seireusly mediocre players are topping score and kd now, was this planned?
I have noticed a ton of people using 1h's now... I haven't noticed 1h's actually being that much better though. People are just trying out the new stab to see if 1h is better than it used to be, most will switch off to something else soon enough. Rather than complain about a large amount of 1h players... why not celebrate less archers? plus... if you are a big gay 2h kicking s key hero you should be getting way more kills with all these no reach 1h guys.
I'm polearm player, now polearms are worse then bother 2hers and 1hers :mrgreen:
tell that to the poledancers who still run around doing 360 jump instathrusts with their long spears at point blank while wrecking the shit out of 3 players in 3v1s frequently.
Proper polearms like the axes and what not still suck badly compared to 2hers and now 1hers :-/Someone missed some patch notes.
seireusly mediocre players are topping score and kd now, was this planned?The only thing that has changed about mediocre players topping scoreboards is that 1h has a shot at this now, as well as 2h... Though 2h still does it just as easily. I'm sure you know all about it ;)
Right now with alt - 27/9 - 7IF, 44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).visitors can't see pics , please register or login
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand. :rolleyes:
Right now with alt - 27/9 - 7IF, 44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand. :rolleyes:
i see shielders in a pinch just go berserk with the stabs and kill 5 enemys in a row with only stabs since they practicly dont glance or suffer a weapon stun from being blocked. guess what im trying to say is. stabs on any weapon are usually high gain high risk, since and this is from my experience most polearms and 2handers do suffer from a stun into free hit on them if their stabs get blocked. i havent seen this in the onehanders.
(click to show/hide)
Right now with alt - 27/9 - 7IF, 44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand. :rolleyes:
You need to open your eyes then. The blocked thrust stun of 1h has the same length as that of polearms or 2h (one of those is a tiny bit shorter than the other but I don't remember which one exactly, you get the idea). In fact unless you get chamberblocked or use an extremely slow weapon against an extremely fast one (say pike vs katana) the trust stun will never get your enemy a free hit on you in a 1v1.
Offtopic but +9000
Speed bonus is bad for your health.
From a realism point of view, it would be much easier to find weak points in your armor with a short onehander than with anything bigger. Think of it as an agile swordsman that stabbed your eyes through your visor or something.
This thread filled some spare minutes with laughter, thanks for posting all this bullcrap.
l2p
I'm not lying. That player wearing Peltastos Armor and have Side Sword, agility build (maybe he recognize himself).Yes, that would be stupid and that's why you can't.
Just saying, it is stupid that you can make more damage with 1H sword, than 2H or polearm.
I think people just need to learn to play with it for a while and not come straight to the forums when they have just been killed by a 1h, i think people have to adapt to the animation and when people will they won't QQ, as long as i top the scoreboard with my longspear, i dont care.
The only problem i have with the 1h stab is that it has not knowingly buffed 1h cav, its a OP piece of shit that just got buffed some more
NERF 1H CAV
Afaik 1h stab on foot and 1h stab on horse are two completely different things. The latter hasn't been changed at all last patch.
ok my bad, it just felt like i did. ( being 1 hit by 1h horse stab)
Cavs that can't onehit at high speed are pretty much useless, just saying. You can't stay somewhere and fight until your target is dead.
This is off topic so dont open if not interested about how OP 1h cav is:(click to show/hide)
these 1 handed stabs? whats going on? they are op as hell, everybody and his sons and daughters are getting a sidesword and just having a pisseazy time topping scoreboards... and all threads are compairing it to 2handed lol stab. i thought 1handers werent supposed to be as strong as 2 handers, because they had a shield witch gives them way different roles in teamplay, now 1 hander is a primary damage dealing class. arguably the strongest in closequarters combat. i dont get what the devs were thinking when they implemented this change. seireusly mediocre players are topping score and kd now, was this planned? did devs want to make a class that was nice for newbies to play?Maybe it is a bit more skill requiring to kill a poor 1h with your outreaching gayswords of Doom
I think it's time to hand out bans for bullshitting. The line has to be drawn somewhere.
FUCKING HELL DO IT ALREADY !
I'm not lying. That player wearing Peltastos Armor and have Side Sword, agility build (maybe he recognize himself).
Just saying, it is stupid that you can make more damage with 1H sword, than 2H or polearm.
I remember you whining in another thread before any patches that 1hander agility builds were overpowered because they didn't glance on your full plate, strength stacked 2hand great sword build with every swing. You even have full plate in your avatar. You are a terrible player, and probably a terrible person irl.
1h cav is ridiculous in cRPG. Very easy class which can be quite forgiving too. With a 21/15 build (21/18 or 18/21 if you're lucky enough to have a high level build) the effectiveness is out of this world. It's extremely powerful. I only ever played the class at level 30, but I can imagine people like Royans with their level 35 builds having an easy time.
Sarranid Cavalry Sword in Native - 28 cut
Arabian Cavalry Sword in cRPG (+3) - 36 cut
That's an eight (!) cut difference and with the more effective builds riding- and power strike-wise in cRPG, it just makes the difference even vaster.
There is no bumpslash nerf in Native like in cRPG that halves damage.
Edit : Oh, and to OP, i admit i'd have prefered if 2hstab was nerfed, rather than buffing that 1hstab. But it's done, only need to get used to it now.1h AND polearm stab. Both were changed to better match the animation.
And nudge is still terribly OP when done correctly by 1h without shield (ask Jackie the abuser :P). That's a current real problem.
Posting in a QQufio thread
First read what I wrote at first post (and all two threads about 1H new stab).Please.
Did I say that I dying all time from 1H stab - no.
He stab me ones at beginning of the round (I have full health), and he kill me. That is all - I was playing with my alt (stat is on first post).
If it's okay for the community that 1h sword can make this high thrust damage, then we need rebalancing thrust (read buff) for other weapons (read 2H and polearms).
Than we will see real rage and QQ at forum.
Because if you use common sense, it is not possible that 1H sword can make higher or equal damage like 2h or polearm.
.... shamefur dispray.Commit sudoku!
As long as the victim is in the stagger anim that comes from getting horsebumped(or ranged hit) and the damage dealer is mounted, the player will receive halved damage. That can be a bump slash, stab, punch or even a horse archer hit from across the map. Blame cmp, it's his doing.So, an ally hitting an ally with stones can save him from getting killed by an enemy cav?
I should probably improve it to cancel out the most retarded cases but I decided to leave it untouched as a testimony of cmp's shamefur dispray.
Commit sudoku!
As long as the victim is in the stagger anim that comes from getting horsebumped(or ranged hit) and the damage dealer is mounted, the player will receive halved damage. That can be a bump slash, stab, punch or even a horse archer hit from across the map. Blame cmp, it's his doing.
I should probably improve it to cancel out the most retarded cases but I decided to leave it untouched as a testimony of cmp's shamefur dispray.
2handers cant facehug insta stab like 1 handers can, 2handers also suffer glance downtime
...
Wow what, lol. When was this even added?2 years ago almost
yes plz , i did turn into your 0 armor faceso you admit that you have lied?
nah you just misinterpet, 2 handers dont hit before the animation you need to turn them into someone, 1 handers now on the other hand u just press W and stab, and that shit hits instantly. you scrubs just need to figure it out. go watch byzantium jackie play maybe or any other good 1handed player.QQ
It's these fucking polearms which I'm pissed about, any one with a long axe automatically stomps the field
1h cav is ridiculous in cRPG. Very easy class which can be quite forgiving too. With a 21/15 build (21/18 or 18/21 if you're lucky enough to have a high level build) the effectiveness is out of this world. It's extremely powerful. I only ever played the class at level 30, but I can imagine people like Royans with their level 35 builds having an easy time.
Sarranid Cavalry Sword in Native - 28 cut
Arabian Cavalry Sword in cRPG (+3) - 36 cut
That's an eight (!) cut difference and with the more effective builds riding- and power strike-wise in cRPG, it just makes the difference even vaster.
nah you just misinterpet, 2 handers dont hit before the animation you need to turn them into someone, 1 handers now on the other hand u just press W and stab, and that shit hits instantly. you scrubs just need to figure it out. go watch byzantium jackie play maybe or any other good 1handed player.
Crpg now, according to QQufio:That video has 1 swing in it and it glances off the guy on the left's head. Buff 1h cut damage.(click to show/hide)
yeee, because the reason for people to go on forums is because they get killed by stuff and dont like it... yeeeaaah, spot on righ there, because you cant talk ( qq ) about ballance or changes, without being a bad player right ?? riiight?? it seems to be the logic of alot of arrogant cunts in this community. i do fine in combat and will nomatter what the changes, i do see what is OP compaired to what is not thow. or what throws off teamplay. ( ranged stagger) ( defensive class that gets buffed to the point it is as effective as an offensive class) ah well , cya in my next QQ thread .
You sure can talk about balance without resorting to QQ (in theory, but apparently not in practice). But if you make a QQ thread, you get called out on it. You didn't make a "let's discuss game balance" you started the thread with the title of "do devs even test before implementing"..you set the tone of the discussion to be a QQ thread from the outset.
"hey i just wanna make some suggestions, lets talk about it"
This hasn't been my experience; when rational posters (San, Jarold, Palurgee, Rebelyell, etc) make well thought-out suggestions supported by factual arguments, the community generally embraces them, and often the devs incorporate their ideas (dagger quick draw, armoury changes, etc). Posters that whine like a child do generally get berated by the community and ignored by the devs.
i dont see any "whining" in any of these threads that were suggestions and yet they seem pretty ignored to me by the community, however god forbid someone wants to complain about something they feel passionately ruins gameplay and you get 7 pages of shit......Probably because implementing things isn't a matter of some dev just hitting a checkbox "Implement this!"? And perhaps they just don't agree with many of these things being in cRPG?
These are all pretty good suggestions, no embracing happening here........no incorporation either.......
http://forum.meleegaming.com/suggestions-corner/polearms-blocking-view/15/
http://forum.meleegaming.com/suggestions-corner/a-new-mode-for-battle/
http://forum.meleegaming.com/suggestions-corner/secondary-melee-mode-for-throwing-knives-and-daggers!!!/
http://forum.meleegaming.com/suggestions-corner/running-speed-and-elevation/
http://forum.meleegaming.com/suggestions-corner/upkeep-based-on-riding/
http://forum.meleegaming.com/suggestions-corner/riding-speed-modified-by-gear-weight/
http://forum.meleegaming.com/suggestions-corner/eastern-horsez!/msg830340/#msg830340
whole lotta embracing, whole lot of it aint in the fuckin game!
http://forum.meleegaming.com/suggestions-corner/add-crouching!/
http://forum.meleegaming.com/suggestions-corner/more-horses-%28models-and-stats-are-included%29/
http://forum.meleegaming.com/suggestions-corner/remove-diesel-engine-from-siege-towers/
http://forum.meleegaming.com/suggestions-corner/allow-dismounting-horses-while-they-are-moving/
http://forum.meleegaming.com/general-discussion/and-yet-one-more-thread-about-new-armors/
http://forum.meleegaming.com/suggestions-corner/lederhosen-beer/
None of this has been any of your experience because you never post anything that warrants thought, like 70% of the threads you started have been in the Marketplace.
Probably because implementing things isn't a matter of some dev just hitting a checkbox "Implement this!"? And perhaps they just don't agree with many of these things being in cRPG?
The community would probably appreciate it if the devs more promptly/frequently responded to the rational suggestion threads (like Paul just did), and clarify whether they:Let's be honest, replying thoroughly to everyone's ideas and respectfully devoting the time it takes to think about the implications, complications, advancements, how one would implement the idea, and any other important aspects, really will take a massive chunk out of your day. Afterwards, you get to deal with rebuttals or even worse, future reposts and the expectation is always going to be there for you to reply, likely to a greater extent if you make a habit out of doing so.
-Like the idea, but lack the resources to implement it
-Like the idea, and plan to implement it
-Dislike like idea (and describe why)
Doing so wouldn't take much of their time, and would build a lot of goodwill for the new game.
[...]This... I guess.
Tydeus, you've already increased dev transparency by an order of magnitude, and that's appreciated. Ignore the 5% that crap on you, the rest of us appreciate feeling like we've been heard.
Seems like crpg is just a play ground for devs.
Guess its not worth making suggestions anymore.
Seems like crpg is just a play ground for devs. "Lets ignore most of what the community wants, pretend its impossible to do/takes to much time and lets play around with coding or whatever."
Was nudges a suggestion (was it even suggested?) from the community with wide spread approval like other stuff? No.
BUT someone wanted to have fun with coding and made it.
Heres a clear answer.
Guess its not worth making suggestions anymore.
/rage answer
You just described every free mod ever created for any game. If your hobby was oil painting, would you paint what some random art critics wanted you to paint, or would you paint what you enjoyed painting?Yes i know its a free mod, but when you got such a big commuinty behind such a mod and part of it is supporting financially the developement of a whole new game. You got to take things seriously.
My worry is that the dev team will carry over their crpg attitudes to the new game, and it will fail as a result. As both an investor and someone who wants to play the new game, I hope they take a completely different attitude with their paying customers/investors. Developer arrogance has sunk many a promising indie game, but a good relationship with the player community can lead to huge commercial success.
That was the whole point of that big poll "what do you want for cRPG". New features won, so it was a free ticket to add virtually anything. I'm not saying nudges are a horrible thing, but patching up things that don't work quite as well as they should in the parts of the game that already work would have been better if feasible (which is likely not the case).Yes, the "new features" was won but closely followed by changing/improving reward (XP/gold) system and
ok, I'll stop doing stuff for crpg then. bye.
ok, I'll stop doing stuff for crpg then. bye.
Yes, the "new features" was won but closely followed by changing/improving reward (XP/gold) system and
adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...) Which should show that what the community really wants is not ONLY new features, but all of those other stuffs (nothing was done for the other stuff from what i see).
Rufio im glad you just realized that coming to the forums is pointless, it does nothing, literally nothing. Tydeus believes he is now perfection, and the Dev's could give to fucks about what you think. The only point in coming on the forums is to be a whitty asshole so that you can insult everyones posts and become some sort of renown king.
Yes i know its a free mod, but when you got such a big commuinty behind such a mod and part of it is supporting financially the developement of a whole new game. You got to take things seriously.
We got new siege - conquest, but everyone was raging cause it was impossible to get multi there, so conquest was removed. And though nudge was fucked up at the beginning now it's nice feature according to me. Dunno why you're crying.
visitors can't see pics , please register or login
Paul isn't dev of Melee BG, didnt get a single coin from you, so why should he care about investors?
why post a gif insulting someone.
The only point in coming on the forums is to be a whitty asshole so that you can insult everyones posts
You're a fucking idiot......
visitors can't see pics , please register or login
:P
Btw,
LOL :P
ok, I'll stop doing stuff for crpg then. bye.
Yes i know its a free mod, but when you got such a big commuinty behind such a mod and part of it is supporting financially the developement of a whole new game. You got to take things seriously.That's just nonsense. Nobody made you pay. Nobody makes you play.
Yes, the "new features" was won but closely followed by changing/improving reward (XP/gold) system and
adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...) Which should show that what the community really wants is not ONLY new features, but all of those other stuffs (nothing was done for the other stuff from what i see).
visitors can't see pics , please register or login(click to show/hide)
Back to ...... gif posting :wink:
ok, I'll stop doing stuff for crpg then. bye.
I can't conceive that something like WSE cannot support itThis wasn't the reason given, maybe go back and read Urist's post(s) now that you seem to have calmed down plenty?
Crouching is not on a silver plate. We don't use Warband 1.15x so its not already there. There is no engine support in the client cRPG uses. We would have to implement it on our own and you have no clue of the amount of work or shitworkarounds it would take. I won't do that. Cmp is probably too busy coding other stuff for a living so I doubt he'll upgrade cRPG anytime soon.
Almost all suggestions mentioned can't be done in the MS without heavy workarounds and would need WSE changes for proper implementation. So no, won't happen. Also, no Shik, no new stuff until new hierachy.
BFF? :D
I think it's time to hand out bans for bullshitting. The line has to be drawn somewhere.
MW Rondels are 34p.
Was he stabbing you in the face or was he hitting you at full sprint?
I have a hard time killing in 3 hits with a regular rondel dagger with 7 PS.
nerf longswords
full sprint...the two of them was at body for sure...
...you was able to outspam a scimitar with a dagger even before the patch.
He stab spammed me 3 times and i was dead...
I was so suprised that i didnt even block. :shock:..The servers are full of this high agi shielder builds with daggers or one handed weapons that are just trying to stab spam....
Are you happy of what you done?
...
A peasant knife has 21 pierce
My MW Katana has 20 pierce!!!
Do you know how much pierce damage a rondel knife does??Do you know how much pierce damage a MW Rondel knife does(i dont)??
...
you was able to outspam a scimitar with a dagger even before the patch.
during my early days as high agi-shielder i could bring down a tincan in three to four hits with 4 ps, but has needed some lucky hits.
anyway, the trick is to use your superior range against a dagger. this works even with my short sword.
while the katana is a cutting weapon and the dagge a stabbing one.
hey, my mw große messer has only 23 pierce damage for thrust attacks, because it is a cutting weapon as well.
My MW Katana must be superior than any P E A S A N T knife....Katana: 38 cut 21 pierce
My MW Katana must be superior than any P E A S A N T knife....
dear god, this injustice cannot stand!Guess it's Nerf Katana time.
Guess it's Nerf Katana time.
Guess it's Nerf Katana time.On teamhit: wielder commits seppuku.
Katana: 38 cut 21 pierce
Peasant knife: 23 cut 18 pierce
Your MW Katana IS superior!
Or do you really want to claim that the knife is better?? you think 3more pierce make up for 15less cut?? not even talking about range!!
You must be insane.
- 41c vs 26c
- 95 reach vs 40 reach
- Can be used to block, cannot be used to block
- 20p vs 24p - dear god, this injustice cannot stand!
A Rondel dagger is not a peasant weapon. And not that "realism" belongs in this game, but plate armor was weak to a well placed dagger.
I didn't take physics, but it's clear that you didn't either Ras. A short blade on a dagger is going to have much more force behind it's stab, than a long curved blade.
You know there's a saying: “Better to remain silent and be thought a fool than to speak out and remove all doubt.”
If that's not easily translated: "Better to let people think you're a fool, than to speak your opinion and confirm their suspicions"
Do you really believe that a peasant knife must have more pierce damage than a Masterwork Katana??here comes a quote from wiki:
When is the disgusting horned helm bug getting fixedShould be fixed upon the next patch.