Author Topic: Elite: Dangerous  (Read 32306 times)

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Offline Molly

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Re: Elite: Dangerous
« Reply #75 on: November 12, 2014, 09:09:12 pm »
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Yep, didn't get it then. Thought you ment my playing style as trader being "German".
Or... maybe you missed making the point properly :P

I am still happy about getting that ship. So many hardpoints, so much to build in and upgrade \o/
When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

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Re: Elite: Dangerous
« Reply #76 on: November 12, 2014, 10:39:44 pm »
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Yep, didn't get it then. Thought you ment my playing style as trader being "German".
Or... maybe you missed making the point properly :P

Yeah, and then you proceeded by defending the trading playstyle arguing that it gets you a lot of cash, which is completely useless if you aren't enjoying your time playing.

Offline Leshma

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Re: Elite: Dangerous
« Reply #77 on: November 12, 2014, 10:46:04 pm »
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So many box ships

They are stylish. Can't say Star Citizen ships look much better, except having higher texture quality. You can have all the polygons at your disposal and still produce something butt ugly like Aurora, Mustang and even Hornet to some degree. Chris Roberts claimed he has team full of Hollywood movie designers but that didn't gave us ships we expected to see. Although one of main designers have left the team to work on new Star Wars movies.

It takes a lot of talent to produce iconic cool looking ships like in Star Wars and Star Trek. But even they use greeble a lot which is lame.

Offline Christo

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Re: Elite: Dangerous
« Reply #78 on: November 12, 2014, 11:12:06 pm »
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I wouldn't really say they are stylish.. they are more utilitarian.

There is no air resistance in space so you can just make a big box or trapezoid and put thrusters on it, resulting in more cargo space  :)

Would be also easier to make than very complicated designs.

But the game also has 'traditional' designs like this, which is nice

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« Last Edit: November 12, 2014, 11:20:16 pm by Christo »
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Offline Xant

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Re: Elite: Dangerous
« Reply #79 on: November 13, 2014, 02:18:24 am »
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They are stylish. Can't say Star Citizen ships look much better, except having higher texture quality. You can have all the polygons at your disposal and still produce something butt ugly like Aurora, Mustang and even Hornet to some degree. Chris Roberts claimed he has team full of Hollywood movie designers but that didn't gave us ships we expected to see. Although one of main designers have left the team to work on new Star Wars movies.

It takes a lot of talent to produce iconic cool looking ships like in Star Wars and Star Trek. But even they use greeble a lot which is lame.
On the contrary, Star Citizen ships look awesome. They're not all MEANT to look awesome, some are designed to be ugly.

The ones that are meant to look sleek and stylish do look good. M50, 300i, 890 jump, etc. Hornets and the Gladius are fighters and have a modern day fighter jet look.
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Offline Leshma

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Re: Elite: Dangerous
« Reply #80 on: November 13, 2014, 02:43:43 am »
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I wouldn't really say they are stylish.. they are more utilitarian.

There is no air resistance in space so you can just make a big box or trapezoid and put thrusters on it, resulting in more cargo space  :)

Would be also easier to make than very complicated designs.

But the game also has 'traditional' designs like this, which is nice

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Stylish as stylized, following the same design style. Also both original and very traditional, because they originate from the very first space simulator (Spacewar and Asteroids aren't spacesims).

Offline Christo

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Re: Elite: Dangerous
« Reply #81 on: November 13, 2014, 05:54:57 am »
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Right. Thought you meant they are fancy by that.
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Offline Molly

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Re: Elite: Dangerous
« Reply #82 on: November 14, 2014, 07:07:55 pm »
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Watching the new episode, I saw Kafein playing Elite :shock:

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When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

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Re: Elite: Dangerous
« Reply #83 on: November 15, 2014, 01:11:14 pm »
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From the way he opens his mouth, that's pom he's watching.

Offline Molly

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Re: Elite: Dangerous
« Reply #84 on: November 15, 2014, 03:03:08 pm »
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You should really watch the last episode from yesterday if you haven't yet. It's all about the Oculus :wink:

Edit: one buggy collision test and 1 stupid decision: I am broke and back to the Sidewinder :?

Gonna take a break till release from the game, I guess :P
« Last Edit: November 16, 2014, 11:48:44 am by Molly »
When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

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Re: Elite: Dangerous
« Reply #85 on: November 16, 2014, 10:02:40 pm »
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You should really watch the last episode from yesterday if you haven't yet. It's all about the Oculus :wink:

Watched it, loved it. To be fair it's more about inception/matrix though.

Offline Molly

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Re: Elite: Dangerous
« Reply #86 on: November 17, 2014, 09:50:33 am »
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Watched it, loved it. To be fair it's more about inception/matrix though.
Please call the Oculus customer support and report to us if Steve provided satisfying customer support. :lol:
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Offline Molly

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Re: Elite: Dangerous
« Reply #87 on: November 23, 2014, 11:35:56 am »
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The new Orca <3
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Offline Kalam

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Re: Elite: Dangerous
« Reply #88 on: November 23, 2014, 03:45:54 pm »
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So who's starting this on what servers?

Offline Molly

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Re: Elite: Dangerous
« Reply #89 on: November 23, 2014, 04:02:11 pm »
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I don't understand the question but in doubt http://elite.frontier.co.uk/ makes always sense.
When west germany annexed east germany, nobody moved a finger too.