Author Topic: Strategus Changes  (Read 15062 times)

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Offline LordBerenger

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Re: Strategus Changes
« Reply #45 on: October 18, 2012, 09:14:24 pm »
+3
Bring back NA FISDNAR!

For the good 'thang?
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Offline ArysOakheart

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Re: Strategus Changes
« Reply #46 on: October 18, 2012, 09:34:46 pm »
+3
For the good 'thang?

If we get back NA Fisdnar.... ill summon....FRANK_THE_TANK!
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Offline Butan

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Re: Strategus Changes
« Reply #47 on: October 18, 2012, 09:37:29 pm »
+3
With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.


Does it mean 100 cookies + 100 pizzas without weight penalty for 100 troops

But if you had 200 cookies or 101 cookies you had weight penalty ?

Offline Andswaru

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Re: Strategus Changes
« Reply #48 on: October 18, 2012, 09:49:22 pm »
+4
Some fixes to strategus:
8) Remove prosperity modifier that was based on goods price.

No.8 is preety game breaking for factions that looked how the game worked before making the price stupidly high.
Factions that invested in prosperity with a balanced pricing system (how the system was designed) have just been epically screwed, thankyou.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Rikthor

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Re: Strategus Changes
« Reply #49 on: October 18, 2012, 09:50:53 pm »
0
I think its not showing until you actually enter a fief (like how weapons are handled - generic prices until in a fief).  I just sold 30 goods at 87% bonus today.

Alright, I can confirm this as well, the -50% only displays outside but once you move inside of a fief the proper value shows up. I was at -50% before entering New Samarra Castle, at 245% inside, and back to -50% outside.
Quote from: chadz
No matter how long you guys cry - I will not give in to dumbing strategus down because some people just want battles. If all you want are battles, then play cRPG, not strat. There are other people who like advanced gameplay.

Trolololololol

Offline kinngrimm

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Re: Strategus Changes
« Reply #50 on: October 18, 2012, 09:53:13 pm »
+1
Some fixes to strategus:

1) Default Fief tax rate raised from 1% to 5%
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
4) Add verification when lowering troop cap
5) there is now a checkbox to put items on the towncenter
6) PP respec fixed
7) Fix attack radius
8) Remove prosperity modifier that was based on goods price.
9) Disable Bank, refund money
1) -_- i got now a fief with 23% tax, seems a bit much, but i certainly wont invest there anymore PP to lower those taxes. A General PP respec would be a welcome thing to also get rid of some other mistakes made.
2) how does the penalty progression work?
3) why? i don't quite get what this changes
4) ok, please also that for leaving faction ^^, is it only me who regularly after sorting(which only works with sorting by ranks) clicks on "leaving faction"  :oops:
5) this is great thanks, finally i dont need to instruct my guys about this, you have heared our prayers
6) ok
7) do now the margins work to lower the amount of S&D used dependent on good price?
8) more secrets .. nooo ... i need to know ... nooo secrets!!!
learn from the past, live the moment, dream of the future

Offline Cicero

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Re: Strategus Changes
« Reply #51 on: October 18, 2012, 09:58:00 pm »
+1
nice buff colation who dont have any S&D =)

Offline Turboflex

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Re: Strategus Changes
« Reply #52 on: October 18, 2012, 10:12:32 pm »
0

Does it mean 100 cookies + 100 pizzas without weight penalty for 100 troops

But if you had 200 cookies or 101 cookies you had weight penalty ?

This is correct.

Offline dodnet

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Re: Strategus Changes
« Reply #53 on: October 18, 2012, 10:18:17 pm »
0
Alright, I can confirm this as well, the -50% only displays outside but once you move inside of a fief the proper value shows up. I was at -50% before entering New Samarra Castle, at 245% inside, and back to -50% outside.

Yeah, I got my bonus too when entering a fief.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline naduril

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Re: Strategus Changes
« Reply #54 on: October 18, 2012, 10:25:49 pm »
+6
The result of the CHANGES - As usually:

Whine more and more, write to chadz that you suck and will quit, and yeah, he would do fix so that your fail (in which you can blame only yourself) would be your advantage.

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Offline Bozydar_z_Biskupina

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Re: Strategus Changes
« Reply #55 on: October 18, 2012, 10:34:28 pm »
+6
Hmmm, maybe respec for all Villages and other settlement?
It's not fair, because strat started on other rules.
« Last Edit: October 18, 2012, 10:41:07 pm by Bozydar_z_Biskupina »

Offline Cicero

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Re: Strategus Changes
« Reply #56 on: October 18, 2012, 10:40:24 pm »
+1
For fuck sake ofcourse tomas gonna whine about this we made our economics for this shit for 1 month and u are changing it without asking anybody just to make coalition buff

Offline Bozydar_z_Biskupina

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Re: Strategus Changes
« Reply #57 on: October 18, 2012, 10:43:05 pm »
+6
I think new rules = respec for all villages. It's only right option and fair for all.

Offline Always

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Re: Strategus Changes
« Reply #58 on: October 18, 2012, 10:46:39 pm »
+5
Isent it a bit late to do such a huge change in strat? :o

Offline Maks23PL

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Re: Strategus Changes
« Reply #59 on: October 18, 2012, 10:48:21 pm »
+3
It doesn't fair at all. You shouldn't change game rules when the game is already started, if you know what I mean. I think a lot of cRPG clans won't be satisfied, and we want something in return for those changes.