cRPG

Other Games => ... and all the other things floating around out there => Topic started by: [ptx] on April 16, 2014, 12:17:41 am

Title: Elite: Dangerous
Post by: [ptx] on April 16, 2014, 12:17:41 am
dat ending^

 :o

I don't think there is a thread for this yet?

http://elite.frontier.co.uk/
Title: Re: Elite: Dangerous
Post by: Clockworkkiller on April 16, 2014, 12:32:07 am
fuck ur nasty ass sig, u nasty fucker
Title: Re: Elite: Dangerous
Post by: Senni__Ti on April 16, 2014, 02:12:14 am
I think there was a thread, don't think it had the name of it (wasn't really known back then).

Been keeping an eye on this for sometime, looks promising. But the prices are too high for my tastes. (for now at any rate)

Will probably get this when it comes out, but I expect to be disappointed (or bored), not sure why.
Title: Re: Elite: Dangerous
Post by: Leshma on April 16, 2014, 02:38:13 am
There is a thread but it's mostly about me saying how Braben is liar. New thread is a good choice imho.

Current version is Alpha 3. We'll hae to wait a bit for alpha 4 because it will unlock trading if I'm not mistaken.
Title: Re: Elite: Dangerous
Post by: Leshma on May 16, 2014, 02:36:42 am

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Joseph Porta on May 16, 2014, 07:45:04 am
I like the cockpit flying alot, also the combat doesnt look all that goofy tbh. Im just wondering how it will play.
Title: Re: Elite: Dangerous
Post by: HarunYahya on May 16, 2014, 11:34:19 am
meh
https://www.kickstarter.com/projects/cig/star-citizen
Title: Re: Elite: Dangerous
Post by: Christo on May 16, 2014, 02:23:24 pm
The more, the better.
Title: Re: Elite: Dangerous
Post by: Senni__Ti on May 16, 2014, 04:48:48 pm
Nothing like competition to keep things interesting :)

Will probably get this when it's cheap (unless Starcitizen really sucks).
Title: Re: Elite: Dangerous
Post by: Leshma on May 18, 2014, 03:01:56 am
Title: Re: Elite: Dangerous
Post by: Banok on May 18, 2014, 06:30:14 am
I havent payed much attention to this game but just watched the video below and wow.

[youtube]https://www.youtube.com/watch?v=q04axMTIIO8[/youtube]

They are way ahead of start citizen with much smaller bugdet?

anyone know whats with movement visual effect in E:D, is that supposed to be space debris? I looks really unrealistic to me, I realise that its very possible that it is realistic since I haven't actually flown a spaceship at the speed of light.
Title: Re: Elite: Dangerous
Post by: Leshma on May 18, 2014, 05:30:43 pm
Actually, their budget isn't that much smaller. Yes, they got only the portion of community backing compared to Star Citizen but Frontier Developments have external financing. Also they are working on Dangerous longer than CIG on Star Citizen. Frontier Developments team has over 200 people. CIG has more, but they just recently went into full production. Before it was mostly organizing phase and light development.

It is not space debris and it's not realistic. Rather fancy effect used by most cinematographers and is something most people connect with light speed.

Title: Re: Elite: Dangerous
Post by: Kafein on May 18, 2014, 07:30:12 pm
I have yet to see something even vaguely realistic when it comes to visualizing lightspeed travel. And I'm not talking about the moment you have reached light speed at which point any kind of visualization is going to be silly. I'm talking about the deformation of what you see when you are close but below c.
Title: Re: Elite: Dangerous
Post by: Banok on May 19, 2014, 04:24:57 am
Actually, their budget isn't that much smaller. Yes, they got only the portion of community backing compared to Star Citizen but Frontier Developments have external financing. Also they are working on Dangerous longer than CIG on Star Citizen. Frontier Developments team has over 200 people. CIG has more, but they just recently went into full production. Before it was mostly organizing phase and light development.

It is not space debris and it's not realistic. Rather fancy effect used by most cinematographers and is something most people connect with light speed.

usually that "light speed effect" has the blurred light from STARS.

the problem with E:D is that those lights appear to be mere metres away from the spaceship. it just looks like there is a bunch of floating lightbulbs outside your window. it irks me because objects that big and so close would destroy your ship and also because they cannot be stars so why are they glowing.

D:E seems to be going for ultra realism is so many other areas so it really puzzles me really badly


edit: and yeah I was interested to learn they make kinectimals and zoo tycoon lol. but actually it could mean in distant future when they do add planetside we could see some REALLY interesting alien life.
Title: Re: Elite: Dangerous
Post by: Leshma on May 19, 2014, 03:00:26 pm
Yeah, the reason why they won't implement landing on planets any time soon (at least not for another year) is because they want to make it interesting. They plan to create living world on the planets that mimics real thing, not just bunch of procedurally generated trees and buildings that repeat itself. Braben was talking about hunting animals, among other things :wink:
Title: Re: Elite: Dangerous
Post by: Leshma on May 19, 2014, 03:34:19 pm
I have yet to see something even vaguely realistic when it comes to visualizing lightspeed travel. And I'm not talking about the moment you have reached light speed at which point any kind of visualization is going to be silly. I'm talking about the deformation of what you see when you are close but below c.

Like this?

Title: Re: Elite: Dangerous
Post by: FRANK_THE_TANK on May 19, 2014, 03:46:47 pm
meh
https://www.kickstarter.com/projects/cig/star-citizen

They gave me my money back. Good luck to them and all their delicious over reach.
Title: Re: Elite: Dangerous
Post by: Kafein on May 19, 2014, 03:53:31 pm
Like this?


Yeah
Title: Re: Elite: Dangerous
Post by: Lannistark on May 19, 2014, 04:28:51 pm
Looks really cool and probably much more complex than Star Citizen as far as the actual space piloting goes. But Star Citizen has me much more excited. God damn you can even get out of the ship and go get drunk at the local cantina!
Title: Re: Elite: Dangerous
Post by: The_Bloody_Nine on May 20, 2014, 08:08:42 am
Looks really cool and probably much more complex than Star Citizen as far as the actual space piloting goes. But Star Citizen has me much more excited. God damn you can even get out of the ship and go get drunk at the local cantina!

So your saying you are hyped about a space sim not so much because of its space piloting but more because of 'getting drunk' in it?  :|
Title: Re: Elite: Dangerous
Post by: FRANK_THE_TANK on May 20, 2014, 10:33:27 am
So your saying you are hyped about a space sim not so much because of its space piloting but more because of 'getting drunk' in it?  :|

Yes.

Really my only interest is being able to pirate people like a mother fucker :D

Which ever game has the most interesting pirating and space douchary is where I shall plant my man seed with reckless abandon.

https://robertsspaceindustries.com/orgs/GODWILLSIT

https://robertsspaceindustries.com/orgs/FLJK
Title: Re: Elite: Dangerous
Post by: Lannistark on May 20, 2014, 02:11:08 pm
So your saying you are hyped about a space sim not so much because of its space piloting but more because of 'getting drunk' in it?  :|

That's the dull way to look at it. I am hyped about the wide range of possibilities you have.

In Need for Speed everyone wanted to be able to get out of the car, in FIFA Football everyone wanted to create their own character with personal life and career, hell you even play cRPG because you wanted a multiplayer Warband campaign.

Of course the piloting is 90% of the game. What I like is that there is another 10%; the game is rich enough for it to go beyond the cockpit and the hull and the bridge. Remember the game is called Star Citizen not Star Pilot. Piloting is the main shit, but it shouldn't be the only. And I mentioned that because the other game doesn't have it. I was merely pointing out differences.

Next time be less critic and read again.
Title: Re: Elite: Dangerous
Post by: Leshma on May 20, 2014, 03:12:19 pm
You'll be able to leave ships in Elite when Star Citizen Persistent Universe comes out. Which is at least year from now, probably early 2016.
Title: Re: Elite: Dangerous
Post by: SixThumbs on May 20, 2014, 04:15:29 pm
Like this?



Looks like I hit lightspeed some years ago when I took all those psychedelics.
Title: Re: Elite: Dangerous
Post by: The_Bloody_Nine on May 20, 2014, 10:35:01 pm
Next time be less critic and read again.

I was smiling while typing and I don't know much about the game, was just a bit nitpicking at your phrase because getting drunk in a video game sounds so incredibly exciting.
Title: Re: Elite: Dangerous
Post by: Banok on May 22, 2014, 09:37:22 am
not leaving the ship is actually going to make occulus rift more believable

I'm kind of torn because E:D will come out before occulus rift  :( :( :(
Title: Re: Elite: Dangerous
Post by: Lannistark on May 26, 2014, 12:35:52 am
I was smiling while typing and I don't know much about the game, was just a bit nitpicking at your phrase because getting drunk in a video game sounds so incredibly exciting.

I bet you'll play it since day 1 poser
Title: Re: Elite: Dangerous
Post by: Leshma on July 30, 2014, 04:21:06 pm
Title: Re: Elite: Dangerous
Post by: Joseph Porta on July 30, 2014, 05:01:01 pm
Wb leshman  :D
Title: Re: Elite: Dangerous
Post by: The_Bloody_Nine on July 31, 2014, 11:57:25 am
nice video, but why the hell they used like 1 Byte Bandwidth for audio even on 1080p?
Title: Re: Elite: Dangerous
Post by: Kafein on July 31, 2014, 02:38:32 pm
nice video, but why the hell they used like 1 Byte Bandwidth for audio even on 1080p?

Maybe they want the horrible distortions ?  :lol:
Title: Re: Elite: Dangerous
Post by: Joseph Porta on August 07, 2014, 10:46:08 pm

This vid makes it looks awesome for sure
Title: Re: Elite: Dangerous
Post by: Molly on August 07, 2014, 11:49:02 pm
I used to play the very first one which was just lines and dots...

...but I can't decide on this one. Dunno what to think about it.
Title: Re: Elite: Dangerous
Post by: Banok on August 25, 2014, 03:57:33 pm
this vidya is amazing

Title: Re: Elite: Dangerous
Post by: Senni__Ti on August 25, 2014, 04:36:14 pm
this vidya is amazing


That was pretty sweet.
I don't think I'll back this game early, but I'll probably buy it when it comes out.
Title: Re: Elite: Dangerous
Post by: Molly on August 25, 2014, 04:48:58 pm
Looks really nice indeed.
Read an article about it just today.

Especially the physical feel of the cockpit seems to be awesome.
Online is optional.
The universe is made from the Milky Way database and is freaking huge.
People who discover a new system can name it.
Lots of other stuff.

As I am broke right now - not an option unfortunately.
Title: Re: Elite: Dangerous
Post by: Banok on August 25, 2014, 07:26:34 pm
I think ED is definitely going to be amazing

people in alphabeta say whats there is great, but too little is there to play it very long anyway.  why pay more money for a less complete product? we just need to have control and resist buying into this new retarded market trend.
Title: Re: Elite: Dangerous
Post by: Leshma on August 25, 2014, 11:02:21 pm
Both Elite Dangerous and Star Citizen will be amazing when they get all the planned features in, somewhere in late 2016. Elite will be better space and exploration sim but Star Citizen will be better in planetside department.
Title: Re: Elite: Dangerous
Post by: Molly on September 22, 2014, 02:14:18 pm
visitors can't see pics , please register or login


:3
Title: Re: Elite: Dangerous
Post by: Molly on September 23, 2014, 06:13:47 pm
visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login


Although I am just playing "trading simulator" atm, I'm already enjoying it quite a lot :D
Title: Re: Elite: Dangerous
Post by: Molly on September 29, 2014, 03:13:45 pm
Pretty interesting video:


Title: Re: Elite: Dangerous
Post by: Molly on October 01, 2014, 11:23:44 am
Beta 2 released.

Quote
Beta 2.0 introduces a host of additional features including; combat pilot ratings, reputations, many new ship modules & weapons to outfit, ship wear & tear, optional tutorials and pre-flight control checks plus in-game GalNet news reporting.

Over 500 star systems, detailed systems maps, exploration gameplay, the new Lakon Asp Explorer, Outposts and Ocellus starports.

Many other improvements and optimizations including additional rock, ice and metal-rich planetary rings, new music and SLI/Crossfire support which allows play in 4k ultra-high definition.
Title: Re: Elite: Dangerous
Post by: Senni__Ti on October 02, 2014, 05:33:51 pm
Beta 2 released.

Must resist buying...poor wallet....

halp
Title: Re: Elite: Dangerous
Post by: Kafein on October 02, 2014, 09:56:48 pm
http://www.roadtovr.com/elite-dangerous-beta-2-0-adds-oculus-sdk-0-4-2-fixes-dk2-judder-and-much-more/

That's it I'm buying it.
Title: Re: Elite: Dangerous
Post by: Molly on October 03, 2014, 09:47:21 am
Title: Re: Elite: Dangerous
Post by: Vibe on October 03, 2014, 11:35:08 am
So what are the current features of this game and can I fly big ass ships like in EVE Online? How sandboxy is it? Also, is this an MMO or standard room/server based online?
Title: Re: Elite: Dangerous
Post by: Molly on October 03, 2014, 12:42:54 pm
umm... feature list, I'd google that one.
You can after grinding the credits for it (see video above with the ships, Anaconda is pretty big) but probably not EVE-big.
Iirc 150 handmade star system, around 500 procedural generated added with beta 2 I think, more to come... there is only sandbox afaik.
MMO.
Title: Re: Elite: Dangerous
Post by: Leshma on October 03, 2014, 02:14:13 pm
Currently, main feature is exploration. Before this patch it was trading. Combat oriented gameplay and faction wars will come later.

Biggest ship you can buy and fly is Anaconda, I think it's 300 meters long. Nothing compared to EVE juggernauts, but unlike in EVE both Elite and Star Citizen are action games with high level of fidelity.
Title: Re: Elite: Dangerous
Post by: Vibe on October 03, 2014, 02:16:04 pm
Exploration, how does that look? What do you do to explore?
Title: Re: Elite: Dangerous
Post by: Leshma on October 03, 2014, 02:30:26 pm
You explore star systems and celestial objects in them. You have a scanner, which you can upgrade just like weapons and ships etc. Atm there are 500 explorable star systems I think (it was 150 patch before and just 50 prior that patch). Most of those systems are real and with actual celestial bodies in them but they aren't marked on the Galaxy map. When you come near them you can scan them and sell that data to other players, that's the current fad. Other than that, in previous patches game mostly revolved around trading which is pretty much like Euro Truck Simulator in space or just like original Elite if you played that.

There is combat but many encounters are against AI and not actual players, because community isn't big enough for that yet. It's not easy to tell the difference, beside the fact that players can chat with you. Most encounters are random and have a little bit of back-story (mostly based on what's happening on that particular place). Some missions are about hunting pirates, sometimes they will attack you, you can watch AI fighting or even picking sides. Like Civil Wars in Skyrim. You will meet other players on space stations and outposts most of the time.

Game is still in the making and it is one huge sandbox where AI and human players are mixed, it is not human based game like EVE. It is not lobby based although you can play tutorial missions which are pretty much that, Star Citizen is currently the lobby based game. Think that limit per shard of bubble how they call it is 50 players/ships so battles can become interesting if you found yourself in some huge conflict but that is very rare so far.

Big part of what makes Elite and exploration part of it is exploring planets. That isn't implemented yet but with every patch they prepare the grounds for that to happen. Currently I think you can come fairly close to planets but can't enter atmosphere layer (for objects that have it) or anything similar. You also can't leave your ship but that will come in few months after release I presume. You can see that cockpit is fully modeled just like everything else and it will allow players to explore on feet. Pretty much like Star Citizen but with less fidelity and worse graphics but on much greater scale.
Title: Re: Elite: Dangerous
Post by: Vibe on October 03, 2014, 02:51:44 pm
Really love the cockpits, I checked a few videos, big plus for me. The Anaconda one actually has a pretty big cockpit, with 2 additional seats, makes it seem like you're flying a big ship, which is nice.
So what exactly do you gain by exploring? Random materials/resources/items or just straight up credits or something else, if you don't sell the info to other players that is?
Title: Re: Elite: Dangerous
Post by: Kafein on October 03, 2014, 03:12:57 pm
Definitely the best VR experience I had so far.
Title: Re: Elite: Dangerous
Post by: Molly on October 04, 2014, 09:22:06 am
Afaik planets will have specific resources depending on what kind of planet they are. Gas, metal, rocks (there will be mining I think).
I've seen a video where boss-man explains the deep space exploring:
You basically gonna need a freighter for that because although you might come across a station to refuel and repair, that will be a rather rare occasion. So you need to bunk fuel and repair kits to be even able to make those trips. The collected data will be high-value if you happen to find the really rare materials. You can then choose to either gather yourself, with the help of friends maybe, or just sell the data to others.

I think it's going to be a bit like the Euro Truck Simulator 2: if you play it like a simulator (turning signals, red lights, switching lanes) it's a great gaming experience. If you play it like a racing game, you gonna be disappointed. ETS2 is an extreme example. Elite still has pirating and bounty hunting for the quick fun. But I believe the real potential is in deep space exploring with the struggle coming with it. Deep space will be about survival really from all I could gather...


Edit: Let's add each other as friends in the game :D

I am (Commander) Benkei  8-)

Edit2: A site for the busy trader: http://www.elitetradingtool.co.uk/ (http://www.elitetradingtool.co.uk/)
Title: Re: Elite: Dangerous
Post by: Kafein on October 04, 2014, 11:36:04 am
By the way, this game has the worst launcher I have ever used.
Title: Re: Elite: Dangerous
Post by: Molly on October 24, 2014, 09:35:21 pm
Quote
As we expand the volume of the Milky Way you are able to explore, you can start to get a sense of the true variety, scale and spectacle of what is out there, just waiting to be discovered and exploited.

In Beta 3 you can find our first B class star, and there are also three class five gas giants – super hot planets with clouds of metallic vapour in their atmospheres.  There are also two rare terrestrial planets with a silicate vapour atmosphere – they are incredibly hot!

Beta 3’s 2,406 star systems mean it is huge, about five times bigger than Beta 2.  Yet it represents only a little over half a millionth of one per cent of the full game to be launched later this year!
Oktober 28th! :D

It will have mining!!1!!1!eleven!!1!1!!11!!
Title: Re: Elite: Dangerous
Post by: Christo on October 24, 2014, 11:08:03 pm
Can you visit Sol?
Title: Re: Elite: Dangerous
Post by: JasonPastman on October 25, 2014, 04:54:41 am
Really love the cock
:mrgreen:
Title: Re: Elite: Dangerous
Post by: FRANK_THE_TANK on October 25, 2014, 11:23:59 am
visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Molly on October 29, 2014, 12:24:54 am
Quote
Beta 3.0 Now Released!

Beta 3.0 introduces a host of new features including: Multiple ship ownership, and the introduction of two new ships, the Imperial Clipper and the Federal Dropship. Player driven interdiction where players can interdict NPC ships out of supercruise and new Philanthropy missions have been added. Fuel scooping and asteroid mining have been added and outposts landing pads now reflect a low gravity environment.

The play area has been expanded to over 2,400 systems with an improved galaxy map. Planet visuals have been overhauled, ice planets have fracture features and all planets have dynamic ice caps and liquid levels. Plus many other improvements and optimisations.

Played it quite a lot lately and there is a big let down for me atm. The most fastest way to gain credits is by space fighting.
The few missions which don't involve fighting are rare and not really well payed.
Trade runs only gain profit after getting a bigger ship.

With the starter ship it takes big amounts of time to get enough credits even for the slightest improvements to the ship, buying a whole new ship is unthinkable.
Too much grind atm for my taste.

(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Leshma on October 29, 2014, 03:29:40 pm

Title: Re: Elite: Dangerous
Post by: Molly on November 05, 2014, 05:09:21 pm
ugh... Mining needs some real refining and improvement. Kinda useless right now. At least credit-making wise there is no point to it.

But I found my own little trade route I am running very successfully atm. Making around 80k profit with each run back and forth :D
I'm getting rich, biatch :lol:

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Leshma on November 05, 2014, 05:36:44 pm
Few tips. Look for systems with metallic based rings around planets. Equip best mining gear available. Mine asteroids first, then collect. Don't collect ore very moment after you mine. Ignore bad ore and go palladium/platinum/silver/gold. You can easily earn half million credits for an hour, hour and half of mining if you know what you're doing.
Title: Re: Elite: Dangerous
Post by: Kafein on November 05, 2014, 11:28:14 pm
Bounty hunting is much more fun anyway. VR dogfights woohoo
Title: Re: Elite: Dangerous
Post by: Leshma on November 06, 2014, 12:49:32 am
Piracy ze best but needs clans or whatever they call it implementation first.
Title: Re: Elite: Dangerous
Post by: Molly on November 06, 2014, 09:40:12 am
Piracy ze best but needs clans or whatever they call it implementation first.
Not gonna happen according to David Braben. He said that in some Q&A video. He doesn't want clans to take over and rule over whole parts of the galaxy and whatnot. *Looking at you, EVE*
There won't be clan/group features, at least not for "open play". He said something along the line of "we can't and won't stop people from playing together but we won't help them with features..."

My Cobra... isn't she a thing of beauty! :D

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on November 06, 2014, 05:45:59 pm
Looks like a copypastaed sidewinder with flames on it.
Title: Re: Elite: Dangerous
Post by: Molly on November 06, 2014, 06:19:31 pm
You might wanna take a closer look at the sidewinder :rolleyes:
Title: Re: Elite: Dangerous
Post by: Leshma on November 07, 2014, 08:16:09 pm

Question for chadzian: Which is the game of your choice, Elite: Dangerous or Star Citizen or both? I know you're also a space fan and would like hear your opinion.
Title: Re: Elite: Dangerous
Post by: Xant on November 08, 2014, 07:31:51 am
What the guy at 1:08 says is one of the reason I like space games.
Title: Re: Elite: Dangerous
Post by: Molly on November 08, 2014, 09:12:34 am
Beta is only open till the 22nd of November...

Full release is on the 16th of December! \o/

Got myself the Lakon 6 freighter. Upgraded it to 100T cargo and now I lack the credits to fill the whole space x)
Cool thing is that, beside the cockpit actually looking and feeling like a truck, it's handling that way too. Nicely done...

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on November 08, 2014, 12:40:34 pm
Molly is too German for this.
Title: Re: Elite: Dangerous
Post by: Molly on November 08, 2014, 01:22:00 pm
Trading is a valid way to play Elite :oops:

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Molly on November 12, 2014, 09:03:08 pm
Bought myself a new ship! :D

http://elite-dangerous.wikia.com/wiki/Asp
Title: Re: Elite: Dangerous
Post by: Christo on November 12, 2014, 09:05:39 pm
So many box ships
Title: Re: Elite: Dangerous
Post by: Kafein on November 12, 2014, 09:06:33 pm
Trading is a valid way to play Elite :oops:

(click to show/hide)

I think you either missed my point or deliberately ignored it.

Bought myself a new ship! :D

http://elite-dangerous.wikia.com/wiki/Asp

So many box ships

This is a game for people who love flying trapeziums.
Title: Re: Elite: Dangerous
Post by: Molly on November 12, 2014, 09:09:12 pm
Yep, didn't get it then. Thought you ment my playing style as trader being "German".
Or... maybe you missed making the point properly :P

I am still happy about getting that ship. So many hardpoints, so much to build in and upgrade \o/
Title: Re: Elite: Dangerous
Post by: Kafein on November 12, 2014, 10:39:44 pm
Yep, didn't get it then. Thought you ment my playing style as trader being "German".
Or... maybe you missed making the point properly :P

Yeah, and then you proceeded by defending the trading playstyle arguing that it gets you a lot of cash, which is completely useless if you aren't enjoying your time playing.
Title: Re: Elite: Dangerous
Post by: Leshma on November 12, 2014, 10:46:04 pm
So many box ships

They are stylish. Can't say Star Citizen ships look much better, except having higher texture quality. You can have all the polygons at your disposal and still produce something butt ugly like Aurora, Mustang and even Hornet to some degree. Chris Roberts claimed he has team full of Hollywood movie designers but that didn't gave us ships we expected to see. Although one of main designers have left the team to work on new Star Wars movies.

It takes a lot of talent to produce iconic cool looking ships like in Star Wars and Star Trek. But even they use greeble a lot which is lame.
Title: Re: Elite: Dangerous
Post by: Christo on November 12, 2014, 11:12:06 pm
I wouldn't really say they are stylish.. they are more utilitarian.

There is no air resistance in space so you can just make a big box or trapezoid and put thrusters on it, resulting in more cargo space  :)

Would be also easier to make than very complicated designs.

But the game also has 'traditional' designs like this, which is nice

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Xant on November 13, 2014, 02:18:24 am
They are stylish. Can't say Star Citizen ships look much better, except having higher texture quality. You can have all the polygons at your disposal and still produce something butt ugly like Aurora, Mustang and even Hornet to some degree. Chris Roberts claimed he has team full of Hollywood movie designers but that didn't gave us ships we expected to see. Although one of main designers have left the team to work on new Star Wars movies.

It takes a lot of talent to produce iconic cool looking ships like in Star Wars and Star Trek. But even they use greeble a lot which is lame.
On the contrary, Star Citizen ships look awesome. They're not all MEANT to look awesome, some are designed to be ugly.

The ones that are meant to look sleek and stylish do look good. M50, 300i, 890 jump, etc. Hornets and the Gladius are fighters and have a modern day fighter jet look.
Title: Re: Elite: Dangerous
Post by: Leshma on November 13, 2014, 02:43:43 am
I wouldn't really say they are stylish.. they are more utilitarian.

There is no air resistance in space so you can just make a big box or trapezoid and put thrusters on it, resulting in more cargo space  :)

Would be also easier to make than very complicated designs.

But the game also has 'traditional' designs like this, which is nice

visitors can't see pics , please register or login


Stylish as stylized, following the same design style. Also both original and very traditional, because they originate from the very first space simulator (Spacewar and Asteroids aren't spacesims).
Title: Re: Elite: Dangerous
Post by: Christo on November 13, 2014, 05:54:57 am
Right. Thought you meant they are fancy by that.
Title: Re: Elite: Dangerous
Post by: Molly on November 14, 2014, 07:07:55 pm
Watching the new episode, I saw Kafein playing Elite :shock:

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Kafein on November 15, 2014, 01:11:14 pm
From the way he opens his mouth, that's pom he's watching.
Title: Re: Elite: Dangerous
Post by: Molly on November 15, 2014, 03:03:08 pm
You should really watch the last episode from yesterday if you haven't yet. It's all about the Oculus :wink:

Edit: one buggy collision test and 1 stupid decision: I am broke and back to the Sidewinder :?

Gonna take a break till release from the game, I guess :P
Title: Re: Elite: Dangerous
Post by: Kafein on November 16, 2014, 10:02:40 pm
You should really watch the last episode from yesterday if you haven't yet. It's all about the Oculus :wink:

Watched it, loved it. To be fair it's more about inception/matrix though.
Title: Re: Elite: Dangerous
Post by: Molly on November 17, 2014, 09:50:33 am
Watched it, loved it. To be fair it's more about inception/matrix though.
Please call the Oculus customer support and report to us if Steve provided satisfying customer support. :lol:
Title: Re: Elite: Dangerous
Post by: Molly on November 23, 2014, 11:35:56 am
visitors can't see pics , please register or login


The new Orca <3
Title: Re: Elite: Dangerous
Post by: Kalam on November 23, 2014, 03:45:54 pm
So who's starting this on what servers?
Title: Re: Elite: Dangerous
Post by: Molly on November 23, 2014, 04:02:11 pm
I don't understand the question but in doubt http://elite.frontier.co.uk/ makes always sense.
Title: Re: Elite: Dangerous
Post by: Molly on December 10, 2014, 08:51:54 pm
16.12.2014 :)
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2014, 09:59:10 pm
It's alive and it's good   :D
Title: Re: Elite: Dangerous
Post by: Kalam on December 16, 2014, 10:51:27 pm
Do you guys have a group? I'm clueless and almost died in a landing crash. o.o
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2014, 11:59:40 pm
It was such a beautiful sight today :D

I was in the Kiri system and there is only one single station, an unsanctioned pirate station, and it seems that it's close to some starter system.
As soon as I dropped out of SC, there were like 20 - 25 Sideys swooping around, trying to get landing permission and dock successfully. Oh, the tears of laughter that ran down my face.
Every now and then you could see how some new commander engulfed in a pretty fireball when his Sidey hit the wall of the station, it was so unbelievable funny. It just missed the Benny Hill music.
4 docking slots, 20 people trying to get permission and every single one of them still struggling with the controls... :D

I watched for around 30 minutes in my Cobra, answered questions to the best of my ability over the chat and then logged into Solo for my shortcut landing permission and selling off my trade goods.

All those new players... it's awesome to see the universe come to live, together with the activated background system and all the other stuff slowly coming to live. I had so much fun today :)

Well, you may add Commander Benkei to your friends-list if you like. I gonna stick to Open Play cuz that's where the big fun will be, no Private Grouping for me. So, friend invite is the next best thing cuz it would put us in the same instance if we happen to meet somewhere... :wink:

Stay safe, Commander! (I love how they keep this minimum of roleplay alive over in the Frontier's Forum :D)
Title: Re: Elite: Dangerous
Post by: Radament on December 17, 2014, 03:42:56 pm
while i'm dowloading , i'm reading all this stuff --> https://docs.google.com/document/d/1QuLiFweXGf52EJasBFJvVjeFeU9FW01ONCwiZE7TyGw/edit?pli=1 (https://docs.google.com/document/d/1QuLiFweXGf52EJasBFJvVjeFeU9FW01ONCwiZE7TyGw/edit?pli=1)
Maybe could be useful even for you Kalam.
I like these types of games where you are not followed by a guide that indicates all the stuff happening and forced to do stupid quests that you don't want to do. It's like Darkfall but in the space.
Still , i heard january they are going to introduce functioning coop missions etc...now it's an instanced MMO isn't it?
Title: Re: Elite: Dangerous
Post by: Molly on December 17, 2014, 04:16:36 pm
Yea, it basically is. You get routed to a random server, sharing the same space with certain other Commanders.
Lemme add you as friend and we will share the same instance of space, though, if we happen to be in the same system.

Atm I am around LHS 3447 which was my starting system in Gamma and since trading is okay here, I still stick with it. At a certain point, I'll go towards Sol tho. I wanna visit Earth :D

Like I said: My name is Commander Benkei ingame. Add me if you like and we can meet up. I'll bring some Wine or Beer :wink:

FD released several youtube-tutorials on their channel, I suggest that every new Commander watches those and plays through the ingame tutorials to learn the basic stuff.

Btw, in the FD forum there seems to be a Gentlemen's Agreement on not hunting new Commanders in their Sideys. So, you should be more or less save. Till Christmas was the most often made suggestion 8-)
Some trolls are interdicting new Commanders just to chat to them for lulz. One very important hint here: Never open fire as the first one. When you shoot a non-hostile ship, you become wanted with a bounty added on your head. Interdiction is not considered an hostile act technically!

You have 2 ways:

- If you're early in, no valuable cargo, fighting them for fun is an option. You can crash as many times as you want in your beginner Sidey and the new one will be free.

- Avoid their fire, keep the hardpoints retracted and boost till the FSD cooled down and run :D

And yea, practice starting and landing on several stations. The starting Sidewinder is, as mentioned, free of charge. No harm done when you crash and explode. Play around, don't try to make money, just try stuff. When you're done: Clean your save and start properly. Avoids some frustration - not all tho but you will learn other lessons the hard way :D

Good luck, Commanders! :wink:
Title: Re: Elite: Dangerous
Post by: Radament on December 17, 2014, 08:23:52 pm
just finished tutorial session , it's a bit difficult to aim with mouse but it's ok.
need to learn some combat tricks to avoid to be crashed at the first encounter but i think i'm going to do easy mission at start in open.
when i have some money i'll try to do assassinate stuff or if i am in the mood buy better scanner and explore the galaxy.
i'll add you when i'm online molly.
Title: Re: Elite: Dangerous
Post by: Kafein on December 17, 2014, 11:15:48 pm
lol

I use m/kb and I never ever crashed while landing. In fact the only time I crashed was into another ship in combat. Maybe the Oculus makes things easier, or I'm just used to this (Freespace, X3, BF2, planetside 2...)

I added you benkei, name's Kafein. I still don't know what I'll be doing. Most likely not a lot of trading though.
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2014, 12:33:26 am
Somehow trading is sucking me in, totally hooked onto it atm...
Finding the next awesome route that gives me 1kCr/t, taking missions that end where I wanna head to, love those supply missions which give up to 5k/t :D

I'm flying a Cobra atm and it seems they raised the fuel consumption drastically since Beta. Paying like 2k after 2 smaller jumps  :shock:

First thing I got myself now is a fuel scoop, sacrificing 4t cargo room :(
But 10 minutes of scooping and my 16t fuel tank is full again and I pay like 100Cr on Station fuel instead of 10k :P

Only problem  with trading right now is the background system failing sometimes. Ending up with refineries buying crop harvesters on Medium demand above Galactic average and agricultural stations paying top prices for metal  :rolleyes:
And those trade route indicators on the Galactic map are completely useless but they seem to work on those nuisances... There is good profit to be made and there is a lot of obvious effort and dedication coming from FD. So, overall I'm still a happy Commander in my medium pimped Cobra  8-)
Title: Re: Elite: Dangerous
Post by: Radament on December 18, 2014, 12:52:03 am
stupid question: if you destroy your sidewing ship , you keep your credits?
stupid question 2 : what's the best ship and upgrades to start bounty missions or combat mission in general?

i added you molly but can't see you in friend list :/
Title: Re: Elite: Dangerous
Post by: Kafein on December 18, 2014, 01:01:19 am
They didn't fix the galaxy map view in the oculus :( I can see and move the view all right, but selecting a system with the mouse is nigh impossible unless you have a very specific orientation. I suppose the key controls work fine though. After buying most of the parts of the sidewinder (anything is better than the loaned crap) I'm considering swapping the discovery scanner for a bounty or cargo scanner. Maybe I should rather save up for a bigger ship?
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2014, 11:17:06 am
I just accepted all your friend request - should be able to see my status now...

stupid question: if you destroy your sidewing ship , you keep your credits?
stupid question 2 : what's the best ship and upgrades to start bounty missions or combat mission in general?

i added you molly but can't see you in friend list :/
q1: depends, for the moment you keep them but if you upgraded your Sidey, or any ship, you have to pay extra to receive those upgrades again, but a smaller amount than straight buying them.
Check the info panel to your right in the cockpit. 2nd tab or something, there is something insurance and back buying your ship. That tells how much you have to pay for the exactly the same ship you're flying in case of destruction. A not upgraded standard Sidey is free tho. That's why I suggested to stick with it at the beginning.

q2: Well, Sidewinder doesn't really work as Bounty Hunter. Too small, not enough Hard- nor Utility-Points to slap stuff on it. Bounty Hunter needs weapons, kill warrant scanner and what not. The easy combat missions you can try in a Sidey. Even in a standard one. Look for Conflict Zones. Maybe use Google to find the closest one to your system. They don't need missions really. You fly there, then you have to choose the side you wanna fight on in the info panel (right side) in the functions tab. There is on top something called "Factions", there you choose your side, confirm it and half the ships should light up red. Shoot them :D Every kill gets you credits BUT when you die, all your kills are gone, no credits for you. So don't overdo it. Better cash in early than loosing the credits. Simply fly to a station close by, go to Contacts and get your reward.

Overall important: The Universe has factions now. That means everything you do has consequences on your reputation. Empire is fighting a Slave uprising atm. When you fight for the Empire, you get a good standing with them, bad standing with the Slaves and slightly worse with everyone else fighting the Empire and so on... Literally every mission or even simple commodity running, like I am doing atm, has those consequences. Reputation works on several level, every system has its local faction, belongs to a bigger faction, belongs to Empire, Federation or Anarchists... it's pretty complex.
Don't worry about it too much right now. I'd suggest you test stuff now and when you know how shit works, you clear your save and start over properly.

They didn't fix the galaxy map view in the oculus :( I can see and move the view all right, but selecting a system with the mouse is nigh impossible unless you have a very specific orientation. I suppose the key controls work fine though. After buying most of the parts of the sidewinder (anything is better than the loaned crap) I'm considering swapping the discovery scanner for a bounty or cargo scanner. Maybe I should rather save up for a bigger ship?
ED is as grindy as crpg :P
See the above about trying stuff and then clearing the save.
Every "occupation" needs its own specific gear really and those modules are expensive. Kill warrant scanner for bounty hunting, cargo scanner and hatch override for pirates, weapons for combat fighters, cargo stuff and big FSD for traders.

If you wanna go cheap bounty/pirate/combat, the Eagle can work and is easy to achieve. Something around 40k for the hull but the proper modules all together... lot more...
Trading, you wanna go for the Hauler, more of my expertise than the other occupations, and drop all weapons and the shield generator for higher jump range and cargo.

Try stuff in the Sidey when loosing doesn't hurt. Sift through the ED forum (https://forums.frontier.co.uk/forumdisplay.php?f=29) for proper advice on everything.
There is still tons I need to learn myself too. I just discovered the fuel scooping myself yesterday. I knew about it before but didn't realize the saving potential in it.

Personally, I'll stick to trading overall. I really like it and it's not at all boring to me. Missions vary things up quite a bit. I goal atm is going for the ASP as ship (6million Cr :shock:) and pimp that one to a trading fortress and start carrying rare goods and illegal wares. :)

Oww, and Kafein, since you're Beta Backer... there is a free Eagle for you in some station of your starting system. Even when you clear your save, there is always a Freagle :P
Either sell it and buy something else, which most people do/did, or fly it... Your galaxy map shows a small blue'ish symbol next to the system name where the Freagle is in.
And about DK2... I've seen several posts where people said that Supersampling/Downsampling makes the text and everything really, much more readable. If your gfx card can handle it, give it a try.
Title: Re: Elite: Dangerous
Post by: Radament on December 18, 2014, 01:26:51 pm
Another good feature in ED is exploration and the possibility to earn money from it.
I saw a guy using an Eagle to discover new planets etc but i don't get the trading part.
You need to discover an entire system  map to sell it at higer values?
Or you just explore and sell stuff at the closest station?
Is the fuel scoop a must buy for an explorer?
sorry for those nasty questions but the game is really huge and complex at start and i litterally never played a space game than independence war 2 or freespace.
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2014, 01:34:23 pm
There are several levels of discovery afaik.
You can scan the whole system or at least big parts of it and then you can make detailed scans of the planets. Both earn cash iirc. But I ain't no expert on discovery. I do know tho that a fuel scoop is mandatory. Systems far out stop having stations to fuel at so you have to scoop fuel on the suns of the systems.
Title: Re: Elite: Dangerous
Post by: Radament on December 18, 2014, 01:39:40 pm
Unexpected response from the server.

uhm  :(

*edit:nvm i'm in.
nope.....sych fucking files.... :shock:

so i need to wait 3 hours every patch to log in and play?
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2014, 01:44:22 pm
OMFG :shock:

I so gonna need this :D

Nah, patching usually goes pretty quick. Normally just 5 minutes.

Edit:

Say Hello to Commander Kafein! :D

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Radament on December 18, 2014, 05:18:51 pm

OMFG :shock:

I so gonna need this :D

Nah, patching usually goes pretty quick. Normally just 5 minutes.

Edit:

Say Hello to Commander Kafein! :D

(click to show/hide)

ye that voice attack is awesome , too bad it's not free :(

how you managed to meet up and chat? i was smuggling while you 2 lazy asses were watching eachother penises :D

space police cought me 2 times with some illegal stuff and i had to pay :(

need to see what i'm doing wrong  , want to be cloaked or something before docking at station to elude police scans.

anyway , nice space penises there kafein :D

Title: Re: Elite: Dangerous
Post by: Overdriven on December 18, 2014, 06:02:14 pm
Looks like it needs a lot more content but will be seriously tempted to get this in a few months.
Title: Re: Elite: Dangerous
Post by: Kafein on December 18, 2014, 06:23:59 pm
A lot more content? There already like a hundred million star systems, literally x)

Radament gief nickname (radament?)

Fun story: benkei jettisoned 3 units marine supplies (or something like that) as a xmas present for me, I scooped them. A few minutes later law enforcement decided to scan me and threw a fit. I received a 12k fine and had to jettison everything. I did sell quite a few scooped things to stations via black market before, and usually it's not that hard to avoid scans just by maneuvering very fast into the station and docking quickly.

I also want that voice attack thing very very badly now.
Title: Re: Elite: Dangerous
Post by: Overdriven on December 18, 2014, 06:27:58 pm
The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.
Title: Re: Elite: Dangerous
Post by: Kafein on December 18, 2014, 07:15:14 pm
The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.

It's mostly limited as long as you lack the credits to really do what you want. Which is kind of neat because a novice can quickly drown in possibilities. I'd say that from what I can tell, it has the same kind of gameplay as Warband SP. A little bit repetitive, lots of simple things to do but each has its own depth in the details.
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2014, 08:13:15 pm
I wanted to bring Beer, Wine or Tobacco but couldn't find those on my way to Kafein's system... :|

Neither did I know that scooping dropped stuff is considered a crime. There is a way to trade between players afaik... no idea how that works tho :P
Title: Re: Elite: Dangerous
Post by: Radament on December 18, 2014, 08:56:37 pm
A lot more content? There already like a hundred million star systems, literally x)

Radament gief nickname (radament?)

Fun story: benkei jettisoned 3 units marine supplies (or something like that) as a xmas present for me, I scooped them. A few minutes later law enforcement decided to scan me and threw a fit. I received a 12k fine and had to jettison everything. I did sell quite a few scooped things to stations via black market before, and usually it's not that hard to avoid scans just by maneuvering very fast into the station and docking quickly.

I also want that voice attack thing very very badly now.

yep Radament.
Nice gag there ehehe

Anyway i found an interesting video about "cloacking" vs silent running , too bad silent running is not meant to be useful as cloaking but whatever.

Title: Re: Elite: Dangerous
Post by: Kafein on December 18, 2014, 11:18:38 pm
It's kind of silly that scanner detection is based on your inner temp and not your radiators.
Title: Re: Elite: Dangerous
Post by: Leshma on December 19, 2014, 12:13:59 am
Neither did I know that scooping dropped stuff is considered a crime. There is a way to trade between players afaik... no idea how that works tho :P

Because those are stolen goods... just like IRL if they catch you with stolen stuff, no one gives a fuck did you pick them up in broad daylight in a park. You got things to explain and need a lawyer. If you want to be a smugler, you need to learn how to be crafty and move without any heat signature. Basically a ninja ship which will get inside the station unnoticed to sell stolen goods.

But you better stay to legal ways, good boy Benkei :P
Title: Re: Elite: Dangerous
Post by: Radament on December 19, 2014, 04:30:50 am
i did a fucking mess this evening....
bought an eagle with my hard work , upgraded with some power stuff , fuel scoop and cargo x4 ...ok.
then i went smuggling again , encountered tons of enemy ships that disrupted me , one succeded , managed to fly away with fsd.
tried to fuel scoop near a star , gg almost fried my ship lol.
after i recovered stolen goods, some idiot  policeman intercepted me , escaped again.
went to the station to finish that fucking mess.
incoming scan , ok.
panic.
jettison all  :mrgreen:

fucking alarms everywhere , panic increased .
calm.
rescooping my stuff because i fucking hate to go to station without finish my mission.
almost crashed my ship with an exiting one.
was  paid 7700 $
i paid 10000 for the jettisoned mess.
300 for repair & fuel.

was a nice day.
Title: Re: Elite: Dangerous
Post by: Vibe on December 19, 2014, 09:16:18 am
The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.

This is the feeling I got from the game as well, as of now. It seems like a very decent game, but not that much variety in what you can do. Explore/Trade(smuggle)/Fight, it doesn't sound like much. I am open to be convinced otherwise.
Title: Re: Elite: Dangerous
Post by: Molly on December 19, 2014, 10:00:36 am
This is the feeling I got from the game as well, as of now. It seems like a very decent game, but not that much variety in what you can do. Explore/Trade(smuggle)/Fight, it doesn't sound like much. I am open to be convinced otherwise.
i did a fucking mess this evening....
bought an eagle with my hard work , upgraded with some power stuff , fuel scoop and cargo x4 ...ok.
then i went smuggling again , encountered tons of enemy ships that disrupted me , one succeded , managed to fly away with fsd.
tried to fuel scoop near a star , gg almost fried my ship lol.
after i recovered stolen goods, some idiot  policeman intercepted me , escaped again.
went to the station to finish that fucking mess.
incoming scan , ok.
panic.
jettison all  :mrgreen:

fucking alarms everywhere , panic increased .
calm.
rescooping my stuff because i fucking hate to go to station without finish my mission.
almost crashed my ship with an exiting one.
was  paid 7700 $
i paid 10000 for the jettisoned mess.
300 for repair & fuel.

was a nice day.
Rada plays it the right way :P

Besides, what else than "Explore/Trade(smuggle)/Fight" do you expect from a space game? o_O
And actually it's Explore/BountyHunt/Pirate/Smuggle/Trade/Military... sounds like choice to me.

Tried Voice Attack yesterday and besides it being full blown nerdy to use voice commands, it works great and adds to the fun.
Since I am using my headset mic as a table mic, I had a tiny issue tho.
Had my cargo stuffed with Silver and was on my way to sell and came across a USS. Jumped into it, thinking it be one of those random traders (they pay huge profit prices!), ended up with another Cobra next to me being a pirate D:
Anyway, stayed in the fight instead of running and the most annoying thing happened. Whenever I shot my Lasers, Voice Attack for some reason understood me saying "dock". That lead to lowering my landing gear and turning on ship lights (why lights? because I can!) Anyway, every 5th shot or something Voice Attack lowered my landing gear and I instantly retracted it again :P
Fixed it now. Firing my lasers does not sound like me saying "docking"  :mrgreen:
Title: Re: Elite: Dangerous
Post by: Vibe on December 19, 2014, 10:11:00 am
Besides, what else than "Explore/Trade(smuggle)/Fight" do you expect from a space game? o_O
And actually it's Explore/BountyHunt/Pirate/Smuggle/Trade/Military... sounds like choice to me.

Well, I guess more depth in each of those departments. For example wars between factions that you can join, big fights, more incentive to either group with other players or go against them (is bounty hunting targetting NPCs or players?), more depth to trade, perhaps some sort of ownership/building of your own facilities, mines, conglomerates, planet exploring, bases, resource extraction, your own production/crafting, exploring anomalies, wormholes with special events/loot, your own research/research tree etc etc. One only needs to look at EVE for a list of cool features. EVE doesn't have the combat, but it does have the features.

Personally, I would jizz if the game had big ships with multiplayer crews where each player plays a critical role operating the spaceship system - think of FTL, just with multiplayer.

They seem to have good basics, now they just need more content/features. That's of course coming from someone who isn't familiar with all the features that are hidden in ED.
Title: Re: Elite: Dangerous
Post by: Kafein on December 19, 2014, 12:24:23 pm
Well, I guess more depth in each of those departments. For example wars between factions that you can join, big fights, more incentive to either group with other players or go against them (is bounty hunting targetting NPCs or players?), more depth to trade, perhaps some sort of ownership/building of your own facilities, mines, conglomerates, planet exploring, bases, resource extraction, your own production/crafting, exploring anomalies, wormholes with special events/loot, your own research/research tree etc etc. One only needs to look at EVE for a list of cool features. EVE doesn't have the combat, but it does have the features.

Personally, I would jizz if the game had big ships with multiplayer crews where each player plays a critical role operating the spaceship system - think of FTL, just with multiplayer.

They seem to have good basics, now they just need more content/features. That's of course coming from someone who isn't familiar with all the features that are hidden in ED.

I agree that there is a lot of space (huehue) to improve on. Bounty hunting works on NPC and PC alike, although it's practically guaranteed to win fights against NPC other than pirate lords whereas I assume players with a coconut on their head would tend to be a real challenge. If there were no NPC, pirate would be much easier to play than bounty hunter (both being quite a lot harder than ye olde truck simulator 2 in space thing).

I've been roaming low sec systems with my interdictor, lots of fun literally catching bounties. That coupled with illegal cargo scooping missions and a few pirate hunting missions, I'm sitting on 70k and my eagle is satisfyingly powerful. I absolutely recommend the turreted pulse laser.
Title: Re: Elite: Dangerous
Post by: Molly on December 19, 2014, 01:10:04 pm
Well, I guess more depth in each of those departments. For example wars between factions that you can join, big fights, more incentive to either group with other players or go against them (is bounty hunting targetting NPCs or players?), more depth to trade, perhaps some sort of ownership/building of your own facilities, mines, conglomerates, planet exploring, bases, resource extraction, your own production/crafting, exploring anomalies, wormholes with special events/loot, your own research/research tree etc etc. One only needs to look at EVE for a list of cool features. EVE doesn't have the combat, but it does have the features.

Personally, I would jizz if the game had big ships with multiplayer crews where each player plays a critical role operating the spaceship system - think of FTL, just with multiplayer.

They seem to have good basics, now they just need more content/features. That's of course coming from someone who isn't familiar with all the features that are hidden in ED.
ugh... no thanks to... like... nearly all those features. D:
It's Elite we're talking about. If you wanna play EVE, then play EVE. :P For me, the whole point is being a tiny light in a vast universe, struggling to make a living. If you're looking for some generic tycoon game, then by all means Elite is not a game for you. If you wanna fly cool ships in a believable way and the real Milky Way as your playground... go ahead.
I forgot to mention mining... there is mining too.

Kafein, careful with the turrets. They don't stop shooting when someone else crosses the line of fire. Lots of Bounty Hunters ended up hunted by the Feds cuz those silly NPCs flew through the turret's fire line :D
Title: Re: Elite: Dangerous
Post by: Vibe on December 19, 2014, 01:24:17 pm
ugh... no thanks to... like... nearly all those features. D:
It's Elite we're talking about. If you wanna play EVE, then play EVE. :P For me, the whole point is being a tiny light in a vast universe, struggling to make a living. If you're looking for some generic tycoon game, then by all means Elite is not a game for you. If you wanna fly cool ships in a believable way and the real Milky Way as your playground... go ahead.

That almost sounds like you don't want more content. It seems that a lot of people think the game is still pretty bare bones and needs more content:
https://www.reddit.com/r/Games/comments/2pom92/elite_dangerous_worth_the_buy/
Title: Re: Elite: Dangerous
Post by: Kafein on December 19, 2014, 02:50:35 pm
Kafein, careful with the turrets. They don't stop shooting when someone else crosses the line of fire. Lots of Bounty Hunters ended up hunted by the Feds cuz those silly NPCs flew through the turret's fire line :D

I feel it's worth the risk personally. It's almost constant damage for zero effort. It's also a little bit silly that feds have zero tolerance for friendly fire when there are enemies around.
Title: Re: Elite: Dangerous
Post by: Molly on December 19, 2014, 05:38:39 pm
That almost sounds like you don't want more content. It seems that a lot of people think the game is still pretty bare bones and needs more content:
https://www.reddit.com/r/Games/comments/2pom92/elite_dangerous_worth_the_buy/
I do want more content and there will be more content. But I rather have few really nice fleshed out parts than from everything a bit but nothing properly.

Just trading is already highly complex when you take reputation, market streams and commodity influence on system factions into account. It ain't just trucking X from A to B...
Same for everything else really. It just depends on how deep you're willing to get into it. Like crpg, you can buy a crossbow and 1h and pew pew with some melee or you do full melee, learn all the tricks, the wiggly stuff and what not.

Right now I have a really demanding flight model, there will be 30 ships with different purpose/balancing/faction related and they all have like 20 different modules for their slots, I have the whole Milky Way to play in, a believable market model (when patched properly :P), several big and hundreds of minor faction affecting everything I do to a degree, galaxy driven story missions, missions overall, several occupations to test out and so on... Why would I even wanna build a mine then?

I got exactly what I expected to get. Beta participation was a good choice for me. When I look at the FD forum, most people complaining are just disappointed that there isn't a quest marker or they can't fly the biggest ship after 10 hours.
FD always communicated that there will be big updates after release and that the initial release is the backbone which they gonna develop on. That's what I got. To complain about it after 3 days post-release is just silly.

I love the game and there is already more content then I can try out. I am fine.
Besides, to my knowledge EVE took like several years to get to the point where it's now with several market crashes and drama. The comparison is pretty silly... :wink:
Right now I enjoy the probably smoothest release of a game this complex I've ever witnessed with dem Devs giving out daily fixes and updates.

Why am I even arguing? :D Don't wanna be a fanboy! :lol:
I love the "barebone" Elite and every update they gonna do is just the icing on the cake for me. Fullstop. :wink:
Title: Re: Elite: Dangerous
Post by: Overdriven on December 19, 2014, 05:54:23 pm
I would love to at least try it at this stage but atm the price is way to high for me and that is largely down to the content. I think it will put a lot of people off at this stage.

Still, with their plans it will hopefully be looking a lot more progressed in 6 months or so and then I may be tempted to take another look.
Title: Re: Elite: Dangerous
Post by: Kalam on December 19, 2014, 07:08:05 pm
It's a pretty great game. Not without it's bugs, sure, but any MMO is bound to have them. It's got a lot of potential, and the almost impossible player skill cap (which is what I suspect many cRPG players look for in games) is there if you want it, though it's not required. I do hope they take on EVE-like features as time goes on, because so far it seems like that without the ridiculous grind and with a sweet space sim combat system.
Title: Re: Elite: Dangerous
Post by: Molly on December 19, 2014, 09:24:20 pm
visitors can't see pics , please register or login

I might have scared the poor guy. After my first message he instantly started flying zickzack :D

...but I just wanted to be nice :cry:
Title: Re: Elite: Dangerous
Post by: Kafein on December 19, 2014, 10:33:26 pm
It's a pretty great game. Not without it's bugs, sure, but any MMO is bound to have them. It's got a lot of potential, and the almost impossible player skill cap (which is what I suspect many cRPG players look for in games) is there if you want it, though it's not required. I do hope they take on EVE-like features as time goes on, because so far it seems like that without the ridiculous grind and with a sweet space sim combat system.

I feel there's actually some elements of "grind" in it if you don't enjoy whatever you are doing. Despite having space combat in it, the game is fairly slow paced.

To complain or not based on the content at release is justified. It's something they sell, so it should be held to the standards of other things being sold. My opinion is that if you like space sims and especially if you have an oculus this is absolutely worth the (admittedly high) price.
Title: Re: Elite: Dangerous
Post by: Leesin on December 20, 2014, 08:16:15 am
Too expensive right now for what it is IMO, I do want to try it out but I'm not willing to pay that much for where the game is currently at.
Title: Re: Elite: Dangerous
Post by: Vibe on December 20, 2014, 10:55:47 am
I feel there's actually some elements of "grind" in it if you don't enjoy whatever you are doing. Despite having space combat in it, the game is fairly slow paced.

To complain or not based on the content at release is justified. It's something they sell, so it should be held to the standards of other things being sold. My opinion is that if you like space sims and especially if you have an oculus this is absolutely worth the (admittedly high) price.

Too expensive right now for what it is IMO, I do want to try it out but I'm not willing to pay that much for where the game is currently at.

Exactly this. This is not a case of "ugh game has no content its shit", but rather I really do want to try it, but for now it doesn't look like it offers enough for it's cost, so I'll just wait.
Title: Re: Elite: Dangerous
Post by: Leshma on December 20, 2014, 02:10:37 pm
Too expensive right now for what it is IMO, I do want to try it out but I'm not willing to pay that much for where the game is currently at.

Yet you paid money for stupid Planetside skins.
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2014, 04:34:32 pm
I disagree on the "not enough content" part. I hardly can decide what to do next...

...but I won't argue with some user reviews from reddit :P

I've already clocked more hours in this one than in dozens of other games I bought. I already got my money's worth.
Title: Re: Elite: Dangerous
Post by: Tennenoth on December 20, 2014, 04:48:08 pm
Just playing a bit with my brother, I took him on our first little trade run, once he worked out he couldn't jump straight and had to go through different systems, we were doing great, right up until we reached our destination.

He followed me into a space station without requesting docking permission, panicked and screamed about red text. They opened fire as I landed. Just about saw him explode with a whimper. "I was too busy trying to keep myself lined up that I forgot to get permission..." he said as I was in stitches.

Fantastic first outing, I made 2K CR and he started again.
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2014, 05:03:47 pm
Yea, landing policy is pretty strict x)

Probably not much comfort for your brother but I forget it myself too sometimes. Only difference: I know to hit backward thrusters instantly :D
Title: Re: Elite: Dangerous
Post by: Kafein on December 20, 2014, 06:02:40 pm
Yet you paid money for stupid Planetside skins.

Note that I did that too.
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2014, 06:59:53 pm
I can do even worse:

I paid full price for AC Unity :cry:
Title: Re: Elite: Dangerous
Post by: Kalam on December 20, 2014, 08:26:01 pm
Oh god, Molly. YOU IDIOT.

From the Commander's log:

Today I spent hours looking for rebel transmissions. When I finally found them, I accidentally abandoned the mission before I could turn them in.

Title: Re: Elite: Dangerous
Post by: Kafein on December 20, 2014, 09:17:56 pm
Oh god, Molly. YOU IDIOT.

From the Commander's log:

Today I spent hours looking for rebel transmissions. When I finally found them, I accidentally abandoned the mission before I could turn them in.

pesky unidentified signal sources

Mine is worse: today I traveled 20 systems back and forth in order to cross 10Ly because right now the FSD range of my viper is terrible. Why I absolutely had to cross that gap? Silly naval rank progression mission asked me to go and find non-lethal weapons which are like the rarest commodity in that starting region.
Title: Re: Elite: Dangerous
Post by: Leesin on December 20, 2014, 09:45:39 pm
Yet you paid money for stupid Planetside skins.

Yet the money I spent on Planetside 2 skins etc was over a period of time, it wasn't £40 in one hit and it was also at a time when I had quite a bit more cash to waste, also kind of weird that you even know that tbh lol. Times change, money's harder right now, cannot justify blowing £40 in one go for something I'm not sure I'll get much playtime out of yet.
Title: Re: Elite: Dangerous
Post by: Leshma on December 20, 2014, 09:53:38 pm
For a game like this, 40 pounds isn't much. For CoD/AS/FC/NBA/FIFA iteration it is a lot because you get same shit every year.

Title: Re: Elite: Dangerous
Post by: Leesin on December 21, 2014, 11:19:35 am
£40 is a lot when you are struggling to get the hours in at work, have bills to pay, food to buy and a child you have to help support financially. I can't personally justify the £40 at this moment in time for what I feel right now is a pretty basic game that I may not get much out of for a long while, I am not saying the game is bad and I will probably grab it at a later date when my money is better and the game has more content. FYI I don't buy or play any of those games regardless.
Title: Re: Elite: Dangerous
Post by: Vibe on December 21, 2014, 11:52:25 am
For me the case is about waiting on SC and ED and seeing which game has the coolest features. Granted SC is behind ED in terms of a full feature game, but in the end I have no problem waiting as I only want one space game.
Title: Re: Elite: Dangerous
Post by: Radament on December 21, 2014, 05:17:03 pm
I am cadet but unfriendly with the federation.

so it means they don't like to see me but they like to have me working for them? i'm confuzed
Title: Re: Elite: Dangerous
Post by: Molly on December 21, 2014, 06:23:19 pm
You have to differ between Minor and Major Factions.
Shooting down good traders will get you on the bad side of the Minor. Shooting FedSec will get you on the bad side of the Major.
I am not sure but I think pissing of the Major one will offset other Minor system you even haven't been to yet hence "reputation". Repairing with the Major edits that offset. The pissed of Minor where you killed the good traders will stay pissed off until you get on the good side again.
Something like that...


Sold my Cobra, flying a Type 6 now till I can afford the ASP. That one will be pimped big time :D

Edit: Type 6 has a cool cockpit view, no doubt :D

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Radament on December 21, 2014, 08:37:55 pm
You have to differ between Minor and Major Factions.
Shooting down good traders will get you on the bad side of the Minor. Shooting FedSec will get you on the bad side of the Major.
I am not sure but I think pissing of the Major one will offset other Minor system you even haven't been to yet hence "reputation". Repairing with the Major edits that offset. The pissed of Minor where you killed the good traders will stay pissed off until you get on the good side again.
Something like that...


Sold my Cobra, flying a Type 6 now till I can afford the ASP. That one will be pimped big time :D

Edit: Type 6 has a cool cockpit view, no doubt :D

(click to show/hide)

nice ship , but how you managed to earn sooo much money? :( i'm poor and still doing shitty transport mission for the feds.
Title: Re: Elite: Dangerous
Post by: Kalam on December 22, 2014, 09:26:18 pm
I assume trade? Maybe mining? I can make about 4000/hour trading in my Sidewinder.

From the Commander's log:
Today I spent an hour and a half locked in a dogfight with a Cobra. I thought it was an NPC pirate. In the end, it was some poor dude who didn't know how to use comms. Also I'm dumb.
Title: Re: Elite: Dangerous
Post by: Gravoth_iii on December 22, 2014, 09:38:29 pm
What a horrible name for a game, everytime i see this thread i think its about a crappy FPS or something.
Title: Re: Elite: Dangerous
Post by: Leshma on December 22, 2014, 10:07:10 pm
Name combination isn't the best, they should stick to Frontier Elite... but Dangerous is highest rank in Elite. And Elite is one the oldest video games. Just because there are crappy Brazilian movies and bunch of stupid commando games with Elite in its title doesn't mean they should change the name.
Title: Re: Elite: Dangerous
Post by: Grumbs on December 22, 2014, 10:26:02 pm
I didn't know "Dangerous" referenced something in the Elite universe already. Its just its like calling a horror game "Baddies - 2spookie"

Anyway I won't get this until its on Steam. I don't get random games without steam support because I like auto update and to keep my game library in one place
Title: Re: Elite: Dangerous
Post by: Tennenoth on December 23, 2014, 07:56:13 am
From my understanding, it doesn't have a high chance of being on Steam. You can add it to your steam library so you can chat through it though, that whole thing works.

Well, I managed to get my new ship, I was super happy, but I found that I became a much worse pilot. Within an hour of owning the new ship, I was fined twice & I had even managed to kill myself, which I hadn't done since my first outing.

Turns out that the AI don't care that you're already leaving a starport if their ship is bigger than yours. Some anaconda decided that he wasn't going to wait for me to finish leaving before he turned on his thrusters and shunted me back into the docking area, getting me a fine.
Title: Re: Elite: Dangerous
Post by: Molly on December 23, 2014, 10:16:58 am
haha, yea, those pesky Anaconda and Python pilots. Or T9, they are even worse with their flying brick walls :D

Keep an eye on the radar and switch through targets before going through the letterbox - saves a lot of credits :D

Edit: was willing to share my very profitable gold route to Tenne but he wasn't online in Steam and ingame doesn't work with different systems (yet). Pfft... Doing 1.3k/t here on one trip with gold :D 100t T6... :P
Title: Re: Elite: Dangerous
Post by: Kalam on December 23, 2014, 07:37:39 pm
I just lost everything by accidentally attacking a system security guy while chasing a pirate. D:

And now there are no bulletin missions.
Title: Re: Elite: Dangerous
Post by: Molly on December 23, 2014, 07:58:23 pm
lel

The game is preeetty unforgiving.


Me on the other hand, I am doing quite well atm...

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Tennenoth on December 23, 2014, 09:45:10 pm
Eh... I just got wiped by the feds. It wasn't a pleasant experience.

Anyone know the rank thresholds?
Title: Re: Elite: Dangerous
Post by: Kafein on December 23, 2014, 10:59:25 pm
molly stahp
Title: Re: Elite: Dangerous
Post by: Kalam on December 23, 2014, 11:58:13 pm
My current issue with the game is loneliness. It's such a stark, wide, lonely world. I would definitely enjoy more human interaction.
Title: Re: Elite: Dangerous
Post by: Molly on December 24, 2014, 09:22:41 am
My current issue with the game is loneliness. It's such a stark, wide, lonely world. I would definitely enjoy more human interaction.
I really do hate the broken ingame chat or rather that the friendslist chat isn't working. At least I hope they don't intend to keep friend's chat stuck at only system-wide receivable. That would suck D:

molly stahp
WAI?! :O
I want my ASP :?
Title: Re: Elite: Dangerous
Post by: Tennenoth on December 24, 2014, 09:31:50 am
I really do hate the broken ingame chat or rather that the friendslist chat isn't working. At least I hope they don't intend to keep friend's chat stuck at only system-wide receivable. That would suck D:
WAI?! :O
I want my ASP :?

I read that they were working on more easily accessible co-op type options, things that would make it easier for you to jump to a friend who is fighting in local space for example. I can't wait for that stuff, too many times I've heard "Bloody hell, I've been dragged out of super cruise and I can't win this." and I've been floating through the same system but can't find the "unidentified" target.

That bloody Type-9 that flies around too, that spams you with those messages about buying technology. Such an irritating waste of time! Every other jump I do I find one of those buggers...
Title: Re: Elite: Dangerous
Post by: Molly on December 24, 2014, 10:05:34 am
They do buy at an enormously high price tho :P

Edit: Oww, and Tenne? Keep Steam running, will you!


Edit2: A little status update on my Quest for the ASP...

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on December 24, 2014, 01:07:39 pm
I overshadow your achievements by the fact that my combat ranking is "mostly harmless"
Title: Re: Elite: Dangerous
Post by: Molly on December 25, 2014, 11:46:03 am
(click to show/hide)
:oops:
Title: Re: Elite: Dangerous
Post by: Kafein on December 25, 2014, 12:58:21 pm
I'm puking a rainbow at your 3MW unused power. I also just changed my turrets which indeed almost got me killed by system security while chasing pirates in a resource harvesting zone. Now I have class 2 pulse lasers and class 1 beam lasers, haven't tried them yet. Oh yeah last funny news in my commander journal : today I literally kill stole an anaconda pirate from system security forces. 75k bounty :D
Title: Re: Elite: Dangerous
Post by: Molly on December 25, 2014, 02:26:06 pm
I just got shot to piece by a station cuz I hit System Security by accident in a bounty fight. I noticed the 400 Credits bounty on and me thought "Gonna pay that easy at the station."
Requested docking, docking granted, approach the letterbox, scanned, station shoots me down in 3 seconds.

Now I am 40k credits short on a rebuy for me ASP and ready to purge this game from my HDD. This sucks QQ

400 lousy credits bounty and the station goes full retard on me? WTF QQ
Title: Re: Elite: Dangerous
Post by: enigmatic_stranger on December 25, 2014, 02:26:42 pm
Is this game fun? Looks like fun. Should I buy it? Can I run it on an old machine? I really want to buy it and be able to play it... :?
Title: Re: Elite: Dangerous
Post by: Leesin on December 25, 2014, 04:03:29 pm
I just got shot to piece by a station cuz I hit System Security by accident in a bounty fight. I noticed the 400 Credits bounty on and me thought "Gonna pay that easy at the station."
Requested docking, docking granted, approach the letterbox, scanned, station shoots me down in 3 seconds.

Now I am 40k credits short on a rebuy for me ASP and ready to purge this game from my HDD. This sucks QQ

400 lousy credits bounty and the station goes full retard on me? WTF QQ

Merry Christmas  :lol:
Title: Re: Elite: Dangerous
Post by: Leshma on December 25, 2014, 04:16:51 pm
Somebody is being jelly :P
Title: Re: Elite: Dangerous
Post by: Kafein on December 25, 2014, 05:58:22 pm
I just got shot to piece by a station cuz I hit System Security by accident in a bounty fight. I noticed the 400 Credits bounty on and me thought "Gonna pay that easy at the station."
Requested docking, docking granted, approach the letterbox, scanned, station shoots me down in 3 seconds.

Now I am 40k credits short on a rebuy for me ASP and ready to purge this game from my HDD. This sucks QQ

400 lousy credits bounty and the station goes full retard on me? WTF QQ

They really really need to tone down the insta bounty on friendly fire.
Title: Re: Elite: Dangerous
Post by: Kalam on December 25, 2014, 08:07:53 pm
Is this game fun? Looks like fun. Should I buy it? Can I run it on an old machine? I really want to buy it and be able to play it... :?

How old? This game is optimized surprisingly well. I've never seen an MMO (in recent years) optimized this well on public release. There are still crashes, though I suspect that will be fixed with a driver update for me.
Title: Re: Elite: Dangerous
Post by: Vibe on December 25, 2014, 08:49:28 pm
How old? This game is optimized surprisingly well. I've never seen an MMO (in recent years) optimized this well on public release. There are still crashes, though I suspect that will be fixed with a driver update for me.

It's not really an MMO though, from what I heard even the devs stopped calling it that.
Title: Re: Elite: Dangerous
Post by: Molly on December 25, 2014, 09:09:03 pm
Oh well, filed a support ticket to show my "protest on this nonsense game-design" and gonna wipe my save.

Haven't decided on my name yet. Depends on how many letters I can use...

Thinking something like "CMDR I once had an ASP" :(
Title: Re: Elite: Dangerous
Post by: Kafein on December 25, 2014, 09:56:16 pm
Oh well, filed a support ticket to show my "protest on this nonsense game-design" and gonna wipe my save.

Haven't decided on my name yet. Depends on how many letters I can use...

Thinking something like "CMDR I once had an ASP" :(

I can see your butthurt from here!

I did lose my viper recently, to a swarm of angry space policemen unhappy about me plinking the shields of a miner. Usually I have enough time to get the fuck out.
Title: Re: Elite: Dangerous
Post by: SixThumbs on December 25, 2014, 10:45:26 pm
It's karmic justice for bragging to all of us how good of a trader you were.

That does sound a bit excessive though, you spend tens of hours acquiring something in game only to immediately lose it to cheese.
Title: Re: Elite: Dangerous
Post by: Vibe on December 25, 2014, 10:49:48 pm
They should implement something like insurance for cases like this, huh?
Title: Re: Elite: Dangerous
Post by: Kalam on December 25, 2014, 11:01:00 pm
It's not really an MMO though, from what I heard even the devs stopped calling it that.

Is it not massive enough? I go around in a large sort-of-persistent world (instanced, nevertheless) and occasionally there's this other guy that shoots me and it's not an NPC. Seems like an MMO to me.

I do believe there should be an apology mechanic for the AI.

I finally got a hauler and am going to start space truckin.
Title: Re: Elite: Dangerous
Post by: Mala on December 26, 2014, 12:16:51 am
I just got shot to piece by a station cuz I hit System Security by accident in a bounty fight. I noticed the 400 Credits bounty on and me thought "Gonna pay that easy at the station."
Requested docking, docking granted, approach the letterbox, scanned, station shoots me down in 3 seconds.

Now I am 40k credits short on a rebuy for me ASP and ready to purge this game from my HDD. This sucks QQ

400 lousy credits bounty and the station goes full retard on me? WTF QQ

you have to pay your bounties in a different system, because in the current one you are a filthy criminal.
Title: Re: Elite: Dangerous
Post by: Radament on December 26, 2014, 12:54:06 am
QQA should be introduced.
Title: Re: Elite: Dangerous
Post by: Leesin on December 26, 2014, 11:33:27 am
Somebody is being jelly :P
Lol is that really directed at me? Not sure how me making a joke about Merry Christmas on losing his ship makes me jelly, in fact considering I dont even know you, or why you keep replying with retarded posts or why you even concern yourself with what money I spend on other games, it seems like you are some kind of obsessed stalker  :lol:
Title: Re: Elite: Dangerous
Post by: [ptx] on December 26, 2014, 06:18:36 pm
You are but an NPC in this strange world of Leshmale's.
Title: Re: Elite: Dangerous
Post by: Xant on December 26, 2014, 09:58:04 pm
Did we ever find out why Leshma pretended to be different genders at different times?
Title: Re: Elite: Dangerous
Post by: Kafein on December 26, 2014, 11:41:14 pm
Did we ever find out why Leshma pretended to be different genders at different times?

My explanation is that Leshma's gender varies over time.
Title: Re: Elite: Dangerous
Post by: Leesin on December 28, 2014, 03:05:57 pm
So I just read about this "solo mode", is that a feature to stay in the game forever? can you switch between solo mode and multiplayer mode? if so I think that's pretty much tipped the scales in favour of not buying this. Why? because it pretty much kills the whole pirating aspect along with other stuff, anyone trading a lot of shit or something similar will surely just fly in solo mode and never risk their cargo? that kills a lot of player interaction and PVP IMO. if anyone can clear these things up for me it would be nice as right now if the solo mode feature works how I think it does from what I've read, I'm not sure if I'll buy the game.
Title: Re: Elite: Dangerous
Post by: Mala on December 28, 2014, 03:49:49 pm
Well, you can pirate npc. It is mostly a PvE game,sure you have your fun to attack other player but you spoil their game.
Furthermore traders do not need to switch in Solo mode, they can simply block your charakter and you will never appear in their game session anymore.

Anyway it is not that easy to meet random players in Open mode. The galaxy is huge.
Title: Re: Elite: Dangerous
Post by: Leesin on December 28, 2014, 04:20:56 pm
Oh wow, I thought I would buy this game at some point with more features added but now I'm not sure. Basically a bunch of players grind cash in solo mode without fear of any players being able to kill them and loot their shit, then they buy awesome ships and take it to multiplayer mode where they would probably themselves attack vulnerable targets and "spoil their fun", sounds like a pretty shitty mechanic that no doubt makes the vast galaxy seem even emptier. I guess I should view this game as a singleplayer game with multiplayer drop ins lol, it still has some attractive features and future features to be added but it's completely changed what I thought this game was.
Title: Re: Elite: Dangerous
Post by: Leshma on December 28, 2014, 05:06:30 pm
This is the kind of game which needs 10 million active players to become 'alive'. Sadly, it's nowhere near that number.
Title: Re: Elite: Dangerous
Post by: Vibe on December 28, 2014, 06:56:53 pm
And quite likely won't ever be. Then again space is empty, so immershun huh?
Title: Re: Elite: Dangerous
Post by: Molly on December 29, 2014, 11:53:44 am
2 pirate eagles did this to me :(
...but those bastards live no more!  :twisted:

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on December 29, 2014, 03:29:40 pm
Indeed, this game isn't EvE. The lot of your encounters are going to be NPC.
Title: Re: Elite: Dangerous
Post by: Leesin on December 30, 2014, 01:34:10 pm
I've been reading the official forums a bit more and it's hilarious, there are so many carebear bundle of stickss on there calling any kind of PVP "griefing" and crying about being killed by someone for "no reason" or "just because he wanted to", if it wasn't bad enough they have a solo mode and private groups to play in to avoid PVP, they are complaining about PVP in open mode too. This has made me consider buying the game just to make guys like this cry and trash their bedroom ( parents basement decorated in My Little Pony stuff ).
Title: Re: Elite: Dangerous
Post by: Kafein on December 30, 2014, 02:11:28 pm
I've been reading the official forums a bit more and it's hilarious, there are so many carebear bundle of stickss on there calling any kind of PVP "griefing" and crying about being killed by someone for "no reason" or "just because he wanted to", if it wasn't bad enough they have a solo mode and private groups to play in to avoid PVP, they are complaining about PVP in open mode too. This has made me consider buying the game just to make guys like this cry and trash their bedroom ( parents basement decorated in My Little Pony stuff ).

Did someone ever tell you you are very sad?
Title: Re: Elite: Dangerous
Post by: Vibe on December 30, 2014, 02:19:02 pm
Did someone ever tell you you are very sad?

What, you don't play to torture other people online?
Title: Re: Elite: Dangerous
Post by: Kafein on December 30, 2014, 02:20:42 pm
What, you don't play to torture other people online?

I know right? Those guys have to be really messed up to act like that's a fine way to enjoy a videogame.
Title: Re: Elite: Dangerous
Post by: Leesin on December 30, 2014, 03:28:10 pm
Did someone ever tell you you are very sad?

I was jesting about buying the game for the sole purpose of making people cry, I wouldn't spend £40 to do just that when I can do it for free, but it would be entertaining nonetheless. Griefing is one thing and can be pretty lame, but if someone is crying because another player killed them in a game designed where players killing each other is a pretty big feature they should stick to solo mode or play another singleplayer game, instead of whining about it on the games forum and trying to get more PVP-restrictive features put into the game. So yeah, maybe I am sad for getting enjoyment out of killing cry baby whiners in a game, but I can live with that.

Maybe my post offended you because I mentioned My Little Pony, sorry bro.

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Leshma on December 30, 2014, 03:48:40 pm
I would advise against reading Elite and Frontier forums but since you've already did it, best of luck :)

Seriously, the place is a cesspit even worse than this asylum we have in here.
Title: Re: Elite: Dangerous
Post by: Kafein on December 31, 2014, 11:29:43 am
I was jesting about buying the game for the sole purpose of making people cry, I wouldn't spend £40 to do just that when I can do it for free, but it would be entertaining nonetheless. Griefing is one thing and can be pretty lame, but if someone is crying because another player killed them in a game designed where players killing each other is a pretty big feature they should stick to solo mode or play another singleplayer game, instead of whining about it on the games forum and trying to get more PVP-restrictive features put into the game. So yeah, maybe I am sad for getting enjoyment out of killing cry baby whiners in a game, but I can live with that.

Maybe my post offended you because I mentioned My Little Pony, sorry bro.

visitors can't see pics , please register or login


I know these guys are stupid, I just don't see the enjoyment of making them suffer for no reason.
Title: Re: Elite: Dangerous
Post by: Leesin on December 31, 2014, 12:24:56 pm
There is a reason, it's that I am a bitter cunt. Games have been ruined because of massed cry baby carebears. So many MMO(RPG)'s that are made turn out to be a massive bore and PvE grind because of these types of player. Ultima Online is my favourite Mmorpg ever, well it WAS until many many years ago it was destroyed to cater to the pussies of the gaming world, people that should be playing shit like Maple Story and Lord of the Rings Online.

Tldr I am a bitter cunt that enjoys making cry babies cry because they are the reason so many MMOs end up being a bore fest.
Title: Re: Elite: Dangerous
Post by: Xant on December 31, 2014, 12:54:18 pm
That is actually a valid reason, carebears have destroyed so many good games. Boo-hoo, someone killing me doesn't fit my invincible hero roleplay.
Title: Re: Elite: Dangerous
Post by: Molly on December 31, 2014, 02:52:47 pm
A 3 picture tale of stupidity (mine), revenge (mine) and stupid luck (mine too)...
Well, the 3 pictures just show the end of the tale really. Spoiler: It's a happy end! :P

I am flying a trade route that is one way high profit and the other covering the fuel costs, more than that but it ain't as much. I sacrificed a bit of cargo (6t) on my Cobra to fit an FSD Interdictor and a Kill-Warrant-Scanner. That way I can be all carebear on the high profit way and go Bounty Hunting on the way back.
That was my idea. Well, I don't always follow my own guidelines... :?

On my high profit way, I spotted this Imperial Clipper on my radar with a Wanted status. Since I haven't seen one close up, I thought "How hard can it be?" (read that with the voice of Jeremy Clarkson and you know what's coming :D) and started my Interdiction run. Funny enough, he managed to interdict me instead which I was fine with, could switch on full artillery directly w/o the Kill-Scanner. We dropped out of Cruise and he instantly started firing on me. Took me a moment to noticed that it weren't mere Lasers. Noooo... he shot me with 4! Multi-Cannons D:

I deployed my weapons and fired back. It was a fun dog fight until he started shredding through my shields and I took heavy damage. "To flee or not to flee, is the question." Well, it was too late to get out of there. Shields down, hull down to 58%. I never would have made it out there alive with this big gunner behind me.
He was down to 65% too, so I had no choice than to fight back harder. Got 2 nice double hits with my cannons in and avoid a bunch of his bullets, he was down to 30%, we both swooped around and came frontal at each other, both firing all we got. My cannons do one hell of damage when they hit. Suddenly my glass shield bursted and the oxygen message popped up D: Oh boy, straight at each other I kept hitting him with my Multis and pulled out and with my last 10 bullets I actually killed him. \o/

No time for joy tho. Lucky I fitted my Cobra with a better Life Support System before I started. 7:30 minutes. I was in an Anarchy system, no stations, so I had to do a jump to the next system where I knew was a Coriolis station I could reach. All power to the engines, FSD activated. Due to the broken glass shield, my HUD is mostly gone and I couldn't really see where I had to go. I managed the jump and arrived battered in the next system with my saving station. Still some time to cruise, hopefully I would make it or all my Credits and my trusty Cobra would be gone and I had to start a new...

(click to show/hide)
(click to show/hide)
(click to show/hide)

The standard Life Support System has 5 minutes oxygen. The one I fitted right before the fight has 7:30 minutes. It saved my life! :D
Title: Re: Elite: Dangerous
Post by: Kafein on December 31, 2014, 03:46:48 pm
I escaped with 3% hull once, good times :D
Title: Re: Elite: Dangerous
Post by: Molly on December 31, 2014, 05:34:07 pm
It's pretty stupid to go into a USS with all you credits as Gold in your back. I do know that. But I'm always curious what might be inside those...
Already made it a few times barely alive out of those. And since the punishment for failure is so harsh in Elite, it's actually really intense and satisfying to survive once more or like the above, even get the kill against all odds and make it back to live another day...

I really do enjoy my time in Elite. Don't care if NPCs or player give me this kind of rush... it's just a good gaming time above all.
Title: Re: Elite: Dangerous
Post by: Molly on January 03, 2015, 11:35:17 am
visitors can't see pics , please register or login

Love it. Switched the low mounted multicannon for another missile rack by now. But damn, those Multicannons are awesome. Takes a moment longer to rip down the shields but man, they do melt through hull like nothing else. And seeker missile is just fun...

Not to mention the awesome view you get in a cobra with those big multicannons :D

Dakkadakkadakka :D
Title: Re: Elite: Dangerous
Post by: Kafein on January 03, 2015, 03:01:48 pm
The spitting range though
Title: Re: Elite: Dangerous
Post by: Molly on January 03, 2015, 06:00:12 pm
True, Multis are a waste further than 1km distance but a Cobra is on the faster side of speed, haven't had any issues getting close with a 408 boost :D
Title: Re: Elite: Dangerous
Post by: Kafein on January 05, 2015, 07:22:56 pm
"Best experience with Elite: Dangerous"

https://forums.frontier.co.uk/showthread.php?t=79319&page=2

Thanks for nothing Nvidia
Title: Re: Elite: Dangerous
Post by: Molly on January 05, 2015, 09:42:41 pm
"Best experience with Elite: Dangerous"

https://forums.frontier.co.uk/showthread.php?t=79319&page=2

Thanks for nothing Nvidia
Dang it...

Here, have some trading help:
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on January 05, 2015, 11:38:24 pm
I tried playing without the Oculus for the first time and damn this game sucks.

EDIT: they seriously need to balance the profit of each activity. You can gets several millions in an hour of trading, but no more than 100k if you're very lucky exploring. Combat isn't great either as the only real profit comes from pirate lord missions which are random.
Title: Re: Elite: Dangerous
Post by: Molly on January 11, 2015, 02:53:29 pm
It's selling good...

http://www.investegate.co.uk/frontier-dev-plc--fdev-/rns/trading-statement/201501090700077096B/
Title: Re: Elite: Dangerous
Post by: Kalam on January 11, 2015, 07:38:07 pm
This game has converted two console peasants at my workplace to PCGMRM. Just sayin'.
Title: Re: Elite: Dangerous
Post by: Leesin on January 11, 2015, 08:48:37 pm
I was close to buying this on my payday, instead I opted for a new pair of Vans. Why? After spending some time reading and watching stuff from all kinds of players ( negative and positive opinions equally ) I can tell that it IS a decent game and has a lot of potential, BUT it clearly needs a lot more content before I personally would enjoy it for more than a week or two. Basically I know that I'd get bored quickly killing NPCs and the occasional player and I dont have much of an interest in trading or exploring, trading being by far the most profitable thing to do but that's just not fun for me. I will grab this at a later date when there is a bigger drive to the game than just mainly grinding cash.
Title: Re: Elite: Dangerous
Post by: Christo on January 11, 2015, 11:05:38 pm
This game has converted two console peasants at my workplace to PCGMRM. Just sayin'.

Amen to that.
Title: Re: Elite: Dangerous
Post by: Molly on January 12, 2015, 10:28:35 am
I was close to buying this on my payday, instead I opted for a new pair of Vans. Why? After spending some time reading and watching stuff from all kinds of players ( negative and positive opinions equally ) I can tell that it IS a decent game and has a lot of potential, BUT it clearly needs a lot more content before I personally would enjoy it for more than a week or two. Basically I know that I'd get bored quickly killing NPCs and the occasional player and I dont have much of an interest in trading or exploring, trading being by far the most profitable thing to do but that's just not fun for me. I will grab this at a later date when there is a bigger drive to the game than just mainly grinding cash.
If you want spaceship pvp then do not buy Elite. That's not the intended design of the game. Stick to StarCitizen for that.
There are a bunch of people in the Elite forum complaining about the lack of pvp capabilities and they always get the same answer: you bought the wrong game - go to EVE or StarCitizen.

Elite is Elite. It's not everyone's cup of Tea and I am glad they're not trying to be. Already the heavy instancing of the players doesn't really allow for massive pvp and dare to say that this isn't what the majority of the players is looking for. It's basically a Single Player game with an option to multiplay once in a while. But there is no focus on it.
They're working on "Wings" which will add group-play features like shared bounties and stuff but it will never be what you're looking for, I guess.
Title: Re: Elite: Dangerous
Post by: Leshma on January 12, 2015, 12:57:52 pm
Shall we rename this thread into: Leesin buying Elite Dangerous, yes or no?
Title: Re: Elite: Dangerous
Post by: Casimir on January 12, 2015, 03:57:33 pm
best review ive heard is that its Euro Truck Simulator in space.

Title: Re: Elite: Dangerous
Post by: Kafein on January 16, 2015, 10:43:31 pm
Perhaps the most positive Zero Punctuation review ever:

http://www.escapistmagazine.com/videos/view/zero-punctuation/9991-Elite-Dangerous-Review
Title: Re: Elite: Dangerous
Post by: Molly on January 17, 2015, 09:42:28 am
He said like 3 times something along the line "Not everybody will like it but I do."
He was pretty "soft" on it overall, kinda weird :P
Title: Re: Elite: Dangerous
Post by: Kalam on January 17, 2015, 05:47:57 pm
DAMN IT MOLLY onionheads got wiped out by the navy fascists. What am I going to do in Kappa Fornacis, now?
Title: Re: Elite: Dangerous
Post by: Molly on January 19, 2015, 04:14:48 pm
HAHA! :P

EGM 762 has Slaves! Just saying... there are... like... forced-volunteer workers.

Anyway, I am back in my lovely ASP and this time I made sure that I don't fly around with re-buy not covered :D

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Molly on January 21, 2015, 04:30:29 pm
visitors can't see pics , please register or login

Slow but steady :D
Title: Re: Elite: Dangerous
Post by: Kafein on January 21, 2015, 06:44:56 pm
dat rebuy cost
Title: Re: Elite: Dangerous
Post by: Molly on January 22, 2015, 09:38:04 am
...and it's just the ASP. Keep that in mind if you ever see a CMDR Anaconda blow up in front of you :lol:

In all fairness, my ASP has 88t cargo and it takes me like 2 round trips (2 jumps one way) to get 300k. Fuel scoop means no costs there. It's more or less pure profit.
Repairs are a bitch too. 1% damage = 2k repair :D
Title: Re: Elite: Dangerous
Post by: Moribund on January 22, 2015, 11:19:52 am
...and it's just the ASP. Keep that in mind if you ever see a CMDR Anaconda blow up in front of you :lol:

In all fairness, my ASP has 88t cargo and it takes me like 2 round trips (2 jumps one way) to get 300k. Fuel scoop means no costs there. It's more or less pure profit.
Repairs are a bitch too. 1% damage = 2k repair :D

You can consider selling the scoop and buy cargo racks. Your route sounds roughly like 12000 per hour per ton. Profit is bigger when you are paying for the fuel and you save time as well.
Title: Re: Elite: Dangerous
Post by: Vibe on January 22, 2015, 12:02:48 pm
So the galaxy in Elite:Dangerous is based on Milky Way right? Can I visit Betelgeuse (http://en.wikipedia.org/wiki/Betelgeuse) for example?
Title: Re: Elite: Dangerous
Post by: Molly on January 22, 2015, 12:38:06 pm
You can go wherever you want, like these guys...

https://forums.frontier.co.uk/showthread.php?t=80753

<3

And yes, people have been to it apparently: https://forums.frontier.co.uk/showthread.php?t=99229
Title: Re: Elite: Dangerous
Post by: Casimir on January 22, 2015, 01:40:19 pm
Do they have pulsar stars because if so I must see.
Title: Re: Elite: Dangerous
Post by: Kafein on January 22, 2015, 06:04:35 pm
Do they have pulsar stars because if so I must see.

Yes, according to this infographic:

(click to show/hide)

Although of course, neutron stars are quite rare.

So the galaxy in Elite:Dangerous is based on Milky Way right? Can I visit Betelgeuse (http://en.wikipedia.org/wiki/Betelgeuse) for example?

It's not "based" on the Milky Way, it is the Milky Way, to a degree of accuracy pretty close to what we know from observation.
Title: Re: Elite: Dangerous
Post by: Molly on January 22, 2015, 06:07:50 pm
Kafein is right. It actually is the Milky Way. They used some NASA/ESA/whatnot database and generated the galaxy with those exact values.
Title: Re: Elite: Dangerous
Post by: Vibe on January 22, 2015, 06:32:05 pm
Cool shit.
Title: Re: Elite: Dangerous
Post by: Leshma on January 22, 2015, 07:01:15 pm
Kafein is right. It actually is the Milky Way. They used some NASA/ESA/whatnot database and generated the galaxy with those exact values.

They borrowed from SpaceEngine database, which is based on Celestia database, 3D planetarium "game" manufactured by NASA.
Title: Re: Elite: Dangerous
Post by: Banok on January 22, 2015, 07:43:22 pm
When will this game be less than £40?

Despite the fact that I piss at least that much on drinks in a single night out, I don't think I will ever spend that much on a computer game - even one I will play for hundreds of hours.

Serious question.
Title: Re: Elite: Dangerous
Post by: Molly on January 22, 2015, 08:21:30 pm
That's rather unlikely that it will in the near future. They're having way too much success right now.
Title: Re: Elite: Dangerous
Post by: Leshma on March 05, 2015, 02:53:15 pm
It is coming out for Xbox One. There is a concern that planetary exploration expansion could be dropped or reduced in scope because of console version.
Title: Re: Elite: Dangerous
Post by: Molly on March 05, 2015, 03:15:42 pm
Yea? Who's concerned?
Title: Re: Elite: Dangerous
Post by: Leshma on March 05, 2015, 03:52:21 pm
Part of Elite Dangerous fanbase.
Title: Re: Elite: Dangerous
Post by: Molly on March 06, 2015, 08:42:34 am
:lol:
Title: Re: Elite: Dangerous
Post by: Clockworkkiller on April 04, 2015, 06:43:55 pm
it has been

released
Title: Re: Elite: Dangerous
Post by: Banok on April 05, 2015, 08:32:32 am
It is coming out for Xbox One. There is a concern that planetary exploration expansion could be dropped or reduced in scope because of console version.

I'm usually the only person not carrying a pitchfork screaming "dumbed down", but once I think the tinfoil hats may be right. Surely a game of the scope of E:D will be limited if the game has to be able to run on consoles.

anyway I'm not dropping £40, gona wait until first DLC comes out to see how they handle pricing then, and also so more content.
Title: Re: Elite: Dangerous
Post by: Molly on August 05, 2015, 01:26:12 pm
Quote
ANNOUNCING ELITE DANGEROUS: HORIZONS
Community Announcements - frontier_moderator
Hello, Commanders

This morning we’re announcing Elite Dangerous: Horizons – another full season of major gameplay expansions for Elite Dangerous, beginning later this year with ‘Planetary Landings’.

I’ve been fascinated by the exploration of space since I was young, and especially with the almost unimaginable scales involved. Going down to the surfaces of planets was a key part of my dreams of exploration, and soon we'll realise that dream in Elite Dangerous.

We're beginning with airless, rocky worlds – places where a great deal of new gameplay can take place. These are planet-sized sandbox environments, with all sorts of things to discover hidden on them. You'll find surface starports, crashed ships, mineral deposits, hidden bases and more.

These worlds are gigantic, and - like the open galaxy - you'll be able to go anywhere. You'll be able to fly over the surface in low orbit and choose your spot to land, you'll be able to venture out in your Surface Recon Vehicle and hurtle across the surface at high speed. You'll be able to sneak around or go in all guns blazing. The nimble SRV is tiny compared to your ship, and is virtually invisible on a long range scanner – ship-based weapons will find it very hard to hold a lock on them, but airborne and ground-based players can explore the same worlds together, so watch the skies!

As I’ve said already, I’ve wanted to do surface landings in Elite Dangerous for quite a while now – and we have been planning how best to do it since the Kickstarter. Elite Dangerous: Horizons is the first stage and a huge step. The quality people expect is, as always, very high, and the team have done a great job hitting that benchmark. These worlds will feel real and meaningfully unique.

You’ll read about some of the exciting things you’ll find on surfaces this week in the press and on our Community blog, but Planetary Landings is just the start. Elite Dangerous: Horizons is a full season of content extending into 2016, introducing new features and gameplay in each major expansion. As with Season One, this season of expansions is not just about planet surfaces, but other major features are coming too.

Of course support will continue for Elite Dangerous even outside of Elite Dangerous: Horizons, and we’re keeping the community together. All Elite Dangerous and Elite Dangerous: Horizons players will share the same galaxy together and you’ll retain all your progress whenever you choose to join our new season of expansions.

Elite Dangerous: Horizons will be available to pre-order on our store today, and I’m very happy to announce all existing Elite Dangerous players will receive a 25 percent loyalty discount off the Horizons retail price. Existing players will also unlock the exclusive Cobra Mk IV ship in Elite Dangerous: Horizons. The Cobra Mk IV will be available in the game only to players who joined us in the first year – forever. It’s our ‘thank you’ for your faith in the game, and you’ll see more of the Cobra Mk IV in Friday’s Peek Of The Week.

Due to popular demand, we’ve also decided to bring back for a limited time the lifetime expansion pass. It should appear in our store later today.

We’re committed to seeing Elite Dangerous grow the right way, and we hope you’ll join us planetside as we embark upon the exploration of our galaxy’s undiscovered worlds together. We have a great team, and I believe Elite Dangerous: Horizons will bring players closer than ever to the dream of touching other worlds.

There will be lots of questions, I know! Elite Dangerous’ Lead Designer Sandro Sammarco and I will be taking your questions in this afternoon’s livestream at 16:00 CEST, so please visit twitch.tv/elitedangerous for that.

The Community team will do their best to answer your questions about the ongoing evolution of Elite Dangerous on our forums, and tune in to our Twitch stream throughout the week for more on Elite Dangerous for Xbox One, Elite Dangerous 1.4: CQC for PC and Mac, and Elite Dangerous: Horizons.

Thank you for playing, and Right On, Commander!

David Braben

----

SOURCE: https://community.elitedangerous.com/node/247
Title: Re: Elite: Dangerous
Post by: Kafein on August 05, 2015, 04:42:10 pm
Elite: Dangerous will have working FPS elements before Star Citizen releases. I'm calling it.

In other news, I finally decided to upgrade to the 0.6 Oculus runtime, to realize that the galaxy map still doesn't work properly :/ no trading for me.

Still, the fact that turning my head towards them opens the side screens makes playing this an awesome experience.
Title: Re: Elite: Dangerous
Post by: Eugen on October 12, 2015, 12:37:47 am
Ah. Elite. What a Game. Right into it. Arkadi Kreven if you care /pledged for Hudson. The /s reddit is on the way to make powerplay a nice experience. However.

What I wanted to say.

Kafein? No trading? Why? and whats wrong with the galaxy map? Only Oculus issue, or?

Do you use third party tools? I do. Else it would be really really hard.

Title: Re: Elite: Dangerous
Post by: Leshma on October 12, 2015, 01:09:11 am
Completely forgot about this thread. Checking subreddit mostly. Official forums are just like Star Citizen forums and this abomination of bulletin board, full of trolls and obnoxious people, one of those is enough in my life.

For those who aren't playing yet and aren't active on forums/reddit here's a little sneak peak of upcoming expansion (Elite Dangerous Season One: Horizons):


Looks gorgeous and a bit intimidating. Wish they develop different UI for buggies tho. Of course Kafein doesn't care about any of this, being FPS and non flight related stuff :P
Title: Re: Elite: Dangerous
Post by: Vibe on October 12, 2015, 08:41:38 am
potato planet :D although is that even a planet considering there's kinda this rule that they need to be a sphere or a spheroid
Title: Re: Elite: Dangerous
Post by: Xant on October 12, 2015, 08:42:46 am
Eh, looks pretty bad and pointless, seems like Space Engineers already does this shit better
Title: Re: Elite: Dangerous
Post by: Molly on October 12, 2015, 10:02:44 am
Your mum is bad and pointless :P
Title: Re: Elite: Dangerous
Post by: Leshma on October 12, 2015, 01:25:12 pm
potato planet :D although is that even a planet considering there's kinda this rule that they need to be a sphere or a spheroid

Not sure is this asteroid or moon. Looks like huge asteroid to me. There won't be planets at first, Horizon updates will come over the whole year. Sometimes next year they will add landing on planets that can support life.
Title: Re: Elite: Dangerous
Post by: Vibe on October 12, 2015, 02:56:18 pm
Not sure is this asteroid or moon. Looks like huge asteroid to me. There won't be planets at first, Horizon updates will come over the whole year. Sometimes next year they will add landing on planets that can support life.

ok great back to waiting then, waiting is fun
Title: Re: Elite: Dangerous
Post by: Kafein on October 12, 2015, 07:05:28 pm
Ah. Elite. What a Game. Right into it. Arkadi Kreven if you care /pledged for Hudson. The /s reddit is on the way to make powerplay a nice experience. However.

What I wanted to say.

Kafein? No trading? Why? and whats wrong with the galaxy map? Only Oculus issue, or?

Do you use third party tools? I do. Else it would be really really hard.

The Galaxy Map was broken in VR last time I tried. Basically you have to look exactly in front of you so that the mouse pointer you see syncs with what you're actually pointing at. This problem could be solved cheaply by making the Galaxy Map in VR mode a 2D image in front of the player inside an empty 3D scene. That would work exactly the way a standard screen would. But it would be way cooler to make it work like you'd expect, have the mouse pointer move around a fixed origin instead of the headset viewpoint. It's definitely not a simple problem.

Looks gorgeous and a bit intimidating. Wish they develop different UI for buggies tho. Of course Kafein doesn't care about any of this, being FPS and non flight related stuff :P

FPS related stuff is a waste of time. The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.
Title: Re: Elite: Dangerous
Post by: Molly on October 12, 2015, 07:33:47 pm
[...]
The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.
y u h8 mi?!
Title: Re: Elite: Dangerous
Post by: Kafein on October 12, 2015, 07:58:24 pm
y u h8 mi?!

I had a point to make and looked for a cheap way to put it.
Title: Re: Elite: Dangerous
Post by: Leshma on October 12, 2015, 08:08:53 pm
FPS related stuff is a waste of time. The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.

You never wanted to be protagonist of sci-fi show? FPS allows that and more. Not sure what do you want from space games, another Freespace maybe?
Title: Re: Elite: Dangerous
Post by: Kafein on October 12, 2015, 09:26:12 pm
You never wanted to be protagonist of sci-fi show? FPS allows that and more. Not sure what do you want from space games, another Freespace maybe?

Pretty much another FreeSpace, yes. Adding elements from the X series is a big plus if they can. Mechanically, SC and ED still have a long way to go if they ever want to become comparable with the monument that FreeSpace is.
Title: Re: Elite: Dangerous
Post by: Kafein on October 18, 2015, 08:46:34 pm
So I played again on my main screen. The additions and tweaks they have made (powerplay) make this really fun now. I managed to amass a few millions from scratch very quickly by doing smuggling missions.
Title: Re: Elite: Dangerous
Post by: Molly on October 19, 2015, 04:39:19 pm
I guess I kinda have to fire it up again... haven't touched it for quite a while...
Title: Re: Elite: Dangerous
Post by: Leshma on October 21, 2015, 11:47:05 pm
FPS related stuff is a waste of time.

Title: Re: Elite: Dangerous
Post by: Xant on October 22, 2015, 12:47:42 am
Gayer than my mom.
Title: Re: Elite: Dangerous
Post by: Leshma on October 22, 2015, 01:15:47 am
At first I thought this buggy has same weird handling like Greycat, but this seems a lot more fun.
Title: Re: Elite: Dangerous
Post by: Kafein on October 22, 2015, 01:23:13 am
Making space combat better and adding bigger ships, that's all I ever wanted from them (and also fleshing out the missions but that has been done already).
Title: Re: Elite: Dangerous
Post by: Vibe on October 22, 2015, 09:47:42 am
Making space combat better and adding bigger ships, that's all I ever wanted from them (and also fleshing out the missions but that has been done already).

I'd be tempted to try this game out when/if they added bigger ships and way more stuff to exploration. As of now it seems that it's quite boring to do.
Title: Re: Elite: Dangerous
Post by: Leshma on October 22, 2015, 02:28:31 pm
What's the point of adding bigger ships than Anaconda if there is only one player operating it? Until they add multicrew functionality (second expansion should add that feature), bigger ships in Elite: Dangerous make no sense. Anaconda sucks major cocks to drive because it is slow and boring ship. Slightly smaller ships like Python and Clipper are much better imho.
Title: Re: Elite: Dangerous
Post by: Kafein on October 22, 2015, 09:35:08 pm
What's the point of adding bigger ships than Anaconda if there is only one player operating it? Until they add multicrew functionality (second expansion should add that feature), bigger ships in Elite: Dangerous make no sense. Anaconda sucks major cocks to drive because it is slow and boring ship. Slightly smaller ships like Python and Clipper are much better imho.

Well, by larger ships I assumed the possibility of multiplayer crews, although that would be a nightmare to play regularly.

I'd be tempted to try this game out when/if they added bigger ships and way more stuff to exploration. As of now it seems that it's quite boring to do.

Yeah, cutting down on the time it takes to explore systems would be neat. There are way more systems in the galaxy than what we can ever hope to explore anyway. I don't see the point of making everything so slow.

Also, a lot of useless downtime could be dealt with. The hyperspace countdown out of combat situations is way too long. Docking requests should really take one key. Supercruise to all objects except ships should be automated (not go faster, merely adjust the speed automatically plus collision avoidance), and the galaxy/system maps should be shown over the cockpit with some amount of transparency so that it becomes possible to safely look at the map while traveling.

Really, games of the X series do these things correctly and they have a lot of travel downtime too, they just let you do whatever you want while you wait instead of requiring constant attention over menial trajectory and speed corrections.
Title: Re: Elite: Dangerous
Post by: Leshma on October 22, 2015, 10:49:19 pm
Game already uses some completely non scientific concepts to make time spent on traveling bearable. They are very proud of 1:1 galaxy scale and I wouldn't want them to move from that idea.

Seems to me you want this game to be more like X series, micromanagement space simulator. I'm afraid Elite is completely different animal.
Title: Re: Elite: Dangerous
Post by: Xant on October 22, 2015, 10:58:49 pm
Change your avatar, Leshman.
Title: Re: Elite: Dangerous
Post by: Leshma on October 23, 2015, 02:16:59 pm
Title: Re: Elite: Dangerous
Post by: Molly on October 23, 2015, 04:21:38 pm
That looks pretty neat to me...
Title: Re: Elite: Dangerous
Post by: Kafein on October 23, 2015, 07:05:46 pm
Game already uses some completely non scientific concepts to make time spent on traveling bearable. They are very proud of 1:1 galaxy scale and I wouldn't want them to move from that idea.

Seems to me you want this game to be more like X series, micromanagement space simulator. I'm afraid Elite is completely different animal.

I merely want a game I can thoroughly enjoy playing. That's not to say E:D is not enjoyable in its current state though. And there is no need to add "micromanagement" (I think you mean management, micromanagement is an insult) actually. Merely the possibility of planning your moves ahead looking at the map while your ship goes through space would be excellent, the complexity is already there, to some degree.

Also, they can be proud of the 1:1 scale while simultaneously making a better game. The scale will be abstract regardless, you cannot avoid that. In fact, the bit about exploration of one system taking too much time would effectively improve the sense of scale of the galaxy, as explorers would quickly have to travel much further away than they do right now.
Title: Re: Elite: Dangerous
Post by: Leshma on October 23, 2015, 07:34:29 pm
Exploration is main thing in Elite. Currently it isn't fun because game is largely unfinished. When they add planetary locations and in-depth first person mechanics, exploration will flourish because you'll spend time in buggy or on foot. Won't be strapped into seat of your fighter/freighter/battleship. Exploring locations that are far away from galaxy center should take time. It isn't meant to be something you'll do in a week. They haven't yet implemented alien threat (Thargoids). When they devise mechanics around aliens, exploration will become more meaningful.

Trading is popular because it makes most sense atm, alongside dogfighting. You shouldn't expect trading and empire building to be expanded for solo players. If you want to go that route get some friends to play with you. Unlike X series, this isn't singleplayer game and it isn't meant for solo player to build and control fleet on his own.
Title: Re: Elite: Dangerous
Post by: Leshma on October 27, 2015, 05:08:36 pm
visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login


 :mrgreen:

Source (http://imgur.com/gallery/dheo6)
Title: Re: Elite: Dangerous
Post by: Molly on October 27, 2015, 05:55:43 pm
I thought the very same thing when I saw the faces for the first time.
So true...
Title: Re: Elite: Dangerous
Post by: Leshma on October 27, 2015, 08:58:08 pm
Disappointed by today's live stream. Expected to see first person transition from ship to SRV, they didn't even show it (people say it's just black screen). Thought they are going to show 30 player mayhem on planets, SRVs and ships fighting for base. They have shown SRV driving around derelict ships and shooting some drones. Now I'm not sure does this expansion has anything worthwhile to offer at launch. Maybe it will get better in six months or a year. But currently it seems to be just driving buggies on planetoid surface and shooting drones.
Title: Re: Elite: Dangerous
Post by: Leesin on October 27, 2015, 09:17:56 pm
I still look at this game and think "Wow, it looks so pretty, combat looks fun, the design is nice" but then I go back and read the features and peoples opinions etc and find myself still on the fence about if this game will ever actually be 'long term' fun, it looks like it has quite a steep learning curve with all the menus and controls on a ship, yet the rest of the game seems pretty shallow. Got any links that might enlighten me and convince me other wise? I really want to try this game, but I can't justify buying it with my current doubts.
Title: Re: Elite: Dangerous
Post by: Molly on October 28, 2015, 10:06:47 am
I still look at this game and think "Wow, it looks so pretty, combat looks fun, the design is nice" but then I go back and read the features and peoples opinions etc and find myself still on the fence about if this game will ever actually be 'long term' fun, it looks like it has quite a steep learning curve with all the menus and controls on a ship, yet the rest of the game seems pretty shallow. Got any links that might enlighten me and convince me other wise? I really want to try this game, but I can't justify buying it with my current doubts.
I'd say "Don't buy it (yet)"
At least wait till Horizons went live + 2 months and check back again. They already fleshed out a lot of things by now with the power struggle and the community goals but right now is a bad time to join with expansion on the horizon (huehuehue...).
Title: Re: Elite: Dangerous
Post by: Kafein on October 28, 2015, 07:03:15 pm
Incidentally, I joined Aisling Duval's faction.
Title: Re: Elite: Dangerous
Post by: Leshma on November 04, 2015, 11:50:40 pm
Last week's live stream was garbage and led to believe some things won't be done right. This week they have briefly shown bases and they look quite good imo:

Title: Re: Elite: Dangerous
Post by: Kafein on November 05, 2015, 01:14:02 am
Title: Re: Elite: Dangerous
Post by: Leshma on November 05, 2015, 04:50:12 pm

Molleh is that you?
Title: Re: Elite: Dangerous
Post by: Bjord on November 05, 2015, 04:55:25 pm

Molleh is that you?

Holy shit, that's amazing.
Title: Re: Elite: Dangerous
Post by: Xant on November 05, 2015, 05:06:30 pm
Holy shit, that's amazing.
You're amazing.
Title: Re: Elite: Dangerous
Post by: Bjord on November 05, 2015, 05:11:24 pm
You're amazing.

Uh.
Title: Re: Elite: Dangerous
Post by: Vibe on December 10, 2015, 09:49:44 am
Greetings fellow spacetruckers. I got this recently on the sale, and I guess I am enjoying this for what it is - Euro Truck Simulator in space. I'm doing purely trading, pretty relaxing stuff. I was doing some small scale, system to system trades but recently found out about this Rare Commodity trading. A lot less docking needed, much longer trip, feels less of a grind which is nice. And the payout feels like you're cheating, lol (Lave -> Fujin). Saved enough money for a Cobra MkIII, though the upgrade to FSD to be able to jump as long as I could with my Hauler will set me back even more creds...

Since I do stuff on my other monitor while flying, it almost resulted in me crashing into a white dwarf star. Who's bright (hehe) idea was it to get out of the jump facing the star.

Anyway I have questions:
- Why does it happen that sometimes my ship doesn't slow down by itself fast enough in supercruise, when your throttle is in the blue zone? It works most of the time, but sometimes it doesn't start braking soon/strong enough.
- Is there any negative to 'speeding' inside/just outside space stations? I have yet to be caught or anything.
Title: Re: Elite: Dangerous
Post by: Molly on December 10, 2015, 02:04:31 pm
[...]
Anyway I have questions:
- Why does it happen that sometimes my ship doesn't slow down by itself fast enough in supercruise, when your throttle is in the blue zone? It works most of the time, but sometimes it doesn't start braking soon/strong enough.
- Is there any negative to 'speeding' inside/just outside space stations? I have yet to be caught or anything.
I went by 2 indicators which always let me successfully jump to a station: the speed indicator being in the blue zone and the time of arrival indicator. While approaching keep this time at 6 seconds or above and you won't have trouble to jump in properly ever.
I believe the blue zone one only works if you stick to it right from the start. The longer you go full throttle, the less reliable the indication will be.
That is only based on my experience. Don't ask me for proper quotes.

Afaik there is no speeding penalty. It just becomes really hard to land properly when you go too fast.
Except if you're smuggling and you wanna pass the entry cargo check without the coppers noticing the tied up slaves in your cargo bay. In that situation speed is your best friend, carefull on the boost tho. You wouldn't be the first one to smash your awesome cobra into the back end of the docking area :lol:
Title: Re: Elite: Dangerous
Post by: Kafein on December 11, 2015, 02:04:02 am
To me it's more fun and vastly more profitable to run smuggling missions over simple trading. The payout on these things is crazy. I haven't been caught yet, security is way too slow to scan me before I land.

As for the supercruise thing it can be for a number of reasons. One of which is if your ship has decelerated because of the proximity of a planet earlier and accelerated again. There seems to be a problem with the way that system works. They really should give us automatic supercruise anyway.
Title: Re: Elite: Dangerous
Post by: Vibe on December 11, 2015, 08:47:58 am
To me it's more fun and vastly more profitable to run smuggling missions over simple trading. The payout on these things is crazy. I haven't been caught yet, security is way too slow to scan me before I land.

As for the supercruise thing it can be for a number of reasons. One of which is if your ship has decelerated because of the proximity of a planet earlier and accelerated again. There seems to be a problem with the way that system works. They really should give us automatic supercruise anyway.

Only did smuggling once because I bought some illegal rare commodities by accident :lol:

I just went into the station almost full speed, they actually started scanning me but I entered the station fast and that seems to cancel it? What's important to take note when you're smuggling, do you just need to fly fast into the station or what?
Title: Re: Elite: Dangerous
Post by: Molly on December 11, 2015, 09:24:12 am
That will get you only so far tho.

Big time smugglers with the huge trucks try to sneak in with the heatsinks but that takes quite a lot of time, practice and money to rebuy with insurance :D

...cuz make no mistake, if they manage to scan you while smuggling, they'll blow you up in seconds.
Title: Re: Elite: Dangerous
Post by: Vibe on December 11, 2015, 09:52:54 am
...cuz make no mistake, if they manage to scan you while smuggling, they'll blow you up in seconds.

Wot  :shock:

what happened to illegal goods confiscation and paying a fine? goddamn coppers
Title: Re: Elite: Dangerous
Post by: Vibe on December 11, 2015, 02:22:56 pm
Oh also, are there any more detailed proximity sensors in this game? I can't really imagine how big my ships is from first person view when I'm entering the space station. Sometimes that general proximity warning goes off, but no idea why or what part of my ship is close to the station.
Title: Re: Elite: Dangerous
Post by: Molly on December 11, 2015, 03:49:39 pm
Oh also, are there any more detailed proximity sensors in this game? I can't really imagine how big my ships is from first person view when I'm entering the space station. Sometimes that general proximity warning goes off, but no idea why or what part of my ship is close to the station.
I don't think there is...
Title: Re: Elite: Dangerous
Post by: Kafein on December 11, 2015, 06:59:55 pm
About smuggling, I never got caught and the closest I got to it was when law enforcement interdicted me, not when landing at stations. It happened a couple of times with a transport ship, and I always managed to escape. I haven't encountered a smuggling mission I couldn't do with an upgraded Cobra, though. That thing has sick cargo space.

That will get you only so far tho.

Big time smugglers with the huge trucks try to sneak in with the heatsinks but that takes quite a lot of time, practice and money to rebuy with insurance :D

...cuz make no mistake, if they manage to scan you while smuggling, they'll blow you up in seconds.

If you can go through the orbital station's airlock thing at 100ish m/s you won't get caught, and it's really not that difficult as long as there isn't a lot traffic.

Oh also, are there any more detailed proximity sensors in this game? I can't really imagine how big my ships is from first person view when I'm entering the space station. Sometimes that general proximity warning goes off, but no idea why or what part of my ship is close to the station.

The speeding sensor will produce a periodic beep. And there is an impact warning system also, but I'm not sure it takes your whole hull into account, or even your actual velocity vector. It definitely beeps when you have stuff in front of you.
Title: Re: Elite: Dangerous
Post by: JasonPastman on December 14, 2015, 10:06:45 pm
Anyone got any feed back as to whether the new expansion is worth getting.  I've seen youtube videos on it and as far as I can tell it's more of the awesome expansive universe that makes this game so cool but of which is filled with nearly no content but rather plenty of loneliness and a dessert lacking interaction .  For instance, the planets look amazing and beautiful to explore but ultimately there is no or little interaction and content once one gets past the novelty of it all.
Title: Re: Elite: Dangerous
Post by: Vibe on December 14, 2015, 10:34:02 pm
For instance, the planets look amazing and beautiful to explore but ultimately there is no or little interaction and content once one gets past the novelty of it all.

Just like the rest of the game :D I think this game depends on how much fun you can make on your own out of the content given to you, same goes for expac I guess.
Title: Re: Elite: Dangerous
Post by: Kafein on December 14, 2015, 10:37:11 pm
Let's just say it has pacing issues.
Title: Re: Elite: Dangerous
Post by: Leshma on December 14, 2015, 11:40:54 pm
Expansion makes the game truly beautiful, a visual marvel. Comes with a price of very high system requirements. New gameplay revolves around mining minerals on planetary surface, then synthesizing them to create buffs for your weapons, ammunitions, ship systems etc. There are some missions but they pay next to nothing and revolve around finding some emitters in bases or something along those lines. Rest is pure fun, planets have variable gravity which affects your ship and SRV which means they will behave differently on every planet. High gravity planets are great for racing, low gravity are great for making canyon jumps. Extreme gravity will make it very hard to fly near the surface because it will constantly pull your ship down and you'll need to compensate with thrusters.
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 12:15:58 am
I bought a Type-6 recently, got fucked on my first trade run. Apparently there's pirates attacking you in pretty much every system you jump to when you're in a freighter, even if you don't have much cargo, hilariously bad and annoying thing to deal with.
Title: Re: Elite: Dangerous
Post by: Leshma on December 15, 2015, 03:27:15 am
Yeah, that's how it works. You have cargo, you get ambushed. Many space games do same thing.
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 08:23:16 am
Yeah, that's how it works. You have cargo, you get ambushed. Many space games do same thing.

I don't mind that (can escape pretty easily now that I've put on A rated shields and power distributor), I just think the frequency of it is a bit too much.
Title: Re: Elite: Dangerous
Post by: Molly on December 15, 2015, 09:46:02 am
They must have changed that rate then. I don't remember being attacked often.

Maybe it's the Rares since you said before you run those...
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 10:03:07 am
They must have changed that rate then. I don't remember being attacked often.

Maybe it's the Rares since you said before you run those...

Nah, stopped doing rare runs when I got Type-6. I don't think I got interdicted even three times in my Cobra in all those long travels, with my Type-6 it's pretty much every third system I jump to or even more frequent, often with lesser cargo compared to my rare runs. So it's 100% connected to my ship being a freighter and not a Cobra, I guess. I also run missions here and there, that might also have an extra pull for pirates, I guess... But they pay good (100k for like 2-3 jumps) and I don't have to waste my own money on cargo, so the damage is lesser if I get destroyed by pirates.
Title: Re: Elite: Dangerous
Post by: Molly on December 15, 2015, 10:15:55 am
It kinda makes sense that a slow and barely armed freighter gets ambushed more often.
But I understand the annoyance of it.

Can't say I get interdicted/ambushed with my Asp much. No matter what I carry. Sometimes I even drop into those PoIs with full cargo ^^
2 Laser, 2 Gatlins and 1 Missile Pod... I feel confident :)
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 11:12:22 am
It kinda makes sense that a slow and barely armed freighter gets ambushed more often.
But I understand the annoyance of it.

Can't say I get interdicted/ambushed with my Asp much. No matter what I carry. Sometimes I even drop into those PoIs with full cargo ^^
2 Laser, 2 Gatlins and 1 Missile Pod... I feel confident :)

Hm yeah, guess because Asp is not a freighter by default. I think I'm going to get myself an Imperial Clipper instead of better freighters (type-7 for example) for my next ship (dat sexy design).. how to grind that Empire rep though :D haven't even joined it yet
Title: Re: Elite: Dangerous
Post by: Molly on December 15, 2015, 11:23:15 am
Instead of grinding, I'll sit it out :D
Since I joined Beta Elite, I'm entitled to a free ship when they've released all of them :lol:
Title: Re: Elite: Dangerous
Post by: Leshma on December 15, 2015, 03:09:03 pm
Pretty good introduction video for total newbies:


Horizons trailer:

Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 03:31:58 pm
Even though it looks good, I'll probably pass on horizons until it's on sale or something..
Title: Re: Elite: Dangerous
Post by: Molly on December 15, 2015, 03:47:48 pm
Even though it looks good, I'll probably pass on horizons until it's on sale or something..
Same.
The video made me 'want!' but I'm still feeling about the puny discount they offered for people already owning the main game. 15 bucks less is just not good enough...
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 03:57:17 pm
Well, it seems that we get a good chunck of content anyway without Horizons (unless I understood wrong and we don't get this either lol):

Quote
NEW CONTENT/FEATURES (1.5)
- Added Asp Scout
- Added Viper MkIV
- Added Federal Corvette
- Added Imperial Cutter
- Added Keelback
- PC/Mac: Added Bobbleheads!!!
- Added Imperial Fighter to CQC
- Added new missions
- Don't die missions
- Don't get scanned missions
- Multi-stage missions
- Missions can be received in space
- Assassination variants
- Contact missions
- Unique cargo missions - you have to deliver what you are given
- Timed window missions
- Added new open space scenarios:
- Search and rescue scenarios
- Wrecked ships scenarios
- New deep space salvage scenarios
- Distress call scenarios
- Alliance vip escort
- PC/Mac: Updated French, German and Russian translations
- Added more player group sponsored minor faction descriptions
- Master Chefs rare good added
- Renamed various planets
- Local emergency rescue NPCs added
- Spanish localisation added - a big shout out for the Spanish community for their hard effort on this!

Personally hoping for better trade missions, because the current ones are really lacking... well to be honest all are
Title: Re: Elite: Dangerous
Post by: Molly on December 15, 2015, 04:11:47 pm
Is there an ETA for that update?
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 05:03:01 pm
Is there an ETA for that update?

Delayed until 18:00 GMT
Title: Re: Elite: Dangerous
Post by: Leshma on December 15, 2015, 05:50:06 pm
Don't believe everything you see on official Elite: Dangerous trailers. Horizons trailer isn't pure fantasy as original trailer but game doesn't look like that and some things won't be possible for awhile. Like dogfighting NPC ships on planetary surface. And of course Thargoids shown at the end of trailer won't be added for quite some time.

Elite: Dangerous patch 1.5 is for owners of base game, it will come online after they restart the servers (originally 16:00 GMT, delayed 18:00). Along with 2.0 update for those who purchased Horizons.

They also shared some info about multicrew that will supposedly be added in later stages of Horizons updates (late 2016). It will be slot based, max four slots per ship (based on ship seats). Will split everything you do as commander into four jobs. Based on wings, only wing members can man up the ship. Balancing sounds like a bitch because I see no reason why four people would man one ship when they can fly four different ships and be way more effective.
Title: Re: Elite: Dangerous
Post by: Vibe on December 15, 2015, 10:26:53 pm
Oh my, just found this mission... 2 jumps away, dat payout

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2015, 12:25:24 am
Just had a quick run after weeks if not months of not touching it.
Got caught in it straight away. It's just a very well done space game.

Btw Vibe, I assumed that you would call yourself Vibe and sent an friend request accordingly. Please correct me if I am wrong :wink:
Title: Re: Elite: Dangerous
Post by: JasonPastman on December 16, 2015, 12:30:58 am
Well... Being on vacation for the next 3 week I have decided to take the plunge.  My in game name is "Jason A. Pastman" if anyone cares to add me.
Title: Re: Elite: Dangerous
Post by: Osiris on December 16, 2015, 12:44:25 am
just bought this :D getting a new joystick (not super expensive) for xmas so i think ill try it out :D
Title: Re: Elite: Dangerous
Post by: Asheram on December 16, 2015, 12:56:51 am
There's an 8gb patch on steam is that for Horizons and is Horizons free?
Title: Re: Elite: Dangerous
Post by: Vibe on December 16, 2015, 01:05:34 am
Just had a quick run after weeks if not months of not touching it.
Got caught in it straight away. It's just a very well done space game.

Btw Vibe, I assumed that you would call yourself Vibe and sent an friend request accordingly. Please correct me if I am wrong :wink:

Vibe was taken :( I'm Cruben ingame, feel free to add me.
Title: Re: Elite: Dangerous
Post by: Leshma on December 16, 2015, 01:28:54 am
Cruben sounds gay. It that your first or last name?
Title: Re: Elite: Dangerous
Post by: Asheram on December 16, 2015, 01:48:10 am
Cruben sounds gay. It that your first or last name?
maybe its Ruben C. or C. Ruben
Title: Re: Elite: Dangerous
Post by: Vibe on December 16, 2015, 09:11:04 am
Cruben sounds gay. It that your first or last name?

Just a backup nickname. Well they definitely spiced up the missions a bit, which is nice. Looks like a lot of different new types added, missions that have multiple steps, etc.
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2015, 09:16:50 am
Send a request to Cruben and Pastman FYI.

And they updated gfx, maybe not this time but there are changes I haven't seen. Supercruise gained a lot...

Edit: just realized that I didn't save my VoiceAttack setup and need to redo all of it QQ
Title: Re: Elite: Dangerous
Post by: Vibe on December 16, 2015, 11:05:42 am
Ok so apparently mission payout is random as fuck, which explains the mission I posted previously. I do welcome some RNG in mission payout, but there should be a lower and upper limit depending on rank required.

Also thank you devs for adding filters to Navigation.
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2015, 08:44:06 pm
Figured I could post some details about my ship and my career so far. Maybe someone's interested...

(click to show/hide)
Standard setup. Strong beam lasers to kill the shield, Multi-Canon to shred through armor, Missiles for the bigger fish like Python and up.
(click to show/hide)
Continuously upgrading the components. Up to C-Grade it's a quick rise. Being able to pay for B-Grade and better is a chore - 1.7mil each.
(click to show/hide)
Yes, I actually bought the paint job. 'tis was on sale and I played a lot back then :oops:
(click to show/hide)
Fed rank happened by accident really. Besides, as beta player I have Sol entrance from the start.
(click to show/hide)
Looks more than it is. Shit's expensive!
(click to show/hide)
Vibe is right about the random encounters. I've been interdicted way more often than before. Even by a Python (55k bounty extra <3)
ASP had me put some love in combat...
(click to show/hide)
Smuggling is too much of a hassle. Otherwise, I'm a carebear :oops:
(click to show/hide)
The grind is strong in me. Barely ever touched Rares. Found some snails by accident now and don't really know what to do with them :P
Title: Re: Elite: Dangerous
Post by: Vibe on December 16, 2015, 09:36:26 pm
Ok bounty hunting in RES (Resource Extraction Sites) is also great credits... most of the time you'll have the help of local security and you can just hunt anacondas that come for 200k credits each.
Title: Re: Elite: Dangerous
Post by: Molly on December 16, 2015, 10:31:16 pm
Ok bounty hunting in RES (Resource Extraction Sites) is also great credits... most of the time you'll have the help of local security and you can just hunt anacondas that come for 200k credits each.
Guess I'll have to check this out.
If you're curious, I'm flying around Tacahuti, Empire space.
Title: Re: Elite: Dangerous
Post by: Kafein on December 16, 2015, 11:28:21 pm
I'm helping my Dear Lady Aisling Duval spread messages of love and truth.
Title: Re: Elite: Dangerous
Post by: JasonPastman on December 17, 2015, 04:53:41 am
I recommend using one of these tools if you wanna make big bucks trading.

http://www.elitetradingtool.co.uk/

https://eddb.io/trade/loops
Title: Re: Elite: Dangerous
Post by: Vibe on December 17, 2015, 09:06:03 am
I recommend using one of these tools if you wanna make big bucks trading.

http://www.elitetradingtool.co.uk/

https://eddb.io/trade/loops

These tools are nice and all, but there's a couple of points I'd like to make regarding trading:
- Everyone has access to these tools and a good trade route that you might discover will also be discovered by others, meaning it's lifespan is shortened. Also sometimes the data is really outdated.
- If you want to make big bucks with normal commodities there's two things you need: A huge ship (Type-6 with maxed out cargo at least) and a huge budget to start off with. That's because all the big profit commodities (big profit meaning beyond ~1200Cr/t profit) will be in the >5000Cr/t price range. All other commodities are not even worth looking at, really. If you're not doing that, you're better off bounty hunting because it'll net you more cash (and it doesn't get boring as fast)
- A good trade route means >1200Cr/t profit in BOTH ways. If you're not doing that profit in both ways you're losing time and you're better off searching for another traderoute.
- High/mid/low tags for supply/demand actually aren't as important as they seem. It's the actual amount of these goods that determines the price (aka a Medium demand of 200,000 goods will set the sell price higher than a High demand of 50,000 goods). Kind of stupid because it makes all the other stations with lower amounts of supply/demand irrelevant (the lower population stations).

Now if you actually want to find a trade route yourself and not with a trading tool (comes with the benefit that you might actually be the only one that found it) - this is taken from a guide, but shortened:
1) Filter your galaxy map on Refinery, Industrial and High Tech and set the filtering by Population and the MIN slider to like 66% or even higher. This will filter out anything that isn't Large, Very Large or Huge systems/stations. (this helps with finding a large amount of goods on supply and demand, last point I talked about in the last paragraph)
2) Now go through stations for these systems and find one that is Very Large or higher and even better if it also has the Wealthy tag. Mind you that it also matters how far from the star/jumping entry point the station is.
3) Go to this station, open commodities and look for commodities that have a supply of 50,000+ AND the price >5000Cr/t. For this commodity you look at the systems it is exporting this commodity to. If one of these systems that it is exported to also fits the criteria in step 1
4) Then you fill your ship with this commodity and go to that system. You sell the commodity, checking that you make at least 1200 or 1300 Cr/t profit.
5) Now you repeat the process in step 3 for this station and hope that you find a suitable commodity that returns you back to the station you came from (A > B > A, 1 jump trade route), if not you might have to do another jump (or more) to another station before returning (A > B > C > A), or find another route.

I have yet to find a good trade route that goes both ways, then again I didn't dabble in it too long yesterday as I decided I want to do a bit of bounty hunting which also helps me up the reputation/rank in Empire (for dem imperial clipper). So I bought a Viper MkIII and fully kitted it out and went bounty hunting in RES. Earned about a million yesterday in what, 30 minutes? Really profitable if you do it right.

So if you want to min/max your sick credit gainz you shouldn't trade before you can make more money than bounty hunting.

I'm helping my Dear Lady Aisling Duval spread messages of love and truth.

I'm joining this hooker for the sweet bounty bonus perk
Title: Re: Elite: Dangerous
Post by: Kafein on December 17, 2015, 07:03:52 pm
HOW DARE YOU INSULT THE FAIR LADY DUVAL I DEMAND SATISFACTION
Title: Re: Elite: Dangerous
Post by: Jarlek on December 17, 2015, 07:26:04 pm
HOW DARE YOU INSULT THE FAIR LADY DUVAL I DEMAND SATISFACTION
Oh, the "dear lady" will give you satisfaction.
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on December 17, 2015, 07:29:38 pm
Such allegations are entirely fabricated by enemies of the Empire!
Title: Re: Elite: Dangerous
Post by: Vibe on December 17, 2015, 07:49:45 pm
Kafein, what's the best way to get some merits for our Lady Duval?
Title: Re: Elite: Dangerous
Post by: Molly on December 17, 2015, 07:52:58 pm
Oh, now she's a Lady all of a sudden...
Title: Re: Elite: Dangerous
Post by: Vibe on December 17, 2015, 07:59:11 pm
Oh, now she's a Lady all of a sudden...

She can be whatever she wants to as long as I get them sweet bounty bonuses :twisted:
Title: Re: Elite: Dangerous
Post by: Kafein on December 17, 2015, 09:41:19 pm
Kafein, what's the best way to get some merits for our Lady Duval?

I'm not absolutely sure, https://www.reddit.com/r/AislingDuval/ would be the best place to look.
Title: Re: Elite: Dangerous
Post by: Vibe on December 17, 2015, 10:11:52 pm
I'm not absolutely sure, https://www.reddit.com/r/AislingDuval/ would be the best place to look.

Oh wait you're with the young one, I'm with her aunt :D
Title: Re: Elite: Dangerous
Post by: Molly on December 18, 2015, 05:57:18 pm
 :oops:


(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on December 20, 2015, 02:47:44 pm
Oh wait you're with the young one, I'm with her aunt :D

KILL THE ALD MINION

Oh wait we're supposed to be allies?

:oops:


(click to show/hide)
(click to show/hide)
(click to show/hide)

Looks like a large fruit.
Title: Re: Elite: Dangerous
Post by: Vibe on December 20, 2015, 03:47:29 pm
Asp is fugly, looks like a weird potato
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2015, 04:29:13 pm
Asp is fugly, looks like a weird potato
Latvian is going to love it then :P

Mainly, for me it's about the noise the ASP makes. Like a mad bumblebee or some WWII bomber <3

BRRRRRRRRAAAAAAAAAAAAAAAPPPPPPPPBRRRRRRRRRRAAAAAABBBBRRRRRRRAAAAAAAAAAAAAAAPPPPPPP :lol:
Title: Re: Elite: Dangerous
Post by: Vibe on December 20, 2015, 05:01:36 pm
I do like that every spaceship you drive has it's own sound 8-)
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2015, 06:08:58 pm
Haven't bothered with Powerplay yet, so I educated myself...


Those missions are paid tho, right?
Title: Re: Elite: Dangerous
Post by: Kafein on December 20, 2015, 06:32:27 pm
You get periodic cash depending on your merits.
Title: Re: Elite: Dangerous
Post by: Molly on December 20, 2015, 07:02:18 pm
ugh... yea, just watched a different video showing that. Not gonna bother with it.
Title: Re: Elite: Dangerous
Post by: Vibe on December 20, 2015, 08:30:26 pm
I've come to the conclussion that most (like 98%) of the mission are fucking horseshit and not worth doing. The pay is minimal, I'm just suffering through because I want a rank in the empire, but bounty hunting missions are so rare around here...

Also, the station I was leaving apparently wanted me to leave fast because instead of releasing my ship it catapulted it at speed of light into the wall of the station, leaving me at 22% hull lol

EDIT: this game is so fucking broken sometimes, apart from missions not being as described half of the time, to local FRIENDLY security fucking interdicting you literally every minute 10 times in a row, to npc ships spinning in place so you can't even interdict them because anything you do it always says 'you need to get behind the target' etc... getting really frustrated here
Title: Re: Elite: Dangerous
Post by: Molly on December 21, 2015, 09:41:11 am
Start playing Open already...
Title: Re: Elite: Dangerous
Post by: Vibe on December 21, 2015, 10:01:55 am
I constantly switch between open and solo because they spawn different missions in hopes of actually getting a decent mission
Title: Re: Elite: Dangerous
Post by: Molly on December 21, 2015, 11:32:47 am
Well, in my experience it is actually worth it to stick to on good system and get the local reputation up.
That will spawn better missions in the long run.
If you check the unobtainable missions, you'll most likely see that most of them don't get offered to you cuz of a reputation issue.
Keep in mind that doing missions can impact negatively on your rank too. Doing missions for a local independent will damage your reputation with the Empire for example.
The reputation system is actually pretty complex.
Title: Re: Elite: Dangerous
Post by: Kafein on December 23, 2015, 01:54:46 pm
Apparently they brutally nerfed the few nice missions (smuggling and trade mostly) in 1.5
Title: Re: Elite: Dangerous
Post by: Vibe on December 23, 2015, 02:04:30 pm
Apparently they brutally nerfed the few nice missions (smuggling and trade mostly) in 1.5

It just feels random, really. There's a mission that requires no reputation and a low trade rank that pays a million, then you have a trade mission that pays absurdly low amounts but requires you to be a fucking Elite in trading and allied with the faction. Just makes no sense.

Once I'm Baron in Empire i'll gladly drop the missions altogether.
Title: Re: Elite: Dangerous
Post by: Osiris on December 25, 2015, 03:43:19 pm
just started this today with my thrustmaster joystick. i like the fact you need to do 10000 things to land, take off and fly around :D gotta use mouse to look at the consoles and keyboard for a couple of things. seems really cool (only doing tutorials so prolly crash into someone)
Title: Re: Elite: Dangerous
Post by: Kafein on December 25, 2015, 07:39:01 pm
Saitek x52 Pro here. Playing with kb/m is decent in this game, having a HOTAS kit does make it more fun though.
Title: Re: Elite: Dangerous
Post by: Molly on December 25, 2015, 08:36:17 pm
Just today I ordered myself the Thrustmaster T.Flight Hotas Stick X with the separable thrust handle. Seems a quality thing and a good price, I guess.
Up until I played with the xbow gamepad and it works very well when using the "Advanced Gamepad" settings which allows to handle nearly all important functions with combinations of 1 button and the dpad.

 
Title: Re: Elite: Dangerous
Post by: Osiris on December 25, 2015, 10:55:05 pm
Just today I ordered myself the Thrustmaster T.Flight Hotas Stick X with the separable thrust handle. Seems a quality thing and a good price, I guess.
Up until I played with the xbow gamepad and it works very well when using the "Advanced Gamepad" settings which allows to handle nearly all important functions with combinations of 1 button and the dpad.

yeah thats the exact one ive got :D its pretty cool
Title: Re: Elite: Dangerous
Post by: Molly on December 27, 2015, 07:46:13 pm
(click to show/hide)
During a dogfight with a silly but deadly cobra, my canopy got blown. Luckily I use gimballed weapons only, so even without aiming assistance I managed to shoot it down.
But the flight back to the station was a nightmare. No assistance on the main view, only flying by the indicators on the left D:

Good thing I learned my lesson back in Beta already. Investing in life support is a good idea. C grade with 10 minutes oxygen saved my ass! <3
Title: Re: Elite: Dangerous
Post by: Earthdforce on December 28, 2015, 07:38:12 am
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Molly on December 28, 2015, 09:04:50 am
(click to show/hide)
In my mind I hear "LEEEEROY JEEEENKINS!" when looking at that :lol:
Title: Re: Elite: Dangerous
Post by: Vibe on December 28, 2015, 09:34:24 am
Tbh ramming is a legit tactic, especially when your ship is 3x the size :D

AI is sometimes so dumb in this game though, I took up an assassination job, had to kill a guy, I find him in space and it turns out he's flying an Anaconda in a 3 man wing, and I'm flying a Viper MkIII... I manned up and attacked one of his wing partners, for some reason the other two didn't attack me, killed it, killed the second wing partner as well while the Anaconda just stood there doing nothing. Luckily the Anaconda only had multicannons so I blasted it's power plant before it got through my A rated shields. ez pz

Btw, I know there's a bindable key to target a subsystem, but is it possible to target a specific subsystem with a key? Sometimes it takes forever to find the powerplant with they subsystem target key and I don't want to go to left panel..
Title: Re: Elite: Dangerous
Post by: Molly on December 28, 2015, 10:44:30 am
I don't think there is. Never checked tho...
Title: Re: Elite: Dangerous
Post by: Butan on December 28, 2015, 01:10:13 pm
During a dogfight with a silly but deadly cobra, my canopy got blown.

There is localised module damage?  :o
How many parts can be individually destroyed, and what effects does it have?
Title: Re: Elite: Dangerous
Post by: Vibe on December 28, 2015, 01:49:08 pm
There is localised module damage?  :o
How many parts can be individually destroyed, and what effects does it have?

Your ship is made of modules, each module can get damaged/destroyed and it depends on what the function of the module is. For example you can destroy the cargo hatch on a ship and that ship will then drop its cargo, while targetting thrusters will stop the ship. You can specifically target these modules/subsystems. Canopy breaking is a special event though, you cannot target it - but once it breaks you're on life support system, and a better life support system means you have more air/time.
Title: Re: Elite: Dangerous
Post by: Molly on December 28, 2015, 04:00:30 pm
I do believe some of the special weapons from power play have a very high chance to blow the canopy on a proper hit tho...
It looked like some kind of disruptor or something - 2 balls of slow electricity being the very first hit in the fight and the canopy instantly started to crack and blow.

Edit:
Just had a little chit-chat with Kafein ingame and he seemed surprised when I told him about the jump range my ASP has. So, I figured that doing a bit of explanation on long-range hauling/smuggling might help some people in here to earn good bucks...

Straight to the point: to the best of my knowledge the ASP has the best jump range in the game when equipped with the highest grade and class FSD.
My ASP has that particular A grade class 5 FSD which lets me jump nearly 26ly unladen and something above 23ly fully laden. Cargo is 80t.
That alone won't allow you to do long-range hauling/smuggling tho. Several other modules have big impact on the ship's performance for this particular job description.

So we do own that bad-ass FSD but doing 23ly jumps, that has a toll on your fuel consumption. To counter that we have to upgrade our fuel tank. Standard is a size 16 fuel tank but a 32 fuel tank is there to buy. Get that!

When I talk about long-range, I'm talking about distances of 300ly and more. That means that even the big fuel tank won't let you just jump there w/o being concerned about fuel during the travel. Therefore we need another module: the fuel scoop. For those who don't know - it allows you to collect fuel for the FSD by flying close to a system's sun. I am equipped with a A3 fuel scoop which allows me to fill my 30% fuel tank - I never jump it dry because few suns don't allow scooping - back to 100% in about 3 minutes.

Now, flying or more idling close to a sun brings another issue up: heat! You gonna heat up quick, staying just above drop out height to maximize the scooping. Here we come to the power draw of the ship. The more you max out your power plant, the more heat is already in the ship. We want the ship to run cool overall already before we take a sunbath which means that we need to upgrade 2 more modules: the power plant and the power distributor (not sure it's named like that but you get the meaning)

Power plant provides your ship with energy. The less you draw from the plant, the lower your overall heat production in the ship will be. Allows you to stay longer and closer to the sun while scooping and let's you start the FSD charge earlier too!
Same goes for the distributor. I don't know why really but for some reason it lowers the overall heat in the ship too. Maybe a bug, design flaw or I simply don't get the reasoning behind it. Maybe they even changed it already. Used to be like that tho. Other than that the distributor allows you to fire your lasers longer (raises the capacity for system/engine/weapon energy). For example, with full capacitor and 4 clicks in engine I can boost twice in 2 seconds - good for running from Anacondas after interdictions :P
I'm using a B grade class 5 power plant (couldn't find the A5 anywhere to buy yet :( )

Now you might be wondering why you would upgrade a 6mil ASP with gear of another 10mil?

So you can fly to Fehu, an Empire system but there are similar systems for the Feds too, and accept smuggling/hauling missions over a distance of 330ly and end up like me with having 2 of them active, one paying 2.4mil and the other 3.4mil. I should add... those 2 system which were the target for the haul... neighbouring system 9.7ly apart :wink:

45min of playing and traveling, netting me 5.8mil... :oops:

Hope this is kinda helpful. Maybe even just to get you guys to think about the purpose you wanna have your ship equipped for and go shopping. Long-range hauling ment for me to update on FSD, power and a fuel scoop.
Maybe you're a combat pilot? Get the best distributor, don't mind power too much, thruster you'll need...
Equipment is important for the things you do with your ships.

CMDR Molly The Hooligan o7

PS: Lemme know if you wonder about smuggling and avoiding those annoying and nasty scans from security. Takes a bit of explanation too...
Title: Re: Elite: Dangerous
Post by: Butan on December 28, 2015, 06:37:17 pm
Interesting smuggling build.

For smugglers, are there any other very specialised build like that? Any kind of "crazy" ideas that you build your spaceship around to smuggle efficiently? Is there a Han Solo Falcon build for example?  :lol:
Title: Re: Elite: Dangerous
Post by: Kafein on December 28, 2015, 07:23:21 pm
Smuggling is more about how you play than your loadout. Sure you can do the whole silent running thing but waltzing inside stations at speed works just as well. That's the extent of the differences between transport and smuggling. People will try to interdict you regardless.
Title: Re: Elite: Dangerous
Post by: Vibe on December 28, 2015, 07:44:55 pm
Yeah, don't need much else than cargo space and a good FSD on a trading/smuggling ship. You want to have the longest jump range possible to make as little jumps as possible. Fuel scoop comes in handy, very much, more so since bigger ships have much more costly fuel. One thing to note about fuel scoop is that it works only on stars of class K G B  F O A M (note the order, easy to remember)
Title: Re: Elite: Dangerous
Post by: Finse on January 02, 2016, 02:22:47 am
Just started player Elite again after abit of time gone from it, anyone wanna make a cRPG private Group ?
Title: Re: Elite: Dangerous
Post by: Molly on January 02, 2016, 08:17:56 am
I play Open.

I like Fehu.
(click to show/hide)

And as I assumed before...
(click to show/hide)

...I gonna be able to get a Python before the silly amount of rank grinding even allows me to buy a silly clipper!
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on January 02, 2016, 12:13:27 pm
And yet I'm more advanced in this game than you are, being rank 2 in my powerplay faction and all. Time to kill me some merits in Kumo space again.

Just started player Elite again after abit of time gone from it, anyone wanna make a cRPG private Group ?

Add Kafein to your friend list.
Title: Re: Elite: Dangerous
Post by: Molly on January 02, 2016, 12:38:45 pm
To be fair, I don't even know where those 5 merits come from. I'm not really participating in PP.
Title: Re: Elite: Dangerous
Post by: Finse on January 02, 2016, 12:42:31 pm
And yet I'm more advanced in this game than you are, being rank 2 in my powerplay faction and all. Time to kill me some merits in Kumo space again.

Add Kafein to your friend list.

added, do you play the not steam Version of it, cant see it in the library
Title: Re: Elite: Dangerous
Post by: Kafein on January 02, 2016, 04:34:25 pm
To be fair, I don't even know where those 5 merits come from. I'm not really participating in PP.

PP is quite badly designed. PP requires you to do things that do not increase reputation or ranks in the hope of gaining weekly credits. Rank 5 requires more than 10h/week being dedicated to it to *maintain*, due to merit decay. And that's if you're the most efficient you can be.

added, do you play the not steam Version of it, cant see it in the library

I do, I'm CMDR Kafein.
Title: Re: Elite: Dangerous
Post by: Vibe on January 02, 2016, 04:45:50 pm
Power play is as stupid as the mission system.
Title: Re: Elite: Dangerous
Post by: Molly on January 02, 2016, 07:21:07 pm
Smuggling mission for 4 million credits...

...scanned on target station entrance  :cry:

Edit:
ma new ship!

(click to show/hide)

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Osiris on January 16, 2016, 01:32:09 pm
so im starting to save a little money up, is it worth upgrading the first ship loads or buying a new ship instead?
Title: Re: Elite: Dangerous
Post by: Kafein on January 16, 2016, 01:49:11 pm
so im starting to save a little money up, is it worth upgrading the first ship loads or buying a new ship instead?

Buy a new ship. You can't get far with the sidewinder. A cobra or viper is a nice choice for a first combat vessel.
Title: Re: Elite: Dangerous
Post by: Leshma on January 16, 2016, 02:13:39 pm
Cobra if you don't have a lot of credits. Vulture if you have.
Title: Re: Elite: Dangerous
Post by: Vibe on January 18, 2016, 09:01:57 am
http://cdn.makeagif.com/media/1-17-2016/omRvZB.gif  :lol:
Title: Re: Elite: Dangerous
Post by: Molly on January 18, 2016, 09:51:08 am
I don't get it  :oops:
Title: Re: Elite: Dangerous
Post by: AntiBlitz on January 18, 2016, 03:06:05 pm
I don't get it  :oops:

it looks like somebody made a replica of the elite game using the space engineers game.  I dont even own the game and i put that together, come on molly!
Title: Re: Elite: Dangerous
Post by: Molly on January 18, 2016, 04:15:04 pm
Didn't see that it's Space Engineers :oops:

Sorry!
Title: Re: Elite: Dangerous
Post by: Leshma on January 18, 2016, 05:20:29 pm
Apology not accepted, beg on your knees you schwein!

That will teach you never again to say sorry on these forums. We have a reputation to keep, do you understand the importance of that? Keep your nice manners for next iteration of chadz's boys forums.
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 19, 2016, 05:00:47 pm
Anyone flown into a black hole?  I've seen some trippy you tube videos of what seem like crazy experiences people have with them.  I've gotten bored having around 600m and have been waiting for new content from Horizons, but chasing after such an experience might be enough to pursue some exploration.

Spoiler alert:

(click to show/hide)

(click to show/hide)

(click to show/hide)

And finally an inspiring tale:

https://www.reddit.com/r/EliteDangerous/comments/2z6z8q/the_145_million_credit_exploration/
Title: Re: Elite: Dangerous
Post by: Kafein on January 19, 2016, 05:32:13 pm
Yeah okay, but it's still just doing the same thing like 4000 times. I already want to skip the jumping animation.
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 19, 2016, 05:44:28 pm
Yeah okay, but it's still just doing the same thing like 4000 times. I already want to skip the jumping animation.

Yes I agree, but it makes going to the center or other side of the galaxy, or even anywhere outside occupied space mean something.  If you could just warp to any point the sence of vastness and distance would be dramatically diminished I think. I once went out on a week long trip to one of the nearby nebula because I was curious what space would be like inside it but was disappointed by the lack of difference when I got there. On the way back however, I encountered a black hole and though I couldn't see it, as i got near my systems began to malfunction, light began to bend, and i was slowly pulled in. Not wanting to lose my python and 1.6 million in cartography, I left.  I kinda regret that now. With planetary landings it does provide some incentive to explore the actual systems, though probably far more when they introduce atmospheric landings. 
Title: Re: Elite: Dangerous
Post by: Leshma on January 19, 2016, 06:42:39 pm
Anyone flown into a black hole?  I've seen some trippy you tube videos of what seem like crazy experiences people have with them.  I've gotten bored having around 600m and have been waiting for new content from Horizons, but chasing after such an experience might be enough to pursue some exploration.

Spoiler alert:

(click to show/hide)

(click to show/hide)

(click to show/hide)

And finally an inspiring tale:

https://www.reddit.com/r/EliteDangerous/comments/2z6z8q/the_145_million_credit_exploration/

Nice attempt but that's pretty bad representation what happens when you enter the black hole. You can clearly see when you've crossed event horizon, something you can't tell irl. Not to mention visual mistakes, there's ton of them. Still, it's a nice try.

Edit: Also, before you reach the "plane" of black hole you'll be blinded by light of gazillion suns. Center of black hole is not an infinitely small point like people seem to believe. Still not right to call it a plane, that's why I put it under quotes. Spacetime as we know doesn't exist when you go past event horizon, there is no proper way to explain something we don't even understand what it is.
Title: Re: Elite: Dangerous
Post by: Molly on January 19, 2016, 09:10:11 pm
(click to show/hide)
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Kafein on January 19, 2016, 09:39:35 pm
Heh

You did those charity missions?
Title: Re: Elite: Dangerous
Post by: Molly on January 19, 2016, 10:56:34 pm
Most of the time I actually did just random Empire missions.
The last step from Lord to Baron I did the relogging approach with the charity missions.

If anyone is looking for a good Empire system then go to Xi Wangar. Did from Lord to Baron only there!


(click to show/hide)
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 21, 2016, 10:48:58 am
Screen shots from inside the NGC 6357 Nebula.


(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Molly on January 21, 2016, 11:09:21 am
I still have no idea how to make screenshots of the outside of the ship :D
Does it only work in a certain game mode like solo or is there some secret hack to it? Or am I - which is profoundly most probable - just too stupid? :)


Why so many heat sinks? For scooping?
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 21, 2016, 11:15:04 am
I still have no idea how to make screenshots of the outside of the ship :D
Does it only work in a certain game mode like solo or is there some secret hack to it? Or am I - which is profoundly most probable - just too stupid? :)


Why so many heat sinks? For scooping?

alt-ctrl- space

and because in case i need them if i make a mistake or get into trouble, not like I'm gonna be able to resupply for a while.

I jumped into one system where i was flanked by 2 stars and began to overheat rapidly, it only took one heat sink but it saved me till i could escape.
Title: Re: Elite: Dangerous
Post by: Molly on January 21, 2016, 11:30:33 am
Yea, I do have a heat sink with me as well. Especially when you're fuel scooping it's a must have. So easy to fuck up scooping if you don't pay attention just for a moment.

Have to try the outside camera on my sexy Clipper when I get home :D
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 21, 2016, 01:04:01 pm
Beautiful shots from NGC 6357 Sector BQ-Y S137 7 A.

(click to show/hide)

(click to show/hide)

(click to show/hide)

same image as above but full size ( because probably the most beautiful thing I've so far seen)
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Molly on January 23, 2016, 02:27:06 pm
I do have VoiceAttack but didn't know you can do this much with it :o

Title: Re: Elite: Dangerous
Post by: Lt_Anders on January 24, 2016, 07:46:14 pm
I wish I had dual screens like Jason.

I do at work, but my current setup sucks for it.
Title: Re: Elite: Dangerous
Post by: JasonPastman on January 26, 2016, 06:37:09 am
I wish I had dual screens like Jason.

I do at work, but my current setup sucks for it.

Triple, but its obsolete in April when VR comes out.  Will still be great for work though.
Title: Re: Elite: Dangerous
Post by: Finse on January 28, 2016, 08:58:32 pm
My first surface landing With a SRV

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Vibe on January 28, 2016, 11:32:11 pm
rest in peace sweet anti-aliasing
Title: Re: Elite: Dangerous
Post by: Finse on January 29, 2016, 02:02:22 pm
Was better Ingame, steam pic was shit when i cut it
Title: Re: Elite: Dangerous
Post by: Kafein on January 29, 2016, 08:23:30 pm
There was an AA bug at some point that made everything but FXAA not work at all.
Title: Re: Elite: Dangerous
Post by: Finse on January 31, 2016, 03:18:35 am
The most beautiful Gas Giant ive seen so far

(click to show/hide)

Taken while tryin to mine in a type 9
Title: Re: Elite: Dangerous
Post by: Latvian on January 31, 2016, 10:28:34 am
i will accept this game as a gift from anyone  :twisted:
Title: Re: Elite: Dangerous
Post by: Finse on February 01, 2016, 10:14:44 pm
Took another Nice pic

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Finse on February 02, 2016, 10:14:56 pm
I know it is very simmilar Picture, but i have to post it

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: JasonPastman on February 03, 2016, 10:43:08 am
BLEAE AEWSY AA-A H22 Nebula

Outside
visitors can't see pics , please register or login


Inside
visitors can't see pics , please register or login


On The Map
visitors can't see pics , please register or login




Very Red.
Title: Re: Elite: Dangerous
Post by: Finse on February 03, 2016, 11:56:52 am
You use an Anaconda for exploring ?


or have you rotated the galaxy map ?
Title: Re: Elite: Dangerous
Post by: JasonPastman on February 03, 2016, 12:30:52 pm
You use an Anaconda for exploring ?


or have you rotated the galaxy map ?

Yes.  The red marker is occupied space (my other ships.) And, I have rotated the galaxy map.


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

What it looks like half way to the center

visitors can't see pics , please register or login
Title: Re: Elite: Dangerous
Post by: Finse on February 03, 2016, 12:41:01 pm
Really nice ship and pictures man, what is your cmdr name ingame so i can add you, maybe we can make a cRPG private group for guys who plays it a bit
Title: Re: Elite: Dangerous
Post by: Finse on February 04, 2016, 08:42:01 pm
More Pictures

(click to show/hide)

Title: Re: Elite: Dangerous
Post by: Finse on February 04, 2016, 08:43:07 pm
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Finse on February 06, 2016, 11:11:42 pm
From my last Adventure out too the Horsehead Nebula

(click to show/hide)


Title: Re: Elite: Dangerous
Post by: Finse on February 06, 2016, 11:13:05 pm
(click to show/hide)

A tiny planet about 300k ls away from the star in Maia
Title: Re: Elite: Dangerous
Post by: Finse on February 06, 2016, 11:13:33 pm
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Finse on February 06, 2016, 11:14:12 pm
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Finse on February 06, 2016, 11:14:57 pm
And finally when i got back i chould get my Anaconda
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Latvian on February 07, 2016, 03:19:51 pm
do u know how to post pic? :D
Title: Re: Elite: Dangerous
Post by: Finse on February 07, 2016, 04:46:02 pm
Now they are there!

Finally, used a crappy site to get the pics uploaded to get link
Title: Re: Elite: Dangerous
Post by: Finse on February 07, 2016, 06:48:09 pm
Recent Picture from my trade route

(click to show/hide)
Title: Re: Elite: Dangerous
Post by: Finse on February 13, 2016, 02:18:54 pm
Some Nice shots With EDFX on
(click to show/hide)
(click to show/hide)
Title: Re: Elite: Dangerous
Post by: JasonPastman on February 14, 2016, 07:13:55 pm
FROARKS AA-A H22

Outside
visitors can't see pics , please register or login


Inside
visitors can't see pics , please register or login


Where
visitors can't see pics , please register or login


Why I carry so many heat sinks
visitors can't see pics , please register or login


Title: Re: Elite: Dangerous
Post by: Molly on May 26, 2016, 09:48:21 pm
Engineers update has been released. 8.4GB download :o
Title: Re: Elite: Dangerous
Post by: Vibe on May 26, 2016, 11:41:19 pm
Engineers update has been released. 8.4GB download :o

Is that free?
Title: Re: Elite: Dangerous
Post by: Molly on May 27, 2016, 12:22:43 am
Is that free?
There is a huge update which 1.6 for E:D.
The Engineers update is called 2.1 afaik and is for E:H.

So no, Engineers specifically is not a free update for E:D but ofc free for E:H since it's part of the "Season pass".