cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Sauce on October 12, 2013, 08:22:48 pm

Title: Increase the speed and damage on polearms.
Post by: Sauce on October 12, 2013, 08:22:48 pm
For visual reference:

visitors can't see pics , please register or login



Title: Re: Increase the speed and damage on polearms.
Post by: Prpavi on October 12, 2013, 08:39:58 pm
You sound... agitated
Title: Re: Increase the speed and damage on polearms.
Post by: Canuck on October 12, 2013, 08:44:25 pm
Length and animation strengths are probably something else to take into consideration when talking about balance, but I agree that the numbers are a little fucked up in some places
Title: Re: Increase the speed and damage on polearms.
Post by: Mlekce on October 12, 2013, 08:44:37 pm
1h are shorter and that's why they are faster. Same with longsword.
Why didn't u compared arabian cav sword or paramerion?
Title: Re: Increase the speed and damage on polearms.
Post by: StonedSteel on October 12, 2013, 08:56:27 pm
lol war spear not op enough for sauce...

plz nerf anything he dont use...and of course buff everything he does use
Title: Re: Increase the speed and damage on polearms.
Post by: Bjord on October 12, 2013, 08:57:13 pm
Adapt, don't cry.
Title: Re: Increase the speed and damage on polearms.
Post by: HarryCrumb on October 12, 2013, 09:20:20 pm
Honestly, Sauce is right. Would be great for Devs/Item Balancers to take a gander at this...
Title: Re: Increase the speed and damage on polearms.
Post by: San on October 12, 2013, 09:24:52 pm
Damn nordic war sword is op.
Title: Re: Increase the speed and damage on polearms.
Post by: SMEGMAR on October 12, 2013, 09:25:25 pm
What upsets me is that the pole stabs are seemingly the weakest stabs in the game lately.
Longsword thrusts outreach the war spear's, Danish can outreach a long spear.
It's a shame that the primary stabbing weapons are pretty much always outclassed by swords.
This game is about swords now.
Title: Re: Increase the speed and damage on polearms.
Post by: Pollux on October 12, 2013, 09:28:51 pm
whaaaaat, I just switched to polearm because of how boss they are

the reason it seems that longsword stabs > warspear stabs is because the 2H peaks at maximum stabiture way before the polearm

polearms just feel much slower to stab also making it easier to block
Title: Re: Increase the speed and damage on polearms.
Post by: Canuck on October 12, 2013, 09:37:41 pm
What upsets me is that the pole stabs are seemingly the weakest stabs in the game lately.
Longsword thrusts outreach the war spear's, Danish can outreach a long spear.
It's a shame that the primary stabbing weapons are pretty much always outclassed by swords.
This game is about swords now.

Not at all. If anyone short of a pikeman is outreaching a long spear user it's his own fault. In a teamplay situation, poking weapons are much better than swords.

edit: Just realized that I took something that smegmar said seriously, and replied to it in kind. oops.
Title: Re: Increase the speed and damage on polearms.
Post by: _GTX_ on October 12, 2013, 09:55:16 pm
Not at all. If anyone short of a pikeman is outreaching a long spear user it's his own fault. In a teamplay situation, poking weapons are much better than swords.

edit: Just realized that I took something that smegmar said seriously, and replied to it in kind. oops.
Title: Re: Increase the speed and damage on polearms.
Post by: Jarold on October 12, 2013, 10:20:06 pm
Is this for all polearms or just war spear, because I only see OP war spear up there.
Title: Re: Increase the speed and damage on polearms.
Post by: Kalp on October 12, 2013, 10:25:15 pm
nerf awlpike
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on October 12, 2013, 10:32:14 pm
visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: Rebelyell on October 12, 2013, 10:35:53 pm
What upsets me is that the pole stabs are seemingly the weakest stabs in the game lately.
Longsword thrusts outreach the war spear's, Danish can outreach a long spear.
It's a shame that the primary stabbing weapons are pretty much always outclassed by swords.
This game is about swords now.

subscribed for weekle bulshit bundle
Title: Re: Increase the speed and damage on polearms.
Post by: Pentecost on October 12, 2013, 10:51:11 pm
I disagree with your assertion that the War Spear is somehow underpowered. I have used one extensively myself, and, in my own experience, it's a ridiculously effective and versatile weapon. It's long; it's extremely fast on all of its attacks--especially the stab, and it's even an excellent support weapon too if you use it with a shield. Its swings were indeed very anemic a few patches ago, but those were buffed and are now more than acceptable if you have a normal amount of strength.
Title: Re: Increase the speed and damage on polearms.
Post by: Rhaelys on October 12, 2013, 11:07:53 pm
Instead of adjusting stats, improve the polearm thrust animation so that you can benefit from the full extension of your right arm. As it is currently, only the left arm fully extends, which leads to really shitty thrust length compared to both 1H and 2H thrust animations, which feature full extension of the right arm.
Title: Re: Increase the speed and damage on polearms.
Post by: Butan on October 12, 2013, 11:08:22 pm
I think this is the most important parameter to compare with:

visitors can't see pics , please register or login




Longer <=> slower
Shorter <=> faster


The weight and damage (+ damage type) can vary a bit, and thats what gives some weapons an "edge" on other weapons of the same category, but it also follows a quite linear progression between :


More damage <=> more weight
More damage/weight <=> slower

etc...



There must be some "incoherence" somewhere, since cRPG host so many different weapons, but nothing too strange when you really compare all the stats and their equivalent counterparts.



My post doesnt mean that some polearms cant be buffed, just that they doesnt need to be because of the speed and weight that you used to argue.
I think the animation is where we should be tinkering more...
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on October 12, 2013, 11:42:23 pm
visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on October 12, 2013, 11:46:40 pm
I think this is the most important parameter to compare with:

visitors can't see pics , please register or login




Longer <=> slower
Shorter <=> faster


The weight and damage (+ damage type) can vary a bit, and thats what gives some weapons an "edge" on other weapons of the same category, but it also follows a quite linear progression between :


More damage <=> more weight
More damage/weight <=> slower

etc...



There must be some "incoherence" somewhere, since cRPG host so many different weapons, but nothing too strange when you really compare all the stats and their equivalent counterparts.



My post doesnt mean that some polearms cant be buffed, just that they doesnt need to be because of the speed and weight that you used to argue.
I think the animation is where we should be tinkering more...


This is irrelevant because of this :

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 (This may be slightly wrong with the new stab animation)

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50

(Source: http://forum.c-rpg.net/index.php/topic,9245.0.html)


Yes, balancing speed around weapon length might make sense but as you see the animations are still a problem.
Title: Re: Increase the speed and damage on polearms.
Post by: no_rules_just_play on October 13, 2013, 12:04:21 am
what sauce said^


polearms slow you down more because of their longer stats, but these longer stats are not worth the lesser speed because you actually have a much shorter animation.
Maybe polearms dont need a buff, but im sure there can be done something about the onehanders and the twohanders. (dont be too harsh on the 1h, i was so stupid to loom one :/)
Title: Re: Increase the speed and damage on polearms.
Post by: San on October 13, 2013, 12:26:19 am
That animation reach bonus is so off. For 1h, I know for a fact that overhead beats left swing on reach and right swing is better than what's listed there. I think less reach bonus is balanced by just having more raw weapon reach. However, the animation could benefit from a reach bonus between what it is now and the current hoplite reach bonus. I believe that the halfway point is ~+15.

reworded a bit
Title: Re: Increase the speed and damage on polearms.
Post by: oohillac on October 13, 2013, 12:57:30 am
buff longspear speed

YES YES

YESSSSSSSSSSSSSSSSSSS
Title: Re: Increase the speed and damage on polearms.
Post by: dreadnok on October 13, 2013, 05:34:52 am
My name is sauce wah wah I'm hot wah wah. Fucking A give the guy what he wants. Hours upon hours of joy thiss guy has brought to my piece of shit worthless non existent life and you can't buff his sharp stick shit? This game is going full retard
Title: Re: Increase the speed and damage on polearms.
Post by: Bjord on October 13, 2013, 10:25:26 am
My name is sauce wah wah I'm hot wah wah. Fucking A give the guy what he wants. Hours upon hours of joy thiss guy has brought to my piece of shit worthless non existent life and you can't buff his sharp stick shit? This game is going full retard

Nah, just you.
Title: Re: Increase the speed and damage on polearms.
Post by: Falka on October 13, 2013, 10:59:33 am
improve the polearm thrust animation    As it is currently, only the left arm fully extends, which leads to really shitty thrust length

 :shock: :shock: :shock: :shock:

visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: pingpong on October 13, 2013, 01:59:57 pm
i say long polearms like pike, L spear and bamboo  pike need buffs, i had 18/21 build with 6 ps and i glanced people with no armor like hell with pike
Title: Re: Increase the speed and damage on polearms.
Post by: Gurnisson on October 13, 2013, 02:03:22 pm
long spear needs a buff? :lol:
Title: Re: Increase the speed and damage on polearms.
Post by: Chasey on October 13, 2013, 02:10:54 pm
long spear needs a buff? :lol:
ooh ooh yes please
Title: Re: Increase the speed and damage on polearms.
Post by: Gravoth_iii on October 13, 2013, 02:27:51 pm
buff warspear pls ty bai
Title: Re: Increase the speed and damage on polearms.
Post by: dreadnok on October 13, 2013, 06:14:07 pm
Nah, just you.

Fuckoff you worthless unfunny dolt. Go cook my dinner then fuck your self
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on October 13, 2013, 07:08:44 pm
visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: CrazyCracka420 on October 14, 2013, 10:23:10 pm
1h are shorter and that's why they are faster. Same with longsword.
Why didn't u compared arabian cav sword or paramerion?

visitors can't see pics , please register or login


So the polearms should be heavier then (Giving them more ability to stun when hitting other weapons.) Or do more damage. 

Something doesn't add up when you look at the stats Sauce posted (yes, even taking length into consideration).
Title: Re: Increase the speed and damage on polearms.
Post by: Killer on October 15, 2013, 02:21:07 am
my suggestion is u hybrid with polearms and one handers like me  :D
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on October 15, 2013, 03:05:12 am
visitors can't see pics , please register or login


So the polearms should be heavier then (Giving them more ability to stun when hitting other weapons.) Or do more damage. 

Something doesn't add up when you look at the stats Sauce posted (yes, even taking length into consideration).


How is that naked dude stopping the horse in your gif?
Title: Re: Increase the speed and damage on polearms.
Post by: CrazyCracka420 on October 15, 2013, 05:47:51 pm

How is that naked dude stopping the horse in your gif?

Well it's not that accurate of what it's trying to represent.  It should really be the horse stopping, and then trying to move but one person is blocking the horse from moving forward.

I think of it as a combination of two issues, horses can be stopped, or slowed to an almost full stop, while riding at speed if two people are right next to each other (or if you hit a slight terrain change before going over the person).

The other issue (which the pic was supposed to represent) is that when a horse stops, if someone stands in front of it, they can completely prevent the horse from going forward.  Which AFAIK has always been that way in Warband/crpg, but it's pretty annoying (I kept a donkey rider teammate stuck in the open field by keeping in front of the donkey's head when he tried to turn and go around me).  If a horse gets boxed into a corner they are effectively stuck there if someone stands in front of it.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on October 24, 2013, 07:36:56 pm
In a teamplay situation, poking weapons are much better than swords.



But swords ARE poking weapons. Take a look around and you will notice that at least 50% of all attacks from 1handed or 2handed swordsmen are stabs, assuming their weapon is capable of doing so.
Title: Re: Increase the speed and damage on polearms.
Post by: CrazyCracka420 on October 24, 2013, 07:45:58 pm

But swords ARE poking weapons. Take a look around and you will notice that at least 50% of all attacks from 1handed or 2handed sworsmen are stabs, assuming their weapon is capable of doing so.

visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 25, 2013, 12:37:50 pm
Yes buff long axe I can still see it being swung sometimes
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on October 29, 2013, 01:16:42 am
This thread doesn't take into account two factors. First, how the weapon length and weight stats are strongly connected in that they directly affect a weapons "turnability". Second, polearms are unique in that they receive a weight bonus when blocking an attack. We can't sacrifice functionality simply for the appearance of balance.

(click to show/hide)
Title: Re: Increase the speed and damage on polearms.
Post by: Grumbs on October 29, 2013, 05:24:46 am
This thread doesn't take into account two factors. First, how the weapon length and weight stats are strongly connected in that they directly affect a weapons "turnability". Second, polearms are unique in that they receive a weight bonus when blocking an attack. We can't sacrifice functionality simply for the appearance of balance.

(click to show/hide)

I like the left swing buff for polearms and the the stab buff at the extent of the reach was nice

But you can't take balance in a vacuum. Have to look at things like ridiculous 1 hand stab buff, and the 2 hand stab is still a bit weird

I wouldn't mind seeing a functionality buff, just make it so the length of the weapon doesn't nerf your movement speed so much, or make it scale better so its something that only really impacts long spear and pike. Could also tweak the horse rearing stat so all the spears benefit from it (must be 141 length minimum atm)
Title: Re: Increase the speed and damage on polearms.
Post by: San on October 29, 2013, 05:48:09 am
I wouldn't like that change about the weapon length movement at all as a short weapon user, especially since my weapon can get block stunned and make it even harder to hit an skey/kicker.
I notice the super buff on polearm overheads a bit more, mostly just due to the visual effect. (May be as fast as other weapons side-by-side when hitting enemies but it looks DAMN fast!).

/bias
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 29, 2013, 10:42:28 am
Seriously, if you complain about polearm speeds being too low get a long axe or LWA, those things are made of better materials than international level tennis rackets.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on October 29, 2013, 04:27:34 pm
Seriously, if you complain about polearm speeds being too low get a long axe or LWA, those things are made of better materials than international level tennis rackets.

Coming from someone who uses a long axe almost exclusively, its speed is a joke compared to any 2hander and many 1handers. Even though the great axe (2hander) is supposedly slower, it hits so much earlier in the animation and it is more easy to turn into swings with a 2hander that a long axe seems like it has a swing speed of 90 at most. The war spear is a better option to counter 2handers due to its speed and length combo. A long axe is just way too short to counter anything faster. It can get outranged by 1handers ffs...

The only polearm that could possibly stand up against 2handers apart from the war spear is perhaps the staff. Even then a HBS or LS can probably outswing you 9 times out of 10 unless perhaps you have vastly superior footwork.
Title: Re: Increase the speed and damage on polearms.
Post by: Latvian on October 29, 2013, 04:31:56 pm
i think it hurts more if you get hit by bastard sword which is sharp  for example than you get hit with spear which is wooden stick
Title: Re: Increase the speed and damage on polearms.
Post by: Gurnisson on October 29, 2013, 04:39:30 pm
Coming from someone who uses a long axe almost exclusively, its speed is a joke compared to any 2hander and many 1handers.

 :lol: :lol: :lol:
Title: Re: Increase the speed and damage on polearms.
Post by: MURDERTRON on October 29, 2013, 05:36:40 pm
You also have to remember that the backswing on left and right swings is much further back, and teammates walk into it all the time.  And yes, 2h have a backswing, too, but its much easier to avoid glancing on teammates with it.  So, if all other things were equal, performance-wise, the polearm would still be getting shit on.
Title: Re: Increase the speed and damage on polearms.
Post by: DaruviansUnmutedAccount on October 29, 2013, 05:40:33 pm
Polearms are a very, very strong class right now. They do not need a buff. I die in 2-3 shots from an awlpike or bec de corbin, even through milanese plate and 33 STR/11 IF. Pikes are meant to be support weapons they don't need a buff.

If anything give lances a small buff maybe. Most polearms need no buff.

I topped my team 52-12 using a polearm the other day in a 50v50 battle. They are pretty stronk.

But hey what the fuck do I know?
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 29, 2013, 06:18:59 pm
All mid to high tier polearms swing much faster ingame than what they are supposed to be because pole animations skip frames like there's no tomorrow. Even movies from the 1900's look less jerky than a guy swinging a poleaxe.
Title: Re: Increase the speed and damage on polearms.
Post by: Falka on October 29, 2013, 07:04:57 pm
Coming from someone who uses a long axe almost exclusively, its speed is a joke compared to any 2hander and many 1handers.

The only polearm that could possibly stand up against 2handers apart from the war spear is perhaps the staff.

You're far more biased than Panos.. Okay, maybe exaggerated a bit, you're equally biased.
Title: Re: Increase the speed and damage on polearms.
Post by: San on October 29, 2013, 08:11:04 pm
If we're going to talk about the little things, stopping your opponents in their tracks is also an invaluable polearm trait that I'm jealous I don't have. That and 3/4 of their attacks got buffed, so I don't believe they should fully match 2h stats without taking that trait into account.
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 29, 2013, 08:38:41 pm
If we're going to talk about the little things, stopping your opponents in their tracks is also an invaluable polearm trait that I'm jealous I don't have. That and 3/4 of their attacks got buffed, so I don't believe they should fully match 2h stats without taking that trait into account.

This. I can't count the amount of times I was happily fending off 2/3 normal people then a wild polearmer appears, one of his swings whiffs on my oiled skin but somehow it pins me to the ground and I immediately die...
Title: Re: Increase the speed and damage on polearms.
Post by: Visconti on October 30, 2013, 02:06:00 pm
Polearms are strong as fuck, stabbing polearms already dominate the battlefield... would be stupid to buff them

The only polearm that could possibly stand up against 2handers apart from the war spear is perhaps the staff. Even then a HBS or LS can probably outswing you 9 times out of 10 unless perhaps you have vastly superior footwork.

Why should a 4 directional polearm be as good as a 2h when 2/1 directional polearms are already so damn strong? Polearms strength are their versatility, they can fight like a 2h (poleaxe, hafted blades, long axe etc) use a shield (hoplites) and have access to the strongest group fighting weapons in the game (pikes/2 directional lawlpikes) not to mention being able to stop cav... and now, with all the animation changes, 2 directional polearms are just as good at 1v1s as they are at supporting their teammates.

Polearms are strong enough. No buffs please
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on October 30, 2013, 05:22:09 pm
You're far more biased than Panos.. Okay, maybe exaggerated a bit, you're equally biased.

I do not speak from bias, merely from experience. I used to be a 2hander for a long time until it just got noticeably ridiculous and easy... as I got better 2hand just became an effortless, and therefore fun-lacking class. I only recently switched over to a polearm build.. spent maybe 10 gens 2hand... at most 5 as a polearm. All I meant by saying I primarily use a long axe is that I realize it is one of the fastest and therefore spammiest polearms... yet it is very easily outclassed by mostly any 2hand sword, and is also easily outspammed by any relatively speedy onehander. Not to mention that its reach is WORSE than a longsword or HBS. Lets look at the stats here: longsword/HBS are longer, have a faster base speed stat, hit earlier in the animation, and have a lolstab. Long axe has a slower base speed, longer attack animations, no viable stab, and is shorter. Only advantage it has is the higher damage on swings. Now lets compare it to onehanded swords. A good majority of onehanders are faster, have better animations and therefore a lolstab, and with animations any lengthy onehanders have the same, if not longer reach than the long axe. I am fairly certain that with the NEGATIVE reach "bonus" polearms get for most of their swings, and the POSITIVE reach bonus onehanders get (on the right swing, anwyays... not sure about overhead and left) a long axe is effectively shorter than any high 90s - 100 length onehander. Once again the only plus here is that the long axe has the higher damage.

Also, as someone previously mentioned, polearms tend to catch on people/objects far more often than other weapon types due to their animations. You would think that the shortness of the long axe would help it out here, but it doesnt. One of my clanmates picked up my long axe and started running around with it and while yes he said that thing is pretty darn fast (compared to his poleaxe) all it did was glance. For whatever reason even solid hits with the damn thing will glance occasionally. Maybe if I was a pure str crutch it would glance less, but I wouldnt know.

Polearms are strong as fuck, stabbing polearms already dominate the battlefield... would be stupid to buff them

Why should a 4 directional polearm be as good as a 2h when 2/1 directional polearms are already so damn strong? Polearms strength are their versatility, they can fight like a 2h (poleaxe, hafted blades, long axe etc) use a shield (hoplites) and have access to the strongest group fighting weapons in the game (pikes/2 directional lawlpikes) not to mention being able to stop cav... and now, with all the animation changes, 2 directional polearms are just as good at 1v1s as they are at supporting their teammates.

Polearms are strong enough. No buffs please

Spoken like a true 2hander...

Sure, 2 directionals are great for a support class. So are 1 directionals (hoplites or pikes/longspear). However, what you fail to realize is that anyone flailing around a 2handed sword can just as easily play a support role. Their stab is just as good as any polearms. You just dont see it because they can play any way they want. And who would RATHER play support when they can just as easily be a hero? I've done it plenty of times in siege... when its a moshpit instead of jumping into the fray and helicoptering everyone I would stand behind my allies and poke poke poke with a longsword or danish greatsword. Just as effective as a hoplite.

Also, your argument that they can fight like a 2hand is just bull... sure, they can swing in 4 directions... FIGHT LIKE A 2H? I think not. No polearmer will ever best a 2hander of equal skill in a duel. Therefore, they are in no way "like 2h."
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 30, 2013, 11:45:19 pm
No polearmer will ever best a 2hander of equal skill in a duel.

Reality check : no.
Title: Re: Increase the speed and damage on polearms.
Post by: BlindGuy on October 31, 2013, 12:02:15 am
You also have to remember that the backswing on left and right swings is much further back, and teammates walk into it all the time.  And yes, 2h have a backswing, too, but its much easier to avoid glancing on teammates with it.  So, if all other things were equal, performance-wise, the polearm would still be getting shit on.

Your looking at an advantage that poles have and seeing a negative.

Polearms: Not the easiest class, but probably the most powerful. Its just... not for nabs. If you have trouble with polearms, just get a 2hander. Its easier. Cause your a nab. Polearms fucking rock socks, jocks, hard cocks, blocks and smocks.

EDIT: noticed some nabs in this thread mention "Swords hit earlier in the animation..." when they were comparing to GLB. Hahahahahahahahahahaha! Ha! AHAHAHAH! ahahahah! haha! You have just failed so hard im tempted to draw you a picture of a triangle, compare it to a straight line, and explain why your stupid. But Im lazy, so do your own thinking.
Title: Re: Increase the speed and damage on polearms.
Post by: Kafein on October 31, 2013, 12:10:37 pm
OMFG !

(click to show/hide)
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on October 31, 2013, 02:10:41 pm
I can't imagine we'll ever do a generic +1/-1 to any "class" of weapon. Tweaks will certainly still be done, but not generic, broad buffs/nerfs, which means this thread topic is kind of pointless. Talking about one weapon or subclass of weapons at a time, is a much better approach, both in chance to succeed as well as likelihood to be taken seriously.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on October 31, 2013, 08:55:12 pm
OMFG !

(click to show/hide)

How to get +1 from kaoklai:

-Say 2handers are balanced.
-Say all stabs are perfectly balanced

How to get -1 from kaoklai:

-Point out obvious game breaking mechanics that he always abuses
-Say something that makes sense
Title: Re: Increase the speed and damage on polearms.
Post by: Sandersson Jankins on October 31, 2013, 09:21:41 pm
How to get +1 from kaoklai:

-Say 2handers are balanced.
-Say all stabs are perfectly balanced

How to get -1 from kaoklai:

-Point out obvious game breaking mechanics that he always abuses
-Say something that makes sense

I used to make posts that got downvoted by Kaoklai and I was moderately confused/upset by it.

Here I am, 6 months or more later, and I agree with nearly every downvote Kaoklai distributes.

My opinion is this: besides the 1h stab, which was overbuffed by some medium degree, all weapon classes are balanced to one another at a high skill level. Two-handed weapons are easier to be successful with at a low-medium skill level, before players learn advanced footwork, kicking, chambering, successful holding and feinting patterns, et cetera. Certain weapons may be slightly unbalanced within their categories, but as a whole balance is good between weapon categories. Stabbing with four directional polearms is very effective, especially with shorter polearms. I used a bec de corbin for quite a while last generation and the stab was fucking vital to accompany my right-swing spam.

Strength and agility are similar; strength dominant builds are easier to be very effective with at low-medium skill levels, but both are relatively balanced at high skill levels. The disparity between the two stats is quite a bit higher, though. You've got to be pretty fucking good to be as successful at agility builds as strength builds.
Title: Re: Increase the speed and damage on polearms.
Post by: Bobthehero on October 31, 2013, 10:07:12 pm
Go home Sauce, you're drunk
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on October 31, 2013, 10:16:51 pm
I used to make posts that got downvoted by Kaoklai and I was moderately confused/upset by it.

Here I am, 6 months or more later, and I agree with nearly every downvote Kaoklai distributes.

My opinion is this: besides the 1h stab, which was overbuffed by some medium degree, all weapon classes are balanced to one another at a high skill level. Two-handed weapons are easier to be successful with at a low-medium skill level, before players learn advanced footwork, kicking, chambering, successful holding and feinting patterns, et cetera. Certain weapons may be slightly unbalanced within their categories, but as a whole balance is good between weapon categories. Stabbing with four directional polearms is very effective, especially with shorter polearms. I used a bec de corbin for quite a while last generation and the stab was fucking vital to accompany my right-swing spam.

Strength and agility are similar; strength dominant builds are easier to be very effective with at low-medium skill levels, but both are relatively balanced at high skill levels. The disparity between the two stats is quite a bit higher, though. You've got to be pretty fucking good to be as successful at agility builds as strength builds.

I still can't see how anyone thinks 2handers are balanced, at any skill level. Go try dueling cryanule or ser butts. ser butts is the infamous left-to-right-swinging-uber-feint-hits-before-animation-or-chance-to-block nerd, while cyranule is something like his protege... pulls off the maneuver but only occasionally. The fact that this literally game breaking mechanic exists ONLY for 2handers shows that they are OP/exploitable. Sure 2hand stabs are also pretty good, and for the most part better than the majority of polearm stabs, thats irrelevant and almost a non-issue if for no other reason than we non-2handers have just come to accept that. And it is good that you used the stab on a 4-directional to your advantage... I am not saying its not useful or anything... I do use mine occasionally as well just to break up the constant pseudo 3 directional attack pattern. But 4 directional polearm stabs are what I would call a balanced stab. They are effective when used correctly, and simply there as another attack direction. Compared to the OP 1hand 2hand, and 2-directional polearm stabs... they suck, simply because they are normal.
Title: Re: Increase the speed and damage on polearms.
Post by: San on October 31, 2013, 10:26:28 pm
@Sandersson

Agility build is only a little bit harder, you just have to play smart and know how to move around the map well. With strength, you really don't need to think much at all since you just go with the flow of the team. I disagree with many that wear super light armor on agility builds nowadays, it's pretty much a death sentence since it's so dang risky. I think light armor is more effective on balanced builds.

I think if polearm stab received better bonus reach, it'll just make them even easier to facehug. Current stab is a pretty decent option against facehuggers for weapon lengths 150 and lower and it works well with kicks.


@Jona

You can chamber or follow their movements as you predict their next move. That's what makes Serbutts so much easier than Cyranule, because he does it almost every time with really light armor, making him extremely predictable and easy to kill on his single mistake. Also, I don't believe he feints that much.

The stabs are currently quite good, yes, but I believe the buffs to 1h right swing, polearm overhead, and polearm left swing still make things a little easier than pre-buff when you had fewer options.
Title: Re: Increase the speed and damage on polearms.
Post by: Sandersson Jankins on October 31, 2013, 11:19:31 pm
I still can't see how anyone thinks 2handers are balanced, at any skill level. Go try dueling cryanule or ser butts. ser butts is the infamous left-to-right-swinging-uber-feint-hits-before-animation-or-chance-to-block nerd, while cyranule is something like his protege... pulls off the maneuver but only occasionally.

You can't use two of the very best duelists, two-handed or not as an example of why the weapon class is unbalanced.

Look, I can do that too!

I still can't see how anyone thinks 1handers are balanced, at any skill level. Go try dueling san or kaoklai.

I still can't see how anyone thinks polearms are balanced, at any skill level. Go try dueling bigsandwich or voester.
etc etc
Title: Re: Increase the speed and damage on polearms.
Post by: Cyranule on November 01, 2013, 02:05:04 am
I still can't see how anyone thinks 2handers are balanced, at any skill level. Go try dueling cryanule or ser butts. ser butts is the infamous left-to-right-swinging-uber-feint-hits-before-animation-or-chance-to-block nerd, while cyranule is something like his protege... pulls off the maneuver but only occasionally. The fact that this literally game breaking mechanic exists ONLY for 2handers shows that they are OP/exploitable.

It's not an exploit and very easy to counter.  Just the most basic footwork will stop it while choosing the correct swing will score you a free hit.  Next time someone tries it watch what swings you're doing, the short swing or the long swing (swinging across your chest). 
Polearmers can do a left swing while moving right follow it into a stab on the right side. 
A one hander can approach you on the right side and drop two lefts on you if you don't follow the footwork and choose the correct swing. 

The problem I have with you Jona is your mindset when it comes to this game.  If you die? fuck them that was bullshit!!
Try just once asking "What did I do wrong? What was my mistake? How can I counter this?"   
Title: Re: Increase the speed and damage on polearms.
Post by: Cheesecake on November 01, 2013, 02:13:19 am
It's not an exploit and very easy to counter.  Just the most basic footwork will stop it while choosing the correct swing will score you a free hit.  Next time someone tries it watch what swings you're doing, the short swing or the long swing (swinging across your chest). 
Polearmers can do a left swing while moving right follow it into a stab on the right side. 
A one hander can approach you on the right side and drop two lefts on you if you don't follow the footwork and choose the correct swing. 

The problem I have with you Jona is your mindset when it comes to this game.  If you die? fuck them that was bullshit!!
Try just once asking "What did I do wrong? What was my mistake? How can I counter this?"


oh shit you just got forum castor'd
Title: Re: Increase the speed and damage on polearms.
Post by: Matey on November 01, 2013, 02:36:09 am
It's not an exploit and very easy to counter.  Just the most basic footwork will stop it while choosing the correct swing will score you a free hit.  Next time someone tries it watch what swings you're doing, the short swing or the long swing (swinging across your chest). 
Polearmers can do a left swing while moving right follow it into a stab on the right side. 
A one hander can approach you on the right side and drop two lefts on you if you don't follow the footwork and choose the correct swing. 

The problem I have with you Jona is your mindset when it comes to this game.  If you die? fuck them that was bullshit!!
Try just once asking "What did I do wrong? What was my mistake? How can I counter this?"

shut up cy. you are bad at the game you are just a noob spammer who could never have any success as 1h, pole, archer, xbow or any kind of cav. the only thing you can do is left swing -> right swing -> left swing -> right swing indefinitely. Fucking bad.
Title: Re: Increase the speed and damage on polearms.
Post by: Kalam on November 01, 2013, 03:15:28 am
I agree with a lot of what Sandersson said, and I do believe everything is more or less balanced at the moment, melee wise.

Polearms do not need a buff. They could use some internal balancing, sure, but that's the case with every weapon type.

@Jona, Cyr, Slip & Matey
I'm surprised there are people who don't understand Castoring this late in the game, but that's the price we pay for less communication on game mechanics in the server.

Mostly, less communication on what we're doing in duels, really, and less duelists in general. In part because not everyone likes to share what techniques they use. Either they don't really think about it that much, or they don't really want to tell you how to beat them- for me, and some other players, I know more than half of every battle is understanding an individual's playstyle.

It might also be due to the fact that a lot of the people that discuss this sort of thing don't make a habit of announcing stuff on the forums a la Waltf4.

There's always e-peen involved, but man, does every other duelist seem to be there just to prove he's better than you? There's a lot less experimentation than I remember, as well as a lack of mutual discovery and willingness to teach new (or old and not widely known with the new playerbase) ways to use this old engine. Without Cyranule, Matey, Gmnotutoo, and Kaelaen breaking down the mechanics of some new technique or what they or someone else is doing to win, I doubt I'd have learned a lot of this stuff. EVERY AVERAGE PLAYER (like me) NEEDS THIS FEEDBACK AND ANALYSIS  in order to understand and fully appreciate the combat system.

It's easy to blame (he grinded more, he hacks, she's a 2h spammer) the system, but in this game (and I believe there are very few games that can say this) you've really never got an excuse except yourself.
Title: Re: Increase the speed and damage on polearms.
Post by: Gmnotutoo on November 01, 2013, 04:39:45 am
Everything seems really well balanced right now on the melee/infantry side, although I'd like the katana to be a little faster and less damage ( +1, -1). When I'm on the duel server I'm usually testing new techniques or training defensive blocking behavior against people with certain fighting styles (castoring, chambering, holding, etc). I'm a decent teacher and can help most anyone understand the basics of fighting in c-rpg, I'm always willing to lower my intensity against newer people to help them learn too.

Castoring is incredibly predictable by perceiving movement and you can cut them off in the middle of their second swing, granting you a free hit. You could also just s-key and block one of the strikes, or try chambering the second swing. It's very easy to time if you are willing to practice.
Title: Re: Increase the speed and damage on polearms.
Post by: Butan on November 01, 2013, 05:11:01 am
What the heck is castoring.
Title: Re: Increase the speed and damage on polearms.
Post by: San on November 01, 2013, 06:29:00 am
Just an NA term for hiltslashing, specifically the left swing-> right swing maneuver + movement instead of the general term 'hiltslash' that can be used in a few more cases.
Title: Re: Increase the speed and damage on polearms.
Post by: Bobthehero on November 01, 2013, 07:35:35 am
If you make long polearms unable to stab at point blank range, then sure, why not.

Otherwise, nope.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 01, 2013, 01:55:57 pm
It's not an exploit and very easy to counter.  Just the most basic footwork will stop it while choosing the correct swing will score you a free hit.  Next time someone tries it watch what swings you're doing, the short swing or the long swing (swinging across your chest). 
Polearmers can do a left swing while moving right follow it into a stab on the right side. 
A one hander can approach you on the right side and drop two lefts on you if you don't follow the footwork and choose the correct swing. 

The problem I have with you Jona is your mindset when it comes to this game.  If you die? fuck them that was bullshit!!
Try just once asking "What did I do wrong? What was my mistake? How can I counter this?"

Lol... and how do you think you know my mindset when it comes to this game? Right.. you don't know shit other than the fact I find 2h to be a very easy class. I don't call out anything that kills me bullshit other than 2h, because it is. Deal with it. I don't ask how can I counter this because I have given up on trying there is currently no counter for a weapon that can swing faster than me after I successfully block. The only counter is block forever until hours pass and the attacker just leaves. That is not how a game should be played, and that is how you know some shit is broken.


shut up cy. you are bad at the game you are just a noob spammer who could never have any success as 1h, pole, archer, xbow or any kind of cav. the only thing you can do is left swing -> right swing -> left swing -> right swing indefinitely. Fucking bad.

Do you remember when he went archer? Loooool... just further proof he can only play 2h/cav.

You can't use two of the very best duelists, two-handed or not as an example of why the weapon class is unbalanced.

Look, I can do that too!

I still can't see how anyone thinks 1handers are balanced, at any skill level. Go try dueling san or kaoklai.

I still can't see how anyone thinks polearms are balanced, at any skill level. Go try dueling bigsandwich or voester.
etc etc


I am not using two of the best duelists as an example.. thats the point. They are both average players who are only decent since they abuse the same game mechanic over and over. San, bigsandwich and voe are skilled players... kaoklai is a 'good' 2hander or mediocre 1hander who seemingly has 1 attack direction nowadays.
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 01, 2013, 02:19:34 pm
shut up cy. you are bad at the game you are just a noob spammer who could never have any success as 1h, pole, archer, xbow or any kind of cav. the only thing you can do is left swing -> right swing -> left swing -> right swing indefinitely. Fucking bad.
Seconded. He tried helping me with an xbower yesterday in battle but only ended up lancing me twice, then had the nerve to say "sorry" afterwards. What a baddie, can't do anything without that bastard sword.

Lol... and how do you think you know my mindset when it comes to this game? Right.. you don't know shit other than the fact I find 2h to be a very easy class. I don't call out anything that kills me bullshit other than 2h, because it is. Deal with it. I don't ask how can I counter this because I have given up on trying there is currently no counter for a weapon that can swing faster than me after I successfully block. The only counter is block forever until hours pass and the attacker just leaves. That is not how a game should be played, and that is how you know some shit is broken.


Do you remember when he went archer? Loooool... just further proof he can only play 2h/cav.

I am not using two of the best duelists as an example.. thats the point. They are both average players who are only decent since they abuse the same game mechanic over and over. San, bigsandwich and voe are skilled players... kaoklai is a 'good' 2hander or mediocre 1hander who seemingly has 1 attack direction nowadays.
You use chat and you're part of a small game community, it's fairly easy to get an idea about people's mindsets. Everything about your post makes me cringe. Not that I don't like voester or think he is talented, but putting him on the same level as both San and bigsandwich shows you have no right gauging people's "skill". Second, there is a clear distinction between skill in a deul and skill in battle. I am of the personal opinion that Cyranule was a better 1her than 2h, but you haven't been around long enough to remember those days, doubtful you'd even remember ManOfWar if I used him to draw an analogy.

Most importantly though, is my response to the emboldened statements. The best I can do here, considering previous posts in this thread, is to pull out my "Item (Un)Balancer" card and call bullshit on the whole argument. It is simply false, you're wrong and you need to admit that to yourself. Once you admit that, you can then take-up the only reasonable argument, and argue that it is "too difficult" to counter. People don't take extreme arguments seriously, especially when you don't have any supporting evidence.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 01, 2013, 02:25:00 pm
Seconded. He tried helping me with an xbower yesterday in battle but only ended up lancing me twice, then had the nerve to say "sorry" afterwards. What a baddie, can't do anything without that bastard sword.
You use chat and you're part of a small game community, it's fairly easy to get an idea about people's mindsets. Everything about your post makes me cringe. Not that I don't like voester or think he is talented, but putting him on the same level as both San and bigsandwich shows you have no right gauging people's "skill". Second, there is a clear distinction between skill in a deul and skill in battle. I am of the personal opinion that Cyranule was a better 1her than 2h, but you haven't been around long enough to remember those days, doubtful you'd even remember ManOfWar if I used him to draw an analogy.

Most importantly though, is my response to the emboldened statements. The best I can do here, considering previous posts in this thread, is to pull out my "Item (Un)Balancer" card and call bullshit on the whole argument. It is simply false, you're wrong and you need to admit that to yourself. Once you admit that, you can then take-up the only reasonable argument, and argue that it is "too difficult" to counter. People don't take extreme arguments seriously, especially when you don't have any supporting evidence.

I didn't throw voester into that collective, Sandersson did. I would agree he is a far better teamplayer in battle than a duelist.

You are the item "balancer" and yet you don't see how weapons that have a longer attack activation window, hit earlier in the animation, have faster turn speed, and overall higher speed base stats aren't OP in ANY way? Not to mention the other advantages the animations give like the lolstab, easy hilstslashing, etc. Time to retire pal, before you completely kill this mod.
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 01, 2013, 02:38:59 pm
I didn't throw voester into that collective, Sandersson did. I would agree he is a far better teamplayer in battle than a duelist.

You are the item "balancer" and yet you don't see how weapons that have a longer attack activation window, hit earlier in the animation, have faster turn speed, and overall higher speed base stats aren't OP in ANY way? Not to mention the other advantages the animations give like the lolstab, easy hilstslashing, etc. Time to retire pal, before you completely kill this mod.
What the hell is an "attack activation window"(the ready anim?) I can't recall ever hearing that phrase used, and I'm quite certain it's something you (or maybe your faction) made up.

What allows you to "hit earlier in the animation" is your PS (for damage), wpf (again for damage only), speed bonus (for damage), weapon damage, and your opponents armor value; magic doesn't play any part in this. Every class can "lolstab" now, just open your eyes when you read the forums, there's more than enough QQ going on about thrusts.

Edit: Speed can allow you to reach earlier points in the animation sooner than slower weapons, but fast weapons sacrifice other stats for that advantage. Second, the difference between a few points in speed is already small, but when you're talking about the time disparity of any given weapon to another at 30% through the swing, you're talking about the difference in time being reduced to only 30%, this amounts to trivial speed differences.
Title: Re: Increase the speed and damage on polearms.
Post by: MURDERTRON on November 01, 2013, 03:18:03 pm
Tydeus stop arguing in Chamber of Tears and buff Heavy Lance by 1 damage already.  Then give it a secondary throwing mode.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 01, 2013, 03:28:14 pm
What the hell is an "attack activation window"(the ready anim?) I can't recall ever hearing that phrase used, and I'm quite certain it's something you (or maybe your faction) made up.

What allows you to "hit earlier in the animation" is your PS (for damage), wpf (again for damage only), speed bonus (for damage), weapon damage, and your opponents armor value; magic doesn't play any part in this. Every class can "lolstab" now, just open your eyes when you read the forums, there's more than enough QQ going on about thrusts.

You can't deny that a 2hander can hit for a longer period of time than other weapons. I will be behind a 2hander who sideswings, get clipped by the end of his weapon as the swing has essentially stopped (which would be a glancing blow with any other type) and receive full damage.

Don't go bullshitting now, you admitted yourself that 2handers hit earlier in their swings than other weapon types. For fucks sake, have some consistency before calling others bullshitters.

Here is some "proof" that you yourself have given in the past.

This. Off the top of my head I believe the 2h right swing enters the sweet spot at about 39% progression through the release animation and the left swing enters at about 44%. Poles are still slower, but only very, slightly.

There's no single thing that makes the 2h thrust better than the others, it's a combination of several factors.

Right now two-handers require 53.33 % of their (edit: Overhead) release animation's progression to reach a spot capable of hitting a person in front of you. The disgusting thing, is that the polearm animation takes nearly 20% longer than that, and that's assuming two weapons of identical speeds.
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 01, 2013, 03:47:22 pm
You can't deny that a 2hander can hit for a longer period of time than other weapons. I will be behind a 2hander who sideswings, get clipped by the end of his weapon as the swing has essentially stopped (which would be a glancing blow with any other type) and receive full damage.

Don't go bullshitting now, you admitted yourself that 2handers hit earlier in their swings than other weapon types. For fucks sake, have some consistency before calling others bullshitters.

Here is some "proof" that you yourself have given in the past.
Oh, did you also just come back from a break as well? A few months ago I altered the animations so that isn't the case anymore. You might die .1 % of the time in a duel due to the two-handed animation reaching its sweetspot a full 1% faster than you. Just two days ago I took another look at thrusts, what I found, is that the 2h thrust is now the least optimized out of all of them. Of course, I think that makes balance better rather than worse since they have the best range and are conveniently head level.

As far as being able to hit LATER in the animation... that's a new one that, because it's basically inconsequential for balance, has been ignored. I can take a look at the animation later today and say objectively whether or not that is the case. Even if it is though, it will be heavily dependent upon weapon speed in such a way as to only matter for the slowest of two-handers.

Tydeus stop arguing in Chamber of Tears and buff Heavy Lance by 1 damage already.  Then give it a secondary throwing mode.
Never!
visitors can't see pics , please register or login
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 01, 2013, 04:46:22 pm
Oh, did you also just come back from a break as well? A few months ago I altered the animations so that isn't the case anymore. You might die .1 % of the time in a duel due to the two-handed animation reaching its sweetspot a full 1% faster than you. Just two days ago I took another look at thrusts, what I found, is that the 2h thrust is now the least optimized out of all of them. Of course, I think that makes balance better rather than worse since they have the best range and are conveniently head level.

As far as being able to hit LATER in the animation... that's a new one that, because it's basically inconsequential for balance, has been ignored. I can take a look at the animation later today and say objectively whether or not that is the case. Even if it is though, it will be heavily dependent upon weapon speed in such a way as to only matter for the slowest of two-handers.

No, I've been here the whole time, unfortunately, and have yet to see any major improvement to polearms, save for the overhead. Even that is only really noticeable on the really long poles, generally the 2-directional ones. You even said yourself that the right-left or left-right (one of the sideswings) was a little slower for poles and yet left it untouched.

In addition, you acknowledge that there is still a 1% difference... you can't say that they are the same / balanced until there is a 0.% difference.

Optimization =/= effectiveness. Maybe the 2handed stab is OP because it is so poorly optimized. For example, if the animation actually thrusts for .05 seconds, but the active period lasts for .15, that is not optimized at all, yet it helps the 2handed stab. The old 1handed stab wasn't optimized... its effective duration was before it should have been. It was useable, but took some getting used to. Now that it is optimized, it is effective and works more logically. If 2handed stabs were optimized then maybe they couldn't stab point blank AND at the far end... just during the time the sword is actually extended*.


*note: 2handed stabs always seemed to be the "most realistic" as far as active time is concerned... they thrust forwards quickly, and are effective early in the animation... makes sense. The only problem with the animation/activation stage is in the end... where 2handers can spin around and catch you with the end even if they completely missed you at first. When you optimized the 1handed stab, it started behaving more like a 2handed stab, and nowadays is essentially the same exact thing just on a shorter scale. Now that 1handed stab 'is optimized' and behaves exactly like a 2handed, you say 2handed stabs AREN'T optimized...
Title: Re: Increase the speed and damage on polearms.
Post by: MURDERTRON on November 01, 2013, 05:00:22 pm
Real talk: Is there anyway to alter the hit box during stabs?  People always stab past me, then drag the blade across my face which does a ton of damage for an attack that's only supposed to hit with the tip.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 01, 2013, 05:13:11 pm
Real talk: Is there anyway to alter the hit box during stabs?  People always stab past me, then drag the blade across my face which does a ton of damage for an attack that's only supposed to hit with the tip.

It is not necessarily the hitbox to blame, its the fact that 2hand stabs stay active for a long time and have high turn speed, so they can almost 180 stab.

Stab -> fully extended arms -> toss mouse across room -> stab moves super fast in that direction -> hits for full (pierce) damage.

This is what I meant by optimizing 2hand stab to better match the animation... it stays active too long. Once the thrust stops it should deal no damage. Holding your sword way out in front of you would be useless. Not to mention incredibly stupid and with some swords impossible. Why can't we just cut off the last few frames of 2h stab and add a miniature cooldown timer for how long it would have lasted just so you can't stab faster due to a shorter animation / active time? Or what about just making it not active during that duration? You don't stab and hold your sword out there... you retract as soon as possible so you can strike again and aren't caught off balance.
Title: Re: Increase the speed and damage on polearms.
Post by: Gurnisson on November 01, 2013, 06:18:33 pm
Lol... and how do you think you know my mindset when it comes to this game? Right.. you don't know shit other than the fact I find 2h to be a very easy class. I don't call out anything that kills me bullshit other than 2h, because it is. Deal with it. I don't ask how can I counter this because I have given up on trying there is currently no counter for a weapon that can swing faster than me after I successfully block. The only counter is block forever until hours pass and the attacker just leaves. That is not how a game should be played, and that is how you know some shit is broken.

"Mad cuz bad" has never fit as well as it does here. You make a ridiculous statement, and if you-re actually using a long axe (97 or 98 speed depending on loom level) and say you can't attack back, you might just have the worst footwork in the game, congratulations. Let me guess, when you die, you blame the game and not your own mistake? :)
Title: Re: Increase the speed and damage on polearms.
Post by: Grumbs on November 01, 2013, 07:27:50 pm
As far as being able to hit LATER in the animation... that's a new one that, because it's basically inconsequential for balance, has been ignored. I can take a look at the animation later today and say objectively whether or not that is the case. Even if it is though, it will be heavily dependent upon weapon speed in such a way as to only matter for the slowest of two-handers.
Never!

I thought this was one of the main things that makes 2 hand stab quirky. Its not necessarily that you can stab late, its the damage they seem to do as well

Personally before this 1 hand stab business I was happy to leave 2 handers alone, but now I feel poles are losing what makes them unique. I don't think its a problem to have a-symmetrical balance with the way melee combat works, and that you tend to fight in teams anyway. 1 handers are just too versatile now, they do everything you could possibly want and do it well, with the utility of a shield. They might not have the reach of some poles, but everything with 4 directions got hit hard with the 1 hand buffs imo
Title: Re: Increase the speed and damage on polearms.
Post by: CrazyCracka420 on November 01, 2013, 07:33:50 pm
I thought this was one of the main things that makes 2 hand stab quirky. Its not necessarily that you can stab late, its the damage they seem to do as well


+1
Quote
Personally before this 1 hand stab business I was happy to leave 2 handers alone, but now I feel poles are losing what makes them unique. I don't think its a problem to have a-symmetrical balance with the way melee combat works, and that you tend to fight in teams anyway. 1 handers are just too versatile now, they do everything you could possibly want and do it well, with the utility of a shield. They might not have the reach of some poles, but everything with 4 directions got hit hard with the 1 hand buffs imo

-1

Title: Re: Increase the speed and damage on polearms.
Post by: Sandersson Jankins on November 01, 2013, 07:42:33 pm
I am not using two of the best duelists as an example.. thats the point. They are both average players who are only decent since they abuse the same game mechanic over and over. San, bigsandwich and voe are skilled players... kaoklai is a 'good' 2hander or mediocre 1hander who seemingly has 1 attack direction nowadays.

You can't be serious. No, really. You can't, can you?

Cyranule is an average player? The fuck, man. If he's average then I'm far below average and you're a fucking single amputee with one eye. Most recently when Cyranule went archer, he didn't seem to do so well for whatever reason. I chalked it up to him not trying. I'm guessing you don't remember several months ago when many of the best players (shinock, cyranule, rohy) went archer (not to mention some already-existing archers like Robin Longstride) and Cyranule couldn't stop getting valour almost every single round, so he could say "best NA archer"?
Title: Re: Increase the speed and damage on polearms.
Post by: Malaclypse on November 01, 2013, 08:39:04 pm
Cyranule couldn't stop getting valour almost every single round, so he could say "best NA archer"?

I always thought the best NA archer thing was a joke, and that Cy would get good KD's/valour as an archer from using his melee weapon lol
Title: Re: Increase the speed and damage on polearms.
Post by: Cyranule on November 01, 2013, 08:50:26 pm
I always thought the best NA archer thing was a joke, and that Cy would get good KD's/valour as an archer from using his melee weapon lol

You're 100% right. 
The "Best NA archer" thing started as joke as everyone can tell I couldn't hit the broad side of a barn. 
Title: Re: Increase the speed and damage on polearms.
Post by: Rhaelys on November 01, 2013, 09:54:37 pm
You're 100% right. 
The "Best NA archer" thing started as joke as everyone can tell I couldn't hit the broad side of a barn.

Though you can sure castor swing the fuck out of the broad side of a barn fuck u cy
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 02, 2013, 12:03:28 am
(click to show/hide)
*Losts of shit I'm not going to bother replying to*
*Ignorance and such which happens to contradict reality*
All thrusts are confined to the same exact ruleset. This means you don't get an excessively long sweetspot(what you call an "active period") unless the weapon speed stat is excessively low. A 97 speed polearm and a 97 speed 2h for thrusts, reach the beginning and end of their sweetspot at the same EXACT time(yes time, time is what defines everything about thrust sweetspots).

When I said least optimized, what I really meant, was that unlike the polearm and 1h thrusts, the arm extension continues to progress the farthest after the sweetspot has ended. About 20% of the total distance the 2h tip travels, comes after the end of the 100% damage sweetspot, for the others it is closer to 10%. This is contrary to what you have been saying happens. You used the made up numbers .05 and .15 when the appropriate reflection of reality, with an equal amount of exaggeration, would be .15 and .05 respectably.

I could go further, but at this point, I just can't justify carrying on with you. You clearly have read many of my posts on this subject, so how you can miss the major facts about sweetspots is beyond me.

I thought this was one of the main things that makes 2 hand stab quirky. Its not necessarily that you can stab late, its the damage they seem to do as well
That was in reference to horizontal swings, not thrusts. If he was still talking about thrusts at that point, then I'm further dumbfounded.
Title: Re: Increase the speed and damage on polearms.
Post by: Huscarlton_Banks on November 02, 2013, 03:01:32 am
The only silly thing I've noticed about 2h stabs is that the animation allows them to have a comparable range with longer polearms while having less of a nerf to turn rate from length, so it really exaggerates the gently slapping with the flat of the weapon effect.

I'd probably use the polearm type slashing weapons with weak stabs more often if I could disable the stab on them with (x) toggle, if only because I get a lot of lulz from pole nudging.

Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 02, 2013, 08:50:41 am
When I said least optimized, what I really meant, was that unlike the polearm and 1h thrusts, the arm extension continues to progress the farthest after the sweetspot has ended. About 20% of the total distance the 2h tip travels, comes after the end of the 100% damage sweetspot, for the others it is closer to 10%. This is contrary to what you have been saying happens. You used the made up numbers .05 and .15 when the appropriate reflection of reality, with an equal amount of exaggeration, would be .15 and .05 respectably.

Yeah no shit I made up numbers, I said "for example" for a reason. Not everyone has access to all the info. At least I don't pull numbers out of my ass and try to pass them off as the truth. For all we know, that could very well be what you are doing since gameplay just doesn't back up what you are saying. And you can't go saying I'm some ignorant dumbass who only complains about what kills him when I only complain about 2handers... or rather, myself and 50% of the community complains about 2handers. The only reason the other 50% doesn't is because they are all the 2handers.

I always thought the best NA archer thing was a joke, and that Cy would get good KD's/valour as an archer from using his melee weapon lol

That is exactly my point. Anyone can throw a few points into archery, carry around a bow, and just use a 2hander whenever an enemy gets close. That really doesn't make you a good archer at all.
Cyranule is an average player? The fuck, man. If he's average then I'm far below average and you're a fucking single amputee with one eye.

I have never once claimed to be a good, average, below average, or even a competent player. Doesn't mean I can't judge others' skill. Look at sports commentators... they don't play but they are the ones who will rank / judge the athletes. And frankly, not a single 2hander is worthy of any recognition above average. If you are all so desperate to get that epeen larger than go play a real class and then you can start your braggin and whatnot.

"Mad cuz bad" has never fit as well as it does here. You make a ridiculous statement, and if you-re actually using a long axe (97 or 98 speed depending on loom level) and say you can't attack back, you might just have the worst footwork in the game, congratulations. Let me guess, when you die, you blame the game and not your own mistake? :)

Yeah... no. Why don't you actually see me play before passing judgement so swiftly? Oh right... you are some highfalutin eu sumbag who thinks he is the shit just because of his country of origin. "Pro cuz 2hander" has never fit as well as it does here.
Title: Re: Increase the speed and damage on polearms.
Post by: Paul on November 02, 2013, 10:07:15 am
At least I don't pull numbers out of my ass and try to pass them off as the truth.
There is a difference between some random punk making up numbers to prove his lobbyistic "point" and someone who got his numbers from actually working with the animations and who has his sweetspot info from cmp. You know, that cmp, who went somali all over game and even rewrote parts of it. For me it seems at least a lot more likely that the first guy is wrong and not the second.
Title: Re: Increase the speed and damage on polearms.
Post by: Gurnisson on November 02, 2013, 11:46:45 am
Yeah... no. Why don't you actually see me play before passing judgement so swiftly?

I'm familiar with the weapon you're using, and you're basically admitting that you're based on what you're typing on this forum.

"Pro cuz 2hander" has never fit as well as it does here.

I've been 2h on my main twice since cRPG was new, and both times I was a hybrid, and I've also had one 2h alt. I've been polearmer maybe 10 gens or something, and I still am one on my main, and I've used long axe (and a lot of other polearms) and they're not bad compared to 2h weapons. Your massive QQ over the 2h class, which is not broken nowadays (old native stab was broken, no doubt), is getting old.
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 02, 2013, 02:28:49 pm
Sauce, if you're reading this thread, I'm blaming you for the recent turn of events in this thread.

Yeah no shit I made up numbers, I said "for example" for a reason. Not everyone has access to all the info. At least I don't pull numbers out of my ass and try to pass them off as the truth. For all we know, that could very well be what you are doing since gameplay just doesn't back up what you are saying. And you can't go saying I'm some ignorant dumbass who only complains about what kills him when I only complain about 2handers... or rather, myself and 50% of the community complains about 2handers. The only reason the other 50% doesn't is because they are all the 2handers.

Jesus Christ, man. Fine, I'll give you screenshots, lets hope you can follow pictures better than words.  :P

(click to show/hide)
This is frame 1 of the release animation, note the location of the tip of the sword, as well as what frame we're on(there are two ways, look at the green vertical line near the bottom of the screen or look at the "1" at the bottom toolbar).

(click to show/hide)
This is the start of the sweetspot. Again, note the location of the tip as well as what frame we're on(6).

(click to show/hide)
This is the end of the sweetspot. Once again, focus on where the tip is located as well as what frame we're on(11).

(click to show/hide)
Finally, we're at the very end of the release animation. Nothing new, you're looking at where the tip is located, as well as verifying that we are indeed at frame 17.

To conclude, the tip travels across 13 squares in this entire animation. The sweetspot starts in square 2 and ends in square 10. So with some simple math, 10/13 we can see that about 23% of the total distance the sword moves, comes after the end of the 100% damage sweetspot. As a reminder, Sweetspots for thrust are 35% progression to 65% progression. To see how far in the animation we have progressed, just do the same thing: current frame/total frames. Thus, your made up numbers (when we chose to ignore specifics and only focus on the point that is trying to be communicated) turns out to be completely wrong opposite of reality.
Title: Re: Increase the speed and damage on polearms.
Post by: Grumbs on November 02, 2013, 03:15:53 pm
OK after all this info can you conclude any changes you would like to make to stabs? Do you like how you implemented 1 hand stab? Do you think 2 hand stab needs changes?
Title: Re: Increase the speed and damage on polearms.
Post by: Butan on November 02, 2013, 03:39:42 pm
I dont know about the game details as much as Tydeus, so I'll just say my POV based on personal experience :

All weapons that can hit with full damage in the early part of the animation needs to be toned down.
Instant hit + instant great damage (potential one shot) = overpowerful

Some polearms/two handed weapons stabs and a lot of one handed weapons stab are in that category at the moment, and needs to be tweaked so that you can only :

- Hit early with low damage
- Hit late with high damage

Like most weapons should.



(click to show/hide)
Title: Re: Increase the speed and damage on polearms.
Post by: San on November 02, 2013, 03:43:08 pm
I understand that it's outside of the sweetspot. Is it possible to do enough damage to perform a non-glancing strike during any part of that phase if your PS / speed bonus / weapon damage is high enough?

If the sweetspot is more like a curve instead of a square wave, I believe that it's possible. Sometimes it appears as though I got hit on a late stab sometimes (it never does full damage like other people state, though).

Mostly looking at this. Edit: I assume the 2h stab's reach curve is more in line with the sweetspot.

visitors can't see pics , please register or login


It's a steady decline instead of an abrupt drop.
Title: Re: Increase the speed and damage on polearms.
Post by: Gmnotutoo on November 02, 2013, 09:14:56 pm
visitors can't see pics , please register or login


Your turn, Jona. lol
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 02, 2013, 10:06:45 pm
OK after all this info can you conclude any changes you would like to make to stabs? Do you like how you implemented 1 hand stab? Do you think 2 hand stab needs changes?
We're still thinking about that. Urist just implemented a longer delay for thrusts that get blocked, so we need to wait and see how that plays out first. I suspect it won't really have too large of an impact, though to be safe, we don't want to do too much at once. I've wondered if maybe we should shorten the sweetspot duration from 30% to perhaps 20%(40-60%). With a shorter window, thrusts become slightly more difficult to use. You won't have as much time to wiggle therefore they will have to be used in a more straight forward manner. They would become much more predictable I'd imagine.

To address the damage issues, I am leaning more towards simply lowering the thrust damage on some weapons, rather than further changing animations. If I tweak animations again it'll likely be to the polearm thrust, where I better distinguish the arm extension part of the animation from the rest. One thing I really like about the current thrusts though, is that a 1her can quite easily contend with a 2her in the domain of thrusts, the reach disparity becomes much more manageable.

San, yes. Although to what extent I can't be entirely sure until cmp verifies whether the %damage modifies raw damage, or if it comes after the soak/reduce. If it comes with say, the speed bonus, in effect it will be more of an "abrupt drop".
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 03, 2013, 12:07:04 am
I understand that it's outside of the sweetspot. Is it possible to do enough damage to perform a non-glancing strike during any part of that phase if your PS / speed bonus / weapon damage is high enough?

If the sweetspot is more like a curve instead of a square wave, I believe that it's possible. Sometimes it appears as though I got hit on a late stab sometimes (it never does full damage like other people state, though).

Mostly looking at this. Edit: I assume the 2h stab's reach curve is more in line with the sweetspot.

visitors can't see pics , please register or login


It's a steady decline instead of an abrupt drop.

Well the main problem here is that DEFINITELY occurs. Full damage or not, getting hit with a non-glancing strike when the stab hits far outside its sweetspot is utter bull when combined with the extra long post-sweetspot range modifier AND super helicoptering abilities. If 2hand stabs weren't so moveable it would be much more of a non-issue.


And gmno... outplayed.

visitors can't see pics , please register or login


You turn, Gmnotutoo. lol

(click to show/hide)
Title: Re: Increase the speed and damage on polearms.
Post by: Malaclypse on November 03, 2013, 12:12:33 am
inb4 your pieces are ninja sleeper chess piece planted by Gmno
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 03, 2013, 12:15:20 am

visitors can't see pics , please register or login


You turn, Gmnotutoo. lol

(click to show/hide)
A chess board is only 8x8 cells, yours seems to be at least 12 in width.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 03, 2013, 05:10:15 am
A chess board is only 8x8 cells, yours seems to be at least 12 in width.

Couldn't remember if it was 12 x 12 or 8 x 8... knew it was 10 +/- 2.
Title: Re: Increase the speed and damage on polearms.
Post by: San on November 03, 2013, 05:22:24 am
We're still thinking about that. Urist just implemented a longer delay for thrusts that get blocked, so we need to wait and see how that plays out first. I suspect it won't really have too large of an impact, though to be safe, we don't want to do too much at once. I've wondered if maybe we should shorten the sweetspot duration from 30% to perhaps 20%(40-60%). With a shorter window, thrusts become slightly more difficult to use. You won't have as much time to wiggle therefore they will have to be used in a more straight forward manner. They would become much more predictable I'd imagine.

To address the damage issues, I am leaning more towards simply lowering the thrust damage on some weapons, rather than further changing animations.

I agree. In fact, I made a suggestion here: http://forum.melee.org/game-balance-discussion/serious-1h-stab-discussion/ where I suggest reverting back a lot of the artificial 1h stab buffs, since they made a lot more sense if one considered the swing and thrust equally important and I think we have reached that point. The stab seems fine now that its delay on blocks have been increased, but I believe some of the damages are too high. I think the side sword and scottish sword need to be looked at more closely since IMO they outperform the other 1h stab weapons in the long/short categories.
Title: Re: Increase the speed and damage on polearms.
Post by: Goretooth on November 03, 2013, 06:22:08 am
A chess board is only 8x8 cells, yours seems to be at least 12 in width.
Go fix the animations instead of counting chess board cells.
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 03, 2013, 06:39:24 am
Go fix the animations instead of counting chess board cells.
Animations are fine. Swap your armor for something heavier, I'm sure that'll make you a better player.
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 03, 2013, 07:49:44 am
Animations are fine. Swap your armor for something heavier, I'm sure that'll make you a better player.

You should take a gander at your profile pic sometime, plate crutching scrub.


(click to show/hide)
Title: Re: Increase the speed and damage on polearms.
Post by: Goretooth on November 03, 2013, 08:48:23 am
Animations are fine. Swap your armor for something heavier, I'm sure that'll make you a better player.
Pretty sure I've swapped the armor for a bow and leather a lot. I get plenty of kills with my current armor but why suggest I should get heavier armor?
Title: Re: Increase the speed and damage on polearms.
Post by: Tydeus on November 03, 2013, 03:14:11 pm
Pretty sure I've swapped the armor for a bow and leather a lot. I get plenty of kills with my current armor but why suggest I should get heavier armor?
Because you're Goretooth. Surely you're aware of what that means?

I agree. In fact, I made a suggestion here: http://forum.melee.org/game-balance-discussion/serious-1h-stab-discussion/ (http://forum.melee.org/game-balance-discussion/serious-1h-stab-discussion/) where I suggest reverting back a lot of the artificial 1h stab buffs, since they made a lot more sense if one considered the swing and thrust equally important and I think we have reached that point. The stab seems fine now that its delay on blocks have been increased, but I believe some of the damages are too high. I think the side sword and scottish sword need to be looked at more closely since IMO they outperform the other 1h stab weapons in the long/short categories.

Yeah, I'll read the thread and do some testing myself. Thankfully, I have Urist's damage reporter, so it shouldn't be too hard to get accurate information.
Title: Re: Increase the speed and damage on polearms.
Post by: Goretooth on November 03, 2013, 10:30:04 pm
Because you're Goretooth. Surely you're aware of what that means?

Long live DFC  :twisted: oh wait ouch good fight though
Title: Re: Increase the speed and damage on polearms.
Post by: Rhaelys on November 04, 2013, 12:24:46 am
Long live the Northern Empire
Title: Re: Increase the speed and damage on polearms.
Post by: Grumbs on November 04, 2013, 01:37:53 pm
We're still thinking about that. Urist just implemented a longer delay for thrusts that get blocked, so we need to wait and see how that plays out first. I suspect it won't really have too large of an impact, though to be safe, we don't want to do too much at once. I've wondered if maybe we should shorten the sweetspot duration from 30% to perhaps 20%(40-60%). With a shorter window, thrusts become slightly more difficult to use. You won't have as much time to wiggle therefore they will have to be used in a more straight forward manner. They would become much more predictable I'd imagine.

To address the damage issues, I am leaning more towards simply lowering the thrust damage on some weapons, rather than further changing animations. If I tweak animations again it'll likely be to the polearm thrust, where I better distinguish the arm extension part of the animation from the rest. One thing I really like about the current thrusts though, is that a 1her can quite easily contend with a 2her in the domain of thrusts, the reach disparity becomes much more manageable.

San, yes. Although to what extent I can't be entirely sure until cmp verifies whether the %damage modifies raw damage, or if it comes after the soak/reduce. If it comes with say, the speed bonus, in effect it will be more of an "abrupt drop".

Damage reduction on stabs would help. Personally though I think its a mistake to think each class needs to compete with each other in the same areas. You play to your strengths and exploit other's weaknesses, and as a shielder I don't think you have to compete with 2 handers for stabs anyway. You don't see people using the 2 hand stab to maintain distance so much, and a backpedaling 2 hander won't be moving faster than a shielder that puts up the shield just to block an attack. 1 handers don't really have a reach problem imo even with just right swing and overhead and they excel with their swings in medium range. If kicks are an issue i'd take a look at kicks, but buffing 1 handers across the board just because of 2 hand stab is not necessary. You could have fixed the problems with 2 hand stab even first

You have to consider what a shield brings to the fight as well rather than just looking at the damage/reach

Shorter 4 direction poles got nerfed kinda hard with 1 hand buffs too
Title: Re: Increase the speed and damage on polearms.
Post by: Mr_Oujamaflip on November 04, 2013, 01:53:10 pm
I can't believe I just read this shit.
Title: Re: Increase the speed and damage on polearms.
Post by: Grumbs on November 04, 2013, 01:58:13 pm
You mean me or the whole thread?
Title: Re: Increase the speed and damage on polearms.
Post by: Jona on November 04, 2013, 02:16:16 pm
I can't believe I just read this shit.

You mean me or the whole thread?

Probably means the whole thread.  Whole lotta derping went on in here. It IS the chamber of tears after all.
Title: Re: Increase the speed and damage on polearms.
Post by: Goretooth on November 04, 2013, 02:25:21 pm
Having used polearms for years and switching to 2h lately the difference in balance is huge and needs to be addressed along with the animations.  Using the same build it takes more hits with a bec to kill someone over using a Danish great sword and to me that doesn't make a whole lot of sense since the bec is all pierce damage and most people i'm using against are using more armor now then in the past.
Title: Re: Increase the speed and damage on polearms.
Post by: MURDERTRON on November 05, 2013, 05:12:04 pm
Change pole arm stab animation to the one used at 0:20, and we should be good to go.
Title: Re: Increase the speed and damage on polearms.
Post by: Sauce on December 16, 2013, 07:48:48 pm
visitors can't see pics , please register or login