Author Topic: Strategus Changes  (Read 15030 times)

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Offline kinngrimm

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Re: Strategus Changes
« Reply #180 on: October 21, 2012, 03:13:26 pm »
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worked in Cold Front Alliance fiefs.
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Offline BaleOhay

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Re: Strategus Changes
« Reply #181 on: October 21, 2012, 06:01:48 pm »
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looks ok in mine as well
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Offline Kelugarn

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Re: Strategus Changes
« Reply #182 on: October 21, 2012, 09:51:06 pm »
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Confirmed for the Free Peasants.
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Offline Erebosaither

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Re: Strategus Changes
« Reply #183 on: October 22, 2012, 04:32:29 am »
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Worked for kapikulu lands.

Offline Butan

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Re: Strategus Changes
« Reply #184 on: October 22, 2012, 05:11:37 am »
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Seems like the new weight penalty doesnt apply if you have a third type of goods like this :

100 x + 70 y + 30 z


Is it supposed to work this way ?

Can we have the exact formula please ? To be able to organize multiple means of caravaning  :mrgreen:

Offline Lt_Anders

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Re: Strategus Changes
« Reply #185 on: October 22, 2012, 06:18:48 am »
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Seems like the new weight penalty doesnt apply if you have a third type of goods like this :

100 x + 70 y + 30 z


Is it supposed to work this way ?

Can we have the exact formula please ? To be able to organize multiple means of caravaning  :mrgreen:

I believe you can have as many DIFFEERENT goods as you want as long as none go over your troop limit.
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Offline dodnet

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Re: Strategus Changes
« Reply #186 on: October 22, 2012, 07:20:04 am »
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2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.

But exact formula would be great. This change is dumb btw... makes trading with few troops useless  :?
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Haboe

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Re: Strategus Changes
« Reply #187 on: October 22, 2012, 12:15:44 pm »
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Yes please formula. I keep getting close to figuring out why i have 2453 crates but im always wrong by at least 40 crates and i can't figure out why...
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Offline dodnet

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Re: Strategus Changes
« Reply #188 on: October 22, 2012, 01:18:35 pm »
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Yes please formula. I keep getting close to figuring out why i have 2453 crates but im always wrong by at least 40 crates and i can't figure out why...

Ok, now my new weight (almost) makes sense:

I have:
88 troops, 500 goods = 334 crates

500 goods - (500 goods / 6 * 2) = 334 crates  :!:

Have you tried my formula? I think if you have more goods than allowed, all goods above the allowed count as crates (1 good = 1 crate).

X goods - (X goods / 3) = amount of crates
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Andswaru

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Re: Strategus Changes
« Reply #189 on: October 22, 2012, 02:47:36 pm »
+1
Think something wrong with the basic crate formula in my mind, look at this example:

Mauwits here has 367 tickets. He has gear for about 200 of them. But he still has 1 crate. The weight he is carrying is 1kg.

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Now the same Character with 100 troops still has 1 crate. But his weight is now 4kg.

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The formula seems a bit screwy too me since the change.
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Offline kinngrimm

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Re: Strategus Changes
« Reply #190 on: October 22, 2012, 02:56:41 pm »
+1
100 goods as limit for speed malus, is a lot to low, even if this would make sense at all.

Having 10*100 goods, wouldn't make any difference but 101 of one type ...

Why not just change the weight/speed formular we had before the 100formular, to a state where the curve steepens more after 500, 1000(ok), 2000(slow), 4000(like unbarable)
Even the singleplayer/faction less player as far as i can see from this thread are not really fond of the new formular and see it more of a restriction then a support for them.

Also on a personal note: as it is now and combined with snowlands and forest *sheakshead* is like a turtle having a donkey on his back carrying the goods. We had people on the way as these changes happened and either sitting it out now till they arrive eventually or sending others to take over goods is really a pain in the ass!
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Offline chadz

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Re: Strategus Changes
« Reply #191 on: October 22, 2012, 03:09:01 pm »
+2
For those that haven't realised the nature of the change yet:

The idea is that factions can't use all of their S&D alone and will have to rely on external traders to create money. Of course it's not working yet, because most factions still have depleted S&D in their fiefs. Once the S&D is growing larger and larger, and clans can't convert it into money by themselves any more, the free traders will become very important, and so will a competitive tax setting. If it still doesn't work, I'll have to increase the limitation until it does.

That the previous system was clearly broken (most factions blocking all foreign traders, creating a huge amount of money with single route caravans) didn't seem to bother most, because for many of you it seems more important to have a way to get quick money than to have good gameplay.

Of course it's unrealistic, but it doesn't matter, it's better gameplay.

Offline Casimir

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Re: Strategus Changes
« Reply #192 on: October 22, 2012, 03:13:56 pm »
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killed the mod

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Offline Andswaru

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Re: Strategus Changes
« Reply #193 on: October 22, 2012, 03:15:25 pm »
+1
chadz, most people dont want strangers in their lands, strangers = spys. If im hiding 10k troops on one character in my fief i dont want any old random walking in and looking inside my fief. I dont want strangers in my lands, only people I trust. I wouldnt care if we have 40k S&D too much.. privacy first. Policy will be the same as it always was, selected traders only allowed to trade in my lands.
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Offline kinngrimm

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Re: Strategus Changes
« Reply #194 on: October 22, 2012, 03:23:01 pm »
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... privacy first...
this.

If you want it to work, you need to blur the information available on those parties who are in a fief for none-faction members.
Otherwise Trader=spy

If you want both, spies and traders, then again i would suggest to create roles, which players can choose for themselves and ways for others to find out which role the others have chosen.
EDIT: F.E. use strat tickets to identify /learn more about a person in your vicinity/fief
« Last Edit: October 22, 2012, 03:27:52 pm by kinngrimm »
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