If someone can explain me the issue here, I might consider resetting the PP. Frankly, I don't see how anyone got screwed over by this.
Also, how is it now more micromanagement. I think you're doing it wrong.
The idea was to stop fiefs from locking down their borders and let traders in. Drama queens.
Before the various people that wanted to do trding in our faction would go buy enough goodsx6 (6 goods to a crate) to match the number of troops, after making money they would buy enough horses to match the number of troops plus 1 and they would go back and forth doing average sied trading runs of 400-600 goods.
Now to move the same number of goods with the same number of men, we have to either:
1. have a bunch of people give them 100 goods of 4 to 6 different types and have those "movers" come from 4-6 fiefs moving at 7.7 meters a minute take those goods to a central place for distribution for our traders to run at a decent distance bonus.
2. Or now have to have each trader visit all 4-6 of our low price fiefs one by one instead of just visiting one fief and picking up goods. Huge amount of micromanaging movement on the strategus map for this.
Both involve a LOT more work coordinating our economy making this even more of a trading simulator and less of a strategic war simulator. Too much of my time already gets eaten up trying to let people know where they can buy or sell goods, this just added a huge amount of work for me, all the traders in my clan, and the fief owners who I will probably have bring goods to a central distribution center as that seems the slightly faster way. Making ever active member of our clan have to do micromanaging crap like this will just make them lose interest. The majority play for the battles.
P.S. The new way crates are calculated just straight up does not make logical sense - getting multiple types of goods somehow lighter than half as many goods of the same type.
P.S.S. I actually think most of the changes were great, but from a practical standpoint this new way of calculating crates needs to be rethought out.