really early last char
i haven't found that either.
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yeah I saw that thread was 10/10
and luck I guess, maybe the right biomes
I saw bluebell real early on too but obv pure luck, im guessing higher perc*exp increases chances but can still see sometimes at low levels.
omg :cam bad is awesome!!! noob vouka i miss so mane ore boulder
i have zero idea how the combat system works :D
i have zero idea how the combat system works :D
nobody understands it, thats why its fucking bad.
Last one was bad, this one is simpler and better.
ya, good to hear they put a lil work into it. Im still hesitant to even try the game with this new pay model.
Any idea about required UA / str to onehit bats without loosing hp? I am ready to pick glimmermoss but well caves are too dangerous and I have never been a fighter.
Marksmanship increases accuracy I guess?
Banok mind leading me again through the harsh seatribes world?? <3
vovka will steal ur shittsss
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mining? not today :D
i have anvil now
but iam still need fucking iron :( failed smelt any from 68 ore
byw craft glass item they give bonuses to feb
how do you craft glass when we can't dig for sand?soil in crucible -> raw glass
I'm playin with some super competant players, see....
dont try finish off with bare hands fleeing bear :lol:
We've been developing, and here's what's new...
New Implementations
----------------------
Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.
Added Bat Wing (cape)
Added Badger Hide Vest
Added Cavedog (sausage)
Added Still Life (decorative curiosity)
Added Torch (carry fire around, look cool)
Added Wooden Sign (write on)
Added Bough stockpile
Fixes
----------------------
Can no longer pull aurochs hair from dead animals, this to prevent infinite gains
May now rotate/zoom camera with arrow keys. Home key resets to default view.
Clay cauldron now repairs with clay
Clay cauldron easier to destroy
Ropewalk no longer liftable
Feathers go in the trash stockpile
Chieftain's Hat has stat buff
Solved a wonky interaction with ash stack qualities.
Fixed a text issue with Rustroot extract talking about tanning fluid when crafting without appropriate container
Fixed this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41099) bug with timers.
All hearthfires are now traversable by everyone
Fixed a bug where splash damage from new walls could be used to damage old walls. Walls now only deal splash damage to walls with the same or lower soak than themselves.
Bronze recipe now correctly yields three bars
You should no longer be able to "Study" curiosities out of a knocked-out person's study report without theft.
Villages no longer (contrary to personal claims) provide attack/crime permission without prerequisite skills
Should now be able to withdraw store items only from your own Hearth Fire
Lifting a log, boulder or animal carcass now properly interrupts carving/chopping/chipping from those same
Herbalist Tables (at least those built after tonight) should now have proper qualities set.
Animals should no longer be lethal when engaged by several people, as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41713) bugreport.
Fixed a bug (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41040&view=unread#unread) which caused some inventory windows to be possible to interact with after they were closed
You can now always drop objects where you stand, (except if blocked by other objects).
Should no longer be able to (it was only ever) visibly carry people in looms as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41309&p=542330) bugreport.
Character should no longer rise to point out direction home if attempting to hearth when knocked out.
Should now get an error message when you attempt to pave, stomp, plow or plant grass on a terrain that cannot be derped with in that manner.
Fixed text refering to hearth secrets as homestead secrets
Made it so that walls cannot be built within three tiles of water
Lock installation should now abort if lock is dropped to ground or inventory
Lock installation is now somewhat slower to prevent volatility
Skills are now red in skill list when unable to afford them
There is now a reset button next to the buy button in the abilities screen
Should be able to read runestones on claims
Should no longer be able to use land survey on undiggable terrain.
Claims override leantos if the claim is older than the leanto's latest ownership change. Leantos claimed before this update count their ownership from this update.
Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.
Bats should now seek trees to idle in when outside
There should now be fewer bats in smaller clusters
Bats should now be less aggressive
Fixed a bug which made tarkilns slow to the point of never finishing.
Nicks & Knacks now heals 4 times as fast
Bruises now heal naturally
We Didn't Fix
----------------------
I received a bug report telling me that the last piece of food you eat before triggering a levelup can create a particular satiation for the next levelup bar. Looking at the timing, and testing, this seems impossible. We suspect that the reporter has confused a preexisting satiation jumping to top of list post levelup with a new one, or somesuch.
We've mostly been fixing bugs, so we didn't quite deem this patch worthy of a patch item.
Enjoy!
Also might have a way to force a servercrash if we want to get a pink cloak :D
:lol: dead?
Oh god you didn't :D didn't you know bears reaggro when enraged? :D
so prob be alot of dead players whenever they ninja patch it to HHP dmg cause mining is dangerous as fuck.
I think that's intended. I think Jorb wants to punish such situations now not with instant death, but permanent injuries. Same goes for animals.guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.
guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.
walkd through a swamp, went down to 3 hp before i realized my inventory wasf illed with leeches
Didn't know animals aren't supposed to kill you anymore, just KO :O this is nice.
guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.
I'm not certain thats the case, I check the thread. and I think it might be fixed a bug where if 2 players fight 1 animal, the animal didn't see player as knocked out. so I think animals queing extra attacks and killing you in groups is probably still a thing.
so keep your HHP up if you want to live, which is alot easier now healing is getting improved last 2 patch. I died on like 40 hhp to a single boar before.
Well what I meant is that Jorb's intention is to make animals not be able to kill you. If it actually works like that already, I dunno, as you said, there's a possibility there's still some bugs related to this.
well we'll find out eventually how it works, just sayin don't be the one to test it out on low HHP. :)
Quote from: evilrichas the title says, im curious, are you guys getting the subscription numbers you hoped for? haven knows you guys deserve it for all the free enjoyment we received with legacy haven. Not looking for numbers, just hoping that you can afford to eat, and continue the frequent updates
Oh certainly. We are very happy with the response thus far, and see no reason for either of us to do anything else professionally apart from this, at least while we can keep this ball rolling.
We've been developing, and here's what's new...
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New Implementations
-----------------------
Added Yellowfoot Mushroom
Added Wagon. Hitch a bull to it and ride around. Takes a bunch of objects, four guys in the back and two upfront. Pretty much as in Legacy. We haven't done the raft to ford rivers with it yet, and it doesn't track ownership, but it might in the future.
Do note that the wagon uses a movement mode of its own, with a whip cursor. If you click away the cursor, just right-click the wagon again to get it back.
Fixes
-----------------------
All animals should now have their own, unique, quality fields
Modified animal baseline qualities somewhat
Fate-based herbs require proper levels of perception and exploration
Removed underground building restrictions causing this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41928&p=548454) problem.
Can no longer disembark over terrain as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=44&t=40560) bugreport
Dryads can no longer walk through walls.
Animals should no longer be able to attack from a different game world as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42086&p=549570#p549570) bugreport
Animals should no longer spawn under village claims (suck it)
Live animals should no longer be considered liftable
Fixed a bug where a NULL-name in the kinlist would crash clients as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41993) bugreport.
Fixed an inverted condition which may have caused a general declining tendencey in crop qualities, instead of the opposite. This (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42045) bugreport may be relevant.
Firebrands made with the Light Fire command should now have quality.
Fixed a bug with which dropped barkboat qualities would be affected by player skill when picked up. Also potentially relevant for small animals.
Bearcape should now set hair properly
Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron
Cavedogs and Cow chorizos should now have proper hunger fill
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As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $5, is the "Victorian Bowler".Quote from: Store Descriptionvisitors can't see pics , please register or login
[size=150]$5[/size]
Whether you are looking to dress up with the finest of the Fin de siècle, or just out for a little of the old doubleplus Ultraviolence, the Victorian Bowler always keeps your clockwork orange.
All Gold subscribers have been provided the Victorian Bowler free of charge.
Enjoy! (https://www.youtube.com/watch?v=qCRae5mRoRE)
Anyone on NA time thats playing? I might play but not really interested in playing by myself. If anyone in NA timezone wouldn't mind a tag along, I'd give it a shot.ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info
ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info
told ya
http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42385&p=552679#p552679
ever since we moved into the city i lost my motivation
ever since we moved into the city i lost my motivation
ever since we moved into the city i lost my motivation
While picking up stuff(Dragonflies) with a full inventory I noticed a quality much higher than my survival was displayed. (Using Amber Client)
Might this be a bug to see like the real quality which would not be limited by survival?
Yeah the game is a bit different since it's such a large town, but you can play/do pretty much what you want, can even build a hermit base in the woods if you want
eh I thought was just a few of you, did you join another town?
We've been developing, and here's what's new...
New Implementations
-----------------------
You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss.
We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Druid's Cloak is now craftable
Key Fixes
-----------------------
Animals should no longer thrash wildly/escape when beaten in combat during taming.
Tamed animal qualities should now be set and implemented correctly
Butchering tamed animals is now quality limited by Farming, rather than Survival
Ye olde wall extension bug (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41462) should now be fixed.
Play time should now be accurately accrued on account pages.
There is now an error message when logged out due to lack of game/play time.
Small Fixes
-----------------------
Pickaxe no longer requires branch, but rather boughs
Minehelm requires hardmetal, rather than castiron
Bloated bolete should no longer have a 90% satiation event
Ashen Robes should have proper stat gains
Herbalist table now requires Plant Lore
Steel Crucible now requires Steel Making
Dreams/Dream Catchers should now have qualities. Old dream catchers permanently terrible. Rebuild.
Small animals should now be correctly quality modified when picked up to cursor. Relevant bugreport (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42207&view=unread).
Loom qualities (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41355) should now be set properly. Old looms forever useless.
Should now be able to plant grass on dirt or plowed terrain
We didn't quite have the time to fix a new store item -- and also we've mostly been bugfixing -- but feel free to buy an old one if you feel like it!
Enjoy!
I met some pilgrims outside our gates headed north burdened with wagon today:
Music instruments in the new patch, most legit patch ever
Can they be used? Can you write songs for them like in Mabinogi or lotro or Starbound?
what is your stats already Attributes etc.my main char has like:
I was again robbed by neighbor (( he stole 24 www 35q . And now I have 2 days to explore rage have 15k LP already)
does anyone know if possible, to bring the character unconscious in the middle of the lake and drown him?
Don't think so, but I like the way you think :twisted:lift him and logoff in deep water no?
lift him and logoff in deep water no?
lift him and logoff in deep water no?
couldnt you just find a bear or boar and bring him to it if you can lift him? I dont think you can, that would be pretty damn cool if you could.dat was my plan B, paddock with mad raccoon :o
there is no murder skill
wait what, are you sure? So rage is all you need to kill?yep
Don't look that familiar to me, looks like you walked pretty far NW.I can upload .exe evening from a home PC
how did you even get that salem map tool to work. the download on github has no file to run there is an .sln file but no .exe
he vovka I could probably get you a place in our village, but gameplay is kinda different in a big place like our, since there are specialist for everything and actual warfare :Pnah ty I do not like to follow someone else's rules :o better to die :o
nah ty I do not like to follow someone else's rules :o better to die :o
You guys have warfare, no fair.
My vill is pretty small/quiet :(
Ram placed outside our place, armored enemies walking around, I hope we get to cut some fools up real soon cuz im bored :twisted:
Ram placed outside our place, armored enemies walking around, I hope we get to cut some fools up real soon cuz im bored :twisted:u can place shittons stockpiles on heir way near breach.. each crime - 1hhp , but stone boulders is better
any tips for village planning?
any tips for village planning?
and whether a battering ram to move through the swamps?
Well you could atleast hermit close to us so we can help, when dem bad man come^^do u have map? My post in above
do u have map? My post in above
Thank you for supporting Haven & Hearth!
and in next min server crashed :?
looking forward to as I will be killed in the first minute after login)))
We have an online map, with lots of intel - cant give you the link ;Pnwm
but check pm and add me FUNuberT
Ok I think I might need to talk to one of you about joining you guys (PMs?)
I had 4 active village-mates. 1 just left. 1 is in hospital atm, 1 is only a dedicated farmer. They are cool bunch, and ive put alot of work in this village so Im pretty sad really.
but I don't want to be just a co-hermitage, with no one to even talk to half the time. and I dont think we are going to be able to safely recruit people.
Ok so my few remaining villies, we have joined another village.
We might actually be allied to you guys, if you are in the village I think you might be in. such secrecy.
Guys who planted the ram down (that we destroyed) kept lurking outside our village past days and today actually assaulted one of our villagers right outside our walls then ran away when our troops came running out. We picked up the scents and one of the perpetrators was foolish enough to forage outside with active scents... lets just say it was a nice 7v1 gangbang on a mountain :twisted: :twisted:
sounds like tasty revenge! most talk of pvp our end seems to be roaming the starting area. apparently people actually getting good loot from noobs stupid enough to carry master keys or leave gates open.
but yeah haven isnt really at all a pvp game imo. I mean how many pvp fights are prolonged and with unpredictable outcomes? 1%? and how much of even the keenest raiders ingame time is spent actually pvping? 1%?
not saying its a bad thing, its nature of a permadeath game of haven's style. but definitely do not see haven as a competitive game at the combat level.
Still got hopes for their mmo version.
but maybe next world or if one of our villages gets razed I will play with you guys :P
My hands are painted red.
This game type really interests me but somehow whenever I try the first Haven&Hearth I can't keep my attention for long without getting bored.
Yo Banok, I saw you post on H&H forums that you manfighting bears already. Whats the UA/agi you have? And which defenses do you need to keep up?
Yo are you part of the coalition against ainran/Rl'yeh? because its heating up, we just chased some more guys away from our walls.
Also agi doesn't effect defense cooldown? Thought it did :lol: So it only matters for attack cooldowns?Yeah someone said this the other day and it made sense because if you fight a bear and do an attack the cooldown on the attack will be AGES but you can spam defenses quite easily.
Yeah someone said this the other day and it made sense because if you fight a bear and do an attack the cooldown on the attack will be AGES but you can spam defenses quite easily.
It means noob players have a chance to survive an attack with a deck full of defenses, kinda.
Are you saying animals do green+blue so you only need green?
PS: old but I keep wondering if this was cRPG people, ATS? http://puu.sh/kjHc3/0753e7556f.jpg (http://puu.sh/kjHc3/0753e7556f.jpg)
a "SeQueL" posted on HnH forums and in this thread. and ATS in this thread said they were playing. just wondering if they are one of the mysterious factions out on the hearthlands.
yes ATS is playing, has been for a while, but, with that said, i think im the only ATS guy who frequents these forums pretty much at all; and im not playing. I havent a clue how big a village they had or what if anything happened to them. I havent been on TS in a while(about a month or so) either so i couldnt even tell you if they kept playing or not.
Yeah I don't know, game is cool but all the progression felt pointless when you saw someone only once every 7 days.
though I actually liked the big world
Also hoping stat caps will mean more villages do reckless pvp instead of being so boringly cautious.
We've been developing, and here's what's new.
As you all know we will be releasing a new world tomorrow. A lot is changing, so this might be a long post. Bear with me.
Map GeneratorMetals
- Rivers should now connect various bodies of water.
- Rivers should generally be larger.
- There should now be bodies of water on the cave levels.
- There should now be large, open, areas in caves.
- Fixed a bug by which some caves bugged out and placed entrances in the middle of empty space.
- There should now be boulders and stalagmites in caves.
- The map will initially be generated at a size of 250x250 minimaps (the same as worlds 3-7). We may/most likely will extend the map soonish, but the intention is to make and keep a significantly smaller world.
- New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.
Quality Nodes
- Copper & Tin ores should be more common.
- Gold & Silver ores should be less common.
We considered removing the tri-quality system entirely, and we still may in the future, but in the end decided to simply generate more coherent quality nodes instead. Quality nodes you find should now generally/more often have some amount of quality in all dimensions, albeit with some distribution.
Fate Forage
Fate forageables have been significantly reworked, and should now appear more reliably.
Fast TravelLocalized Resources
- Charter stones cannot be built on the cave levels.
- You may only travel to charter stones you have visited once. I.e. the first time you'll have to hike it there to get to know the stone.
- You get travel weariness when traveling using a charter stone. This can be recouped by sleeping in a Sturdy Bed, and in one other way, which you can discover for yourselves.
- Charter stones and Village Idols now require a new resource for their construction.
Siege & PvP
- In exploring the world you will find several new localized resources, all using some new and hopefully interesting mechanics. We may reveal more details as these are discovered, but generally speaking they all have in common that their regeneration rates are globally limited.
- The boulder distribution should now be more even, so hopefully we can avoid completely stone empty areas this time.
- Gold & Silver boulders should be rarer.
Payment Model & Level Caps
- Added catapults. Catapults have 750HP, and can be used while they have more than 150HP. Catapults take 3HP damage per map pixel they move, and 200HP damage each time they fire. A catapult can be used six hours after it is built, and one hour after each repair. Catapults have a soak value of 3. Catapult shots deal, randomly, from 600HP and upwards. It is not possible to launch Hearthlings yet.
- Added a Shield to all claims. In order to attack a claim using a Siege Engine you will first have to break the Shield. While the shield is up, all damage dealt by Siege Engines to structures under the claim will be diverted to the shield. The Shield has 60000 HP, but can only take a maximum of 4000HP damage per hour. The shield's damage resistance increases with damage it takes, but is reset every hour. The shield regenerates 1000HP each hour. Once a shield reaches zero HP left it will break. A broken shield comes back online once it reaches 8000HP. You can find out the status of a claim's shield by inspecting the ground.
- Log Cabins have 5 soak and 5000HP. Timber Houses have 7 soak and 7000HP. Stone Steads have 10 soak and 10000HP. Stone Mansions have 12 soak and 12000HP. Great Halls have 25 soak and 25000HP. Stone Towers have 30soak and 30000HP.
- Thus: By adding more catapults/battering rams to a siege you can break a claim shield faster, asymptotically approaching a theoretical maximum of 3000 damage per hour (4000HP damage minus 1000HP healed), meaning that the fastest speed in which you can break a claim is 20 hours from the first siege engine hit, which gives 26 hours if you count the initial drying time on catapults. Once a shield breaks, siege engines will deal damage to objects as normal.
- Do note that destruction by hand is unaffected by the shield.
- We intend to align the battering ram more with this system as well, but for now it works as it always has until we've had time to implement a more civilian wrecking ball for peaceful purposes.
- Construction and repair of Siege Engines are all limited by a new resource.
- Nidbanes are now limited by a new resource.
Miscellanea
- We have tried to listen to the feedback (http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=46591) you gave us on our first announcement, and thus we have altered the ideas we presented there.
- There are no time limits in the game. Anyone may play as much as they like.
- There is a level cap on Attributes & Abilities of 300 points. You can go higher than that using equipment and other stat bonuses.
- Verified Accounts level up 10% faster (gain 10% more LP and FEPs) than Free Accounts, and can gain 10 more levels than Free Accounts (e.g. 310 total).
- Subscribed Accounts level up 30% faster than Free Accounts, and can gain 30 levels more than Free Accounts (e.g. 330 total).
- You are always capped according to your present account status, so if you level up to 330, and then stop subscribing, you will play at level 300 until you resubscribe.
- Do note that we still consider level caps an experiment. Our intention is to evaluate them, not necessarily to implement them permanently.
- There is a new skill called Painting which allows access to Sketch and Pigment crafting, which are available to anyone. Sketchpages from the store can instead be used to craft any pattern, irrespective of complexity, without the need for pigments or other inputs.
- All previously bought Sketch Pages will be redistributed to their buyers for the new world.
- We're hoping you'll find this a more equitable payment model.
In the Pipe
- The base inventory size has been increased by one row and one column to 5x5.
- The energy meter has been extended to hold 10000 energy, rather than 5000. New characters start at 5000 energy. Healing occurs above 8000 energy. Hard labour -- soil digging & mining -- is only possible above 5000 energy. We realize that levling soil sucks, and we want to improve that significantly, but for now we just hate your slave alts. Fuck 'em.
- You now need relevant skills to build objects. I.e. you need to have Stone Working both to place and to build on, a Stone Tower.
- You will now receive a special Wound when knocked out.
We would have liked to be around for the world ending, but need our beauty sleep before the reset.
- With some luck we may have Xsolla online before the month is out.
- We are going to do something to reward earlier subscribers.
- We will go over the store more generally before release.
- The world reset will occurr tomorrow once we get up, can verify that the generated maps are acceptable, and have dealt with various lingering administrivias, and whatnot.
Feel free to opine, and for the rest I'll see y'all tomorrow.
Enjoy!