Author Topic: do devs even test before implementing?  (Read 10321 times)

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Offline rufio

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Re: do devs even test before implementing?
« Reply #90 on: August 20, 2013, 07:30:20 pm »
+1
i am qqfio this is what i do.
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Offline karasu

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Re: do devs even test before implementing?
« Reply #91 on: August 20, 2013, 07:55:32 pm »
+1

Offline AntiBlitz

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Re: do devs even test before implementing?
« Reply #92 on: August 20, 2013, 08:31:10 pm »
-2
yeee, because the reason for people to go on forums is because they get killed by stuff and dont like it... yeeeaaah, spot on righ there, because you cant talk ( qq ) about ballance or changes, without being a bad player right ?? riiight?? it seems to be the logic of alot of arrogant cunts in this community. i do fine in combat and will nomatter what the changes, i do see what is OP compaired to what is not thow. or what throws off teamplay. ( ranged stagger) ( defensive class that gets buffed to the point it is as effective as an offensive class) ah well , cya in my next QQ thread .

Rufio im glad you just realized that coming to the forums is pointless, it does nothing, literally nothing.  Tydeus believes he is now perfection, and the Dev's could give to fucks about what you think.  The only point in coming on the forums is to be a whitty asshole so that you can insult everyones posts and become some sort of renown king.


You sure can talk about balance without resorting to QQ (in theory, but apparently not in practice).  But if you make a QQ thread, you get called out on it.  You didn't make a "let's discuss game balance" you started the thread with the title of "do devs even test before implementing"..you set the tone of the discussion to be a QQ thread from the outset.

It doesnt matter if you start your topics with, "hey i just wanna make some suggestions, lets talk about it", or Hey everyone go fuck yourself Kuyaks and 2h is gay.  You will still get trolled, shitposted, and slandered by every cock bag in this community.

Offline Phew

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Re: do devs even test before implementing?
« Reply #93 on: August 20, 2013, 08:41:38 pm »
+5
"hey i just wanna make some suggestions, lets talk about it"

This hasn't been my experience; when rational posters (San, Jarold, Palurgee, Rebelyell, etc) make well thought-out suggestions supported by factual arguments, the community generally embraces them, and often the devs incorporate their ideas (dagger quick draw, armoury changes, etc). Posters that whine like a child do generally get berated by the community and ignored by the devs.

Offline AntiBlitz

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Re: do devs even test before implementing?
« Reply #94 on: August 21, 2013, 02:25:43 am »
-2
This hasn't been my experience; when rational posters (San, Jarold, Palurgee, Rebelyell, etc) make well thought-out suggestions supported by factual arguments, the community generally embraces them, and often the devs incorporate their ideas (dagger quick draw, armoury changes, etc). Posters that whine like a child do generally get berated by the community and ignored by the devs.

i dont see any "whining" in any of these threads that were suggestions and yet they seem pretty ignored to me by the community, however god forbid someone wants to complain about something they feel passionately ruins gameplay and you get 7 pages of shit......

These are all pretty good suggestions, no embracing happening here........no incorporation either.......

http://forum.meleegaming.com/suggestions-corner/polearms-blocking-view/15/
http://forum.meleegaming.com/suggestions-corner/a-new-mode-for-battle/
http://forum.meleegaming.com/suggestions-corner/secondary-melee-mode-for-throwing-knives-and-daggers!!!/
http://forum.meleegaming.com/suggestions-corner/running-speed-and-elevation/
http://forum.meleegaming.com/suggestions-corner/upkeep-based-on-riding/
http://forum.meleegaming.com/suggestions-corner/riding-speed-modified-by-gear-weight/
http://forum.meleegaming.com/suggestions-corner/eastern-horsez!/msg830340/#msg830340


whole lotta embracing, whole lot of it aint in the fuckin game!
http://forum.meleegaming.com/suggestions-corner/add-crouching!/
http://forum.meleegaming.com/suggestions-corner/more-horses-%28models-and-stats-are-included%29/
http://forum.meleegaming.com/suggestions-corner/remove-diesel-engine-from-siege-towers/
http://forum.meleegaming.com/suggestions-corner/allow-dismounting-horses-while-they-are-moving/
http://forum.meleegaming.com/general-discussion/and-yet-one-more-thread-about-new-armors/
http://forum.meleegaming.com/suggestions-corner/lederhosen-beer/

None of this has been any of your experience because you never post anything that warrants thought, like 70% of the threads you started have been in the Marketplace.

Offline rufio

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Re: do devs even test before implementing?
« Reply #95 on: August 21, 2013, 02:31:33 am »
+6
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Offline [ptx]

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Re: do devs even test before implementing?
« Reply #96 on: August 21, 2013, 07:26:15 am »
+3
i dont see any "whining" in any of these threads that were suggestions and yet they seem pretty ignored to me by the community, however god forbid someone wants to complain about something they feel passionately ruins gameplay and you get 7 pages of shit......

These are all pretty good suggestions, no embracing happening here........no incorporation either.......

http://forum.meleegaming.com/suggestions-corner/polearms-blocking-view/15/
http://forum.meleegaming.com/suggestions-corner/a-new-mode-for-battle/
http://forum.meleegaming.com/suggestions-corner/secondary-melee-mode-for-throwing-knives-and-daggers!!!/
http://forum.meleegaming.com/suggestions-corner/running-speed-and-elevation/
http://forum.meleegaming.com/suggestions-corner/upkeep-based-on-riding/
http://forum.meleegaming.com/suggestions-corner/riding-speed-modified-by-gear-weight/
http://forum.meleegaming.com/suggestions-corner/eastern-horsez!/msg830340/#msg830340


whole lotta embracing, whole lot of it aint in the fuckin game!
http://forum.meleegaming.com/suggestions-corner/add-crouching!/
http://forum.meleegaming.com/suggestions-corner/more-horses-%28models-and-stats-are-included%29/
http://forum.meleegaming.com/suggestions-corner/remove-diesel-engine-from-siege-towers/
http://forum.meleegaming.com/suggestions-corner/allow-dismounting-horses-while-they-are-moving/
http://forum.meleegaming.com/general-discussion/and-yet-one-more-thread-about-new-armors/
http://forum.meleegaming.com/suggestions-corner/lederhosen-beer/

None of this has been any of your experience because you never post anything that warrants thought, like 70% of the threads you started have been in the Marketplace.
Probably because implementing things isn't a matter of some dev just hitting a checkbox "Implement this!"? And perhaps they just don't agree with many of these things being in cRPG?

Offline AntiBlitz

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Re: do devs even test before implementing?
« Reply #97 on: August 21, 2013, 07:48:54 am »
0
Probably because implementing things isn't a matter of some dev just hitting a checkbox "Implement this!"? And perhaps they just don't agree with many of these things being in cRPG?

alot of things like crouching, and the gear was handed over on a silver platter, yet they refuse to touch it like its the holy fucking tree of knowledge, and Panos is the snake.

 I agree it's there mod, but when you get 300 likes, and 70 pages about it, i cant believe they wouldnt atleast do something about it.

Offline Paul

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Re: do devs even test before implementing?
« Reply #98 on: August 21, 2013, 07:59:15 am »
+4
Crouching is not on a silver plate. We don't use Warband 1.15x so its not already there. There is no engine support in the client cRPG uses. We would have to implement it on our own and you have no clue of the amount of work or shitworkarounds it would take. I won't do that. Cmp is probably too busy coding other stuff for a living so I doubt he'll upgrade cRPG anytime soon.

Almost all suggestions mentioned can't be done in the MS without heavy workarounds and would need WSE changes for proper implementation. So no, won't happen. Also, no Shik, no new stuff until new hierachy.
« Last Edit: August 21, 2013, 08:02:29 am by Paul »

Offline Phew

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Re: do devs even test before implementing?
« Reply #99 on: August 21, 2013, 07:08:00 pm »
+5
The community would probably appreciate it if the devs more promptly/frequently responded to the rational suggestion threads (like Paul just did), and clarify whether they:
-Like the idea, but lack the resources to implement it
-Like the idea, and plan to implement it
-Dislike like idea (and describe why)
Doing so wouldn't take much of their time, and would build a lot of goodwill for the new game.

And AntiBlitz, you may find that people would take you more seriously if your avatar wasn't so epilepsy-inducing, NSFW, misogynist, and juvenile. I usually can't muster the will to read your posts for fear that my daughter/wife/boss would see that abomination on my screen. I'm sure it's considered appropriate on the "Anime for Lonely Tweens Forum" or wherever you also spend your time, but it's out of place here.

Rufio; this thread has run its course, and you should probably lock it before things spiral even deeper into the excrement.
« Last Edit: August 21, 2013, 07:11:20 pm by Phew »

Offline Tydeus

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Re: do devs even test before implementing?
« Reply #100 on: August 21, 2013, 08:14:14 pm »
+5
The community would probably appreciate it if the devs more promptly/frequently responded to the rational suggestion threads (like Paul just did), and clarify whether they:
-Like the idea, but lack the resources to implement it
-Like the idea, and plan to implement it
-Dislike like idea (and describe why)
Doing so wouldn't take much of their time, and would build a lot of goodwill for the new game.
Let's be honest, replying thoroughly to everyone's ideas and respectfully devoting the time it takes to think about the implications, complications, advancements, how one would implement the idea, and any other important aspects, really will take a massive chunk out of your day. Afterwards, you get to deal with rebuttals or even worse, future reposts and the expectation is always going to be there for you to reply, likely to a greater extent if you make a habit out of doing so.

Just about every thread in this or the balance sections has a response from at least urist(active dev and item balancer) or myself (item balancer + ruining the game with animations), if there isn't one, then it's very likely that it would either take cmp(very busy) to do, or it's simply not realistic to try and implement.

It might be worth mentioning, as it has happened several times in the past, but irc is every but as good(pretty sure it has a higher success rate) for having a meaningful discussion and bringing attention to new ideas. Recently there was a post, or maybe a thread by Vodner(Saul Canner) about randomness in the damage formula. I'm not sure if I asked him to get in irc (I tell people this all the time that I talk to in TS or in game), but he showed up and promoted his randomness change and within an hour I believe, the change was committed(meaning it was ready to go live for the next patch).

So if you really feel like there's an issue that isn't being noticed properly try irc, and remember to be patient in your wait for a response. IRC is something most of us idle, it's not like a chatroom where you're hovering over the window waiting for replies(Do these even exist still?).
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Offline Phew

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Re: do devs even test before implementing?
« Reply #101 on: August 21, 2013, 08:39:25 pm »
+6
I haven't used an IRC channel since circa 1992, and I think most people feel the same way. The forums provide archival and a broad audience, whereas IRC seems very "behind the curtain", which strikes most of the community as somewhat elitist. After all, if you can type "sounds interesting, we'll look into it" in IRC, you can type it in a forum reply just as easily. This way the entire community has one place to go and see all of the changes that are being considered.

Tydeus, you've already increased dev transparency by an order of magnitude, and that's appreciated. Ignore the 5% that crap on you, the rest of us appreciate feeling like we've been heard.

Offline NejStark

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Re: do devs even test before implementing?
« Reply #102 on: August 21, 2013, 08:49:59 pm »
+3
If I was working on this mod, I'd just paste 'shut up and play the fucking game' on every thread. Even ones that had nothing to do with features/bugs/balance.
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Offline Molly

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Re: do devs even test before implementing?
« Reply #103 on: August 21, 2013, 08:50:39 pm »
+1
[...]

Tydeus, you've already increased dev transparency by an order of magnitude, and that's appreciated. Ignore the 5% that crap on you, the rest of us appreciate feeling like we've been heard.
This... I guess.
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Offline JackieChan

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Re: do devs even test before implementing?
« Reply #104 on: August 21, 2013, 09:55:20 pm »
-5
Seems like crpg is just a play ground for devs. "Lets ignore most of what the community wants, pretend its impossible to do/takes to much time and lets play around with coding or whatever."
Was nudges a suggestion (was it even suggested?) from the community with wide spread approval like other stuff? No.
BUT someone wanted to have fun with coding and made it.
Heres a clear answer.

Guess its not worth making suggestions anymore.

/rage answer
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