Author Topic: Strategus Changes  (Read 15255 times)

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Offline IR_Kuoin

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Re: Strategus Changes
« Reply #90 on: October 19, 2012, 12:03:51 am »
0
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Offline Gingerpussy

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Re: Strategus Changes
« Reply #91 on: October 19, 2012, 12:05:07 am »
+6
I think new rules = respec for all villages!!!!! It's only right option and fair for all!!!!
wow now they start using the accounts for forum whining as well ... many first time posters here :D
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Offline IR_Kuoin

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Re: Strategus Changes
« Reply #92 on: October 19, 2012, 12:06:46 am »
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wow now they start using the accounts for forum whining as well ... many first time posters here :D

Also, he is using to many smilies.
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Offline kinngrimm

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Re: Strategus Changes
« Reply #93 on: October 19, 2012, 01:38:08 am »
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just help those fuckers that screwed it up for them selves and fuck those who paid attension to how it really worked fucking bullshit update
if this would be the typical attitude of a Nord nowadays, then i could understand shadzbot being in another faction now.

Well, if you didn't make any mistakes, then i would just suggest make a respec for all , but not Nords. As you clearly paid attention and had perhaps even precognition for those changes now included.
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Offline peter_afca7

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Re: Strategus Changes
« Reply #94 on: October 19, 2012, 01:45:45 am »
+4
if this would be the typical attitude of a Nord nowadays, then i could understand shadzbot being in another faction now.

Well, if you didn't make any mistakes, then i would just suggest make a respec for all , but not Nords. As you clearly paid attention and had perhaps even precognition for those changes now included.

Plz go back in your hole and ask for essay bans if someone says dimwim

Offline Casimir

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Re: Strategus Changes
« Reply #95 on: October 19, 2012, 02:35:13 am »
+9
Simple, chadz hates uif and loves Templar and friends because we worship him. If you repented your heathen ways and embraced chadzianity you too could find redemption!
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Offline Butan

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Re: Strategus Changes
« Reply #96 on: October 19, 2012, 04:59:38 am »
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chadz hates all his playerbase so why would he help a part of it ?

Offline Turboflex

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Re: Strategus Changes
« Reply #97 on: October 19, 2012, 06:22:29 am »
+2
The attack proximity still is a bit whacky and has trouble engaging. One of my guys chased down a party and was under 100 metres for 15-20 mins (anywhere between 20-60) before it finally clicked. He was quickmarching and moving faster than him the whole time.

Offline Beat

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Re: Strategus Changes
« Reply #98 on: October 19, 2012, 07:25:29 am »
0
ok now seriously, if you do not give us any tips, it will be like a lottery

atm it not looks fine, when I don't know what to do to increase  the chance

btw for two weeks I put all gold to bank for nothing  :rolleyes:

Just play Strategus.

It could have to do with distance traveled, gold earned, battles won or some combination of these.  Seems like they want to reward people who play the game and do well.  Perform well and see what happens.  Who knows who will turn out on top.

Offline Keshian

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Re: Strategus Changes
« Reply #99 on: October 19, 2012, 07:48:34 am »
+7
The goods weight changes dont make any sense and just added amssive amounts of micromanagement (why strat 3 sucked and only reason so many came abck for strat 4 was the idea micromanagement was severely reduced).  Now you want your traders to go fief to fief and e.g. 400 man army trader gets 400 goods in each village of 4 different types as somehow 1600 goods weigh less than 450 goods as long as they are different kinds.  The old way actually made logical sense.

And horses are broken - they don't carry any crates whatsoever now so having 400 horses with 400 man army - the horses sit around while each man carries 1 piece of good (unless you have multiple types then they can carry 20 different types or more). 


Why is chadz constantly trying to turn this into a boring trading game rather than a medieval war simulation.  With sucha  great fighting engine available - such waste as each strat version drifts farther and farther away from having fights and more and more to just running around for weeks in order to have 3-4 fights and then running around for weeks again with endless micromanaging.
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Offline LordBerenger

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Re: Strategus Changes
« Reply #100 on: October 19, 2012, 08:24:02 am »
0
Simple, chadz hates uif and loves Templar and friends because we worship him. If you repented your heathen ways and embraced chadzianity you too could find redemption!

In the end they win every strategus because they are faithful followers of Islam! GG
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Offline Haboe

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Re: Strategus Changes
« Reply #101 on: October 19, 2012, 10:23:56 am »
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So how exactly does the good/ crate slow thingy work? Is it only about troops now or do horses still have influence on it?
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Offline Kalp

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Re: Strategus Changes
« Reply #102 on: October 19, 2012, 10:38:26 am »
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Just play Strategus.

It could have to do with distance traveled, gold earned, battles won or some combination of these.  Seems like they want to reward people who play the game and do well.  Perform well and see what happens.  Who knows who will turn out on top.
Imagine yourself that I'm not a lonely trader and I do what faction needs so I can't romp on map like goat in the mountains. Still want to know. Community pobably want to know than not. Where is change-log ? I bet that there are some other minor-fixes that are secret....yeah it's obvious  :lol:

Anyway I agree with some people that it's beta, stop whine. Imagine that Wurm had 8 years of beta-testing  :mrgreen:
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Loki

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Re: Strategus Changes
« Reply #103 on: October 19, 2012, 10:39:57 am »
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This is really very important change that has a huge impact on the game. So large change of basic game rules in the middle of gameplay requires a free respec for all locations on the map. Otherwise, it will be unfair and pointless.

Heh, welcome to strategus.
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Offline Loki

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Re: Strategus Changes
« Reply #104 on: October 19, 2012, 10:44:36 am »
+2
The goods weight changes dont make any sense and just added amssive amounts of micromanagement (why strat 3 sucked and only reason so many came abck for strat 4 was the idea micromanagement was severely reduced).  Now you want your traders to go fief to fief and e.g. 400 man army trader gets 400 goods in each village of 4 different types as somehow 1600 goods weigh less than 450 goods as long as they are different kinds.  The old way actually made logical sense.

And horses are broken - they don't carry any crates whatsoever now so having 400 horses with 400 man army - the horses sit around while each man carries 1 piece of good (unless you have multiple types then they can carry 20 different types or more). 


Why is chadz constantly trying to turn this into a boring trading game rather than a medieval war simulation.  With sucha  great fighting engine available - such waste as each strat version drifts farther and farther away from having fights and more and more to just running around for weeks in order to have 3-4 fights and then running around for weeks again with endless micromanaging.

Yes fucking please.  Make it easier to equip armies and wage war.  Having people schedule their time around battles only for them to end up being 5 minute peasant fights is an incredible waste of a game with so much potential.
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