You're lobbying too.
so basicly , kicks got nerfed to oblivion, crushthrough got nerfed to oblivion, and 1 handed were made demi gods? lol 1 handed was eazymod already now its just gonna be fully op. kinngrimm been bribing the dev team??? and **** your downvotes nabs. i play 1handed most of time and this is just rediculous unballanced haha
quoted for truth, im rerolling shield. forums full of downvoting shield noobs also.
Yes, that was before this change. From what I heard, what this change does is to lower damage bellow normal levels if you hold your attack "too long". Eventually your chambered attack will glance.
Chambered attacks were one play style, spam was the other. Now there is just one viable melee play style and that is spam. Thanks to jitter and unstable connection I can't spam so now I'm royally fucked.
These recent changes did buff one "class" and that's agi shielder. We will certainly see more of those in upcoming months if things stay this way.
Only way I'll support held attack nerf is to make same changes to shields, aka the longer you hold shield up the more damage shield takes or something like that.
Also, what happened with removal of forceshield from horseback, you said you're going to do it?
shield was already most op weapon in the game. i would definitely reroll shielder now if it wasnt so mind numbly boring to play. guess I could go archer or just quit playing all together.
Lance couch is back to one hit.
and how are you supposed to fight face hugging shielders now? kicks? nope. greatmauls? nope.
They should have at least made kicks easier to land.
Time to go polearm, since danish/german is useless.
I just want to know why are the bad guys always melee players.
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which will lead to a wall of text...
:shock: tldr(click to show/hide)
What a surprise.
The question was a one liner, yet everything else but simple. I hope you agree that you can't discuss it within a few sentences.
I have a serious issue against 2handers.
They get on my nerves.
The funny thing is i play all classes, except pure archer/thrower cause its boring & gay, and i must say that i hate all classes. By far the gayest class is left swing spam shielders, you have to left block their bloody left swing for god sakes.
Anyhow, polearm is the biggest easymode there is, even compared to 2hers.
You mean you have a serious issue with a handful of 2 handed players who bitch on the forum a lot. Most two handers just play the damn game, rather than whine about every supposed issue. Hate the players not the class. Except horse archers, they deserve all the hate they get :wink:.
In response to Joker's too long post: Give people a small extra reward (gold or xp, maybe score though I think that'll be less effective) for killing their own class. I'd base the classes on wpf and riding skill. Cav will go after cav instead of spawnraping or backstabbing, ranged will concentrate on taking out the enemies ranged resulting in less fire against melee or cav and lastly melee might finally stop pointlessly chasing after ranged and cav. The result will be a more fun metagame for everyone.
I hate 2handers. Because most ones who go 2handers can block. And since it's easy to block since combat speed is so slow = Their chances of killing me is 20% higher. I'd rather face a polearmer.
- 2handers whine that cavalry is OP, lets nerf lance damage and give couch damage max 20 pointsWhoa! Stop it. Who is that 2h whining at cav lol. 2h is the easiest vs cav
- 2handers whine about throwing how OP it is lets nerf it to the bone
. Melees however, whenever there is a balancing discussion about ranged, dont even seem to know the basics of archery. I cant imagine a single person ( honestly ) saying that archery is easier than a melee class and still everyone is calling for nerfs.(click to show/hide)(click to show/hide)
They get on my nerves.
Amazing how I feel exactly the same. Pure classes are rubbish and gay. I think the reason why polearms are somewhat easy to some cause they can really stun alot of blocks made by 2hs.i cant put my hand onit either but there is something about polearms that really makes it easy, i think its greatly due to the animation being very spam viable.. And i do play pure classes, just not for more then an hour a day, then it gets boring I always laugh when i see people who, wheni started playing 8 months ago, still use the same class to this date, and still fail at it. ^^
Cav will still go after spawn/occupied infantry because I imagine that the reward for 3 cav 2 infantry would be substantially less then 8 or so infantry (which is an easier number and helps secure a multi), but sure I imagine it would help a bit.
Things get a bit confusing for me though considering battle must be balanced differently then siege and yet be of comparable rewards to each other.
Melee players [...] don't care if being an archer is easier or harder than being 2h, polearmer or shielder. They just hate range spam. [...] no one cares how hard it is to get decent KDR as an archer. The only soultion to this problem I can imagine is limit of range players [...]
Meh, archery can be nerfed to the ground and it doesn't help if half of the server will bring bow or xbow. Also, I rarely play on battle servers (and currently don't play at all) so personally don't really care about range spam, it's not that bad on siege. And this sentence: "you dont care how bad the game gets for ranged players as long as the melee players have fun" can be related to archers as well, don't you think? you dont care how bad the game gets for melee players as long as the ranged players have fun - I'd say it's equally true as your sentence :wink:
Ideally both have fun. Still, devs only decided in favour of melees so far. And still you almost never see nerf threads opened by ranged players but instead you see them spammed by melee players on a daily basis. And this is the whole lobbying issue we are discussing here I assume.Remove that sentence and I will think about removing my -1 from your post.
Remove that sentence and I will think about removing my -1 from your post.
Tell me one thing concerning archery that did NOT get nerfed.
The idiotic decision to raise HS damage from 170% or so to a 210%, other then that though you kinda have a point, but I think c-RPG has long since hit exhaustion for any new opinions about why range/whatever suckzorz
Thank you XyNox for derailing my thread and turning it into archery buff propaganda.Oh, you had 999 Renown, congrats on becoming a "king".
Currently I think the infantry "classes" are pretty well balanced.
They all have their pros and cons.
Please can you name me some pros that polearm class has over 2h class??
Please can you name me some pros that polearm class has over 2h class??
Oh, you had 999 Renown, congrats on becoming a "king".
What you think is the reason why most people accused of lobbyism come from ranks of shieldless infantry?
Easy really. Cause getting stabbed in the face by a 2hhero isnt half as maddening as getting shot by some dude 500 times, who you know you can rip to shreads in less than 1second if you could catch him, but you cant.
Please can you name me some pros that polearm class has over 2h class??
ballanced shieldbreaking *Stop being stupid, 2h got that*, rightwing of doom *Yeah, poor 2h, only got every animation of doom (-the overhead), and if you use the flameberge you get the polearm rightswing*, higher weaponstun chances overall *Unless there is some formula that gives poles a higher chance (which there very well might be) then they don't beat 2hs by a real amount anyways*, more versatile *bullshit, 2h got just as much versatility as poles got if not more*. glaive *yeah, poor 2h, they only got every amazingly broken 2h sword out there, what shall they do against a glaive? Certainly not outreach it with a stab or just fight them normally, no, it is impossible to fight a glaive without getting kicked and it is such a great weapon!*.
Archers, on the other hand, usually tend to choose good shooting positions, and somehow instinctively stick together. As a map usually has only few good shooting positions, you find a lot of archers there. The thing with archers is, that they support each other exponentially. Which means that every archer more supports all the other archers equally. The more archers there are already, the more archers the additional archer will support, which means the overall support delivered by every additional archer becomes bigger and bigger = exponential. You can see it very well in strategy games. If you reach a certain amount of Space Marines, they can kill an endless amount of charging Zerg.
If you get shot that means you are at the wrong location, and your battle awareness isn't perfect.I like how you casually state that if someone gets shot, it was only because they screwed up. As if that were anywhere remotely close to the truth. As if a dedicated two-hander or polearm player can somehow be expected to find cover with our map rotation, every round, from beginning to end all while actively participating in the round. Explain to me how you're supposed to do this on Random Plains maps. :?
zlisch witch 2hander is ballanced and has shieldbreak ?? u mean the 1hander that can convert to 2 hander? im perplexed
zlisch witch 2hander is ballanced and has shieldbreak ?? u mean the 1hander that can convert to 2 hander? im perplexedYes I mean the 1h that can convert to 2h, ad Joseph you've got 0 reason not to consider it a 2h when it only gets stronger in the secondary mode anyway.
If you reach a certain amount of Space Marines, they can kill an endless amount of charging Zerg.
solid argument you get there :|Still waiting for you to explain why it isn't just like any other 2h except it can be used onehanded...
there really isn't a reason, someone could easily take it as a sidearm for shield breaking.These are the stats:
how much c does it do in secondary anyways?
nerf 2h
I probably should have included something about any old melee infantry being able to use a crossbow flawlessly without needing any WPF, which makes a pretty good counter to ranged and cavalry in my opinion.
Ranged counters ranged? I would be a hypocrite if I took advantage of xbows with my build. They should have requirements or there should be more incentive to put all wpf into meleeIt's a really shitty argument anyway, don't bother dwelling on the thing. "Shot by arrows? Get a shield." If you're saying that the only alternative is to change your class, then you have just admitted to there being a design flaw. Unfortunately this is a video game. When 2hers were popular irl, so was heavy armor that made it hard for projectiles to penetrate. M&B and cRPG in particular mix 12th-15th century themes and because of this, they have bred the scenario we currently have, with 2hers being extremely vulnerable to ranged weapons. This is how it has to be though. We're stuck with smaller scale battles with much less organization and anything else would likely make ranged practically obsolete.
Ranged counters ranged? I would be a hypocrite if I took advantage of xbows with my build. They should have requirements or there should be more incentive to put all wpf into melee
Panos/zlisch I have a question :P What classes do you respect?
Panos/zlisch I have a question :P What classes do you respect?Archers who don't kite and got a decent melee/archer build, throwers who don't kite, crossbowmen who don't kite and don't stand waiting at some corner for an easy kill, people who don't wear medium armor, horsethrowers who don't delay, horsearchers/xbowmen who go in for the bumps at each shot in order to give their enemies some fair chance unless the other guy is also a ranged and of course don't delay, cav who neither spawnrape, delay, or stab at backs, people who don't use twohanded weapons, people who don't use the longest swingable poles and hold S while wearing the heaviest gear possible (not overpowered, just really gay), shielders who don't wear one of the eternal hp (not talking 13 shield skill practice shields but steel shields or boards) and just hold block for half an hour and then hit when your enemy is asleep, people who worship Mork the Goat God and none of those heathen "gods" that some other groups have taken a liking to.
both run arround naked most of the time, and spend more time on forum than ingame.Funny 'cause wrong and you're slightly retarded, and I wouldn't spend more time on the forum than ingame if I didn't have the forum open in other windows when I'm playing c-rpg/watching tv.
These are the stats:I guess a reason to not take it is the extra weight that will slow you down noticeably.
weapon length: 84
weight: 2
difficulty: 12
speed rating: 95
weapon length: 84
thrust damage: 0 pierce
swing damage: 32 cut
slots: 1
Bonus against Shield
Secondary Mode
Pretty sure speed and dmg is 2+ in 2h mode though.
shielders who don't hold block for half an hour and then hit when your enemy is asleep
Panos/zlisch I have a question :P What classes do you respect?
I respect 2handers like Jormglorm, everytime I duel that dude even though he kicks my ass I feel happy because a) he doesnt abuze and he uses footwork and b) my skill raises a bit.
I respect archers like bagge and tenne, both of them will never run like little my old friends and always stay and melee you and they are pretty good at melee.
And in general I respect players who are trully good in the game, some examples, chase, muffin, gurnisson , polepoop, Ive seen those guys playing all classes and doing good if not perfect.
And to answer to rufio, I play naked you little whinning my old friend, because I have to leech some gold to buy some MW shit, no worries this will be my last generation that I leech. You`ll see after that what happens.
I'm quite conflicted when it comes to this stuff. Players that know how to win are playing the game as it's designed better than other players. If you win then you played the game better, it doesn't matter about self constructed "fair play".
So you can blame the game rather than the player. On the other hand people have an expectation of "fun" while gaming. I respect good players, regardless of how they achieve their goals. Respect is the wrong word, maybe hold in higher esteem...Having fun can include not being bored by another players gameplay, not being beaten by "cheap" things that allow the player to exploit inherent strengths of a class without having to compete against other players.
Panos your point where "fun" gets interrupted by other people playing to win is different to mine. I mostly don't give a damn about the way people use melee abilities to win. I see it as fair use of game mechanics. 2 hand stab, backpeddle (to an extent), side swing spam, whatever. If it wins a melee fight then its fair game. Ranged is a whole other beast that relies on having an intrinsic ability that other classes don't have. You get a huge tactical advantage that they would be fools to neglect, but at the same time it spoils the gameplay when there is little depth in the counters, or the counters involve boring gameplay like hiding or waiting for flags
So its no wonder people make full use of ranged mechanics in this game. Its a smart way to win as the game is designed atm. I won't because the gameplay of ranged bores me, and I don't want to add to the amount of ranged in the game
And to answer to rufio, I play naked you little whinning my old friend, because I have to leech some gold to buy some MW shit, no worries this will be my last generation that I leech. You`ll see after that what happens.
Because cav can go anywhere and because ranged can attack anywhere, whereas a footman is restricted to going where his little feet can take him and attacking who his little arms can reach. This leaves the poor footman to often feel like he is drawing the short end of the stick.
Every little footman can press "Esc" & "Quit". An alternative would be the "Respec" or "Retirement" button on his char page.
Just go to the duelserver, hand in hand, 2h my old friends.