My idea I want to discuss: What do other players think about having a few bots in Siege (like 3-5) when the server is empty? The bots would go away once a few real players joined. This would accomplish a few things. 1) people would be more likely to join the empty server and get things going. 2) only a handful of players would be needed to get the "8-player multi minimum" and therefore reach a point when larger groups of others are likely to join.
now you tell us who it was
who wants to take bets on who it is
This seems like the lazy way out, EU has more than shown that siege after dying can easily be populated again, the only thing stopping us is ourselves. Here's the solution, when you see no one in siege, go to battle and ask people to do siege, then go to siege. If that doesn't work, then too bad, it's the community that's the problem. The greatest example of this is when I got me and 4 other hessians on siege with gallo and one other siege regular, that's 7 people. We waiting for about 30 mins to an hour until most of us decided to leave. Siege then preceded to die until later that day. So if people are unwilling to join even with 7 people then I don't think the problem is something that can be or should be fixed with bots. More than anything it's probably the mood of the average player that determines the fate of siege each day.
...siege after dying can easily be populated again, the only thing stopping us is ourselves.
But note this: the guy that was playing 5 characters was only actually using one at a time
The main problem with siege, at least for NA players, is that there is simply not enough thick-skin in our side of the community. Players get dealt one or two quick losses in a row, say fuck this, and they leave. And unfortunately, with the additional tampering of the server, and the constant bashing of it in the battle server, those vacancies are hard to fill and very noticeable. As for populating it, a clan could do it, just to get it going, but until large clans start giving siege their time again, at least periodically, it will continue to be the red headed step child when comparing servers.
I agree with Tanken that typically all it takes to get NA siege going is for one or two good size clans just to populate the server and the players typically swarm to it and start playing, but once that clan leaves it slowly fizzles off again unfortunately.
-Valor is too rare on siege compared to battle; respawns mean everyone is alive and earning points the whole round, so the factor required for valor should be reduced
etc...
Fips briefly gave NA2 a dedicated rotation of maps that actually suit NA population levels (10-30) several months ago, but that only lasted a couple weeks until the next patch. If he's unwilling/unable to resurrect an NA-friendly map rotation, the only way to save the server would be to make sure the XP/gold are at least on par with Battle. There are a million ways to do that which have been discussed ad nauseam:
-Upkeep should be disabled when <8 players and "teams not fair". Low pop siege is just duel server with upkeep; get rid of the upkeep, and it will populate much faster.
-Fix the bugs on siege maps that have been converted to 1-flag conquest, like defenders being unable to spawn when the flag is contested and defender respawn being time being fixed at 30s
-Revamp multi system for the 30min conquest maps; your multi during Conquest shouldn't depend on the outcome of the previous siege map. Fixed rewards based on team performance at the end of the round (a la DTV) make much more sense on Conquest than the multiplier system.
-Valor is too rare on siege compared to battle; respawns mean everyone is alive and earning points the whole round, so the factor required for valor should be reduced
etc...
While it is now a widely-accepted fact that the balancer sucks in crpg, it seems to "shine" in conquest even more.
The Hounds had populated the server, and many followed. The first round the Hounds were interspersed between the two teams. I was on the defender side (against Jona), and after several fierce and exciting back and forth battles, my side ended up losing. But wow, what a fight!
gib instant valour for killing san, jona, largos, or gallonigher....k thx bye :mrgreen:
Fips briefly gave NA2 a dedicated rotation of maps that actually suit NA population levels (10-30) several months ago, but that only lasted a couple weeks until the next patch. If he's unwilling/unable to resurrect an NA-friendly map rotation, the only way to save the server would be to make sure the XP/gold are at least on par with Battle. There are a million ways to do that which have been discussed ad nauseam:
-Upkeep should be disabled when <8 players and "teams not fair". Low pop siege is just duel server with upkeep; get rid of the upkeep, and it will populate much faster.
-Fix the bugs on siege maps that have been converted to 1-flag conquest, like defenders being unable to spawn when the flag is contested and defender respawn being time being fixed at 30s
-Revamp multi system for the 30min conquest maps; your multi during Conquest shouldn't depend on the outcome of the previous siege map. Fixed rewards based on team performance at the end of the round (a la DTV) make much more sense on Conquest than the multiplier system.
-Valor is too rare on siege compared to battle; respawns mean everyone is alive and earning points the whole round, so the factor required for valor should be reduced
etc...
In general, we need someone to go through the maps again, and I think it shouldn't be fips since he's the one who put it there in the first place.
I said it plenty of times and i will say it again. Get me someone for the scene management from NA that you think will fit the position, let tydeus, san and canary speak for that person and i'll let him meddle with the NA cycle as much as he wants.
Because concerning EU siege i seem to be doing just fine.
I said it plenty of times and i will say it again. Get me someone for the scene management from NA that you think will fit the position, let tydeus, san and canary speak for that person and i'll let him meddle with the NA cycle as much as he wants.^ That's just the thing though. EU siege and NA siege are two different things, with two different player bases, and two different popularities. You can't think along the lines of what is universally good, same with battle maps, you need to custom tailor them to the actual people that will be playing them.
Because concerning EU siege i seem to be doing just fine.
would nominate Xeen, but I'm not sure he knows anything about Scene Editing
This thread (http://forum.melee.org/general-discussion/poll-for-na-players-which-maps-do-not-play-well-on-na2/ (http://forum.melee.org/general-discussion/poll-for-na-players-which-maps-do-not-play-well-on-na2/)) gathered a lot of good feedback from NA players, and you acted on these suggestions to give NA2 a separate rotation of mostly NA-suitable maps. That lasted less than a month though.
Elindor would have been the man for the job, but he quit cRPG in some part due to being frustrated by his inability to make headway with you on the NA2 rotation (and also because polearms, but that's neither here nor there). I can think of at least a dozen people that would probably do a good job, but is scene editing experience a prerequisite? Because that narrows the pool a lot (I can't think of any active NA2 players that understand scene editing).
Xeen understands what maps work and don't work on NA2, which should be all that's required. I'd like to see a rep from each of KUTT and HoC, because they are the two biggest clans that have been siegebros through thick and thin.
Xeen understands what maps work and don't work on NA2, which should be all that's required. I'd like to see a rep from each of KUTT and HoC, because they are the two biggest clans that have been siegebros through thick and thin. BQ (Maduin/Demento's crew of Quebecois) and BoO (formerly HG) are loyal to the cause as well.
Xeen understands what maps work and don't work on NA2, which should be all that's required. I'd like to see a rep from each of KUTT and HoC, because they are the two biggest clans that have been siegebros through thick and thin. BQ (Maduin/Demento's crew of Quebecois) and BoO (formerly HG) are loyal to the cause as well.
Maybe Scene Manager is the wrong title, Scene Advisor would fit better. He won't get any access to the configs whatsoever, he'll just go through the cycle every once in a while and tell me what's bad for NA siege. As long as he knows what's up in NA2 and gets a +1 from the NA admin community, i'm fine with whoever.
;-;no love for Hess
;-;
Keep in mind the rotation I suggested kept all of the maps from the old rotation, minus hrafninn castle (the ultimate server killing map) while adding a few of the old classics. I didn't have much to work with in terms of adding additional maps because even though the physical files were available, there weren't entries in the scenes.txt I had (without an entry the server just goes to random plains). I didn't want to make too much work for the person implementing the rotation so I just added ones that were in the scenes.txt but weren't in the rotation.
My main objective was to get a "fresher" rotation in play without adding maps that weren't balanced or too confusing to a new player. If the rotation I suggested were to gain some popularity, I was hoping that would gain me some more clout with the community and developers to allow me to create an even better, balanced, and interesting rotation.
I haven't had the chance to play on the newly added maps yet. I had the opportunity to spectate other player playing them, and some of them looked incredibly confusing. I'm really not a fan of labyrinthy maps.Code: [Select]set_map native_hailes_castle
add_map winewic_castle
add_map native_rudkhan_castle
add_map himmelsberg_monastery
add_map khirin_castle
add_map castle_21_exterior_c
add_map native_brunwud_castle
add_map native_turin_castle
add_map quick_battle_scene_5
add_map castle_34_exterior_c
add_map native_jameyyed_castle
add_map quick_battle_scene_4
add_map quick_battle_7
add_map holmet_castle
add_map greipenfurt_castle
add_map castle_27_exterior_c
add_map sea_raid
add_map rochester_castle
add_map quick_battle_2
add_map citadel
add_map ridoma_castle
add_map Heisenberg
add_map forest_attack
add_map foothold
add_map winter_castle
add_map warkworth_castle
add_map kurosch_city
add_map inch_tuth
add_map castle_16_exterior_c
add_map castle_30_exterior_c
add_map devonshire_keep
The map I removed:(click to show/hide)
Maps I added:
quick_battle_scene_4:(click to show/hide)
quick_battle_scene_5(click to show/hide)
quick_battle_7(click to show/hide)
kurosch_city(click to show/hide)
quick_battle_2(click to show/hide)
native_brunwud_castle(click to show/hide)
There were a few other maps that I wanted to add but was told they had some kind of exploit on them that was never fixed.
Yeah, we're not gonna use a rotation from 2012 as the basis of this, too much has happened since then.(click to show/hide)
This is the current cycle.
Yeah, we're not gonna use a rotation from 2012 as the basis of this, too much has happened since then.(click to show/hide)
This is the current cycle.
I would much rather use an outdated rotation from 2012 regardless of how "much" has happened since then. Correct me if I'm wrong but at least in 2012, NA siege was far more popular than now.
I would much rather use an outdated rotation from 2012 regardless of how "much" has happened since then. Correct me if I'm wrong but at least in 2012, NA siege was far more popular than now.
My vote would probably go for Phew out of lack for a better candidate.
Gallo said it precisely. I'd much rather have 2012 rotation than what is currently in play. Nostalgia is a good thing. And the fact you have Hrafninn Castle still in the rotation kills me Fips.
That wasn't my point. Many of the maps you mentioned got a whole lot of edits, some with tremendous balance differences on EU side. I want the current maps reviewed and then someone, whoever person(s) that might be, tell me to remove this and that map for reason 1, 2 and 3. I'm not asking much here.
So stop talking about whatever issues here in this thread, get some people together, work the whole thing out and give me a list.
The many times this issue got discussed already usually ended up with a whole lot of blabla and way too less workwork. The only one who ever did anything serious about it was Elindor.
That is all.
That wasn't my point. Many of the maps you mentioned got a whole lot of edits, some with tremendous balance differences on EU side. I want the current maps reviewed and then someone, whoever person(s) that might be, tell me to remove this and that map for reason 1, 2 and 3. I'm not asking much here.
So stop talking about whatever issues here in this thread, get some people together, work the whole thing out and give me a list.
The many times this issue got discussed already usually ended up with a whole lot of blabla and way too less workwork. The only one who ever did anything serious about it was Elindor.
That is all.
A call to action. A request for motion.
Where do we find such an action-man? Who here among us is disguised as a hero of initiative, to take on this honorable task?
Let him step forward, state his name, and then begin the righteous work of striking maps off of the NA Siege rotation.
(seriously, if anyone here even knows a couple of the maps that should be removed, and why, just nominate them in this thread and we can get the ball rolling. We have Fips' ear here, might as well not squander it.)
you know what might help out is if under the official list of maps on the forums there was a brief overhead map of the pic as well. Something along the lines of this...
list of maps on NA2...(click to show/hide)
does something like this already exist? If not I could complete this list and post it somewhere on the forum. Would be nice to have it link to poll or thread about the map/mapmakers under the Scene Editing or even a poll thread per map.
I didn't mean to offend you. Though you can shove Hrafninn Castle----
I will bring it to the KUTT guys the current map rotation, and see if we can't hammer out what maps need to go or what ones need to come in. And before we submit it to you, I'll put up a thread about it or something and allow other NA clans and Siege players to weigh in on it before we pass it on to you for final analysis.
here is the current NA2 server list with brief overhead map view.
08/04/14 - cRGP NA2 Siege Map Lineup view album (http://imgur.com/a/vomou) (images too hard to sort sorry)(click to show/hide)
older out of rotation maps(click to show/hide)
If you guys want to use this in a poll thread or if you want me to make a poll thread I could do that as well.
here is the current NA2 server list with brief overhead map view.
08/04/14 - cRGP NA2 Siege Map Lineup view album (http://imgur.com/a/vomou) (images too hard to sort sorry)
+1 just for the effort in that post. Good Lord.
There are some major issues on playability that simply can't be brushed aside. For instance, from attackers perspective, the tower spawn. The ladder is immeasurably dumb, and with nudging there is a lot of trolling that happens. Visually it's not even appealing.
You did bring up a good point too. It doesn't feel like a Siege, it feels like some shitty raid of Hogwarts' courtyard or something. I really don't understand its design at all.
Also, your first suggestion addition--I forgot about that gem. That is a good map.
Or just join NA12 since siege is aan inferior game modemode where you can actually play almost 100% of the time you are at your computer. (lol "team death match wherelives mean nothingthere is nonstop action and constant slaughter at chokepoints and strategic locations") withinferiorever-improving maps. A concrete objective and the required teamworkOne life per roundmakes everything you do that much more important. Plus there's CASTLES and shit.
Or just join NA1 since siege is an inferior game mode (lol "team death match where lives mean nothing") with inferior maps. One life per round makes everything you do that much more important.
Holy shit, you guys actually accomplished something =D
I'll go through your posts and get rid of some maps then, in the meantime keep it coming, the more feedback (Especially on the bad maps, if the map is fine just leave it uncommented)
One thing though, there will be no edits to the maps themselves, it's either out or in for them.
present thy d
Also that penis is a little narrow
That's fine by me. Would you be willing to consider Para's old suggestions on some of those Quick_Battle maps? That could substitute for a lot of the removed ones, and give us something new to try.
Wish I knew how to pull them up to view them though, at that point I could give you a more accurate depiction of them. I'll also see if Para can re-upload them some how since all his links got broken.
Also Huseby, smd. :]
if you guys provide me a list of the map names then I don't mind loading up the editor and taking a screen shot and posting it. It is pretty easy to do, but a little time consuming.
I never had any idea that all the Miss_____ characters were the same guy as ted until I saw your forum post a while back
if you guys provide me a list of the map names then I don't mind loading up the editor and taking a screen shot and posting it. It is pretty easy to do, but a little time consuming.
on this one...
bragelon_castle(click to show/hide)
is the map with the tiny little basement room with 2 doors that can only be reached from opposite sides of the castle and stairs. One problem I have is that the doors can't be open (just played this week) by defenders unless your inside the room. So you end up breaking down the door typically trying to defend it when the attackers are coming from the other side. I don't know if there is a spawn inside the room or not.
On a similar note I understand the reason why some doors might not be setup to open from both sides, but on low population servers this makes some maps very easy for 1 guy to ninja the flag room and win the map while the defending team sits out side picking their nose.
just food for thought
Is the map that is a smallish oval castle, with a small gate that is basically a door still in the rotation? That is the best siege map i've played on I think. Very small way from attacker spawn to the castle, nice and open inside ect.
It's the castle in this Scoreboard.jpg http://i.imgur.com/qXwa2.jpg if any one can tell from that.
Is the map that is a smallish oval castle, with a small gate that is basically a door still in the rotation? That is the best siege map i've played on I think. Very small way from attacker spawn to the castle, nice and open inside ect.
It's the castle in this Scoreboard.jpg http://i.imgur.com/qXwa2.jpg if any one can tell from that.
Pretty sure you are referring to Rudkan, which is.(click to show/hide)
Or just join NA1 since siege is an inferior game mode (lol "team death match where lives mean nothing") with inferior maps. One life per round makes everything you do that much more important.
And for the love of god, tell us all which one of your several completely different names you prefer to go by... is it ted? kwhy? miss___? I never had any idea that all the Miss_____ characters were the same guy as ted until I saw your forum post a while back.
Yeah, that was a surprise to me as well. For some reason I was always intimidated by Ted, but didn't see MissBEND as a big threat (hope it's not subconscious sexism; I don't consciously even notice the gender of characters). Or maybe Ted is higher level with a better build or something. Anyway, glad to see you posting here Ted/whatever you want to be called; I always enjoy fighting with/against you in-game.
I always enjoy fighting with/against you in-game.
Para's maps he wanted added (his pic links are broken):
quick_battle_scene_4:(click to show/hide)
quick_battle_scene_5(click to show/hide)
quick_battle_7(click to show/hide)
quick_battle_2(click to show/hide)
quick_battle_scene_4:
One of the best classic maps that I never understood why it was removed from the rotation. A small map, but offers a ton of non-stop action. Defenders have to focus on blocking the siege tower and side ladder in the beginning, once the tower landing is overtaken by the attackers and the gate is opened, the defenders can fall back and defend the flag area. The flag area is big enough to allow a good deal of group combat while still keeping things interesting for both teams.(click to show/hide)
quick_battle_scene_5 - This one is more geared toward archers, both on the front wall defending the oncoming siege tower and the flag area being on the ground below the castle walls. Use of the chokepoints on the front of the walls is necessary to hold off the quick reinforcements of the attackers. Once the attackers take over the front landing, the fighting becomes more centric in the flag area, which allows for large group fights.(click to show/hide)
quick_battle_7 - Another small map with a use for every class. Infantry secure the tower landing and open the side gate, allowing for cav to come in and support the flag area. Archers also have a clear shot on the flag area from the walls. The flag area offers for more chaotic group fights.(click to show/hide)
quick_battle_2 - This map caters more to cav than any other siege map out there. Once the attackers overcome the wall defenders, giant open field battles can occur in the massive inner courtyard.(click to show/hide)
Ted - "the thread killer...."
so I guess we all lost steam on this one...mmm k.
How about just removing the conquest maps for now on NA or better yet how about modifying the game code somehow so that if the server's population is below a certain number for those maps to just not load?!
I've logged in briefly every night (I think) probably around 08-10:00pm CST USA NA2 and it has been on some conquest map most times now (I don't think I even see that one on the posted lineup (the one with the beach and like 20 flags to capture).
so I guess the maps don't run in a specific order either? because I know it isn't following the posted lineup I did in this thread on NA2.
so while we're waiting for Xeen or whomever to review maps yadda yadda, can we at least have the conquest maps removed immediately so we can at least try and play?
I don't think Xeen wants to do it. Jona and I both made pretty decent suggestions. Anyone else is welcome to throw their hat in the ring so we have a third person available to compare with. Then, if Jona, or whomever, wants to compile a new rotation list for Fips, I'm pretty sure he can at least get the ball rolling on helping NA get a unique rotation.
I've been fairly sick lately and starting a new job, so I just haven't had the time to combine my list and Jona's and receive public opinion just yet.
I could easily make a list out of our compiled suggestions, and any maps in question can be decided upon by a poll. Only thing is we need to ensure no EU (or NA1) trolls tamper with it... :?
I nominate Jona as NA Siegemaster. His dedication and well-written posts show he has the knowledge and passion to help us. Please get this going SOON!
Instead of a poll, you could just post a thread with a post for each map you are suggesting to be removed, and then people can upvote/downvote the post to indicate their agreement. This way you can filter out Huseby, EU trolls, etc. Also a good way to renown whore if you care about that (who does?). Results are harder to see at a glance though.
Seconded, but Jona has to promise to play alts at least half the time if we do manage to revive NA2. Dat long axe :(
Upvote/downvote would work pretty well... but if I am only adding posts for maps that are in question, I think I will be gaining a lot more infamy. :lol:
But as you said, I couldn't care less what my renown-infamy ratio was.
Yeah. Last night was fun up untill we got to a conquest map where it was 1 1/2 hour of team deathmatch on the same map. That's when I stopped and I know a lot of people did too just because they didn't want to sit for 40 mins at x1 just to have a 50/50 on winning a x2.
There was also a regular seige map that was conquest mode. One flag to hold and once the attackers got there defenders couldn't spawn.
Fyi, conquest has a minimum of x2.
There was also a regular seige map that was conquest mode. One flag to hold and once the attackers got there defenders couldn't spawn.
(click to show/hide)
Definitely a lot more maps up for removal than maps being added tho.
man i normally play siege and i've never once posted on this thread
hi guys so what's going on here
Oh yeah, there were maybe 20-25 up for removal and only what... 3 to be added? That is, assuming that the majority of us agree on their removal/addition. We definitely need to look at older maps... maybe some of them aren't so bad and can be brought back. Don't want the rotation to be only 10 maps... although 10 good maps is still better than 30 maps with only 10 worthwhile ones.
Also, can someone tell me what is the forum requirement to be able to + and - posts? There's lots of Siege players who never visit the forums that I'm sure want to give input, some of which are in KUTT.
it's something like 20 posts
No problem guys, it wasn't all that difficult to do... I just prepared a text document that was 95% copy pasta, and the plan was just to copy n paste snips of that document into individual posts. I could have pumped out a single post in 5 seconds tops, but the stupid anti-spam time limit really screwed that plan up. :?
And I must say, judging from the results so far... I'm gonna be missing some of those maps. :cry: Some maps I thought might be maybe an even 50-50 split are completely one sided... interesting things be happening. I'm tempted to make a "going once, going twice" post on all the ones you guys are giving the boot that I personally think are acceptable, if for no other reason than variety. :D
No problem guys, it wasn't all that difficult to do... I just prepared a text document that was 95% copy pasta, and the plan was just to copy n paste snips of that document into individual posts. I could have pumped out a single post in 5 seconds tops, but the stupid anti-spam time limit really screwed that plan up. :?
And I must say, judging from the results so far... I'm gonna be missing some of those maps. :cry: Some maps I thought might be maybe an even 50-50 split are completely one sided... interesting things be happening. I'm tempted to make a "going once, going twice" post on all the ones you guys are giving the boot that I personally think are acceptable, if for no other reason than variety. :D
Well now that you are boss, i would encourage you to make SMALL regular rotation changes. Like 1 controversial/debated map a week and see how if/how the feedback changes at all.
Meanwhile the love for rochester burns just as brightly, apparently. I was always under the impression that defense has way too much going for it, so I would have thought that would be a 50-50 map, since it is nice and all, but kinda imbalanced... instead it is almost unanimous in favor of it staying. I personally would have voted to give it the boot, but I don't even get a vote. :o
In other news... I am kind of surprised that the lighthouse is as hated as it is... that was another one I thought might be closer to a 50-50 split.