If you wouldnt charge a group of ranged without shield headon at every round start but would wait some until ranged shot each other you might get shot less. Some pewpew on the servers and the QQing is starting again.
However I often see Panos as one of the later survivors so I doubt he ever charges in in the first seconds.
However I often see Panos as one of the later survivors so I doubt he ever charges in in the first seconds.
It's the xbows..
Was it Fallen Archer night? :D
Was it Fallen Archer night? :D
Devs can add difficulty 0 for these shields.(click to show/hide)
Due to the increase the number of ranged, maybe would establish a balance that way.
Devs can add difficulty 0 for these shields.That would be yet another example of min maxing winning over getting a couple of shield points instead of, for example, IF. If you get 2 shield skill and block 1 projectile that would have hit you otherwise, it is already more useful than the 2 points in IF, since you would lose more than 4 hp from it. Not to mention that if you have a shield, no matter how bad it is, ranged will automatically search for easier targets. Of course the shield slows you down a little bit, but when about to engage the enemy big mob, you simply drop it, bring out your big weapon and nothing happens.(click to show/hide)
Due to the increase the number of ranged, maybe would establish a balance that way.
That would be yet another example of min maxing winning over getting a couple of shield points instead of, for example, IF. If you get 2 shield skill and block 1 projectile that would have hit you otherwise, it is already more useful than the 2 points in IFnot really since the shield breaks from one longbow hit if you have 2 shield skill.
not really since the shield breaks from one longbow hit if you have 2 shield skill.Even in this case, it still has protected you from more than the 4hp you win from 2 IF, since a longbow hit usually does 1/6 at least damage, which would be 8-10 damage (on a plated guy, much more useful if less armoured).
ye bunch of people with shields that can't attack anything with the shield up and a bunch of ranged kiting them from all sides, that's exctly what this mod needs.
Add Power Draw to xbow aswell, is it so hard to do that??
....This has happened alot lately yes(this coming from a shielder with 5 shielding). I can get close to meleeguys, but I still get shot in the end. If someone dares to say the usual line "use teamwork" or "use tactics", than I suggest you go to a corner and stick a cactus in your stupid ass.(click to show/hide)
You guys know that shieldwalls increase shield skill right? Increase the number of 0 skill shields, and if you face alot of ranged, form a shieldwall instead of going to forums to cry your sorry arses of.
You guys know that shieldwalls increase shield skill right? Increase the number of 0 skill shields, and if you face alot of ranged, form a shieldwall instead of going to forums to cry your sorry arses of.Yea....
Yea.........Shieldwall totally helps here.(click to show/hide)
Just take a cactus man.... :rolleyes:
You guys know that shieldwalls increase shield skill right? Increase the number of 0 skill shields, and if you face alot of ranged, form a shieldwall instead of going to forums to cry your sorry arses of.Classic ignorant rangedmy old friend comment.
Apparently the reason for many players to go ranged have little to do with buffs and nerfs. This could be a hint to try it another way? Perhaps with a conquest mode the passivity in the gameplay for infantry could be shifted? Making infantry more attractive again?Fuck conquest, battle is the shit.
At least meleemy old friends will always be number 1 in terms of whine.
At least meleemy old friends will always be number 1 in terms of whine.
Apparently the reason for many players to go ranged have little to do with buffs and nerfs. This could be a hint to try it another way? Perhaps with a conquest mode the passivity in the gameplay for infantry could be shifted? Making infantry more attractive again?
The only reason I think this entire complaint is kinda silly is because you people refuse to use range to retaliate. Anyone can use a hunting x-bow. I'm not saying to beat ranged use ranged, but I do not understand why people complain if ANYONE can use it.
Your conquest crusade has been on repeat for so long its starting to be comical Joker.. The devs have read it for sure, take a deep breath and relax now.. :wink:
Your conquest crusade has been on repeat for so long its starting to be comical Joker.. The devs have read it for sure, take a deep breath and relax now.. :wink:So, is this the time when you make a final final solution thread about cav?
So, is this the time when you make a final final solution thread about cav?
People develop. Well, some of them. I evolved past that stadium when I saw buffs and nerfs as only means of balancing things. :P
The only reason I think this entire complaint is kinda silly is because you people refuse to use range to retaliate. Anyone can use a hunting x-bow. I'm not saying to beat ranged use ranged, but I do not understand why people complain if ANYONE can use it.
Because 0 WPF Hunting crossbow will be so effective against a 169 wpf Long bow archer
I'm not saying it is better, I am saying whats the point of complaining if you can do it too. (Whether changing your build or buying a xbow)
Just wow, I feel sorry for the retarded people in this communityFeeling sorry for yourself is sorta lame...
One might suggest that now you want to nerf Battle instead.
I think objectives beyond something vague like we have now would nerf some of the free form on the fly tactics you get. ATM you have a vague goal: help your team to win and get gold/xp. If you have objectives the tactics needed will be much more defined and I think it would be more repetitive and more linear than the current Battle
I do think adequate nerfs and buffs are enough to balance too. The fact is that the current balancing team haven't really done a good job imo
I'm not saying it is better, I am saying whats the point of complaining if you can do it too. (Whether changing your build or buying a xbow)
Dueling skill, what used to be quite important on EU1 is not so anymore. The gameplay has become so hardcore that teamplay, ranged, cab-backstabbing and lame strategies prevail.
The chances that you have time to duel in any given encounter is very small, and the chance that you will get spammed by several enemies in one form or another increases as time passes. The longer the duel takes, the more you are at risk for a well placed xbowbolt, cav slash at full speed to the head, a couch, a bump, a pike, a jarid, an arrow, or a lolstabber nearby.
So you have to kill enemies very quickly to be successful in melee, and that can best be done by doing dirty tricks that i.ex the lolstab is very much made for. In a short time you can project, or threaten to project tons of damage in a large area.
lol, poor Joker.
I say, nerf me moar! Seriously, I dont care. If bumping down archery is the way to make me leave this piece of **** game then do it.
So long as Bows remain mildly viable, I'll be here to do my best in raging the very fucks who's comments saw me nerfed out of the fun. Because Im adicted to the game and now its all about vengeance, taking out my class frustration on any available piece of meat out there. Im certainly not playing for fun or score, and Im sure some archers feel the same. YOU made me this way.
Now, the ammount of efficient HX is related to the latest archer nerfs. Before archers here able to keep HX's down, but with less movement speed and no teamplay its easy for them to keep bumping us down while they reload and shoot at close range, and the slower arrow flight makes it a lot less likely to hit moving targets.
Over the past few weeks i have felt that there has been a good amount of range on the servers and that everything was running smoothly (except for HX) and that being shot by a ranged player was ok because it didn't happen all the time. But over the past week it has become increasingly worse with whole teams being stacked with range and the inability for your character to move a foot without being shot.I don't know the others but it is definitely not me.
This is not thread about nerfing Archers or Xbows as i believe they are balanced (maybe archers being UP as i survive HS all the time). It just seems silly when 50% of the server is ranged and you cant move without being shot.
Has anyone else felt this way or is it just me?
this made me laugh Mauwits never played native
And on top of that, you have retarded native players (Cyber, Mauwits, etc etc) who insist that there is no actuall spam/hitslash in c-rpg, and that you don`t know the game well enough.
this made me laugh Mauwits never played native
he told me otherwise yesterday on EU2. :?lol, nice lie
I shall not give tips to 2h heros but here is a little hint.
STOP FUCKING CHASING RANGED AND TRYING TO BE A HERO. MOST ARCHERS USE LONG BOW AND HAVE OVER 170 WPF SO YOU WILL MOST LIKELY DIE IN 2 TO 3 HITS. SO IF THEY HAVE OVER 170 WPF THAT MEANS THEY HAVE 24 AGI OR MORE SO YOU WON'T BE ABLE TO CATCH THEM.
P.S 2H IS EASY AS FUCK, YES I'VE PLAYED IT ON MY STF AND I CAN GET A K/D OF 10-2 JUST BECAUSE I USE MY BRAIN AND DON'T CHASE ARCHERS AND YES I CAN'T EVEN MANUAL BLOCK FOR SHIT AND STILL CAN COME IN THE TOP 3 AS A 2HER.
The problem is: sometimes you have to case archers. It's not like the game mode objetive could be accomplished without killing all archers.
lol, nice lie
this made me laugh Mauwits never played native
he told me otherwise yesterday on EU2. :?
are you really that stupid??i gues you are now
Never played native. It was cyber.
You were only QQíng about 'my next lvl longsword spam'?
Then I understood it wrong then, it was an honest mistake.
Still, you`re a longsword spammer.
Risen_Mauwits
im 100% sure there is something what rises and when your team gets theirs to the top you win
NP.
Every weapon which is faster than your long bardiche is a spam weapon?
Don't blame me for spam if your own footwork sucks.
ah, and I was wondering when a mighty 2h hero would say that.
2h hero? No I'm not. Just 2hander.15/24 or 15/27?
15/24 or 15/27?
I remember you speeding over the battlefield :)
People who know me, I mean really know me, can tell you what person I am.
I just cant help it, when i see fucking twats like you, I get into an insta rage mode.
I understand. Its anoying to get killed al the time.
But, if you kill someone that way you have to say that?
Shame on you.
Its only a game.
visitors can't see pics , please register or login
jesus christ, man up.
when i've shot my bolt, i'm totally vulnerable to any cavalry or any 2h/pole hero or any other ranged.
when i've shot my bolt, i'm totally vulnerable to any cavalry or any 2h/pole hero or any other ranged.
yeah, and Im totally vulnerable from the ranged fest when I try to find enemies to melee.
I shall not give tips to 2h heros but here is a little hint.why you pick 24/7 on 2h every random QQ thread ABOUT RANGED? for now i see polearms and shielders crying here.
STOP FUCKING CHASING RANGED AND TRYING TO BE A HERO. MOST ARCHERS USE LONG BOW AND HAVE OVER 170 WPF SO YOU WILL MOST LIKELY DIE IN 2 TO 3 HITS. SO IF THEY HAVE OVER 170 WPF THAT MEANS THEY HAVE 24 AGI OR MORE SO YOU WON'T BE ABLE TO CATCH THEM.
P.S 2H IS EASY AS FUCK, YES I'VE PLAYED IT ON MY STF AND I CAN GET A K/D OF 10-2 JUST BECAUSE I USE MY BRAIN AND DON'T CHASE ARCHERS AND YES I CAN'T EVEN MANUAL BLOCK FOR SHIT AND STILL CAN COME IN THE TOP 3 AS A 2HER.
panos dirty polearm that seems to cry over the forum about everything from STUPID OP LONGSWORD to ADMY FUKING ARMORS YOU LAZZY WANKERS!!!!!!
strudog, piker that is whining about ranged when he is ranged with that shittystick
NuberT Prpavi Riddaren and many others that are not ... 2h
how many time i have to tell you then is not my foult, I was using that weapon and i will use it, reason RP and style
I started reading your post carefully, but then I remember that you`re a longsword spammer.
Please wipe your tears, your precious longsword will still be OP.
Classic ignorant rangedmy old friend comment.Hey I play shielder ffs ;)
Your all Mongrols, this was a thread about the amount of ranged not how good or bad they are.
yeah but archers still need a buff
You've dragged me into this Jtobiasm, please tell me how?
P.S. i had done 6 gens as Archer way before you were born and i know archery was Op back then
yeah but archers still need a buff
Your all Mongrols, this was a thread about the amount of ranged not how good or bad they are.
yeah but archers still need a buff
They don't, other classes need to be changed like xbowers need to be given something like PD for bows and make the weight more on bolts.
P.S I've not done 6 gens as an archer.
Then
WTF!!!
Problem = ranged spam on EU1.
[Extend of spam] = [amount of archers] x [their effectivity]
It's literally a factor in this discussion. You can't discuss the matter without it.
to be fair, the ranged is a counter to the huge amount of tincans that populate the servers ... it's a logical counter imo ...and it's not like it's only useful against archers. Duelling 1v4 and making your opponents tk each other is just golden.
need more people doing something similar to what i / kinnigrim do, going fast movement speed shielder and kill the archers ! :))
and also one should not forget:
[amount of archers] = [a] x [their effectivity]
to be fair, the ranged is a counter to the huge amount of tincans that populate the servers ... it's a logical counter imo ...
need more people doing something similar to what i / kinnigrim do, going fast movement speed shielder and kill the archers ! :))
i rarely see any tincans.
At the moment only shielders can choose the light armour because they have the protection of the shield, im sure if i took light armour i would be 1-2 shot by the Long bow
to be fair, the ranged is a counter to the huge amount of tincans that populate the servers ... it's a logical counter imo ...the amount of ranged is more like making us to take on tincan
need more people doing something similar to what i / kinnigrim do, going fast movement speed shielder and kill the archers ! :))
the amount of ranged is more like making us to take on tincan
when i play with light gear ill get shot to pieces
[archer effectivity] = [single archer effectivity] x [amount of archers]²
[amount of archers] = [a] x [their effectivity]
[Extend of spam] = [amount of archers] x [their effectivity]
[Extend of spam] = [amount of archers] x [their effectivity] = [a] x [single archer effectivity] x [amount of archers]² x [single archer effectivity] x ([a] x [their effectivity])²
Remove xbow there is enough ranged weapon types already. Using xbow effectively does not require any skill nor PD.
Let's see, ranged are playing as a team and individuals are having problems dealing with them, hmmm.....Best plan would have been to simply wait for MoTF.
We had a situation on NA where enemy ranged had a steep hillside with some steeper mountainous area. They were a real pain and won a couple of rounds being grouped up together and raining missiles down on the flat plain below filled with infantry and cavalry fighting it out.
The difference between this thread and that situation, is we decided to take our cavalry, get up to the backside of the hill right as they were getting in place, and then charge down and scatter them to the winds, stomping them down under our horses hooves as they ran. By time the map was almost over, their team was begging the stubborn ones "please, can't we just go down onto the plains and fight? This isn't working."
/Lesson
Best plan would have been to simply wait for MoTF.
/BoggleThe latter has a risk. The former removes any chance they have of using their position to their advantage. 'Wait for MoTF' is pretty much the best strategy any time a group of players hold an easy to defend area.
In what fucked up world is "wait for the MOTF" a better plan than "form up and slaughter the shit out of them"?
"wait for MOTF" is a better strategy as long as "charge for map end" isn't better. The main problem with "form up and slaughter the shit out of them" is that form up is undefined
The problem is that the "solution" they are choosing is "form up and charge the forum".:lol:
QQ didnt read the last 8 pages, probably the same shit all the time.Well shitty attitude I'd say, instead of trying to become better you become a dick :lol:.
Anyway, I prefer playing ranged because I am not very good at melee, and that means that I get cut to pieces vs. most of the long time players which is about as much fun as you're having to get shot to pieces.
I will always stay ranged, no matter how much you cry and how much anybody might nerf xbows. I changed my build from standart arbalest 15/24 to heavy xbow 12/27 to compensate for the weight increase and changed medium armor to light armor.
And I dont care if I have to switch to hunting xbow and make a 6/33 build to be able to run from dedicated melee guys, I will do it. From time to time I stay and fight somebody with my melee weapon, sometimes I even get out of it alive. But this is simply not the playstyle I like.
And I hope you melee guys keep the same outfit so I know who to look out for.
Cheers
I recently played 1h without shield on foot to abuse nudge and to throw stakes. The ranged pressure was low. Can't remember when it ever was that low. Foot ranged can't scatter and shoot like in more agile days so they were bound to cluster up on some secluded spot where they could actually be easily avoided. I didn't feel much of a threat - even without a shield and on foot. Nor did they contribute to the outcome of a round like inf and melee cav did.
Actually I remember a round were I was pretty pissed that we seemingly spawned without a single ranged footman. I brought stakes and wanted to make 'em a home. We steamrolled the other team who had all the ranged. Their outnumbered melee guys were crushed in an instant and then cRPG ranged doesn't have the damage output or agility to endanger a charging group. They might have had a chance with some actual teamwork between their ranged and melee but this seems to be out of favour in cRPG.
That's probably the reason for a lot of 'problems'. Melee inf not keeping their ranged guys safe, ranged not dismounting cav, cav giving a shit about anything in the first place.
And on top of that, you have retarded native players (Cyber, Mauwits, etc etc) who insist that there is no actuall spam/hitslash in c-rpg, and that you don`t know the game well enough.
I started playing c-rpg believing that it would be more balanced than native, but in the end, it`s the same shit.
Native > endless ranged spam > lolstab macro feint heroes
c-rpg > endless ranged spam > lolstab macro feint heroes
I never claimed that I`m a skilled player, but over the last months, I improved a lot, and it really annoys me to see, that even though I have better footwork and better parrying skill than the majority of this community, they kill me just because they can hitslash, or hit me with a random stab from out of nowhere.
wahh the enemy is using their strengths to their advantage, and trying to minimize exposure to their weaknesses...wahh
It's the same ranged QQ threads every week, every month, every year. Ranged are the main bane of my horse, but I still disagree with all the ranged QQ. They're nerfed to shit as it is.
wahh the enemy is using their strengths to their advantage, and trying to minimize exposure to their weaknesses...wahh
It's the same ranged QQ threads every week, every month, every year. Ranged are the main bane of my horse, but I still disagree with all the ranged QQ. They're nerfed to shit as it is.
which is about as much fun as you're having to get shot to pieces.
wahh the enemy is using their strengths to their advantage, and trying to minimize exposure to their weaknesses...wahhIts not about nerfing ranged, its about encouraging them to go melee (again), since there is sometimes so many of them, that gameplay for many other classes is fucked up.
It's the same ranged QQ threads every week, every month, every year. Ranged are the main bane of my horse, but I still disagree with all the ranged QQ. They're nerfed to shit as it is.
And of course as statistically normal human beings, the people that complain about archers are worthless and their opinions can be completely disregarded whatsoever. People that say everything is fine are right by definition and should be listened to exclusively, because the existence of a problem and a corresponding solution is impossible.
Its not about nerfing ranged, its about encouraging them to go melee (again), since there is sometimes so many of them, that gameplay for many other classes is fucked up.
Hmm the rock,paper and scissors discussion again.
I must say I don't quite agree with this logic. Because it makes you superior against something, and poor against something else. Completely Disregarding your personal skills.
because you make my small penis hardUmm... should I be proud? :mrgreen:
Anyway, I prefer playing ranged because I am not very good at melee, and that means that I get cut to pieces vs. most of the long time players which is about as much fun as you're having to get shot to pieces.
I will always stay ranged, no matter how much you cry and how much anybody might nerf xbows. I changed my build from standart arbalest 15/24 to heavy xbow 12/27 to compensate for the weight increase and changed medium armor to light armor.
And I dont care if I have to switch to hunting xbow and make a 6/33 build to be able to run from dedicated melee guys, I will do it. From time to time I stay and fight somebody with my melee weapon, sometimes I even get out of it alive. But this is simply not the playstyle I like.
Well shitty attitude I'd say, instead of trying to become better you become a dick :lol:.
I play melee for like 2,5 years and there are still many people who beat me in 9 out of 10 fights, but at least I tried to become better..
What your skill consist of is shitty blocking, using some really basic feints, never trying doing anything advanced, thinking that this takes skill and ofc whining about anyone else not wanting to be bored out of their mind by actually trying to do something else turning the fights. I beat you 5-0 while spamming in some duels, then you whined about that, then I beat you by literally doing nothing else then boring endurance play, didn't that make you happy?
QQ didnt read the last 8 pages, probably the same shit all the time.Hurrdurr, can't fight in melee so I go ranged and maximize my ability to avoid fighting in melee. Bet you are on of those my old friends climbing every roof and mountain he can lay his eyes own. You simply can't balance classes when there are people so desperate to avoid half the gameplay of this game.
Anyway, I prefer playing ranged because I am not very good at melee, and that means that I get cut to pieces vs. most of the long time players which is about as much fun as you're having to get shot to pieces.
I will always stay ranged, no matter how much you cry and how much anybody might nerf xbows. I changed my build from standart arbalest 15/24 to heavy xbow 12/27 to compensate for the weight increase and changed medium armor to light armor.
And I dont care if I have to switch to hunting xbow and make a 6/33 build to be able to run from dedicated melee guys, I will do it. From time to time I stay and fight somebody with my melee weapon, sometimes I even get out of it alive. But this is simply not the playstyle I like.
And I hope you melee guys keep the same outfit so I know who to look out for.
Cheers
Hurrdurr, can't fight in melee so I go ranged and maximize my ability to avoid fighting in melee. Bet you are on of those my old friends climbing every roof and mountain he can lay his eyes own. You simply can't balance classes when there are people so desperate to avoid half the gameplay of this game.
See the problem here? You don't like fighting melee because you get pwnd, so you avoid it. I don't like getting shot at because I get pwnd, can't avoid it. I think you should be forced to deal with melee the same way I am forced to deal with ranged.
Hurrdurr, can't fight in melee so I go ranged and maximize my ability to avoid fighting in melee. Bet you are on of those my old friends climbing every roof and mountain he can lay his eyes own. You simply can't balance classes when there are people so desperate to avoid half the gameplay of this game.
See the problem here? You don't like fighting melee because you get pwnd, so you avoid it. I don't like getting shot at because I get pwnd, can't avoid it. I think you should be forced to deal with melee the same way I am forced to deal with ranged.
Its not that I'm not trying to become better in the game, I just enjoy ranged the most. And guess what, I'm playing a game to enjoy my free time and nothing else. I have a 2h, polearmer, 1h/shielder, thrower, xbower and a cav character, all of them are lvl31/30, one of them close to 30. But ranged is simply the one thing I enjoy the most in this game, and one of the reasons is the fact that 90% of the 2h/polearmers (or lets say melee guys that dont use shields) are not able to adapt and keep charging ranged teams just to die.
The shitty part about this is that all these morons go to the forum afterwards and QQ and cry for nerfs, and they are listened to and the nerfs become true. And it will stay this way as long as there is anything close to a projectile in this game.
Yesterday we dueled like 10 times, you were playing as a 2h, and I beat you like 8 times, god I knew I should take SS.
Sorry master Cyber, please forgive me if a humble peasant like me irritated you.
How are you forced to deal with ranged? Crying on the forums over and over with enough people that the dev's finally cave in and say "fuck it, I'm tired of the tears on the forums, let's nerf what all the whiney bitches are asking for, because they can't be arsed to adapt to the battlefield"Because they can attack from a 100 meters distance and I can attack from 1 meters distance, obviously they can attack me almost all the time. I tried to adapt, got a shield. Getting a shield does not help much.
I would like to see you actually try to adress what I say for once instead of posting some sarcastic remark.
Also I tryed to show you how just duelling safely and not trying much is the optimal way to play vs you and each time I said i'm trying to beat you I did, for some crazy reason I thought you might actually understand that, anyway if you're interested I can repeat that.
I already told you, we are gonna have our rematch. No need to worry about that, Ill hit you up.
For now, let me tell you a little story, some days ago, there was another hero like yourself, Antonio his name, 2h backpedal lolstab his game, he had the same attitude with you, arrogant and Mr. I know it all. He trash talked me, like the way you do, that I`m a noob and other shit like that.
See what happened :(click to show/hide)
Our deal was first to 5 wins, but we never made it there because he RQ, as you can see, that arrogant prick, didnt even land a hit on me.
Indeed, I am a lot of things, but I also am a really stubborn fuck.
Soon enough, you`ll be the next Antonio.
For now, keep on bragging about how you win 5-0 against me, by hug left spam.
Ranged classes can attack people from a distance?
/youdon'tsay.jpg
//welcometocrpg.jpg
How are you forced to deal with ranged?You ask me a dumb question and then you make fun of me when I bother to answer your dumb question. Turd.
How stupid do you have to be to make that post?
Anyway not going to turn this into our e-peen thread, if we need to discuss something we can do that by PM in the future :)
Ranged classes can attack people from a distance?
/youdon'tsay.jpg
Our deal was first to 5 wins, but we never made it there because he RQ, as you can see, that arrogant prick, didnt even land a hit on me.(click to show/hide)
Indeed, I am a lot of things, but I also am a really stubborn fuck.
Soon enough, you`ll be the next Antonio.
For now, keep on bragging about how you win 5-0 against me, by hug left spam.
Lulz, if you're serious now - and you sound like one - then you're an idiot (http://piv.pivpiv.dk/) :lol:
Couldn`t care less.
Shutting the mouths of arrogant pricks, always feels good.
How are you forced to deal with ranged? Crying on the forums over and over with enough people that the dev's finally cave in and say "fuck it, I'm tired of the tears on the forums, let's nerf what all the whiney bitches are asking for, because they can't be arsed to adapt to the battlefield"
I never claimed that I`m a skilled player, but over the last months, I improved a lot, and it really annoys me to see, that even though I have better footwork and better parrying skill than the majority of this community, they kill me just because they can hitslash, or hit me with a random stab from out of nowhere.
Well you got the point. And I repeat, I play a game to enjoy it. If I cant enjoy it I turn it off. You need to learn that this is not life, its a game.its all i have don't take it away from me STAHP!
"The freedom of one person ends where the freedom of another person begins."
Based on this, no one should kill someone else at all. Because when you kill someone, you limit his freedom.Nonsense and in your favour I assume you know better than this.
Another problem is double standards.
If a lone infantry meets a group of 2-3 enemy infantrymen, he can stay and most likely perish, or run to find new fights, and both are seen valid and decent, yet if a ranged player does find one enemy melee and runs, he is a coward, a delayer, is killing the mod, etc...
In both cases the chances of victory for the caught out player are pretty similar, since ranged tend to have worse melee capabilities, yet one is seen proper and the other is not.
How is melee forced to deal with ranged but ranged not forced to deal with melee? This is simply not true.
I have to defend myself if cav chooses me as a target because I cannot reload fast enough - for this I use a melee weapon.
Sooner or later in the game melee is coming towards me and I cannot deal with them before they get close to me - I have to use a melee weapon.
On maps with buildings, many trees, whatever, people can sneak up and engage me in melee - I have to use a melee weapon.
If it ever happens and I'm the last one of my team - I have to use a melee weapon.
And posting screenshots with some ranged on it is bullcrap. You want me to post screenshots where many melee guys are on it and then I will QQ on forums and complain about reload time for xbow because I cannot shoot them all in the first minute of battle?
You know, everybody in this game can create a character (or even more) and play it the way he/she wants as long as nobody breaks the rules.
Sadly the first rule of this game is not followed in this forum "use common sense". But hey, keep QQing, its probably working for you heroes for the next patch.
Another problem is double standards.
If a lone infantry meets a group of 2-3 enemy infantrymen, he can stay and most likely perish, or run to find new fights, and both are seen valid and decent, yet if a ranged player does find one enemy melee and runs, he is a coward, a delayer, is killing the mod, etc...
In both cases the chances of victory for the caught out player are pretty similar, since ranged tend to have worse melee capabilities, yet one is seen proper and the other is not.
So you are complaining because sometimes when you don't run fast enough you have to use a melee weapon ?
You know, melee in the reverse situation complain because they don't have any ranged weapon. That's about as bad as fighting in melee without the ability to block.
"The freedom of one person ends where the freedom of another person begins."
Then why have ranged been slowed down to shit and nerfed in every way? Is it ranged who should keep that line in mind, or meleers?
Then why have ranged been slowed down to shit and nerfed in every way? Is it ranged who should keep that line in mind, or meleers?Ranged. Pretty simple really. One archer can easily ruin the game and fun for 10 melee guys while 1 melee guy can't ruin the fun for any ranged. How is that for common sense...
If you're bothered by this so much, why don't you just ignore the thread and piss off?
No, really... I am seriously wondering why you not just piss off? :)
And yet, here you are whining about all the whining threads.
Fucking nerd :lol:
If you're bothered by this so much, why don't you just ignore the thread and piss off?
No, really... I am seriously wondering why you not just piss off? :)
Yes, the balance team is controlled by the melee lobby
Ranged. Pretty simple really. One archer can easily ruin the game and fun for 10 melee guys while 1 melee guy can't ruin the fun for any ranged. How is that for common sense...
False. From the moment that one melee guy pulls a shield up on me, Im powerless. While shieldless, he can always dodge, and that does work against an archer. If theres more than one however, that means you're fighting a group of ranged on your own, and that's your fault, not theirs. And if you think one archer is going to be of any significance against multiple melee guys, you're sadly unknowledgeable about game statistics.
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So, are ranged getting nerfed or what?
any good archer will go around the shield and shoot the shielder , people who say get a shield have a completely pointless rgument because a good archer vs a shielder should win.
Just back from the game, and comments like that make me sick.
Going around a shield is a huge gamble, especially if the shielder knows that can happen. Chances are you'll get slashed in the head. And then even if you get an arrow in, they generaly survive and cut you down like paper. If you expect a shield to survive several archers, then you have wrong expectations, but dont even try to deny the crap I've had to endure since warband was created. It's really revolting.
Ranged. Pretty simple really. One archer can easily ruin the game and fun for 10 melee guys while 1 melee guy can't ruin the fun for any ranged. How is that for common sense...
False. From the moment that one melee guy pulls a shield up on me, Im powerless.
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[...]At no point I was talking about anyone being last.
Anyways, your point earlier about how one archer can ruin something if their are 10 melee characters left.
Well, to start. There is probably no way of fixing that when it comes to a ranged weapon.
Secondly, maybe it would of been smart for those 10 melee people left to defend archers rather then being a "Hero" and charging in. I know teamwork is not a valid defense, but "Player-choices" are not a good offensive for this argument either.
[...]
Just back from the game, and comments like that make me sick.
Going around a shield is a huge gamble, especially if the shielder knows that can happen. Chances are you'll get slashed in the head. And then even if you get an arrow in, they generaly survive and cut you down like paper. If you expect a shield to survive several archers, then you have wrong expectations, but dont even try to deny the crap I've had to endure since warband was created. It's really revolting.
It happens all the time. Two groups of 2h heroes meet on the battlefield. One archer is "helping" his team by shooting the other team. Nice battle ruined cuz of the ridiculous stagger.
you kind of archers make me sick as well, believeing that they are all rubbish and melee and that they cant fight back so they mus run round the map 5 times because they cant melee properly.
Adapt your builds like us meleeing cunts have to do, get some Ps get some wpf. You tell us melee add a few points in shield, well you archers should sacrifice something as well.
The moment you spawn, all enemy melee are powerless against you because you are away from them.
Besides you aren't fighting in a vacuum, you only need to get one archer buddy and this shielder will never reach you unless you really want him to.
The same shielder against two 2h/pole axe users can damn well win more often than against two archers, then we go talking about counters, advantages and disadvantages.
The whole perception of the ranged classes seems to be way off. The game itself makes it pretty clear that it's about melee combat. That's the part where it shines and where it's special. Therefore ranged is just the little sidekick to melee gameplay and it should be balanced as such. Ranged is support but not the main aspect.
Just my 2 cents...
Ahm, that's how it works and should work. Why trying to aim for other Archers who are obviously harder to hit once they noticed they're getting shot if you could simply aim for the fat dumb 2h targets who are not moving that quickly because they're in a fight?
And ranged is also killing ranged.
battle ruined? It's intended. Just because it's not fun for the guy being shot, it doesnt mean it's out of place or shit.
Bullshit, they can always dodge, seek couver or simply relly on the innacuracy of long ranged shots. If by any mental block they chose not to, then of course, ranged should be nerfed.
Nonsence, an archer can't shoot while getting chased,
and unless the tank choses to disreguard the other archer completely he wins. These situations happen every single day, and we're still talking about a 2 vs 1 situation.
When I was reffering to 1 one 1 which happens all the time as well, so shields are indeed usefull. Dismissing shields or tactics as impractical is simply your easy way out of compromise.
But hey, archers have been underpowered for a very long time, and keep getting nerfed regardless, so Im not surprised about anything anymore. I just wish you guys got what you deserved for all of this several times over and without rest time.
If the 2 archers where as noob as the 2 2h/pole users to lose together for a single shielder, then they'd never be able to match their shooting and would miss almost every arrow.
An individual archer is ok as long as he stands on flat terrain and therefore remains relatively vulnerable to cav to manage to sneak up on him. With unloomed bows and arrows he's weak. Several archers with a line of sight towards each other are very hard to reach without dying for any class, because they offer a much larger zone of support than melee classes (pretty evident). Now, about the archery nerfs, it's not true melee wasn't nerfed. The armor reduce buff which greatly increased the number of hit you need to kill people in armor affected melee considerably but not archery and xbows because their projectiles received an anti-armor damage buff at the same time. Furthermore, the evolution of the skill of the playerbase has always been towards better melee defense. People learn to block much more than they learn to dodge, and even the best dodging isn't 100% effective like blocking can be. Something as trivial has the effect of extending melee fights and therefore making melee increasingly uneffective against your average enemy. This is why nerfing archery is pretty much needed to keep the metagame balanced.
I really do not understand why this argument is even valid
The moral of dying from a ranged character after charging him IS: do not charge a ranged character in an open field of view. Yet none of you heroes seem to get it through your thick Great Helms. All you can talk about is having some kind of ability that grants you a 100% chance of protection from a class you SHOULD NOT have protection from. The only exception is a shield, or extremely heavy armor. If you do not have either, then let your team mates who do, take care of them. If you and a few of your friends have none and the last archer is in a field, then guess what? Unless the archer has honor or the flag is protected, you lose. It is the way of the game. Seriously, get over it.
Dedicated archers are hindered when it comes to melee. Hybrid archers are hindered when it comes to accuracy and armor not to mention they are still fairly weak with melee. The only exception is crossbows, but the huge reload time and slot nerf evened most of it out. (I agreed with the slot nerf) Yet you want 2h (The one class that has no hinders EXCEPT being weak against ranged) to have a better chance of dealing with ranged? The more and more you defend this silly argument, the more and more this looks like QQ and "I died, fix it."
What I've read so far, people are complaining that ranged are using teamplay to win. And that ranged are using ranged weapons which outrange melee weapons.
You should calm down a bit maybe and make at least an hour break from this game.
I have seen very fast (8+ath) agi shielders like Malaclypse and Kartofflen get kited and shot by archers. I've consistently seen agi/balanced 2hs more successful with their great reach and speed. Even if you're in cloth, the shield ways too much and you move slowly regardless when you block.Everything is slow, besides no-shield infantry. A good ninja throwing snowflakes is as good as agi shielders for the task, if not better.
Very high shield skill should lower shield encumbrance or provide a better dash effect while shielding and running forward like we have now when we don't hold block (with the same cancelling inputs). At the same time, lower the arrow weight to something a bit more reasonable. Agi shielders aren't good enough at offensively pressuring archers imo, and the prevalence of shields on the ground decreases the usefulness of shield skill. Even with this change, a melee hybrid archer could still give a lightly armored agi shielder some pressure, since any hit will be highly damaging.
Strength shielders like me should only be able to defend ourselves from archers, while the agility shielders should be able to chase them. Right now, we're in some crappy middleground where everything is just slow, and it's actually easiest for cav with shields to kill them at the cost of some horse health.
I have seen very fast (8+ath) agi shielders like Malaclypse and Kartofflen get kited and shot by archers. I've consistently seen agi/balanced 2hs more successful with their great reach and speed. Even if you're in cloth, the shield ways too much and you move slowly regardless when you block.
Very high shield skill should lower shield encumbrance or provide a better dash effect while shielding and running forward like we have now when we don't hold block (with the same cancelling inputs). At the same time, lower the arrow weight to something a bit more reasonable. Agi shielders aren't good enough at offensively pressuring archers imo, and the prevalence of shields on the ground decreases the usefulness of shield skill. Even with this change, a melee hybrid archer could still give a lightly armored agi shielder some pressure, since any hit will be highly damaging.
Strength shielders like me should only be able to defend ourselves from archers, while the agility shielders should be able to chase them. Right now, we're in some crappy middleground where everything is just slow, and it's actually easiest for cav with shields to kill them at the cost of some horse health.
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Buff headhots. This is a 12/27 build with 0 IF. Bolt in my head and still alive. 14 head armour.
Edit: wow gurni, a -1 vote 5 seconds after I posted this. Are you stalking me by any chance. Wuv you too.