Author Topic: Haven & Hearth 2.0  (Read 29275 times)

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Offline stukii

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Re: Haven & Hearth 2.0
« Reply #285 on: September 14, 2015, 11:04:00 am »
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While picking up stuff(Dragonflies) with a full inventory I noticed a quality much higher than my survival was displayed. (Using Amber Client)
Might this be a bug to see like the real quality which would not be limited by survival?

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #286 on: September 14, 2015, 11:14:52 am »
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real quality is the square root of the sum of squares
so for 10 10 15 with survival 15
q = 20,6
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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #287 on: September 14, 2015, 02:46:31 pm »
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While picking up stuff(Dragonflies) with a full inventory I noticed a quality much higher than my survival was displayed. (Using Amber Client)
Might this be a bug to see like the real quality which would not be limited by survival?

Yes, it's a bug and jorb already said he'll fix it

Offline stukii

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Re: Haven & Hearth 2.0
« Reply #288 on: September 14, 2015, 03:19:45 pm »
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Should abuse it to find good soil :) Will test further when I'm home

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #289 on: September 15, 2015, 02:05:18 am »
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Yeah the game is a bit different since it's such a large town, but you can play/do pretty much what you want, can even build a hermit base in the woods if you want

eh I thought was just a few of you, did you join another town?

Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #290 on: September 15, 2015, 08:32:43 am »
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eh I thought was just a few of you, did you join another town?

Yeah we did, so all together there's quite a lot of us.

New patch:
http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=42556

Quote from: jorb
We've been developing, and here's what's new...

New Implementations
-----------------------
You may now pave with all stone types, as well as with yellow brick. Existing paving is considered gneiss.
We have implemented a plethora of new skills which, when you have all of them, increase the yields from treeplanting, forging wrought iron, unraveling silk cocoons, mining ores, and farming, to what they in Legacy were on +5 nature/industry personal beliefs respectively. This means that your character can now be great at everything, provided you invest the LP. Consider this a half-way implementation.
Druid's Cloak is now craftable

Key Fixes
-----------------------
Animals should no longer thrash wildly/escape when beaten in combat during taming.
Tamed animal qualities should now be set and implemented correctly
Butchering tamed animals is now quality limited by Farming, rather than Survival
Ye olde wall extension bug should now be fixed.
Play time should now be accurately accrued on account pages.
There is now an error message when logged out due to lack of game/play time.


Small Fixes
-----------------------
Pickaxe no longer requires branch, but rather boughs
Minehelm requires hardmetal, rather than castiron
Bloated bolete should no longer have a 90% satiation event
Ashen Robes should have proper stat gains
Herbalist table now requires Plant Lore
Steel Crucible now requires Steel Making
Dreams/Dream Catchers should now have qualities. Old dream catchers permanently terrible. Rebuild.
Small animals should now be correctly quality modified when picked up to cursor. Relevant bugreport.
Loom qualities should now be set properly. Old looms forever useless.
Should now be able to plant grass on dirt or plowed terrain

We didn't quite have the time to fix a new store item -- and also we've mostly been bugfixing -- but feel free to buy an old one if you feel like it!

Enjoy!

The "sliders" are back, yay. Those prices though, 150k LP for Deep Artifice :D
« Last Edit: September 15, 2015, 08:41:13 am by Vibe »

Offline Polobow

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Re: Haven & Hearth 2.0
« Reply #291 on: September 15, 2015, 01:33:28 pm »
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Makes sense that they allow 'multi-speccing', since game time is limited.

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #292 on: September 22, 2015, 03:37:05 am »
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I met some pilgrims outside our gates headed north burdened with wagon today:

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Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #293 on: September 22, 2015, 05:37:31 pm »
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I met some pilgrims outside our gates headed north burdened with wagon today:

Yeah sure pilgrim ) good luck survive the night )  :o
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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #294 on: September 22, 2015, 11:56:42 pm »
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Music instruments in the new patch, most legit patch ever

Offline Polobow

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Re: Haven & Hearth 2.0
« Reply #295 on: September 23, 2015, 08:50:57 am »
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Music instruments in the new patch, most legit patch ever

Can they be used? Can you write songs for them like in Mabinogi or lotro or Starbound?

Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #296 on: September 23, 2015, 10:56:56 am »
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Can they be used? Can you write songs for them like in Mabinogi or lotro or Starbound?

They can be used, but not like Mabinogi/Archeage (no MML). Basically you press different keys to make sounds.

Shift+M on flute if you want to make ears bleed :D

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #297 on: September 23, 2015, 11:10:15 am »
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what is your stats already Attributes etc.
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Offline Banok

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Re: Haven & Hearth 2.0
« Reply #298 on: September 23, 2015, 08:12:23 pm »
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You guys still well settled? we could really do with more ppl.

what is your stats already Attributes etc.
my main char has like:

55 UA base
45 expor

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& rage.

prob gona get Mele kambert skill up next for steel swordz

PS: i got 4+ cons level ups in a row today, new berries <3<3<3
« Last Edit: September 23, 2015, 10:03:53 pm by Banok »

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #299 on: September 29, 2015, 10:03:20 am »
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I was again robbed by neighbor (( he  stole 24 www 35q . And now I have 2 days to explore rage have 15k  LP already)
does anyone know if possible, to bring the character unconscious in the middle of the lake and drown him?
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