Author Topic: Strategus Changes  (Read 15258 times)

0 Members and 4 Guests are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Strategus Changes
« Reply #120 on: October 19, 2012, 03:21:54 pm »
+6
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.

Also, how is it now more micromanagement. I think you're doing it wrong.

The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.

Offline serr

  • OKAM Developer
  • ***
  • Renown: 293
  • Infamy: 19
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wataga
Re: Strategus Changes
« Reply #121 on: October 19, 2012, 03:26:59 pm »
+4
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.

General idea is that factions planned their economy with that prosperity modifier, and now it will work wrong, now you need different ratio of buying/selling fiefs and different price/prosperity improvements to achieve best result.

Quote
The idea was to stop fiefs from locking down their borders and let traders in.
Sadly, it is impossible while there is limited s&d for trade. And you can't change it by any modifiers changes, only by changing whole trade system.
« Last Edit: October 19, 2012, 03:33:28 pm by serr »

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Strategus Changes
« Reply #122 on: October 19, 2012, 03:32:55 pm »
+1
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.

I don't think this will change as long as there is limited S&D.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Strategus Changes
« Reply #123 on: October 19, 2012, 03:34:25 pm »
+4
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
  First half players didnt know about hiden multiplier х2 for S&D in fiefs with price 5g and   x0,5 for fiefs with price 25g
so after spend all PP they lack the S&D
  All who test all this new zystem descrease price in like 1/5 fiefs to 5g and increase price in all others so they had supply=demand

But after change they got fucked too cos now they have supply<<<<<<demand


And if u want open borders for traders u need set income S&D like x5 or free traders will be killed at sign.

(click to show/hide)
« Last Edit: October 19, 2012, 03:41:44 pm by Vovka »
visitors can't see pics , please register or login

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Strategus Changes
« Reply #124 on: October 19, 2012, 03:36:20 pm »
0

(click to show/hide)

Did you get a 'F' ?
visitors can't see pics , please register or login

Offline Segd

  • Marshall
  • ********
  • Renown: 845
  • Infamy: 88
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Strategus Changes
« Reply #125 on: October 19, 2012, 03:52:59 pm »
+10
Did you get a 'F' ?
In Sovied Russia you don't get "F". You go to Siberia to chop the forest for 5 years.

To makes things simple:
Now we have about 80% fiefs for buying & 20% for selling. & all free points already spent.

Btw, no fear, we(UIF) won't change base tax. We will simply kill all free traders.

Solution for independant traders: allow to buy\sell about 100-500 trade goods without losing S&D. Also need some cooldown for this to prevent exploiting. Then small traders would have less problems with greedy clans.
« Last Edit: October 19, 2012, 04:04:13 pm by Segd »

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Strategus Changes
« Reply #126 on: October 19, 2012, 04:05:46 pm »
0
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.

Also, how is it now more micromanagement. I think you're doing it wrong.

The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.

The simple complaint is that they think they are screwed because they kept most fiefs on a price of 15, where other changed it to 25. With the previous system that gave them a slight advantage due to the extra S&D. On top of that they can no longer run those 8000 goods caravans with the mere 200 troops they used.

The new tax and trade system opens up for profit on the small traders, thus motivating clans to open their borders and allow good trade to happen.

They cry about micromanagement because they think their enemy's will all walk around with 500 troops, and 500 goods of each type in the area to get max speed and such. I will be surprised if that happens.

visitors can't see pics , please register or login

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Strategus Changes
« Reply #127 on: October 19, 2012, 04:07:21 pm »
+2
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.

Also, how is it now more micromanagement. I think you're doing it wrong.

The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.

Before the various people that wanted to do trding in our faction would go buy enough goodsx6 (6 goods to a crate) to match the number of troops, after making money they would buy enough horses to match the number of troops plus 1 and they would go back and forth doing average sied trading runs of 400-600 goods. 

Now to move the same number of goods with the same number of men, we have to either:
1.  have a bunch of people give them 100 goods of 4 to 6 different types and have those "movers" come from 4-6 fiefs moving at 7.7 meters  a minute take those goods to a central place for distribution for our traders to run at a decent distance bonus.

2.  Or now have to have each trader visit all 4-6 of our low price fiefs one by one instead of just visiting one fief and picking up goods.  Huge amount of micromanaging movement on the strategus map for this.


Both involve a LOT more work coordinating our economy making this even more of a trading simulator and less of a strategic war simulator.  Too much of my time already gets eaten up trying to let people know where they can buy or sell goods, this just added a huge amount of work for me, all the traders in my clan, and the fief owners who I will probably have bring goods to a central distribution center as that seems the slightly faster way.  Making ever active member of our clan have to do micromanaging crap like this will just make them lose interest.  The majority play for the battles.

P.S. The new way crates are calculated just straight up does not make logical sense - getting multiple types of goods somehow lighter than half as many goods of the same type.

P.S.S.  I actually think most of the changes were great, but from a practical standpoint this new way of calculating crates needs to be rethought out.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline hasuldedoko

  • Noble
  • **
  • Renown: 17
  • Infamy: 20
  • cRPG Player
    • View Profile
  • Faction: Grey Order
  • Game nicks: Hasul_The_Grey
Re: Strategus Changes
« Reply #128 on: October 19, 2012, 04:09:44 pm »
-4
This is amazing how many people can play in game from shop in modern world and this game really looks now like einsteins camp where rules chadzes every day... this is bullshit bigest i ever seen... all world need to know here is fuckin camp!!! freeeeeeeeeeeeedooooooooooom!!! :twisted:

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Strategus Changes
« Reply #129 on: October 19, 2012, 04:11:02 pm »
+1
In Sovied Russia you don't get "F". You go to Siberia to chop the forest for 5 years.

Btw, no fear, we(UIF) won't change base tax. We will simply kill all free traders.

Thats what I like about you and Vovka, you both are honest and have humor. :mrgreen: Most of UIF doesn't  :|

To makes things simple:
Solution for independant traders: allow to buy\sell about 100-500 trade goods without losing S&D. Also need some cooldown for this to prevent exploiting. Then small traders would have less problems with greedy clans.

I made a suggestion to split S&D into clan-internal and external some weeks ago. It was completely ignored...
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Strategus Changes
« Reply #130 on: October 19, 2012, 04:18:30 pm »
-2
For all the "communist" UIF members where 5 clans all did the exact same thing together of 1/3rd high, 2/3 low - we did the same thing, so what.  Its not a big change.  Just focus on increasing the prosperity on your low price fiefs, while opening up a few of your high price fiefs to independent traders while using production points at those fiefs to slowly increase the tax rate even higher.

Trying to claim that it will make you lose or that the changes give you a "moral" victory is just childish and pitiful.  Everyone has to adjust and its not an overwhelming change to get a little less S&D in the low price fiefs and a little more in the high-price fiefs.  And if you really want to you can always respec 1-2 fiefs, but honestly you don't even need to.  There are tons of independent traders that you can either tax to use your high price fiefs or just straight up buy their goods for 30 gold each and then sell in your high price fiefs on your own.

One of the reasons communism fell is that it was so overly bureaucratic it became immobile and unable to quickly adjust to change.  Learn to change, become democratic  :wink:  :wink: .
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Strategus Changes
« Reply #131 on: October 19, 2012, 04:25:58 pm »
+1
Dear chadz,

the problem is as follows:

The fiefs with price 24 gold, under the system you just replaced, really had a problem regeneration S&D. This ment that one side of the map (the side against the UIF was actually preety screwed since they had mostly very high price selling fiefs)
The Side of the map that looked how the system worked (the UIF side), decided to avoid setting high price fiefs in order to get faster S&D regeneration.

The problem is now as follows, the non-UIF side of the map was heading into what would of been known as the Great S&D crisis of strat, instead with these changes they are going too avoid that. The change also means even though they set up there economy incorrectly at the start of the round they are now been rewarded for pushing the selling the price to 24 instead of investing more points into prosperity, as the change allows there S&D supply to recover enough to sustain their current trading habits. THe UIF however has invested in prosperity and now has in effect lost 4 gold per good for 100,000's of sold goods since the start of the round, there economy is now also incorrectly set up in regard too prices given the removal of the price/prosperity relationship effect.

The end result of this is, the UIF is been punished for looking how the system works, and the Colalition and their friends are been rewarded for having just set prices high and ignoring how the orignal system was designed to work.

Yours Respectfully,

Andswaru.

P.S. It would not of looked like such a gaint screw over if the change had not happened just as Coallition S&D was drying up. I would also either ask Tomas to stop been a leading figure in the fallen/HRE/GK alliance or too remove himself from a position of great influence in regard to strat changes in order to avoid future misunderstandings based upon his position in the game/development.
« Last Edit: October 19, 2012, 04:48:59 pm by Andswaru »
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Strategus Changes
« Reply #132 on: October 19, 2012, 04:29:07 pm »
+5
we will have the moral right to say that we are the winners of Strategus 4.0 regardless of the result on the map


visitors can't see pics , please register or login

Offline Cicero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 418
  • cRPG Player Sir Black Pawn
  • scourge of god
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouks_Cicero
  • IRC nick: Cicero
Re: Strategus Changes
« Reply #133 on: October 19, 2012, 04:30:51 pm »
0
If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.

Also, how is it now more micromanagement. I think you're doing it wrong.

The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
You don't even know what you did ; keep being a puppet of tomas =)

And keep hatin UIF

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: Strategus Changes
« Reply #134 on: October 19, 2012, 04:47:19 pm »
-2
Andswaru is just the center of a UIF bukkake fest. You sound like a fucking parrot... :|
visitors can't see pics , please register or login