Author Topic: Strategus Changes  (Read 15262 times)

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Offline chadz

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Re: Strategus Changes
« Reply #195 on: October 22, 2012, 03:27:14 pm »
+2
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.

Offline kinngrimm

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Re: Strategus Changes
« Reply #196 on: October 22, 2012, 03:29:00 pm »
0
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.
deal
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Offline Firebrand

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Re: Strategus Changes
« Reply #197 on: October 22, 2012, 03:29:49 pm »
-1
chadz, most people dont want strangers in their lands, strangers = spys. If im hiding 10k troops on one character in my fief i dont want any old random walking in and looking inside my fief. I dont want strangers in my lands, only people I trust. I wouldnt care if we have 40k S&D too much.. privacy first. Policy will be the same as it always was, selected traders only allowed to trade in my lands.
You guys(UIF) take too serious strategus, its just game. And game should bring fun for all ppl, randomers, independant traders and neutrals should take their place in strategus too. And you guys see only spies, saboteurs,  S\D thieves, enemies and smuglers everywhere. Everybody closed their borders and sitting there like carebears as if you playing for 1 million $ real money. Its just fucking game lets fun!
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Offline Andswaru

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Re: Strategus Changes
« Reply #198 on: October 22, 2012, 03:30:38 pm »
0
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.

And limit none faction members to the buying/selling of max 500 goods per fief per 24hours, would stop people getting annoyed that the small traders stole all the S&D, 500 is an OKAY amount if the regeneration rate is high enough.
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Offline Vovka

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Re: Strategus Changes
« Reply #199 on: October 22, 2012, 03:31:28 pm »
+2
For those that haven't realised the nature of the change yet:

The idea is that factions can't use all of their S&D alone and will have to rely on external traders to create money. Of course it's not working yet, because most factions still have depleted S&D in their fiefs. Once the S&D is growing larger and larger, and clans can't convert it into money by themselves any more, the free traders will become very important, and so will a competitive tax setting. If it still doesn't work, I'll have to increase the limitation until it does.

That the previous system was clearly broken (most factions blocking all foreign traders, creating a huge amount of money with single route caravans) didn't seem to bother most, because for many of you it seems more important to have a way to get quick money than to have good gameplay.

Of course it's unrealistic, but it doesn't matter, it's better gameplay.

 U dont chande amount of goods if honest  :P Just change fief proportion with hight and low price
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Offline kinngrimm

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Re: Strategus Changes
« Reply #200 on: October 22, 2012, 03:38:14 pm »
0
You guys(UIF) take too serious strategus, its just game. And game should bring fun for all ppl, randomers, independant traders and neutrals should take their place in strategus too. And you guys see only spies, saboteurs,  S\D thieves, enemies and smuglers everywhere. Everybody closed their borders and sitting there like carebears as if you playing for 1 million $ real money. Its just fucking game lets fun!
it is what you make of it, don't judge others for being more or less involved, as for some  :rolleyes: it strat is a life style/choice. I have the intention not to take it that seriosly as in last strat as it gave me major stomach pains, but still there are things which are no goes. Don't get me wrong i am all for a good singleplayer/faction less trader experience. More individuality and fun, still as in the position of a leader of a faction, spying is a well known, often used and rectified concern.

@chadz
cost of 1000 strat tickets, to get all information within only one fief. That way proxy/multiaccount traders ^^ wouldn't be that much of a concern, and you could introduce the need for factions to pay traders extra cach for reliable information, by still decreasing the thread of spying.
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Offline Hobb

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Re: Strategus Changes
« Reply #201 on: October 22, 2012, 03:42:35 pm »
+1
I just dont see the goods penalty helping independent traders whatsoever. In reality its a buff to organized clans and a nerf to everyone else. Organized clans will just bring their goods to a single fief and distribute them at say 4 sets of 500 to their traders and be just as fast as b4, faster actually. You say you want smaller factions, but you add more micro management?

I really like the tax system but the goods penalty is silly, and any large faction leader isnt hurting at all. We need benefits for traders bringing in goods, not nerfs. Add something that will give factions a reason to want independent traders to come by and sell.

Offline chadz

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Re: Strategus Changes
« Reply #202 on: October 22, 2012, 03:50:21 pm »
+2
done, you now see only troops of your faction, or when you are fief owners faction.


Offline Firebrand

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Re: Strategus Changes
« Reply #203 on: October 22, 2012, 03:52:46 pm »
0
done, you now see only troops of your faction, or when you are fief owners faction.

So, gentlemen open your f*cking borders, please!

 :D
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Offline Kalp

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Re: Strategus Changes
« Reply #204 on: October 22, 2012, 03:54:58 pm »
+2
How about only faction members of the fiefs faction can see who is in a fief. Problem solved.

deal

done, you now see only troops of your faction, or when you are fief owners faction.



decision after one vote, nice....
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Turboflex

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Re: Strategus Changes
« Reply #205 on: October 22, 2012, 03:56:28 pm »
+3
chadz, I would suggest also making it so rank 1 members cannot see "faction" page.

Offline chadz

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Re: Strategus Changes
« Reply #206 on: October 22, 2012, 03:57:02 pm »
+2
decision after one vote, nice....

I'm sorry if you thought this would be a democracy.

Because it's not.

Offline Firebrand

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Re: Strategus Changes
« Reply #207 on: October 22, 2012, 03:57:46 pm »
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chadz, I would suggest also making it so rank 1 members cannot see "faction" page.
+1
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Offline Kalp

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Re: Strategus Changes
« Reply #208 on: October 22, 2012, 04:01:03 pm »
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I'm sorry if you thought this would be a democracy.

Because it's not.
I know, but meh...kind of disappointment
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Lt_Anders

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Re: Strategus Changes
« Reply #209 on: October 22, 2012, 04:03:06 pm »
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I know, but meh...kind of disappointment

I'd rather have the free trade than the "OMG IT"S A SPY" opinion. So if it fixes open borders, let them keep it. Not like you can't just hire some random guy with 1 troop, a horse and have him scout around the area detailing who is where.

Now it should still show WHO is in village, correct? It just doesn't show army sizes(unless you are owner)?

ALSO, any word about reimplementing fee visiting fees per the idea we had brought up earlier?
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