cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on December 24, 2014, 11:04:37 am

Title: Haven & Hearth 2.0
Post by: Vibe on December 24, 2014, 11:04:37 am
I think this warrants a new thread now that there is a video out.


So what is Haven & Hearth?
(click to show/hide)

In short, it's a fully sandbox MMORPG with survival aspects, land claiming, free building, open world pvp and permadeath. It's completely free (no buy price, no sub price, no cashshop) EDIT: it's not free anymore.
Haven&Hearth 2.0 is a remake of the old Haven&Hearth, with recoding, graphics upgrade and new stuff, overall a better game (hopefully).

Links:
old thread (http://forum.melee.org/and-all-the-other-things-floating-around-out-there/haven-and-hearth-world-7/) (H&H2.0 info in later pages)
Homepage (http://www.havenandhearth.com/portal/)

Release date?
Game released on Aug 28th 2015.
Title: Re: Haven & Hearth 2.0
Post by: Tibe on December 24, 2014, 11:25:30 am
Ive never had much interest in these H&H-ish survivalporns. Sofar they looked a bit too hardcore and cheap. But dayum those animations looked pretty good and overall stuff looks lot more formed and smooth than before.


Title: Re: Haven & Hearth 2.0
Post by: Vibe on December 24, 2014, 11:33:27 am
Ive never had much interest in these H&H-ish survivalporns. Sofar they looked a bit too hardcore and cheap. But dayum those animations looked pretty good and overall stuff looks lot more formed and smooth than before.

The old (isometric 2D) version barely has any animations. As for survival, there is survival at start, but later in the game it's all about efficient villages/bases, work/profession distribution, resource control and PvP/drama, kind of like Banished I guess, except you have real players not NPCs (no NPCs in the game at all). Even at start food isn't hard to find, it's more about knowing that you shouldn't manfight a bear... or in Haven&Hearth's case, ants :D

The animations in the new version (3d isometric?) are incredible though, I wasn't expecting this level of quality, considering there's only 2 devs (1 of them being the gfx guy).
Title: Re: Haven & Hearth 2.0
Post by: Thovex on December 24, 2014, 02:05:38 pm
2.5D

Lets make a village together.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on December 24, 2014, 02:53:16 pm
Naked russians tribe 2.0 !!!
Title: Re: Haven & Hearth 2.0
Post by: Gatsby on December 24, 2014, 03:31:02 pm
Can u play some kind of role in this game? i mean the builders, the warriors etc..or everyone can do everything?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on December 24, 2014, 03:41:51 pm
Can u play some kind of role in this game? i mean the builders, the warriors etc..or everyone can do everything?

Everyone can do everything, but it's smart to assing yourself a role/specialize if you have multiple players.
Title: Re: Haven & Hearth 2.0
Post by: YnScN on December 24, 2014, 03:58:37 pm
I'm in, since we have many experience on Defend The Village, i think we can handle building one.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on December 24, 2014, 04:10:24 pm
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.

I'm up for making one again.
Title: Re: Haven & Hearth 2.0
Post by: Thovex on December 24, 2014, 06:24:35 pm
Accumulated playing time:
4 weeks, 1 days, 22 hours, 05 minutes, 26 seconds

I don't know how I got 800 hours in this game before.  :rolleyes:
Title: Re: Haven & Hearth 2.0
Post by: SixThumbs on December 24, 2014, 08:30:10 pm
It looks slightly more appealing now that they changed the art-style but looking through the "beginner's tips" it seems like some mechanics are buggy or exploitable, understandable considering it's an alpha transitioning into a beta.
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on December 25, 2014, 02:20:21 am
Pretty excited, looks good.
Title: Re: Haven & Hearth 2.0
Post by: Kalam on December 25, 2014, 03:34:37 am
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.

I'm up for making one again.

You have my sword.
Title: Re: Haven & Hearth 2.0
Post by: Tibe on December 25, 2014, 09:27:58 am
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.

I'm up for making one again.

I vote for Vibe as our new totalitarian governments dictator.

Oh wait.....
Title: Re: Haven & Hearth 2.0
Post by: Araxiel on December 25, 2014, 03:06:43 pm
I tried this game and couldn't leave character creation screen or something. :mrgreen:
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on December 25, 2014, 04:06:02 pm
I tried this game and couldn't leave character creation screen or something. :mrgreen:

you have to go down the stairs in the top left corner after you choose your gender, name, and grab your clothes.
Title: Re: Haven & Hearth 2.0
Post by: Banok on December 29, 2014, 08:54:21 pm
We had a cRPG based village in Haven&Hearth before, it turned out quite well actually, but people lost interest in the game eventually.

I'm up for making one again.

yeah I feel kind of sad about "dead rabbits" looking back. We actually had a pretty ace village thanks to hard work of nubert and others, but then once you have nice things the game becomes less about surviving and more about endless character progression. world starts in haven always more fun, I wonder how much gameplay they will change.

The animations in video are hilariously camp but still impressive. main gripe tho is that combat clip looks like same old h&h combat which I dont like at all.
Title: Re: Haven & Hearth 2.0
Post by: Beauchamp on December 30, 2014, 11:38:58 pm
looks great, especially the animations are awesome :)

when will they have it finished?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on December 31, 2014, 12:06:51 am
looks great, especially the animations are awesome :)

when will they have it finished?

All we got was: "Game is almost playable. Give us a few more months."
Title: Re: Haven & Hearth 2.0
Post by: GandalfJr on December 31, 2014, 12:19:04 am
My version of Java is outdated and when i go to update it, it says my internet connection settings wont let it :(
Title: Re: Haven & Hearth 2.0
Post by: Lennu on December 31, 2014, 07:39:24 am
My version of Java is outdated and when i go to update it, it says my internet connection settings wont let it :(

Your pc has made you it's bitch  :lol:
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on December 31, 2014, 10:26:17 pm
I'd be down to join the cRPG village.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 05, 2015, 11:57:38 am
2 new (short videos), how normal building and with stockpiles (new!) work:

Normal building: http://www.dolda2000.com/~fredrik/hafen/pss/build-1
With stockpiles: http://www.dolda2000.com/~fredrik/hafen/pss/build-2
Title: Re: Haven & Hearth 2.0
Post by: SirCymro_Crusader on January 05, 2015, 02:59:15 pm
.
Title: Re: Haven & Hearth 2.0
Post by: Thovex on January 05, 2015, 07:22:15 pm
I like, I'll have to relearn everything but that should be a decent experience I guess.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 08, 2015, 01:17:10 pm
Quote from: Jorb
Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.

More about teleportation:
Quote from: Jorb
We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.

Quote from: Loftar
Certainly, what I think Jorb meant by "single-player game" is that we develop Haven from the perspective of the individual character rather than "top-down", but I don't really think that is different from what we've always done. I don't doubt that emergent behaviors will emerge. :)

About Personal Beliefs:
Quote from: Loftar
Don't expect them to be there in any form even remotely resembling their current one. :)
Title: Re: Haven & Hearth 2.0
Post by: Thovex on January 08, 2015, 02:48:56 pm
Would suck if you have to walk 8 hours to group up with your village...
Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 08, 2015, 02:58:42 pm
Tbh I'd be willing to pay that price if alt spam would be discouraged then.
Title: Re: Haven & Hearth 2.0
Post by: Beauchamp on January 13, 2015, 12:35:32 am
any news how the combat will look like?
Title: Re: Haven & Hearth 2.0
Post by: Lennu on January 13, 2015, 02:04:10 am
Would suck if you have to walk 8 hours to group up with your village...

I kinda hated the "let me change to my crafter alt, then to my alt-vault, then back to my crafter, then back to my fighter, then we can go" system :D Now it's pretty much 1 char and that's it.

And ofc, no longer getting bombarded by altspam :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 13, 2015, 08:15:55 am
any news how the combat will look like?

No info about that. There is a short clip of combat in the video I posted, but apparently that's not all, loftar said, or rather that you can't really make out how the combat will be out of that clip.
Title: Re: Haven & Hearth 2.0
Post by: Banok on January 13, 2015, 08:20:23 am
the combat is definitely the only disapointing thing in video for me, it looks like same old hnh combat. which alot of people love but I've never been impressed at all by it myself.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 13, 2015, 08:22:08 am
Yeah, never liked the combat in H&H too much either.
Title: Re: Haven & Hearth 2.0
Post by: Banok on January 13, 2015, 08:29:54 am
I actually enjoyed grouping up with strangers in previous seatribe game worlds, when I had no friends playing, it makes game interesting in different ways.

there is downsides, I did like playing with friends also. But I think overall I much prefer it because at the least it will prolong the early game - the part I enjoy most.

Title: Re: Haven & Hearth 2.0
Post by: Vibe on January 13, 2015, 09:28:02 am
Early game is definitely the best, setting everything up for the first time, your base, walls, crops, animals, mines, working on the whole infrastructure and so on. Lategame is basically quality/stat grind and whatever drama you make in PvP.

But I did see J&L say that they want the gameplay to go more 'qualitative, not quantitative', so we might see some positive changes regarding that.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on March 30, 2015, 09:49:55 am
They're adding click reduction stuff for things like walling, paving, farming - so instead of having to click each tile to plant seeds for example, you'll just mark an area where you want seeds planted and then your character will go from tile to tile and plant the seeds. Imo one of the best features to have, as having to click each tile was annoying and felt grindy.

Videos:

http://www.dolda2000.com/~fredrik/hafen/pss/wall
http://www.dolda2000.com/~fredrik/hafen/pss/pave
http://www.dolda2000.com/~fredrik/hafen/pss/sow
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on March 30, 2015, 02:16:00 pm
"Game is almost playable. Give us a few more months."

its been near 4, would be nice to have an idea considering the videos look like the game is done and they are adding luxury content like those you posted.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on March 30, 2015, 02:18:00 pm
"Game is almost playable. Give us a few more months."

its been near 4, would be nice to have an idea considering the videos look like the game is done and they are adding luxury content like those you posted.

With jorb&loftar we will never really know. Imo this is far more a core feature now rather than luxury, though. Changes gameplay/grindyness quite a lot and reduces a lot of need to use bots (for those that were using them). Long overdue.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on March 30, 2015, 06:09:29 pm
i guess i can agree with that.  I think the dev's just have a different idea of the term "playable" then we do because that december video looked rather playable to me and leaps ahead of what i expected considering they claimed they were basically redoing the entire game over.
Title: Re: Haven & Hearth 2.0
Post by: Banok on March 30, 2015, 08:59:40 pm
problem is they are passion developers, so they will polish that wall placement to be really nice, but large aspecs of the game will be barely touched or implemented. They pretty much admit this stuff if you read their posts; if they are unsure how to implement some aspec they will just wait months for right idea / solution and meanwhile work on the other parts of the game. This is practically the opposite to most game development, luckily there is no producer pulling out hair because a design doc is not being exacted out in a rational stages.
Title: Re: Haven & Hearth 2.0
Post by: stukii on April 09, 2015, 05:03:11 pm
Got finally killed. Had a giant mine with silver and gold. Even got to murder a few higher skilled people with my 600q sling :D

Will wait for haven2 now, hope you guys are planning to make a crpg village and allow me to join with my noobtroop.
Title: Re: Haven & Hearth 2.0
Post by: Banok on May 21, 2015, 06:17:43 pm
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on May 21, 2015, 07:45:45 pm

aww gawd please, they should have just never released it, now im going to spend countless hours fucking about to only be killed by russians.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on May 21, 2015, 10:44:32 pm

Aw fuk yeah. I saw they said they're gonna tell us release date soon but didn't expect it'll be this soon :O

Game looks great btw.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on May 22, 2015, 08:58:59 am
This is also nice to hear:

Quote from: jorb
Quote from: Procne
Will all current HnH's features be in on the launch?

Probably.
Title: Re: Haven & Hearth 2.0
Post by: Banok on May 22, 2015, 10:31:18 am
yeah I feel like its going to be basically the same game as current haven, which is still fun and will please most their existing fanbase. but personally was hoping for a remake in terms of gameplay also, especially combat which AFAIK looks the same.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on May 22, 2015, 10:45:33 am
I think what Jorb meant was that current features will be in new H&H in reformed or nonreformed way. So basically old stuff will be in, it's just a question how much of it is revamped. For me, just the click&drag seed planting is a huge step forward.
Title: Re: Haven & Hearth 2.0
Post by: Thovex on May 22, 2015, 10:49:35 am
After holidays :<
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on May 22, 2015, 05:25:42 pm
I think what Jorb meant was that current features will be in new H&H in reformed or nonreformed way. So basically old stuff will be in, it's just a question how much of it is revamped. For me, just the click&drag seed planting is a huge step forward.

this x10
Title: Re: Haven & Hearth 2.0
Post by: Vibe on May 25, 2015, 09:41:50 am
Quote from: TeckXKnight
This is an unofficial list of all updates that the devs can be quoted on.

Eternal Alpha Release Date:
(click to show/hide)

Wall updates at some point in the future.
(click to show/hide)

Improvements to construction and farming.
(click to show/hide)

Plums and plum accessories.
(click to show/hide)

Maps are back.
(click to show/hide)

Changes to crime and scents.
(click to show/hide)

Possibility of requirements to make additional characters.
(click to show/hide)

Changes to or removal of the current village teleporting system.
(click to show/hide)

Changes to or removal of claim refunds.
(click to show/hide)

Expandable/Customizable housing.
(click to show/hide)

Overhaul or removal of the personal belief system.
(click to show/hide)

Retention of teleporting to your own hearthfire.
(click to show/hide)

Changes to darkness.
(click to show/hide)

Firebrands to light fires.
(click to show/hide)

Structure placement rotation and constructing from stockpiles:
(click to show/hide)

Removal of most forms of teleportation, addition of teleportation along established roads.
(click to show/hide)

UI updates.
(click to show/hide)

Rework to stats.
(click to show/hide)

Hard stealth and hard stealthed objects.
(click to show/hide)

Changes to construction to prevent abuse.
(click to show/hide)

Plum trees!
(click to show/hide)

Grape vines.
(click to show/hide)

Instruments, maybe.
(click to show/hide)

Seed storage, trash piles, pipeweed, and stockpiles.
(click to show/hide)

Tar kilns.
(click to show/hide)

Food decay, preservation, and transitioning into other resources and goods.
(click to show/hide)

Fermentation and further uses for decayed food.
(click to show/hide)

Removal of the fuel bug.
(click to show/hide)

Changes and improvements to the LP and Curio system.
(click to show/hide)

Improvements to the LP system
(click to show/hide)

Horses and their speeds.
(click to show/hide)

Reduction in features exclusive to custom clients.
(click to show/hide)

Customizable features, potentially tabards.
(click to show/hide)

Improved combat with fleeing and movement combat in mind for the core of it.
(click to show/hide)

Crop rotation, maybe.
(click to show/hide)

Stop asking for bridges.
(click to show/hide)

Source:
http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=38489
Title: Re: Haven & Hearth 2.0
Post by: Vibe on July 14, 2015, 11:45:31 am
~ ((EDIT: im retarded))

Most likely we'll be creating a friends&cRPG people village. Anyone who's interested in playing with us post here so we have an overview of numbers.
Title: Re: Haven & Hearth 2.0
Post by: Lennu on July 14, 2015, 04:02:48 pm
MEMEME
Title: Re: Haven & Hearth 2.0
Post by: Polobow on July 14, 2015, 09:50:39 pm
It's summer. Might spend some time helping the village.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on July 15, 2015, 12:14:47 am
If my comp can run it, may grab some resources for the commune.

LIF disappointed me both in performance and in dwarven city front, this game seems more likely

It's not a demanding game, in terms of hardware. And far more complete than LIF. Honestly, if you want a peak at the game, just go play the current version @ www.havenandhearth.com - the new one will be very similar.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on July 15, 2015, 09:31:24 am
But then i'll know what i'm doing, we cant have that

That's what you think :D then you'll try to swim cross the river or fight the ants and die a miserable death
Title: Re: Haven & Hearth 2.0
Post by: stukii on July 15, 2015, 09:33:36 am
Will be definiteley there an will bring 2-10 people with me. If you don't mind. Most of them taking their first step into haven.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on July 15, 2015, 09:42:06 am
can i bring with me my naked russian friends?  :P
Title: Re: Haven & Hearth 2.0
Post by: Beauchamp on July 15, 2015, 05:52:36 pm
i'll play a greek gypsy if i can
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on July 16, 2015, 05:25:26 am
so when is it releasing? You said 3 weeks but when exactly?
Title: Re: Haven & Hearth 2.0
Post by: Thovex on July 16, 2015, 12:21:47 pm
August 21
Title: Re: Haven & Hearth 2.0
Post by: Banok on July 16, 2015, 03:46:28 pm
Im interested but also with new spawn system will probs initially group with people I spawn near.

thats how I met cool people in salem anyway
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 07, 2015, 09:58:55 am
2 weeks hype.

Jorb said they're on track for release on Aug 21, so it seems no delays.
Title: Re: Haven & Hearth 2.0
Post by: Banok on August 07, 2015, 12:35:39 pm
actually dreamt this was released last night
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 10, 2015, 10:06:25 am
Quote from: jorb
This is precisely what I would ask you all to do. I very much want to manage expectations. We will be releasing a playable baseline for further development, nothing more, nothing less. We have basically reimplemented Haven, but there is a lot of stuff that is new, untested, and, frankly, unfinished.

Come back in a year or ten if that's not your thing.

Keep your expectations in line and you might, indeed, be pleasantly surprised.

Quote from: jorb
Quote from: proknah
Alright now I'm nervous.

No need to be. The game is in a good place.

I'm just saying.
Title: Re: Haven & Hearth 2.0 (Release: 28 Aug)
Post by: Vibe on August 13, 2015, 09:21:42 am
Quote from: jorb
Amigos,

I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.

Our new target date for release is now instead the 28th of August.

Deepest apologies.

;_;
Title: Re: Haven & Hearth 2.0
Post by: Thovex on August 13, 2015, 04:50:10 pm
fauk jorb & loftard
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 24, 2015, 09:12:28 am
visitors can't see pics , please register or login


5 days hype
Title: Re: Haven & Hearth 2.0
Post by: Thovex on August 24, 2015, 10:32:11 am
Wow, mountains with height in them.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 24, 2015, 10:47:38 am
I just hope cliffs are mostly on mountains and not everywhere in the world like in Salem, because that was beyond fucking annoying
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 27, 2015, 10:01:38 am
Quote from: loftar
No, we might start around 4-5 PM UTC+2, with setting it up. It'll likely take a couple of hours. :)

As for customizable village banners and the like, it's fairly high on our list, but it's not going to be there at launch.

visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 27, 2015, 11:05:13 am
gimme link! server name and ur name noa!
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 27, 2015, 11:52:49 am
gimme link! server name and ur name noa!

wöet, H&H has one server and it's not out yet
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 27, 2015, 12:00:25 pm
wöet, H&H has one server and it's not out yet
Шоооо? oh kk i will find u and rape!
Title: Re: Haven & Hearth 2.0
Post by: Polobow on August 27, 2015, 01:08:11 pm
Seeing those screenshots... Cliffs do seem to be common.  :|
Title: Re: Haven & Hearth 2.0
Post by: SirCymro_Crusader on August 27, 2015, 01:18:54 pm
Canny get the downloader to work for some reason
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 27, 2015, 02:09:50 pm
Seeing those screenshots... Cliffs do seem to be common.  :|

As common as the old H&H really, if you check the minimap.

Canny get the downloader to work for some reason

The new game isn't up to download yet anyway.
Title: Re: Haven & Hearth 2.0
Post by: Banok on August 27, 2015, 09:13:12 pm
Not working tomorrow and bank holi monday, know what I'll be doing this 4 day weekend....
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 27, 2015, 09:35:35 pm
One of the hopes I have for the new game is decent land travel, everything was by water in the old H&H. Hope those horses that were shown in the video are really in the game, so we can have decent speed travelling by land, seeing as we'll have to travel a lot (rip heartsecrets, but I guess it's nice because of the alt spam).
Title: Re: Haven & Hearth 2.0
Post by: Banok on August 27, 2015, 10:25:09 pm
they showed horses in salem before even the internal alpha.... and they never added them. new devs might have.

point being I'll be happy if horses are in at all  :lol:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 28, 2015, 08:35:01 am
Countdown until "release"
http://www.odditown.com/hafen-countdown.html
Title: Re: Haven & Hearth 2.0
Post by: NuberT on August 28, 2015, 12:02:55 pm
Uhhhhh :oops:

Not much time atm, but I am in for the party :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 28, 2015, 05:04:00 pm
Quote
Ladies and gentlemen,

We just assembled and are going to work now.

The old haven server will go down first.

We'll do the bulk of our work after that.

Later on the forums/webpage will go down for a while.

And then everything will be brand new.

Four hours of work, maybe? We don't really know. As soon as possible.

Enjoy.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 28, 2015, 09:08:45 pm
Hafen ready for launch?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 28, 2015, 09:09:35 pm
not yet
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 28, 2015, 09:11:05 pm
all devs the same  :cry:
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 28, 2015, 10:06:01 pm
Quote
The forums will go down any minute. It's not even certain you'll even see this.
Goodnight. See you on the other side.
yay post 40000
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 28, 2015, 11:49:48 pm
http://www.havenandhearth.com/portal/
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 28, 2015, 11:55:36 pm
Unsure if the store is max troll or true lol
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 28, 2015, 11:57:02 pm
12 hours of Play Time refilled monthly
love it XD
Title: Re: Haven & Hearth 2.0
Post by: TheAppleSauceMan on August 29, 2015, 12:06:12 am
What do I use to open the file you download? It says unknown and none of the suggested programs will do anything with it.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:06:33 am
java
www.java.com
Title: Re: Haven & Hearth 2.0
Post by: TheAppleSauceMan on August 29, 2015, 12:18:48 am
Installed that and still no luck. Everytime I try to open the file it downloads called "autohaven" it gives me a list of suggested programs to use to open it, tried them all, and tried java after installing it, nothing happens.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:25:07 am
http://java.com/en/download/installed.jsp

dunno its work fine for me  :?
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on August 29, 2015, 12:36:23 am
Unsure if the store is max troll or true lol

upon purchase this is what you see, one on the right is there when you mouse over it.  If they honestly go to this model, well then im out, which is sad.
visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: TheAppleSauceMan on August 29, 2015, 12:37:12 am
Finally got it to work.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 29, 2015, 12:41:57 am
upon purchase this is what you see, one on the right is there when you mouse over it.  If they honestly go to this model, well then im out, which is sad.
visitors can't see pics , please register or login


Everyone is out if they put this in lol, game is not even remotely popular enough to have this
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:43:14 am
server lagging or its just me?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 29, 2015, 12:45:16 am
yeah lagging like fuckj
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:46:27 am
yeah lagging like fuckj
Let us group together, and already kill someone  :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Thovex on August 29, 2015, 12:49:14 am
can't because u dont know where u spawn and u dont know where anyone is so u cant meet up
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:50:55 am
gonna spam crpg or templars noobs in area chat  :P
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on August 29, 2015, 12:53:11 am
Everyone is out if they put this in lol, game is not even remotely popular enough to have this

i saw someone post this, and i think its fucking perfect

(click to show/hide)

ya, i agree, im thinking its a troll, but people have paid for it, and i dont think you can get away with allowing people to pay for something and not actually give them the fucking item lol, IE false advertisement.

EDIT: just read that someone stated you lose any items that yo purchased upon death, so......do you get them back? kinda shamefur since that means someone can not pay and get all the shit by someone just dying repeatedly and stocking items.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:57:10 am
found donkey and cant fuck it  :evil:
Title: Re: Haven & Hearth 2.0
Post by: SirCymro_Crusader on August 29, 2015, 01:07:19 am
.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on August 29, 2015, 01:13:57 am
nice pay to play lmao
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 01:23:31 am
(click to show/hide)
(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on August 29, 2015, 01:25:29 am
when asked about the paying model

Quote from: Loftar
Of course it's not a joke. Believe it or not, but not even we can survive on air indefinitely.
(click to show/hide)

GG.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 01:34:36 am
its work again
Title: Re: Haven & Hearth 2.0
Post by: SirCymro_Crusader on August 29, 2015, 02:22:24 am
Wow I just looked at the prices out of sheer curiosity.

Are they trying to destroy themselves?

For 3 months its $39.00, thats incredibly expensive, thats maybe normal for a high tier MMO, but for something as small as this? They have just got to be joking surely
Title: Re: Haven & Hearth 2.0
Post by: Thovex on August 29, 2015, 02:28:16 am
You pay for hours, if you lay down 15$ you get 800 hours of playing time.

The only reason I'm however not playing it is because you can't fucking spawn at friends.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on August 29, 2015, 03:45:13 am
You pay for hours, if you lay down 15$ you get 800 hours of playing time.

The only reason I'm however not playing it is because you can't fucking spawn at friends.

wait are you sure? see the way i was reading it was that you paid for a months subscription(from X date to X date, typically 30 days of time), not for a months worth of hours(i did see people saying this on the forums, but i assumed they were just stupid).  So its a monthly recurring payment, or else what in the fuck would be the point in a subscription?  like why would you bother calling it that and having a system set up like that if you can purchase a literal fuck ton of hours in lump.

See i get that you are purchasing 30 days, or 720 hours of time, but what i mean is, once the month is up, do these points immediately expire? unlike a token, which would just give you a lump of time added permanently.  I think im just confusing myself, i just dont understand the subscription model if you can purchase a time token for that much time, why bother with a recurring payment plan?

EDIT: Ooookay, so i think i figured it out, and im honestly not sure why in the hell you would want a sub at all honestly, a big waste of money, as you lose all that time while not playing.  Its also still way too fucking expensive for what it is.
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on August 29, 2015, 05:54:16 am
Well, I was excited.

Not anymore. Peace. Not gonna pay 15$ a month to play with 200-500 other players half of which arent even in my time zone.
Title: Re: Haven & Hearth 2.0
Post by: Beauchamp on August 29, 2015, 08:24:58 am
ok so the question is: can i play for free (short time) or not? im sorry im to lazy to look up anything ;(

also is it good? :)
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 12:15:47 pm
u can play for free 48 hours and then will receive another 12 play h every month XD
Title: Re: Haven & Hearth 2.0
Post by: Gatsby on August 29, 2015, 01:06:52 pm
Next.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 29, 2015, 05:07:07 pm
I still can't believe they're serious with this. I understand them wanting to earn money with it, but the pricing is beyond ridiculous for this type of game. They're just destroying themselves with this, when they could've just made something like in Salem, a mostly cosmetic shop with some early game conveniences.

Ok, it does seem they're actually serious... gg rip one of the most decent sandbox mmorpgs.
Title: Re: Haven & Hearth 2.0
Post by: Lennu on August 29, 2015, 06:32:02 pm
Meh, a free account gets 12hours per month. If you pay 15$ to verify your account, you'll get 24h per month. I'll assume these will add up, so 36 hours per month. That is 1hour 12 min per day Aka. bullshit

A 10$ bronze subscription grants unlimited play time for a month, then the monthly fee goes down as if you subscribe for longer time at once.

The problem is that once people start paying them money, there is no going back.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 29, 2015, 07:43:52 pm
50 man private server with huge world XD devs are retards XD
Title: Re: Haven & Hearth 2.0
Post by: Araxiel on August 30, 2015, 01:52:01 pm
I started the game but i am a wisp or something. How can i be a person?
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on August 30, 2015, 01:59:28 pm
I started the game but i am a wisp or something. How can i be a person?
go touch the shit in the room, i dont remember which one, but it changes your characters sex, might be the fire.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 30, 2015, 03:27:46 pm
I started the game but i am a wisp or something. How can i be a person?

Follow the path, it will tell you which one is for male and which for female, then to spawn right click fire
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on August 30, 2015, 03:47:42 pm
somebody griefed my house  :lol:

(click to show/hide)

rip house, rip all the crates inside :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 30, 2015, 03:58:50 pm
Yeah, it works differently now compared to old version, in last version when you built a house it was basically indestructible unless they had enough strength, now this builds over time (i think 3 days?) for the house to reach full resist strength. AKA don't build big projects/houses until you can lay down a claim.

Also, it seems that new chars spawn at a (somewhat) small area somewhere on the map, if you walk into one direction and just keep going you'll see less and less people. Been walking for like 2 hours towards north-west and haven't seen anyone.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on August 30, 2015, 04:07:45 pm
yea i found plenty of birch at some point
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 30, 2015, 05:02:05 pm
Yeah, it works differently now compared to old version, in last version when you built a house it was basically indestructible unless they had enough strength, now this builds over time (i think 3 days?) for the house to reach full resist strength. AKA don't build big projects/houses until you can lay down a claim.

Also, it seems that new chars spawn at a (somewhat) small area somewhere on the map, if you walk into one direction and just keep going you'll see less and less people. Been walking for like 2 hours towards north-west and haven't seen anyone.
i have a house some were herenear a mountain lake which i called timber lake XD
do u have link on map merger? cant find it (
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 30, 2015, 05:33:35 pm
i have a house some were herenear a mountain lake which i called timber lake XD
do u have link on map merger? cant find it (

There's already a custom client out that does the mapping for you apparently http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400

Didn't test yet because the download link is down
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 30, 2015, 06:28:10 pm
There's already a custom client out that does the mapping for you apparently http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=40400

Didn't test yet because the download link is down
i dont like work with console  :?
also it work only with map tiles single session
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 30, 2015, 08:38:50 pm
Comment on cash shop and shit:
Quote from: Jorb
Not at all. I think there are a lot of valid complaints and making necessary adjustments will be a top priority on monday.

Hope they realized just how retardedly overpriced their shit is.
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on August 31, 2015, 04:59:35 am
Comment on cash shop and shit:
Hope they realized just how retardedly overpriced their shit is.

Considering how small the population is as is charging money only makes it smaller. Honestly it was a pretty stupid move, they should have figured out a alternate system than limiting free time.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on August 31, 2015, 08:24:04 am
Considering how small the population is as is charging money only makes it smaller. Honestly it was a pretty stupid move, they should have figured out a alternate system than limiting free time.

Anything is better than pay2play even if the game was bigger. Cosmetics/convenience cash shop is the way to go.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 31, 2015, 12:36:29 pm
I am amazed with those who are trying to squeeze the last dollar out of kids, rather than to use them as decorations for those who are willing to pay 1,000 for hats
also I hope they will understand that the massive influx of new accounts tomorrow is not a new people ^^


map tool https://code.google.com/p/salem-map-tool/wiki/Howto
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 31, 2015, 11:03:10 pm
holy cow i found my timberlake with another character

(click to show/hide)

spawn - bot right
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on August 31, 2015, 11:04:42 pm
not a good link
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 31, 2015, 11:06:06 pm
looks like its too big for freehosting (
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on August 31, 2015, 11:06:22 pm
maybe dropbox, or a filehoster
Title: Re: Haven & Hearth 2.0
Post by: Vovka on August 31, 2015, 11:08:41 pm
done


(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 01, 2015, 01:02:10 am
(click to show/hide)

This is my base right now btw! feel free to join me and some friends I found
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 01, 2015, 01:18:25 am


maybe later) if they cancel a paid subscription) but for now would live the last hours here  http://imgur.com/xcOAQi1
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 01, 2015, 08:38:27 am
Might come when there's global party arrows, because I'm already far north as fuck. Soon LP to get Yeomanry and claim something, then gonna hermit for a bit. Also, swimming doesn't need fuckloads of constitution anymore, though it still drains stamina quite fast, so you gotta be careful. Can swim over narrow rivers without problem though.

Also, I haven't seen even one guy/base in like 5 hours but one little settlement. Guess the owner thought his 3 itsy bitsy webs will be safe on unclaimed land in far north, he guessed wrong 8-)

Also new patchj: http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=40782#p537646

Quote
All stones, trees & bush seeds should now give discovery LP (better late than never, right?).
Party Arrows have been restored to full functionality, and can now be used to find friends.
Free Play Time has been increased from 12 hrs/month to 7 hours/week.
Verified Account Play Time has been increased from 24hrs/month to 14hrs/week.

Nice
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 01, 2015, 11:04:04 am
either it's verifying my account or buying one set of gametime, which is 720 hours and that's quite more than I think I will play the game for. You can think of it as buying the game really.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 01, 2015, 11:18:31 am
either it's verifying my account or buying one set of gametime, which is 720 hours and that's quite more than I think I will play the game for. You can think of it as buying the game really.

Dude no, that 720 hours is wrong info. They've already redone the page so that this thing is more clear. There's no way to buy game time, only subscription for a month. The other version of sub per month is the one that you can gift to others, but it's still a month sub, not a month of gametime.

So it's either 10$ per month for unlimited gameplay (sub) or 14 hours per week for one time payment of 15$ (verified account)
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 01, 2015, 04:32:44 pm
hey vovka would you stitch my maptile.pngs for me? the programm you posted needs salem client installed or am i wrong?
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 01, 2015, 05:13:08 pm
oh it's even worse now lmao, but i guess verifying the account might be worth it. 14 hours every week is probably around the amount i'd expect to play (still not much)
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 01, 2015, 05:23:02 pm
hey vovka would you stitch my maptile.pngs for me? the programm you posted needs salem client installed or am i wrong?
no u dont need salem
just downloand and run but u need coston client like ember's client
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 01, 2015, 07:01:40 pm
Was using the wrong app..
Still no hoster offers me preview with this sized img I guess.
(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 01, 2015, 08:25:07 pm
oh it's even worse now lmao, but i guess verifying the account might be worth it. 14 hours every week is probably around the amount i'd expect to play (still not much)

It's enough if you play casually yeah.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 01, 2015, 08:29:58 pm
Was using the wrong app..
Still no hoster offers me preview with this sized img I guess.
(click to show/hide)
http://imgur.com/
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 01, 2015, 08:40:04 pm
14 hours a week is like 2 hours a day, not that bad for someone who has studies and doesn't play it as his most active game. Sometimes you have days off, not interested and you have suddenly 4 hours for next day.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 01, 2015, 10:37:01 pm
14 hours a week is like 2 hours a day, not that bad for someone who has studies and doesn't play it as his most active game. Sometimes you have days off, not interested and you have suddenly 4 hours for next day.
or u can make 4 alts and play 4h per day for free or 6 alt or 8.....
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 02, 2015, 12:25:27 am
:^)
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 02, 2015, 03:44:01 am
man start feels so slow, otherwise same as old haven but looks shinier. I was hyped but not sure if I'm really going to put much time in anyway, so dont care about the subcription stuff.

edit: bought a verified account anyway, because even they deserve it and new patch notes made me laugh.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 08:32:29 am
man start feels so slow, otherwise same as old haven but looks shinier. I was hyped but not sure if I'm really going to put much time in anyway, so dont care about the subcription stuff.

edit: bought a verified account anyway, because even they deserve it and new patch notes made me laugh.

A bit faster now with Mirkwood curio, that shit is fast LP. Lots of waiting for curios though, early game was always slow.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 02, 2015, 10:48:01 am
got spider today 5k LP  :twisted:

Title: Re: Haven & Hearth 2.0
Post by: Banok on September 02, 2015, 10:54:03 am
I got spider web shit takes days. whats this mirkwood curio?

any of you guys grouped up? they added back longdistance party arrows in the patchnotes.

also belief system gave you like 3-4 times more LP. there was no hunger timer. but I guess I was more of a low lifer so also effects how speed feels.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 11:02:54 am
I got spider web shit takes days. whats this mirkwood curio?

any of you guys grouped up? they added back longdistance party arrows in the patchnotes.

also belief system gave you like 3-4 times more LP. there was no hunger timer. but I guess I was more of a low lifer so also effects how speed feels.

I walked far north now I'm walking back down to Shema ;_; I'll pm you my HS so you can add me. If you haven't walked far away from initial spawn point, you shouldn't be that far.

Mirkwood curio is wood block from those rotten/empty logs you see lying around + 2 seeds from any tree + entrails. It's like 450+ LP for a few minutes of studying (high xp cost). Itsy bitsy web is great if you're offline, takes 38 hours I think?
I also like what they've done with hunger, it's great because it puts a limit to FEP grinding.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 02, 2015, 11:04:52 am
I walked far north now I'm walking back down to Shema ;_; I'll pm you my HS so you can add me. If you haven't walked far away from initial spawn point, you shouldn't be that far.

Mirkwood curio is wood block from those rotten/empty logs you see lying around + 2 seeds from any tree + entrails. It's like 450+ LP for a few minutes of studying (high xp cost).
I also like what they've done with hunger, it's great because it puts a limit to FEP grinding.
send me HS too!

mine is Xantcocksucker
 this is  proverb in the slav language  :P
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 02, 2015, 12:18:25 pm
just got first bluebell and spider, so yeah now I just wish I had more int.

will say the aurochs hair seems really good since only uses 1 attention. not sure I remember using this curio in old haven. lady's mantle is back and is terrible.

default client really needs timers on curios...
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 02, 2015, 12:45:37 pm
nwm its rock XD
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 01:12:45 pm
just got first bluebell and spider, so yeah now I just wish I had more int.

will say the aurochs hair seems really good since only uses 1 attention. not sure I remember using this curio in old haven. lady's mantle is back and is terrible.

default client really needs timers on curios...

Aurochs hair is fucking shit, takes forever to finish. Damn bluebells already, whats you perc and exp? I only have 13 perception with 8 exp :D but I did fill myself with int, dat 23 attention :D
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 02, 2015, 02:31:44 pm
wtf i only got 11 int, how do u have so much
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 02:40:05 pm
wtf i only got 11 int, how do u have so much

force feed yourself a fuckton of blueberries and fish that give you +int
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 02, 2015, 02:54:10 pm
i haven't fished maybe thats why
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 02:56:18 pm
i haven't fished maybe thats why

you can go far with just blueberries, what have you been eating so far?
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 02, 2015, 02:56:22 pm
i haven't fished maybe thats why
before patch it was good way get some free LP 150 for each new fish
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 02, 2015, 03:01:38 pm
yeah fishing is nice source of discovery lp + it gives you more FEP than forageable shit
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 02, 2015, 03:09:42 pm
Was playing on monday.. walked north for like 6 - 8 hours..   amphetamine-tunnel-vision  :mrgreen:

found a cave with only 1 entrance and 3 swamps around.. idk if its worth anything  :D

Does blocking cave entrance with hf actually work? Well noone robbed me so far..

shoot me hs, if you like to
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 02, 2015, 04:18:20 pm
http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=41026&sid=9d54dffc6bf029ccb6023858fc0fe56f
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 02, 2015, 11:29:02 pm
I'm 18 perc 9 exp

Was playing on monday.. walked north for like 6 - 8 hours..   amphetamine-tunnel-vision  :mrgreen:

found a cave with only 1 entrance and 3 swamps around.. idk if its worth anything  :D

Does blocking cave entrance with hf actually work? Well noone robbed me so far..

shoot me hs, if you like to

thats pretty much what ive been looking for, but been so long I dont really remember what a good start location is for haven. I guess its all about quality later on with high survival so it doesnt matter that much?

yeah fishing is nice source of discovery lp + it gives you more FEP than forageable shit

what you using as bait? leeches from swamp? I tried digging for worms, didnt find any - did ruin the landscape of some suckers base tho!
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 03, 2015, 12:16:26 am
what you using as bait? leeches from swamp? I tried digging for worms, didnt find any - did ruin the landscape of some suckers base tho!

There's no leeches. I use either shit from ant hills or ladybugs or those grubs you find in forests. Can use entrails as well.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 03, 2015, 08:28:51 am
I hate bats. RIP Vovka I  :o


Postby jorb » Wed Sep 02, 2015 3:23 pm
Inheritance does, indeed, not return any percentage of anything. Only claimed land is inherited.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 03, 2015, 08:33:02 am
I hate bats. RIP Vovka I  :o

Bats? Are there bats in caves or what? :O

Oh it's in the new patch:
http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=41168

They seem to release patches fast. Hope they keep it up like this in the future.

EDIT: It seems that some boulders (the more colorful ones) are actually ore boulders that you can get metal from when you smelt then. This is nice since you don't have to actually have a mine to get metal and instead you have this entry-type ore.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 03, 2015, 10:16:29 am
Ore boulders are very rare like 1 for 50-100 screens
If u not sure ore its or rock u can stockpile it on the ground they have different textures. Any ore will be looks like Iron ore (bronw-red) and any stone (even colorfull one) will be looks like gray stone. But keep in mind what u can add ores in stones stockpiles.
 Malachite (gree) smelted in copper ore.

(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 03, 2015, 10:33:59 am
I fucking love these guys, every update is hilarious and this bat one is top notch.

Quote from: jorb
Quote from: InfernoI
my cave

Mr. Bat disagrees.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 03, 2015, 10:45:24 am
I fucking love these guys, every update is hilarious and this bat one is top notch.

Mr. Bat disagrees.

Haha yeah, laughed at that one as well

(click to show/hide)

that HHP :D I'm below 50% of mine as well, so many wounds :D
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 03, 2015, 10:53:46 am
that HHP :D I'm below 50% of mine as well, so many wounds :D
I have 90% now  :P  I was bitten once while looting my dead ancestor  :o
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 03, 2015, 10:55:09 am
I joined up with my friend cirith's random neighbour group. fun times...

http://imgur.com/gallery/dyXUpoE/new


Pink cape if you crash server ;_;

http://www.havenandhearth.com/forum/viewtopic.php?f=40&t=39953
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 03, 2015, 11:02:54 am
Pink cape if you crash server ;_;

http://www.havenandhearth.com/forum/viewtopic.php?f=40&t=39953

just paints a fucking huge target on your ass really
Title: Re: Haven & Hearth 2.0
Post by: darmaster on September 03, 2015, 11:06:13 am
visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 03, 2015, 11:30:50 am
i got 5600 LP from an old boot I found fishing, get on my level
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 03, 2015, 11:41:37 am
get on my level

New hunt meta yo

visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: SirCymro_Crusader on September 03, 2015, 02:26:39 pm
Day 1 - I stepped into the fire and it scared the shit outta me

EDIT: Actually have no clue what the fuck to do
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 03, 2015, 04:38:59 pm
Day 1 - I stepped into the fire and it scared the shit outta me

EDIT: Actually have no clue what the fuck to do
i wondered wtf that scream was
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 03, 2015, 05:56:55 pm
create a new character, the spawn area is now  pitted and drained, and around the skeletons and body)
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 03, 2015, 06:10:05 pm
yep :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 03, 2015, 06:48:25 pm
rofl just killed a bear with a 120 damage arrow... must've been damaged before
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 03, 2015, 08:23:07 pm
map of my current area.. I count 10 swamps  :mrgreen:

visitors can't see pics , please register or login
 (http://www.pic-upload.de/view-28204898/aaat.png.html)
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 03, 2015, 10:54:02 pm
i love swamp color but its cost stamina to move here.

http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=40708&hilit=implemented

Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 09:35:48 am
anyone played around with new kambert system?

also pro tip, all you need is 10 survival to make 2x q10 nettle pants+shirt and wear all to get: +8 survival, +4 UA, -4 Agil

sprucecap now gives PERC which i only just found out.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 09:48:13 am
anyone played around with new kambert system?

also pro tip, all you need is 10 survival to make 2x q10 nettle pants+shirt and wear all to get: +8 survival, +4 UA, -4 Agil

sprucecap now gives PERC which i only just found out.

+8 surv? thats sik, I should get my survival to 10 then.

Kambert system... I only killed running boars with punches and whatnot. There's a short guide on the forums as well, but here's an even shorter.

Once combat begins, you have 5 moves availible. These are determined by a (random) draw from your "deck" of moves, that you can set under martial arts & skills window. So basically you set which moves you want appearing (has points in it), which moves you don't want appearing (0 points) and how often you want them appearing (assign more points to the move). There can be new skills appearing when you're in combat, if you use them they'll show up in your deck AKA you discover them.

Then you have 3 types of attacking, striking, backhanded, sweeping and 3 types of blocking moves correspondent to these attacks. So you use a striking block to block a striking attack.
One thing I've noticed is that you can move while you're attacking, so if you're chasing someone down and use punch, your character won't stop. Also, there's no defense meter like there was in old haven, instead you have these defensive moves now, that can block either a percentage of damage coming to you, or fully block the attack, dependant on weight. That is, if you chose the right move to counter attacks.
I think this is really nice compared to old haven, will be a lot harder for buffed up chars to go 1vX when you can have multiple, weaker chars pounding on him with different types of attacks.

Full guide here: http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40466
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 10:36:46 am
thanks vibe I will take a look. but my hard HP is 15 today after several vicuous bat attacks. and agility still raped from poultrices.

are you guys settled, playing with people now?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 10:40:43 am
thanks vibe I will take a look. but my hard HP is 15 today after several vicuous bat attacks. and agility still raped from poultrices.

are you guys settled, playing with people now?

Yeah my hhp is 53, experimenting with badgers and boars did that :D

It's just me, Shema and another canadian dude right now. We're somewhat close to initial spawn point, so there's quite a few people here. We'll be relocating soon to where NuberT is, so we can play together, and he is further north so it isn't so close to the masses.

I think the world is really big btw, I've walked for like 10+ hours north and after 1 or 2 hours I haven't seen a single soul and still haven't reached edge. Even Jorb said he's so far from center he believes he'll never see another hearthling.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 04, 2015, 11:32:02 am
I have now 2 character, 1 king and second the brave one in red pijama  who enter mines before me XD
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 04, 2015, 11:34:51 am
also pro tip, all you need is 10 survival to make 2x q10 nettle pants+shirt and wear all to get: +8 survival, +4 UA, -4 Agil
what i need for craft nettle shit with q>10 ?? i have 6+8 survival and its still q10

map of my current area.. I count 10 swamps  :mrgreen:
(click to show/hide)
can u share ur tiles? I'll Show You Mine If You Show Me Yours...  :o
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 12:07:40 pm
I just died. boar'd on 20 hhp

bad luck and shitty wounds system. RIP 20 all stats (except physe) and 14 exp, 10 surv, 6 UA.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 12:09:57 pm
I just died. boar'd on 20 hhp

bad luck and shitty wounds system. RIP 20 all stats (except physe) and 14 exp, 10 surv, 6 UA.

still better than dying 1 month+ in :D

Btw, you playing with other people? You can join us if you want.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 12:20:35 pm
still better than dying 1 month+ in :D

Btw, you playing with other people? You can join us if you want.

yeah I am seem like decent bunch (one is long friend from darkfall 2009).

obv never really completely trust strangers but part of the fun. I know for fact if I only sit behind brick walls in complete safety I will get bored of the game.

but maybe join w/ you guys later, its like nubert said gotta see who sticks around after first few months. hell might quit myself.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 12:26:38 pm
Sure thing, just say if you wanna come.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 12:52:25 pm
i got attacked by bats, i logged out after i got knocked out and now my hp is at 12. :) :) :)
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 04, 2015, 12:56:29 pm
what i need for craft nettle shit with q>10 ?? i have 6+8 survival and its still q10
 can u share ur tiles? I'll Show You Mine If You Show Me Yours...  :o

You need higher quality trees I guess, which you need to plant first :rolleyes:

I don't think my tiles will help you, since the programm can only connect tiles next to each other and I moved north for hours before I even installed the custom client :P

Edit: Ignore post, I am stupid  :mrgreen:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 01:04:49 pm
But shirt is only Nettle, how would raising tree quality help with that? In old H&H you needed to find areas with higher quality soil, there you also found higher quality forageables. I'm guessing it works the same now.
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 04, 2015, 01:23:02 pm
eh don't mind me^^ I was thinking on spruce cap and even that quality you could increase with better strings ^^

Increase survival and you can pick up higher quality nettle, also good indicator on where to find high quality soil..
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 01:38:12 pm
i don't understand the quality talk yet but, how do i make gauze? :^)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 01:40:24 pm
i don't understand the quality talk yet but, how do i make gauze? :^)

Need wool. Feed clover to wild sheep to be able to shear them until we have domesticated ones.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 01:44:12 pm
haven't found any sheep what so ever in this game
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 04, 2015, 01:44:43 pm
Need wool. Feed clover to wild sheep to be able to shear them until we have domesticated ones.
how much exp do u need for clover?
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 04, 2015, 01:53:00 pm
how much exp do u need for clover?

I guess exploration*perception ~ 250 (+-50) :P

Edit: According to old hnh wiki 130 :oops:, but that might be outdated

Edit2: And you need a loom for gauze
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 02:04:19 pm
haven't found any sheep what so ever in this game

it's those mouflon looking things
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 02:25:10 pm
defo dont need much for clover I found one really early last char
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 02:28:01 pm
it's those mouflon looking things

i haven't found that either.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 02:30:10 pm
defo dont need much for clover I found one really early last char

yet to find it at 12*13 exp*perc

i haven't found that either.

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Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 02:41:18 pm

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yeah I saw that thread was 10/10

and luck I guess, maybe the right biomes

I saw bluebell real early on too but obv pure luck, im guessing higher perc*exp increases chances but can still see sometimes at low levels.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 02:44:44 pm
yeah I saw that thread was 10/10

and luck I guess, maybe the right biomes

I saw bluebell real early on too but obv pure luck, im guessing higher perc*exp increases chances but can still see sometimes at low levels.

Yeah, clover only spawns in grasslands and those biomes where you also see chickens and mouflons spawn afaik
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 02:45:52 pm
don't you live in germany I thought you can get in real legal trouble for chocolate chip cookie stuff vibe, tut tut

edit: exactly why I think I just got censored if servers are in germany
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 02:47:58 pm
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vibe is from moldavia visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 02:52:39 pm
i'm a slav visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 04:02:00 pm
these faces.... not in the loop over here.

posted this on haven forums but aparently im the only one who finds it hilaaariously fitting to haven deaths

http://iwantmoar.com/72
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 04, 2015, 04:24:42 pm
any info about leather items? what bonus they give?
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 04:32:18 pm
slowly getting my head around combat system, I think I like it.

learning new moves from enemies seems cool, reminds me of GW1
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 04, 2015, 04:34:19 pm
omg :cam bad is awesome!!! noob vouka i miss so mane ore boulder
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 04:58:23 pm
omg :cam bad is awesome!!! noob vouka i miss so mane ore boulder

I was kinda diggin the iso cam visually, it made me ill in salem so they really improved it. but yeah bad cam is kinda too good for general gameplay, even tho sometimes makes game look ugly

also just got Bdew client and no more eye strain from unreadable fonts, and mapping tool n shit
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 04, 2015, 05:01:06 pm
i have zero idea how the combat system works :D
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 05:14:57 pm
i have zero idea how the combat system works :D

well its 4 directional combat, but as a m&b player really wish those directions were up/left/down/right instead of diagonal. colour coding is nice tho

this helped me more than reading stuff:

Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 04, 2015, 05:24:57 pm
i have zero idea how the combat system works :D

nobody understands it, thats why its fucking bad.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 05:30:07 pm
nobody understands it, thats why its fucking bad.

Last one was bad, this one is simpler and better.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 04, 2015, 05:39:51 pm
Last one was bad, this one is simpler and better.

ya, good to hear they put a lil work into it.  Im still hesitant to even try the game with this new pay model.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 04, 2015, 06:11:05 pm
ya, good to hear they put a lil work into it.  Im still hesitant to even try the game with this new pay model.

Yeah, not fan of the pay2play business, though I did verify my account. 14 hours per week is enough for now.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 04, 2015, 06:44:15 pm
wow aparently this is a thing.

http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=41353
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 05, 2015, 10:01:11 am
Any idea about required UA / str to onehit bats without loosing hp? I am ready to pick glimmermoss but well caves are too dangerous and I have never been a fighter.
Marksmanship increases accuracy I guess?
Banok mind leading me again through the harsh seatribes world?? <3
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 05, 2015, 11:53:36 am
Any idea about required UA / str to onehit bats without loosing hp? I am ready to pick glimmermoss but well caves are too dangerous and I have never been a fighter.
Marksmanship increases accuracy I guess?
Banok mind leading me again through the harsh seatribes world?? <3

I think Marksmanship increases your chance to shoot in the direction you're shooting, as well as increases damage. Archery works like this, basically from where you shoot (in the direction your character is turned) you have this angle, where your arrow will fly. The more the meter is filled and the higher your marksmanship is the narrower this angle where your arrow will fly is. This angle is 180 degrees when the meter is basically zero, so even if you were really close you can miss. Anyway, it helps if you stand close to the animal when shooting, since more arrows that don't fly straight where you're aiming will also hit.
I currently have 8 MM and it's enough to not miss most arrows when shooting animals cross the river. Killed a bear with 10 arrows last time, 3 of those missed. Obviously if you shoot from farther you're gonna miss more, but I would say 10 MM is enough to hunt any (stationary) animal. Higher than that is PvP MM.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 05, 2015, 03:03:30 pm
I havent played with MM at all yet sounds totally different to old haven. someone else was saying there is only 8 directions to shoot so can always shoot point blank, and will hit anything in arrows path - so maybe friendly fire is a thing.

Hey stukii, how goes it are you solo?

Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 05, 2015, 03:12:52 pm
shit ember client uses 99x99 tiles and Bdew 100x100 ((( mine 4k tile map is ussless now (
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 05, 2015, 07:42:38 pm
I feel like a cheater since I use amberclient.. alarmsound for unknown players, but I cannot resist using it..
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 05, 2015, 07:58:24 pm
I prefer a silent death  :o


my pirate base with vovka I sceleton
(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 06, 2015, 12:05:16 pm
Yes I am mostly alone, some casuals will join me later or not, big drama about p2p and funny deaths.
Twister will join in a few weeks too if you remember him.

So I would love to join just anyone I can trust.
I moved south-east from spawn so if you took a completely different direction I just might wait until we have the survival to find a spot with a great soil/water/clay node before moving.
Cannot invest too much time currently but getting something done every day :D

Add with hs:
(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 06, 2015, 01:36:16 pm
Me, Vibe and my canadian friend Gauph has moved up north to NuberT now but we're not exactly right next to him.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 06, 2015, 03:26:06 pm
add me to hs: Vovka
Title: Re: Haven & Hearth 2.0
Post by: Thovex on September 06, 2015, 03:47:58 pm
vovka will steal ur shit
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 06, 2015, 04:00:09 pm
vovka will steal ur shit
tsss
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 07, 2015, 10:14:33 am
stukii/Vovka/Banok (+anyone you really trust), you can move to our place if you want to. It's quite a ways north from initial spawn, so there's no people around. We have 4+ swamps, a mountain and 4+ cave entrances (1 claimed) in close vicinity so that's really great for curios and mining. We have settled close to a lake that has only 1 connecting river, so not many should wander here. Don't have any info on water/soil nodes around here, but I'm not bothered with that yet.

Today we'll get the remaining leather to finish our palisade cornerpost so we can start walling everything. Asking because we would need to know just how big of an area we need to palisade. 8-)
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 07, 2015, 11:49:23 am
Sure I'll come. Not today but definitely this week. You have to add me tho because I will need the group arrow to find you guys.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 07, 2015, 12:02:54 pm
I'll add you when I'm on today. Char name is Vibe so you'll know
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 07, 2015, 01:02:01 pm
visitors can't see pics , please register or login

mining? not today  :D
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 07, 2015, 01:15:42 pm
jeez FUCK bats
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 07, 2015, 01:34:44 pm
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mining? not today  :D

 :lol:
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 07, 2015, 01:45:10 pm
i have anvil now
but iam still need fucking iron  :( failed smelt any from 68 ore
byw craft glass item they give bonuses to feb
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 07, 2015, 02:00:41 pm
i have anvil now
but iam still need fucking iron  :( failed smelt any from 68 ore
byw craft glass item they give bonuses to feb

how do you craft glass when we can't dig for sand?
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 07, 2015, 02:14:55 pm
how do you craft glass when we can't dig for sand?
soil in crucible -> raw glass


    1) As I've noticed, quality of clay is hardcapped by survival. Does it mean having 20 survival will always outcome in digging q20 clay? How do I ever get high q clay?
jorb: No. You need to find a spot where the map actually produces clay of that quality.
nwm old shit

btw some beast near me have 17-43-19 stats
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 07, 2015, 10:01:15 pm
If you see a horse near a swamp feed it a clover and easily catch all flies. Cleared a whole swamp and had 5 ruby dragonflies.

Also might have a way to force a servercrash if we want to get a pink cloak :D
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 07, 2015, 10:43:11 pm
I'm playin with some super competant players, see....

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Title: Re: Haven & Hearth 2.0
Post by: SeQuel on September 07, 2015, 11:21:10 pm
You fuckers make me want to play this game badly...
Title: Re: Haven & Hearth 2.0
Post by: Thovex on September 07, 2015, 11:27:49 pm
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spin dem meats
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 07, 2015, 11:52:39 pm
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dont try finish off with bare hands fleeing bear   :lol:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 12:34:05 am
I'm playin with some super competant players, see....

 :lol: dead?

dont try finish off with bare hands fleeing bear   :lol:

Oh god you didn't :D didn't you know bears reaggro when enraged? :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 08:44:12 am
New patch!

http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=41914

Quote from: jorb
We've been developing, and here's what's new...

New Implementations
----------------------
Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.

Added Bat Wing (cape)
Added Badger Hide Vest
Added Cavedog (sausage)
Added Still Life (decorative curiosity)
Added Torch (carry fire around, look cool)
Added Wooden Sign (write on)
Added Bough stockpile

Fixes
----------------------
Can no longer pull aurochs hair from dead animals, this to prevent infinite gains
May now rotate/zoom camera with arrow keys. Home key resets to default view.
Clay cauldron now repairs with clay
Clay cauldron easier to destroy
Ropewalk no longer liftable
Feathers go in the trash stockpile
Chieftain's Hat has stat buff
Solved a wonky interaction with ash stack qualities.
Fixed a text issue with Rustroot extract talking about tanning fluid when crafting without appropriate container
Fixed this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41099) bug with timers.
All hearthfires are now traversable by everyone
Fixed a bug where splash damage from new walls could be used to damage old walls. Walls now only deal splash damage to walls with the same or lower soak than themselves.
Bronze recipe now correctly yields three bars
You should no longer be able to "Study" curiosities out of a knocked-out person's study report without theft.
Villages no longer (contrary to personal claims) provide attack/crime permission without prerequisite skills
Should now be able to withdraw store items only from your own Hearth Fire
Lifting a log, boulder or animal carcass now properly interrupts carving/chopping/chipping from those same
Herbalist Tables (at least those built after tonight) should now have proper qualities set.
Animals should no longer be lethal when engaged by several people, as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41713) bugreport.
Fixed a bug (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41040&view=unread#unread) which caused some inventory windows to be possible to interact with after they were closed
You can now always drop objects where you stand, (except if blocked by other objects).
Should no longer be able to (it was only ever) visibly carry people in looms as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41309&p=542330) bugreport.
Character should no longer rise to point out direction home if attempting to hearth when knocked out.
Should now get an error message when you attempt to pave, stomp, plow or plant grass on a terrain that cannot be derped with in that manner.
Fixed text refering to hearth secrets as homestead secrets
Made it so that walls cannot be built within three tiles of water
Lock installation should now abort if lock is dropped to ground or inventory
Lock installation is now somewhat slower to prevent volatility
Skills are now red in skill list when unable to afford them
There is now a reset button next to the buy button in the abilities screen
Should be able to read runestones on claims
Should no longer be able to use land survey on undiggable terrain.
Claims override leantos if the claim is older than the leanto's latest ownership change. Leantos claimed before this update count their ownership from this update.
Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.
Bats should now seek trees to idle in when outside
There should now be fewer bats in smaller clusters
Bats should now be less aggressive
Fixed a bug which made tarkilns slow to the point of never finishing.
Nicks & Knacks now heals 4 times as fast
Bruises now heal naturally

We Didn't Fix
----------------------
I received a bug report telling me that the last piece of food you eat before triggering a levelup can create a particular satiation for the next levelup bar. Looking at the timing, and testing, this seems impossible. We suspect that the reporter has confused a preexisting satiation jumping to top of list post levelup with a new one, or somesuch.

We've mostly been fixing bugs, so we didn't quite deem this patch worthy of a patch item.

Enjoy!


Didn't know animals aren't supposed to kill you anymore, just KO :O this is nice.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 08, 2015, 11:37:07 am
Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.
Nicks & Knacks now heals 4 times as fast
Bruises now heal naturally
Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.
Ropewalk no longer liftable

Gg
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 08, 2015, 11:38:50 am
Also might have a way to force a servercrash if we want to get a pink cloak :D

 :twisted: :twisted: :twisted: :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 11:39:23 am
Good changes, makes all these smaller wounds less annoying and faster to heal. Jorb did comment that he wants to make more serious wounds a bit more permanent though.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 08, 2015, 12:39:55 pm
:lol: dead?

Oh god you didn't :D didn't you know bears reaggro when enraged? :D

no currently 100% soft HP damage from cave ins it seems

so prob be alot of dead players whenever they ninja patch it to HHP dmg cause mining is dangerous as fuck. maybe a bit better now they nerft bats. but mining supports are more expensive.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 12:45:49 pm
so prob be alot of dead players whenever they ninja patch it to HHP dmg cause mining is dangerous as fuck.

I think that's intended. I think Jorb wants to punish such situations now not with instant death, but permanent injuries. Same goes for animals.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 08, 2015, 01:17:23 pm
I think that's intended. I think Jorb wants to punish such situations now not with instant death, but permanent injuries. Same goes for animals.
guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 01:45:58 pm
guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.

They lower your max HP, pretty sure that's how they'll limit you. If you enjoy the thrill of death then you only need to taunt someone out in the world :)
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 08, 2015, 02:25:22 pm
walkd through a swamp, went down to 3 hp before i realized my inventory wasf illed with leeches
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 02:36:18 pm
walkd through a swamp, went down to 3 hp before i realized my inventory wasf illed with leeches

the horrors of being new to the game :lol:
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 08, 2015, 02:58:40 pm
I missed leeches - "breeding" them is fun  :twisted: their quality raises every time u reuse them depending on your constitution
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 08, 2015, 03:09:10 pm


Didn't know animals aren't supposed to kill you anymore, just KO :O this is nice.

I'm not certain thats the case, I check the thread. and I think it might be fixed a bug where if 2 players fight 1 animal, the animal didn't see player as knocked out. so I think animals queing extra attacks and killing you in groups is probably still a thing.

so keep your HHP up if you want to live, which is alot easier now healing is getting improved last 2 patch. I died on like 40 hhp to a single boar before.

guessing the perma injuries will effect the player in some way as to lower their abilities or skills or something? else i feel theyve left the kinda hardcore perma death stuff, which is sad to me, i always enjoyed being mauled by boars and bears lol.

the opposite it true because this is the first time haven has been 100% permadeath as there is no inheritance now which i actually think is bad because of reasons (http://www.havenandhearth.com/forum/viewtopic.php?f=40&t=41968)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 03:23:20 pm
I'm not certain thats the case, I check the thread. and I think it might be fixed a bug where if 2 players fight 1 animal, the animal didn't see player as knocked out. so I think animals queing extra attacks and killing you in groups is probably still a thing.

so keep your HHP up if you want to live, which is alot easier now healing is getting improved last 2 patch. I died on like 40 hhp to a single boar before.

Well what I meant is that Jorb's intention is to make animals not be able to kill you. If it actually works like that already, I dunno, as you said, there's a possibility there's still some bugs related to this.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 08, 2015, 03:27:18 pm
Well what I meant is that Jorb's intention is to make animals not be able to kill you. If it actually works like that already, I dunno, as you said, there's a possibility there's still some bugs related to this.

well we'll find out eventually how it works, just sayin don't be the one to test it out on low HHP.  :)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 08, 2015, 03:31:42 pm
well we'll find out eventually how it works, just sayin don't be the one to test it out on low HHP.  :)

don't worry, we have shema for testing, we'll just tell him it's safe visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 08, 2015, 04:15:20 pm
he already made me test getting mauled by a bear go fuck yourself visitors can't see pics , please register or login
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 09, 2015, 09:48:34 am
Quote from: jorb
Quote from: evilrich
as the title says, im curious, are you guys getting the subscription numbers you hoped for? haven knows you guys deserve it for all the free enjoyment we received with legacy haven. Not looking for numbers, just hoping that you can afford to eat, and continue the frequent updates

Oh certainly. We are very happy with the response thus far, and see no reason for either of us to do anything else professionally apart from this, at least while we can keep this ball rolling.

This is nice to hear, even if I don't really think this game deserves subscription. Means we should keep getting frequent updates.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 09, 2015, 10:24:16 am
I have left less than 7 hours of playing time  :cry:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 10, 2015, 08:21:09 am
Quote from: jorb
We've been developing, and here's what's new...

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New Implementations
-----------------------
Added Yellowfoot Mushroom

Added Wagon. Hitch a bull to it and ride around. Takes a bunch of objects, four guys in the back and two upfront. Pretty much as in Legacy. We haven't done the raft to ford rivers with it yet, and it doesn't track ownership, but it might in the future.

Do note that the wagon uses a movement mode of its own, with a whip cursor. If you click away the cursor, just right-click the wagon again to get it back.

Fixes
-----------------------
All animals should now have their own, unique, quality fields
Modified animal baseline qualities somewhat
Fate-based herbs require proper levels of perception and exploration
Removed underground building restrictions causing this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41928&p=548454) problem.
Can no longer disembark over terrain as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=44&t=40560) bugreport
Dryads can no longer walk through walls.
Animals should no longer be able to attack from a different game world as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42086&p=549570#p549570) bugreport
Animals should no longer spawn under village claims (suck it)
Live animals should no longer be considered liftable
Fixed a bug where a NULL-name in the kinlist would crash clients as per this (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41993) bugreport.
Fixed an inverted condition which may have caused a general declining tendencey in crop qualities, instead of the opposite. This (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42045) bugreport may be relevant.
Firebrands made with the Light Fire command should now have quality.
Fixed a bug with which dropped barkboat qualities would be affected by player skill when picked up. Also potentially relevant for small animals.
Bearcape should now set hair properly
Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron
Cavedogs and Cow chorizos should now have proper hunger fill


visitors can't see pics , please register or login

As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is the "Victorian Bowler".

Quote from: Store Description
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[size=150]$5[/size]
Whether you are looking to dress up with the finest of the Fin de siècle, or just out for a little of the old doubleplus Ultraviolence, the Victorian Bowler always keeps your clockwork orange.

All Gold subscribers have been provided the Victorian Bowler free of charge.

Enjoy! (https://www.youtube.com/watch?v=qCRae5mRoRE)
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 10, 2015, 07:23:54 pm
You guys got any good nodes or anything? obviously dont expect map just curious if its worth looking for high Q nodes
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on September 10, 2015, 10:57:42 pm
Anyone on NA time thats playing? I might play but not really interested in playing by myself. If anyone in NA timezone wouldn't mind a tag along, I'd give it a shot.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 11, 2015, 12:16:51 am
Anyone on NA time thats playing? I might play but not really interested in playing by myself. If anyone in NA timezone wouldn't mind a tag along, I'd give it a shot.
ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on September 11, 2015, 01:13:00 am
ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info

PM'd
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 11, 2015, 07:54:10 pm
we actually have a village for sale cause we just moved, making 2nd palli now. #QQ
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 12, 2015, 02:04:52 am
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 :o found ochre cave XD
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 13, 2015, 01:20:45 am
told ya

http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42385&p=552679#p552679
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 13, 2015, 01:46:44 am
told ya

http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42385&p=552679#p552679

hah indeed, would be quite unlike jorb to have less things that kill you
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 13, 2015, 01:48:09 am
actually running out of gametime on VF account, despite also playing alt. addicted I guess. I dont mind paying a bit for the game, but not sure I like the whole system.
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on September 13, 2015, 03:17:46 am
ever since we moved into the city i lost my motivation
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 13, 2015, 12:25:17 pm
ever since we moved into the city i lost my motivation

yeah thats happened with me in haven before. especially if joining a village when server is older, if everything is provided then there is no point in game. sometimes hermiting is more rewarding because even tho you are behind everyone else you have much bigger sense of progression.

personally still kinda enjoying combat and trying to get better moves from different animals.
Title: Re: Haven & Hearth 2.0
Post by: NuberT on September 13, 2015, 04:16:27 pm
ever since we moved into the city i lost my motivation

We get our own plot soon, there you can play like before. Building brickwall right now!
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 13, 2015, 06:55:42 pm
ever since we moved into the city i lost my motivation

Yeah the game is a bit different since it's such a large town, but you can play/do pretty much what you want, can even build a hermit base in the woods if you want
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 14, 2015, 11:04:00 am
While picking up stuff(Dragonflies) with a full inventory I noticed a quality much higher than my survival was displayed. (Using Amber Client)
Might this be a bug to see like the real quality which would not be limited by survival?
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 14, 2015, 11:14:52 am
real quality is the square root of the sum of squares
so for 10 10 15 with survival 15
q = 20,6
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 14, 2015, 02:46:31 pm
While picking up stuff(Dragonflies) with a full inventory I noticed a quality much higher than my survival was displayed. (Using Amber Client)
Might this be a bug to see like the real quality which would not be limited by survival?

Yes, it's a bug and jorb already said he'll fix it
Title: Re: Haven & Hearth 2.0
Post by: stukii on September 14, 2015, 03:19:45 pm
Should abuse it to find good soil :) Will test further when I'm home
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 15, 2015, 02:05:18 am
Yeah the game is a bit different since it's such a large town, but you can play/do pretty much what you want, can even build a hermit base in the woods if you want

eh I thought was just a few of you, did you join another town?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 15, 2015, 08:32:43 am
eh I thought was just a few of you, did you join another town?

Yeah we did, so all together there's quite a lot of us.

New patch:
http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=42556

Quote from: jorb
We've been developing, and here's what's new...

New Implementations
-----------------------
You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss.
We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Druid's Cloak is now craftable

Key Fixes
-----------------------
Animals should no longer thrash wildly/escape when beaten in combat during taming.
Tamed animal qualities should now be set and implemented correctly
Butchering tamed animals is now quality limited by Farming, rather than Survival
Ye olde wall extension bug (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41462) should now be fixed.
Play time should now be accurately accrued on account pages.
There is now an error message when logged out due to lack of game/play time.


Small Fixes
-----------------------
Pickaxe no longer requires branch, but rather boughs
Minehelm requires hardmetal, rather than castiron
Bloated bolete should no longer have a 90% satiation event
Ashen Robes should have proper stat gains
Herbalist table now requires Plant Lore
Steel Crucible now requires Steel Making
Dreams/Dream Catchers should now have qualities. Old dream catchers permanently terrible. Rebuild.
Small animals should now be correctly quality modified when picked up to cursor. Relevant bugreport (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=42207&view=unread).
Loom qualities (http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=41355) should now be set properly. Old looms forever useless.
Should now be able to plant grass on dirt or plowed terrain

We didn't quite have the time to fix a new store item -- and also we've mostly been bugfixing -- but feel free to buy an old one if you feel like it!

Enjoy!

The "sliders" are back, yay. Those prices though, 150k LP for Deep Artifice :D
Title: Re: Haven & Hearth 2.0
Post by: Polobow on September 15, 2015, 01:33:28 pm
Makes sense that they allow 'multi-speccing', since game time is limited.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 22, 2015, 03:37:05 am
I met some pilgrims outside our gates headed north burdened with wagon today:

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Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 22, 2015, 05:37:31 pm
I met some pilgrims outside our gates headed north burdened with wagon today:

Yeah sure pilgrim ) good luck survive the night )  :o
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 22, 2015, 11:56:42 pm
Music instruments in the new patch, most legit patch ever
Title: Re: Haven & Hearth 2.0
Post by: Polobow on September 23, 2015, 08:50:57 am
Music instruments in the new patch, most legit patch ever

Can they be used? Can you write songs for them like in Mabinogi or lotro or Starbound?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 23, 2015, 10:56:56 am
Can they be used? Can you write songs for them like in Mabinogi or lotro or Starbound?

They can be used, but not like Mabinogi/Archeage (no MML). Basically you press different keys to make sounds.

Shift+M on flute if you want to make ears bleed :D
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 23, 2015, 11:10:15 am
what is your stats already Attributes etc.
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 23, 2015, 08:12:23 pm
You guys still well settled? we could really do with more ppl.

what is your stats already Attributes etc.
my main char has like:

55 UA base
45 expor

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& rage.

prob gona get Mele kambert skill up next for steel swordz

PS: i got 4+ cons level ups in a row today, new berries <3<3<3
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 29, 2015, 10:03:20 am
I was again robbed by neighbor (( he  stole 24 www 35q . And now I have 2 days to explore rage have 15k  LP already)
does anyone know if possible, to bring the character unconscious in the middle of the lake and drown him?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 29, 2015, 10:09:46 am
I was again robbed by neighbor (( he  stole 24 www 35q . And now I have 2 days to explore rage have 15k  LP already)
does anyone know if possible, to bring the character unconscious in the middle of the lake and drown him?

Don't think so, but I like the way you think :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 29, 2015, 10:17:26 am
Don't think so, but I like the way you think :twisted:
lift him and logoff in deep water no?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 29, 2015, 10:42:08 am
lift him and logoff in deep water no?

Hm no idea what would happen, I don't think you can even lift knocked out people.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 29, 2015, 02:28:18 pm
lift him and logoff in deep water no?

couldnt you just find a bear or boar and bring him to it if you can lift him?  I dont think you can, that would be pretty damn cool if you could.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 29, 2015, 02:47:53 pm
couldnt you just find a bear or boar and bring him to it if you can lift him?  I dont think you can, that would be pretty damn cool if you could.
dat was my plan B, paddock with mad raccoon  :o
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on September 29, 2015, 04:20:41 pm
oh they have raccoons now?  I still havent tried playing yet.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 29, 2015, 04:48:29 pm
badgers not racoons (and bats)
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 29, 2015, 08:56:17 pm
my alt is dead ((
(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 29, 2015, 11:10:34 pm
ouch sorry dude! I wonder what hat that is.

there is no murder skill, so no need to train leeches to kill or drown. also if there was murder skill you can commit any crime on your own claim without nessary skills, so I guess you could just hearth with KO body and then kill. probs still can do that to rob someone.

also if you trust me enough, PM me where you are on map, curious if you are close to me and what faction that is who killed you.
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 30, 2015, 12:21:33 am
https://dropmefiles.com/GzbAX my map in tiles (mb with errors so copy in seperate folder) and way to heir village,
I could not merge, but the village is located on the south  :o
oh and spawn bot right

also dat  piece of shit stole my beehive! beehive Carl! and eggs!
Title: Re: Haven & Hearth 2.0
Post by: Banok on September 30, 2015, 02:56:40 am
Don't look that familiar to me, looks like you walked pretty far NW.


how did you even get that salem map tool to work. the download on github has no file to run there is an .sln file but no .exe
Title: Re: Haven & Hearth 2.0
Post by: Vibe on September 30, 2015, 08:34:15 am
there is no murder skill

wait what, are you sure? So rage is all you need to kill?
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 30, 2015, 08:47:09 am
wait what, are you sure? So rage is all you need to kill?
yep
Title: Re: Haven & Hearth 2.0
Post by: Vovka on September 30, 2015, 08:49:33 am
Don't look that familiar to me, looks like you walked pretty far NW.
how did you even get that salem map tool to work. the download on github has no file to run there is an .sln file but no .exe
I can upload .exe evening from a home PC

I loved this place ((Now I have to move
 the clay,soil,water foragebles was all 35-45q (((
Title: Re: Haven & Hearth 2.0
Post by: NuberT on October 01, 2015, 07:42:33 pm
he vovka I could probably get you a place in our village, but gameplay is kinda different in a big place like our, since there are specialist for everything and actual warfare :P
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 01, 2015, 07:49:46 pm
You guys have warfare, no fair.

My vill is pretty small/quiet  :(
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 01, 2015, 07:54:09 pm
he vovka I could probably get you a place in our village, but gameplay is kinda different in a big place like our, since there are specialist for everything and actual warfare :P
nah ty I do not like to follow someone else's rules  :o better to die  :o

https://dropmefiles.com/uoz5p salemmaptool.exe
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 01, 2015, 07:57:45 pm
nah ty I do not like to follow someone else's rules  :o better to die  :o

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Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 01, 2015, 08:02:06 pm
You guys have warfare, no fair.

My vill is pretty small/quiet  :(

Ram placed outside our place, armored enemies walking around, I hope we get to cut some fools up real soon cuz im bored :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 01, 2015, 08:03:25 pm
Ram placed outside our place, armored enemies walking around, I hope we get to cut some fools up real soon cuz im bored :twisted:

yeah thats pretty much what I would like. Id even come help fight if you needed me and wasnt too far.

it makes zero sense risking my char I invested in so much, but better to die in 10 secs than to get bored of the game.
Title: Re: Haven & Hearth 2.0
Post by: NuberT on October 01, 2015, 08:04:18 pm
you could probably join as well, shall I ask :P
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 01, 2015, 08:45:23 pm
Ram placed outside our place, armored enemies walking around, I hope we get to cut some fools up real soon cuz im bored :twisted:
u can place shittons stockpiles on heir way near breach.. each crime - 1hhp , but stone boulders is better
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 01, 2015, 10:12:08 pm
gg we destroyed the ram, guess there'll be no one to cut :(
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 01, 2015, 11:25:54 pm
why you guys so secretive, no moot thread  :lol:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 02, 2015, 12:09:06 am
people are paranoid, that's nothing really new in h&h :p
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 02, 2015, 11:47:04 am
any tips for village planning?

and whether a battering ram to move through the swamps?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 02, 2015, 11:54:40 am
any tips for village planning?

brick wall :D
Title: Re: Haven & Hearth 2.0
Post by: NuberT on October 02, 2015, 06:26:47 pm
any tips for village planning?

and whether a battering ram to move through the swamps?

Well you could atleast hermit close to us so we can help, when dem bad man come^^
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 02, 2015, 06:34:42 pm
Well you could atleast hermit close to us so we can help, when dem bad man come^^
do u have map? My post in above

Thank you for supporting Haven & Hearth!
and in next min server crashed  :?

looking forward to as I will be killed in the first minute after login)))
Title: Re: Haven & Hearth 2.0
Post by: NuberT on October 02, 2015, 08:49:16 pm
do u have map? My post in above

Thank you for supporting Haven & Hearth!
and in next min server crashed  :?

looking forward to as I will be killed in the first minute after login)))

We have an online map, with lots of intel - cant give you the link ;P
but check pm and add me FUNuberT
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 02, 2015, 10:41:49 pm
We have an online map, with lots of intel - cant give you the link ;P
but check pm and add me FUNuberT
nwm
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 03, 2015, 12:31:12 am
great patch

got all the moves in the game again, new ones are sweet but need to spar more to figure out my build now. also need to start pumping MC more.

I added you nubert but I do play on like 3-4 characters so... ingame chat not my stronk point.

guy in armour scouted us today, never know might be you guys:

(click to show/hide)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 03, 2015, 01:41:31 am
our foragers aren't really armored like that, + a lot of our people have merch robes already
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 03, 2015, 02:32:34 am
yeah bit wierd that he was armoured, was wonderin if it was someone tracking scents. but probs from russian town west of us.
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 03, 2015, 08:54:20 pm
Ok I think I might need to talk to one of you about joining you guys (PMs?)

I had 4 active village-mates. 1 just left. 1 is in hospital atm, 1 is only a dedicated farmer. They are cool bunch, and ive put alot of work in this village so Im pretty sad really.

but I don't want to be just a co-hermitage, with no one to even talk to half the time. and I dont think we are going to be able to safely recruit people.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 03, 2015, 09:30:15 pm
Ok I think I might need to talk to one of you about joining you guys (PMs?)

I had 4 active village-mates. 1 just left. 1 is in hospital atm, 1 is only a dedicated farmer. They are cool bunch, and ive put alot of work in this village so Im pretty sad really.

but I don't want to be just a co-hermitage, with no one to even talk to half the time. and I dont think we are going to be able to safely recruit people.

Best to PM NuberT I think and he'll put a word in for you, he's more active than I am
Also give me your hs
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 05, 2015, 08:09:24 pm
Ok so my few remaining villies, we have joined another village.

We might actually be allied to you guys, if you are in the village I think you might be in. such secrecy.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 05, 2015, 08:26:11 pm
Ok so my few remaining villies, we have joined another village.

We might actually be allied to you guys, if you are in the village I think you might be in. such secrecy.

what village do you think we're in :wink:
Title: Re: Haven & Hearth 2.0
Post by: Vovka on October 06, 2015, 01:33:58 pm
So iam dead  :o KO'ed by boar while crossing river  :? I do not plan to play in the next 20-25 days, so that I can give an account on these days for slavery (monthly subscription).
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 06, 2015, 01:42:06 pm
RIP Vovka ;_;
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 07, 2015, 10:40:19 pm
Guys who planted the ram down (that we destroyed) kept lurking outside our village past days and today actually assaulted one of our villagers right outside our walls then ran away when our troops came running out. We picked up the scents and one of the perpetrators was foolish enough to forage outside with active scents... lets just say it was a nice 7v1 gangbang on a mountain :twisted: :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 08, 2015, 08:12:22 am
Guys who planted the ram down (that we destroyed) kept lurking outside our village past days and today actually assaulted one of our villagers right outside our walls then ran away when our troops came running out. We picked up the scents and one of the perpetrators was foolish enough to forage outside with active scents... lets just say it was a nice 7v1 gangbang on a mountain :twisted: :twisted:

sounds like tasty revenge! most talk of pvp our end seems to be roaming the starting area. apparently people actually getting good loot from noobs stupid enough to carry master keys or leave gates open.

but yeah haven isnt really at all a pvp game imo. I mean how many pvp fights are prolonged and with unpredictable outcomes? 1%? and how much of even the keenest raiders ingame time is spent actually pvping? 1%?

not saying its a bad thing, its nature of a permadeath game of haven's style. but definitely do not see haven as a competitive game at the combat level.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 08, 2015, 08:30:05 am
sounds like tasty revenge! most talk of pvp our end seems to be roaming the starting area. apparently people actually getting good loot from noobs stupid enough to carry master keys or leave gates open.

but yeah haven isnt really at all a pvp game imo. I mean how many pvp fights are prolonged and with unpredictable outcomes? 1%? and how much of even the keenest raiders ingame time is spent actually pvping? 1%?

not saying its a bad thing, its nature of a permadeath game of haven's style. but definitely do not see haven as a competitive game at the combat level.

Yeah definitely not a PvP game. It just a sandbox with permadeath that happens to have to option to cut a fool here and there. If it wanted to be a PvP game it would have to not be permadeath to begin with, and it shouldn't be as easy to hide behind a brickwall (24 hour ram dry time, who's gonna protect it for so long?). The perps had a brickwall as well so the only way to catch them is outside... we spent like 2 hours looking for him, and they aren't really that far away from us.
As for competitive game? Absolutely not :P strict competitive games are much more actual player skill based rather than how much you've grinded one characters stats.

Honestly, I think at this point I wouldn't mind Haven without permadeath. And I do enjoy being able to kill someone permanently, or even the rush when you're getting smacked in PvP. I just think the game would benefit more if it was only full loot or something - I guess this is influenced a bit by me not having that much time to play and the fact that progress is so slow now, and would take forever to come back to the point you were at when you died...
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 08, 2015, 09:58:37 pm
Yeah I enjoy haven alot. but will always be in love/hate with different aspects of this bizarely designed game. and always dreaming of a game with sandbox this deep with m&b combat and no lag  :lol:

About permadeath I think LiF have plans for what I would prefer, basically always stat loss on death. but alot more statloss for criminals. Still got hopes for their mmo version.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 08, 2015, 10:49:45 pm
Still got hopes for their mmo version.

lets hope its in a reasonable time as well

EDIT: Banok, I heard from our guys that you can join our village. Apparently they even talked to you already or something? You sticking to the village you just joined for now? :) Could really use another sword holder here, we're not yet done with those guys  :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 09, 2015, 12:25:27 am
Bah yeah I pmed nubert that I joined another vill a couple days ago.

its a shame but yeah we pretty much moved to a friend's vill like on the day I was asking about leaving. which is nice because I didn't want to abandon my remaining villies, and our new vill is pretty cool.

but maybe next world or if one of our villages gets razed I will play with you guys  :P
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 09, 2015, 06:03:16 am
visitors can't see pics , please register or login


Was gona post this in w8 screenshot thread but I dont want JLo to change it  :lol:
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 09, 2015, 08:13:38 am
but maybe next world or if one of our villages gets razed I will play with you guys  :P

Alright then np :)
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 11, 2015, 11:26:11 pm
My hands are painted red.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 11, 2015, 11:32:30 pm
My hands are painted red.

Good job :twisted:
Title: Re: Haven & Hearth 2.0
Post by: Vexus on October 11, 2015, 11:55:40 pm
This game type really interests me but somehow whenever I try the first Haven&Hearth I can't keep my attention for long without getting bored.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 12, 2015, 08:48:14 am
This game type really interests me but somehow whenever I try the first Haven&Hearth I can't keep my attention for long without getting bored.

The game has a lot of down-time between pvp action, the reason being it's permadeath. If you enjoy other (peaceful) parts of this sandbox though, you just might like it. The new game feels less grindy because of the new features that they added and some other changes - for example now you can just mark a whole area to farm crops, not having to click it tile by tile. And for example you're not forced into foraging anymore to get the best curiosities.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 19, 2015, 09:26:40 am
Yo Banok, I saw you post on H&H forums that you manfighting bears already. Whats the UA/agi you have? And which defenses do you need to keep up?
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 22, 2015, 01:06:16 am
Yo are you part of the coalition against ainran/Rl'yeh? because its heating up, we just chased some more guys away from our walls.

Yo Banok, I saw you post on H&H forums that you manfighting bears already. Whats the UA/agi you have? And which defenses do you need to keep up?

well at 80+ agi my attack cooldowns are way too long to get through its defenses and keep my own defenses up. so my tactic instead is thus:

I just use a sword and these skills: parry+jump+chop+takeaim+punch (also same build vs bats lol)

if you have decent armour you can just put up parry alone, and the bear will hit thru the parry and ping off your armour but damage himself. think I had like 80+ MC, not sure how much is needed.

Agi does not effect defense cooldown so you can spam parry easily despite bear agi penalty on attacks. Also I keep up jump because bear has a yellow IP attack that is at least 150 dmg.

then safest way to solo is to wait until bear parries itself to flee, then you need terrain like river or cliff to bounce it off (bearpong) and get a chop in.

for group vs bear you just box it with defenses and then combo chop ;)

and yeah keep these tactics relatively secret because they will prob patch parry PvE :D
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 22, 2015, 08:51:18 am
Yo are you part of the coalition against ainran/Rl'yeh? because its heating up, we just chased some more guys away from our walls.

Nah, I don't think we're allied with anyone, or have a coalition. We were just fighting this ruskie group that lives near us that has been causing us minor annoyances.

Thanks for the tip. I haven't done anything with shield yet so I don't even have parry :D

Also agi doesn't effect defense cooldown? Thought it did :lol: So it only matters for attack cooldowns?
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 22, 2015, 11:50:43 am
Also agi doesn't effect defense cooldown? Thought it did :lol: So it only matters for attack cooldowns?
Yeah someone said this the other day and it made sense because if you fight a bear and do an attack the cooldown on the attack will be AGES but you can spam defenses quite easily.

It means noob players have a chance to survive an attack with a deck full of defenses, kinda.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 22, 2015, 11:56:44 am
Yeah someone said this the other day and it made sense because if you fight a bear and do an attack the cooldown on the attack will be AGES but you can spam defenses quite easily.

It means noob players have a chance to survive an attack with a deck full of defenses, kinda.

Btw, what kind of attacks do boars do? I heard different stories, some say its blue/green and others yellow/green (aside from Tusk Romp which is red).
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 22, 2015, 07:53:53 pm
cant really remember, used to use blue/green/yellow when taming. probably have a yellow IP attack, generally most animals do blue/green then yellow with IP.

and yeah tusk romp does red if you do green/red against it. so if you do get parry, dont use vs a boar ;)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 22, 2015, 08:09:58 pm
Apparently for all animals you only need green and yellow defense. Since they do combined attacks with those two colors, it's enough.
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 23, 2015, 12:05:06 am
But Ive seen blue bars depleted vs animals. I have suspected for a while animals do combined but unsure of specifics.

Are you saying animals do green+blue so you only need green?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 23, 2015, 12:27:40 am
Are you saying animals do green+blue so you only need green?

Yeah. Apparently blue is always in combination with either green or yellow (tho not sure if with yellow as well), never solo. Yellow is the IP attack they do I believe. That's why my animal fisting deck is basically just punch, chop, jump, quick dodge and take aim. All you need. (! not confirmed on bears !)
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 24, 2015, 06:47:06 pm
Yo Banok, you rollin with Ainran now? :D
http://www.havenandhearth.com/forum/viewtopic.php?f=43&t=44571
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 25, 2015, 01:01:43 am
there was only 2 ainran in that skirmish. yet the whole thread is about ainran aparently ;)

PS: old but I keep wondering if this was cRPG people, ATS? http://puu.sh/kjHc3/0753e7556f.jpg (http://puu.sh/kjHc3/0753e7556f.jpg)

PSS: actually there was really only 1 ainran in the actual ambush. its partly jcoles post's fault imo.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 25, 2015, 01:19:01 am
PS: old but I keep wondering if this was cRPG people, ATS? http://puu.sh/kjHc3/0753e7556f.jpg (http://puu.sh/kjHc3/0753e7556f.jpg)

What makes you think so? What am I missing here :P
Title: Re: Haven & Hearth 2.0
Post by: Banok on October 25, 2015, 01:51:07 am
a "SeQueL" posted on HnH forums and in this thread. and ATS in this thread said they were playing. just wondering if they are one of the mysterious factions out on the hearthlands.
Title: Re: Haven & Hearth 2.0
Post by: AntiBlitz on October 25, 2015, 05:45:43 am
a "SeQueL" posted on HnH forums and in this thread. and ATS in this thread said they were playing. just wondering if they are one of the mysterious factions out on the hearthlands.

yes ATS is playing, has been for a while, but, with that said, i think im the only ATS guy who frequents these forums pretty much at all; and im not playing.  I havent a clue how big a village they had or what if anything happened to them.  I havent been on TS in a while(about a month or so) either so i couldnt even tell you if they kept playing or not. 
Title: Re: Haven & Hearth 2.0
Post by: Vibe on October 25, 2015, 12:08:09 pm
yes ATS is playing, has been for a while, but, with that said, i think im the only ATS guy who frequents these forums pretty much at all; and im not playing.  I havent a clue how big a village they had or what if anything happened to them.  I havent been on TS in a while(about a month or so) either so i couldnt even tell you if they kept playing or not.

coords pls

im friendly
Title: Re: Haven & Hearth 2.0
Post by: Banok on February 15, 2016, 10:25:34 pm
probs new world in couple of days. anyone else gona play?

I like world starts  :?
Title: Re: Haven & Hearth 2.0
Post by: Vibe on February 16, 2016, 10:00:52 am
bleh dunno, doesn't feel like they've changed enough to warrant investing any time
Title: Re: Haven & Hearth 2.0
Post by: Shemaforash on February 16, 2016, 11:23:41 pm
SHIt game actualy
Title: Re: Haven & Hearth 2.0
Post by: SeQuel on February 17, 2016, 04:48:38 am
Yeah I don't know, game is cool but all the progression felt pointless when you saw someone only once every 7 days.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on February 17, 2016, 09:09:34 am
Yeah I don't know, game is cool but all the progression felt pointless when you saw someone only once every 7 days.

afaik they're making the world smaller now

though I actually liked the big world
Title: Re: Haven & Hearth 2.0
Post by: Banok on February 17, 2016, 06:55:59 pm
though I actually liked the big world

WHY?

I hope the new world is REALLY small.

Also hoping stat caps will mean more villages do reckless pvp instead of being so boringly cautious.
Title: Re: Haven & Hearth 2.0
Post by: Vibe on February 17, 2016, 08:04:34 pm
Also hoping stat caps will mean more villages do reckless pvp instead of being so boringly cautious.

Yeah, i've been rooting for stat caps for that reason for quite some time now, I'm glad they're finally putting them in. Though them putting it behind a paywall as well is shitty af, and would prevent me playing the game even if it was worth my time
Title: Re: Haven & Hearth 2.0
Post by: Vibe on February 18, 2016, 10:00:32 am
World reset tomorrow. New patch notes:

Quote from: jorb
We've been developing, and here's what's new.

As you all know we will be releasing a new world tomorrow. A lot is changing, so this might be a long post. Bear with me.

Map Generator
  • Rivers should now connect various bodies of water.
  • Rivers should generally be larger.
  • There should now be bodies of water on the cave levels.
  • There should now be large, open, areas in caves.
  • Fixed a bug by which some caves bugged out and placed entrances in the middle of empty space.
  • There should now be boulders and stalagmites in caves.
  • The map will initially be generated at a size of 250x250 minimaps (the same as worlds 3-7). We may/most likely will extend the map soonish, but the intention is to make and keep a significantly smaller world.
  • New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.
Metals
  • Copper & Tin ores should be more common.
  • Gold & Silver ores should be less common.
Quality Nodes
We considered removing the tri-quality system entirely, and we still may in the future, but in the end decided to simply generate more coherent quality nodes instead. Quality nodes you find should now generally/more often have some amount of quality in all dimensions, albeit with some distribution.

Fate Forage
Fate forageables have been significantly reworked, and should now appear more reliably.

Fast Travel
  • Charter stones cannot be built on the cave levels.
  • You may only travel to charter stones you have visited once. I.e. the first time you'll have to hike it there to get to know the stone.
  • You get travel weariness when traveling using a charter stone. This can be recouped by sleeping in a Sturdy Bed, and in one other way, which you can discover for yourselves.
  • Charter stones and Village Idols now require a new resource for their construction.
Localized Resources
  • In exploring the world you will find several new localized resources, all using some new and hopefully interesting mechanics. We may reveal more details as these are discovered, but generally speaking they all have in common that their regeneration rates are globally limited.
  • The boulder distribution should now be more even, so hopefully we can avoid completely stone empty areas this time.
  • Gold & Silver boulders should be rarer.
Siege & PvP
  • Added catapults. Catapults have 750HP, and can be used while they have more than 150HP. Catapults take 3HP damage per map pixel they move, and 200HP damage each time they fire. A catapult can be used six hours after it is built, and one hour after each repair. Catapults have a soak value of 3. Catapult shots deal, randomly, from 600HP and upwards. It is not possible to launch Hearthlings yet.
  • Added a Shield to all claims. In order to attack a claim using a Siege Engine you will first have to break the Shield. While the shield is up, all damage dealt by Siege Engines to structures under the claim will be diverted to the shield. The Shield has 60000 HP, but can only take a maximum of 4000HP damage per hour. The shield's damage resistance increases with damage it takes, but is reset every hour. The shield regenerates 1000HP each hour. Once a shield reaches zero HP left it will break. A broken shield comes back online once it reaches 8000HP. You can find out the status of a claim's shield by inspecting the ground.
  • Log Cabins have 5 soak and 5000HP. Timber Houses have 7 soak and 7000HP. Stone Steads have 10 soak and 10000HP. Stone Mansions have 12 soak and 12000HP. Great Halls have 25 soak and 25000HP. Stone Towers have 30soak and 30000HP.
  • Thus: By adding more catapults/battering rams to a siege you can break a claim shield faster, asymptotically approaching a theoretical maximum of 3000 damage per hour (4000HP damage minus 1000HP healed), meaning that the fastest speed in which you can break a claim is 20 hours from the first siege engine hit, which gives 26 hours if you count the initial drying time on catapults. Once a shield breaks, siege engines will deal damage to objects as normal.
  • Do note that destruction by hand is unaffected by the shield.
  • We intend to align the battering ram more with this system as well, but for now it works as it always has until we've had time to implement a more civilian wrecking ball for peaceful purposes.
  • Construction and repair of Siege Engines are all limited by a new resource.
  • Nidbanes are now limited by a new resource.
Payment Model & Level Caps
  • We have tried to listen to the feedback (http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=46591) you gave us on our first announcement, and thus we have altered the ideas we presented there.
  • There are no time limits in the game. Anyone may play as much as they like.
  • There is a level cap on Attributes & Abilities of 300 points. You can go higher than that using equipment and other stat bonuses.
  • Verified Accounts level up 10% faster (gain 10% more LP and FEPs) than Free Accounts, and can gain 10 more levels than Free Accounts (e.g. 310 total).
  • Subscribed Accounts level up 30% faster than Free Accounts, and can gain 30 levels more than Free Accounts (e.g. 330 total).
  • You are always capped according to your present account status, so if you level up to 330, and then stop subscribing, you will play at level 300 until you resubscribe.
  • Do note that we still consider level caps an experiment. Our intention is to evaluate them, not necessarily to implement them permanently.
  • There is a new skill called Painting which allows access to Sketch and Pigment crafting, which are available to anyone. Sketchpages from the store can instead be used to craft any pattern, irrespective of complexity, without the need for pigments or other inputs.
  • All previously bought Sketch Pages will be redistributed to their buyers for the new world.
  • We're hoping you'll find this a more equitable payment model.
Miscellanea
  • The base inventory size has been increased by one row and one column to 5x5.
  • The energy meter has been extended to hold 10000 energy, rather than 5000. New characters start at 5000 energy. Healing occurs above 8000 energy. Hard labour -- soil digging & mining -- is only possible above 5000 energy. We realize that levling soil sucks, and we want to improve that significantly, but for now we just hate your slave alts. Fuck 'em.
  • You now need relevant skills to build objects. I.e. you need to have Stone Working both to place and to build on, a Stone Tower.
  • You will now receive a special Wound when knocked out.
In the Pipe
  • With some luck we may have Xsolla online before the month is out.
  • We are going to do something to reward earlier subscribers.
  • We will go over the store more generally before release.
  • The world reset will occurr tomorrow once we get up, can verify that the generated maps are acceptable, and have dealt with various lingering administrivias, and whatnot.
We would have liked to be around for the world ending, but need our beauty sleep before the reset.

Feel free to opine, and for the rest I'll see y'all tomorrow.

Enjoy!


This actually doesn't sound half-bad. They changed the stat cap for subscribers and free players so that it's pretty close now and should not have a significant difference in combat. Considering the new stat caps for free players, this is a win compared to previous system since you can play without time constraint now.