Sauce, if you're reading this thread, I'm blaming you for the recent turn of events in this thread.
Yeah no shit I made up numbers, I said "for example" for a reason. Not everyone has access to all the info. At least I don't pull numbers out of my ass and try to pass them off as the truth. For all we know, that could very well be what you are doing since gameplay just doesn't back up what you are saying. And you can't go saying I'm some ignorant dumbass who only complains about what kills him when I only complain about 2handers... or rather, myself and 50% of the community complains about 2handers. The only reason the other 50% doesn't is because they are all the 2handers.
Jesus Christ, man. Fine, I'll give you screenshots, lets hope you can follow pictures better than words.
This is frame 1 of the release animation, note the location of the tip of the sword, as well as what frame we're on(there are two ways, look at the green vertical line near the bottom of the screen or look at the "1" at the bottom toolbar).
This is the start of the sweetspot. Again, note the location of the tip as well as what frame we're on(6).
This is the end of the sweetspot. Once again, focus on where the tip is located as well as what frame we're on(11).
Finally, we're at the very end of the release animation. Nothing new, you're looking at where the tip is located, as well as verifying that we are indeed at frame 17.
To conclude, the tip travels across 13 squares in this entire animation. The sweetspot starts in square 2 and ends in square 10. So with some simple math, 10/13 we can see that about 23% of the total distance the sword moves, comes after the end of the 100% damage sweetspot. As a reminder, Sweetspots for thrust are 35% progression to 65% progression. To see how far in the animation we have progressed, just do the same thing: current frame/total frames. Thus, your made up numbers (when we chose to ignore specifics and only focus on the point that is trying to be communicated) turns out to be completely
wrong opposite of reality.