Author Topic: do devs even test before implementing?  (Read 10316 times)

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Offline karasu

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Re: do devs even test before implementing?
« Reply #120 on: August 22, 2013, 03:05:53 am »
+2
ok, I'll stop doing stuff for crpg then. bye.

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« Last Edit: August 22, 2013, 03:09:42 am by karasu »

Offline JackieChan

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Re: do devs even test before implementing?
« Reply #121 on: August 22, 2013, 05:24:42 am »
+7
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Yeah... i may have sounded a bit harsh there to whoever i "offended", as written in the same post it was more of a "rage QQ post" than anything (following the line of master QQufio  :wink:)
This whole idea of crouch suggestion is very close to my heart, i mean nearly every other warband mod has it. I can't conceive that something like WSE cannot support it, while at the same time it is supposed to allow more things to be added in the game (if i understand it correctly).
I didnt mean to sound arrogant or anything else when making my suggestions, i just wanted to make sure they were heard, I just feel that the gameplay would be improved by this and players will in turn enjoy crpg even more than now. I guess i overdid it.
 
After thinking about it, yes you are right, it is a free mod made by people who spared their own free time on this project.
I forgot that it was the devs that chose what to implement in the game and not the community forcing them to do it.
I should spend less time on the suggestion board as it is messing with my mind :x

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« Last Edit: August 22, 2013, 05:33:38 am by JackieChan »
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Offline Tydeus

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Re: do devs even test before implementing?
« Reply #122 on: August 22, 2013, 06:47:53 am »
0
I can't conceive that something like WSE cannot support it
This wasn't the reason given, maybe go back and read Urist's post(s) now that you seem to have calmed down plenty?

Crouching is not on a silver plate. We don't use Warband 1.15x so its not already there. There is no engine support in the client cRPG uses. We would have to implement it on our own and you have no clue of the amount of work or shitworkarounds it would take. I won't do that. Cmp is probably too busy coding other stuff for a living so I doubt he'll upgrade cRPG anytime soon.

Almost all suggestions mentioned can't be done in the MS without heavy workarounds and would need WSE changes for proper implementation. So no, won't happen. Also, no Shik, no new stuff until new hierachy.
chadz> i wouldnt mind seeing some penis on my character

Offline Molly

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Re: do devs even test before implementing?
« Reply #123 on: August 22, 2013, 09:05:54 am »
+2
That wasn't even really pointed at you, Jackie, but at a lot of suggestions that came up lately. More like a general statement than specificly directed at you. I was by no means trying to insult you... Maybe I was a bit too harsh too :3

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Offline BlueKnight

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Re: do devs even test before implementing?
« Reply #124 on: August 22, 2013, 12:54:19 pm »
0
BFF? :D

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Offline Prpavi

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Re: do devs even test before implementing?
« Reply #125 on: August 22, 2013, 12:57:11 pm »
+8
hmm you make a valid point and I agree with you Molly.

but... also nobody forced the devs to do the mod like nobody is forcing us to play, we both do it because we love and enjoy it, they didn't push the mod for so long out of the kindness of ther hearts towards us all only, they did get something out of it too. they did a good modding job and with a devoted community they got a chance to delevop their own game. how awesome is that! they made their dream come true and we're here to help every step of the way. the power of the internet at it's best. this is a two way street, we both need each other, without freaks like us that play the game for 3 years they would never have gotten a chance to develop their own independent game and without them we would never have gotten the chance to experience this great mod for years. I feel we all play a role in this.

devs must understand that as long as there is still QQ threads that means people care, there is still passion to make it better and a passion for the mod to live on. once we all say fuck it, I don't give a fuck that is when it all dies. so be happy people still respond to the changes and try to make the game better with their suggestion, be they good or bad in your opinion they are still suggestions and time we take to think about this game and make it more enjoyable for all of us.

some humility on both sides would do us a world of good.

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Offline rufio

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Re: do devs even test before implementing?
« Reply #126 on: August 22, 2013, 01:45:08 pm »
+7
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Offline Prpavi

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And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Silicium

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Offline Teeth

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Re: do devs even test before implementing?
« Reply #129 on: August 25, 2013, 11:46:29 am »
+3
This thread was fun to read.

To go all the way back to the subject of improved one handed stabs. I must say my first thought when I saw them was that they are fucking OP. The 1h stab has been utter crud for ages, it was not unusable though. It was an extremely risky attack, with risk of glancing unless stabbing at the perfect range. Now it is piss easy to hit, very long range and very fast. It propelled the attack from a risky maneuver that was only used by the skillful, into an attack that is very easy to use by anyone. I keep thinking when somebody goes for a stab at long range that I have little to worry about, only for it to not glance and hit in a split second.

I tried it myself and I laughed out loud at the sheer OP-ness of the attack. Then I played twohander for a bit though and I compared the two. 2h stab has been piss easy to hit, very long range and very fast for ages. Just because the status quo has been an extremely OP stab for 2h and an extremely shit stab for 1h for a long time, levelling the strength of the 1h stab with the strength of the 2h stab makes the 1h stab seem unfairly strong.

It is not, in fact it has been the 2h stab that has been unfairly strong for ages, which makes the change an improvement over the status quo if you ask me. Still. I would have rather seen a smaller increase in usability for 1h and a decrease in usability for 2h. Polearm stabs could be made a little less long active as well, as I feel I am walking my stabs into people now even though the stab has already stopped. Much like 2h has always done.

Offline rufio

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Re: do devs even test before implementing?
« Reply #130 on: August 25, 2013, 01:03:52 pm »
+2
nerf longswords
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Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #131 on: August 26, 2013, 04:47:02 am »
0
I think it's time to hand out bans for bullshitting. The line has to be drawn somewhere.

i had a 30/9 build
Ironflesh:10

Head Armor: 56 ,Lordly Eastern Masked Cavalry Helmet
Body Armor: 54 ,Lordly Heavy Strange Armor + (27 leg armor)
Hands Armor:15,Lordly Heavy Gauntlets
Leg Armor:18,Light Strange Greaves

vs
High Agility shielder with a dagger (weapon unknown but it was a dagger)

He stab spammed me 3 times and i was dead...

I was so suprised that i didnt even block. :shock:..The servers are full of this high agi shielder builds with daggers or one handed weapons that are just trying to stab spam....

Are you happy of what you done?

A peasant knife has 21 pierce
My MW Katana has 20 pierce!!!

Do you know how much pierce damage a rondel knife does??Do you know how much pierce damage a MW Rondel knife does(i dont)??
 
Please dont threat me with a ban because i am expressing my gaming experience





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Offline Huscarlton_Banks

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Re: do devs even test before implementing?
« Reply #132 on: August 26, 2013, 04:57:12 am »
0
MW Rondels are 34p.

Was he stabbing you in the face or was he hitting you at full sprint?

I have a hard time killing in 3 hits with a regular rondel dagger with 7 PS.

Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #133 on: August 26, 2013, 10:46:58 am »
0
MW Rondels are 34p.

Was he stabbing you in the face or was he hitting you at full sprint?

I have a hard time killing in 3 hits with a regular rondel dagger with 7 PS.

full sprint...the two of them was at body for sure...
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Offline Kafein

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Re: do devs even test before implementing?
« Reply #134 on: August 26, 2013, 11:36:32 am »
0
nerf longswords

This, but only after I sold mine please.