cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Vibe on September 20, 2012, 10:09:17 am

Title: Darkfall Unholy Wars
Post by: Vibe on September 20, 2012, 10:09:17 am
Aka Darkfall 2.0, as they called it. Supposed to release November 20th.

http://www.darkfallonline.com/blog/?p=3302
http://darkfallonline.com/uw/

Never tried Darkfall myself, was put off by the ugly graphics (not saying bad or outdated, just... ugly) and bad reviews it got, but am definitely looking forward to trying the new/improved version.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on September 20, 2012, 04:48:56 pm
I dunno what to think really. I played DF for a solid year and a half and quit when I got sick of the lying Greek devs and lack of content updates.

It was still a decent game, great PVP combat but lacking content, terrible UI, and not much to do besides fight and grind gear but because of lack of updates and it was very newbie unfriendly (very steep learning curve while facing a long tough grind) the population was in a long term decline.

This "Darkfall 2.0" is really all the content they never patched for the last 2.5 years, that they saved up instead for a re-release (while charging people a subscription), actually it's really even the content that shoulda been put in place by end of beta, cuz it woulda made Darkfall a polished game at release, so I am still not very happy with the devs. There are also other issues with DF2.0 that supposedly for something being released in 2 months there are basically no gameplay videos and no word of any kind of player testing going on which is quite odd. So overall I am pretty skeptical.

That said they've promised a lot of stuff that would make Darkfall overall a much better game. Complete combat rebalance to add more specialization which will also cut down the grind (currently you basically need to know all magic schools). Gear/magic rebalance, also adding momentum so combat will be less spazmatic, and also changes to fall damage so you can no longer "ski" across map at like 100km/h which created tedious hit&run&chase gameplay. New UI, lighting, sound systems, new models, animations & textures, etc. All should make the game more appealling too.

So I dunno, a lot they need to address still, like a complete feature change list, show some real gameplay videos (seriously how hard is it for a dev to run playclaw for a min and then post it?) also pricing, are they gonna try and charge me 50$ for the client again to try this "new" game out?

After 3 years of lies and the somewhat underhanded practice of charging people subscriptions while not updating game content, I'll believe all this stuff when I see it.
Title: Re: Darkfall Unholy Wars
Post by: SixThumbs on September 20, 2012, 06:03:37 pm
What are the gameplay mechanics like? I did a two second search on gamefaqs and all I could see was that the original got a 2 out of 10 on Eurogamer, haha.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on September 20, 2012, 06:21:41 pm
On top of what Turboflex said about them constantly lying about having about these awesome expansions and lack of content, I REFUSE to pay for a full game and monthly subscription for the chance of it tanking yet again. I've kinad given up on Darkfall, amazing PvP but that was about it.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on September 20, 2012, 06:26:05 pm
Darkfall players get DF UW for free, as I heard, since it's actually the same game just "redone". This are the supposed changes:

Quote
**Visual Updates**
- New motion-capture animations
- New character models
- Citys/Hamlets/Villages redesigned, relocated and renamed.
- Full world redesign NPC/Chaos Citys included (based off the shape Darkfall 1 map had)
- New dynamic light system
- Plethora of new and revamped item skins

* New sound system
* New Crafting System (including recycling system?)
* Introduction of market (auction house)
* Newbies start the game cut-off from the world during their tutorial while they familiarize themselves with the game.
* You're no longer allowed to attack anybody in NPC cities, even clans that are at war. But as soon soon as you step outside NPC city, you turn grey and are a fair game for anybody.

**Character Development**
- Role System - You can pick (and change whenever you want) a basic role for your character, for example, Warrior, Mage, Skirmisher. These "roles" will define what armor you will be allowed to wear. Different roles will provide different bonuses or penalties towards different armor types (heavy, medium, light).

- Specialization System - You can no longer be jack of all trades, master of everything. You will have to specialize in certain discipline, or disciplines. For example, you can choose to specialize in Water Magic as your primary and Earth magic as your secondary discipline. This is different then having Earth as your primary and water as secondary.

Furthermore, opposite schools will lock one another, so if you pick Fire, you can not pick Water at the same time, or if you pick earth, you can not pick air at the same time. The same number of specs will be available for warrior and skirmisher roles.

There are many specs to chose from, including a "healer" spec for example.

It's important to note that you can switch between specs by talking to NPCs. This also means that you can still master/level everything in the game, but you can only use certain amount of abilities at any one time. This will make it so new players can quickly and easily develop their character in a certain spec and be just as effective as every veteran, while at the same time, veterans that put more time into developing their character can switch back and forth the specs if the chose to develop more than a single spec.

**PVP**
- Resource Monoliths, where people get rare materials for controlling an area
- Movement Momentum mechanics. You can't turn 180 instantly if you're running.
- Wobble mechanics. The faster you move, the harder it will be to aim.

* Territory control by linking player villages and player Cities.
* Features to make battle preparation easy and intuitive
* More features that reduce downtime after death, including limbo system.

* New GUI!
* Revamped Dungeons, with traps and other obstacles leading up to Bosses.
* New world bosses
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on September 20, 2012, 07:05:08 pm
What are the gameplay mechanics like? I did a two second search on gamefaqs and all I could see was that the original got a 2 out of 10 on Eurogamer, haha.

The Eurogamer thing was a bit of a scandal cuz it's not that bad. I think the review was written by a hater, some kind of Warcraft fanboy or something, very biased.

It's basically a full action MMORPG. No tab targetting, fast paced combat (faster than cRPG, closer to quake/tribes). You level up by using skills, like to raise fireball spell you hit mobs with it, it raises your fire magic skill, fireball skill. Clans takeover cities and hamlets, use them as bases for territory control, good ones have nicer hunting spots, dungeons nearby. Other clans can siege them, raid them ,etc.

The combat system is REALLY good, great physics, lotsa skill needed, and fun. The game just had other major problems:
-the biggest was that you basically needed to learn everything to compete against vet players so it was a ridiculous grind newbies. Huge block to get new players in, especially 1 year in.
-Everything was kind of half-ass, basic beta level stuff. Dungeons, city designs, combat balance (naked spellcasting was OP vs actually gearing up), crafting, resources in gameworld, npc areas, economy/markets/vendors, stuff full of design flaws and screaming for overhauls. Nothing too serious by itself, but when you take it all together, and combine with basically no serious content updates/patches for 2 years, people started heading for exits.

What the Greek scoundrels did was string people along with false expansion promises when they were really holding back all these ovrhauls for one giant "relaunch". I get their logic, cuz it's gonna make a much larger marketing splash as "Darkfall 2", combined with a wipe, maybe being on steam, etc. But they really hosed over their existing players by not gradually improving the game as most MMOs do.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on September 20, 2012, 07:11:34 pm
Yeah, I read the forums a bit and the vets are saying that Darkfall 1.0 is basically the beta for Darkfall Unholy Wars :D
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on September 20, 2012, 07:48:46 pm
Yeah, I read the forums a bit and the vets are saying that Darkfall 1.0 is basically the beta for Darkfall Unholy Wars :D

They are right, but keep in mind Darkfall probably had one of the most trollish communities EVER.

I loved Darkfall, but the unimaginable grind really kept me away from playing long term.  I also seriously hated their devs.  I hope they turn it around, because Darkfall could be EXTREMELY fun. 
Title: Re: Darkfall Unholy Wars
Post by: Banok on September 24, 2012, 08:58:57 pm
Well darkfall despite is NUMEROUS flaws was still the probably the funnest game there ever was. the developers are pretty clueless and its likely they will fuck this up, but if they pull it off this could be the best game of all time. so fuck me am I excited, literally waiting 2+ years for this. best part is ive finished uni so I dont care if it consumes my "life" anymore.

The Eurogamer thing was a bit of a scandal cuz it's not that bad.

The scandal was they proved the reviewer didn't even play the game.
Title: Re: Darkfall Unholy Wars
Post by: mofugga on October 05, 2012, 01:42:21 am
Everyone here should play Darkfall.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 08, 2012, 09:19:48 am
There will be a character wipe for DF:UW

"These are different games and the DFUW character system is incompatible with the old characters. These are two completely different worlds, there is a different skill acquisition system, different skills, different stats, all the way down to the story-line; everything makes them incompatible," explains producer Tasos Flambouras.
Title: Re: Darkfall Unholy Wars
Post by: mofugga on October 09, 2012, 12:20:57 am
It should also be noted that anyone who purchased the original Darkfall will receive the "new" game for free (other than the monthly sub fee of course).
Title: Re: Darkfall Unholy Wars
Post by: Banok on October 11, 2012, 02:43:37 am
I check everyday.  still they give no good info  Q_Q
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 11, 2012, 07:40:11 am
I check everyday.  still they give no good info  Q_Q

Yeah so very little info and videos considering this thing is getting released in mid November...
Title: Re: Darkfall Unholy Wars
Post by: Techno on October 11, 2012, 03:00:44 pm
Long live The Desperate Housewives
Title: Re: Darkfall Unholy Wars
Post by: Banok on October 12, 2012, 01:28:30 am
my clan nomads are getting the gang back together for it.

and i'm wondering, what clans are people going to play in?

DHW died along time ago to me when they transferred.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 12, 2012, 07:26:38 am
Eh no clan I guess, first timer :D
Title: Re: Darkfall Unholy Wars
Post by: SixThumbs on October 12, 2012, 04:00:19 pm
Will this be subscription based? That will kind of be a deal breaker for me.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 12, 2012, 04:43:54 pm
Will this be subscription based? That will kind of be a deal breaker for me.

Yes, supposedly
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 16, 2012, 02:53:38 pm
A lot of info here:

(click to show/hide)


Also:

Quote
In preparation for Darkfall's upcoming Unholy Wars relaunch, Aventurine is giving all players past and present the chance to play the game entirely free from October 17th through November 15th, when the servers will shut down in anticipation of the relaunch.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 20, 2012, 02:48:26 am

I'm actually impressed by how much better it looks than the first Darkfall (which was abysmal to look at).
Title: Re: Darkfall Unholy Wars
Post by: Banok on October 20, 2012, 08:56:40 am
doesn't look MILES better to me. most people played darkfall 1 on low graphics so thats why you think its so abysmal.

video of darkfall high graphics in 2009: http://www.youtube.com/watch?v=c_v4NgvqTjg&feature=plcp

I am hoping its alot better optimised and we will get more frames in big battles tho.

otherwise everyone will have to turn the graphics down again, and people will once again think the game looks abysmal when its actually half decent.

anyway I wrote a analysis of this and older info which is worth reading if you want insight into how UH will change game mechanics. http://www.mmorpg.com/blogs/Consensus/102012/24051_Darkfall-UH-info-analysis-game-mechanics-
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 20, 2012, 11:32:42 am
doesn't look MILES better to me. most people played darkfall 1 on low graphics so thats why you think its so abysmal.

video of darkfall high graphics in 2009: http://www.youtube.com/watch?v=c_v4NgvqTjg&feature=plcp

Oh yeah that does look better than the videos I saw. All the videos I saw were really horrible compared to this.
Title: Re: Darkfall Unholy Wars
Post by: Banok on October 26, 2012, 07:43:10 pm
new role video

http://www.youtube.com/watch?feature=player_embedded&v=Be1qaRy6uHQ

watch it HD, this one I was actually impressed by. yes; once again horrible flashy spell effects. but you can see some of the cool gameplay changes, like less accurate reticule whilst moving. 3rd person view for archery.

personally I liked the 1st person but it put alot of people off the game being force to 1st person to aim a bow. on the downside 3rd person does dumb down the game more, makes it harder to sneak up and "sticky back".
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 26, 2012, 08:31:28 pm
Nice. Wish they'd show more in those videos though, I mean we're very close to release.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on October 27, 2012, 01:30:13 pm
Supposedly Lord Gluttony and the goons are making a comeback.  So I guess I will be playing with them....

I kind of miss my Darkfall days. (http://eyebeatwomendfo.ytmnd.com/)

Extremely surprised that there is not more interest on here for it.
Title: Re: Darkfall Unholy Wars
Post by: TR_Ragnarok on October 28, 2012, 08:20:04 am
I'm giving it a go, on the DF forums alot are saying the action bar is now placed like a "League" 1-4 keys with a 5 ultimate key which i can also see watching the skirmisher role.
Title: Re: Darkfall Unholy Wars
Post by: Banok on October 29, 2012, 11:47:07 am
Supposedly Lord Gluttony and the goons are making a comeback.  So I guess I will be playing with them....

I kind of miss my Darkfall days. (http://eyebeatwomendfo.ytmnd.com/)

Extremely surprised that there is not more interest on here for it.

gluttony eh, I didn't play in first server war but I do love this video http://www.youtube.com/watch?v=aTc5WAI8ua4

you'll be on different server this time I guess.

won't happen, but would be epic if the game launched on 1 server again  :D
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on October 31, 2012, 01:32:26 pm
Lots of new info posted on mmorpg.com in a QA.

http://www.mmorpg.com/blogs/Paragus1/102012/24100_Darkfall-Unholy-Wars-Interview-with-Aventurine


TLDR Version:
* Roles can be changed at any time. Role changes activated via a gui option have a 30 minute cooldown and take a 1 minute channeling effect to activate a change.
* Surges are disabled.
* NO FIZZLES!!!
* Multicore support, no more loadlag.
* No movement skills so no afk swimming for stats.
* No boats or siege weapons for launch.
* Starter cities are non pvp zones.
* No guards, no guard towers in NPC or player cities.
* Racial alignment system is gone. You're blue, green or red. Red has no consequences other than letting other players know you might not be trustworthy.
* You have three default attacks: Vanilla melee, vanilla archery and common magic (transfers, heals, utilities).
* Roles fill out your other abilities. You get a primary role with 4 skills and 1 ultimate and a secondary school with 4 abilities/skills for a total of 9 abilities.
* Mercenary contract system is in at launch.


How is there no excitement for this?
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on October 31, 2012, 03:06:52 pm
I hope they fixed the UI so you don't need to learn to script to bind multiple functions to one key.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on October 31, 2012, 03:17:45 pm
How is there no excitement for this?

This is something I'm wondering as well, the game should appeal to this community if you ask me.
Title: Re: Darkfall Unholy Wars
Post by: Pollux on October 31, 2012, 10:31:56 pm
I played DF when it first came out and had a good time.

They should have put an effort into making it F2P, that sub fee is a huge turn off.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 01, 2012, 03:03:52 am
I played DF when it first came out and had a good time.

They should have put an effort into making it F2P, that sub fee is a huge turn off.

Actually it's a good thing in my eyes. F2P always means a horrible community and a cash shop, and it's rarely just cosmetic stuff in there.
Title: Re: Darkfall Unholy Wars
Post by: Pollux on November 01, 2012, 10:01:01 am
Actually it's a good thing in my eyes. F2P always means a horrible community and a cash shop, and it's rarely just cosmetic stuff in there.

I've already paid for the game, but I understand how desperate their company is for immediate income
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on November 01, 2012, 02:20:25 pm
I wouldn't mind if they added "meditation points" for offline skill gains to a cash shop.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on November 01, 2012, 04:27:34 pm
This is something I'm wondering as well, the game should appeal to this community if you ask me.

Yes the community should transfer over quite nicely. The drama that game generates is immense..when people can lose their stuff that they might have spent hours saving for (or in the case of whole cities, weeks or months) you get some intense PVP and crazy drama. Backstabbing, power blocks forming, empires getting toppled, ego's going into overdrive and clashing.

Full loot + player skill pvp + player owned cities & resources makes for some unique gameplay. The main thing I am worried about is if the new class system actually results in fun and player skill based pvp, and if the grind is truly reduced to manageable levels. I expect it to be extremely unbalanced between the classes too with no beta (they probably can't internally test it and play it how the actually players will, and AV have a bad track record for this stuff). Would be nice if the racial alliance system and being blue/red (murderer) had some impact on the game too.

I will be extremely surprised if its in a playable state on the date they gave for release. Everything AV says with dates you should times by 2-4 usually

End of

Title: Re: Darkfall Unholy Wars
Post by: Banok on November 01, 2012, 07:16:14 pm
must admit strategus seems like a pointless casual mini game after playing darkfall.

I don't understand how there can be drama for strategus, its so meaningless. you take a holding in strategus, what do you get? some pointless text title and ownership of a 2d icon on a webpage.

In darkfall they were actual tangeble parts of the world you walked in. They were where you lived, literally. They were your base where you respawned and banked. It wasn't just a flag it was your home.

They actually mattered alot, maybe not enough as they should have. But taking peoples homes from them, or defending your own really created some gameplay non existant in any other game.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 02, 2012, 12:20:11 am
Honestly the only thing from stopping me from being excited for this game is not being able to put hours and hours of grinding skills into it.

Unless they changed the skill rate leveling to be MUCH faster than I would greatly consider it as I loved the PvP in the game, it was the only game that actually got my adrenaline going.
Title: Re: Darkfall Unholy Wars
Post by: mofugga on November 02, 2012, 01:06:51 am
Honestly the only thing from stopping me from being excited for this game is not being able to put hours and hours of grinding skills into it.

Unless they changed the skill rate leveling to be MUCH faster than I would greatly consider it as I loved the PvP in the game, it was the only game that actually got my adrenaline going.

The grind will be WAY less than before.

- The general rate of skill-gain should be much higher than the original release.

- The amount of skills/spells per school sounds like it will be much fewer than in the previous game.

- You can only use one "role" at a time. So you only need to level the skills/spells for that particular role.

I've always been surprised that more players from the crpg community don't show interest in Darkfall... and vice versa. These are the only 2 games I've played regularly over the last few years.

Anyway, Darkfall Unholy Wars comes out November 20th (supposedly  :wink:). Since this is Aventurine, I'm cautious in my optimism, but really looking forward to release either way.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 02, 2012, 01:39:05 am
I actually came to C-RPG from Darkfall. I ran into Darkwulf and Sylauris here which was funny because I use to be in their clan back in old Darkfall days.

I tried to go check how much the game would be but I can't seem to purchase it....did they disable it for now?
Title: Re: Darkfall Unholy Wars
Post by: mofugga on November 02, 2012, 01:47:18 am
I tried to go check how much the game would be but I can't seem to purchase it....did they disable it for now?

If you purchased the original game, you won't need to buy the new one, just pay the monthly sub.  :D
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 02, 2012, 01:51:02 am
If you purchased the original game, you won't need to buy the new one, just pay the monthly sub.  :D

Yah....problem though is that I was like...16?ish when I last played this game and since it required a credit card I didn't use my own...I don't have access to this CC anymore so when I tried to recover my account they wouldn't give me it even though I could provide all the details about my character.

Ima have to repurchase which is fine, I'd just like to know how much it costs...
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 02, 2012, 08:37:38 am
Honestly the only thing from stopping me from being excited for this game is not being able to put hours and hours of grinding skills into it.

Unless they changed the skill rate leveling to be MUCH faster than I would greatly consider it as I loved the PvP in the game, it was the only game that actually got my adrenaline going.

wait so you actually want the massive grind? :/
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on November 02, 2012, 02:24:16 pm
Think he means he doesn't have time to spend grinding like in DF1. Check this for why grinding should be lessened:

Quote
In previous discussion with the community, you said that ..." Skills no longer benefit from macro-ing or scripting in the way they did in Darkfall 1.0". Can you elaborate on any changes that may have been made to the way skills increases work that will make macroing either ineffective or unviable means of progression?

Well for one, it will be a lot faster for a player to reach the famed viable state. With only one role being active at any given time, a player that focuses on a specific play style will be able to become viable and competitive in a very short amount of time. Because of this, the need to macro will be greatly diminished. At the same time there have been many changes to skills and the way they affect and other skills. To give one example, in the first Darkfall, the skills that where macroed quite a lot where movement skills like run sprint and swim because of the benefits they provided to relevant passive skills. In Unholy Wars this will not be the case as movement skills can no longer be leveled up.

This interview is worth a read: http://www.mmorpg.com/blogs/Paragus1/102012/24100_Darkfall-Unholy-Wars-Interview-with-Aventurine

Or the individual responses are discussed here, with some other info too: http://forums.darkfallonline.com/forumdisplay.php?f=68
Title: Re: Darkfall Unholy Wars
Post by: Radament on November 02, 2012, 02:43:00 pm
good old macro days


if you had no time macro was a temporary solution but i disliked this method , even if i macroed like a ninja inside rocks , constructions , jungle , mountains etc..

Most players used macros to fight , no skill , just press the right button , to much pew pew , all mages/tank/archers/polearmist/... no cap no fun.

Finally Tasos decided to listen to players (only when df 1 failed) and tried to resume a potentially good mmo.
Title: Re: Darkfall Unholy Wars
Post by: B3RS3RK on November 02, 2012, 03:17:49 pm
This looks really awesome.I might even try it if the sub is not to high(Usually I stay away form games with sub fees, even when I think they are good).

Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 02, 2012, 05:22:39 pm
Think he means he doesn't have time to spend grinding like in DF1. Check this for why grinding should be lessened:

This interview is worth a read: http://www.mmorpg.com/blogs/Paragus1/102012/24100_Darkfall-Unholy-Wars-Interview-with-Aventurine

Or the individual responses are discussed here, with some other info too: http://forums.darkfallonline.com/forumdisplay.php?f=68

You're right, I use to play when I was in school and had much more time than I do now with a full time job and stuff.

Thanks for that link.
Title: Re: Darkfall Unholy Wars
Post by: Mars on November 08, 2012, 03:09:20 am
I tried darkfall during a free trial and just couldn't get into it. I don't mind grinding, but the combat just felt off and the fact that you need to master almost all the skills to do well in pvp just ruined the experience for me. If the launch goes well I'll most likely give it a go.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on November 09, 2012, 10:12:32 pm
New vid

www.youtube.com/watch?v=R1BSl9jsx68
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 10, 2012, 12:06:12 am
they seriously suck at making videos
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 10, 2012, 03:19:22 am
They suck at everything expect coming up with the coolest video game concept ever and actually creating it but in a extremely sucky way.

Yup.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on November 10, 2012, 09:01:33 am
they seriously suck at making videos

agreed

BTW if you guys want to start up with us or at least check us out for Darkfall. 

http://eq-ms.com/forums/

We are focusing on playing the game for PVP not for building up a town. 
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 10, 2012, 10:41:21 pm
Got linked this video today made me lol

http://www.youtube.com/watch?v=mXscO9pV6ec&feature=related

also they are doing a Q&A http://www.mmorpg.com/gamelist.cfm/game/875/view/news/read/26035/Darkfall-Unholy-Wars-Livestream-QA-Give-Us-Your-Questions.html
Title: Re: Darkfall Unholy Wars
Post by: Mae. on November 11, 2012, 06:53:13 pm
GPSGPSGPSGPSGPSGPS
cant wait to check it out, im giving these assholes a second chance at my heart. had TONS of fun with a certain clan in the first round even though these devs have proven to be total airheads and sketchy bundle of stickss.
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 14, 2012, 04:31:18 pm
delayed 3 weeks   :cry:

new launch date 12/12/12   

I remember the 11/11/11...
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on November 14, 2012, 05:37:57 pm
Lol, I hope this didn't come as a surprise to anyone with experience with AV :D

Even when it is released, it might be worth hanging back until we know what condition its in. Don't expect it until its actually available for download and the servers are up too
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 15, 2012, 08:17:09 am
I didn't have any previous experience with AV and as a potential customer I'm hurt :(

Nah it's not all that bad, there's Planetside 2 coming out on 20 Nov as well and I've got other games to fill up my time till then.
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 15, 2012, 06:15:28 pm
servers shutting down today & new dev diary

http://jupsto.blogspot.co.uk/2012/11/darkfall-servers-shut-down-sequel-due.html

visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 16, 2012, 08:45:14 am
Title: Re: Darkfall Unholy Wars
Post by: Radament on November 16, 2012, 02:05:00 pm
delayed 3 weeks   :cry:

new launch date 12/12/12   

I remember the 11/11/11...

next delay should be 13/13/13 then?

Title: Re: Darkfall Unholy Wars
Post by: Banok on November 16, 2012, 07:56:45 pm
new vid is epic.

http://www.youtube.com/watch?feature=player_embedded&v=fYvTLi_3-SU
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 16, 2012, 09:14:42 pm
new vid is epic.

http://www.youtube.com/watch?feature=player_embedded&v=fYvTLi_3-SU

much better than the previous ones
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 17, 2012, 02:28:09 am
Yay, FPS is in the game.

Vibe, your signature is really fucking stupid.
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 22, 2012, 02:01:07 am
there is a new warrior vid.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 22, 2012, 07:54:08 am
there is a new warrior vid.

http://www.youtube.com/watch?v=5CZ448qRLRQ&list=UUeXzGHiwbo1U_7CLdHrAjKw&index=1&feature=plcp
Title: Re: Darkfall Unholy Wars
Post by: TheAppleSauceMan on November 22, 2012, 10:22:17 am
So it got delayed till 12/12.... :/
Oh well though, only interested in a free trial anyways as I'm not sure if I'll like it, and they don't have one yet, someone will have to let me know how it is when it does come out.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 26, 2012, 10:32:15 am

Quote
Today I will be outlining a couple of the features touched on briefly in the GUI developer diary. These are fundamental systems that drive and dictate gameplay in Darkfall Unholy Wars, both from a personal and a clan perspective. The feat system eliminates the repetitive and railroad approach of many MMOs to questing and single player character development. The player and clan point systems encourage constructive play, and discourage griefing and picking on new players. Together these systems greatly improve the experience of players of all levels, in what could otherwise be an unforgiving world.

The Feat System is part achievement system and part dynamic quest tool. Feats are acts of bravery, skill, exploration, or development: anything from slaying a host of kobolds, to visiting all the cities of Agon, to crafting exquisite items. This gives you a huge range of activities by which to develop your character and earn player points. Instead of sending you on random, meaningless quests to collect a basketful of apples, the feat system dynamically challenges you to complete tasks based on your player points, your location, and your chosen play style. PvP players need never venture into PvE dungeons to advance, and crafters can complete only crafting feats, gathering player points as successfully as those who take to the wilderness with a sharpened blade, looking for trouble. Feats suggested to you will always be challenging for a player of your experience, filtered by your preferences, and relevant to your location. This allows you to travel Agon sniffing out opportunities, rather than be at the beck and call of some city-dwelling quest giver.

Player Points are a personal currency earned as you develop your character in Darkfall Unholy Wars. Points are spent on various game features but unlike, for example, gold, points are earned by actually playing the game; killing mobs, completing quests, participating in PVP, crafting, completing feats, and succeeding at the myriad tasks you can perform in Unholy Wars. Player points cannot be traded or bought – they must be earned by participating in a meaningful way in the Darkfall world. The more challenges you seek the more player points you earn. However there are diminishing returns which means it is never valuable for you to try and farm these points from easy mobs, or by victimizing new players. Points you earn are then used to purchase new skills, new boosters, and other game features that flesh out your character and his abilities. In addition, every player point you gain also grants clan points to your clan.

Clan points operate in a similar way, and are earned by clan members as they earn player points. They can also be earned by successful clan excursions, capturing holdings, and clan warfare. Clans points are used to boost your clan’s prowess, and are required to initiate clan challenges. Clans will need to recruit active players who can win them more points by engaging in meaningful play, in and out of combat. New players earn player points and therefore clan points faster, making active recruiting and fostering new players an important part of maintaining a clan.

Thanks for reading. See you in game!
Tork Shaw, Coordinating Designer.
Title: Re: Darkfall Unholy Wars
Post by: Leshma on November 26, 2012, 04:01:03 pm
I thought this game had better graphics.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 26, 2012, 04:13:12 pm
I thought this game had better graphics.

Honest question, what made you think that?
Title: UW info breakdown, 192 Specialisations!
Post by: Banok on November 27, 2012, 01:47:56 am
This article is an in-depth breakdown of info on Unholy Wars mostly focused on the recent interface dev diary posted below. Some of the info discussed is obvious, but some is new and interesting, that I doubt anyone else has figured out. I've managed to calculate some interesting things such as starting and endgame health pools, 192 class specialisations.

http://jupsto.blogspot.co.uk/2012/11/darkfall-uw-info-breakdown-192.html

Enjoy.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on November 29, 2012, 05:10:49 am
They are on Steam Greenlight now : http://forums.darkfallonline.com/showthread.php?t=334141

Would be a great boost in terms of exposure to new players, hope they do get on Steam

Just load your steam client and go to Greenlight on the Store, then search Darkfall and click Yes, or follow the link above
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on November 29, 2012, 06:53:03 am
Voted, at least there trying to go in the right direction, it can only bring more attention.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on November 29, 2012, 07:36:32 am
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 30, 2012, 10:10:01 am
live chat with tasos in 4 hours on mmorpg.com wonder if we will get any good info
Title: Re: Darkfall Unholy Wars
Post by: Radament on November 30, 2012, 02:08:36 pm
omg live chat with the Mighty Tasos? prepare for a delay !

bah tasos didn't show us his biceps :(
Title: Re: Darkfall Unholy Wars
Post by: Banok on November 30, 2012, 03:47:50 pm
it was a really good interview tho, we actually learnt some cool things. one of the best for me is that every account can have a NA and a EU character. having an NA alt just to show up to big sieges or tournements is cool.
Title: Re: Darkfall Unholy Wars
Post by: mofugga on December 01, 2012, 01:07:55 am
Darkfall: Unholy Wars has been Greenlit on Steam after only 2 days on there!   :shock:

They've also released several vids recently showing some of the new roles. http://www.darkfallonline.com/blog/ (http://www.darkfallonline.com/blog/)
Title: Re: Darkfall Unholy Wars
Post by: mofugga on December 08, 2012, 05:15:08 pm
Srsly?!?!?!  Only 4 days til launch (maybe) and this slips to page 2?

Yall don't know what you're missing...
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 08, 2012, 08:19:58 pm
the amount of interest in this game on this board is disappointing indeed
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 08, 2012, 09:10:51 pm
What role you guys gonna roll?

I'm thinking Archery or the fast/evading role which I can't recall the name of and to lazy to check.

I know Darkwulf and Sylauris are gonna play and Ima join them (use to play with them in DF 1.0). We will be rocking The Fallen Lords tags (clan).
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 08, 2012, 09:33:33 pm
is this up to date on all roles?

http://www.dfstuff.com/roles/
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 09, 2012, 12:54:45 am
darkfall 1 never got an ounce of the attention it deserved, even now it is a technically impossible game to most developers even with hundreds of millions budget. so in comparison think unholywars is actually getting a bit of attention considering once again no marketing/advertising. if its well designed and decently polished when it releases on steam it could be a huge sleeper hit.

generally tho full loot games never appealed to many people, but dayz broke that mold and hopefully made people realise that full loot can work amazing if done right.

that is afaik up to date on roles, but we do know names of earth/air spells just not descriptions. also doesn't mention the known opposing schools.

I always wanted to be an archer but the arrow trajectory in videos still looks like df1 (really weak), i think it will be a hard class to play well. i am thinking of maxing a warrior role first simply because destroyer in darkfall 1 was really amazing vs zergs in sieges, and i want to be super effective in all the huge siegewars at launch.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 09, 2012, 04:41:52 am
in DF the main problem wasn't the pvp or full loot, you could put together a decent gearbag for a few thousand gold, more annoying was actually organizing it from your bag.

What chased people off was mostly the grind to get all your intensifies, masteries, archmage skill, etc. Macroing stuff. It basically took months of macroing overnight and grinding to get a non-gimped char. Which just wasn't acceptable for people.

As you mention the game engine itself is pretty solid so if they removed the grind it could be quite popular.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 11, 2012, 01:51:13 pm
So what the hell is AV doing, 1 day to release and no word whatsoever, no page, no preorder, nuthin'.

Well, I'm going to wait a few days after release anyway, gather some feedback on just how grindy this game is and if it's worth it for non 24/7 gameplay.
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 11, 2012, 02:00:15 pm
knowing Tasos , must be a delay .....if not , it must be considered a new christmas , pink snow raising from  the ground and glowing ufos spamming commercial advertisements at any corner , in other words Tasos is the king of trolls , sorry chadz.
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 11, 2012, 03:04:00 pm
I'm very very interested. :]
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 11, 2012, 03:08:52 pm
IM GOING INSANE

yeah release tommorow seems unfuckinglikely atm
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 11, 2012, 09:20:44 pm
News : Tasos canceled the release of Darkfall : Unholy wars  :cry: cause Aventurine's Bankrupt !!!

Here's the source : http://forums.darkfallonline.com/showthread.php?t=333693 (http://megaswf.com/file/2530048)
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 11, 2012, 11:22:07 pm
Launch pushed back to some time in January. Beta should be available from 17th December..Pre-orders might be up on Friday.

Bah I'll wait and see if it makes a January launch, cba messing around before then.

http://www.darkfallonline.com/blog/?p=3448
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 12, 2012, 12:58:03 am
I said before most people should avoid 12/12/12 since there is no beta. now it will actually get a proper launch (hopefully), with stable with steam and full content.

for us die hard fans its only really a 5 day delay, im pissed too but SO much overreaction. this is much better for the game, only really stupid thing is that they made this decisions the night before launch not >1 month ago.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 12, 2012, 02:22:15 am
Yah, I don't mind waiting for a more smooth launch.
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 12, 2012, 02:58:29 am
visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 14, 2012, 05:18:00 am
Buying a new computer for this game and Planetside 2 which will be here in the next 2 weeks.

670 GTX
3.4ghz 3570k Ivy Bridge Processor
16 gigs Ram
SSD Harddrive
650W Power Supply
New Case
Liquid Cooling to Overclock processor to 4.4ghz.
Title: Re: Darkfall Unholy Wars
Post by: Christo on December 14, 2012, 05:27:43 am
Buying a new computer for this game and Planetside 2 which will be here in the next 2 weeks.

670 GTX
3.4ghz 3570k Ivy Bridge Processor
16 gigs Ram
SSD Harddrive
650W Power Supply
New Case
Liquid Cooling to Overclock processor to 4.4ghz.

*Jelly*

Price tag on this thing?
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 14, 2012, 05:32:41 am
*Jelly*

Price tag on this thing?

$1,525 Canadian dollars.

Yay for having a full time job. It's my x-mas gift to myself. I also got a new motherboard and a few other stuff I didn't list.
Title: Re: Darkfall Unholy Wars
Post by: Christo on December 14, 2012, 05:35:27 am
Nice.

People could even kill eachother here for a full-time job, guess if I want an upgraded PC, I have to rob a Bank or something..

 :)
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on December 14, 2012, 03:03:03 pm
https://www.youtube.com/watch?v=JaA0mbiOyKA

new vid
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 14, 2012, 03:17:43 pm
Nice functionality there. Especially like how regular players can find a clan that suits them with different clan categories. Should make it less of a pure pk, gank and loot type game if it can appeal to a more broad base and allows people to quickly find a clan that appeals to them.

Setting individual relationships for people like KOS is cool too, and the Player Prowess might give people further drive and reward for playing well
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 14, 2012, 03:18:43 pm
So preorder is supposedly tomorrow? And the beta on monday?
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 14, 2012, 03:22:50 pm
http://forums.darkfallonline.com/showthread.php?t=337059

You can preorder now I think
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 14, 2012, 03:29:20 pm
Cool, preordered.

- You will be able to download Darkfall Unholy Wars and enter the game on 17/12/12
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 14, 2012, 04:58:45 pm
lets fucking hope so.

I tried to buy it with my american df1 account so I in theory pay £9 ($15) a month instead of £12 (euro15), but I guess you need an fake isp or something too high tech for me.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 14, 2012, 08:17:18 pm
I like the way they were gonna shove it out the door, untested, unfinished, and without even a website up, and start charging subfees, just another screwjob over the players.

Until it got greenlit on steam in record time and they realized they might have a big hit if they actually did things properly. go AV!!
Title: Re: Darkfall Unholy Wars
Post by: Mae. on December 14, 2012, 08:37:14 pm
I like the way they were gonna shove it out the door, untested, unfinished, and without even a website up, and start charging subfees, just another screwjob over the players.

Until it got greenlit on steam in record time and they realized they might have a big hit if they actually did things properly. go AV!!

so true. but yeah happy to see they're seemingly doing things the right way this time :)
im subbed and have Mila Kunis reserved tehe
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 14, 2012, 08:51:45 pm
preordered , accidentally closed the window with the serial key and went paranoic .
clan management seems quite good and Tasos is HOT.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 15, 2012, 02:02:38 am

so true. but yeah happy to see they're seemingly doing things the right way this time :)
im subbed and have Mila Kunis reserved tehe

Lmao, NICE.

I don't know what to pick for a last name....I was thinking Carley RaeJepsen

SeQueL ??? Prequel? Lol, fuck I hate names.

Anyone got any suggestions?
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 15, 2012, 02:28:30 am
reserved George Clooney cause Nespresso , what else?
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on December 15, 2012, 05:33:51 am
SeQueL ??? Prequel? Lol, fuck I hate names.

Anyone got any suggestions?

Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on December 15, 2012, 09:14:08 am
Playing the game as EyeBeat Women just like last time.

Rolling with Awful Company looking to kill Hyperion and have fun.  Then let The Mercs destroy us with all their characters maxxed out from exploits.  Usually at that point Darkfall becomes an AOE shit fest so it is not worth playing it any further.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 15, 2012, 01:55:52 pm
visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 15, 2012, 02:47:02 pm
I pre-ordered. Didn't pick a name yet lololol...
Title: Re: Darkfall Unholy Wars
Post by: Mae. on December 15, 2012, 06:10:10 pm
Rolling with old GPS crew, i miss dremlock straightrocked
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 15, 2012, 07:10:39 pm
I pre-ordered. Didn't pick a name yet lololol...

You Pre-ordered? Dayum....Nooodleeesss.

By the way getting my computer in like 1-2 weeks should play some Day-Z and PS2 then..and DF.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 15, 2012, 07:43:24 pm
so much for DL on 15th lol
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 15, 2012, 08:32:59 pm
You Pre-ordered? Dayum....Nooodleeesss.

By the way getting my computer in like 1-2 weeks should play some Day-Z and PS2 then..and DF.

Yea man I'm down. I would love to. I like Sylauris and Darkwulf too, just I wont be playing it if Decius is involved with you guys. :/ sorry.

Rolling with old GPS crew, i miss dremlock straightrocked

GPS? Sooo.... not with meeeee :'[    ?

so much for DL on 15th lol

Can't download? wtf...
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 15, 2012, 09:35:11 pm
DOWNLOAD IS UPPP

http://www.eu1.darkfallonline.com/dl/DFUW.exe

Yea man I'm down. I would love to. I like Sylauris and Darkwulf too, just I wont be playing it if Decius is involved with you guys. :/ sorry.

GPS? Sooo.... not with meeeee :'[    ?

I do believe Decius is playing but I'm not to sure...

GPS is Golbin Preservation Society is it not? Bunch of scammers!
Title: Re: Darkfall Unholy Wars
Post by: Nagasoup on December 15, 2012, 09:47:58 pm
can't wait can't wait can't wait!  :mrgreen:

Still haven't picked out a name to reserve yet though...
Title: Re: Darkfall Unholy Wars
Post by: Mae. on December 15, 2012, 10:49:29 pm
yes Goblin Preservation Society lol, whatev they made the game so fun before they fixed the war dec thing hahaha, Goblin Shaman has confirmed he will be back for this one :333333
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 15, 2012, 10:50:17 pm
Getting some NetSSLError when trying to login into the launcher, anyone else getting that?
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 15, 2012, 11:28:21 pm
Getting some NetSSLError when trying to login into the launcher, anyone else getting that?

Try relaunching the patcher thingy, I had a error but that made it work.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 15, 2012, 11:43:32 pm
Try relaunching the patcher thingy, I had a error but that made it work.

Do you mean the installer that I downloaded off the page, or the already installed thing, that came after?
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 16, 2012, 01:52:04 am
Do you mean the installer that I downloaded off the page, or the already installed thing, that came after?

Already installed thing.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on December 16, 2012, 03:13:24 am
Torrent for the darkfall data files.

http://uploaded.net/file/klz2vosk
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 16, 2012, 06:14:07 am
^ its not the whole thing tho, but yeah at this rate if its DOES start on monday not everyone will have finished downloading the game.

now that we actually have a client my excitement is starting to reach dangerous levels, it better start soon before I have to go home and "celebrate" xmas.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 16, 2012, 06:23:24 am
Here is a goody for you all

http://i.imgur.com/Ez7pC.jpg
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 16, 2012, 06:48:16 am
Here is a goody for you all

http://i.imgur.com/Ez7pC.jpg

Oooo, nif looks interesting, I spent so much time there when I played I knew that island like the back of my hand.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 16, 2012, 07:22:29 am
looking at new map most if not all the cities seem to be relocated and im guessing completely different.

im almost sad. i realised watching a vid of zag raid that there was so many cities I never lived in, a couple I dont think I ever even went inside (calfadar). now they are gone.

also new map will in theory be alot smaller, see: http://i.imgur.com/fPDnu.jpg

not nessesarily a bad thing for gameplay but still kind of sad. darkfall 2009 probably was the biggest seamless online world to date ;p

still a whole new world to explore!

Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 16, 2012, 07:58:17 am
Eh, glad it was sized down a bit. More people in a smaller area = more PvP!
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 16, 2012, 05:42:16 pm
I think Zag is still there, at leas the road that runs right to it is...

What did they do to sweetwater tho! That was nicest city.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 16, 2012, 06:51:16 pm
I always liked Andruk, Calfadar, Erinther.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 17, 2012, 12:26:36 am
http://i.imgur.com/E6lYq.png

:O
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 17, 2012, 12:47:06 am
http://i.imgur.com/E6lYq.png

:O

I saw that earlier...

Pain, Life, Slayer, Archer and Brawler all peak my interest.
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 17, 2012, 03:55:35 am
(click to show/hide)
random guy streaming itself snorting shit and getting banned for nudity....funny stuff

oh , here's his mummy !
(click to show/hide)
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 17, 2012, 03:58:23 am
(click to show/hide)
random guy streaming him snorting shit and getting banned for nudity....funny stuff

Basic run down

Guy claims he got into Darkfall for 2 seconds, sets up a live stream and spams trying to login.

Acting all A.D.D with his little cousin in the room.

I leave and come back 1-2 hours later and the dude is snorting coke http://i.imgur.com/2uxtX.jpg . His mother comes into his room to do laundry and bends over with a nice ass, the chat goes completely wild asking for nudes of her. His brother comes in and after some talking moons his ass to the camera, seconds later the stream gets banned.

It was amazing.
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 17, 2012, 04:00:06 am


I leave and come back 1-2 hours later


really , stream went for 1-2 hours , i just logged in to see that shit lol

omg admins deleted the thread , fkin chocolate chip cookie ! best thread in 2 years of darkfall...
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 17, 2012, 06:56:32 am
So i download the launcher and i get an error code trying to open it. Says the file is corrupt. :[

Also, Radament... back in the day like 10 years ago.. my aunt was miss new york, and dated Fabio... the guy in your signature. LOL.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 17, 2012, 09:17:42 am
back in the day like 10 years ago.. my aunt was miss new york

10 years isn't that long, number plz
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 17, 2012, 01:38:54 pm
So i download the launcher and i get an error code trying to open it. Says the file is corrupt. :[

Also, Radament... back in the day like 10 years ago.. my aunt was miss new york, and dated Fabio... the guy in your signature. LOL.

omg you recognised him ! just picked this gif in an undiscovered underground fitness site of 80'.....don't ask me how i get there lol.
ah and give your aunt my regards :)
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 17, 2012, 01:41:02 pm
omg you recognised him ! just picked this gif in an undiscovered underground fitness site of 80'.....don't ask me how i get there lol.
ah and give your aunt my regards :)

Who the fuck doesn't know Fabio, the gay inside me is disappoint in your gay inside you, son
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 17, 2012, 03:31:43 pm
10 years isn't that long, number plz

hahah now that I think more about it... it was more like 15-20 years ago, but she is a vegetarian, in extremely good shape, and lives in California. I go out there time to time... fuckin rich people make me wanna shit in their pillow case. :[

Her husband(uncle in law) is Alan Hewitt, a music composer who has done a lot of music for commercials and movies here in America, and is the keyboardist in The Moody Blues. lol.

She also said that Fabio spent more time in front of the mirror than she did. He was always checking himself out and was completely full of himself. They dated for like two years and she pulled the plug. She said she still has yet to meet and asshole as big as him.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 17, 2012, 03:52:07 pm
she hasn't met any other italians?
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 17, 2012, 04:52:40 pm
any ETA on when this thing starts today?
Title: Re: Darkfall Unholy Wars
Post by: mofugga on December 17, 2012, 06:29:09 pm
any ETA on when this thing starts today?

Nothing from AV so far...
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 17, 2012, 06:36:32 pm
You guys actually think it will start today? that's so cute!
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 17, 2012, 07:16:56 pm
http://forums.darkfallonline.com/showthread.php?t=338419

Says they need "a few more hours" to chase a bug. They say they will release whether they fix it or not (bug that deletes all your gear randomly)

Again though don't change your schedule for AV
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 17, 2012, 08:45:56 pm

They say they will release whether they fix it or not (bug that deletes all your gear randomly)


This should be implemented in every game ffs !
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 18, 2012, 12:54:03 am
it should have a 1/1000 chance to occur everytime you open a choas chest. no but seriously its a choas chest, why does it never give any negative outcomes.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 18, 2012, 01:49:01 am
"We're putting the build together right now. We're giving up on replicating the bug we were talking about, we gave it our best shot but we haven't been able to so far so we'll launch with it and deal with it later.

Sorry this has taken so long, we had been working on launching this early for a change, but last minute things always pop up. A safe ETA is around 2 hours, but the effort is for sooner. Apologies to the European players for the late hour.

Thanks for hanging in there."

http://forums.darkfallonline.com/showthread.php?p=5695267#post5695267
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 18, 2012, 03:29:27 am
AV sure know how to TAKE THE PISS
Title: Re: Darkfall Unholy Wars
Post by: TheAppleSauceMan on December 18, 2012, 05:12:10 am
4 hours later and it looks like it's still not up?
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on December 18, 2012, 05:21:36 am
I gotta work at 6am in the morning, fuck this. Won't even get to play even if it comes up in the next hour as I'll be leaving.

Oh well.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on December 18, 2012, 08:59:33 am
IM IN QUEUE
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 18, 2012, 06:35:35 pm
Anyone made it in yet? #18256 in queue lol, not to mention I keep getting logged out and thrown out of the queue because of it
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on December 18, 2012, 08:20:07 pm
The mercs already have a warhulk
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 18, 2012, 08:35:03 pm
nm, forgot NDA
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 18, 2012, 09:50:21 pm
nm, forgot NDA

this forum part is locked solely so we can "abuse" the NDA

I actually made it in the game but got stuck in the crowd at spawn because AV thought it was a good idea to spawn everyone at the exact same place.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 18, 2012, 10:03:21 pm
the que system ONLY works for new characters. and even when playing on new char game is really unplayable. this is pre alpha stuff.

from what i can tell of the actual content tho it looks quite good. its a completely different game, less hardcore aimed for a more mainstream appeal. alot of darkfall 1 fans will hate the game, but the game needed more players anyway. the new tutorial is pretty impressive, its better than most mmos and darkfall1 didnt even have anything at launch.
Title: Re: Darkfall Unholy Wars
Post by: Rikthor on December 18, 2012, 10:11:37 pm
Make sure if you get in and can move, that you do the whole tutorial. Evidently if you skip parts of the tutorial, parts of the UI will not come viewable or useable.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 18, 2012, 10:14:17 pm
the que system ONLY works for new characters. and even when playing on new char game is really unplayable. this is pre alpha stuff.

Eh eh yea, I stopped trying to log in after a few hours, this is pointless. Gonna wait for them to fix this queue and spawn stuff first.

Patience is a virtue.

(click to show/hide)
Title: Re: Darkfall Unholy Wars
Post by: Emotion on December 18, 2012, 10:21:56 pm
I got in after a little bit. The lag makes the game unplayable. I have over 80 FPS and lower than 60 Ping. Still so laggy I feel I'm playing on a server in Atlantis. Idk, left the game running we shall see what happens later.
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on December 19, 2012, 02:59:55 am
A tip for those of you getting stuck in the orgy at spawn:

Hit h to rest then try and move out of the pile.  Worked twice for me.
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 20, 2012, 07:20:12 am
game runs ok now when servers are up, they seem to be doing a decent job patching. beta is now playable but still beta.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 20, 2012, 07:45:07 am
Actually had some play time yesterday, made that dwarf race character, only to be stuck inside their underground mountain base due to not being able to complete a tutorial - I'm supposed to use the workbench to craft some wood shit, but all the workbenches are outside the damn mountain, so FML. Summon didn't work.

Anyone know the command to file a ticket/contact GM?

Otherwise, as a first time DF player and just judging from the tutorial, it seems like a fun game. Melee feels and looks wonky, but that might be just because I'm used to the superior M&B melee combat. Still, I can see this is going to be fun to play in PvP and the DF forums are fucking lol as well. Good drama inevitable.

Only real concern now I have is what kind of a grind will there be.

Oh just noticed the patch notes. I really like how much they're communicating with their players regarding the beta. That's a good step to being a reliable company.
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 20, 2012, 01:56:10 pm
Actually had some play time yesterday, made that dwarf race character, only to be stuck inside their underground mountain base due to not being able to complete a tutorial - I'm supposed to use the workbench to craft some wood shit, but all the workbenches are outside the damn mountain, so FML. Summon didn't work.

Anyone know the command to file a ticket/contact GM?

Otherwise, as a first time DF player and just judging from the tutorial, it seems like a fun game. Melee feels and looks wonky, but that might be just because I'm used to the superior M&B melee combat. Still, I can see this is going to be fun to play in PvP and the DF forums are fucking lol as well. Good drama inevitable.

Only real concern now I have is what kind of a grind will there be.

Oh just noticed the patch notes. I really like how much they're communicating with their players regarding the beta. That's a good step to being a reliable company.

df1 , even with its flaws , was the only mmo i had fun with .
hope dfuw is following this direction , tasos is communicating so it's a good thing cause i have never see him spamming the forum like now lol.
the community is an hardcore version of crpg , a troll is a masterwork troll and dramas are funny like no others.
love you tacos.
ah if you are in eu add George Clooney  :mrgreen:
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on December 20, 2012, 07:24:42 pm
Actually had some play time yesterday, made that dwarf race character, only to be stuck inside their underground mountain base due to not being able to complete a tutorial - I'm supposed to use the workbench to craft some wood shit, but all the workbenches are outside the damn mountain, so FML. Summon didn't work.

Anyone know the command to file a ticket/contact GM?

Otherwise, as a first time DF player and just judging from the tutorial, it seems like a fun game. Melee feels and looks wonky, but that might be just because I'm used to the superior M&B melee combat. Still, I can see this is going to be fun to play in PvP and the DF forums are fucking lol as well. Good drama inevitable.

Only real concern now I have is what kind of a grind will there be.

Oh just noticed the patch notes. I really like how much they're communicating with their players regarding the beta. That's a good step to being a reliable company.

I don't think they have a ticket system just yet.  Your best bet is to post on the forums, or to wait for an inevitable wipe (which will probably occur in the next few days).

Also, yes, Forumfall is the next best multiplayer experience next to Darkfall.


--------------

I've had a lot of fun with what little beta I've been able to play. 

-With some tweaking and added customization the new UI will be fantastic I think (though I would honestly prefer the old bag/bank system).

-The whole momentum thing feels kind of strange right now, and will take some getting used to.  I hope the momentum I feel in the mouse isn't part of this system and is just a bug...If this is intended it's crap.  It feels like really bad mouse smoothing.

-I'm really loving the new role system.  This will SIGNIFICANTLY reduce the grind needed to get to a competitive level in pvp.  My early estimates for a role to be maxed somewhat casually would be about a month give or take?  Even then, no one knows exactly what grand effects actually maxing every skill in your role will bring other than a few points of damage and whatnot.  Too early to tell.





If they keep up this pace of updating and this line of communication that I have never seen from this company,  this release is going to go places.


Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 21, 2012, 10:08:21 am
So what do people think of the new combat system / character movement? I can't compare to DF1's but I'm seeing a lot of complaints about it:

Quote
The reason we're seeing these kinds of threads pop up is because those who are very familiar with the combat system in DF1 know that it was something special. There were some obvious problems and imbalances, but the responsiveness, fluidity, and control of your character during combat was exceptional.

Honestly, without comparing, the character control does feel very delayed/unresponsive.

Also, what's the point of parry, what does it do?
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 21, 2012, 02:01:03 pm
So what do people think of the new combat system / character movement? I can't compare to DF1's but I'm seeing a lot of complaints about it:

Honestly, without comparing, the character control does feel very delayed/unresponsive.

Also, what's the point of parry, what does it do?

Basically this.

(click to show/hide)
Title: Re: Darkfall Unholy Wars
Post by: Vibe on December 21, 2012, 02:10:14 pm
Yeah I saw that thread, it was very well summed up and I agree with it even though I never touched DF1. Also big up to Tasos to post there. I also noticed some of the suggestions already in the patch notes, which says a lot. If this goes the way it has been going so far, it's going to be just fine 8-)
Title: Re: Darkfall Unholy Wars
Post by: Radament on December 21, 2012, 02:46:39 pm
(click to show/hide)
Title: Re: Darkfall Unholy Wars
Post by: Banok on December 21, 2012, 04:56:07 pm
crpg is a perfect example that crosshair wobble does work if the game is balanced around it. im glad AV are trying to balance it instead of listening to most of the forumfall idiots who want it completely removed.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on December 21, 2012, 06:12:11 pm
DF1 was more like a quake type game in terms of movement, rather than modern more realistic style. DF2.0 just has a bit of momentum in movement, stamina takes a more important role in combat and theres a system that encourages you to stop moving to shoot. I haven't really had a chance to test it all yet but I always wanted DF to move a bit away from pure quake style combat and movement. Once the current big issues are sorted i'll see how I like it

Just to give an example of the sort of movement you got in DF1.0:

In 2.0 I think it will be a bit slower and more methodical, but its nowhere near like a realism game. Doubt it will be hugely different to 1.0
Title: Re: Darkfall Unholy Wars
Post by: Dezilagel on December 21, 2012, 06:23:03 pm
FUCK slow, clunky, un-fun "realistic" movement and shooting.

Games should be games, that's what's makes them fun.
Title: Re: Darkfall Unholy Wars
Post by: Radament on January 02, 2013, 01:29:24 pm
(click to show/hide)


Title: Re: Darkfall Unholy Wars
Post by: Vibe on January 02, 2013, 01:33:30 pm
(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: Radament on January 02, 2013, 01:35:27 pm
visitors can't see pics , please register or login

pfhaahahahahaha poor tacos , he's going to work today fixing the bugz !

too bad i can't do pvp cause stuttering :/
Title: Re: Darkfall Unholy Wars
Post by: Vibe on January 02, 2013, 01:54:14 pm
pfhaahahahahaha poor tacos , he's going to work today fixing the bugz !

too bad i can't do pvp cause stuttering :/

yeah the whole game feels very laggy, all the movement seem like you're carrying a ton of weight, hope they fix that (and the melee)
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on January 07, 2013, 05:04:00 pm
So is this still a mess?

What's up with all the secrecy on darkfall official forums?
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on January 07, 2013, 10:58:23 pm
NDA, but they are still updating people every few days with what they're doing. Its just in the beta only forum section.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on January 08, 2013, 12:52:20 am
Even though it doesn't look great right know I've pretty confident AV is getting their shit together just from the communication they have been showing which is any old DF players know is a HUGE step up.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on January 08, 2013, 09:23:50 am
They're are basically blaming a lot of gameplay problems, like the sluggishnes/clunkiness aka character "momentum" on debug mode being on. But I'm having my doubts it's just the debug mode causing this much, I'm thinking they're just using it as an excuse.
Title: Re: Darkfall Unholy Wars
Post by: Banok on January 08, 2013, 07:04:49 pm
I feel really let down by AV and  its not nessesarily because of changes to the gameplay/combat unlike most crying DF1 vets (I don't even mind the new character models).

But even ignoring all bugs/balance the game is only like 50% content complete. 6/16 schools, smaller map, less mobs, 4/6 racial areas, no ships, no siege weapons, no enchanting, no towers. Some of this stuff might be added soon but still its an absolute shell of a game which they actually planned to release already.

I'm not sure what their excuse is, they have about 5 times more staff and proper funding this time around albeit less time. And after 3 years their remake is a shinier, but smaller game with half the content? Its not all bad there are some really cool things/ideas in UW, it still has potential to be "best game evar" but that feels years away right now.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on January 08, 2013, 08:59:51 pm
There is a big bug they're trying to squash atm, so I would give them the benefit of the doubt until that is done. AV take things slowly, they might have a bunch of stuff to add. In the original game launch people were wondering why there were only Golbins, and then not long after release we got tons of new mobs

I don't even want to play until they fix that big bug though, I don't want to spoil it
Title: Re: Darkfall Unholy Wars
Post by: Banok on January 14, 2013, 02:47:45 am
Quote from: Tasos
We'll put out the patch tomorrow, Monday, it's pretty much done today though, we'll double-check a couple of things tomorrow morning and issue it. The main reason we're not putting it out today is that it's a huge patch and we need to be able to support it and it happens to be a Sunday evening in Greece.

Right now the patch notes are close to 150 items long, just to give you an idea of how many things this patch addresses. I wanted to post them today but I was asked not to since there are a few items we need to double check in the morning.

Again, thanks for your patience.

lets hope this delivers.

edit: heres patch notes
http://forums.darkfallonline.com/showthread.php?p=5853265#post5853265
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on January 21, 2013, 08:13:36 pm
Jesus patch any good?
Title: Re: Darkfall Unholy Wars
Post by: Vibe on January 22, 2013, 08:07:54 am
Jesus patch any good?

Still feels like playing with delay to me, very clunky/sluggish, on top of that still getting random short freezes. They did fix some major problems, mostly persistance, which is great. But until they turn that imaginary "debug" mode they keep blaming all the shit on, I'm not expecting much.

And it seems the game is still a massive grind and extremely friendly to macroing.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on March 12, 2013, 12:10:10 pm
Started playing this again.

Basically they totally utterly killed any AFK skilling other than resource gathering and crafting.

All skills/stats are put up with prowess.

They put in a salvage system where you can salvage items for resources.

The game runs incredibly more smooth than when beta first started.  The world map has fog of war so you have to explore to find stuff.

I have been playing the last few days and I have been enjoying it immensely.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on March 12, 2013, 01:07:02 pm
They indeed have made a huge huge step towards the game being good with the new Prowess System. I'm not playing much though, it's useless grinding in a beta.

I still wonder how long it'll take to grind those stats up to a competitive level. Weapon skill leveling is fast - but the gains you get from weapon skills are negligible, upping attributes on the other hand is quite costly. Hope it isn't a huge grind.
Title: Re: Darkfall Unholy Wars
Post by: Banok on March 13, 2013, 05:52:37 pm
I also put some time in for the new system, its completely different to darkfall 1 but works very well I think. game still needs content and combat overhaul badly. there no skill in the game atm, its mostly just gear based like some other my old friendgy mmo, not like darkfall 1.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on March 21, 2013, 01:17:43 pm
Primalist is out.

This game is shaping up to be awesome.

Too bad many will miss out on it till it comes out on Steam.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on March 21, 2013, 01:42:57 pm
Primalist is out.

This game is shaping up to be awesome.

Too bad many will miss out on it till it comes out on Steam.

dirty sig thief
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 03, 2013, 11:12:18 pm

In a bold move aventurine has announced unholy wars will be released in less than 2 weeks. The NDA hasn't been lifted yet, but this thing isn't nearly content complete yet. They are strangely going to fix wobble a week before release but there are other issues besides incompletion.

So i'm fairly sure darkfall 2 will go the way of darkfall 1, I highly doubt the population will last long post release. So my advice ironically is to buy this non-complete game because it will be most fun at release, and once the EU server population dwindles it just wont be fun anymore. And you'll never get that true darkfall experience again.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on April 04, 2013, 04:43:00 am
prolly had their cash in a cypriot bank

Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 04, 2013, 08:06:37 am
April 16th launch lmfao

Let me recap what DFUW is right now:
- Too slow paced to feel as fun as Quake 3
- Way too horrible melee mechanics to feel like Warband
- PvE grind mobs 24/7 to progress
- Incomplete (little content)
- Unoptimized
- Unbalanced classes

So basically we have a rushed game with delusional devs that tries to be two successful and fun games at the same time but fails at it, hard. There is absolutely no way your average player will keep playing this beyond the free month. I expect AV to admit they suck at this and just let the game go F2P in a few months.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on April 04, 2013, 03:32:26 pm
I can see how they screwed up all the settings, but what I don't get is how it has less content than df1, 2 years later.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 05, 2013, 09:08:18 am
NDA lifted, few videos from forums

https://www.youtube.com/watch?feature=player_embedded&v=yLpYetYdAbs

http://www.youtube.com/watch?v=vN6lI37yoRg

http://www.youtube.com/watch?v=4LrqZ1gsvV0&feature=youtu.be

https://www.youtube.com/watch?feature=player_embedded&v=rawv1n5tofY
Title: Re: Darkfall Unholy Wars
Post by: mofugga on April 06, 2013, 06:19:40 pm
http://www.youtube.com/watch?v=95ty8eW9sgk (http://www.youtube.com/watch?v=95ty8eW9sgk)
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on April 10, 2013, 02:37:42 pm
This might be the jesus patch.

Quote
As we mentioned in yesterday's update, the goal for today's patch is to make the game more fun to play especially at close range. We will monitor the patch feedback and will make any adjustments necessary. We will continue to scrutinize combat and keep making improvements to it on every level. On with the notes:

Changes to all the roles:

    Transfer cost reduced by 10%.This will effectively make it closer to 1:1 (93%) transfer at skill level 1. At max skill and wisdom it will cost 45 in a stat to gain 55 in another stat.
    Staff Bolt missile speed increased by 44%



Warrior

We felt warrior was too dependent on archery to deal damage. Costs were also reduced in order to use skills more often. With the following changes, a warrior is able to keep up more in melee range and also use his melee skills when he needs them.

    Vital stats buffs: +15 Stamina, +30 Mana



    Stampede (Redesigned as a close-in skill rather than a charge-into one.)

        86% less sprint bonus - in order to have more control over his character’s movement
        200% more duration
        20% less mana cost
        50% less stamina cost
        33% less cooldown
        Less knockback - so his targets do not completely get out of melee range, like before.



    Pulverize (Can now use it more often and buffed in respect with maelstrom)

        10% more damage
        Better blind visual effect
        50% less stamina cost
        50% less mana cost
        33% longer cooldown



    Foebringer

        50% less mana cost
        40% less stamina cost



    Roar

        75% less mana cost
        50% faster cooldown
        15% less casting time
        50% less duration
        25% less stamina cost



    Spellbane

        62% less mana cost
        34% less casting time
        25% less stamina cost



    Stinging Riposte

        50% less mana cost
        50% less stamina cost



    Stoic Defense (This is now more reactional rather than a pre-buff)

        73% less mana cost
        70% less stamina cost
        83% less casting time
        29% less duration



    Maelstrom

        36% less stamina cost



    Repel (Can now use it more often)

        33% faster cooldown
        50% more mana cost



Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:
Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.

Skirmisher

Skirmisher received a reduction in his abilities’ costs, similar to the warrior but to a lesser degree. Also some of his mobility skills were reduced in conjunction to the changes of the Stampede skill.

    Vital stats buffs: +15 Health, +30 Mana



    Dash

        54% less duration
        20% less mana cost
        33% less stamina cost



    Evade

        10% longer cooldown



    Heightened Reflexes (More offensive use)

        166% more melee speed
        66% more range speed
        7% less duration
        50% less mana cost
        42% less stamina cost



    Trueshot (More “sniper” like ability)

        50% less mana cost
        75% less stamina cost
        50% more casting time (slower)
        30% of magnitude additional stamina damage
        50% of magnitude additional mana damage



    Salvo

        25% less mana cost
        27% less stamina cost



    Puncture

        4% more base magnitude



    Exploit Weakness (More debuff time to your target)

        82% more duration
        33% less mana cost
        36% less stamina cost



Elementalist:

More Cannon, less Glass. Air school (close combat) effectively counters any mobility skill. Also a lot of his spell casting times and costs were reduced to result in a faster gameplay and bigger damage output.

    Vital stats buffs: +30 Health, +15 Stamina



    Attunement to Air (More reactional cast time but less duration and CD)

        10% less Cooldown
        50% less Casting Time
        23% less Duration
        10% less Magnitude
        33% less Mana Cost



    Lightning Bolt (More damage and easier to use)

        14% less casting time
        10% more base magnitude
        20% less mana cost



    Thunderbolt

        1 class smaller AoE (Harder to damage yourself)
        20% less casting time
        40% less mana cost
        12% less base magnitude
        40% less mana cost



    Static Field (More DPS, more Radius but less duration)

        1 class bigger radius - This will make it easier to hit opponents who are closeby
        25% more base magnitude
        30% more total magnitude - It will hurt to be inside the AoE.
        11% less cooldown
        47% less duration
        25% less mana cost
        25% less stamina cost



    Dragonbreath (Easier and more often to use)

        17% less cooldown
        17% less Casting Time
        40% less mana cost



    Fireball (More DPS, more AoE)

        1 class bigger AoE
        27% less casting time
        10% less mana cost



    Magma Bomb (More DPS, easier to use)

        35% less casting time
        25% less mana cost



    Heat Stroke (Easier to use)

        13% less casting time
        25% less mana cost



Primalist:

Because of the fact that the damage output has increased for the other roles, the Primalist received several boosts, mainly in his overall survivability and his damage dealing capacity.

    Vital stats buffs: +15 Health, +15 Stamina, +15 Mana



    Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness)

        23% more cooldown
        66% more duration
        10% more regeneration



    Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat)

        206% more cooldown



    Wall of Righteous Force (Easier to use in case you need to cover fast)

        33% less casting time



    Healing Blast (Easier to use)

        25% less casting time



    Virtuous Wrath (More overall damage and a small knockback for defensive purposes)

        50% less casting time
        54% more base magnitude
        10% Of magnitude will also damage target’s stamina.
        10% Of magnitude will also damage target’s mana.
        29% Faster Missile speed
        33% less mana cost
        20% less stamina cost
        Added small knockback



Various other changes and fixes:

    Added /roll command. By default it rolls a D6 (It can also be used with a custom dice ranging from 2-100. Using /roll 2 will roll a D2)
    Fixed a bug where the Map markers’ positions got changed after restarting the client.
    Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen.
    Fixed a bug where the fog-of-war would not reveal on some tiles
    Fixed a bug where the bag that items were salvaged from would remain locked and couldn’t be moved from, or within, the player’s inventory



Thank you for reading, we depend on your feedback - please post in this thread.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 15, 2013, 09:52:10 am
release tommorrow, shoould be fun
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 15, 2013, 09:56:52 am
release tommorrow, shoould be fun

Last few changes are pretty good, I hope they keep the updates at least half as frequent after the release. Going to roll with an elementalist on release, since melee feels incredibly dumb.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 16, 2013, 03:00:59 pm
Servers should be open any time soon for the official release!
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on April 16, 2013, 03:14:25 pm
I have to go to bed then work so i cant enjoy launch :(  or should I say a failed launch.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 16, 2013, 03:45:57 pm
idk looks like they are actually launching the game, they posted updates and new client. old AV would just go completely silent until posting a delay the next day.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 16, 2013, 04:30:09 pm
yeah, this was kind of expected, doesn't look like they're delaying the launch for like a few days tho
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 16, 2013, 06:49:53 pm

I hope those are new ingame sounds.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 16, 2013, 07:07:34 pm

I hope those are new ingame sounds.

I sincerely hope so, because the sounds right now are absolutely shit, only thing that's worse than sounds is the GUI
Title: Re: Darkfall Unholy Wars
Post by: Tibe on April 16, 2013, 10:09:32 pm
Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 16, 2013, 10:23:30 pm
Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.

The pricing is standard for pre-f2p era and I'm afraid this is the best you can get outside of generic tab target MMOs. And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed. I'd say it plays a lot like Skyrim (Skyrim the singleplayer, not the Elder Scrolls online crap).
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 17, 2013, 12:06:18 am
I bought 2 copies for £12.60 each, cause I had 2 df1 accounts.

not sure why I bought 2, I might sell one. so if anyones really keen let me know.

edit: just read you can not longer multibox this game, so yeah wts darkfall account ;p
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 08:07:26 am
So the game is released, servers are up, I have not yet had the chance to test it because the torrent is pretty slow as well. Kudos to AV for actually releasing when they said.
Title: Re: Darkfall Unholy Wars
Post by: Tibe on April 17, 2013, 09:03:53 am
And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed.

One guy who wrote a review for Warband in Gamespot said that he and his friend started ending their MMO suscriptions, filling the box with words "its not as good as M&B" after playin Warband. Its rather true. Personally I do feel that the fluid combat of Warbands multiplayer has acctually left me wishing for something more from all other multiplayer games...Unfortunately nothing has yet even come close to it.

Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on April 17, 2013, 10:05:08 am
A couple of launch pains here and there, but nothing so bad as Forumfall would make it sound.

Really enjoying this.  More so than starting out in the first one.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 12:26:41 pm
Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....

Imagine Skyrim + Strat (only better), that's what Darkfall's multiplayer is about. It's all about getting personal, getting resources, claiming territory, building shit and meaningful PvP.

Here's a short description on how it works: http://www.darkfallonline.com/manual/clan-holdings
Title: Re: Darkfall Unholy Wars
Post by: Christo on April 17, 2013, 01:04:19 pm
One guy who wrote a review for Warband in Gamespot said that he and his friend started ending their MMO suscriptions, filling the box with words "its not as good as M&B" after playin Warband. Its rather true. Personally I do feel that the fluid combat of Warbands multiplayer has acctually left me wishing for something more from all other multiplayer games...Unfortunately nothing has yet even come close to it.

Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....

I agree, after Warband came out, it pretty much killed the MMORPG genre for me, and many others as well.
TAB-target hotbar faceroll combat just wasn't alright anymore.

M&B is like a curse in that regard, good and bad simultaneously.
Title: Re: Darkfall Unholy Wars
Post by: Casimir on April 17, 2013, 01:12:08 pm
40 quid box and 15 quid subscription, i thought these kind of business models were a thing of the past...
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 01:29:52 pm
40 quid box and 15 quid subscription, i thought these kind of business models were a thing of the past...

Yeah they are, but cash shop would do major harm to a highly competitive game such as Darkfall. It would be reasonable if the game itself was free with a free limited trial and a sub to continue playing.
Title: Re: Darkfall Unholy Wars
Post by: Casimir on April 17, 2013, 02:03:32 pm
One off purchase with cosmetic cash shop seems the best business model for MMO's to me. Seeing as so much of theses games is about your character people will pay for a stupid pointy helmet with extra colours, or painting of themselves to put in their house.
Title: Re: Darkfall Unholy Wars
Post by: Christo on April 17, 2013, 02:17:28 pm
Yeah, something like Valve's model is the best I've experienced so far.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 02:26:40 pm
Yeah, something like Valve's model is the best I've experienced so far.

If you're refering to DOTA2, that is not an MMO, so you can't compare. I've yet to see an MMO with a cash shop that offered exclusively cosmetic stuff.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 17, 2013, 02:49:27 pm
darkfall is not like other mmos, alot of the gameplay would be damaged if you could make multiple characters so not sure if it could go f2p without ruining it.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 17, 2013, 03:01:04 pm
oh ive been playing so much aoe2, I that when I came to character creation screen I decided a very silly name. here is my new df sig

visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 03:13:06 pm
oh ive been playing so much aoe2, I that when I came to character creation screen I decided a very silly name. here is my new df sig

visitors can't see pics , please register or login


Haha, guess you went with Skirmisher role then? :)

Going with Elementalist myself. The nerds from my guild already managed to capture a city.
Title: Re: Darkfall Unholy Wars
Post by: EyeBeat on April 17, 2013, 03:17:49 pm
Man some of the last posts in this thread just scream "I have never played a full loot mmo".

Darkfall is a niche style of MMO.  Many are glad to fork over money for it because there are hardly any out there like it. 

It caters to a different type of gamer that enjoys risk over a company just trying making everybody happy.

I guess what I am trying to say is:

(click to show/hide)

I just feel sorry for those that would most likely enjoy this game and are not playing nowish.  This is the golden age of the game.  Launch is where you will have the most fun.  Starting with a new character later on will be harder later on seeing that everyone is pretty much equal right now.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on April 17, 2013, 03:46:10 pm
You forgot "GSO"

I liked DF1 but don't feel like grinding anymore.

also how is the new interface, do you still need to use autoIT to do stuff like bind multiple functions to a key?
Title: Re: Darkfall Unholy Wars
Post by: Casimir on April 17, 2013, 04:21:53 pm
people are 'glad to fork over money for it because there are hardly any out there like it' doesn't mean its a good business model, it means their are profiteering out of a monopoly. Still i suppose them Greeks need the money more than most developers.

The genre itself doesn't appeal to me, MMO's always tire me, but this game by far seems the best of the genre at large.
Title: Re: Darkfall Unholy Wars
Post by: Christo on April 17, 2013, 06:13:14 pm
If you're refering to DOTA2, that is not an MMO, so you can't compare. I've yet to see an MMO with a cash shop that offered exclusively cosmetic stuff.

The mentalities I can compare,

The genres, I cannot.

Title: Re: Darkfall Unholy Wars
Post by: Banok on April 17, 2013, 06:57:54 pm
Haha, guess you went with Skirmisher role then? :)

Going with Elementalist myself. The nerds from my guild already managed to capture a city.

yeah I saw u got a holding on niffle which is funny because I remember raiding lux in the same location in df1.

how are you finding lux arcana?

we (nomads) only got about 5-8 people playing atm and no real leadership so we might end up having to join another clan.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 07:45:16 pm
yeah I saw u got a holding on niffle which is funny because I remember raiding lux in the same location in df1.

how are you finding lux arcana?

we (nomads) only got about 5-8 people playing atm and no real leadership so we might end up having to join another clan.

Pretty good. Haven't really played that much yet, there's a lot of us, guess that's the main reason why we were able to claim a city. I think we were third in the world to claim a holding, first being SUN, which we're allied to anyway lol. They seem like a cool bunch, lots of british people. I joined them because they don't enforce some hardcore activity (they call it casual-dedicated), just that you join mumble and teamplay.
Title: Re: Darkfall Unholy Wars
Post by: Turboflex on April 17, 2013, 08:21:08 pm
so I see AV screwed DF1 owners, gotta pay full price now as of April 12th.

fuck that
Title: Re: Darkfall Unholy Wars
Post by: Havoco on April 17, 2013, 08:56:26 pm
So does the game feel complete now after release? Is all/most of the things they promised in the game?
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 17, 2013, 09:12:55 pm
So does the game feel complete now after release? Is all/most of the things they promised in the game?

Definitely not, but it's enough to enjoy it. They did have a pretty good patch tempo before the launch, if they keep it up missing stuff should be added soon.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 17, 2013, 10:44:52 pm
I wish I started recording at the start of this fight, enjoy

Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 18, 2013, 08:39:04 am
Finally got enough time to play for a few hours yesterday. Made an Alfar Elementalist then traveled almost the entire distance from east to west of the world (had to travel to where my clan is situated currently), which proved to be quite fun. I love that the world is seamless and has no loading screens and how everything around you changes as you travel. Also love the random stuff you can find around when travelling, like boxes, chests and chaos chests. Found quite a few of the latter since I travelled so far, so I ended my journey with 3000 gold just from chaos chests.
Also had 2 guys chasing me at one point and 4 bears on another occasion.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 18, 2013, 03:57:25 pm
if anyone else is playing we need some more members, less guys have returned. we are nomads ingame now.
Title: Re: Darkfall Unholy Wars
Post by: GreasySausageSandwhich on April 19, 2013, 12:08:28 pm
We missed having the dominion for a hamlet by like a half hour.  SUCKS.  GAME IS SHIT.   :rolleyes:

But for serious, game is amazing.  Some obvious glaring errors, but there's nothing like it really..  EVE is the closest thing but only in metagame really.

Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 21, 2013, 09:27:11 pm
Yeah, I cannot fucking stomach this game anymore. I really tried hard at liking it. 3000 prowess in, everything about this game reeks of a massive, tedious, boring PvE grind. You either set your char to harvest and stare at the screen for hours (if you're outside of the safezone) or you kill literally hunderds of the same damn mob to get feat completions. I won't even go into other crap (GUI, sounds, role imbalance etc). The combat system is cool and so is the open pvp/clan warfare, but no way in fucking hell I'm grinding through millions of mobs to get pvp viable. The most generic themepark mmorpg would be more bearable.

I had ZERO fun, except for that one day that I went out and just travelled and looked for chests.

Selling my Darkfall: UW account, if you want to buy it, you can PM me and we'll talk price.
Title: Re: Darkfall Unholy Wars
Post by: Casimir on April 21, 2013, 10:30:06 pm
i start bidding at 1p.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on April 21, 2013, 10:47:11 pm
Get in a decent clan and pvp regardless of how bad you think your character is. Having +1 guy in a pvp fight is better than nothing, and this game is not about fair fights

Thats my plan anyway. Got 1k prowess and already cba with grinding. Maybe the devs can increase pvp orientated feat gains
Title: Re: Darkfall Unholy Wars
Post by: Panos on April 21, 2013, 10:51:40 pm
I dunno what to think really. I played DF for a solid year and a half and quit when I got sick of the lying Greek devs and lack of content updates.


PEOPLE ARE ACTUALLY BUYING A GAME MADE OF GREEKS??


AHAHAHAHAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHAHAHAHAHAHHHHHHHHHHHHHHAHAHAHAHAHAHAHAH

I WOULDNT PLAY A GREEK MADE GAME EVEN IF IT WAS FOR FREE
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on April 21, 2013, 10:54:29 pm

PEOPLE ARE ACTUALLY BUYING A GAME MADE OF GREEKS??


AHAHAHAHAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAHAHAHAHAHAHHHHHHHHHHHHHHAHAHAHAHAHAHAHAH

I WOULDNT PLAY A GREEK MADE GAME EVEN IF IT WAS FOR FREE

Get back to work Panos:

Title: Re: Darkfall Unholy Wars
Post by: Panos on April 21, 2013, 10:58:08 pm
for real dudes, if you think that the russians have a fucked up community, trying playing LOL or CSS in a Greek server..

You`ll hear things about your mother, things that she didn`t even know she did..  :lol:
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 22, 2013, 07:11:36 am
totally get why you don't like it vibe, but somehow I dont mind the grind that much, prefer it to most mmos. I guess partly cause I know i will enjoy the pvp, especially endgame sieges.

I much prefer killing 150 mobs in this game than other mmos, because half the time I go group pve I/we end up pvp. and there is sense of danger most the time.

Ive killed like 10 people day just from trying to solo pve, often outgeared/outnumbered, thats were the fun is. Ive lost keys to players, raged, looted keys of player, yelled in delight. pvp is actual adrenaline not like crpg or planetside where nothing much is on the line.

I do think they need to make an option to actively gather much faster. https://forums.darkfallonline.com/showthread.php?363498-Active-gathering-crafting-bonus&highlight=

I think maybe part of your problem is you joined a big clan a went and lived on niffle where there is no challenge or threat, right? ironic since everyone says join a clan.

but yeah games biggest problem is content, because grind will only last so long. hopefully they can patch stuff like enchanting, sea/land towers soon or the population will fall.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 22, 2013, 08:26:21 am
Nah, we were actually based in the wolflands till we skill up. I went with a decent group to a few mob spawns outside the safe zone but had a horrible time just getting 30 last hits on goddamn gunrocs. I can't see me ever reaching 180 kills on any spawn, way too boring. I went out solo a few times, but there was no point fighting 3+ 15k prowess guys with my 2.5k prowess scrub elementalist.

Also, that active gathering idea is nice.
Title: Re: Darkfall Unholy Wars
Post by: Banok on April 22, 2013, 09:48:04 pm
yeah i just moved mahirim lands and im seeing lots of lux

ah well you are right, grinding mobs can be boring and gathering is pretty boring. I wouldn't say this is more grindy than other mmos tho now, and I still prefer the progression system to say tera's kill X pve, but maybe not as good as gw2 pve. but I got bored of gw2 for other reasons.
Title: Re: Darkfall Unholy Wars
Post by: Vibe on April 24, 2013, 08:31:46 pm
Still selling account for about ~20€. The acc is active till about 18th June or something, so you get almost two free months with it. If anyone is interested or has a friend that might be interested pm me.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on May 05, 2013, 01:24:18 pm
Vibe you should have got in a better clan if you're having trouble levelling. In ours you don't steal each others kills, we just go to mob spawns for safety in numbers and to make the spawns spawn faster. If someone is already killing 1 mob no one else should hit it. If someone consistently kill steals they will end up killed by their own clan :D .

You can try Uzik's guide too http://www.youtube.com/watch?v=j4-XoYt-84U

Fishing is damn good prowess for no effort btw. Especially if you're in a clan thats near water. Treasure maps are great for gold and drop fairly frequently. Did 3 last night (2 small one normal) and got 11.5k, 8 veilron wood, seilenteen leather and pure/fine enchant stuff. Chaos chests are great too and you can find some when you dig up maps

I don't know if I will sub yet, but I kind of like carebearing around, hardly did any pvp yet. Its a shame we have to go through all this grind again before people start playing the actual pvp side of the game with sieging and just going out looking for pvp
Title: Re: Darkfall Unholy Wars
Post by: Banok on May 06, 2013, 02:29:27 am
I'm generally having alot of fun:


This is one of the reasons I dont wanna resub:


my issues with the game will probably get fixed eventually but knowing AV might be yonks, and if population doesn't last it won't matter.
Title: Re: Darkfall Unholy Wars
Post by: Grumbs on May 12, 2013, 08:23:32 pm
Just a heads up. It seems AV changed the first billing date from 12 June to 16/17 May. So you might want to unsub before then if you had it on recurring billing. I don't see them adding much in the next few days, and I feel like its just a big PVE grinding game atm
Title: Re: Darkfall Unholy Wars
Post by: Vibe on May 13, 2013, 12:29:24 am
and I feel like its just a big PVE grinding game atm

just like I said a few weeks ago

everything about this game reeks of a massive, tedious, boring PvE grind.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on May 13, 2013, 04:31:47 am
Eh, I'm enjoying it playing with some friends I knew from DF1.

I just started yesterday night and I'm already at 4k Prowess, doesn't seem to hard.
Title: Re: Darkfall Unholy Wars
Post by: Banok on May 13, 2013, 10:08:26 am
Eh, I'm enjoying it playing with some friends I knew from DF1.

I just started yesterday night and I'm already at 4k Prowess, doesn't seem to hard.

heh yeah I just saw ur name on comments on this pretty sweet video

https://www.youtube.com/watch?v=zxgkMCO9VRU

[youtube]https://www.youtube.com/watch?v=zxgkMCO9VRU[/youtube] <dafaq
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on May 15, 2013, 05:03:14 am
heh yeah I just saw ur name on comments on this pretty sweet video

https://www.youtube.com/watch?v=zxgkMCO9VRU

[youtube]https://www.youtube.com/watch?v=zxgkMCO9VRU[/youtube] <dafaq

Ripper actually just vouched me into that clan today haha.
Title: Re: Darkfall Unholy Wars
Post by: Banok on May 16, 2013, 09:43:14 pm
aren't you EU?

traitor.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on May 18, 2013, 12:53:52 am
No...NA..

I live in Canada.
Title: Re: Darkfall Unholy Wars
Post by: Banok on May 18, 2013, 10:22:28 am
well subs out and not enough content for me at 87k, they need to fix thier pvp objectives. I will wait, back on crpg atm.
Title: Re: Darkfall Unholy Wars
Post by: Latvian on August 02, 2013, 02:12:31 pm
worth buying it?
Title: Re: Darkfall Unholy Wars
Post by: Thoric on May 01, 2014, 11:00:19 am
Anniversary video summarizing the updates so far:


Also anyone can try the game out for free from May 1-5. Free access starts at 09:00 EST.
Title: Re: Darkfall Unholy Wars
Post by: TheAppleSauceMan on May 01, 2014, 11:29:18 pm
Installing now, gonna give it a go for the free weekend, if anyone else plays or is doing the same let me know. Hear this game is a lot funner starting off with other people.
Title: Re: Darkfall Unholy Wars
Post by: Banok on May 02, 2014, 10:38:37 am
I would try weekend but I actually resubbed for a month not too long ago and enjoyed the first half of that before getting bored.

I still follow development, pretty hyped but skeptical about them removing classes n such in future. but ultimately there is only so much to do in the game, and population has always been too low.

which is why I played the fuck out of the game at release, because I knew there would be no longevity. its still the best pvp mmo out there by miles.
Title: Re: Darkfall Unholy Wars
Post by: Banok on June 10, 2014, 03:11:38 pm
custom roles patch go lives today

devs streaming it at the mo

http://www.twitch.tv/darkfalluw

Title: Re: Darkfall Unholy Wars
Post by: SeQuel on June 14, 2014, 04:06:49 am
I play Darkfall and have for quite some time. The custom role patch just hit a couple days ago and it's pretty cool. I'm enjoying the game. The population is BOOMING too.
Title: Re: Darkfall Unholy Wars
Post by: mofugga on June 14, 2014, 05:57:21 pm
visitors can't see pics , please register or login
Title: Re: Darkfall Unholy Wars
Post by: Banok on June 14, 2014, 07:08:37 pm
I play Darkfall and have for quite some time. The custom role patch just hit a couple days ago and it's pretty cool. I'm enjoying the game. The population is BOOMING too.

population is obvious up alot on EU too, but I am jealous if you are on US server. because I still feel like the game needs 50 times more players to really come into its own. DFUW launch was most fun the game will probably ever be, sadly. battles with hundreds of players is just unlike any other game (especially before planetside 2).

but yeah custom roles patch has improved the game substantially. still can't see myself staying subbed tho, think part of me is just tired of the arcadey combat compared to games like crpg and darksouls, and playing hundreds of hours of it in df1 and UW.
Title: Re: Darkfall Unholy Wars
Post by: SeQuel on June 14, 2014, 11:37:21 pm
population is obvious up alot on EU too, but I am jealous if you are on US server. because I still feel like the game needs 50 times more players to really come into its own. DFUW launch was most fun the game will probably ever be, sadly. battles with hundreds of players is just unlike any other game (especially before planetside 2).

but yeah custom roles patch has improved the game substantially. still can't see myself staying subbed tho, think part of me is just tired of the arcadey combat compared to games like crpg and darksouls, and playing hundreds of hours of it in df1 and UW.

I'd say the population right know is more than it was at Launch...if not similar on NA.