Author Topic: do devs even test before implementing?  (Read 10313 times)

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Offline Sir_Agor

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Re: do devs even test before implementing?
« Reply #135 on: August 26, 2013, 02:10:09 pm »
0
full sprint...the two of them was at body for sure...

It can be me)) i run with plate covered shield in light kuyak with rondel, but i have 8 ps, so no wonder that i can kill in 3 hits.

Offline Mala

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Re: do devs even test before implementing?
« Reply #136 on: August 26, 2013, 05:04:44 pm »
+2
...

He stab spammed me 3 times and i was dead...

I was so suprised that i didnt even block. :shock:..The servers are full of this high agi shielder builds with daggers or one handed weapons that are just trying to stab spam....

Are you happy of what you done?
you was able to outspam a scimitar with a dagger even before the patch.
during my early days as high agi-shielder i could bring down a tincan in three to four hits with 4 ps, but has needed some lucky hits.

anyway, the trick is to use your superior range against a dagger. this works even with my short sword.


Quote
...
A peasant knife has 21 pierce
My MW Katana has 20 pierce!!!

Do you know how much pierce damage a rondel knife does??Do you know how much pierce damage a MW Rondel knife does(i dont)??
 ...

while the katana is a cutting weapon and the dagge a stabbing one.
hey, my mw große messer has only 23 pierce damage for thrust attacks, because it is a cutting weapon as well.

Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #137 on: August 26, 2013, 08:39:04 pm »
-3
you was able to outspam a scimitar with a dagger even before the patch.
during my early days as high agi-shielder i could bring down a tincan in three to four hits with 4 ps, but has needed some lucky hits.

anyway, the trick is to use your superior range against a dagger. this works even with my short sword.


while the katana is a cutting weapon and the dagge a stabbing one.
hey, my mw große messer has only 23 pierce damage for thrust attacks, because it is a cutting weapon as well.

My MW Katana must be superior than any P E A S A N T knife....

Speed kills...its easy for an agi bulid to close the range vs Str build...

They are many tricks not just range...

Dont you ever lecture me again on how to kill a high agi build with my str pure Katana Samurai build.....

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Offline CrazyCracka420

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Re: do devs even test before implementing?
« Reply #138 on: August 26, 2013, 08:43:41 pm »
0
A Rondel dagger is not a peasant weapon.  And not that "realism" belongs in this game, but plate armor was weak to a well placed dagger. 

I didn't take physics, but it's clear that you didn't either Ras. A short blade on a dagger is going to have much more force behind it's stab, than a long curved blade.

You know there's a saying:  “Better to remain silent and be thought a fool than to speak out and remove all doubt.”

If that's not easily translated:  "Better to let people think you're a fool, than to speak your opinion and confirm their suspicions"
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Offline Utrakil

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Re: do devs even test before implementing?
« Reply #139 on: August 26, 2013, 08:49:36 pm »
+2
My MW Katana must be superior than any P E A S A N T knife....


Katana:           38 cut   21 pierce
Peasant knife:  23 cut   18 pierce
Your MW Katana IS superior!
Or do you really want to claim that the knife is better?? you think 3more pierce make up for 15less cut?? not even talking about range!!
You must be insane.
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Offline Vodner

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Re: do devs even test before implementing?
« Reply #140 on: August 26, 2013, 08:50:21 pm »
+5
Quote
My MW Katana must be superior than any P E A S A N T knife....
  • 41c vs 26c
  • 95 reach vs 40 reach
  • Can be used to block, cannot be used to block
  • 20p vs 24p - dear god, this injustice cannot stand!

Offline Tydeus

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Re: do devs even test before implementing?
« Reply #141 on: August 26, 2013, 09:47:03 pm »
+2
dear god, this injustice cannot stand!
Guess it's Nerf Katana time.
chadz> i wouldnt mind seeing some penis on my character

Offline Kafein

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Re: do devs even test before implementing?
« Reply #142 on: August 26, 2013, 09:50:48 pm »
+1
Guess it's Nerf Katana time.

Nerf anything faster than 101, stop random spam. Also nerf hiltslashing weapons (I have no idea how to do it fairly but do it pleeease)

Offline Vodner

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Re: do devs even test before implementing?
« Reply #143 on: August 27, 2013, 12:04:12 am »
+2
Guess it's Nerf Katana time.
On teamhit: wielder commits seppuku.

Offline Wraist

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Re: do devs even test before implementing?
« Reply #144 on: August 27, 2013, 12:23:54 am »
0
The katana of apparent invincibility http://www.scp-wiki.net/scp-572

Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #145 on: August 27, 2013, 08:58:16 am »
-2
Katana:           38 cut   21 pierce
Peasant knife:  23 cut   18 pierce
Your MW Katana IS superior!
Or do you really want to claim that the knife is better?? you think 3more pierce make up for 15less cut?? not even talking about range!!
You must be insane.

A peasant knife has 21 pierce dmg
A MW katana has 20 pierce dmg...

So a peasant knife is superior as far as pierce damage..

Do you really think am i talking about cut or range or blocking ability kid?

Do you really believe that a peasant knife must have more pierce damage than a Masterwork Katana??

Answer to the 2nd question..
"Don't cry because it's over. Smile because it happened"

Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #146 on: August 27, 2013, 09:00:03 am »
-2
  • 41c vs 26c
  • 95 reach vs 40 reach
  • Can be used to block, cannot be used to block
  • 20p vs 24p - dear god, this injustice cannot stand!

Do you really believe that a peasant knife must have more pierce damage than a Masterwork Katana??

"Don't cry because it's over. Smile because it happened"

Offline Ras_FrenzYYY

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Re: do devs even test before implementing?
« Reply #147 on: August 27, 2013, 09:11:18 am »
-2
A Rondel dagger is not a peasant weapon.  And not that "realism" belongs in this game, but plate armor was weak to a well placed dagger. 

I didn't take physics, but it's clear that you didn't either Ras. A short blade on a dagger is going to have much more force behind it's stab, than a long curved blade.

You know there's a saying:  “Better to remain silent and be thought a fool than to speak out and remove all doubt.”

If that's not easily translated:  "Better to let people think you're a fool, than to speak your opinion and confirm their suspicions"

I am not talking about a Rondel Dagger silly...but a peasant knife...check it to shop...

there is also a saying.."look,listen and be quite"

Now if you believe that a peasant knife can penetrate a plate armor better than the best Katana...then....
And please stop trying to insult me ...
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Offline Utrakil

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Re: do devs even test before implementing?
« Reply #148 on: August 27, 2013, 10:46:21 am »
0
Do you really believe that a peasant knife must have more pierce damage than a Masterwork Katana??
here comes a quote from wiki:
 das Durchhauen eines Kettenpanzers oder Durchstechen der Plattenrüstung an der entsprechenden Stelle stellt sehr hohe Anforderungen an das Klingenmaterial und die Wärmebehandlung der Klinge. Der Aufbau und die Härtung des Katanas sind hiermit rein technisch ungeeignet zur Bekämpfung von Plattenrüstungen oder Kettenpanzern, diese konkrete relativ junge Schwertart (nicht zu verwechseln mit Tachi oder Nihontō an sich) diente ausschließlich repräsentativen Zwecken und als Duellwaffe gegen ungepanzerte Gegner.

Unfortunately the english katana entry is much less detailed. So in short it says the way of construction and hardening of a Katana is not suitable to deal with mail or plate armour. It is made to fight unarmoured enemies.

And this is what the stats represent: high cut against unarmoured enemies and low pierce against plate and mail. So where is your problem.

The knife on the other hand is a smal sturdy piece of steel (mostly hardened through) with a pointy tip. It is to small to bend and not curved, so every applied force goes right into the target area.
So yes it is allright for a knife to have superior pierce damage.

PS: Unfortunately you are muted so I take your silence as agreement :lol:
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Offline Paul

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Re: do devs even test before implementing?
« Reply #149 on: August 27, 2013, 11:15:47 am »
+6
Maybe there should something be added that halves katana damage on a hit against >30 armor, representing it's low effectiveness against metal armor.