Author Topic: do devs even test before implementing?  (Read 10319 times)

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Offline Jarold

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Re: do devs even test before implementing?
« Reply #15 on: August 19, 2013, 06:00:31 am »
+10
It's just the classic cRPG style to say things have been buffed too much when they wouldn't have noticed if it wasn't mentioned. XD

Offline Tzar

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Re: do devs even test before implementing?
« Reply #16 on: August 19, 2013, 06:26:09 am »
+3
Tydeus: About the polearm sweat spot on left to right swings, i guess you do know that your now able to swing a 125 Great long axe or a 131 German poleaxe in cluster fucks like a steel pick  :?: :lol:

Was that intended  :?: because it sure feels an looks broken imho  :?

I just guess we gotta get used to it.. its just hard gettin used to, its a bit like the long spear/pike dealing max dmg at 1 cm

« Last Edit: August 19, 2013, 06:29:11 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Palurgee

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Re: do devs even test before implementing?
« Reply #17 on: August 19, 2013, 06:44:35 am »
0
I like the update, I think one-handers needed a buff. However ... these fucking rondels. God damn they're taking me down in two hits, if not one.

Offline Vodner

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Re: do devs even test before implementing?
« Reply #18 on: August 19, 2013, 07:45:41 am »
+6
The one-handed stab is no longer a severely situational attack that almost always fails against faster opponents who zig-zag heavily? Stop the presses, mod is dead.
« Last Edit: August 19, 2013, 07:51:31 am by Vodner »

Offline Paul

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Re: do devs even test before implementing?
« Reply #19 on: August 19, 2013, 07:58:01 am »
+8
The usual cRPG post-patch knee-jerk hysteria. Nothing new here.

Offline [ptx]

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Re: do devs even test before implementing?
« Reply #20 on: August 19, 2013, 08:10:06 am »
+1
seireusly mediocre players are topping score and kd now, was this planned?
The only thing that has changed about mediocre players topping scoreboards is that 1h has a shot at this now, as well as 2h... Though 2h still does it just as easily. I'm sure you know all about it ;)

Offline Gnjus

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Re: do devs even test before implementing?
« Reply #21 on: August 19, 2013, 08:17:02 am »
+7
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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline rufio

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Re: do devs even test before implementing?
« Reply #22 on: August 19, 2013, 08:28:16 am »
0
nice to see my post got some reactions:), now i like that alot of people call me biased since my main is a 2hander, on the flipside thow my most played character atm is a 1handed shielder cav. and ofc on this character having the ''new'' ( that feels like a very old) 1 handed stab is awesome, i mean it will hit and do full damage in any part of the animation great!! yay, , but no. im just posting this from an overall perspective, because now i see 1 handers 1 shotting heavy horses who come riding at them, i see archers and xbowmen who used to use blunts because they are still inballanced with the high knockdown , switch to stab effective 1handers and just rape in melee with them without having alot if any dedication to the weaponstyle in their build. i see shielders in a pinch just go berserk with the stabs and kill 5 enemys in a row with only stabs since they practicly dont glance or suffer a weapon stun from being blocked. guess what im trying to say is. stabs on any weapon are usually high gain high risk, since and this is from my experience most polearms and 2handers do suffer from a stun into free hit on them if their stabs get blocked. i havent seen this in the onehanders. people have been telling me thow that there will be tweaks to this new change, and im eager to see if you pull it off. now plz go back to minusing my posts, and making fun of how biased i am. good day sirs, and even thow i QQ alot about changes, your free time put into this mod is very much appreciated!

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« Last Edit: August 19, 2013, 08:31:50 am by rufio »
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Offline Molly

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Re: do devs even test before implementing?
« Reply #23 on: August 19, 2013, 09:29:14 am »
0
Thread title: do devs even test before implementing?

Re: does QQufio even think before posting?

Discuss.
When west germany annexed east germany, nobody moved a finger too.

Offline rufio

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Re: do devs even test before implementing?
« Reply #24 on: August 19, 2013, 09:33:43 am »
0
i have weird sarcasm sometimes,  :rolleyes:
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Offline Sagar

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Re: do devs even test before implementing?
« Reply #25 on: August 19, 2013, 10:07:04 am »
-3
Right now with alt - 27/9 - 7IF,  44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand.   :rolleyes:

Offline [ptx]

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Re: do devs even test before implementing?
« Reply #26 on: August 19, 2013, 10:21:08 am »
+20
Right now with alt - 27/9 - 7IF,  44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand.   :rolleyes:
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Offline Paul

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Re: do devs even test before implementing?
« Reply #27 on: August 19, 2013, 10:37:04 am »
+14
Right now with alt - 27/9 - 7IF,  44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand.   :rolleyes:

I think it's time to hand out bans for bullshitting. The line has to be drawn somewhere.

Offline Kafein

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Re: do devs even test before implementing?
« Reply #28 on: August 19, 2013, 10:38:09 am »
+3
i see shielders in a pinch just go berserk with the stabs and kill 5 enemys in a row with only stabs since they practicly dont glance or suffer a weapon stun from being blocked. guess what im trying to say is. stabs on any weapon are usually high gain high risk, since and this is from my experience most polearms and 2handers do suffer from a stun into free hit on them if their stabs get blocked. i havent seen this in the onehanders.

You need to open your eyes then. The blocked thrust stun of 1h has the same length as that of polearms or 2h (one of those is a tiny bit shorter than the other but I don't remember which one exactly, you get the idea). In fact unless you get chamberblocked or use an extremely slow weapon against an extremely fast one (say pike vs katana) the trust stun will never get your enemy a free hit on you in a 1v1.

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Offtopic but +9000

Right now with alt - 27/9 - 7IF,  44 head armor, 56 body armor. I died from 1 stab with side sword (unloomed one).
So 1H weapon do more damage than 2H or polearm? I guess you can do more powerful stab with one hand.   :rolleyes:

Speed bonus is bad for your health.

From a realism point of view, it would be much easier to find weak points in your armor with a short onehander than with anything bigger. Think of it as an agile swordsman that stabbed your eyes through your visor or something.

Offline Jarold

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Re: do devs even test before implementing?
« Reply #29 on: August 19, 2013, 11:05:58 am »
+5
If an Arbalest or couched lance can barely kill you in one shot, what makes you think an unloomed side sword did/will?

Also thrust seem more powerful on 1h because the one hands have more thrust damage (only some) and for that they suffer massive swing damage penalties.

Did it suddenly get harder to downblock in this mod or something?!? It's the same for every weapon, JUST BLOCK DOWN!