What's the point of adding bigger ships than Anaconda if there is only one player operating it? Until they add multicrew functionality (second expansion should add that feature), bigger ships in Elite: Dangerous make no sense. Anaconda sucks major cocks to drive because it is slow and boring ship. Slightly smaller ships like Python and Clipper are much better imho.
Well, by larger ships I assumed the possibility of multiplayer crews, although that would be a nightmare to play regularly.
I'd be tempted to try this game out when/if they added bigger ships and way more stuff to exploration. As of now it seems that it's quite boring to do.
Yeah, cutting down on the time it takes to explore systems would be neat. There are way more systems in the galaxy than what we can ever hope to explore anyway. I don't see the point of making everything so slow.
Also, a lot of useless downtime could be dealt with. The hyperspace countdown out of combat situations is way too long. Docking requests should really take one key. Supercruise to all objects except ships should be automated (not go faster, merely adjust the speed automatically plus collision avoidance), and the galaxy/system maps should be shown over the cockpit with some amount of transparency so that it becomes possible to safely look at the map while traveling.
Really, games of the X series do these things correctly and they have a lot of travel downtime too, they just let you do whatever you want while you wait instead of requiring constant attention over menial trajectory and speed corrections.