**Visual Updates**
- New motion-capture animations
- New character models
- Citys/Hamlets/Villages redesigned, relocated and renamed.
- Full world redesign NPC/Chaos Citys included (based off the shape Darkfall 1 map had)
- New dynamic light system
- Plethora of new and revamped item skins
* New sound system
* New Crafting System (including recycling system?)
* Introduction of market (auction house)
* Newbies start the game cut-off from the world during their tutorial while they familiarize themselves with the game.
* You're no longer allowed to attack anybody in NPC cities, even clans that are at war. But as soon soon as you step outside NPC city, you turn grey and are a fair game for anybody.
**Character Development**
- Role System - You can pick (and change whenever you want) a basic role for your character, for example, Warrior, Mage, Skirmisher. These "roles" will define what armor you will be allowed to wear. Different roles will provide different bonuses or penalties towards different armor types (heavy, medium, light).
- Specialization System - You can no longer be jack of all trades, master of everything. You will have to specialize in certain discipline, or disciplines. For example, you can choose to specialize in Water Magic as your primary and Earth magic as your secondary discipline. This is different then having Earth as your primary and water as secondary.
Furthermore, opposite schools will lock one another, so if you pick Fire, you can not pick Water at the same time, or if you pick earth, you can not pick air at the same time. The same number of specs will be available for warrior and skirmisher roles.
There are many specs to chose from, including a "healer" spec for example.
It's important to note that you can switch between specs by talking to NPCs. This also means that you can still master/level everything in the game, but you can only use certain amount of abilities at any one time. This will make it so new players can quickly and easily develop their character in a certain spec and be just as effective as every veteran, while at the same time, veterans that put more time into developing their character can switch back and forth the specs if the chose to develop more than a single spec.
**PVP**
- Resource Monoliths, where people get rare materials for controlling an area
- Movement Momentum mechanics. You can't turn 180 instantly if you're running.
- Wobble mechanics. The faster you move, the harder it will be to aim.
* Territory control by linking player villages and player Cities.
* Features to make battle preparation easy and intuitive
* More features that reduce downtime after death, including limbo system.
* New GUI!
* Revamped Dungeons, with traps and other obstacles leading up to Bosses.
* New world bosses
What are the gameplay mechanics like? I did a two second search on gamefaqs and all I could see was that the original got a 2 out of 10 on Eurogamer, haha.
Yeah, I read the forums a bit and the vets are saying that Darkfall 1.0 is basically the beta for Darkfall Unholy Wars :D
The Eurogamer thing was a bit of a scandal cuz it's not that bad.
I check everyday. still they give no good info Q_Q
Will this be subscription based? That will kind of be a deal breaker for me.
In preparation for Darkfall's upcoming Unholy Wars relaunch, Aventurine is giving all players past and present the chance to play the game entirely free from October 17th through November 15th, when the servers will shut down in anticipation of the relaunch.
doesn't look MILES better to me. most people played darkfall 1 on low graphics so thats why you think its so abysmal.
video of darkfall high graphics in 2009: http://www.youtube.com/watch?v=c_v4NgvqTjg&feature=plcp
Supposedly Lord Gluttony and the goons are making a comeback. So I guess I will be playing with them....
I kind of miss my Darkfall days. (http://eyebeatwomendfo.ytmnd.com/)
Extremely surprised that there is not more interest on here for it.
How is there no excitement for this?
I played DF when it first came out and had a good time.
They should have put an effort into making it F2P, that sub fee is a huge turn off.
Actually it's a good thing in my eyes. F2P always means a horrible community and a cash shop, and it's rarely just cosmetic stuff in there.
This is something I'm wondering as well, the game should appeal to this community if you ask me.
Honestly the only thing from stopping me from being excited for this game is not being able to put hours and hours of grinding skills into it.
Unless they changed the skill rate leveling to be MUCH faster than I would greatly consider it as I loved the PvP in the game, it was the only game that actually got my adrenaline going.
I tried to go check how much the game would be but I can't seem to purchase it....did they disable it for now?
If you purchased the original game, you won't need to buy the new one, just pay the monthly sub. :D
Honestly the only thing from stopping me from being excited for this game is not being able to put hours and hours of grinding skills into it.
Unless they changed the skill rate leveling to be MUCH faster than I would greatly consider it as I loved the PvP in the game, it was the only game that actually got my adrenaline going.
In previous discussion with the community, you said that ..." Skills no longer benefit from macro-ing or scripting in the way they did in Darkfall 1.0". Can you elaborate on any changes that may have been made to the way skills increases work that will make macroing either ineffective or unviable means of progression?
Well for one, it will be a lot faster for a player to reach the famed viable state. With only one role being active at any given time, a player that focuses on a specific play style will be able to become viable and competitive in a very short amount of time. Because of this, the need to macro will be greatly diminished. At the same time there have been many changes to skills and the way they affect and other skills. To give one example, in the first Darkfall, the skills that where macroed quite a lot where movement skills like run sprint and swim because of the benefits they provided to relevant passive skills. In Unholy Wars this will not be the case as movement skills can no longer be leveled up.
Think he means he doesn't have time to spend grinding like in DF1. Check this for why grinding should be lessened:
This interview is worth a read: http://www.mmorpg.com/blogs/Paragus1/102012/24100_Darkfall-Unholy-Wars-Interview-with-Aventurine
Or the individual responses are discussed here, with some other info too: http://forums.darkfallonline.com/forumdisplay.php?f=68
they seriously suck at making videos
delayed 3 weeks :cry:
new launch date 12/12/12
I remember the 11/11/11...
new vid is epic.
http://www.youtube.com/watch?feature=player_embedded&v=fYvTLi_3-SU
there is a new warrior vid.
Today I will be outlining a couple of the features touched on briefly in the GUI developer diary. These are fundamental systems that drive and dictate gameplay in Darkfall Unholy Wars, both from a personal and a clan perspective. The feat system eliminates the repetitive and railroad approach of many MMOs to questing and single player character development. The player and clan point systems encourage constructive play, and discourage griefing and picking on new players. Together these systems greatly improve the experience of players of all levels, in what could otherwise be an unforgiving world.
The Feat System is part achievement system and part dynamic quest tool. Feats are acts of bravery, skill, exploration, or development: anything from slaying a host of kobolds, to visiting all the cities of Agon, to crafting exquisite items. This gives you a huge range of activities by which to develop your character and earn player points. Instead of sending you on random, meaningless quests to collect a basketful of apples, the feat system dynamically challenges you to complete tasks based on your player points, your location, and your chosen play style. PvP players need never venture into PvE dungeons to advance, and crafters can complete only crafting feats, gathering player points as successfully as those who take to the wilderness with a sharpened blade, looking for trouble. Feats suggested to you will always be challenging for a player of your experience, filtered by your preferences, and relevant to your location. This allows you to travel Agon sniffing out opportunities, rather than be at the beck and call of some city-dwelling quest giver.
Player Points are a personal currency earned as you develop your character in Darkfall Unholy Wars. Points are spent on various game features but unlike, for example, gold, points are earned by actually playing the game; killing mobs, completing quests, participating in PVP, crafting, completing feats, and succeeding at the myriad tasks you can perform in Unholy Wars. Player points cannot be traded or bought – they must be earned by participating in a meaningful way in the Darkfall world. The more challenges you seek the more player points you earn. However there are diminishing returns which means it is never valuable for you to try and farm these points from easy mobs, or by victimizing new players. Points you earn are then used to purchase new skills, new boosters, and other game features that flesh out your character and his abilities. In addition, every player point you gain also grants clan points to your clan.
Clan points operate in a similar way, and are earned by clan members as they earn player points. They can also be earned by successful clan excursions, capturing holdings, and clan warfare. Clans points are used to boost your clan’s prowess, and are required to initiate clan challenges. Clans will need to recruit active players who can win them more points by engaging in meaningful play, in and out of combat. New players earn player points and therefore clan points faster, making active recruiting and fostering new players an important part of maintaining a clan.
Thanks for reading. See you in game!
Tork Shaw, Coordinating Designer.
I thought this game had better graphics.
Buying a new computer for this game and Planetside 2 which will be here in the next 2 weeks.
670 GTX
3.4ghz 3570k Ivy Bridge Processor
16 gigs Ram
SSD Harddrive
650W Power Supply
New Case
Liquid Cooling to Overclock processor to 4.4ghz.
*Jelly*
Price tag on this thing?
I like the way they were gonna shove it out the door, untested, unfinished, and without even a website up, and start charging subfees, just another screwjob over the players.
Until it got greenlit on steam in record time and they realized they might have a big hit if they actually did things properly. go AV!!
so true. but yeah happy to see they're seemingly doing things the right way this time :)
im subbed and have Mila Kunis reserved tehe
SeQueL ??? Prequel? Lol, fuck I hate names.
Anyone got any suggestions?
I pre-ordered. Didn't pick a name yet lololol...
You Pre-ordered? Dayum....Nooodleeesss.
By the way getting my computer in like 1-2 weeks should play some Day-Z and PS2 then..and DF.
Rolling with old GPS crew, i miss dremlock straightrocked
so much for DL on 15th lol
Yea man I'm down. I would love to. I like Sylauris and Darkwulf too, just I wont be playing it if Decius is involved with you guys. :/ sorry.
GPS? Sooo.... not with meeeee :'[ ?
Getting some NetSSLError when trying to login into the launcher, anyone else getting that?
Try relaunching the patcher thingy, I had a error but that made it work.
Do you mean the installer that I downloaded off the page, or the already installed thing, that came after?
Here is a goody for you all
http://i.imgur.com/Ez7pC.jpg
http://i.imgur.com/E6lYq.png
:O
random guy streaming him snorting shit and getting banned for nudity....funny stuff(click to show/hide)
I leave and come back 1-2 hours later
back in the day like 10 years ago.. my aunt was miss new york
So i download the launcher and i get an error code trying to open it. Says the file is corrupt. :[
Also, Radament... back in the day like 10 years ago.. my aunt was miss new york, and dated Fabio... the guy in your signature. LOL.
omg you recognised him ! just picked this gif in an undiscovered underground fitness site of 80'.....don't ask me how i get there lol.
ah and give your aunt my regards :)
10 years isn't that long, number plz
any ETA on when this thing starts today?
They say they will release whether they fix it or not (bug that deletes all your gear randomly)
nm, forgot NDA
the que system ONLY works for new characters. and even when playing on new char game is really unplayable. this is pre alpha stuff.
Actually had some play time yesterday, made that dwarf race character, only to be stuck inside their underground mountain base due to not being able to complete a tutorial - I'm supposed to use the workbench to craft some wood shit, but all the workbenches are outside the damn mountain, so FML. Summon didn't work.
Anyone know the command to file a ticket/contact GM?
Otherwise, as a first time DF player and just judging from the tutorial, it seems like a fun game. Melee feels and looks wonky, but that might be just because I'm used to the superior M&B melee combat. Still, I can see this is going to be fun to play in PvP and the DF forums are fucking lol as well. Good drama inevitable.
Only real concern now I have is what kind of a grind will there be.
Oh just noticed the patch notes. I really like how much they're communicating with their players regarding the beta. That's a good step to being a reliable company.
Actually had some play time yesterday, made that dwarf race character, only to be stuck inside their underground mountain base due to not being able to complete a tutorial - I'm supposed to use the workbench to craft some wood shit, but all the workbenches are outside the damn mountain, so FML. Summon didn't work.
Anyone know the command to file a ticket/contact GM?
Otherwise, as a first time DF player and just judging from the tutorial, it seems like a fun game. Melee feels and looks wonky, but that might be just because I'm used to the superior M&B melee combat. Still, I can see this is going to be fun to play in PvP and the DF forums are fucking lol as well. Good drama inevitable.
Only real concern now I have is what kind of a grind will there be.
Oh just noticed the patch notes. I really like how much they're communicating with their players regarding the beta. That's a good step to being a reliable company.
The reason we're seeing these kinds of threads pop up is because those who are very familiar with the combat system in DF1 know that it was something special. There were some obvious problems and imbalances, but the responsiveness, fluidity, and control of your character during combat was exceptional.
So what do people think of the new combat system / character movement? I can't compare to DF1's but I'm seeing a lot of complaints about it:
Honestly, without comparing, the character control does feel very delayed/unresponsive.
Also, what's the point of parry, what does it do?
(click to show/hide)
visitors can't see pics , please register or loginpfhaahahahahaha poor tacos , he's going to work today fixing the bugz !
pfhaahahahahaha poor tacos , he's going to work today fixing the bugz !
too bad i can't do pvp cause stuttering :/
We'll put out the patch tomorrow, Monday, it's pretty much done today though, we'll double-check a couple of things tomorrow morning and issue it. The main reason we're not putting it out today is that it's a huge patch and we need to be able to support it and it happens to be a Sunday evening in Greece.
Right now the patch notes are close to 150 items long, just to give you an idea of how many things this patch addresses. I wanted to post them today but I was asked not to since there are a few items we need to double check in the morning.
Again, thanks for your patience.
Jesus patch any good?
Primalist is out.
This game is shaping up to be awesome.
Too bad many will miss out on it till it comes out on Steam.
As we mentioned in yesterday's update, the goal for today's patch is to make the game more fun to play especially at close range. We will monitor the patch feedback and will make any adjustments necessary. We will continue to scrutinize combat and keep making improvements to it on every level. On with the notes:
Changes to all the roles:
Transfer cost reduced by 10%.This will effectively make it closer to 1:1 (93%) transfer at skill level 1. At max skill and wisdom it will cost 45 in a stat to gain 55 in another stat.
Staff Bolt missile speed increased by 44%
Warrior
We felt warrior was too dependent on archery to deal damage. Costs were also reduced in order to use skills more often. With the following changes, a warrior is able to keep up more in melee range and also use his melee skills when he needs them.
Vital stats buffs: +15 Stamina, +30 Mana
Stampede (Redesigned as a close-in skill rather than a charge-into one.)
86% less sprint bonus - in order to have more control over his character’s movement
200% more duration
20% less mana cost
50% less stamina cost
33% less cooldown
Less knockback - so his targets do not completely get out of melee range, like before.
Pulverize (Can now use it more often and buffed in respect with maelstrom)
10% more damage
Better blind visual effect
50% less stamina cost
50% less mana cost
33% longer cooldown
Foebringer
50% less mana cost
40% less stamina cost
Roar
75% less mana cost
50% faster cooldown
15% less casting time
50% less duration
25% less stamina cost
Spellbane
62% less mana cost
34% less casting time
25% less stamina cost
Stinging Riposte
50% less mana cost
50% less stamina cost
Stoic Defense (This is now more reactional rather than a pre-buff)
73% less mana cost
70% less stamina cost
83% less casting time
29% less duration
Maelstrom
36% less stamina cost
Repel (Can now use it more often)
33% faster cooldown
50% more mana cost
Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:
Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.
Skirmisher
Skirmisher received a reduction in his abilities’ costs, similar to the warrior but to a lesser degree. Also some of his mobility skills were reduced in conjunction to the changes of the Stampede skill.
Vital stats buffs: +15 Health, +30 Mana
Dash
54% less duration
20% less mana cost
33% less stamina cost
Evade
10% longer cooldown
Heightened Reflexes (More offensive use)
166% more melee speed
66% more range speed
7% less duration
50% less mana cost
42% less stamina cost
Trueshot (More “sniper” like ability)
50% less mana cost
75% less stamina cost
50% more casting time (slower)
30% of magnitude additional stamina damage
50% of magnitude additional mana damage
Salvo
25% less mana cost
27% less stamina cost
Puncture
4% more base magnitude
Exploit Weakness (More debuff time to your target)
82% more duration
33% less mana cost
36% less stamina cost
Elementalist:
More Cannon, less Glass. Air school (close combat) effectively counters any mobility skill. Also a lot of his spell casting times and costs were reduced to result in a faster gameplay and bigger damage output.
Vital stats buffs: +30 Health, +15 Stamina
Attunement to Air (More reactional cast time but less duration and CD)
10% less Cooldown
50% less Casting Time
23% less Duration
10% less Magnitude
33% less Mana Cost
Lightning Bolt (More damage and easier to use)
14% less casting time
10% more base magnitude
20% less mana cost
Thunderbolt
1 class smaller AoE (Harder to damage yourself)
20% less casting time
40% less mana cost
12% less base magnitude
40% less mana cost
Static Field (More DPS, more Radius but less duration)
1 class bigger radius - This will make it easier to hit opponents who are closeby
25% more base magnitude
30% more total magnitude - It will hurt to be inside the AoE.
11% less cooldown
47% less duration
25% less mana cost
25% less stamina cost
Dragonbreath (Easier and more often to use)
17% less cooldown
17% less Casting Time
40% less mana cost
Fireball (More DPS, more AoE)
1 class bigger AoE
27% less casting time
10% less mana cost
Magma Bomb (More DPS, easier to use)
35% less casting time
25% less mana cost
Heat Stroke (Easier to use)
13% less casting time
25% less mana cost
Primalist:
Because of the fact that the damage output has increased for the other roles, the Primalist received several boosts, mainly in his overall survivability and his damage dealing capacity.
Vital stats buffs: +15 Health, +15 Stamina, +15 Mana
Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness)
23% more cooldown
66% more duration
10% more regeneration
Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat)
206% more cooldown
Wall of Righteous Force (Easier to use in case you need to cover fast)
33% less casting time
Healing Blast (Easier to use)
25% less casting time
Virtuous Wrath (More overall damage and a small knockback for defensive purposes)
50% less casting time
54% more base magnitude
10% Of magnitude will also damage target’s stamina.
10% Of magnitude will also damage target’s mana.
29% Faster Missile speed
33% less mana cost
20% less stamina cost
Added small knockback
Various other changes and fixes:
Added /roll command. By default it rolls a D6 (It can also be used with a custom dice ranging from 2-100. Using /roll 2 will roll a D2)
Fixed a bug where the Map markers’ positions got changed after restarting the client.
Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen.
Fixed a bug where the fog-of-war would not reveal on some tiles
Fixed a bug where the bag that items were salvaged from would remain locked and couldn’t be moved from, or within, the player’s inventory
Thank you for reading, we depend on your feedback - please post in this thread.
release tommorrow, shoould be fun
I hope those are new ingame sounds.
Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.
And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed.
Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....
One guy who wrote a review for Warband in Gamespot said that he and his friend started ending their MMO suscriptions, filling the box with words "its not as good as M&B" after playin Warband. Its rather true. Personally I do feel that the fluid combat of Warbands multiplayer has acctually left me wishing for something more from all other multiplayer games...Unfortunately nothing has yet even come close to it.
Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....
40 quid box and 15 quid subscription, i thought these kind of business models were a thing of the past...
Yeah, something like Valve's model is the best I've experienced so far.
oh ive been playing so much aoe2, I that when I came to character creation screen I decided a very silly name. here is my new df sig
visitors can't see pics , please register or login
If you're refering to DOTA2, that is not an MMO, so you can't compare. I've yet to see an MMO with a cash shop that offered exclusively cosmetic stuff.
Haha, guess you went with Skirmisher role then? :)
Going with Elementalist myself. The nerds from my guild already managed to capture a city.
yeah I saw u got a holding on niffle which is funny because I remember raiding lux in the same location in df1.
how are you finding lux arcana?
we (nomads) only got about 5-8 people playing atm and no real leadership so we might end up having to join another clan.
So does the game feel complete now after release? Is all/most of the things they promised in the game?
I dunno what to think really. I played DF for a solid year and a half and quit when I got sick of the lying Greek devs and lack of content updates.
PEOPLE ARE ACTUALLY BUYING A GAME MADE OF GREEKS??
AHAHAHAHAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHAHAHAHAHAHHHHHHHHHHHHHHAHAHAHAHAHAHAHAH
I WOULDNT PLAY A GREEK MADE GAME EVEN IF IT WAS FOR FREE
and I feel like its just a big PVE grinding game atm
everything about this game reeks of a massive, tedious, boring PvE grind.
Eh, I'm enjoying it playing with some friends I knew from DF1.
I just started yesterday night and I'm already at 4k Prowess, doesn't seem to hard.
heh yeah I just saw ur name on comments on this pretty sweet video
https://www.youtube.com/watch?v=zxgkMCO9VRU
[youtube]https://www.youtube.com/watch?v=zxgkMCO9VRU[/youtube] <dafaq
I play Darkfall and have for quite some time. The custom role patch just hit a couple days ago and it's pretty cool. I'm enjoying the game. The population is BOOMING too.
population is obvious up alot on EU too, but I am jealous if you are on US server. because I still feel like the game needs 50 times more players to really come into its own. DFUW launch was most fun the game will probably ever be, sadly. battles with hundreds of players is just unlike any other game (especially before planetside 2).
but yeah custom roles patch has improved the game substantially. still can't see myself staying subbed tho, think part of me is just tired of the arcadey combat compared to games like crpg and darksouls, and playing hundreds of hours of it in df1 and UW.