Author Topic: do devs even test before implementing?  (Read 9862 times)

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Offline JackieChan

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Re: do devs even test before implementing?
« Reply #45 on: August 19, 2013, 02:47:08 pm »
+4
So we went throught whining about how OP 1h are in close combat compared to 2h/polearms which "OBVIOUSLY" should have the upper hand, to now whinning about 1h cav because  1/2 players have dedicated high lvl build and can really do good with it?
Come on people get a grip.
« Last Edit: August 19, 2013, 02:52:35 pm by JackieChan »
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Offline rufio

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Re: do devs even test before implementing?
« Reply #46 on: August 19, 2013, 02:53:33 pm »
-5
still the one handed stab is op  :lol:
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Offline Paul

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Re: do devs even test before implementing?
« Reply #47 on: August 19, 2013, 02:55:50 pm »
+9
Well, Panos has yet to whine about 2h here. So it's not over yet.

Offline Nordwolf

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Re: do devs even test before implementing?
« Reply #48 on: August 19, 2013, 03:09:23 pm »
0
Just throwing it here:
From my point of view (Long Axe user), these axes are as fast as longsword now, if not faster. I can usually outhit any pick users and such, and sometimes even onehanded stabs. (21 agi)

Though I think it's fine as long as longswords stay same. (they have more thrust damage but less cut, and more length because of stab)


One issue I am probably going to make a post since forever with 2h, and since last patch with pole:
I can find myself many times hitting full damage anyone who gets into last move of overhead (when it looks like it's already going up, it still does damage if you spin into it)

Offline Jarlek

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Re: do devs even test before implementing?
« Reply #49 on: August 19, 2013, 03:30:35 pm »
+4
My biggest issue with the new 1h stab is that I keep forgetting to block them. I'm so used to just backpedal when a 1hander stabs and just let it glance, giving me a free hit. Now they don't glance yet I still keep forgetting to block them.

Well well, good thing I traded my heavy throwing axes for a side sword before the animation change. Most lucky trade I've ever done :D
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Offline Fuma Kotaro

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Re: do devs even test before implementing?
« Reply #50 on: August 19, 2013, 03:42:19 pm »
+1
these 1 handed stabs? whats going on? they are op as hell, everybody and his sons and daughters are getting a sidesword and just having a pisseazy time topping scoreboards... and all threads are compairing it to 2handed lol stab. i thought 1handers werent supposed to be as strong as 2 handers, because they had a shield witch gives them way different roles in teamplay, now 1 hander is a primary damage dealing class. arguably the strongest in closequarters combat. i dont get what the devs were thinking when they implemented this change. seireusly mediocre players are topping score and kd now, was this planned? did devs want to make a class that was nice for newbies to play?
Maybe it is a bit more skill requiring to kill a poor 1h with your outreaching gayswords of Doom
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Offline XyNox

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Re: do devs even test before implementing?
« Reply #51 on: August 19, 2013, 03:48:34 pm »
0
I think it's time to hand out bans for bullshitting. The line has to be drawn somewhere.

FUCKING HELL DO IT ALREADY !
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Offline rufio

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Re: do devs even test before implementing?
« Reply #52 on: August 19, 2013, 04:05:58 pm »
+1
FUCKING HELL DO IT ALREADY !

my old friendget
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Offline Smoothrich

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Re: do devs even test before implementing?
« Reply #53 on: August 19, 2013, 04:19:35 pm »
+4
I'm not lying. That player wearing Peltastos Armor and have Side Sword, agility build (maybe he recognize himself).
Just saying, it is stupid that you can make more damage with 1H sword, than 2H or polearm.

I remember you whining in another thread before any patches that 1hander agility builds were overpowered because they didn't glance on your full plate, strength stacked 2hand great sword build with every swing. You even have full plate in your avatar. You are a terrible player, and probably a terrible person irl.
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Offline rufio

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Re: do devs even test before implementing?
« Reply #54 on: August 19, 2013, 04:27:14 pm »
+1
I remember you whining in another thread before any patches that 1hander agility builds were overpowered because they didn't glance on your full plate, strength stacked 2hand great sword build with every swing. You even have full plate in your avatar. You are a terrible player, and probably a terrible person irl.

thats just mean
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Offline Sagar

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Re: do devs even test before implementing?
« Reply #55 on: August 19, 2013, 04:28:15 pm »
-1
LOL .... kids
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Offline karasu

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Re: do devs even test before implementing?
« Reply #56 on: August 19, 2013, 04:44:41 pm »
+4
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Offline Paul

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Re: do devs even test before implementing?
« Reply #57 on: August 19, 2013, 05:01:28 pm »
0
1h cav is ridiculous in cRPG. Very easy class which can be quite forgiving too. With a 21/15 build (21/18 or 18/21 if you're lucky enough to have a high level build) the effectiveness is out of this world. It's extremely powerful. I only ever played the class at level 30, but I can imagine people like Royans with their level 35 builds having an easy time.

Sarranid Cavalry Sword in Native - 28 cut
Arabian Cavalry Sword in cRPG (+3) - 36 cut

That's an eight (!) cut difference and with the more effective builds riding- and power strike-wise in cRPG, it just makes the difference even vaster.

There is no bumpslash nerf in Native like in cRPG that halves damage.

Offline Tibe

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Re: do devs even test before implementing?
« Reply #58 on: August 19, 2013, 05:01:56 pm »
+4
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Greatswords rot your brain kids. Not even once!

Offline CrazyCracka420

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Re: do devs even test before implementing?
« Reply #59 on: August 19, 2013, 07:21:30 pm »
+3
Posting in a QQufio thread

Also Sagar lies all the time about how quickly he died to some weapon.  Before it was archers, now it's 1h. 

And we never have relevant information. Which direction were you traveling in relation to the person who swung the weapon (what speed modifier was applied).  How much iron flesh do you have, how much armor were you wearing, where in your body did you get hit.  How much power strike (or power draw) and effective WPF the enemy had, what type of weapon were they using, was the weapon loomed?

Even if you're not lying with all your bullshit (I DIED IN ONE HIT) that you post on the forums (which I think you're full of shit) you're not providing the information necessary for us to form a valid opinion from your experience.  It's anecdotal at best (which does nothing to provide useful information) and facetious or outright lying at worse.  So just stop already.

The 1h thrust isn't suddenly too powerful.  You're doing something wrong if you're getting constantly owned by a 1h stab (like not down blocking).
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