I do believe some of the special weapons from power play have a very high chance to blow the canopy on a proper hit tho...
It looked like some kind of disruptor or something - 2 balls of slow electricity being the very first hit in the fight and the canopy instantly started to crack and blow.
Edit:
Just had a little chit-chat with Kafein ingame and he seemed surprised when I told him about the jump range my ASP has. So, I figured that doing a bit of explanation on long-range hauling/smuggling might help some people in here to earn good bucks...
Straight to the point: to the best of my knowledge the ASP has the best jump range in the game when equipped with the highest grade and class FSD.
My ASP has that particular A grade class 5 FSD which lets me jump nearly 26ly unladen and something above 23ly fully laden. Cargo is 80t.
That alone won't allow you to do long-range hauling/smuggling tho. Several other modules have big impact on the ship's performance for this particular job description.
So we do own that bad-ass FSD but doing 23ly jumps, that has a toll on your fuel consumption. To counter that we have to upgrade our fuel tank. Standard is a size 16 fuel tank but a 32 fuel tank is there to buy. Get that!
When I talk about long-range, I'm talking about distances of 300ly and more. That means that even the big fuel tank won't let you just jump there w/o being concerned about fuel during the travel. Therefore we need another module: the fuel scoop. For those who don't know - it allows you to collect fuel for the FSD by flying close to a system's sun. I am equipped with a A3 fuel scoop which allows me to fill my 30% fuel tank - I never jump it dry because few suns don't allow scooping - back to 100% in about 3 minutes.
Now, flying or more idling close to a sun brings another issue up: heat! You gonna heat up quick, staying just above drop out height to maximize the scooping. Here we come to the power draw of the ship. The more you max out your power plant, the more heat is already in the ship. We want the ship to run cool overall already before we take a sunbath which means that we need to upgrade 2 more modules: the power plant and the power distributor (not sure it's named like that but you get the meaning)
Power plant provides your ship with energy. The less you draw from the plant, the lower your overall heat production in the ship will be. Allows you to stay longer and closer to the sun while scooping and let's you start the FSD charge earlier too!
Same goes for the distributor. I don't know why really but for some reason it lowers the overall heat in the ship too. Maybe a bug, design flaw or I simply don't get the reasoning behind it. Maybe they even changed it already. Used to be like that tho. Other than that the distributor allows you to fire your lasers longer (raises the capacity for system/engine/weapon energy). For example, with full capacitor and 4 clicks in engine I can boost twice in 2 seconds - good for running from Anacondas after interdictions
![Razz :P](https://forum.c-rpg.net/Smileys/default/icon_razz.gif)
I'm using a B grade class 5 power plant (couldn't find the A5 anywhere to buy yet
![Sad :(](https://forum.c-rpg.net/Smileys/default/icon_sad.gif)
)
Now you might be wondering why you would upgrade a 6mil ASP with gear of another 10mil?
So you can fly to Fehu, an Empire system but there are similar systems for the Feds too, and accept smuggling/hauling missions over a distance of 330ly and end up like me with having 2 of them active, one paying 2.4mil and the other 3.4mil. I should add... those 2 system which were the target for the haul... neighbouring system 9.7ly apart
![Wink :wink:](https://forum.c-rpg.net/Smileys/default/icon_wink.gif)
45min of playing and traveling, netting me 5.8mil...
![Embarassed :oops:](https://forum.c-rpg.net/Smileys/default/icon_redface.gif)
Hope this is kinda helpful. Maybe even just to get you guys to think about the purpose you wanna have your ship equipped for and go shopping. Long-range hauling ment for me to update on FSD, power and a fuel scoop.
Maybe you're a combat pilot? Get the best distributor, don't mind power too much, thruster you'll need...
Equipment is important for the things you do with your ships.
CMDR Molly The Hooligan o7
PS: Lemme know if you wonder about smuggling and avoiding those annoying and nasty scans from security. Takes a bit of explanation too...