Author Topic: Range Spam in Eu1  (Read 9348 times)

0 Members and 6 Guests are viewing this topic.

Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
Re: Range Spam in Eu1
« Reply #15 on: May 26, 2013, 01:06:30 pm »
+1
Was it Fallen Archer night?  :D

the one on the right, is jtobiasm, major archer cunt  :mrgreen:
visitors can't see pics , please register or login

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: Range Spam in Eu1
« Reply #16 on: May 26, 2013, 01:10:58 pm »
+1
Was it Fallen Archer night?  :D

This was like 3 mins ago

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Range Spam in Eu1
« Reply #17 on: May 26, 2013, 01:20:26 pm »
+1
Ranged is a good way to test out this new mobile kick system. If you go with 1 hand you might as well be ranged too
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: Range Spam in Eu1
« Reply #18 on: May 26, 2013, 01:53:36 pm »
+10
Devs can add difficulty 0 for these shields.
(click to show/hide)

Due to the increase the number of ranged, maybe would establish a balance that way.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Range Spam in Eu1
« Reply #19 on: May 26, 2013, 01:57:48 pm »
+7
Devs can add difficulty 0 for these shields.
(click to show/hide)

Due to the increase the number of ranged, maybe would establish a balance that way.

or rework whole shield system and give  0 req to all shields?

for example you can use small fast light shield but with low SS( :shock: ) it will protect you really bad but with big shield like Triangle Shield Heavy Board Shield Heavy Norman Shield you will be able to protect your ass from arrows and bolts.
« Last Edit: May 26, 2013, 02:03:05 pm by Rebelyell »
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Range Spam in Eu1
« Reply #20 on: May 26, 2013, 02:02:06 pm »
+4
Devs can add difficulty 0 for these shields.
(click to show/hide)

Due to the increase the number of ranged, maybe would establish a balance that way.
That would be yet another example of min maxing winning over getting a couple of shield points instead of, for example, IF. If you get 2 shield skill and block 1 projectile that would have hit you otherwise, it is already more useful than the 2 points in IF, since you would lose more than 4 hp from it. Not to mention that if you have a shield, no matter how bad it is, ranged will automatically search for easier targets. Of course the shield slows you down a little bit, but when about to engage the enemy big mob, you simply drop it, bring out your big weapon and nothing happens.
If many people did this, the ground would be full of shitty shields that you can afterwards pick up and use to protect yourself from more ranged.
But hey, QQing in forums is more fun and has always given more results for this community...

Offline Herkkutatti666

  • Duke
  • *******
  • Renown: 585
  • Infamy: 285
  • cRPG Player
  • Rips pärs
    • View Profile
Re: Range Spam in Eu1
« Reply #21 on: May 26, 2013, 02:03:47 pm »
0
That would be yet another example of min maxing winning over getting a couple of shield points instead of, for example, IF. If you get 2 shield skill and block 1 projectile that would have hit you otherwise, it is already more useful than the 2 points in IF
not really since the shield breaks from one longbow hit if you have 2 shield skill.
visitors can't see pics , please register or login

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: Range Spam in Eu1
« Reply #22 on: May 26, 2013, 02:05:00 pm »
+6
ye bunch of people with shields that can't attack anything with the shield up and a bunch of ranged kiting them from all sides, that's exctly what this mod needs.

And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Range Spam in Eu1
« Reply #23 on: May 26, 2013, 02:11:29 pm »
0
not really since the shield breaks from one longbow hit if you have 2 shield skill.
Even in this case, it still has protected you from more than the 4hp you win from 2 IF, since a longbow hit usually does 1/6 at least damage, which would be 8-10 damage (on a plated guy, much more useful if less armoured).

Also what this could cause would be that less people would go ranged. If you are ranged and face 10 people with shields up and cannot shoot any of them, you get frustrated, same as with getting shot by them, which would discourage many players from being ranged...

And shields are not a counter to ranged, true, they are an annoyance, a way to discourage them from targetting you...

ye bunch of people with shields that can't attack anything with the shield up and a bunch of ranged kiting them from all sides, that's exctly what this mod needs.

Why useless? You can take a small 0 slot cheap 1her and even with 0 wpf do well, with your PS and its inherent speed, or a mace, or anything...
People have fear of using weapons with 0 wpf, but they are actually not bad. You will obviously be better off using your big weapon, but this will increase your survivability hugely.


Also, I would love to have ranged back to the old values for a couple of days, so that you realise that now they are not that big a deal at all. Yet the more you give someone, the more they expect to get...

Offline tuttiritari

  • Baron
  • ****
  • Renown: 106
  • Infamy: 43
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: TUTTIRITARI
Re: Range Spam in Eu1
« Reply #24 on: May 26, 2013, 02:32:05 pm »
0
I'm melee with my main and it's fine with only 3 shield points... Nothing to complain  :|

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Range Spam in Eu1
« Reply #25 on: May 26, 2013, 02:42:57 pm »
+2
I tried playing my main yesterday, but after dying to range every round, I went to EU1 as a HX instead. Fackin archers
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Range Spam in Eu1
« Reply #26 on: May 26, 2013, 02:43:35 pm »
+1
Add Power Draw to xbow aswell, is it so hard to do that??


Pretty much this. I played EU 1 a bit recently and was staggered at the amount of Xbows. Not even archers ect. Just xbows. Seems to have increased a ton since I last played.

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Range Spam in Eu1
« Reply #27 on: May 26, 2013, 03:26:37 pm »
-2
buff 2h
« Last Edit: May 26, 2013, 06:13:05 pm by Mlekce »

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: yolo
« Reply #28 on: May 26, 2013, 03:30:51 pm »
+2
(click to show/hide)
....This has happened alot lately yes(this coming from a shielder with 5 shielding). I can get close to meleeguys, but I still get shot in the end. If someone dares to say the usual line "use teamwork" or "use tactics", than I suggest you go to a corner and stick a cactus in your stupid ass.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Range Spam in Eu1
« Reply #29 on: May 26, 2013, 03:43:48 pm »
-7
You guys know that shieldwalls increase shield skill right? Increase the number of 0 skill shields, and if you face alot of ranged, form a shieldwall instead of going to forums to cry your sorry arses of.
visitors can't see pics , please register or login