Author Topic: Darkfall Unholy Wars  (Read 27552 times)

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Offline mofugga

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Re: Darkfall Unholy Wars
« Reply #195 on: April 06, 2013, 06:19:40 pm »
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Offline EyeBeat

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Re: Darkfall Unholy Wars
« Reply #196 on: April 10, 2013, 02:37:42 pm »
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This might be the jesus patch.

Quote
As we mentioned in yesterday's update, the goal for today's patch is to make the game more fun to play especially at close range. We will monitor the patch feedback and will make any adjustments necessary. We will continue to scrutinize combat and keep making improvements to it on every level. On with the notes:

Changes to all the roles:

    Transfer cost reduced by 10%.This will effectively make it closer to 1:1 (93%) transfer at skill level 1. At max skill and wisdom it will cost 45 in a stat to gain 55 in another stat.
    Staff Bolt missile speed increased by 44%



Warrior

We felt warrior was too dependent on archery to deal damage. Costs were also reduced in order to use skills more often. With the following changes, a warrior is able to keep up more in melee range and also use his melee skills when he needs them.

    Vital stats buffs: +15 Stamina, +30 Mana



    Stampede (Redesigned as a close-in skill rather than a charge-into one.)

        86% less sprint bonus - in order to have more control over his character’s movement
        200% more duration
        20% less mana cost
        50% less stamina cost
        33% less cooldown
        Less knockback - so his targets do not completely get out of melee range, like before.



    Pulverize (Can now use it more often and buffed in respect with maelstrom)

        10% more damage
        Better blind visual effect
        50% less stamina cost
        50% less mana cost
        33% longer cooldown



    Foebringer

        50% less mana cost
        40% less stamina cost



    Roar

        75% less mana cost
        50% faster cooldown
        15% less casting time
        50% less duration
        25% less stamina cost



    Spellbane

        62% less mana cost
        34% less casting time
        25% less stamina cost



    Stinging Riposte

        50% less mana cost
        50% less stamina cost



    Stoic Defense (This is now more reactional rather than a pre-buff)

        73% less mana cost
        70% less stamina cost
        83% less casting time
        29% less duration



    Maelstrom

        36% less stamina cost



    Repel (Can now use it more often)

        33% faster cooldown
        50% more mana cost



Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:
Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.

Skirmisher

Skirmisher received a reduction in his abilities’ costs, similar to the warrior but to a lesser degree. Also some of his mobility skills were reduced in conjunction to the changes of the Stampede skill.

    Vital stats buffs: +15 Health, +30 Mana



    Dash

        54% less duration
        20% less mana cost
        33% less stamina cost



    Evade

        10% longer cooldown



    Heightened Reflexes (More offensive use)

        166% more melee speed
        66% more range speed
        7% less duration
        50% less mana cost
        42% less stamina cost



    Trueshot (More “sniper” like ability)

        50% less mana cost
        75% less stamina cost
        50% more casting time (slower)
        30% of magnitude additional stamina damage
        50% of magnitude additional mana damage



    Salvo

        25% less mana cost
        27% less stamina cost



    Puncture

        4% more base magnitude



    Exploit Weakness (More debuff time to your target)

        82% more duration
        33% less mana cost
        36% less stamina cost



Elementalist:

More Cannon, less Glass. Air school (close combat) effectively counters any mobility skill. Also a lot of his spell casting times and costs were reduced to result in a faster gameplay and bigger damage output.

    Vital stats buffs: +30 Health, +15 Stamina



    Attunement to Air (More reactional cast time but less duration and CD)

        10% less Cooldown
        50% less Casting Time
        23% less Duration
        10% less Magnitude
        33% less Mana Cost



    Lightning Bolt (More damage and easier to use)

        14% less casting time
        10% more base magnitude
        20% less mana cost



    Thunderbolt

        1 class smaller AoE (Harder to damage yourself)
        20% less casting time
        40% less mana cost
        12% less base magnitude
        40% less mana cost



    Static Field (More DPS, more Radius but less duration)

        1 class bigger radius - This will make it easier to hit opponents who are closeby
        25% more base magnitude
        30% more total magnitude - It will hurt to be inside the AoE.
        11% less cooldown
        47% less duration
        25% less mana cost
        25% less stamina cost



    Dragonbreath (Easier and more often to use)

        17% less cooldown
        17% less Casting Time
        40% less mana cost



    Fireball (More DPS, more AoE)

        1 class bigger AoE
        27% less casting time
        10% less mana cost



    Magma Bomb (More DPS, easier to use)

        35% less casting time
        25% less mana cost



    Heat Stroke (Easier to use)

        13% less casting time
        25% less mana cost



Primalist:

Because of the fact that the damage output has increased for the other roles, the Primalist received several boosts, mainly in his overall survivability and his damage dealing capacity.

    Vital stats buffs: +15 Health, +15 Stamina, +15 Mana



    Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness)

        23% more cooldown
        66% more duration
        10% more regeneration



    Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat)

        206% more cooldown



    Wall of Righteous Force (Easier to use in case you need to cover fast)

        33% less casting time



    Healing Blast (Easier to use)

        25% less casting time



    Virtuous Wrath (More overall damage and a small knockback for defensive purposes)

        50% less casting time
        54% more base magnitude
        10% Of magnitude will also damage target’s stamina.
        10% Of magnitude will also damage target’s mana.
        29% Faster Missile speed
        33% less mana cost
        20% less stamina cost
        Added small knockback



Various other changes and fixes:

    Added /roll command. By default it rolls a D6 (It can also be used with a custom dice ranging from 2-100. Using /roll 2 will roll a D2)
    Fixed a bug where the Map markers’ positions got changed after restarting the client.
    Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen.
    Fixed a bug where the fog-of-war would not reveal on some tiles
    Fixed a bug where the bag that items were salvaged from would remain locked and couldn’t be moved from, or within, the player’s inventory



Thank you for reading, we depend on your feedback - please post in this thread.
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Offline Banok

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Re: Darkfall Unholy Wars
« Reply #197 on: April 15, 2013, 09:52:10 am »
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release tommorrow, shoould be fun

Offline Vibe

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Re: Darkfall Unholy Wars
« Reply #198 on: April 15, 2013, 09:56:52 am »
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release tommorrow, shoould be fun

Last few changes are pretty good, I hope they keep the updates at least half as frequent after the release. Going to roll with an elementalist on release, since melee feels incredibly dumb.

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Re: Darkfall Unholy Wars
« Reply #199 on: April 16, 2013, 03:00:59 pm »
+1
Servers should be open any time soon for the official release!

Offline EyeBeat

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Re: Darkfall Unholy Wars
« Reply #200 on: April 16, 2013, 03:14:25 pm »
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I have to go to bed then work so i cant enjoy launch :(  or should I say a failed launch.
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Offline Banok

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Re: Darkfall Unholy Wars
« Reply #201 on: April 16, 2013, 03:45:57 pm »
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idk looks like they are actually launching the game, they posted updates and new client. old AV would just go completely silent until posting a delay the next day.

Offline Vibe

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Re: Darkfall Unholy Wars
« Reply #202 on: April 16, 2013, 04:30:09 pm »
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yeah, this was kind of expected, doesn't look like they're delaying the launch for like a few days tho

Offline Banok

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Re: Darkfall Unholy Wars
« Reply #203 on: April 16, 2013, 06:49:53 pm »
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I hope those are new ingame sounds.

Offline Vibe

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Re: Darkfall Unholy Wars
« Reply #204 on: April 16, 2013, 07:07:34 pm »
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I hope those are new ingame sounds.

I sincerely hope so, because the sounds right now are absolutely shit, only thing that's worse than sounds is the GUI

Offline Tibe

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Re: Darkfall Unholy Wars
« Reply #205 on: April 16, 2013, 10:09:32 pm »
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Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.

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Re: Darkfall Unholy Wars
« Reply #206 on: April 16, 2013, 10:23:30 pm »
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Man the price on of this game...damn...thats like expensive. Game itself looks like pretty shit and combat looked like constant PewPewing to me. Its special. Id give it as much from the vids. But oh boy, it definately doesnt look like something id want to own.

The pricing is standard for pre-f2p era and I'm afraid this is the best you can get outside of generic tab target MMOs. And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed. I'd say it plays a lot like Skyrim (Skyrim the singleplayer, not the Elder Scrolls online crap).

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Re: Darkfall Unholy Wars
« Reply #207 on: April 17, 2013, 12:06:18 am »
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I bought 2 copies for £12.60 each, cause I had 2 df1 accounts.

not sure why I bought 2, I might sell one. so if anyones really keen let me know.

edit: just read you can not longer multibox this game, so yeah wts darkfall account ;p
« Last Edit: April 17, 2013, 12:21:58 am by Banok »

Offline Vibe

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Re: Darkfall Unholy Wars
« Reply #208 on: April 17, 2013, 08:07:26 am »
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So the game is released, servers are up, I have not yet had the chance to test it because the torrent is pretty slow as well. Kudos to AV for actually releasing when they said.

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Re: Darkfall Unholy Wars
« Reply #209 on: April 17, 2013, 09:03:53 am »
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And yeh, the combat is quite pewpew, if you go in this game expecting it'll play like Warband you'll be disappointed.

One guy who wrote a review for Warband in Gamespot said that he and his friend started ending their MMO suscriptions, filling the box with words "its not as good as M&B" after playin Warband. Its rather true. Personally I do feel that the fluid combat of Warbands multiplayer has acctually left me wishing for something more from all other multiplayer games...Unfortunately nothing has yet even come close to it.

Skyrims combat imo is pretty darn good, when its singleplayer. I dont think id enjoy the clusterfuck that comes out of multi....