Author Topic: Range Spam in Eu1  (Read 9327 times)

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Offline Vodner

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Re: Range Spam in Eu1
« Reply #120 on: May 27, 2013, 08:09:24 pm »
0
Let's see, ranged are playing as a team and individuals are having problems dealing with them, hmmm.....

We had a situation on NA where enemy ranged had a steep hillside with some steeper mountainous area. They were a real pain and won a couple of rounds being grouped up together and raining missiles down on the flat plain below filled with infantry and cavalry fighting it out.

The difference between this thread and that situation, is we decided to take our cavalry, get up to the backside of the hill right as they were getting in place, and then charge down and scatter them to the winds, stomping them down under our horses hooves as they ran. By time the map was almost over, their team was begging the stubborn ones "please, can't we just go down onto the plains and fight? This isn't working."

/Lesson
Best plan would have been to simply wait for MoTF.

Offline Kafein

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Re: Range Spam in Eu1
« Reply #121 on: May 27, 2013, 08:20:20 pm »
+1
OP, get a shield lol

Also the reason you see so many archers on EU_1 is because we kicked them out of siege or something.

Offline Berserkadin

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Re: Range Spam in Eu1
« Reply #122 on: May 27, 2013, 10:36:13 pm »
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I notice alot of ranged using teamwork, standing in a group, a lone or maybe two infantry charges, they scatter and shoot from several directions. Instead of going to forums and QQ (wich seems to be the preffered option) you could actually try to do some teamwork. Remember that people in the past actually tried to use some tactics and succeded, nowadays you just GTX and bitch on the forums, nerf that, nerf this, nerf everything. Ranged "spam" ain't really anything compared to what it used to be. But I guess most inf (especielly 2h and polearms) just wants to be able to run like a fucking retard across the battlefield and slash shit without having to use that big fat thing between your ears and of course ranged shouldnt be able to kill mighty "heroes" like you! Fuck off. If anything ever killed the fun in this mod, it's all you crying bitches out there who just can't chill and accept the fact that you're not some sort of demigod that everyone must please.
« Last Edit: May 27, 2013, 10:39:43 pm by Berserkadin »
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Offline Panos

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Re: Range Spam in Eu1
« Reply #123 on: May 27, 2013, 10:44:42 pm »
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god, I hate communists.
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Offline Berserkadin

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Re: Range Spam in Eu1
« Reply #124 on: May 27, 2013, 11:13:30 pm »
-1
God isn't listening.
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Offline Kafein

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Re: Range Spam in Eu1
« Reply #125 on: May 27, 2013, 11:25:47 pm »
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To Panos, strudog and Teeth :

your sarcasm detectors must be off, because honestly there is no way I would think "get a shield lol" is a valid comment. In fact I'm one of the first saying that shields do not fulfill their "range counter" requirement.

Btw Kalam, this isn't a balance discussion. "there are too many gingers on EU_1" isn't a game balance topic, "there are too many archers on EU_1" isn't either.

Offline Rumblood

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Re: Range Spam in Eu1
« Reply #126 on: May 27, 2013, 11:34:07 pm »
+1
Best plan would have been to simply wait for MoTF.

/Boggle

In what fucked up world is "wait for the MOTF" a better plan than "form up and slaughter the shit out of them"?
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Vodner

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Re: Range Spam in Eu1
« Reply #127 on: May 28, 2013, 01:04:53 am »
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/Boggle

In what fucked up world is "wait for the MOTF" a better plan than "form up and slaughter the shit out of them"?
The latter has a risk. The former removes any chance they have of using their position to their advantage. 'Wait for MoTF' is pretty much the best strategy any time a group of players hold an easy to defend area.
« Last Edit: May 28, 2013, 01:14:38 am by Vodner »

Offline Kafein

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Re: Range Spam in Eu1
« Reply #128 on: May 28, 2013, 05:06:34 am »
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"wait for MOTF" is a better strategy as long as "charge for map end" isn't better. The main problem with "form up and slaughter the shit out of them" is that form up is undefined

Offline Rumblood

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Re: Range Spam in Eu1
« Reply #129 on: May 28, 2013, 05:48:56 am »
+8
"wait for MOTF" is a better strategy as long as "charge for map end" isn't better. The main problem with "form up and slaughter the shit out of them" is that form up is undefined

The problem is that the "solution" they are choosing is "form up and charge the forum".
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Berserkadin

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Re: Range Spam in Eu1
« Reply #130 on: May 28, 2013, 12:17:07 pm »
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The problem is that the "solution" they are choosing is "form up and charge the forum".
:lol:

^Truth of the century.
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Offline Grumpy_Nic

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Re: Range Spam in Eu1
« Reply #131 on: May 28, 2013, 12:57:13 pm »
-3
QQ didnt read the last 8 pages, probably the same shit all the time.

Anyway, I prefer playing ranged because I am not very good at melee, and that means that I get cut to pieces vs. most of the long time players which is about as much fun as you're having to get shot to pieces.
I will always stay ranged, no matter how much you cry and how much anybody might nerf xbows. I changed my build from standart arbalest 15/24 to heavy xbow 12/27 to compensate for the weight increase and changed medium armor to light armor.
And I dont care if I have to switch to hunting xbow and make a 6/33 build to be able to run from dedicated melee guys, I will do it. From time to time I stay and fight somebody with my melee weapon, sometimes I even get out of it alive. But this is simply not the playstyle I like.
And I hope you melee guys keep the same outfit so I know who to look out for.

Cheers

Offline NuberT

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Re: Range Spam in Eu1
« Reply #132 on: May 28, 2013, 01:11:13 pm »
+3
QQ didnt read the last 8 pages, probably the same shit all the time.

Anyway, I prefer playing ranged because I am not very good at melee, and that means that I get cut to pieces vs. most of the long time players which is about as much fun as you're having to get shot to pieces.
I will always stay ranged, no matter how much you cry and how much anybody might nerf xbows. I changed my build from standart arbalest 15/24 to heavy xbow 12/27 to compensate for the weight increase and changed medium armor to light armor.
And I dont care if I have to switch to hunting xbow and make a 6/33 build to be able to run from dedicated melee guys, I will do it. From time to time I stay and fight somebody with my melee weapon, sometimes I even get out of it alive. But this is simply not the playstyle I like.
And I hope you melee guys keep the same outfit so I know who to look out for.

Cheers
Well shitty attitude I'd say, instead of trying to become better you become a dick :lol:.

I play melee for like 2,5 years and there are still many people who beat me in 9 out of 10 fights, but at least I tried to become better..

Offline Memento_Mori

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Re: Range Spam in Eu1
« Reply #133 on: May 28, 2013, 01:40:01 pm »
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not saying to nerf anything just a wall of text about teamwork between ranged and melee just felt like sharing probably already been said in way less length anyway.

(click to show/hide)
« Last Edit: May 28, 2013, 01:46:33 pm by Memento_Mori »

Offline Grumbs

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Re: Range Spam in Eu1
« Reply #134 on: May 28, 2013, 02:29:39 pm »
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I recently played 1h without shield on foot to abuse nudge and to throw stakes. The ranged pressure was low. Can't remember when it ever was that low. Foot ranged can't scatter and shoot like in more agile days so they were bound to cluster up on some secluded spot where they could actually be easily avoided. I didn't feel much of a threat - even without a shield and on foot. Nor did they contribute to the outcome of a round like inf and melee cav did.

Actually I remember a round were I was pretty pissed that we seemingly spawned without a single ranged footman. I brought stakes and wanted to make 'em a home. We steamrolled the other team who had all the ranged. Their outnumbered melee guys were crushed in an instant and then cRPG ranged doesn't have the damage output or agility to endanger a charging group. They might have had a chance with some actual teamwork between their ranged and melee but this seems to be out of favour in cRPG.

That's probably the reason for a lot of 'problems'. Melee inf not keeping their ranged guys safe, ranged not dismounting cav, cav giving a shit about anything in the first place.

A lot of this is down to which clans are active and on which side. If you have Byzantium playing melee then they will rape regardless. They might only need like 1 ranged guy and he might take the place of 3-4 of your regular ranged guys on the other team. Give Byz 3-4 of their best ranged and they rape even harder. They will kill from ranged and in melee with the same chars. Similar with a couple other active clans. Single well skilled ranged guys are a little too strong imo and when you put them together they are quite devastating. You can still kite, xbows are still very deadly and they have good sidearms with their own little nudge mechanic

Its hard to judge the balance of a game when you can simply outclass a team in both teamwork and player skill though.
If you have ranged troubles use this:

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