Author Topic: Elite: Dangerous  (Read 28088 times)

0 Members and 2 Guests are viewing this topic.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #345 on: December 25, 2015, 08:36:17 pm »
0
Just today I ordered myself the Thrustmaster T.Flight Hotas Stick X with the separable thrust handle. Seems a quality thing and a good price, I guess.
Up until I played with the xbow gamepad and it works very well when using the "Advanced Gamepad" settings which allows to handle nearly all important functions with combinations of 1 button and the dpad.

 
When west germany annexed east germany, nobody moved a finger too.

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
Re: Elite: Dangerous
« Reply #346 on: December 25, 2015, 10:55:05 pm »
0
Just today I ordered myself the Thrustmaster T.Flight Hotas Stick X with the separable thrust handle. Seems a quality thing and a good price, I guess.
Up until I played with the xbow gamepad and it works very well when using the "Advanced Gamepad" settings which allows to handle nearly all important functions with combinations of 1 button and the dpad.

yeah thats the exact one ive got :D its pretty cool
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #347 on: December 27, 2015, 07:46:13 pm »
0
(click to show/hide)
During a dogfight with a silly but deadly cobra, my canopy got blown. Luckily I use gimballed weapons only, so even without aiming assistance I managed to shoot it down.
But the flight back to the station was a nightmare. No assistance on the main view, only flying by the indicators on the left D:

Good thing I learned my lesson back in Beta already. Investing in life support is a good idea. C grade with 10 minutes oxygen saved my ass! <3
When west germany annexed east germany, nobody moved a finger too.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Elite: Dangerous
« Reply #348 on: December 28, 2015, 07:38:12 am »
+1
(click to show/hide)
visitors can't see pics , please register or login

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #349 on: December 28, 2015, 09:04:50 am »
0
(click to show/hide)
In my mind I hear "LEEEEROY JEEEENKINS!" when looking at that :lol:
When west germany annexed east germany, nobody moved a finger too.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Elite: Dangerous
« Reply #350 on: December 28, 2015, 09:34:24 am »
0
Tbh ramming is a legit tactic, especially when your ship is 3x the size :D

AI is sometimes so dumb in this game though, I took up an assassination job, had to kill a guy, I find him in space and it turns out he's flying an Anaconda in a 3 man wing, and I'm flying a Viper MkIII... I manned up and attacked one of his wing partners, for some reason the other two didn't attack me, killed it, killed the second wing partner as well while the Anaconda just stood there doing nothing. Luckily the Anaconda only had multicannons so I blasted it's power plant before it got through my A rated shields. ez pz

Btw, I know there's a bindable key to target a subsystem, but is it possible to target a specific subsystem with a key? Sometimes it takes forever to find the powerplant with they subsystem target key and I don't want to go to left panel..

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #351 on: December 28, 2015, 10:44:30 am »
0
I don't think there is. Never checked tho...
When west germany annexed east germany, nobody moved a finger too.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Elite: Dangerous
« Reply #352 on: December 28, 2015, 01:10:13 pm »
0
During a dogfight with a silly but deadly cobra, my canopy got blown.

There is localised module damage?  :o
How many parts can be individually destroyed, and what effects does it have?

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Elite: Dangerous
« Reply #353 on: December 28, 2015, 01:49:08 pm »
0
There is localised module damage?  :o
How many parts can be individually destroyed, and what effects does it have?

Your ship is made of modules, each module can get damaged/destroyed and it depends on what the function of the module is. For example you can destroy the cargo hatch on a ship and that ship will then drop its cargo, while targetting thrusters will stop the ship. You can specifically target these modules/subsystems. Canopy breaking is a special event though, you cannot target it - but once it breaks you're on life support system, and a better life support system means you have more air/time.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #354 on: December 28, 2015, 04:00:30 pm »
+1
I do believe some of the special weapons from power play have a very high chance to blow the canopy on a proper hit tho...
It looked like some kind of disruptor or something - 2 balls of slow electricity being the very first hit in the fight and the canopy instantly started to crack and blow.

Edit:
Just had a little chit-chat with Kafein ingame and he seemed surprised when I told him about the jump range my ASP has. So, I figured that doing a bit of explanation on long-range hauling/smuggling might help some people in here to earn good bucks...

Straight to the point: to the best of my knowledge the ASP has the best jump range in the game when equipped with the highest grade and class FSD.
My ASP has that particular A grade class 5 FSD which lets me jump nearly 26ly unladen and something above 23ly fully laden. Cargo is 80t.
That alone won't allow you to do long-range hauling/smuggling tho. Several other modules have big impact on the ship's performance for this particular job description.

So we do own that bad-ass FSD but doing 23ly jumps, that has a toll on your fuel consumption. To counter that we have to upgrade our fuel tank. Standard is a size 16 fuel tank but a 32 fuel tank is there to buy. Get that!

When I talk about long-range, I'm talking about distances of 300ly and more. That means that even the big fuel tank won't let you just jump there w/o being concerned about fuel during the travel. Therefore we need another module: the fuel scoop. For those who don't know - it allows you to collect fuel for the FSD by flying close to a system's sun. I am equipped with a A3 fuel scoop which allows me to fill my 30% fuel tank - I never jump it dry because few suns don't allow scooping - back to 100% in about 3 minutes.

Now, flying or more idling close to a sun brings another issue up: heat! You gonna heat up quick, staying just above drop out height to maximize the scooping. Here we come to the power draw of the ship. The more you max out your power plant, the more heat is already in the ship. We want the ship to run cool overall already before we take a sunbath which means that we need to upgrade 2 more modules: the power plant and the power distributor (not sure it's named like that but you get the meaning)

Power plant provides your ship with energy. The less you draw from the plant, the lower your overall heat production in the ship will be. Allows you to stay longer and closer to the sun while scooping and let's you start the FSD charge earlier too!
Same goes for the distributor. I don't know why really but for some reason it lowers the overall heat in the ship too. Maybe a bug, design flaw or I simply don't get the reasoning behind it. Maybe they even changed it already. Used to be like that tho. Other than that the distributor allows you to fire your lasers longer (raises the capacity for system/engine/weapon energy). For example, with full capacitor and 4 clicks in engine I can boost twice in 2 seconds - good for running from Anacondas after interdictions :P
I'm using a B grade class 5 power plant (couldn't find the A5 anywhere to buy yet :( )

Now you might be wondering why you would upgrade a 6mil ASP with gear of another 10mil?

So you can fly to Fehu, an Empire system but there are similar systems for the Feds too, and accept smuggling/hauling missions over a distance of 330ly and end up like me with having 2 of them active, one paying 2.4mil and the other 3.4mil. I should add... those 2 system which were the target for the haul... neighbouring system 9.7ly apart :wink:

45min of playing and traveling, netting me 5.8mil... :oops:

Hope this is kinda helpful. Maybe even just to get you guys to think about the purpose you wanna have your ship equipped for and go shopping. Long-range hauling ment for me to update on FSD, power and a fuel scoop.
Maybe you're a combat pilot? Get the best distributor, don't mind power too much, thruster you'll need...
Equipment is important for the things you do with your ships.

CMDR Molly The Hooligan o7

PS: Lemme know if you wonder about smuggling and avoiding those annoying and nasty scans from security. Takes a bit of explanation too...
« Last Edit: December 28, 2015, 05:47:41 pm by Molly »
When west germany annexed east germany, nobody moved a finger too.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Elite: Dangerous
« Reply #355 on: December 28, 2015, 06:37:17 pm »
0
Interesting smuggling build.

For smugglers, are there any other very specialised build like that? Any kind of "crazy" ideas that you build your spaceship around to smuggle efficiently? Is there a Han Solo Falcon build for example?  :lol:

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Elite: Dangerous
« Reply #356 on: December 28, 2015, 07:23:21 pm »
0
Smuggling is more about how you play than your loadout. Sure you can do the whole silent running thing but waltzing inside stations at speed works just as well. That's the extent of the differences between transport and smuggling. People will try to interdict you regardless.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Elite: Dangerous
« Reply #357 on: December 28, 2015, 07:44:55 pm »
0
Yeah, don't need much else than cargo space and a good FSD on a trading/smuggling ship. You want to have the longest jump range possible to make as little jumps as possible. Fuel scoop comes in handy, very much, more so since bigger ships have much more costly fuel. One thing to note about fuel scoop is that it works only on stars of class K G B  F O A M (note the order, easy to remember)

Offline Finse

  • Game Admin (trial)
  • ****
  • Renown: 391
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Finse, Hated
Re: Elite: Dangerous
« Reply #358 on: January 02, 2016, 02:22:47 am »
0
Just started player Elite again after abit of time gone from it, anyone wanna make a cRPG private Group ?

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Elite: Dangerous
« Reply #359 on: January 02, 2016, 08:17:56 am »
+1
I play Open.

I like Fehu.
(click to show/hide)

And as I assumed before...
(click to show/hide)

...I gonna be able to get a Python before the silly amount of rank grinding even allows me to buy a silly clipper!
(click to show/hide)
« Last Edit: January 02, 2016, 10:30:23 am by Molly »
When west germany annexed east germany, nobody moved a finger too.