nerf 2h
Notice that the only people who have -'d that so far were Kaoklai and GTX, two widely known 2h crutchers who commonly complain about how OP ranged is because it's the only thing that prevents them from just being able to kill everyone on the server without any issue. There has to be a balance and a counter to ever class, like a big game of rock paper scissors almost.
Shield infantry can defend better against range, but in turn are slower and do less damage than most other people. Non-shield infantry (2h, polearm, 1h no shield too I guess) are fast, do a lot of damage, but in turn are vulnerable to ranged attacks, and if they want to not get raped horribly by arrows they have to take cover or stick with their team
OR HOLD A LEFT-RIGHT SWING AND LOOK DOWN WHILE DOING THE CHICKEN DANCE, IT BASICALLY MAKES YOU INVINCIBLE ANYWAY. And then there's ranged, their advantage is quite obvious, however their detriment is that they don't have the ability to really wear heavy armor and can't stack too much PS or IF. Cavalry is fast, can inflict tons of damage and escape the scene of the crime before anyone can do anything about it, however, they have to deal with a clumsy ass horse that walks up a hill backwards better than it does forwards. Also, if they don't use a shield their horse is a large target for throwers and archers.
Of course, each class has their flaws as well. 1h has a super fast left to right swing, and if their build is done properly their shield can be made from gods foreskin itself. But, that's not to forget that 2h has the highest cut weapon (which is an axe), lolstab, hilt slash, and ridiculous animations in general. Polearm has lolpikes and polestun (and you can say it was removed, but you know it's still there, deep down in the bottom of your heart), and of course, the major advantage of being able to rear cavalry. Ranged players have numbers, if anything. Cavalry has bumpslash, bumpstab, bumpcouch, and the ability to do 1/2 of my health with a bump at normal speed.
Like any other game, cRPG tries to have balance, and the way it's been done is through counters. Every class has an advantage on another, that's just the way it works. So when you're going 20 - 0 on battle with your MW Danish GS and an archer stops you in your tracks with an arrow to the head, just remember that it's what an archer is meant to do. Kill the 2h heroes of the enemy team, because most one handers or polearmers can't do it themselves, it's how the fucking game was made and that's how it's been played since vanilla Mount and Blade, archers are good at killing people without shields.