Author Topic: Elite: Dangerous  (Read 32476 times)

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Offline Xant

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Re: Elite: Dangerous
« Reply #240 on: October 12, 2015, 08:42:46 am »
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Eh, looks pretty bad and pointless, seems like Space Engineers already does this shit better
Meaning lies as much
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Offline Molly

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Re: Elite: Dangerous
« Reply #241 on: October 12, 2015, 10:02:44 am »
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Your mum is bad and pointless :P
When west germany annexed east germany, nobody moved a finger too.

Offline Leshma

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Re: Elite: Dangerous
« Reply #242 on: October 12, 2015, 01:25:12 pm »
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potato planet :D although is that even a planet considering there's kinda this rule that they need to be a sphere or a spheroid

Not sure is this asteroid or moon. Looks like huge asteroid to me. There won't be planets at first, Horizon updates will come over the whole year. Sometimes next year they will add landing on planets that can support life.

Offline Vibe

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Re: Elite: Dangerous
« Reply #243 on: October 12, 2015, 02:56:18 pm »
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Not sure is this asteroid or moon. Looks like huge asteroid to me. There won't be planets at first, Horizon updates will come over the whole year. Sometimes next year they will add landing on planets that can support life.

ok great back to waiting then, waiting is fun

Offline Kafein

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Re: Elite: Dangerous
« Reply #244 on: October 12, 2015, 07:05:28 pm »
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Ah. Elite. What a Game. Right into it. Arkadi Kreven if you care /pledged for Hudson. The /s reddit is on the way to make powerplay a nice experience. However.

What I wanted to say.

Kafein? No trading? Why? and whats wrong with the galaxy map? Only Oculus issue, or?

Do you use third party tools? I do. Else it would be really really hard.

The Galaxy Map was broken in VR last time I tried. Basically you have to look exactly in front of you so that the mouse pointer you see syncs with what you're actually pointing at. This problem could be solved cheaply by making the Galaxy Map in VR mode a 2D image in front of the player inside an empty 3D scene. That would work exactly the way a standard screen would. But it would be way cooler to make it work like you'd expect, have the mouse pointer move around a fixed origin instead of the headset viewpoint. It's definitely not a simple problem.

Looks gorgeous and a bit intimidating. Wish they develop different UI for buggies tho. Of course Kafein doesn't care about any of this, being FPS and non flight related stuff :P

FPS related stuff is a waste of time. The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.

Offline Molly

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Re: Elite: Dangerous
« Reply #245 on: October 12, 2015, 07:33:47 pm »
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[...]
The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.
y u h8 mi?!
When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

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Re: Elite: Dangerous
« Reply #246 on: October 12, 2015, 07:58:24 pm »
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y u h8 mi?!

I had a point to make and looked for a cheap way to put it.

Offline Leshma

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Re: Elite: Dangerous
« Reply #247 on: October 12, 2015, 08:08:53 pm »
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FPS related stuff is a waste of time. The game could be way more fun to play if it had things to do that appeal to people who are not German. Less downtime would be a great thing to begin with.

You never wanted to be protagonist of sci-fi show? FPS allows that and more. Not sure what do you want from space games, another Freespace maybe?

Offline Kafein

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Re: Elite: Dangerous
« Reply #248 on: October 12, 2015, 09:26:12 pm »
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You never wanted to be protagonist of sci-fi show? FPS allows that and more. Not sure what do you want from space games, another Freespace maybe?

Pretty much another FreeSpace, yes. Adding elements from the X series is a big plus if they can. Mechanically, SC and ED still have a long way to go if they ever want to become comparable with the monument that FreeSpace is.

Offline Kafein

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Re: Elite: Dangerous
« Reply #249 on: October 18, 2015, 08:46:34 pm »
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So I played again on my main screen. The additions and tweaks they have made (powerplay) make this really fun now. I managed to amass a few millions from scratch very quickly by doing smuggling missions.

Offline Molly

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Re: Elite: Dangerous
« Reply #250 on: October 19, 2015, 04:39:19 pm »
+1
I guess I kinda have to fire it up again... haven't touched it for quite a while...
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Offline Leshma

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Re: Elite: Dangerous
« Reply #251 on: October 21, 2015, 11:47:05 pm »
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FPS related stuff is a waste of time.


Offline Xant

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Re: Elite: Dangerous
« Reply #252 on: October 22, 2015, 12:47:42 am »
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Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Leshma

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Re: Elite: Dangerous
« Reply #253 on: October 22, 2015, 01:15:47 am »
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At first I thought this buggy has same weird handling like Greycat, but this seems a lot more fun.

Offline Kafein

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Re: Elite: Dangerous
« Reply #254 on: October 22, 2015, 01:23:13 am »
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Making space combat better and adding bigger ships, that's all I ever wanted from them (and also fleshing out the missions but that has been done already).