9) Disable Bank, refund moneyOh boy!
9) Disable Bank, refund moneywhy ?
it's secret
Some fixes to strategus:
1) Default Fief tax rate raised from 1% to 5%
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
4) Add verification when lowering troop cap
5) there is now a checkbox to put items on the towncenter
6) PP respec fixed
7) Fix attack radius
8) Remove prosperity modifier that was based on goods price.
9) Disable Bank, refund money
6) PP respec fixed
8) Remove prosperity modifier that was based on goods price.
Yes yes yesyesyesyes.
6) PP respec fixed+9000
8) Remove prosperity modifier that was based on goods price.
Nice changes balances low price and high price fiefs a bit more and fixes some bugs. I hope clans that have exploited respec bug have had their fiefs restored, maybe to day 1?
What's new daily S&D gain formula then?
What about all those clans that abused it before then and have 600+ prosperity in their fiefs??? Us legitimate players will be screwed over compared to them if that isnt adjusted.
Some fixes to strategus:
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
Current gain is Prosperity/24.(IE it's now PER DAY instead of good recovery rate, Higher prosperity equal higher goods sold in a day)
Wat? Oh come on. Don't tell me what i think it is. Am i just derping or does this mean i won't get any taxes at all when spergs comes to my castle and BUY goods from me?
Well if the strat team looks into it it should be fairly easy to see which fiefs have jacked up stats from the respec bug. Simplest solution would be a forced stat reset and points reset to (starting points)+(points/day)(days since strat 4 launch) for all fiefs. I have a feeling that plenty of lords will want this anyways with the new changes.
No you get more taxes, cuz your tax rate will be applied on sale which is a higher value than at buy.
SO let me get this right.
I'll get my taxes when the ones who buy my goods sells their goods? So let's say Turboflex comes to my castle and buy 500 goods. He goes to say...Shariz in EU that means i will take part of that juicy bonus and get my gold when the buyer of my goods sells it? Uh..even though it sounds good i hope i don't get traders who'll travel far away. Gonna take some time getting gold then.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
What is this respec abuse everyone is talking about? What did it do?
Only thing the tax does is stop SD theft (sadly) and made it so that the fiefs themselves are important again.Seriously? Is 5% that much? Yes, it makes sd theft a bit less profitable, but for sure doesn't stop it.
I guess UIFs whining on forums about SD terrorism have worked. GJ UIF....
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
Seriously? Is 5% that much? Yes, it makes sd theft a bit less profitable, but for sure doesn't stop it.Default tax is 5 % easy to get it up to 20 25.
Also found one bug: I have some goods, that were at +x% bonus already, they are at -50% now. Please don't tell me I marched for one day just for nothing...Same thing happened to me went from +~100% to -50%.
Same thing happened to me went from +~100% to -50%.
Yup I am in the same boat, high bonus now down to -50% :(Could be that chadz played with the distance formula further, making it so you can't be anywhere remotely close to the manufacturer of the trade goods. I had slightly over 100% distance bonus yesterday when I sold a few goods, now I'm slightly farther away but with a -50% bonus.
Default tax is 5 % easy to get it up to 20 25.You should spend 75 PP to get it up to 20. And it was 95 PP before this change.
we have a better system.ok now seriously, if you do not give us any tips, it will be like a lottery(click to show/hide)
Could be that chadz played with the distance formula further, making it so you can't be anywhere remotely close to the manufacturer of the trade goods. I had slightly over 100% distance bonus yesterday when I sold a few goods, now I'm slightly farther away but with a -50% bonus.I dont think this is the case because Im not even close to where I bought them. If this was an intentional change then the good bonus would be negated with the distance I have already traveled.
Can't say I like it, certainly hate it for NA where the outer fiefs have been removed, thus making everything more compact.
Could be that chadz played with the distance formula further, making it so you can't be anywhere remotely close to the manufacturer of the trade goods. I had slightly over 100% distance bonus yesterday when I sold a few goods, now I'm slightly farther away but with a -50% bonus.
Can't say I like it, certainly hate it for NA where the outer fiefs have been removed, thus making everything more compact.
I don't think that would be the case since everyone who has posted, including you, has said their bonus has dropped to exactly -50% and we have all been moving different distances with different bonuses pre-patch today?
I think its not showing until you actually enter a fief (like how weapons are handled - generic prices until in a fief). I just sold 30 goods at 87% bonus today.
7) Fix attack radiusSo no more grey armys changeing direction 2 seconds before a strategustick to be in another place then the person attacking them and thus avoiding a battle?
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
9) Disable Bank, refund moneyWhat the hell, chadz I was gearing up to spend the rest of this strategus round as an independent trader to fill my bank up and maybe get a loompoint.
we have a better system.Aww, how am I going to get looms? Any reason to be an independent trader now? Oh and no refund yet.(click to show/hide)
6) PP respec fixed
6) PP respec
6) PP
PP
Bring back NA FISDNAR!
For the good 'thang?
With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
Some fixes to strategus:
8) Remove prosperity modifier that was based on goods price.
I think its not showing until you actually enter a fief (like how weapons are handled - generic prices until in a fief). I just sold 30 goods at 87% bonus today.
Some fixes to strategus:1) -_- i got now a fief with 23% tax, seems a bit much, but i certainly wont invest there anymore PP to lower those taxes. A General PP respec would be a welcome thing to also get rid of some other mistakes made.
1) Default Fief tax rate raised from 1% to 5%
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
4) Add verification when lowering troop cap
5) there is now a checkbox to put items on the towncenter
6) PP respec fixed
7) Fix attack radius
8) Remove prosperity modifier that was based on goods price.
9) Disable Bank, refund money
Does it mean 100 cookies + 100 pizzas without weight penalty for 100 troops
But if you had 200 cookies or 101 cookies you had weight penalty ?
Alright, I can confirm this as well, the -50% only displays outside but once you move inside of a fief the proper value shows up. I was at -50% before entering New Samarra Castle, at 245% inside, and back to -50% outside.
nice buff colation who dont have any S&D =)
For fuck sake ofcourse tomas gonna whine about this we made our economics for this shit for 1 month and u are changing it without asking anybody just to make coalition buff
we have a better system.More logical ...(click to show/hide)
This is really very important change that has a huge impact on the game. So large change of basic game rules in the middle of gameplay requires a free respec for all locations on the map. Otherwise, it will be unfair and pointless.well said.
Lol so this is simple as that ?
If you run out of S&D , suck chadz's dick and whooooooooooooop get a ninja update which gives you more S&D.
No S&D means it is used to generate gold. Haveing S&D left over is not good cauz it could be gold.thats the proof of why u dont even have idea of micromanagement =)
I see some of your villages have only been touched a little and some of them NOT AT ALL...so how exactly did you build up your economy :D?!
Cicero if you have no idea what your talking about you shouldnt be talking about it just for arguments sake.
By the way those changes also affect Coalition so I dont see how this is a 'Coalition buff'.
Thinking about it: You ever thought about meeting with Smoothrich for some thinking on those theories of yours :D?
Btw: Strategus is official still a beta so chadz can do changes whenever he feels like it.
I dont see it: HOW do those changess give ANYONE S&D?!Thats why you guys are losing anyway :lol:
€ And reading the 'kicking coalitions ass' thread? I dont see any asses kicked...last I remember greys lost 4 battles a day without winning a single one.Last i remembered you invaded Jameyyed , get your asses kicked then ran back , we invaded desert , killed your troops , took some fiefs and still holding one .If you consider killing few traders and lighlty armed troops victory , well good for you go tell your parents and friends that you won :lol:
Lol so this is simple as that ?fixed
If you run out of S&D , suck chadz's dick and whooooooooooooop get a ninja update which gives you more S&D.
Logical.
More logical ...
But guys , come on we shouldn't cry because Strategus is in beta state.
We are all beta testers so don't expect perfection please.
We have been testing it for 2-3 years , one day if , if UIF will be defeated , Strategus will be released .
So keep patching this shit , actually give Russian people disadvantage when fighting in Desert , because you know they live in cold place they should have a handicap in desert.
Give Turks disadvantage when trading because our economy sucks in real life so you should nerf our trade !
I won't even speak of Greys , why don't you ban them all already guys ? They are all cheaters , hackers 100 key users ban them already.
Anyway whatever you do guys , you will lose.
Give coalition 10.000 S&D , more gold to buy items eventually they'll give their items to us by getting defeated so any buff to them is actually buff to us indirectly ;)
edit:
INB4 mute incoming from a mad coalition forum hero , so gg guys c'ya in a week.
Are you serious, guys? In what way does it buff coalition and nerf uif? Please, do not represent everything like some conspiracy against you. Anyway, i agree that it's not good to make such major changes in the middle of the game and full respec for all fiefs can be solution in this situation.old zystem 1/5 with price 5 and 4/5 with price 25 fixed :mrgreen:
Well cicero the thing is: all S&D you still have COULD be gold in your pockets.Its so fuckin simple u guys used all of ur S&D and it will take so much time to get your S&D back meanwhile we got our S&D stabil and trade 7/24 instead of waiting like a looser like you =)
So HAVEING S&D means your not haveing ALL the gold you could have.
Thats the way I see it...
€: I seriously cant see how those changes are FOR or AGAINST anyone since they affect ALL people...
old zystem 1/3 with price 5 and 2/3 with price 25Still don't get it. Does coalition get some extra s&d or prosperity by these changes? Or maybe it will kill all randomers who mess up their s&d?
new zystem 50/50
here's how
If you consider killing few traders and lighlty armed troops victory , well good for you go tell your parents and friends that you won :lol:
8) Remove prosperity modifier that was based on goods price.
does eu have too many fiefs or something? I see so many with 1000-10000 S&D
LOL... so nice to see UIF in tears :mrgreen:
Wut it seems they did was set up a select few fiefs for their alliances and made those fiefs trade capable and turned everything else into weapons or some other thing. But this is just me looking at their map, not based on any actual evidence.
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I think new rules = respec for all villages!!!!! It's only right option and fair for all!!!!wow now they start using the accounts for forum whining as well ... many first time posters here :D
wow now they start using the accounts for forum whining as well ... many first time posters here :D
just help those fuckers that screwed it up for them selves and fuck those who paid attension to how it really worked fucking bullshit updateif this would be the typical attitude of a Nord nowadays, then i could understand shadzbot being in another faction now.
if this would be the typical attitude of a Nord nowadays, then i could understand shadzbot being in another faction now.
Well, if you didn't make any mistakes, then i would just suggest make a respec for all , but not Nords. As you clearly paid attention and had perhaps even precognition for those changes now included.
ok now seriously, if you do not give us any tips, it will be like a lottery
atm it not looks fine, when I don't know what to do to increase the chance
btw for two weeks I put all gold to bank for nothing :rolleyes:
Simple, chadz hates uif and loves Templar and friends because we worship him. If you repented your heathen ways and embraced chadzianity you too could find redemption!
Just play Strategus.Imagine yourself that I'm not a lonely trader and I do what faction needs so I can't romp on map like goat in the mountains. Still want to know. Community pobably want to know than not. Where is change-log ? I bet that there are some other minor-fixes that are secret....yeah it's obvious :lol:
It could have to do with distance traveled, gold earned, battles won or some combination of these. Seems like they want to reward people who play the game and do well. Perform well and see what happens. Who knows who will turn out on top.
This is really very important change that has a huge impact on the game. So large change of basic game rules in the middle of gameplay requires a free respec for all locations on the map. Otherwise, it will be unfair and pointless.
The goods weight changes dont make any sense and just added amssive amounts of micromanagement (why strat 3 sucked and only reason so many came abck for strat 4 was the idea micromanagement was severely reduced). Now you want your traders to go fief to fief and e.g. 400 man army trader gets 400 goods in each village of 4 different types as somehow 1600 goods weigh less than 450 goods as long as they are different kinds. The old way actually made logical sense.
And horses are broken - they don't carry any crates whatsoever now so having 400 horses with 400 man army - the horses sit around while each man carries 1 piece of good (unless you have multiple types then they can carry 20 different types or more).
Why is chadz constantly trying to turn this into a boring trading game rather than a medieval war simulation. With sucha great fighting engine available - such waste as each strat version drifts farther and farther away from having fights and more and more to just running around for weeks in order to have 3-4 fights and then running around for weeks again with endless micromanaging.
Yes fucking please. Make it easier to equip armies and wage war. Having people schedule their time around battles only for them to end up being 5 minute peasant fights is an incredible waste of a game with so much potential.
Come on mayby Coalition will stop playing so you will have no real enemies and can do whatever you want and don't care about any rules. Every change that will be applyed then will have no effect on Caladria map cos you can dominate it easly.UIF has worked hard to create such a union as Coalition and the Crusader alliance, if you leave it will be our biggest Fail :?
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
Kinngrimm, I agree with everything except taxes. Factions will close their borders anyway, 100% > 40%, but it will make trading pointless for neutal players , cause 40% for buying and then 40% for selling is way too much. And it will kill s&d theft - why would you risk to steal s&d from your enemy if he'll get 40%?true, i have to agree concerning the S&D theft, as i see it as a viable form of warfare introduced, which brought us a new tactical component. But isn't there the problem now that the taxes are all to be paid at the selling place? I just don't see the reason for that new rule as in my first post i need to ask WHY this? What is accomplished by that? What is the reason perhaps behind the reason? I don't get it. The only thing is, that now only the selling places make huge money and therefor will be controlled even more, while the selling places loose in terms of importance to the owner of that place.
8) Remove prosperity modifier that was based on goods price.+
old zystem 1/3 with price 5 and 2/3 with price 25This!
new zystem 50/50
here's how
The only thing is, that now only the selling places make huge money and therefor will be controlled even more, while the selling places loose in terms of importance to the owner of that place.
Bread. You understand us badly. Let me say it again.
During designing economics of your block, you have committed a serious error in distribution of points (PP). Shit happens (Incidentally, I don't understand how this could have happened, if you have access to first-hand information. A little loltarded hehe), but that doesn't mean that we think that's good because it means less battles, and we want more and larger battles.
It's good that new change is introduced, but we have serious doubts about the same method of entry into force. Nature of this change, causing cancellation of your mistake and impose penalty for us. Penalty for using brain during planning.
If you need such strong support from zystem, say it in OPEN text, and never talk to us about fairplay and equal opportunities for all.
If these changes are made in this form, then we will have the moral right to say that we are the winners of Strategus 4.0 regardless of the result on the map, although I have no doubt that in spite of all this we will win this war.
Maybe I am stupid, but please explain "old zystem 1/3 with price 5 and 2/3 with price 25poke me in TS ))
new zystem 50/50 " this to me, I really can't understand what do you mean. :oops:
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.
The idea was to stop fiefs from locking down their borders and let traders in.Sadly, it is impossible while there is limited s&d for trade. And you can't change it by any modifiers changes, only by changing whole trade system.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.First half players didnt know about hiden multiplier х2 for S&D in fiefs with price 5g and x0,5 for fiefs with price 25g
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
(click to show/hide)
Did you get a 'F' ?In Sovied Russia you don't get "F". You go to Siberia to chop the forest for 5 years.
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
In Sovied Russia you don't get "F". You go to Siberia to chop the forest for 5 years.
Btw, no fear, we(UIF) won't change base tax.We will simply kill all free traders.
To makes things simple:
Solution for independant traders: allow to buy\sell about 100-500 trade goods without losing S&D. Also need some cooldown for this to prevent exploiting. Then small traders would have less problems with greedy clans.
we will have the moral right to say that we are the winners of Strategus 4.0 regardless of the result on the map
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.You don't even know what you did ; keep being a puppet of tomas =)
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
Dear chadz,
the problem is as follows:
The fiefs with price 24 gold, under the system you just replaced, really had a problem regeneration S&D. This ment that one side of the map (the side against the UIF was actually preety screwed since they had mostly very high price selling fiefs)
The Side of the map that looked how the system worked (the UIF side), decided to avoid setting high price fiefs in order to get faster S&D regeneration.
The problem is now as follows, the non-UIF side of the map was heading into what would of been known as the Great S&D crisis of strat, instead with these changes they are going too avoid that. The change also means even though they set up there economy incorrectly at the start of the round they are now been rewarded for pushing the selling the price to 24 instead of investing more points into prosperity, as the change allows there S&D supply to recover enough to sustain their current trading habits. THe UIF however has invested in prosperity and now has in effect lost 4 gold per good for 100,000's of sold goods since the start of the round, there economy is now also incorrectly set up in regard too prices given the removal of the price/prosperity relationship effect.
The end result of this is, the UIF is been punished for looking how the system works, and the Colalition and their friends are been rewarded for having just set prices high and ignoring how the orignal system was designed to work.
Yours Respectfully,
Andswaru.
P.S. It would not of looked like such a gaint screw over if the change had not happened just as Coallition S&D was drying up. I would also either ask Tomas to stop been a leading figure in the fallen/HRE/GK alliance or too remove himself from a position of great influence in regard to strat changes in order to avoid future misunderstandings based upon his position in the game/development.
You [chadz] don't ever know what you did ; keep being a puppet of tomas =):lol: :lol: :lol: :lol:
And keep hatin UIF
So no more grey armys changeing direction 2 seconds before a strategustick to be in another place then the person attacking them and thus avoiding a battle?
Poor greys will now actually have to face their enemys?!
I see Harpag claiming moral victories no matter how thing plays out while grey members ( which I have never seen in stratbattles,crpg,irc OR the forums) march his armies and exploit the direction change to run away from the enemies...funny
20 guys, with 100 troops allows you to sell 2000 goods in different places.
2000 goods? LOL? I sold this amount in one or two weeks alone. And at 100 goods at max selling price/bonus is 10.000 gold, minus the new tax you earn like 6000-8000. You can't buy shit for 8000 gold.
dodnet is a member of an independant trading clan Anders, get your facts in order then go and rampage mode on him. None of the big clans complained about the trading weight change, since that effects everyone evenly and fairly. Stop trying to create smoke were there is no fire.
Lol... you calling me a bot? I'm in one of the small clans in EU and far from being a bot :P
I also saw some Union guy running around with 4000 crates (yeah crates, thats around 24.000 goods!), so 2000 goods (goods!) is nothing...
so after all this Drama
I assum that Patch make closed borders an stupid Thing too do.
because the Factions need everybody they can get too trade for them 8-)
nice xD
If it was after patch he prolly only had 4000 goods, it calculates as crates cuz of new penalty system. pre-patch it would have been about 650 crates... which is still a lot, but not 24,000.
Regarding the Developers been in Nord, I know they take exactly 0% part of any leadership choices in any strat since Nordmen were formed, they also dont even bother grinding ticks most of the time because Devs mostly dont play, something about the fun been in the creation, they actually only add to the number of players in our faction on the strat page.
So your saying the same devs that dont help out their own clan even in legit ways (like grinding tickets) let themselfs be influenced by someone else to help out another clan?
Firstly one of them once told me, they dont play the game so much because for them the fun is in creating the game and its features. In regard to your second point I presume he has a development team to assist him on the project? Tomas is part of the Strat development team therefore assisting with the direction of strategus.
Wait, so tomas was developing strategus and failed to figure out simple math ? Maybe he shouldn't be in strat dev team then ... :rolleyes:
In regard to your second point I presume he has a development team to assist him on the project? Tomas is part of the Strat development team therefore assisting with the direction of strategus.There you go. Neither you nor I myself have any real idea how they handle that stuff but accusing someone who - in whatever way - helps to develop strategus of doing so only to help himself is not a gentlemen move. Especially since you base this accusation solely on the fact that you dislike those changes.
So what's the new formula for S&D regeneration?prosperity/24 in hour
This kind of stuff should be made clear for players...
So what's the new formula for S&D regeneration?it is 1=1 now, doesnt matter wich price the fief has u will each hour get what your prosperity is devided by 24 (so prosperity is what you get each day in S&D).
This kind of stuff should be made clear for players...
Dunno if this is a known issue, but I didn't get my bank money refunded and my distance bonuses are stuck at -50%.yeh no one has gotten a refund yet i think.
Posting to confirm that my bank was refunded during the last twenty-four hours.
Seems like the new weight penalty doesnt apply if you have a third type of goods like this :
100 x + 70 y + 30 z
Is it supposed to work this way ?
Can we have the exact formula please ? To be able to organize multiple means of caravaning :mrgreen:
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
Yes please formula. I keep getting close to figuring out why i have 2453 crates but im always wrong by at least 40 crates and i can't figure out why...
Ok, now my new weight (almost) makes sense:
I have:
88 troops, 500 goods = 334 crates
500 goods - (500 goods / 6 * 2) = 334 crates :!:
... privacy first...this.
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.deal
chadz, most people dont want strangers in their lands, strangers = spys. If im hiding 10k troops on one character in my fief i dont want any old random walking in and looking inside my fief. I dont want strangers in my lands, only people I trust. I wouldnt care if we have 40k S&D too much.. privacy first. Policy will be the same as it always was, selected traders only allowed to trade in my lands.You guys(UIF) take too serious strategus, its just game. And game should bring fun for all ppl, randomers, independant traders and neutrals should take their place in strategus too. And you guys see only spies, saboteurs, S\D thieves, enemies and smuglers everywhere. Everybody closed their borders and sitting there like carebears as if you playing for 1 million $ real money. Its just fucking game lets fun!
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.
For those that haven't realised the nature of the change yet:
The idea is that factions can't use all of their S&D alone and will have to rely on external traders to create money. Of course it's not working yet, because most factions still have depleted S&D in their fiefs. Once the S&D is growing larger and larger, and clans can't convert it into money by themselves any more, the free traders will become very important, and so will a competitive tax setting. If it still doesn't work, I'll have to increase the limitation until it does.
That the previous system was clearly broken (most factions blocking all foreign traders, creating a huge amount of money with single route caravans) didn't seem to bother most, because for many of you it seems more important to have a way to get quick money than to have good gameplay.
Of course it's unrealistic, but it doesn't matter, it's better gameplay.
You guys(UIF) take too serious strategus, its just game. And game should bring fun for all ppl, randomers, independant traders and neutrals should take their place in strategus too. And you guys see only spies, saboteurs, S\D thieves, enemies and smuglers everywhere. Everybody closed their borders and sitting there like carebears as if you playing for 1 million $ real money. Its just fucking game lets fun!it is what you make of it, don't judge others for being more or less involved, as for some :rolleyes: it strat is a life style/choice. I have the intention not to take it that seriosly as in last strat as it gave me major stomach pains, but still there are things which are no goes. Don't get me wrong i am all for a good singleplayer/faction less trader experience. More individuality and fun, still as in the position of a leader of a faction, spying is a well known, often used and rectified concern.
done, you now see only troops of your faction, or when you are fief owners faction.
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.
deal
done, you now see only troops of your faction, or when you are fief owners faction.
decision after one vote, nice....
chadz, I would suggest also making it so rank 1 members cannot see "faction" page.+1
I'm sorry if you thought this would be a democracy.I know, but meh...kind of disappointment
Because it's not.
I know, but meh...kind of disappointment
So, gentlemen open your f*cking borders, please!
:D
During designing economics of your block, you have committed a serious error in distribution of points (PP). Shit happens (Incidentally, I don't understand how this could have happened, if you have access to first-hand information. A little loltarded hehe), but that doesn't mean that we think that's good because it means less battles, and we want more and larger battles.
What a joke, we've been fighting the whole UIF with basicly 2 factions. Only reason we are alive, is cuz of what we did.Hah i think your words are very upset like 7-8 faction in anti-uif side :P
Yeah a 40% discount is insanely better than +3 loom which in most cases is only making an item 10% better.well for another reset, perhaps lower the PP needed for looms :mrgreen: or increase the overall PP generated
well for another reset, perhaps lower the PP needed for looms :mrgreen: or increase the overall PP generated
f.e. villages start with 100 PP, generate 4 PP; castles start with 70 PP, generate 7 PP; towns start with 40 PP, generate 14 PP.
BTW: everything above 30% discount still looks like an overkill in terms of PP needed to upgrade it.
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.Great, now even with 1k army , you need the balls of steel to attack the village without a garrison. Because at the last minute after the attack in the garrison may appear 3k army out of nowhere. :P
I know, but meh...kind of disappointment
I'm feeling exactly the opposite, really satisfied, even though some changes I dont understand, some I dont like, game is changing and this is what we want.yep how about -1 from speed katana, and +1 to damage GLA :P
Umm, it's because you have too many goods per troop. If you added one virtual man to that army, the "weight" would drop.
working as intended
or actually not, the speed difference doesn't seem to be high enough.
Hello,
With the bank gone, will I still have a chance to gain loompoints at the end of the round if I have a lot of cash on hand then or is saving up money worthless now?
Thanks.
working as intended
or actually not, the speed difference doesn't seem to be high enough.