Author Topic: Haven & Hearth 2.0  (Read 29236 times)

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Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #270 on: September 09, 2015, 10:24:16 am »
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I have left less than 7 hours of playing time  :cry:
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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #271 on: September 10, 2015, 08:21:09 am »
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Quote from: jorb
We've been developing, and here's what's new...

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New Implementations
-----------------------
Added Yellowfoot Mushroom

Added Wagon. Hitch a bull to it and ride around. Takes a bunch of objects, four guys in the back and two upfront. Pretty much as in Legacy. We haven't done the raft to ford rivers with it yet, and it doesn't track ownership, but it might in the future.

Do note that the wagon uses a movement mode of its own, with a whip cursor. If you click away the cursor, just right-click the wagon again to get it back.

Fixes
-----------------------
All animals should now have their own, unique, quality fields
Modified animal baseline qualities somewhat
Fate-based herbs require proper levels of perception and exploration
Removed underground building restrictions causing this problem.
Can no longer disembark over terrain as per this bugreport
Dryads can no longer walk through walls.
Animals should no longer be able to attack from a different game world as per this bugreport
Animals should no longer spawn under village claims (suck it)
Live animals should no longer be considered liftable
Fixed a bug where a NULL-name in the kinlist would crash clients as per this bugreport.
Fixed an inverted condition which may have caused a general declining tendencey in crop qualities, instead of the opposite. This bugreport may be relevant.
Firebrands made with the Light Fire command should now have quality.
Fixed a bug with which dropped barkboat qualities would be affected by player skill when picked up. Also potentially relevant for small animals.
Bearcape should now set hair properly
Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron
Cavedogs and Cow chorizos should now have proper hunger fill


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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is the "Victorian Bowler".

Quote from: Store Description
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[size=150]$5[/size]
Whether you are looking to dress up with the finest of the Fin de siècle, or just out for a little of the old doubleplus Ultraviolence, the Victorian Bowler always keeps your clockwork orange.

All Gold subscribers have been provided the Victorian Bowler free of charge.

Enjoy!

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #272 on: September 10, 2015, 07:23:54 pm »
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You guys got any good nodes or anything? obviously dont expect map just curious if its worth looking for high Q nodes

Offline SeQuel

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Re: Haven & Hearth 2.0
« Reply #273 on: September 10, 2015, 10:57:42 pm »
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Anyone on NA time thats playing? I might play but not really interested in playing by myself. If anyone in NA timezone wouldn't mind a tag along, I'd give it a shot.

Offline AntiBlitz

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Re: Haven & Hearth 2.0
« Reply #274 on: September 11, 2015, 12:16:51 am »
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Anyone on NA time thats playing? I might play but not really interested in playing by myself. If anyone in NA timezone wouldn't mind a tag along, I'd give it a shot.
ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info

Offline SeQuel

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Re: Haven & Hearth 2.0
« Reply #275 on: September 11, 2015, 01:13:00 am »
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ats is playing like all damn day long, if youd like to jump in message me and ill send you the ts info

PM'd

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #276 on: September 11, 2015, 07:54:10 pm »
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we actually have a village for sale cause we just moved, making 2nd palli now. #QQ

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #277 on: September 12, 2015, 02:04:52 am »
+1
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 :o found ochre cave XD
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Offline Banok

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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #279 on: September 13, 2015, 01:46:44 am »
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Offline Banok

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Re: Haven & Hearth 2.0
« Reply #280 on: September 13, 2015, 01:48:09 am »
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actually running out of gametime on VF account, despite also playing alt. addicted I guess. I dont mind paying a bit for the game, but not sure I like the whole system.

Offline Shemaforash

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Re: Haven & Hearth 2.0
« Reply #281 on: September 13, 2015, 03:17:46 am »
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ever since we moved into the city i lost my motivation
You should be punished for having a shitty attitude.

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #282 on: September 13, 2015, 12:25:17 pm »
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ever since we moved into the city i lost my motivation

yeah thats happened with me in haven before. especially if joining a village when server is older, if everything is provided then there is no point in game. sometimes hermiting is more rewarding because even tho you are behind everyone else you have much bigger sense of progression.

personally still kinda enjoying combat and trying to get better moves from different animals.

Offline NuberT

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Re: Haven & Hearth 2.0
« Reply #283 on: September 13, 2015, 04:16:27 pm »
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ever since we moved into the city i lost my motivation

We get our own plot soon, there you can play like before. Building brickwall right now!

Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #284 on: September 13, 2015, 06:55:42 pm »
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ever since we moved into the city i lost my motivation

Yeah the game is a bit different since it's such a large town, but you can play/do pretty much what you want, can even build a hermit base in the woods if you want