Author Topic: Removing blocks from kicks  (Read 5901 times)

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Offline Legs

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Re: Removing blocks from kicks
« Reply #30 on: January 14, 2013, 04:08:13 pm »
-2
Legs lobbying for stronger kicks...... im not surprised!  :wink:

I love puns as much as I love kicking (a lot) but I'm not really lobbying for stronger kicks.

If people are abusing this mechanic a fix is obviously in order. I just want a fix that addresses the actual problem instead of wiping kicks out altogether.

For example: a 5 second delay between kicks would prevent people from 'spamming' them without compromising the integrity of the kick itself.
Legs are used for standing, walking, jumping, running, kicking, and similar activities.

Offline SixThumbs

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Re: Removing blocks from kicks
« Reply #31 on: January 14, 2013, 04:19:27 pm »
0
I've never really used kicks at all, I've maybe kicked someone ~5 times in the entirety of my playing this game but when fighting someone who knew how to kick effectively I'd hit them maybe 1/3 of the time if they failed the kick. I guess we'll see how it works now, it should allow people with shorter weapons to put a little more pressure on their opponent when having to fight against someone with a much longer weapon and being at somewhat less of a disadvantage.
And how!

Offline Banok

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Re: Removing blocks from kicks
« Reply #32 on: January 14, 2013, 04:24:38 pm »
-3
and how are you supposed to fight face hugging shielders now? kicks? nope. greatmauls? nope.

They should have at least made kicks easier to land.

Offline Fips

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Re: Removing blocks from kicks
« Reply #33 on: January 14, 2013, 04:28:46 pm »
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and how are you supposed to fight face hugging shielders now? kicks? nope. greatmauls? nope.

They should have at least made kicks easier to land.

They are. Yesterday i kicked two people at once so it really seems to have a wider range.

Offline Wojtek_the_Kurwa_Great

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Re: Removing blocks from kicks
« Reply #34 on: January 14, 2013, 04:33:22 pm »
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They are. Yesterday i kicked two people at once so it really seems to have a wider range.

gg if true.


Offline BlueKnight

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Re: Removing blocks from kicks
« Reply #35 on: January 14, 2013, 04:35:24 pm »
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This is incorrect. Much like how you can overhead from horseback with a glaive* if you hold the overhead while mounting, you could in fact kick while blocking a stab if you downblocked before you started the kick.

Do you even kick, bro?

edit: fixed an omission
Yes if you blocked the hit before kick you could block but if you were getting stabbed while kicking you couldn't and yes, I kick a lot.
« Last Edit: January 14, 2013, 06:49:10 pm by BlueKnight »
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Offline SixThumbs

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Re: Removing blocks from kicks
« Reply #36 on: January 14, 2013, 04:38:19 pm »
0
I hope they didn't increase the effective area of a kick along with this, one or the other would've been fine but if I wasn't on top of my game it was bad enough when I would walk aware into a kick after it's pinnacle.
And how!

Offline Pentecost

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Re: Removing blocks from kicks
« Reply #37 on: January 14, 2013, 04:47:02 pm »
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and how are you supposed to fight face hugging shielders now? kicks? nope. greatmauls? nope.

Yeah, it's not like 2h axes didn't just get a major buff, right? Also, cmp said back in July that kicks were going to get some range and turning in exchange for the loss of blocks, making them riskier but also more effective. It's a welcome change if it's true, and I'm pretty sure it is considering it coincides with what Fips reported about being able to kick two people at once.


Offline Silveredge

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Re: Removing blocks from kicks
« Reply #38 on: January 14, 2013, 04:50:03 pm »
+1
I don't see why they didn't just add the couch mechanic to the kick.  When you're infantry and on the ground, you would have the dot by your weapon.  It would work the same way as couching.  Long cooldown on a kick, whenever the dot is grey then you have a kick available, when it was red then it's on cooldown.  Simple and effective way to regulate the kicks.  Turn it into a tool that you have to execute flawlessly to reap the benefits, without the spam.

In my opinion this tips the balance too much towards shielders, when it's already in their favor.
« Last Edit: January 14, 2013, 04:53:33 pm by Silveredge »

Offline Teeth

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Re: Removing blocks from kicks
« Reply #39 on: January 14, 2013, 04:52:08 pm »
0
Stab was unblockable (while kicking) before patch but for some reason people decided to whine at blockable kicking instead of using stab. It is probably too much for them to think for a while and stab, instead of trying to fight with a kicker with left and right swing...
If you hated kicking so much and it was so abused why weren't you stabbing I ask you...
Because they blocked it, every time. Besides, at the ranges where kicks happen the bulk of the weapons can't even stab fast enough. Unlike might 2h lolstab which can stab at any range very quickly.

You seem to be able to turn kicks slightly, and their hit detection is rather fucked at the moment.

Offline Gurnisson

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Re: Removing blocks from kicks
« Reply #40 on: January 14, 2013, 04:53:07 pm »
+1
This is incorrect. Much like how you can overhead from horseback with a glaive* if you hold the overhead while mounting, you could in fact kick while blocking a stab if you downblocked before you started the kick.

Do you even kick, bro?

Maybe the window is shorter if you do, but I tested it, and you are vulnerable to thrusts when you kick. I tested it with Lezard. I blocked down and started a kick, Lezard stabbed me, and it would still hit.

Doesn't mean I don't support the change. I like it.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Silveredge

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Re: Removing blocks from kicks
« Reply #41 on: January 14, 2013, 04:56:36 pm »
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They are. Yesterday i kicked two people at once so it really seems to have a wider range.

You could already do this if you placed the kick right in between two people against each other.  I did this awhile ago on NA, which doesn't even have the changes yet.

Offline Kansuke

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Re: Removing blocks from kicks
« Reply #42 on: January 14, 2013, 04:56:42 pm »
+2
It's about time this change is finally implemented, keep it, this won't penalize skilled player.

BlueKnight: try stabbing with a one-handed weapon nowadays...

Offline Banok

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Re: Removing blocks from kicks
« Reply #43 on: January 14, 2013, 04:56:44 pm »
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Yeah, it's not like 2h axes didn't just get a major buff, right?

whats this about 2h axe buff?

and yeah hopefully the kick stuff is true.

Offline Grumbs

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Re: Removing blocks from kicks
« Reply #44 on: January 14, 2013, 04:59:40 pm »
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When DGS was nerfed recently loads of cheaper 2 handers got buffs, including all the axes
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