Author Topic: Strategus Changes  (Read 15024 times)

0 Members and 7 Guests are viewing this topic.

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Strategus Changes
« Reply #135 on: October 19, 2012, 05:03:49 pm »
0
Dear chadz,

the problem is as follows:

The fiefs with price 24 gold, under the system you just replaced, really had a problem regeneration S&D. This ment that one side of the map (the side against the UIF was actually preety screwed since they had mostly very high price selling fiefs)
The Side of the map that looked how the system worked (the UIF side), decided to avoid setting high price fiefs in order to get faster S&D regeneration.

The problem is now as follows, the non-UIF side of the map was heading into what would of been known as the Great S&D crisis of strat, instead with these changes they are going too avoid that. The change also means even though they set up there economy incorrectly at the start of the round they are now been rewarded for pushing the selling the price to 24 instead of investing more points into prosperity, as the change allows there S&D supply to recover enough to sustain their current trading habits. THe UIF however has invested in prosperity and now has in effect lost 4 gold per good for 100,000's of sold goods since the start of the round, there economy is now also incorrectly set up in regard too prices given the removal of the price/prosperity relationship effect.

The end result of this is, the UIF is been punished for looking how the system works, and the Colalition and their friends are been rewarded for having just set prices high and ignoring how the orignal system was designed to work.

Yours Respectfully,

Andswaru.

P.S. It would not of looked like such a gaint screw over if the change had not happened just as Coallition S&D was drying up. I would also either ask Tomas to stop been a leading figure in the fallen/HRE/GK alliance or too remove himself from a position of great influence in regard to strat changes in order to avoid future misunderstandings based upon his position in the game/development.

First off, the S/D regeneration based on goods price was bad from the start. I proved that villages with high cost needed such a high prosperity index(all villages 15g+) that you could only turn a city into a proper trading spot while castles would, over time, be able to reach it. 80% of fiefs would have been neglected in terms of economic capability. Having High prosperity is still good. But now you need both sides of the coin. You can't have hundreds of low cost high prosperity villages while at the same time, low prosperity high cost villages can't be used either. YOU NEED A DAMN BALANCED ECONOMY. How is it that hard to understand? Also, it was only 2x regeneration at 5g price but 1x at 15. So in effect, you on the old system had more supply than demand. Also with the huge trade coalition that is the UIF, complete coordination of prices sounds like a damn machine. No flairs, no individualism, just hive mind. Why don't you boys stop trying to control every little thing, and make your factions into proper economic hubs. UIF got hit by their Min/Maxing of strat.

Concerning the goods change: It's perfectly fine. No more single run low caravans. You actually either have to make large armies(thereby paying huge upkeep) or you have to get actual TRADERS to make runs. Perhaps letting your clan more free reign would do you guys wonders. 20 guys, with 100 troops allows you to sell 2000 goods in different places.

These changes affected everyone, but NA is too pigheaded to try and control the economy 1 way with their alliances so each faction made their own economic choices. You know what, it's working fine for us. Perhaps you guys can learn from us and see how it's done.
visitors can't see pics , please register or login

Offline Mike_of_Kingswell

  • Count
  • *****
  • Renown: 258
  • Infamy: 87
  • cRPG Player
  • If a guy looks dangerous he probably is.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Mike_of_Kingswell
  • IRC nick: MikeOfKingswell
Re: Strategus Changes
« Reply #136 on: October 19, 2012, 05:28:40 pm »
-3
You [chadz] don't ever know what you did ; keep being a puppet of tomas =)

And keep hatin UIF
:lol: :lol: :lol: :lol:

Btw I think its funny how ALL grey order people( some of them I have never seen in the forums ;) haveing only 2 forumsposts: 1 in this topic saying exactly what harpag says ; another one in the multiaccount forums  :D ! ) comment and rage about this but NOONE commented on this one:
So no more grey armys changeing direction 2 seconds before a strategustick to be in another place then the person attacking them and thus avoiding a battle?
Poor greys will now actually have to face their enemys?!

I see Harpag talking about 'fairplay' and yet remember him haveing 100 brothers and sisters who all play crpg and strategus over the same IP.
I see Harpag claiming moral victories no matter how thing plays out while grey members ( which I have never seen in stratbattles,crpg,irc OR the forums) march his armies and exploit the direction change to run away from the enemies...

It is just pathetic to see you guys accusing someone of influencing developers and chadz because you dont like a change that was made by them.

(click to show/hide)
« Last Edit: October 19, 2012, 05:36:56 pm by Mike_of_Kingswell »
In memory of Fallen_Mike_of_Kingswell, member of The Coalition of Fallen and HRE, ruler of Ismirala Castle
visitors can't see pics , please register or login

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Strategus Changes
« Reply #137 on: October 19, 2012, 05:51:10 pm »
+1
Quote
I see Harpag claiming moral victories no matter how thing plays out while grey members ( which I have never seen in stratbattles,crpg,irc OR the forums) march his armies and exploit the direction change to run away from the enemies...
funny

I can say the same about Kittyia [happen around Gisim] but I know it just a imperfection of system

http://forum.meleegaming.com/strategus-issues/couldn't-attack-someone-7m-away/

Also you should know that forum name =/= name of person in strategus =/= name of person in cRPG and you even don't need play cRPG to play Strategus.
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Mike_of_Kingswell

  • Count
  • *****
  • Renown: 258
  • Infamy: 87
  • cRPG Player
  • If a guy looks dangerous he probably is.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Mike_of_Kingswell
  • IRC nick: MikeOfKingswell
Re: Strategus Changes
« Reply #138 on: October 19, 2012, 06:04:15 pm »
0
I personally dont know about Kittyia but if she did use that too I dont approve.
In memory of Fallen_Mike_of_Kingswell, member of The Coalition of Fallen and HRE, ruler of Ismirala Castle
visitors can't see pics , please register or login

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Strategus Changes
« Reply #139 on: October 19, 2012, 06:51:28 pm »
0
20 guys, with 100 troops allows you to sell 2000 goods in different places.

2000 goods? LOL? I sold this amount in one or two weeks alone. And at 100 goods at max selling price/bonus is 10.000 gold, minus the new tax you earn like 6000-8000. You can't buy shit for 8000 gold.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Cicero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 418
  • cRPG Player Sir Black Pawn
  • scourge of god
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouks_Cicero
  • IRC nick: Cicero
Re: Strategus Changes
« Reply #140 on: October 19, 2012, 06:52:11 pm »
+1
Its even funny to see that all coalition and puppets are saying that this change is good meanwhile UIF is telling the truth =)

Ofcourse u will like changes that totally give you advantage =)

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Strategus Changes
« Reply #141 on: October 19, 2012, 07:07:41 pm »
+5
life is so hard
Turtles

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Strategus Changes
« Reply #142 on: October 19, 2012, 07:45:06 pm »
-1
2000 goods? LOL? I sold this amount in one or two weeks alone. And at 100 goods at max selling price/bonus is 10.000 gold, minus the new tax you earn like 6000-8000. You can't buy shit for 8000 gold.

and THAT is why they implemented the change for goods on people. 1 guy, 2k goods? Fuk that, make them have the clan actually WORK rather than 3 guys.

You can also call this the un-bot strat change.

Make it dynamic, not stale. THis is why NA is so much better. We refuse to be bots, and do what the hell we want, thus, this change is good for us. Can EU adapt and remove their bots, or can they only whine on forums?
visitors can't see pics , please register or login

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Strategus Changes
« Reply #143 on: October 19, 2012, 07:59:14 pm »
+2
dodnet is a member of an independant trading clan Anders, get your facts in order then go and rampage mode on him. None of the big clans complained about the trading weight change, since that effects everyone evenly and fairly. Stop trying to create smoke were there is no fire.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Strategus Changes
« Reply #144 on: October 19, 2012, 08:03:48 pm »
+2
Lol... you calling me a bot? I'm in one of the small clans in EU and far from being a bot  :P

I also saw some Union guy running around with 4000 crates (yeah crates, thats around 24.000 goods!), so 2000 goods (goods!) is nothing...
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Strategus Changes
« Reply #145 on: October 19, 2012, 08:04:11 pm »
-3
dodnet is a member of an independant trading clan Anders, get your facts in order then go and rampage mode on him. None of the big clans complained about the trading weight change, since that effects everyone evenly and fairly. Stop trying to create smoke were there is no fire.

blah blah blah. I am not creating smoke, the UIF guys are by bitching to high heaven. Want me to go link a few posts(excluding Cicero)? Pretty sure i could do that easily.

Every single change is reasonable and I'm defending them from the haters. Also I'm proving why NA > EU. Cause we don't min/max strat to gain advantages, we play strat the way it should be. Clan based, with the focus on mobilizing individuals rather than turning them into bots, or letting only a select few do things.

And yes, I know dod is NOT part of a large faction(wolpers he was). I just used that statement as an example of why the change is good. Never mentioned Dodnet in that post. Stop trying to deflect what I said into a non argument.
visitors can't see pics , please register or login

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Strategus Changes
« Reply #146 on: October 19, 2012, 08:31:25 pm »
0
Lol... you calling me a bot? I'm in one of the small clans in EU and far from being a bot  :P

I also saw some Union guy running around with 4000 crates (yeah crates, thats around 24.000 goods!), so 2000 goods (goods!) is nothing...

If it was after patch he prolly only had 4000 goods, it calculates as crates cuz of new penalty system. pre-patch it would have been about 650 crates... which is still a lot, but not 24,000.

Offline SoA_Sir_ODHarry

  • Baron
  • ****
  • Renown: 134
  • Infamy: 37
  • cRPG Player
    • View Profile
  • Game nicks: ODharry
Re: Strategus Changes
« Reply #147 on: October 19, 2012, 08:31:55 pm »
0
so after all this Drama
I assum that Patch make closed borders an stupid Thing too do.
because the Factions need everybody they can get too trade for them 8-)

nice xD
Crob: i'm in duel tryin to not be shit
Crob: now i'm running round eu2 with a dagger

               JOIN The Horde NAO
       http://steamcommunity.com/groups/F-POC

Offline Lt_Anders

  • King
  • **********
  • Renown: 1049
  • Infamy: 651
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Man, I still play this shit?
    • View Profile
    • Drowtales
  • Faction: Astralis
  • Game nicks: Anders_Astralis
Re: Strategus Changes
« Reply #148 on: October 19, 2012, 08:35:51 pm »
0
so after all this Drama
I assum that Patch make closed borders an stupid Thing too do.
because the Factions need everybody they can get too trade for them 8-)

nice xD

Yes! That's what I was saying! You need your clan to be active. You can't have a lot of active/semi active players. The more actives, the better. To bad the changes had to happen NOW when everyone has just gotten USED to the old system.
visitors can't see pics , please register or login

Offline SoA_Sir_ODHarry

  • Baron
  • ****
  • Renown: 134
  • Infamy: 37
  • cRPG Player
    • View Profile
  • Game nicks: ODharry
Re: Strategus Changes
« Reply #149 on: October 19, 2012, 08:44:15 pm »
0
true Gameplan change is a bit ruff^^
« Last Edit: October 19, 2012, 08:50:10 pm by SoA_Sir_ODHarry »
Crob: i'm in duel tryin to not be shit
Crob: now i'm running round eu2 with a dagger

               JOIN The Horde NAO
       http://steamcommunity.com/groups/F-POC