Easy really. Cause getting stabbed in the face by a 2hhero isnt half as maddening as getting shot by some dude 500 times, who you know you can rip to shreads in less than 1second if you could catch him, but you cant.
Here lies the problem. What frustrates people is completely individual to them, true people may experience frustration over the same elements and come together to agree on the same issues in game, but that's just a series of subjective experiences masquerading as an objective fact.
From what ive observed the main problem is with peoples expectations. Too many times have I heard lines such as the one above 'Oh if I could catch him I could kill him' or 'Well if hadn't used X weapon I would not have died'.
The truth is that no one 'deserves' a kill, (unless perhaps they were in a melee/ranged fight with someone and they landed many more hits than the other but still died and even then that's just me being facetious), you earn your kills.
If someone is faster than you and is abusing this to run away and shoot you, tough monkey balls, his build counters yours in that context, but this would have to be the context of open ground. Otherwise there are other factors, such as the ground's height level, your armour and his damage, your ability to dodge with efficiency, is there any cover to hide behind or ignore him for a bit or bait such an individual with?
But should the person playing the archer HAVE to take the same risks as a melee player in that context? He's building a ranged character, isn't shooting you what he has set out to do? If a melee character is close to an archer that archer is usually dead and if said archer is skilled enough to block, attack and maybe even kill in melee with the little toothpick of a weapon that most of them have to use, surely that is a factor in favour of the archer's melee abilities too?
But then people claim that ranged characters don't have to possess the same level of skill as melee players, I see a contradiction there. After all melee isn't only skilled when melee-only characters do it, is it?
By the way i'm not saying this is your argument or mentality, but I thought they were points worth raising in general using your quote as a kick-starter.
Most of this can be alleviated by changing the expectation. In other words, don't 'expect to win' or 'expect to get a kill', instead expect that anything positive or bad can potentially happen and then gauge your position within that instant as best you can, but do not feel frustrated if said action did not produce the result you expected.
Although we are all guilty of this, myself included, it doesn't mean that it shouldn't be tried. It's much easier to blame others than blame yourself.
Bearing in mind I play a really really fucking slow and awkward build and I spend most of my time being shot, especially on Eu 1. So I understand the frustration and ive certainly been known to go 'fucking archers' when being shot to pieces, but this is not something I carry with me in my mentality. So it does not poison the perspective I have of being considerate to another's position.
There is an issue of team balance however but this is a more difficult issue since it would be imposing restrictions on people merely for the choices they make in a game about choices. Until such a time as I log in and see the words 'Class - Archer' or 'Class - Two-hander' I do not see the relevancy of implying groupings where there are none.
True it is easier for the human brain to create groups out of random information and for the most part I don't see anything wrong with calling most bow users archers or most two handed weapon users Two-handers. But These are just simplifying terms.
It's important to remember that we don't actually have classes yet and i'm not arguing semantics here i'm actually arguing against the restrictive nature and mindset of those terms, which seem to imply an inherency in their existence that does not in fact...exist.
I'm just wary of where this module is heading in regards to such prolific opinions, not that they are wrong, only that there is always another angle to consider and I would never wish to see this game chopped up into a series of set rules and angles which would only serve to go full circle and make this mod into a poor parody of native.